Microsoft Rewards Points

Today I want to talk about the meta-game I’ve been playing the longest: Microsoft Rewards Points (MRP). MRP are Microsoft’s way to try to incentivize you to use their products like Bing and Game Pass. You can learn about the program here.

I have three primary ways to earn MRP. The first is by visiting https://rewards.microsoft.com/ every morning while I have coffee. There I do the “Daily Set” which is some mix of clicking links and taking quizzes. A lot of these are ‘no-fail’ situations where you get points just by trying, but if you want to be sure you get max points you can check the MicrosoftRewards reddit. I find doing these Daily Sets kind of amusing just from the point of view of learning trivia-level facts and stuff.

The second way I earn MRP is via the Microsoft Rewards app on the Xbox. This is somewhat similar to the above system, and often asks you to “Check out this featured game” or something equally trivial. (Selecting these tasks takes you to the store, but you don’t have to buy the featured game in order to earn points. Just visiting the store page is enough.) Other times you’ll be tasked to do something like earn an Achievement in a specific game or selection of games. In fact there is a daily task for earning an Achievement that grants you 50 points. Overall this is another fairly mindless way to earn points.

The third and most interesting way I earn MRP is via Game Pass Quests. This is where things get fun. There are daily, weekly and monthly quests. The daily quests are boring and always that same: 1) log into the Game Pass app, and 2) play a Game Pass game. The weekly and monthly quests are more interesting. They task you with doing specific things in specific Game Pass games (at least some of them do). So “Drive 1 KM in Game X” or “Kill 10 enemies in Game Y” or “Play an online match in Game Z.” These are usually fairly quick to complete (though there are exceptions). What I enjoy about them is they prompt me to play games I usually wouldn’t play, and sometimes I find games I really enjoy. For instance this week one of the quests involved A Plague Tale: Innocence. I accomplished the quest objectives pretty quickly but by then I was hooked on the game. Now I’m going to finish it!

The point of all of this is to amass MRP so you can exchange them for various goodies. My preferred goodie is store credit. A $100 Xbox gift card can be redeemed for 91,000 MRP, which sounds like a huge number given some of the tasks reward 5 or 10 points, but they add up more quickly than you might expect (accumulation is helped by various “double points” events and other promotions). I’ve earned over 400,000 MRP since starting with the program. I don’t really track things but at least once a year I cash in for a $100 gift card.

It wouldn’t be worth it if earning the points was bothersome, but for me it has become a game in and of itself. I look forward to Tuesdays, which is when the weekly quests come out. What has made this even better/easier is Xcloud since a lot of the games can be played via streaming, meaning you don’t have to install them to complete the quest. The daily sets on the web are either inoffensive and quick, or they’re quizzes which are kind of fun for me to do because I enjoy trivia.

Anyone with a Microsoft account can sign up and start earning points, but it is when you’re a Game Pass member that the system gets really interesting. If you have Game Pass you might want to check it out!

Concerning Controllers

Yesterday I got into a spirited conversation on Twitter about game controllers. Apparently people have opinions.

This honestly came as a surprise to me. I use game controllers all the time. I use Xbox controllers and Playstation controllers and Stadia controllers and Switch controllers and… I don’t really think about them very much. If you don’t use game controllers, a lot of the spirit of this post (that people have very different reactions to peripherals) could also apply to keyboards. There are people who are PASSIONATE about keyboards and spending $300 on a keyboard makes complete sense. Then there are people who’re completely fine with using the $10 keyboard that shipped with their PC. (I’m somewhere in the middle on that debate.)

But today is about controllers. The folks I was talking to HATE the Xbox controller. Like, it seemed as though their feelings were strong on this topic. It took a while to get them past generic gamer responses like “it sucks” to start to understand what they hated. One thing that came up was that the d-pad on the Xbox controller is too loud. That surprised me so much that I went and grabbed an Xbox controller and pushed the d-pad around. “Huh, what do you know, it does make a clicking sound.” I muttered. I had never noticed it. Of course now I’ll never not notice it so my friend owes me a beer or something.

The other issue that both friends had was that the sticks on the Xbox controller are too “loose.” I tried to understand this. I grabbed a Dual Sense and an Xbox Series X|S controller and wobbled the sticks on both and they felt the same to me. If anything, the Dual Sense felt looser but it was a really subtle difference. Then I was told that you only notice it while in-game and that FPS are hard to play on the Xbox. As someone who plays FPS on the Xbox this left me really confused.

Talking more, one friend who loved the Xbox 360 controller hated the Xbox One controller, and that same friend hated the PS3 controller but loves the PS4 controller. If only he could’ve seen my blank stare because I was like “Wait, they feel different?” Now remember, I play console games every damned day, and I switch between consoles frequently, sometimes several times a night. I just don’t notice these changes.

I don’t have any great revelation to share, I just thought it was really interesting. Maybe I’m just not a good enough gamer to care?

But as long as I’m on the topic, here is MY comparison of the PS5 Dual Sense controller and the Xbox Series X controller. These are the aspects that do matter to me:

Batteries:
The Xbox has removable batteries. I spent $20 to buy a charger and 8 batteries, which gave me enough batteries for both the controller and various TV remotes. I only need one controller and I always have a fresh pair of batteries sitting in the charger.

The PS5 controllers are rechargeable. My past experience with the PS4 is that over time they hold a charge for shorter and shorter periods. Because of this I felt I needed to purchase a second controller and a charging station for the PS5, total cost around $95. I make a point to rotate the controllers to try to ‘wear’ the batteries evenly. It’s a pain in the ass, but over the course of the PS4 generation I think I bought 4 controllers as batteries kept essentially failing (going from full charge to dead in 30-40 minutes).

Physical Comfort:
First, this category is SUPER personal. What is comfortable for me might not be comfortable for you.

The PS5 Dual Sense feels ‘harder’ to me. Like I feel like I’m holding a very rigid piece of plastic, and towards the end of a long gaming session the outer edge of the grips start to cause pain in my hands in the area between the base of the pinky and my wrist.

I find the Xbox controller very comfortable and I can hold it for more time than I ever have available to play games, and not have any pain.

Features:
The Dual Sense controller is kind of a marvel. The haptics can be almost startling. There are times when it feels like there’s a little creature inside the controller scratching to get out. I love the added immersion of (as an example) different guns having different trigger tensions. Another example is being able to feel the terrain your traversing via the slight vibration in the controller changing.

Now I don’t think haptics are for everyone. In a lot of cases they make games harder. Sometimes my trigger finger actually gets tired from having to work to pull the trigger due to increased tension. Fortunately you can turn all of this off, but I LOVE the added immersion.

The Dual Sense also has a speaker and a microphone. Some games make great use of the speaker to enhance your experience. I’m not sure I’ve seen the speaker used. I guess in a pinch you could use it for voice chat but I’m guessing the quality wouldn’t be great. Honestly haven’t tested it though.

The Xbox controller has none of these bells and whistles. With the Series X we finally got a share button. The Xbox controller (including last gen) has some “advanced” rumble features but honestly I’m not sure I’ve ever really noticed them, or I’ve been using the controller for so long that it’s become so normal that I just accept them. Remember the Xbox Series X supports Xbox One controllers so effectively this is a last gen controller, with the one addition of the Share button (which Playstation has, and had last gen).

And…that’s really where my comparison of the two controllers ends. As far as functionality I really don’t notice much difference between them. The Dual Sense haptics is huge, but if I’m playing a PS4 game that doesn’t support the new haptics…it’s just a controller. Like every other controller.

Am I broken? Does everyone else have strong feels of this vs that controller?

Game Trailers and Other Terminology

After almost every big gaming press event there’s some discussion of the trailers that are shown. Among other topics, we question how much we actually learned about the game from the trailer. Scopique and I touched on this topic very briefly in the comments to yesterday’s post but I thought it might be fun to unpack things a bit.

In ye olden tymes, game trailers were, well, short videos that showed a game being played. Everyone understood what a game trailer was. Over time though, as graphics improved and budgets swelled, a lot of games started having elaborate CGI intros or cut-scenes. From there it was a short skip to showing CGI as the trailer. I get why devs did that; the CGI could be finished way before gameplay was complete and ready to show.

I get why they did it, but I (and other gamers) weren’t so thrilled. We watched trailers to see how a game played, and these CGI trailers told us nothing. I did (and do) find them enjoyable just as little micro-stories but they do absolutely nothing to inform me as to whether or not this is a game I’d like to play.

Rather than walk back from showing CGI trailers, the marketing teams just made up a new name. “Today we have the world reveal trailer for Game X!” the announcement will say. World reveal can mean anything. Sometimes they say “Tonight is the cinematic trailer for Game X!” This tells us that a CGI movie is coming up but no gameplay. At least with this term we know what to expect. But what we gamers are really listening for is “We have the GAMEPLAY trailer for Game X!” Ah, OK that’s the good stuff. That’s what I need to actually inform me about a game.

Thinking about this led me to chuckle to myself about another loaded word: Exclusive. Sony/Microsoft/Nintendo used to throw ‘exclusive’ around willy-nilly. Sometimes it meant actually exclusive to the platform making the announcement, but usually not. Eventually to protect themselves (consumers started calling them out), the marketing teams forked this one too.

So now when S/M/N says a game is Exclusive to P/X/S (Playstation/Xbox/Switch) it generally actually means it will only be out on that platform. True exclusives are pretty rare these days and mostly come from 1st part studios from S/M/N.

The first forked exclusive term is Timed Exclusive. This means a game is coming out on one console first, then it’ll follow on others and on PC after 6 months or a year (or some other period of time). I don’t think marketers love this term. I feel like if you were talking to them IRL they’d kind of say “Timed” under their breath and then shout the “Exclusive!” part.

A lot of games will come out both on PC and a console. These curiously get tagged as “Console Exclusives.” Microsoft has a lot of these because Microsoft is more interested in selling games than hardware, but Console Exclusives are fairly common on all three platforms. I realize this terms sounds like the opposite of what it means. Console Exclusives come out on PC? It sounds better when you stick the console name in front: Xbox Console Exclusive. The intent is to say “This game is exclusive to the Xbox Console and won’t be out on other consoles and we’re just going to ignore that the PC exists, OK?”

You could combine those too. Maybe you have a Timed Console Exclusive. This means the game comes out on one console and PC on Day 1, then on other consoles at some later date. But again, that “Timed” word is in there and we do not want!

Thus was born “Console Launch Exclusive” which really means pretty much the same thing as Timed Console Exclusive. It means a game will launch on one console before it launches on other consoles. And again, we’ll pretend PC gaming isn’t a thing.

Those are the terms I can think of, but if you have others drop them in the comments.

It all just seems so silly. Did I really have to spend 5 paragraphs defining ‘exclusive’? Also, maybe I’m projecting but do gamers really want exclusive games? I guess maybe some do. I see stories about fans getting all pissed off when Sony games launch on PC, for example. I don’t get it. I want every game to take full advantage of a platform’s abilities but beyond that, put your game out everywhere so everyone can enjoy it.

Xbox at Gamescom 2021

Gamescom 2021 starts today but Microsoft got a jump on the show by having their event yesterday. I watched it and thought it was pretty good, though not at that “you gotta watch this!” level of hype-ometer-busting excitement.

If you missed the show and don’t need some sorry old man recapping it for you, here is the full presentation:

Too busy to devote an hour+ to watching? Great, that’s my cue!

OK Let’s get the bad news out of the way first. If you tuned in for game announcements, you had to be disappointed. The only non-indie (?) title they showed that I’d not heard of was Stray Blade, a 3rd person action-rpg featuring melee combat in a fantasy world. It’s coming in 2022. Here’s the presentation, snipped from the above video.

Stray Blade looks in my wheelhouse with lots of exploration and the kind of combat I enjoy but it’s early days. I’ll keep an eye on it though. Oh, the image at the top of this post is from Stray Blade, courtesy of Microsoft.

The other new game announced was Into The Pit, an indie rogue-like. I’m kind of over rogue-likes right now so I almost forgot about it, but here’s the trailer for that one.

Everything else that was showed was stuff we knew was coming (though some titles, like The Gunk, we haven’t heard much about). The show started with Dying Light 2 (out this December) and ended with Forza Horizon 5 (out in November). Both are looking great so far. Halo Infinite was nowhere to be seen, which seemed odd.

Some news items that caught my interest:

Xcloud, Microsoft’s game streaming service, is coming to Xbox consoles this holiday for Game Pass Ultimate members. This seems like a no-brainer and I wonder why it has taken so long, but now Xbox One owners will be able to play Xbox Series X|S games on their console (at 1080P) via Xcloud. Also, given the limited drive space on the Series X|S I can certainly envision uninstalling some games and just playing them via Xcloud inorder to save space, or ‘sampling’ GamePass titles via Xcloud before deciding to download them. What I’m really curious about is whether I can hook up a mouse and keyboard to my Series X and play PC Xcloud titles on the console.

And speaking of PC games on console, Crusader King 3 is coming to console. What?! They are calling it an “adaptation” rather than a port, so it’ll be interesting to see how much they have to simplify things to make the game playable with a controller. I mean I assume that’s the challenge. I’ve never gotten very far in CK3 on PC because it makes my brain hurt.

Really, that’s all the big news. A bunch of Humble Games are coming to Game Pass, and MS Flight Simulator, Wastelands 3, Sea of Thieves and State of Decay 2 all have expansions coming soon. (I don’t mean to sound dismissive about these expansions. Learning about them had me hankering to play both Wasteland 3 and State of Decay 2.) There was a segment on Age of Empires IV (out this fall for PC) and Psychonauts 2 (out today!).

As for me personally, I’m excited for Forza Horizon 5 and Dying Light 2, but I was excited for them anyway. And I haven’t played an Age of Empires game in forever so I’ll give Age IV a go, I’m sure.

There’s another event today, “Opening Night at Gamescom” or something like that. Its being hosted by Geoff Keighley of The Game Awards fame, so it’s not sponsored by any one company. Hopefully we’ll see some new games revealed at that event.

FOMO and Pressuring Ourselves to Like Something

Over the past few days I’ve seen two people take to Twitter to talk about how they were struggling to find the fun in games that are widely popular. I won’t out the people, but the games were Hades and Final Fantasy XIV. It’s really hard to tease nuance from a Tweet and it is super easy to mentally add a tone that isn’t there, but to me both people seemed to feel a little sheepish (or maybe frustrated?) about their reactions to these games.

Maybe that’s just me projecting because, OMG do I ever feel sheepish when I share feelings like this. And for me it happens a lot. I just don’t get what others see in some games (or even genres) and it makes me feel like an outsider. Everyone is happily chatting about Game X and I want to be a part of that conversation but then I play Game X and it’s just not fun for me. If I push through, then I just get annoyed with the game and myself.

I give great advice to others who feel this way (I don’t listen to it myself): “Games are for your enjoyment. Play what makes you happy. No one cares what you like or don’t like.” That last one always sounds way more harsh than I mean it to be. But it is mostly true, right? Unless you are an “influencer” who has enough followers to sway the chances of a game’s success or failure, your liking or not liking a game doesn’t really impact others in any significant way.

None of that advice really helps with that feeling of missing out and being outside of a conversation, though. I have no good advice to help with the FOMO, at least not in terms of wide-ranging social media “conversations.” If you have some quiet time with a small group of individuals you can ask them what they like about the game. Not in a “convince me” way but in a “share what you enjoy” way. There are times when you can draw great happiness just from other peoples’ enjoyment of a thing, even if that thing isn’t for you. For example @partpurple LOVES Animal Crossing in all its forms. I don’t care for it in terms of playing it, but it makes me so happy listening to her talk about all the fun she gets from the game. Her excitement and enthusiasm are infectious. So I second-hand love Animal Crossing even if I feel pretty “meh” about it first-hand.

Can we teach ourselves to like something? Certainly there will be times in our life when we encounter something that is an ‘acquired taste’ which — once you have acquired that taste — we may come to love, but I’m not sure it happens very often in video games. For sure I have ‘bounced off’ a game once or twice then come back later and loved it, that seems more about the particular headspace I’m in at a particular time, or even about a game that’s been improved via patches and upgrades. I don’t think that’s the same as making a deliberate attempt to ‘find the fun’ and convince yourself you love a game right here, right now. If someone has a trick to doing this, please share. To me, the video game heart wants what the video game heart wants.

So no huge revelations from me today. Just have fun when you’re playing games. If you’re not having fun, stop playing that game. If all your friends are talking about it, try to listen to their stories as stories, not as an enticement to go do what they are doing. Find your joy where it lives.

Weekend Recap for August 23rd

Another weekend come and gone. This one was a weird one for us. We lost power Thursday night, though it was restored by midnight. Somehow that still threw our Friday out of whack. I’m amused at how ‘delicate’ we are. I can remember going weeks without power due to hurricanes when I was younger and while it was certainly inconvenient, we just kind of rolled with it. These days, 6 hours without power made us crazy. Of course back in the old days not every activity I did required a screen, so there’s that.

Anyway, let’s get started.

Movie Night — This week we watched The Suicide Squad which we’d heard a lot of good things about. It didn’t resonate as well with us. @partpurple almost called it but she started enjoying it more after the half-way mark. I liked it more than she did, but it certainly wasn’t a favorite. I can chuckle at over-the-top gore for a while, but two hours of it got old. My favorite character was Sebastian, and for those who haven’t seen it, he is a rat. Like, a literal rat. I think that says enough about my feelings towards the movie.

Family TV — The highpoint of our whole week, in TV terms, was Friday night watching episode two of What If…? on Disney+, and episode 2 of The Lower Decks on Paramount+. Both were really good. We’re really impressed by the voice casts (as well as the stories) on What If…? and this episode of The Lower Decks had us howling with laughter. Both are animated shows. What If…? is a series of stand-alone alternate history shows for the Marvel Universe, and The Lower Decks is a comedic Star Trek spin-off about the lives of lower ranking crew on board a star ship. When The Lower Decks was announced I was sure I would HATE it since I’m pretty serious about Star Trek, but I’ve been pleasantly surprised.

Reading — Copy/paste from last week. Still on book 6 of The Saxon Stories series from Bernard Cornwell.

Gaming — I had a dumb gaming weekend. Thursday I finally re-subscribed to Final Fantasy XIV, but about 10 minutes after I did that the power went out. Friday I spent getting clients upgraded/installed on both PC and PS5, and tried to figure out where to roll a new character to get my feet wet. There is really no need for alts in FFXIV but the last time I came back I was so intimidated by the jobs and systems I’d forgotten about that I just bounced off completely. This time I decided I needed a new character so the game could re-teach me things and let me ease back in more gently.

Then I noticed that thanks to QuakeCon, the Elder Scrolls Online Blackwood expansion was on sale. I already own the expansion on Xbox but don’t know anyone else who plays there. I did have a friend playing on Playstation though, so even though I’m not nearly as advanced on that platform, I sprung for the expansion and a month of ESO Plus.

So now all of a sudden I have TWO MMO subscriptions. I spent a bunch of time researching a build for my ESO Dragonknight, and getting all the settings tweaked, plus doing the quest to get one of the Companions that Blackwood added.

And I started a new character on the Zalera server for FFXIV and got him rolling along, but now I’m kind of more interested in ESO. Typical me. I hate the forced grouping in FFXIV for dungeons. Social anxiety really spikes. ESO has grouping for dungeons too, of course, but they are optional and nothing is gated behind them (plus once you get powerful enough you can solo a lot of dungeons in Normal mode). What makes things worse for FFXIV is that if I play on the console (which is where I prefer to play) I run into the problem of no communication since, y’know, no keyboard.

I guess my next step is to get a cheap wireless USB keyboard for the PS5. It’d be useful for both FFXIV and ESO.

And because I guess I was operating under the delusion that we have plenty of disposable income these days, I ALSO bought the update/upgrade for Ghosts of Tsushima on the PS5, but thus far I haven’t even touched it. Clearly I need more gaming hours in my day!

So that was the weekend. Now we have another super hot week to get through, but September is ALMOST here. Also Gamescom is this week so there should be some gaming news to talk about to get us over the finish line of Blaugust.

Hope you’re all doing well!

Fallout 76 Custom Worlds: I Don’t Get It

Quakecon is happening as I write this. I wasn’t really following it because my FPS days are long behind me, but then a Tweet about Fallout 76 slid down my timeline. They’re adding something called Fallout Worlds. I do play Fallout 76 now and again so I had to go watch the YouTube presentation:

So the brief recap in case you don’t have time to watch the video: they’re adding custom world settings. Examples included build anywhere and unlimited ammo. Basically tweaks to the rules of the game so you can change up your experience. That sounds pretty neat…until you get to the huge caveat.

When you play on a Custom World, the game makes a copy of your character for that world. This is now a completely separate character and any progress you make does not translate back to the ‘standard’ worlds. Basically it is a one way cloning trip.

This feels to me like a Public Test Server where you can tweak the ruleset. I can see it being a fun diversion to go into a custom world with unlimited ammo and extra enemies and just blow shit up for a while, but long term I just don’t see the point.

Credit for this and header image: Bethesda.net

There are two ways to play on Custom Worlds. Every month Bethesda themselves will spin up a Custom World with some ruleset they find interesting. Anyone can play on these, and after a month they get shut down (and your character gets deleted) and a new Custom World with a new ruleset gets created. The one month duration is a starting point and they say they’ll adjust that to be shorter or longer based on player feedback.

If you’re willing to pay, “Fallout 1st” members (Fallout 1st is the optional subscription service for the game) can create their own Custom Private Worlds. Same rules apply: you get a copy of your character that, once created, stays on that world. I guess the difference here is you can leave that world up indefinitely and only play on it, which makes the system a little more appealing.

I’m still not sure the cost of playing on a custom private world is worth it. Normally you can play on your Fallout 1st Private World today, then decide to jump into the public server with the same character tomorrow. You can move back and forth whenever you want. But as soon as you make that Private World custom in any way, your character is locked there.

So yeah, I just don’t get the appeal, beyond a short term diversion to screw around with. I get WHY these limitations are in place. It’d be super easy to make a custom world and twink the hell out of your character and then go back into the public world super buffed. But because of that issue, I just don’t see why they’ve devoted the resources to creating this new feature.

Can anyone educate me? If you’re excited about the feature, please let me know why in the comments.

Custom Worlds is sccheduled to launch on September 8th.

My First MMO: Megawars III

Today I’m going to take you way, way back, to my first MMO experience.

Megawars III was a game that ran on the Compuserve Information Network. At least, that’s where I played it. It was a space conquest/exploration game. This was the mid-1980s so if I get some details wrong, please forgive. I have trouble remembering games I played last month, let alone 25 years ago.

The game ran as a series of wars. It would reset every so often. I want to say maybe quarterly? At the start of a new war everyone had a scout ship. First order of business was to find and claim a planet. Planets varied in value and getting a good planet was key to getting a good start in a war. But there was also a time factor, so it was that balance of “Do I spend the time to keep looking for the ideal planet, or do I take the one I just found.”

Once you had a planet you could start producing more or better ships. I genuinely can’t remember if you’d ever own more than one ship or if you just build a better ship. Either way, from there on it was gather resources, build bigger ships, send them out to find more planets to colonize.

There was PVP of course, and other players could attack and take over your planets. You had to build planetary defenses, or be online at the time of the attack to defend a planet.

There were guilds but I think we just called them teams. You pretty much had to be in a team to do well. Often a team would organize around the best few planets of all the planets owned by that team’s members.

At the time I was rocking a 300bps modem, as were most players, but some few were logging in from their fancy offices using *gasp* 1200bps modems. There was a lot of discussion about whether or not these players were cheating by using technology that normal people couldn’t afford. Wikipedia says there was a graphical UI introduced eventually but I remember it all being text-based, so I’m not sure why we thought a faster modem gave you an advantage.

This is what combat looked like!

I got really into this game as did a lot of other players. At the time I was working nights. I’d get home at 1 am or something and start to play, which gave me some value since I was online and monitoring our team when a lot of players were sleeping. I had a list of other team members’ phone numbers. If one of our choice planets was getting attacked (teams would plan attacks ahead of time and often when they thought a planet would be lightly defended), I would log off (because I was using my only phone line to play) and call a team member. Yes I’d call some person somewhere else in the country at 2 am to tell them we were getting attacked. Crazy, right? Then I’d hang up and log back in. The person I called would then call another person, then they would log in. And so the chain went and I’d see account after account logging in to defend the planet that was under attack.

It is crazy for me to imagine myself doing that. I didn’t have the social anxiety I have now, that’s for sure.

What is even crazier is the cost. Compuserve was not cheap. I think at the time it was around $6/hour after 6 PM. On top of that, the semi-long distance phone call to log on worked out to $4 or $5/hour. I paid for Compuserve via direct access to my checking account (I had no credit card in those days…they weren’t nearly as common as they are now) and Compuserve would cut me off when my bill hit $300 in a given month. I got cut off a lot, and eventually got a 2nd Compuserve account for my non-Megawars III activities.

I had a grand old time but man, I wish I’d invested all that money in the stock market or something. I’d be rich today if I had!

OK so I went looking for some kind of image for this post, and in doing so I found a great description of MegaWars III that is much more accurate than my memory of the game. I’d forgotten so much.

After reading that post I got the itch to play again and found this: Megawars3. I got all excited but the link to the original text-based version of the game is dead. There’s a spin-off called Galaxicus built in Unity that I may check out at some point but I think I’d miss firing torpedoes by typing in a firing solution. 🙂

The images in this post are from the PDF of the original manual that someone at megawars3.com put online. Jeez I love the Internet.

Marvels’ Avengers: War For Wakanda

Marvel’s Avengers got some new (free) content this week with the launch of War For Wakanda, which adds a new biome and of course, Black Panther as a playable character.

This is the post where I should be telling you about how great (or how bad) the new content is, but there’s just one problem. I never played the earlier two content drops, featuring Kate Bishop and Clint Barton. Of course I could skip that content and go right for Wakanda but I’m a little bit OCD-ish about things like this. I must do things in order, anything else is madness!

When Marvel’s Avengers came out it was met with mixed reviews, I guess. I liked it, but then I like a lot of games that others don’t (looking at you, Anthem!), mostly because I’m there for the campaign and then I generally bounce out, satisfied. I think these looter-shooter, games-as-a-service titles get (rightfully) dinged hard for promising a “hobby game” but offering a title with a solid 20-30 hour campaign and then an endgame that just doesn’t satisfy the folks that want to stick around. I’m long gone by that point, though.

Anyway, I haven’t really played Avengers since finishing the (very solid, IMO) campaign arranged around Ms Marvel. Returning was a pleasant surprise. First, there’s now a “next gen” version [how long will we call these machines ‘next gen’ I wonder] of the game for those of us on Playstation 5 or Xbox Series X|S. On the PS5 the game supports the DualSense controller’s haptics, which is a nice touch. For PC gamers, I hear that the game runs a lot better than it did at launch, though I don’t have first-hand knowledge there.

For everyone, they’ve made a lot of quality of life changes. I’m not sure which of these came in Wakanda and which debuted earlier but if you haven’t played since launch, you probably don’t care.

One change that is new in Wakanda is a revamped character sheet that makes scanning a hero and tweaking gear so much more convenient. You can also access the vault from anywhere, can mass deconstruct items rather than doing it one of a time, and in my opinion it just looks better.

You also no longer have to run all over whatever base you’re in to talk to NPCs that give you faction quests. Instead there’s a terminal, usually pretty near the war table, and you can access it to get these quests from both factions. Man I hated having to run back and forth across the base to access those NPCs. To actually buy from the faction vendor still requires getting in your daily steps, though.

I guess this post is mostly a PSA for folks who bought the game at launch and have long since forgotten about it. There’ve been 3 free content additions since launch, the game runs better (& looks better if you have a new console), and the ‘out of mission’ gameplay has been streamlined quite a bit.

If you’ve never picked up the game, I personally think it is worth getting just for the story of Ms Marvel. I still can’t speak to whether it is worth continuing to play for hundreds or thousands of hours but there is a solid 20-ish hours of campaign content to enjoy. So far I’m enjoying the Kate Bishop storyline too, but I haven’t completed it yet. Assuming it and the next two additions hold up, bump that up by, what? 10-15 more hours?

Weekend Recap for August 16th, 2021

I don’t normally do this kind of post but I figured I’d give it a try. Some folks do a post about what their plans are for the weekend (or even for the month) while others do them after the fact. I’m a terrible planner so I’m going with the latter.

So with another weekend in the rear-view. and the happy fact that we’ve made it half-way through August (I hate summer since moving to the south), let’s recap!

Movie Night — Saturday night is our movie night and for the past few months we’ve been re-watching the Marvel superhero movies in the chronological order they take place. This weekend we finished that with Spiderman: Far From Home. Technically we still have Black Widow but I can’t really justify $30 to watch a movie so that one will have to wait.

It’s been a pretty fun ride since I have a terrible memory and watching the movies one per week meant I did a better job connecting the dots. We both really love Tom Holland as Spiderman, and after watching Endgame the week before it was nice to see something a little more upbeat.

Family TV@partpurple and I finished up Season 1 of The Bad Batch on Friday, which we really enjoyed. And Star Trek: The Lower Decks is back so we watched that. I remember before we watched Season 1 of that show I was SURE I would hate it because I’m pretty serious about Star Trek, but turned out I love it. I most be getting soft in my old age.

Then last night we watched the first episode of What If…? on Disney+. This is like an ‘alternate reality’ series. The first episode posited that Peggy Carter, not Steve Rogers, got the super serum and she become Captain Carter. It was really good and had us both smiling ear-to-ear. Now I want an entire Captain Carter series, though. Oh, and they got Hayley Atwell to voice Peggy Carter, thank goodness!

Now we’re in search of another series to watch. We’ve been ‘filling in’ days when we have nothing new with a re-watch of Star Trek: The Next Generation, which has been fun, though there are some really dated aspects to that show at this point.

Reading — I’m still reading the Saxon Stories books by Bernard Cornwell, and will be for quite some time. I’m on book 6, Death of Kings. I’m a terrible book reviewer so I’ll just say that I really enjoy Cornwell’s books and this series is no exception. If you’re not familiar with the books you might be familiar with the TV series, The Last Kingdom. There are 13 books in the series, though, so I’m not sure that I won’t need a break from 10th century England at some point.

Gaming — Friday evening and Saturday were devoted to finishing Assassin’s Creed Valhalla: The Siege of Paris. I think I’m ready for a break from Valhalla now although there’re still plenty of things to do in the game.

With that put to bed I finally got around to trying Hades, which hit the Xbox and Playstation last week. I’m playing on the Xbox Series X thanks to it being in Game Pass. So far it’s been fun though I’ve kind of hit a wall. I think it’ll be a game I play in short spurts now and then because I know myself enough to know that just trying to power through will lead to frustration, which in turn leads to playing worse, which leads to more frustration, etc etc.

Lastly, Bugsnax. I mostly knew Bugsnax from the trailer that was making the rounds last summer, and in particular the catchy jingle:

Bugsnax was a Playstation Plus game late last year; I think it may have been the first PS5 game on PS+. I figured it was about time to try it out and either play it or delete it from the (small-ish) storage on the PS5. I had no clue what kind of game it was. Turns out it’s a first person puzzle-adventure. It is both super-cute and super-weird. You are basically tasked with catching these little creatures (the titular Bugsnax) that are all animated food, then feeding them to these weird furry townsfolk. Alive of course. When someone eats a Bugsnax a part of their body morphs into that kind of food. So if they eat a Bugsnax based on a French fry their arm will turn into a French fry. It is not clear what impact this has; it seems to be just a visual gag. I like the weirdness of Bugsnax, but I am not a fan of the cute aesthetic and I’m not a big fan of puzzle-adventures either. I’m not knocking the game; it actually got decent reviews. I just pretty quickly decided that it wasn’t for me. To be very clear, I spent less than an hour with it so PLEASE if you’re interested in the game, don’t take this as a knock on it, and do seek out actual reviews from someone who put some time into it.

And that was pretty much the weekend, aside from some random TV. The English Premiere League season has started, so I watched a replay of a game on Peacock TV (which I subscribed to just for these games because generally that service is pretty terrible). I’ve been kicking around (pun intended) the idea of re-subscribing to YouTube TV or Fubo TV for EPL and other sports, just for a month or two. My interest in sports rears its head now and then but never lasts more than a few weeks. I’m a terrible multi-tasker so when I’m watching a game I am JUST watching the game while thinking about all the other things I could be doing with that time. NFL games are the worst for this: three hours out of my short weekend just to watch a game? That’s hard to justify.

Anyway I hope everyone had a great weekend. Back we go to the salt mines!