First Impressions: Assassin’s Creed Valhalla: Siege of Paris

The other day I talked about how much I’ve been enjoying Ubisoft’s post launch content for Valhalla and Watch Dogs Legion. Now DLC #2, Siege of Paris, has dropped for Valhalla. So is it as good as these other DLC packages?

This post is 100% First Impressions. I’ve only had time to put a few hours in and my opinion may well change, but sadly so far I’m not as impressed as I am with Wrath of the Druids.

Most of my issues are very personal and things that bother me may not bother you.

First let’s talk about Francia. It appears to be a smaller region than Ireland is, which is a little disappointing. But the bigger issue is that it just kind of feels like England. Ireland felt like a different region in some way that I find hard to quantify. It felt faintly magical. Francia’s countryside is fine, it just doesn’t feel very unique.

Paris, on the other hand, is just squalor. There’s a plague ravaging the city and it is wall-to-wall corpses and decay. It is quite convincing but just not something I relish spending time in and around.

Welcome to Paris. Quite glamorous, isn’t it?

Then there’re the rats. In various sewers and dungeons you’ll encounter swarms of rats that are basically a living DOT. You can attack them but at best that shoos them away; you can’t kill them. The idea is you’re suppose to herd them into a drainage grate or something and then they’ll vanish, but the process is super cumbersome, particularly if you’re using a big slow weapon. My first death in the expansion (and the first death I’ve had in Valhalla for a long time) came from a swarm of rats. I was trying to open a chest to get some loot and the rats kept coming back and attacking me.

Again, personal preference. While having an enemy you cannot kill is an interesting mechanic, it is not a mechanic that I personally find fun.

There’s a new game mode called Rebel Missions which is in some ways similar to the River Raid system in England. I kind of ignore River Raids and will probably ignore Rebel Missions too. In both cases these feel like content for content’s sake. You play through them to get rewards that make you better at playing through more of them. If Valhalla is the only game you want to play these modes are probably welcome but I am more driven by narrative and exploration. I’m not really interested in this kind of ‘endless mode’ content. That said, so far I’ve only done a single Rebel Mission and maybe they do unlock some narrative content so I guess I should give them a chance.

So those are some of my issues, but there are aspects I like.

They’ve introduced more assassination content, which given the name of the game is probably a good thing. Missions where you have to uncover clues and figure out a way to get to your target and then take them out seem very on-brand and like a move in the right direction. Unfortunately the one mission like this I did had kind of a non-gameplay finish where the actual assassination was literally a menu choice.

You’ll now encounter enemies on horseback and which tend to remain on horseback. In the base game there were baddies riding horses but at the first whiff of damage they’d fall off. In Siege we have soldiers who’re much better at remaining on their steeds (though oddly their horses seem immune to damage). It’s nice to have a new enemy type to fight.

They’ve added a new weapon type: scythes. I haven’t played around with these too much yet, but new weapons are always fun. There are new skills as well but again, I haven’t used them enough to comment.

In summary while I’m happy to have more Valhalla content, I’m just not quite as excited about Siege of Paris as I was about Wrath of the Druids, which I absolutely adored. Maybe Siege still has some secrets to reveal, though. I’ll post again when I’ve played it more.

My Gaming History

This week in Blaugust is supposed to be about introducing ourselves. I am old and telling you all about myself would bore you to tears, so here is my ‘gaming story.’

I was raised in the 1960s-1970s. There were no video games when I was a kid, but I really liked boardgames, even if I had to play them solo since there were no other kids in my neighborhood. I have a brother 10 years older than I, and he and my father would play a game called Yacht Race. That was my introduction to more ‘adult’ games (y’know, moving past Chutes and Ladders). I still have that copy of Yacht Race around here somewhere.

Somewhere in my teenaged years I discovered wargames; the ones with the paper maps and cardboard counters. I LOVED those things. I subscribed to a magazine called Strategy & Tactics that came with a game bound inside it (and articles about the conflict covered by the game). At the back of the mag they always had a survey to judge interest in future projects and I remember when they started asking their audience if they owned a personal computer and would they be interested in using the computer to play games. I was still playing solo and the idea of a computer being an opponent was thrilling!

My first computer was an Atari 400 that I bought just to play Star Raiders, though of course I quickly branched out from there. I also bought a 300 bps modem and learned about online services (back then the nascent Internet was only available through colleges or the government). I got involved with Compuserve and particularly GEnie, where I wound up working as an (un-paid) assistant to Scorpia. I guess in today’s terms you’d say I was one of her mods, though my title then was “Assistant Sysop.”

Through my verbosity on the Games RT on GEnie (I assume) I was approached by a fellow named Clayton Walnum who asked if I’d be interested in reviewing computer games. Well duh, of course I would. I wrote some stuff for ST Log, a magazine dedicated to the Atari ST computers. I also ghost-wrote a chapter of one of his books called something like “Secrets of the Video Game Masters” where I did a walk-through of Bionic Commando.

Eventually I moved on to PC gaming, and though I can’t remember exactly when or why, I started doing reviews for Strategy Plus Magazine. From there I got the offer to come onboard as an Associate Editor, which of course I did. My beat was strategy and wargames.

Proof I was there!

Fun fact: Strategy Plus started as a magazine in the UK, but the owner of Chips & Bits, a mail-order game store, bought it and moved it to the US. The reason the publisher bought the magazine was because advertising was so expensive in other mags. By owning the magazine, he got to advertise for free. It’s weird how the magazine business works. When you pay for a subscription, that basically covers the cost of getting the magazine to you. All the real revenue comes from the ads inside.

End digression.

So that was the best job I’ve ever had to this day. I traveled all over the country to do previews on upcoming games. Went to the first couple of E3 shows (and a few CES shows before that). Geoff Keighley, who now does The Game Awards, was one of my freelancers (I had no idea he was like 16 at the time!). At the first E3 I was forced to meet with a bunch of kids who were walking around with a laptop showing off their new game. They didn’t have a booth or anything but had approached the publisher who sent them to me. I was annoyed since I had a packed schedule. Turns out the game was Unreal and in this crowd of kids was a scrawny geek named Cliff Bleszinski plus this mouthy guy name Mark Rein. Man, I should’ve asked them to hire me.

Eventually I was promoted from Associate Editor of Strategy Plus (by this time called Computer Games Magaine, if I recall correctly) to Executive Editor of a sister publication called Interactive Entertainment, or IE. IE came on a CD and was way ahead of its time. Instead of reading reviews, you could watch video of gameplay with a voice over. The CD also had demos of the games. Trust me that this was a BIG DEAL at the time. There was no YouTube, no Twitch. You could download some demos from GEnie or Compuserve or Delphi but it took forever and it was costing you $6/hour to do it.

The only problem was, IE was bleeding money. It just cost too much to send it out. We tried various methods but, particularly in winter when it was cold, many copies arrived damaged (the CDs would get brittle in the cold and then they’d get bent and would break) but in the end we never made it work and IE shut down.

By then “demo disks” packed in with magazines were on the up and up and I was put in charge of the one that came in Strategy Plus. My title was “Demo Wrangler” which remains my favorite title to date. Ironically sliding the CD into a bag with a magazine was the perfect way to protect it. Plus since it was a ‘freebie’ if it did get damaged it wasn’t quite as big a deal.

Then I met a woman who lived in another city and I bid farewell to gaming journalism and moved to be closer to her. I am no longer with that person and while we had some nice times together, I often wonder what would’ve happened if I’d stayed in gaming; so many of the editors from those days when into game design/development. Thus ended my gaming career.

Sort of. I did run a gaming forum, call The Jaded Gamer’s Pub, for many years. Remember when forums were a thing? Before reddit? That wasn’t a paying gig but it did make me feel connected to the community.

These days, and for the past 25 years or so, I’m just a schlub who enjoys playing games. I haven’t done anything interesting in the gaming world since the 1990s, and I am LONG forgotten by the industry. So sad!! LOL I coulda been a contender! (Though probably not.)

Let me finish by leaving us all with a good solid cringe. Look at this ad I found when searching for copies of Strategy Plus online (since dumb-ass me never kept copies)

I mean, really?

Ah Derek Smart. I spent a day with him once, working on a preview of Battlecruiser. He was living in Miami Beach at the time. He was a very nice guy. Super smart, very geeky but so not the abrasive personality he presents online. Or presented…I haven’t seen him mentioned in ages.

Wrath of the Druids and Bloodlines: Ubisoft Post-Launch Content

Last year Ubisoft was in a strange situation (weren’t we all?) where they had a bunch of delayed games hitting the market more or less at the same time. Fenyx Rising, Watch Dogs Legion and Assassin’s Creed Valhalla all launched in something like a two month span. That’s a LOT of open world to cover.

I’ve so far bounced off Fenyx, but I played Legion & Valhalla to completion of their storylines. They were both OK. I mean, I enjoyed them enough to finish them.

Time passed, and both games got DLC expansions. Bloodlines for Watch Dogs and Wrath of the Druids for Valhalla. I played through both of those too, and in both cases I liked the DLC much more than I liked the base game.

Bloodlines brings back familiar characters from the first two games in the series. Aiden Pearce was the protagonist in Watch Dogs 1, and Wrench was a main NPC in Watch Dogs 2. Instead of the ‘recruit anyone’ gimmick of the main game, you play the DLC as Pearce and Wrench. This makes for a more compelling narrative (presumably it’s a lot easier to write a story when you know which characters are going to be in it) and WAY better voice acting. Bloodlines kind of redeems the main game in a lot of ways.

Wrath of the Druids keeps you playing Eivor, your character from the main game, and instead gives you a new area to explore. You’re in Ireland helping High King Flann try to unite the realm. He’s being thwarted by a sect of druids, who take on the role of the shadowy cabal usually occupied by Templars or Order of the Ancients in AC games. The DLC also adds some new game systems, including some very light strategy/economic game aspects, and one very charming new NPC in the form of Ciara, a poetess voiced (and sung) by Julie Fowlis, who is a Scottish singer.

Have a listen:

Damn I loved Wrath of the Druids, though every time Ciara started to sing I’d stop playing just to listen.

So to finally get to the point, I wonder why in both these cases the DLC are so much stronger than the main game, at least narratively speaking. Was it that the teams had more time to devote to the storylines, or was it just because they weren’t trying to fill 100 hours of content?

Today the second DLC for Valhalla, The Siege of Paris, launches, and I’m really interested to see if it is as good as these other two DLCs have been. (There’s more Watch Dogs Legion DLC coming too, I think.) Maybe Ubisoft would be better served to just release anthology titles with lots of shorter storylines rather than trying to make one story that struggles to hold the player’s attention for 100+ hours?

I Beat the Cleric Beast

My first “Souls-like” game was the first Souls game: Demon Souls for the Playstation 3. It launched in 2009. I bought it and played it for a couple of hours, got frustrated and put it somewhere that I didn’t have to look at it. There it still sits, forgotten in some box in the back of a closet. I think.

Then came Bloodborne for the PS4. It launched in 2015 and, demonstrating that I don’t learn from my mistakes, I bought it, played it for a couple of hours, got frustrated and set it aside. (The one downside of digital games is you can’t fling the disk into a dark abyss when you get frustrated.)

Since then I’ve felt vaguely salty about “Souls-like” games and their popularity since I always feel like I’m missing out. Envy I guess. Damn the FOMO!

The other week I was sorting through the external hard drive that hangs off the PS5. It has my library of PS4 titles on it and I was going through removing games I know I’ll never play. There was Bloodborne. I felt like the icon was looking pretty smug so I hovered over DELETE and then for some reason clicked PLAY instead.

And died, died, and died some more. But for some reason I didn’t get so frustrated. Maybe age has mellowed me, I dunno. But I kept playing. Not for hours at a time. I’d do a run or two then set it aside. Maybe THAT is why I didn’t get frustrated. I got a little better. I got to where the villager ‘trash mobs’ in the first area were of no real concern to me. I explored, found my first shortcut. Found a boss: The Cleric Beast. I got smooshed.

I actually remember the Cleric Beast from 2015 and that it was why I quit. This time instead of quitting I just ignored it and kept farming to get my character stronger, at the same time getting myself a little better at the game. We’re not talking a straight line improvement. Some days I did well, other days I just had to accept that this wasn’t a day for Bloodborne. On average I was getting better though. Every so often I’d have a go at the Cleric Beast. Failed. Sometimes spectacularly, other times I’d do well enough that I could visualize the day I would succeed.

Monday, on the last day of my vacation, I finally beat the damned thing and it felt pretty good. Now I absolutely KNOW that for skilled Bloodborne players, the Cleric Beast is hardly a speed bump on the path to whatever waits further into the game. But for 60+ year old, slow-reflexed, arthritic-fingered, poor-eyesighted, failing-hearinged me, it felt pretty good.

Find someone who looks at you the way The Doll looks at your Hunter once he becomes a bad-ass boss slayer.

And it also felt like I was done. At least for now. I wanted to leave Bloodborne while I was feeling good about it, and I had some other things I wanted to play.

Now I have the itch to try another Souls-like. Bloodborne is, frankly, a gross game. The environment is oppressive and the gore-factor is very high. Also the game runs at 30 FPS. None of these aspects thrill me so I’m thinking of trying a different one; there are plenty out there. It’d be really nifty to be able to add “Souls-likes” to my quiver of gaming genres I enjoy.

One of the drags about getting old, for me at least, is that your world keeps shrinking. There are fewer and fewer things you can do. Adding something, even something as trivial as a game genre, really feels like a win. I’m pretty happy I gave Bloodborne one more try.

Next Gen Consoles, 9 Months Later

I was fortunate enough to get both an Xbox Series X and a Playstation 5 at launch, and as I’ve mentioned I’m primarily a console gamer. I thought I’d recap my feelings on the two machines. I’ve been meaning to do this since I hit the 6-month point with them but, y’know, procrastination.

I’m coming at this from the point of view of the average user. I haven’t counted pixels or connected meters and flux capacitors to the machines to measure anything. This is all my opinion and based on ‘natural’ observation.

Speed – I believe on paper the Xbox Series X is supposed to be capable of generating more speed, but in practical terms both machines feel similar to me. If a game comes out on both platforms I might wait to see what the pixel-counters at Digital Foundry have to say and then get the game on the machine that runs it best. That or wait for it to be on sale somewhere. Neither seems to dominate here so I’m calling it a wash.

Reliability – Most new hardware as complex as a game console comes with some minor issues. The Xbox Series X has been extremely reliable. Once or twice some sub-system would start to feel a little wonky, but a reboot has always cleared it up. I’ve had more issues with the Playstation 5, particularly right around launch. Most of these involved issues with external storage and for a long while I stopped using “Rest Mode” because when I woke the machine I’d be met with stern warnings about not shutting down properly and I’d need to rebuild databases and repair drives. This was happening when I was using an external SSD powered via USB port. I switched to an old HDD with its own power supply and the issue cleared up. I haven’t tested the SSD lately but overall, the Xbox wins in reliability. All that said, it’s not a huge win because both systems have been generally reliable and we haven’t seen reports of widespread issues with either platform.

Noise – I REALLY hate fan noise, and both these machines are essentially silent. This one is a toss up but both are FAR superior to the PS4, PS4 Pro, and Xbox One. (I did have an Xbox One X which was also very quiet.) I love how quiet these machines are.

Innovation – Giving this one to Playstation 5 because of the cool haptics they’ve added to the controller. Those can really change how a game feels, though I’m sure some gamers disable them because in many cases they make the game more immersive but more difficult. Both systems of course have fast SSDs and the difference in load times compared to the older consoles is astounding. Xbox has “Quick Resume” which is pretty handy; it allows you to basically ‘sleep’ a game without saving or shutting it down, and you can switch between slept games quickly. That’s a cool feature but not, in my opinion, as cool as the Dual Sense haptics on the PS5. PS5 controller also has a speaker and microphone in the controller, which is kind of neat.

Storage – Xbox wins. The Xbox Series X launched with a port for a ‘next gen’ 1 TB memory card. The PS5 has a slot for a 2nd SSD but they’ve just now rolled out a beta of the operating system that supports it; those of us not in the beta continue to wait to put this slot to use. You have to open up the PS5 to install this, which isn’t a huge deal but it’s a lot more work then inserting a ‘card’ into a slot on the back of the Series X. If you’re wealthy enough (right now a 1 TB expansion for either system is going to cost in the $200-$220 range since they use cutting edge SSD technology) you could even have a few expansion cards for the Xbox and switch between them.

Both consoles support external storage for ‘last gen’ games but again the Xbox wins. It supports multiple external storage devices. I have a 1 TB SSD for Xbox One games I’m playing, and a jumbo 8 TB HDD for long term storage. The PS5 only supports one external drive at a time.

Game Library – This is a tough one. The Playstation ecosystem has more flashy exclusives, though honesty not too many for PS5 yet. The Xbox has great backwards compatibility so you can play games from the Xbox, Xbox 360, Xbox One and Xbox Series X|S libraries all on this hardware and in many cases older generation games run better than they ever have due to framerate boosts and features like “Auto HDR” which adds HDR to games that never supported it.

The big thing is most Xbox games are also available on PC, so if you’re a PC gamer looking for a console to expand your gaming collection, Playstation makes the most sense for its exclusives. If you don’t have a gaming PC and want access to a large variety of games go with the Xbox because of the huge libary and because….

Game Pass – There’s no real comparison here. Only Xbox has Game Pass. Game Pass is a great value. For $10/month you can download and play 200+ games (including all first party Xbox games, which now includes upcoming Bethesda titles like Starfield), with new titles being added every week (though titles do leave eventually too). If you go up to $15/month for Game Pass Ultimate you can also play the games streaming on mobile devices and on computers via Xcloud, and you then get access to Game Pass for PC & get some PC titles as well. The prices I list are full retail prices and if you shop around or wait a bit, there are frequently sales and special offers. I usually pad out my subscription during Black Friday sales.

Sony does have PS Now, which is $10 month and is technically similar to Game Pass, but it features mostly back catalog titles. I have to admit I’m watching from the outside, but I do think PS Now is getting better. However at the time of this writing it can’t really compare to Game Pass.

Summary – OK that feels like a lot of words and I could keep on going, but I won’t try your patience. So if I had to choose one which would I go with? Probably the Xbox just because Game Pass is such a great value. There’s always something new to play. I’d really miss the PS5 though; it feels more ‘next gen’ than the Xbox Series X does (looks it too, for better or for worse…the thing makes a statement in your living room. It is HUGE.). Put it this way, if either of these consoles was stolen or destroyed somehow, I’d replace it. I really like having both. I do think for folks who are primarily PC gamers, Playstation 5 makes the most sense since you’ll get those exclusives that aren’t available on PC.

Old-School MMO Fun in a Single Player Game?

As I’ve mentioned a few times, I used to play a lot of MMOs before I drifted back towards solo gameplay. I do miss MMOs from time to time, and I’ve found a game that (sort of) let’s me scratch that retro MMO itch.

This isn’t something new, the game itself might be considered retro at this point. It’s Sword Art Online: Hollow Fragment (available on Steam or Playstation). Sword Art Online, of course, is an IP about gamers trapped in an MMO; one where death in the game results in death in real life.

SAO: Hollow Fragment originally came out on the Playstation Vita, I believe, and it definitely shows its age. It posits an alternate timeline that forks from the anime (sorry, I’m only familiar with the anime) at the end of season 1. When the game starts you & your guild are working on level 76 of Aincrad & still need to get to level 100 to be able to log out and return to your lives. You play as Kirito who has discovered a secret “Hollow Area” of the game where you meet some new characters and fight more difficult enemies.

I would not call this a game of precision and finesse

I started playing this game probably half a dozen times before it finally ‘stuck.’ The biggest obstacle was that starting up is just like returning to an actual MMO after a long while. Kirito starts at level 90 with a bunch of skills and of course you, the player, don’t know how to use any of them. Sound familiar? That happens to me every time I return to an actual MMO after a long break.

Honestly the gameplay can feel pretty one-dimensional. You’re constantly fighting, often what we’d call ‘trash mobs’ in a real MMO. You get into a routine (or dare I say, a rotation) that repeats every time you encounter a new group of enemies. It’s not a game I can spend hours and hours playing because it gets a little dull. So I dabble in it and I’m slowly making progress.

But there are times when it SAO:HF reminds me of playing Everquest or something. The other day I was trying to get to a treasure chest but it was locked behind a door that would only open when the room was cleared of enemies. The enemies CON’d red and there were a bunch of them. The adjacent room had more level appropriate enemies so Kirito and Asuna (you generally play as a team of two) cleared that room first. Then (using a skill intended for just this task) Kirito started pulling the high level mobs, one at a time, into the now empty room so the duo could take them down. The fights were manageable even though the mobs were 20-30 levels higher than we were.

Not the fight I’m describing. In all the fuss I forgot to take screenies of that battle

This was going pretty well until mobs started respawning in the empty room we were using as our fighting space, so “we” moved into a corner of the room with the high level mobs. Then I screwed up, hit the wrong command and Kirito charged INTO the enemies instead of pulling one towards us. Oh shit. Again, this brought back so many memories of someone accidentally aggroing a bunch of mobs in an actual MMO.

I spent the next 10-15 minutes in a white-knuckle battle where Kirito and Asuna kept dropping to maybe 1/10th of their health pool while I frantically tried to defend until my healing skill cooled down. Just when I thought we had it under control, the mobs started respawning.

Death in Hollow Fragment isn’t quite as harsh as it is in the anime, but it does reset you to the last time you entered a zone which meant dying would lose me a good bit of progress. We battled on, and eventually we cleared the room but only because I was using a skill that shunted all Kirito’s experience to Asuna (he was much higher level than she was) and just about every kill earned her a level so she was more powerful by the end of the fight than she was at the beginning. Got some decent weapons from the chest behind the magically locked door, then made a beeline out of that zone to trigger an autosave. Whew!

I don’t know that I’d really recommend SAO: Hollow Fragment unless you’re a fan of the anime and enjoy grindy games. I like it though, and that encounter just made me feel nostalgic for the old days of roaming around with my guild, getting ourselves into, and eventually out of, trouble. If you do want to give the game a try wait for a sale. It’s $20 on Steam but regularly goes on sale for $5-$10.

Here’s some random gameplay (against low level enemies), mostly I was seeing if I could let Medal.TV grab clips from Twitter then embed them here. 🙂

PC Gamer to Console Gamer: Why Would I Do That?

I feel like I exist in a fairly small gaming demographic: the old console gamer. It’s probably not really the case, but it is how I feel. A lot of my ‘social media’ contacts were established back when I was an MMO player on PC & most of those folks are still on PC of course. I struggle to make new connections so I remain, at least within my bubble, one of the few console gamers in my general age group. [Dear anyone under 50: You are NOT “an older gamer.” 🙂 ]

I started as a PC gamer. Maybe I should say computer gamer. The first device I owned to play games on was an Atari 400 that I bought in 1979 or 1980. From there it was Atari 800XL, Commodore 64, Atari ST (I am a veteran of the Atari ST vs Commodore Amiga flame wars!) and then finally jumped to a 386-SX PC. From that point on I kept myself perpetually broke by upgrading every couple of years. PC gaming was expensive back then since the tech was advancing so quickly and OF COURSE I wanted to play the latest games in all their glory.

The first console I bought was a TurboGrafx-16 and that would’ve been 1987-ish? A string of consoles followed but they were always a side-thing, in much the way many of my PC gaming peers today have a console that they fire up every once in a while just for a change of pace.

I still own an “OK” gaming PC. In fact I just bought a new one last winter when the gaming laptop I was using imploded. I keep one around because frankly it felt WEIRD not to have a gaming PC, even though I really don’t use it for gaming very often.

So why’d I make the change to console? It wasn’t a deliberate decision and there were a few reasons.

The first was that I started having RSI issues in my wrist. I’d spend all day working with a mouse and keyboard and then spending my evenings and weekends PC gaming meant just a LOT of mouse use. Particularly during my Diablo addiction. That game killed my wrist and the pain started to get really bad.

I couldn’t stop working, so I had to stop gaming. This happened kind of between when PC gaming joysticks had died off (remember when your PC had a joystick port!?) and when controller support for PC games became common. Plus I had a console so why not just use that. I could game with a controller without any discomfort and it gave my wrist time to rest/recover.

At this point I was kind of a hybrid gamer. I played on the PC when I could (mostly MMOs) but used the consoles for single player stuff.

Then, about eight years ago, I started working from home full time. This drove the nail into my PC gaming coffin. We live in a smallish apartment and I was doing my WFH stuff on the same PC I gamed on. I was actually working 2 jobs at the time, so I’d put in 8 hours for job #1, a couple hours for job #2, all sitting at that computer. By the time I was done for the day I just HAD to get out of that room, so when it was time to game I’d head to the living room and the consoles. (I wonder if the pandemic caused any of my readers to have this “must get away from computer!!” reaction?)

And that was pretty much it. Console gamer from that point on. I did try PC gaming on the couch in a variety of ways, from physically hooking a PC to the TV, to streaming solutions like Steam Big Picture and Nvidia Gamestream. They all worked, but all were a little fiddly. I felt like I needed a keyboard & mouse handy just in case a game expected you to have one, which led to the living room being cluttered with PC peripherals. That bugged me.

I also grew old and lazy. I really like that I can just flip on a console and not have to futz with anything. Every game fully supports the controller. There are no driver conflicts. The things update themselves, and a console stays viable for a long time. Bonus points for the dog being up on the couch with me, keeping me company.

Of course there are a lot of downsides to console gaming. The lack of mods is a big one, for sure. A few games support mods on console but it’s still quite rare. Consoles get a lot of PC ports with poor replacements for mouse & keyboard control. You have to wait for the manufacturer to decide it’s time for you to get better graphics.

Worst is probably the lack of a “tribe” on console. I watch these groups of PC gamers I know form around the latest hotness, and I’ve yet to find that kind of group on console. Just saying “on console” isn’t even accurate because you have to find a group on Xbox, or on Playstation, depending on your preference. Of course there ARE lots of those groups on the console platforms but they’re generally composed of people decades younger than I am. If there’s a group of 60+ liberal console gamers out there, someone point me at them!

Since I DID buy a new gamming PC not too long ago, and I have carved out a second spot in the apartment to put it (who needs a dining room, right?) I keep thinking I’ll get back into PC gaming. I buy the games, I install the games…and then I go play something on one of the consoles. I’m not sure why I can’t get back to PC gaming, tho it might just be laziness. Again, it’s just so easy and relaxing to crack open a beer, flounce down on the couch and put my feet up, and start adventuring.

In Praise of Vast Open World Games

This post is a few years too late, really. There was a time not so long ago when gamers as a hive-mind (in other words, some subset of gamers who managed to make enough noise to be noticed) were really down on open world games, and specifically Ubisoft open world games.

I wasn’t one of those gamers; I love a giant open world to roam around in.

Back in the dim days of the 1990s I used to play MMOs with a group of friends. We’d have terrific adventures exploring new worlds. OK mostly one new world: Britannia. Ultima Online was the big news back then. (My first actual “MMO” was MegaWars III on Compuserve, but Ultima Online felt like a breakthrough.)

Over time, friends drifted away and I forgot to make new ones. I kept playing MMOs but mostly by myself. I was still drawn to exploring and seeing what I’d find over the next mountain. Eventually though, I started getting frustrated at not being able to see all the content in instances and other groups-required places. Yadda yadda yadda/whine whine whine.

Then I just pretty much stopped playing PC games and moved over to consoles and that more or less put an end to my MMO days. (I mean, I still dabble here and there but never anything serious.) Why I switched to consoles is maybe good post fodder for later in the month.

Anyway enter big-ass open world games. Once again I had a world to explore, only now I could see it all if I wanted to. I was pretty happy about that. Granted eventually I’d see everything and unlike MMOs, open world games don’t get long term support. A year or two of DLC/expansions is about the best you can hope for. [This would be a good time for a PC gamer to point at all the mods available for Skyrim that continue to expand that game years and years after release.]

Hey, we play the hand we’re dealt. Anyway, I just wanted to share my love of one of my favorite types of games, and maybe convince someone to give one a try.

To that end, here’re a few tips to help you appreciate open world games as much as I do.

1) Pick one that has a protagonist that you enjoy. I’m speaking specifically of their personality and how they react to others. One of my favorite protagonists in recent years has been Kassandra in Assassin’s Creed Odyssey. I spent over 200 hours in her company and was bummed when we finally hit the point where we’d done pretty much everything. If the character you’re playing as doesn’t bring you joy, you probably won’t last very long in an open world game.

2) If you start to get bored, let go of your inner completionist. Don’t fixate on clearing every point of interest on the map. Do enough stuff to keep you comfortably leveled and focus on the story. Alternately, do the content (most of these games have a variety of ‘quest types’) that you enjoy and skip the stuff that doesn’t interest you. Virtually every open world game gives you the opportunity to continue playing past the ending credits and if you get to the end and want more, that’s the time to go map clearing. (The image at the top of this posts shows the POIs in just a small area of AC Valhalla and it was taken 140 hours into the game & well past when the credits rolled.)

3) Take breaks. These are generally long games, some of them with 100+ hours of content. I find taking breaks to play other, shorter games helps to keep the open world title feeling fresh and full of wonder.

4) Tweak the difficulty as you play. If the game is too easy you’ll get bored, and if it is too hard you’ll probably get fatigued. A lot of these games seem to get easier the farther in you get (you unlock new skills, better weapons and get too strong for the content). If that happens bump up the difficulty. Conversely of course, if you’re finding it exhausting to constantly struggle with encounters, lower the difficulty down.

5) Immerse yourself. This one is hard to explain but I find that these games are most fun if I try to forget they’re a game. I do that mental role-play thing where I just try to become the character. When I’m REALLY into a game I may stop availing myself of quality-of-life features like fast travel. Instead I enjoy traversing the world and taking in the sites.

I realize none of these tips are revelatory but who knows, they may help someone. The biggest complaint I hear is that there are just too many points of interest on the map and things get overwhelming and tedious. I used to try to complete them all too. Letting go of that was hard for me, but doing so made the games so much more enjoyable.

Darksiders Genesis Isn’t Great on Console

Doing actual reviews of games isn’t really my thing anymore, but sometimes you just gotta share what you’ve learned.

I’d been meaning to play Darksiders Genesis for a while but never got around to it. It was on GamePass on the Xbox so I had access to it but you know the drill. So many games, so little time. I got the kick in the butt I needed when I learned it was leaving GamePass on August 12th so I figured I’d better check it out while it was available.

Darksiders Genesis is an ARPG played from an isometric point of view. Y’know, like Diablo or Path of Exiles. I generally enjoy this kind of game and I might have enjoyed this one if not for some poor (in my opinion) technical design decisions. Keep in mind I only played for a few hours so again, I’m not going to touch on the story or character progression or anything like that.

My first issue is that the characters are really small on-screen. If you’re playing on PC or you have a console hooked up to a monitor that you sit right in front of this might not be a big issue, but from 10 feet away I kept losing track of my character in crowds of enemies, or even in the certain terrain (lava/fire areas in particular).

The second issue was that your viewpoint is fixed. There’s no way to rotate the map/level like you can in some ARPGs and often my character was behind some obstruction. You do get a character outline showing through the obstruction but it still wasn’t ideal, particularly if you were in a fight. I know this ‘fixed view’ is found in a lot of ARPGs but the level design here, with lots of verticality, made it a real issue for me in DG.

Last, there’s a lot of jumping/gliding over bottomless pits. I lost far more health to plummeting to my death (if you fall into the abyss you respawn with some of your health gone) than I did to fighting. Again it’s about the isometric view and not being able to spin the level. I just kept missing; there weren’t enough depth cues or something. I’d think I was jumping onto a climbable column but instead my character would pass ‘in front of’ the column from the player’s point of view.

Three strikes was enough & after a few sessions of feeling like I was fighting the controls I uninstalled. I don’t mind a game being difficult, but I do mind game systems being difficult, if that makes any sense. I really think if the developers had given us some kind of camera zoom and the ability to rotate the map (I realize that isn’t a trivial ask) it would’ve made the game much more enjoyable for me.

On to the next game!

Encouraging Variety in Far Cry New Dawn

With Dragon Quest Builders 2 finally put to bed I was looking for a new game to fill its slot. Far Cry 6 is coming this Autumn and I realized at some point I’d picked up Far Cry New Dawn for cheap so figured it’d make a good candidate.

New Dawn is the sequel-of-sorts to Far Cry 5, which I played so long ago that at this point I’ve forgotten many of the details beyond Greg Byrk’s portrayal of violent cult leader Joseph Seed. Well that and lots of psychedelics (in the game, not in me…at least not this time).

Anyway New Dawn has an interesting game system I wanted to talk about today. I’m not claiming New Dawn invented the idea but it was new to me. It has to do with the Perk System.

New Dawn is basically an open world first person shooter, but there is some character progression via Perks. Perks are generally passive skills like the ability to move faster when in stealth, or the ability to carry more weapons or ammo. Since they are passive they seem at least technically optional, which may become important later in our discussion.

You unlock Perks via spending [surprise!] Perk Points. So far, this is all bog standard stuff. But what is a little different here is that you earn Perk Points via completing Challenges rather than (for example) gaining experience or spending currency.

OK so what are Challenges? Challenges feel a little like Achievements. You’ll complete a lot of Challenges organically. For instance I completed a challenge to defeat 3 bears because the bears in this game are mutated psychopaths that aggro on you for no apparent reason. “Jeez Mr Bear I was just walking down the road minding my own business, and now thanks to your anger-management issues you are dead and half my ammo is gone.”

I promise, I’m getting to the point.

Now let’s talk quickly about weapons. You can craft weapons in New Dawn, and weapons come in various quality tiers. At the start of the game you can only craft Tier 1 weapons, then you spend scavenged resources to upgrade your workbench and now you can craft Tier 2 weapons, and so on. (Crafting weapons also costs scavenged resources, and I should point out that you can also loot weapons from enemies.)

Back to Challenges. There are quite a few Challenges having to do with defeating X enemies with weapon Y. “Kill 5 Highwaymen with a Level 1 Melee Weapon” (Highwaymen being one of the main baddie factions in the game.) There seems to be one of these Challenges for each tier of each weapon type.

This means if you’re a completionist that wants to check off every Challenge (and earn all the Perk points) you need to craft (or find) one of each weapon type, at each quality tier, and use it to kill some enemies.

I chose my words carefully when I said this was an “interesting” system because I’m not sure that I actually like it. Maybe I do. Maybe you will and maybe you won’t. I tend to gravitate toward certain weapon types in games like this. I rarely choose to use a shotgun, for example. If a game offers a bow I will absolutely use it. But New Dawn is pushing me out of my comfort zone and I think that’s a good thing. It’s worth noting that I haven’t noticed any Challenges that require a large number of kills. They seem more aimed at getting you to at least try different weapons for a brief amount of time, not about forcing you to use a gun type you don’t like for hours and hours.

As I’ve gotten older I’ve tried to be more open-minded about games. When a new game throws something new at me and my gut immediately says “Oh hell no!’ I try to stop, take a breath, and give this new thing a chance. That’s definitely the case here, and after that initial resistance (“Shotguns stink! Rocket launchers are crass!”) I think I do like this system.

I also think it is important that (I’m fairly sure) you could beat the game without Perks, or certainly without ALL the Perks, and you’ll earn a certain number of Perk Points organically as you play. So if this “use all the weapons” system truly bothers you I think you could just ignore it. I wouldn’t let it prevent you from trying the game if Far Cry is your kind of thing.