Weekend Recap for August 23rd

Another weekend come and gone. This one was a weird one for us. We lost power Thursday night, though it was restored by midnight. Somehow that still threw our Friday out of whack. I’m amused at how ‘delicate’ we are. I can remember going weeks without power due to hurricanes when I was younger and while it was certainly inconvenient, we just kind of rolled with it. These days, 6 hours without power made us crazy. Of course back in the old days not every activity I did required a screen, so there’s that.

Anyway, let’s get started.

Movie Night — This week we watched The Suicide Squad which we’d heard a lot of good things about. It didn’t resonate as well with us. @partpurple almost called it but she started enjoying it more after the half-way mark. I liked it more than she did, but it certainly wasn’t a favorite. I can chuckle at over-the-top gore for a while, but two hours of it got old. My favorite character was Sebastian, and for those who haven’t seen it, he is a rat. Like, a literal rat. I think that says enough about my feelings towards the movie.

Family TV — The highpoint of our whole week, in TV terms, was Friday night watching episode two of What If…? on Disney+, and episode 2 of The Lower Decks on Paramount+. Both were really good. We’re really impressed by the voice casts (as well as the stories) on What If…? and this episode of The Lower Decks had us howling with laughter. Both are animated shows. What If…? is a series of stand-alone alternate history shows for the Marvel Universe, and The Lower Decks is a comedic Star Trek spin-off about the lives of lower ranking crew on board a star ship. When The Lower Decks was announced I was sure I would HATE it since I’m pretty serious about Star Trek, but I’ve been pleasantly surprised.

Reading — Copy/paste from last week. Still on book 6 of The Saxon Stories series from Bernard Cornwell.

Gaming — I had a dumb gaming weekend. Thursday I finally re-subscribed to Final Fantasy XIV, but about 10 minutes after I did that the power went out. Friday I spent getting clients upgraded/installed on both PC and PS5, and tried to figure out where to roll a new character to get my feet wet. There is really no need for alts in FFXIV but the last time I came back I was so intimidated by the jobs and systems I’d forgotten about that I just bounced off completely. This time I decided I needed a new character so the game could re-teach me things and let me ease back in more gently.

Then I noticed that thanks to QuakeCon, the Elder Scrolls Online Blackwood expansion was on sale. I already own the expansion on Xbox but don’t know anyone else who plays there. I did have a friend playing on Playstation though, so even though I’m not nearly as advanced on that platform, I sprung for the expansion and a month of ESO Plus.

So now all of a sudden I have TWO MMO subscriptions. I spent a bunch of time researching a build for my ESO Dragonknight, and getting all the settings tweaked, plus doing the quest to get one of the Companions that Blackwood added.

And I started a new character on the Zalera server for FFXIV and got him rolling along, but now I’m kind of more interested in ESO. Typical me. I hate the forced grouping in FFXIV for dungeons. Social anxiety really spikes. ESO has grouping for dungeons too, of course, but they are optional and nothing is gated behind them (plus once you get powerful enough you can solo a lot of dungeons in Normal mode). What makes things worse for FFXIV is that if I play on the console (which is where I prefer to play) I run into the problem of no communication since, y’know, no keyboard.

I guess my next step is to get a cheap wireless USB keyboard for the PS5. It’d be useful for both FFXIV and ESO.

And because I guess I was operating under the delusion that we have plenty of disposable income these days, I ALSO bought the update/upgrade for Ghosts of Tsushima on the PS5, but thus far I haven’t even touched it. Clearly I need more gaming hours in my day!

So that was the weekend. Now we have another super hot week to get through, but September is ALMOST here. Also Gamescom is this week so there should be some gaming news to talk about to get us over the finish line of Blaugust.

Hope you’re all doing well!

Fallout 76 Custom Worlds: I Don’t Get It

Quakecon is happening as I write this. I wasn’t really following it because my FPS days are long behind me, but then a Tweet about Fallout 76 slid down my timeline. They’re adding something called Fallout Worlds. I do play Fallout 76 now and again so I had to go watch the YouTube presentation:

So the brief recap in case you don’t have time to watch the video: they’re adding custom world settings. Examples included build anywhere and unlimited ammo. Basically tweaks to the rules of the game so you can change up your experience. That sounds pretty neat…until you get to the huge caveat.

When you play on a Custom World, the game makes a copy of your character for that world. This is now a completely separate character and any progress you make does not translate back to the ‘standard’ worlds. Basically it is a one way cloning trip.

This feels to me like a Public Test Server where you can tweak the ruleset. I can see it being a fun diversion to go into a custom world with unlimited ammo and extra enemies and just blow shit up for a while, but long term I just don’t see the point.

Credit for this and header image: Bethesda.net

There are two ways to play on Custom Worlds. Every month Bethesda themselves will spin up a Custom World with some ruleset they find interesting. Anyone can play on these, and after a month they get shut down (and your character gets deleted) and a new Custom World with a new ruleset gets created. The one month duration is a starting point and they say they’ll adjust that to be shorter or longer based on player feedback.

If you’re willing to pay, “Fallout 1st” members (Fallout 1st is the optional subscription service for the game) can create their own Custom Private Worlds. Same rules apply: you get a copy of your character that, once created, stays on that world. I guess the difference here is you can leave that world up indefinitely and only play on it, which makes the system a little more appealing.

I’m still not sure the cost of playing on a custom private world is worth it. Normally you can play on your Fallout 1st Private World today, then decide to jump into the public server with the same character tomorrow. You can move back and forth whenever you want. But as soon as you make that Private World custom in any way, your character is locked there.

So yeah, I just don’t get the appeal, beyond a short term diversion to screw around with. I get WHY these limitations are in place. It’d be super easy to make a custom world and twink the hell out of your character and then go back into the public world super buffed. But because of that issue, I just don’t see why they’ve devoted the resources to creating this new feature.

Can anyone educate me? If you’re excited about the feature, please let me know why in the comments.

Custom Worlds is sccheduled to launch on September 8th.

My First MMO: Megawars III

Today I’m going to take you way, way back, to my first MMO experience.

Megawars III was a game that ran on the Compuserve Information Network. At least, that’s where I played it. It was a space conquest/exploration game. This was the mid-1980s so if I get some details wrong, please forgive. I have trouble remembering games I played last month, let alone 25 years ago.

The game ran as a series of wars. It would reset every so often. I want to say maybe quarterly? At the start of a new war everyone had a scout ship. First order of business was to find and claim a planet. Planets varied in value and getting a good planet was key to getting a good start in a war. But there was also a time factor, so it was that balance of “Do I spend the time to keep looking for the ideal planet, or do I take the one I just found.”

Once you had a planet you could start producing more or better ships. I genuinely can’t remember if you’d ever own more than one ship or if you just build a better ship. Either way, from there on it was gather resources, build bigger ships, send them out to find more planets to colonize.

There was PVP of course, and other players could attack and take over your planets. You had to build planetary defenses, or be online at the time of the attack to defend a planet.

There were guilds but I think we just called them teams. You pretty much had to be in a team to do well. Often a team would organize around the best few planets of all the planets owned by that team’s members.

At the time I was rocking a 300bps modem, as were most players, but some few were logging in from their fancy offices using *gasp* 1200bps modems. There was a lot of discussion about whether or not these players were cheating by using technology that normal people couldn’t afford. Wikipedia says there was a graphical UI introduced eventually but I remember it all being text-based, so I’m not sure why we thought a faster modem gave you an advantage.

This is what combat looked like!

I got really into this game as did a lot of other players. At the time I was working nights. I’d get home at 1 am or something and start to play, which gave me some value since I was online and monitoring our team when a lot of players were sleeping. I had a list of other team members’ phone numbers. If one of our choice planets was getting attacked (teams would plan attacks ahead of time and often when they thought a planet would be lightly defended), I would log off (because I was using my only phone line to play) and call a team member. Yes I’d call some person somewhere else in the country at 2 am to tell them we were getting attacked. Crazy, right? Then I’d hang up and log back in. The person I called would then call another person, then they would log in. And so the chain went and I’d see account after account logging in to defend the planet that was under attack.

It is crazy for me to imagine myself doing that. I didn’t have the social anxiety I have now, that’s for sure.

What is even crazier is the cost. Compuserve was not cheap. I think at the time it was around $6/hour after 6 PM. On top of that, the semi-long distance phone call to log on worked out to $4 or $5/hour. I paid for Compuserve via direct access to my checking account (I had no credit card in those days…they weren’t nearly as common as they are now) and Compuserve would cut me off when my bill hit $300 in a given month. I got cut off a lot, and eventually got a 2nd Compuserve account for my non-Megawars III activities.

I had a grand old time but man, I wish I’d invested all that money in the stock market or something. I’d be rich today if I had!

OK so I went looking for some kind of image for this post, and in doing so I found a great description of MegaWars III that is much more accurate than my memory of the game. I’d forgotten so much.

After reading that post I got the itch to play again and found this: Megawars3. I got all excited but the link to the original text-based version of the game is dead. There’s a spin-off called Galaxicus built in Unity that I may check out at some point but I think I’d miss firing torpedoes by typing in a firing solution. 🙂

The images in this post are from the PDF of the original manual that someone at megawars3.com put online. Jeez I love the Internet.

Marvels’ Avengers: War For Wakanda

Marvel’s Avengers got some new (free) content this week with the launch of War For Wakanda, which adds a new biome and of course, Black Panther as a playable character.

This is the post where I should be telling you about how great (or how bad) the new content is, but there’s just one problem. I never played the earlier two content drops, featuring Kate Bishop and Clint Barton. Of course I could skip that content and go right for Wakanda but I’m a little bit OCD-ish about things like this. I must do things in order, anything else is madness!

When Marvel’s Avengers came out it was met with mixed reviews, I guess. I liked it, but then I like a lot of games that others don’t (looking at you, Anthem!), mostly because I’m there for the campaign and then I generally bounce out, satisfied. I think these looter-shooter, games-as-a-service titles get (rightfully) dinged hard for promising a “hobby game” but offering a title with a solid 20-30 hour campaign and then an endgame that just doesn’t satisfy the folks that want to stick around. I’m long gone by that point, though.

Anyway, I haven’t really played Avengers since finishing the (very solid, IMO) campaign arranged around Ms Marvel. Returning was a pleasant surprise. First, there’s now a “next gen” version [how long will we call these machines ‘next gen’ I wonder] of the game for those of us on Playstation 5 or Xbox Series X|S. On the PS5 the game supports the DualSense controller’s haptics, which is a nice touch. For PC gamers, I hear that the game runs a lot better than it did at launch, though I don’t have first-hand knowledge there.

For everyone, they’ve made a lot of quality of life changes. I’m not sure which of these came in Wakanda and which debuted earlier but if you haven’t played since launch, you probably don’t care.

One change that is new in Wakanda is a revamped character sheet that makes scanning a hero and tweaking gear so much more convenient. You can also access the vault from anywhere, can mass deconstruct items rather than doing it one of a time, and in my opinion it just looks better.

You also no longer have to run all over whatever base you’re in to talk to NPCs that give you faction quests. Instead there’s a terminal, usually pretty near the war table, and you can access it to get these quests from both factions. Man I hated having to run back and forth across the base to access those NPCs. To actually buy from the faction vendor still requires getting in your daily steps, though.

I guess this post is mostly a PSA for folks who bought the game at launch and have long since forgotten about it. There’ve been 3 free content additions since launch, the game runs better (& looks better if you have a new console), and the ‘out of mission’ gameplay has been streamlined quite a bit.

If you’ve never picked up the game, I personally think it is worth getting just for the story of Ms Marvel. I still can’t speak to whether it is worth continuing to play for hundreds or thousands of hours but there is a solid 20-ish hours of campaign content to enjoy. So far I’m enjoying the Kate Bishop storyline too, but I haven’t completed it yet. Assuming it and the next two additions hold up, bump that up by, what? 10-15 more hours?

Weekend Recap for August 16th, 2021

I don’t normally do this kind of post but I figured I’d give it a try. Some folks do a post about what their plans are for the weekend (or even for the month) while others do them after the fact. I’m a terrible planner so I’m going with the latter.

So with another weekend in the rear-view. and the happy fact that we’ve made it half-way through August (I hate summer since moving to the south), let’s recap!

Movie Night — Saturday night is our movie night and for the past few months we’ve been re-watching the Marvel superhero movies in the chronological order they take place. This weekend we finished that with Spiderman: Far From Home. Technically we still have Black Widow but I can’t really justify $30 to watch a movie so that one will have to wait.

It’s been a pretty fun ride since I have a terrible memory and watching the movies one per week meant I did a better job connecting the dots. We both really love Tom Holland as Spiderman, and after watching Endgame the week before it was nice to see something a little more upbeat.

Family TV@partpurple and I finished up Season 1 of The Bad Batch on Friday, which we really enjoyed. And Star Trek: The Lower Decks is back so we watched that. I remember before we watched Season 1 of that show I was SURE I would hate it because I’m pretty serious about Star Trek, but turned out I love it. I most be getting soft in my old age.

Then last night we watched the first episode of What If…? on Disney+. This is like an ‘alternate reality’ series. The first episode posited that Peggy Carter, not Steve Rogers, got the super serum and she become Captain Carter. It was really good and had us both smiling ear-to-ear. Now I want an entire Captain Carter series, though. Oh, and they got Hayley Atwell to voice Peggy Carter, thank goodness!

Now we’re in search of another series to watch. We’ve been ‘filling in’ days when we have nothing new with a re-watch of Star Trek: The Next Generation, which has been fun, though there are some really dated aspects to that show at this point.

Reading — I’m still reading the Saxon Stories books by Bernard Cornwell, and will be for quite some time. I’m on book 6, Death of Kings. I’m a terrible book reviewer so I’ll just say that I really enjoy Cornwell’s books and this series is no exception. If you’re not familiar with the books you might be familiar with the TV series, The Last Kingdom. There are 13 books in the series, though, so I’m not sure that I won’t need a break from 10th century England at some point.

Gaming — Friday evening and Saturday were devoted to finishing Assassin’s Creed Valhalla: The Siege of Paris. I think I’m ready for a break from Valhalla now although there’re still plenty of things to do in the game.

With that put to bed I finally got around to trying Hades, which hit the Xbox and Playstation last week. I’m playing on the Xbox Series X thanks to it being in Game Pass. So far it’s been fun though I’ve kind of hit a wall. I think it’ll be a game I play in short spurts now and then because I know myself enough to know that just trying to power through will lead to frustration, which in turn leads to playing worse, which leads to more frustration, etc etc.

Lastly, Bugsnax. I mostly knew Bugsnax from the trailer that was making the rounds last summer, and in particular the catchy jingle:

Bugsnax was a Playstation Plus game late last year; I think it may have been the first PS5 game on PS+. I figured it was about time to try it out and either play it or delete it from the (small-ish) storage on the PS5. I had no clue what kind of game it was. Turns out it’s a first person puzzle-adventure. It is both super-cute and super-weird. You are basically tasked with catching these little creatures (the titular Bugsnax) that are all animated food, then feeding them to these weird furry townsfolk. Alive of course. When someone eats a Bugsnax a part of their body morphs into that kind of food. So if they eat a Bugsnax based on a French fry their arm will turn into a French fry. It is not clear what impact this has; it seems to be just a visual gag. I like the weirdness of Bugsnax, but I am not a fan of the cute aesthetic and I’m not a big fan of puzzle-adventures either. I’m not knocking the game; it actually got decent reviews. I just pretty quickly decided that it wasn’t for me. To be very clear, I spent less than an hour with it so PLEASE if you’re interested in the game, don’t take this as a knock on it, and do seek out actual reviews from someone who put some time into it.

And that was pretty much the weekend, aside from some random TV. The English Premiere League season has started, so I watched a replay of a game on Peacock TV (which I subscribed to just for these games because generally that service is pretty terrible). I’ve been kicking around (pun intended) the idea of re-subscribing to YouTube TV or Fubo TV for EPL and other sports, just for a month or two. My interest in sports rears its head now and then but never lasts more than a few weeks. I’m a terrible multi-tasker so when I’m watching a game I am JUST watching the game while thinking about all the other things I could be doing with that time. NFL games are the worst for this: three hours out of my short weekend just to watch a game? That’s hard to justify.

Anyway I hope everyone had a great weekend. Back we go to the salt mines!

First Impressions: Assassin’s Creed Valhalla: Siege of Paris

The other day I talked about how much I’ve been enjoying Ubisoft’s post launch content for Valhalla and Watch Dogs Legion. Now DLC #2, Siege of Paris, has dropped for Valhalla. So is it as good as these other DLC packages?

This post is 100% First Impressions. I’ve only had time to put a few hours in and my opinion may well change, but sadly so far I’m not as impressed as I am with Wrath of the Druids.

Most of my issues are very personal and things that bother me may not bother you.

First let’s talk about Francia. It appears to be a smaller region than Ireland is, which is a little disappointing. But the bigger issue is that it just kind of feels like England. Ireland felt like a different region in some way that I find hard to quantify. It felt faintly magical. Francia’s countryside is fine, it just doesn’t feel very unique.

Paris, on the other hand, is just squalor. There’s a plague ravaging the city and it is wall-to-wall corpses and decay. It is quite convincing but just not something I relish spending time in and around.

Welcome to Paris. Quite glamorous, isn’t it?

Then there’re the rats. In various sewers and dungeons you’ll encounter swarms of rats that are basically a living DOT. You can attack them but at best that shoos them away; you can’t kill them. The idea is you’re suppose to herd them into a drainage grate or something and then they’ll vanish, but the process is super cumbersome, particularly if you’re using a big slow weapon. My first death in the expansion (and the first death I’ve had in Valhalla for a long time) came from a swarm of rats. I was trying to open a chest to get some loot and the rats kept coming back and attacking me.

Again, personal preference. While having an enemy you cannot kill is an interesting mechanic, it is not a mechanic that I personally find fun.

There’s a new game mode called Rebel Missions which is in some ways similar to the River Raid system in England. I kind of ignore River Raids and will probably ignore Rebel Missions too. In both cases these feel like content for content’s sake. You play through them to get rewards that make you better at playing through more of them. If Valhalla is the only game you want to play these modes are probably welcome but I am more driven by narrative and exploration. I’m not really interested in this kind of ‘endless mode’ content. That said, so far I’ve only done a single Rebel Mission and maybe they do unlock some narrative content so I guess I should give them a chance.

So those are some of my issues, but there are aspects I like.

They’ve introduced more assassination content, which given the name of the game is probably a good thing. Missions where you have to uncover clues and figure out a way to get to your target and then take them out seem very on-brand and like a move in the right direction. Unfortunately the one mission like this I did had kind of a non-gameplay finish where the actual assassination was literally a menu choice.

You’ll now encounter enemies on horseback and which tend to remain on horseback. In the base game there were baddies riding horses but at the first whiff of damage they’d fall off. In Siege we have soldiers who’re much better at remaining on their steeds (though oddly their horses seem immune to damage). It’s nice to have a new enemy type to fight.

They’ve added a new weapon type: scythes. I haven’t played around with these too much yet, but new weapons are always fun. There are new skills as well but again, I haven’t used them enough to comment.

In summary while I’m happy to have more Valhalla content, I’m just not quite as excited about Siege of Paris as I was about Wrath of the Druids, which I absolutely adored. Maybe Siege still has some secrets to reveal, though. I’ll post again when I’ve played it more.

My Gaming History

This week in Blaugust is supposed to be about introducing ourselves. I am old and telling you all about myself would bore you to tears, so here is my ‘gaming story.’

I was raised in the 1960s-1970s. There were no video games when I was a kid, but I really liked boardgames, even if I had to play them solo since there were no other kids in my neighborhood. I have a brother 10 years older than I, and he and my father would play a game called Yacht Race. That was my introduction to more ‘adult’ games (y’know, moving past Chutes and Ladders). I still have that copy of Yacht Race around here somewhere.

Somewhere in my teenaged years I discovered wargames; the ones with the paper maps and cardboard counters. I LOVED those things. I subscribed to a magazine called Strategy & Tactics that came with a game bound inside it (and articles about the conflict covered by the game). At the back of the mag they always had a survey to judge interest in future projects and I remember when they started asking their audience if they owned a personal computer and would they be interested in using the computer to play games. I was still playing solo and the idea of a computer being an opponent was thrilling!

My first computer was an Atari 400 that I bought just to play Star Raiders, though of course I quickly branched out from there. I also bought a 300 bps modem and learned about online services (back then the nascent Internet was only available through colleges or the government). I got involved with Compuserve and particularly GEnie, where I wound up working as an (un-paid) assistant to Scorpia. I guess in today’s terms you’d say I was one of her mods, though my title then was “Assistant Sysop.”

Through my verbosity on the Games RT on GEnie (I assume) I was approached by a fellow named Clayton Walnum who asked if I’d be interested in reviewing computer games. Well duh, of course I would. I wrote some stuff for ST Log, a magazine dedicated to the Atari ST computers. I also ghost-wrote a chapter of one of his books called something like “Secrets of the Video Game Masters” where I did a walk-through of Bionic Commando.

Eventually I moved on to PC gaming, and though I can’t remember exactly when or why, I started doing reviews for Strategy Plus Magazine. From there I got the offer to come onboard as an Associate Editor, which of course I did. My beat was strategy and wargames.

Proof I was there!

Fun fact: Strategy Plus started as a magazine in the UK, but the owner of Chips & Bits, a mail-order game store, bought it and moved it to the US. The reason the publisher bought the magazine was because advertising was so expensive in other mags. By owning the magazine, he got to advertise for free. It’s weird how the magazine business works. When you pay for a subscription, that basically covers the cost of getting the magazine to you. All the real revenue comes from the ads inside.

End digression.

So that was the best job I’ve ever had to this day. I traveled all over the country to do previews on upcoming games. Went to the first couple of E3 shows (and a few CES shows before that). Geoff Keighley, who now does The Game Awards, was one of my freelancers (I had no idea he was like 16 at the time!). At the first E3 I was forced to meet with a bunch of kids who were walking around with a laptop showing off their new game. They didn’t have a booth or anything but had approached the publisher who sent them to me. I was annoyed since I had a packed schedule. Turns out the game was Unreal and in this crowd of kids was a scrawny geek named Cliff Bleszinski plus this mouthy guy name Mark Rein. Man, I should’ve asked them to hire me.

Eventually I was promoted from Associate Editor of Strategy Plus (by this time called Computer Games Magaine, if I recall correctly) to Executive Editor of a sister publication called Interactive Entertainment, or IE. IE came on a CD and was way ahead of its time. Instead of reading reviews, you could watch video of gameplay with a voice over. The CD also had demos of the games. Trust me that this was a BIG DEAL at the time. There was no YouTube, no Twitch. You could download some demos from GEnie or Compuserve or Delphi but it took forever and it was costing you $6/hour to do it.

The only problem was, IE was bleeding money. It just cost too much to send it out. We tried various methods but, particularly in winter when it was cold, many copies arrived damaged (the CDs would get brittle in the cold and then they’d get bent and would break) but in the end we never made it work and IE shut down.

By then “demo disks” packed in with magazines were on the up and up and I was put in charge of the one that came in Strategy Plus. My title was “Demo Wrangler” which remains my favorite title to date. Ironically sliding the CD into a bag with a magazine was the perfect way to protect it. Plus since it was a ‘freebie’ if it did get damaged it wasn’t quite as big a deal.

Then I met a woman who lived in another city and I bid farewell to gaming journalism and moved to be closer to her. I am no longer with that person and while we had some nice times together, I often wonder what would’ve happened if I’d stayed in gaming; so many of the editors from those days when into game design/development. Thus ended my gaming career.

Sort of. I did run a gaming forum, call The Jaded Gamer’s Pub, for many years. Remember when forums were a thing? Before reddit? That wasn’t a paying gig but it did make me feel connected to the community.

These days, and for the past 25 years or so, I’m just a schlub who enjoys playing games. I haven’t done anything interesting in the gaming world since the 1990s, and I am LONG forgotten by the industry. So sad!! LOL I coulda been a contender! (Though probably not.)

Let me finish by leaving us all with a good solid cringe. Look at this ad I found when searching for copies of Strategy Plus online (since dumb-ass me never kept copies)

I mean, really?

Ah Derek Smart. I spent a day with him once, working on a preview of Battlecruiser. He was living in Miami Beach at the time. He was a very nice guy. Super smart, very geeky but so not the abrasive personality he presents online. Or presented…I haven’t seen him mentioned in ages.

Wrath of the Druids and Bloodlines: Ubisoft Post-Launch Content

Last year Ubisoft was in a strange situation (weren’t we all?) where they had a bunch of delayed games hitting the market more or less at the same time. Fenyx Rising, Watch Dogs Legion and Assassin’s Creed Valhalla all launched in something like a two month span. That’s a LOT of open world to cover.

I’ve so far bounced off Fenyx, but I played Legion & Valhalla to completion of their storylines. They were both OK. I mean, I enjoyed them enough to finish them.

Time passed, and both games got DLC expansions. Bloodlines for Watch Dogs and Wrath of the Druids for Valhalla. I played through both of those too, and in both cases I liked the DLC much more than I liked the base game.

Bloodlines brings back familiar characters from the first two games in the series. Aiden Pearce was the protagonist in Watch Dogs 1, and Wrench was a main NPC in Watch Dogs 2. Instead of the ‘recruit anyone’ gimmick of the main game, you play the DLC as Pearce and Wrench. This makes for a more compelling narrative (presumably it’s a lot easier to write a story when you know which characters are going to be in it) and WAY better voice acting. Bloodlines kind of redeems the main game in a lot of ways.

Wrath of the Druids keeps you playing Eivor, your character from the main game, and instead gives you a new area to explore. You’re in Ireland helping High King Flann try to unite the realm. He’s being thwarted by a sect of druids, who take on the role of the shadowy cabal usually occupied by Templars or Order of the Ancients in AC games. The DLC also adds some new game systems, including some very light strategy/economic game aspects, and one very charming new NPC in the form of Ciara, a poetess voiced (and sung) by Julie Fowlis, who is a Scottish singer.

Have a listen:

Damn I loved Wrath of the Druids, though every time Ciara started to sing I’d stop playing just to listen.

So to finally get to the point, I wonder why in both these cases the DLC are so much stronger than the main game, at least narratively speaking. Was it that the teams had more time to devote to the storylines, or was it just because they weren’t trying to fill 100 hours of content?

Today the second DLC for Valhalla, The Siege of Paris, launches, and I’m really interested to see if it is as good as these other two DLCs have been. (There’s more Watch Dogs Legion DLC coming too, I think.) Maybe Ubisoft would be better served to just release anthology titles with lots of shorter storylines rather than trying to make one story that struggles to hold the player’s attention for 100+ hours?

I Beat the Cleric Beast

My first “Souls-like” game was the first Souls game: Demon Souls for the Playstation 3. It launched in 2009. I bought it and played it for a couple of hours, got frustrated and put it somewhere that I didn’t have to look at it. There it still sits, forgotten in some box in the back of a closet. I think.

Then came Bloodborne for the PS4. It launched in 2015 and, demonstrating that I don’t learn from my mistakes, I bought it, played it for a couple of hours, got frustrated and set it aside. (The one downside of digital games is you can’t fling the disk into a dark abyss when you get frustrated.)

Since then I’ve felt vaguely salty about “Souls-like” games and their popularity since I always feel like I’m missing out. Envy I guess. Damn the FOMO!

The other week I was sorting through the external hard drive that hangs off the PS5. It has my library of PS4 titles on it and I was going through removing games I know I’ll never play. There was Bloodborne. I felt like the icon was looking pretty smug so I hovered over DELETE and then for some reason clicked PLAY instead.

And died, died, and died some more. But for some reason I didn’t get so frustrated. Maybe age has mellowed me, I dunno. But I kept playing. Not for hours at a time. I’d do a run or two then set it aside. Maybe THAT is why I didn’t get frustrated. I got a little better. I got to where the villager ‘trash mobs’ in the first area were of no real concern to me. I explored, found my first shortcut. Found a boss: The Cleric Beast. I got smooshed.

I actually remember the Cleric Beast from 2015 and that it was why I quit. This time instead of quitting I just ignored it and kept farming to get my character stronger, at the same time getting myself a little better at the game. We’re not talking a straight line improvement. Some days I did well, other days I just had to accept that this wasn’t a day for Bloodborne. On average I was getting better though. Every so often I’d have a go at the Cleric Beast. Failed. Sometimes spectacularly, other times I’d do well enough that I could visualize the day I would succeed.

Monday, on the last day of my vacation, I finally beat the damned thing and it felt pretty good. Now I absolutely KNOW that for skilled Bloodborne players, the Cleric Beast is hardly a speed bump on the path to whatever waits further into the game. But for 60+ year old, slow-reflexed, arthritic-fingered, poor-eyesighted, failing-hearinged me, it felt pretty good.

Find someone who looks at you the way The Doll looks at your Hunter once he becomes a bad-ass boss slayer.

And it also felt like I was done. At least for now. I wanted to leave Bloodborne while I was feeling good about it, and I had some other things I wanted to play.

Now I have the itch to try another Souls-like. Bloodborne is, frankly, a gross game. The environment is oppressive and the gore-factor is very high. Also the game runs at 30 FPS. None of these aspects thrill me so I’m thinking of trying a different one; there are plenty out there. It’d be really nifty to be able to add “Souls-likes” to my quiver of gaming genres I enjoy.

One of the drags about getting old, for me at least, is that your world keeps shrinking. There are fewer and fewer things you can do. Adding something, even something as trivial as a game genre, really feels like a win. I’m pretty happy I gave Bloodborne one more try.

Next Gen Consoles, 9 Months Later

I was fortunate enough to get both an Xbox Series X and a Playstation 5 at launch, and as I’ve mentioned I’m primarily a console gamer. I thought I’d recap my feelings on the two machines. I’ve been meaning to do this since I hit the 6-month point with them but, y’know, procrastination.

I’m coming at this from the point of view of the average user. I haven’t counted pixels or connected meters and flux capacitors to the machines to measure anything. This is all my opinion and based on ‘natural’ observation.

Speed – I believe on paper the Xbox Series X is supposed to be capable of generating more speed, but in practical terms both machines feel similar to me. If a game comes out on both platforms I might wait to see what the pixel-counters at Digital Foundry have to say and then get the game on the machine that runs it best. That or wait for it to be on sale somewhere. Neither seems to dominate here so I’m calling it a wash.

Reliability – Most new hardware as complex as a game console comes with some minor issues. The Xbox Series X has been extremely reliable. Once or twice some sub-system would start to feel a little wonky, but a reboot has always cleared it up. I’ve had more issues with the Playstation 5, particularly right around launch. Most of these involved issues with external storage and for a long while I stopped using “Rest Mode” because when I woke the machine I’d be met with stern warnings about not shutting down properly and I’d need to rebuild databases and repair drives. This was happening when I was using an external SSD powered via USB port. I switched to an old HDD with its own power supply and the issue cleared up. I haven’t tested the SSD lately but overall, the Xbox wins in reliability. All that said, it’s not a huge win because both systems have been generally reliable and we haven’t seen reports of widespread issues with either platform.

Noise – I REALLY hate fan noise, and both these machines are essentially silent. This one is a toss up but both are FAR superior to the PS4, PS4 Pro, and Xbox One. (I did have an Xbox One X which was also very quiet.) I love how quiet these machines are.

Innovation – Giving this one to Playstation 5 because of the cool haptics they’ve added to the controller. Those can really change how a game feels, though I’m sure some gamers disable them because in many cases they make the game more immersive but more difficult. Both systems of course have fast SSDs and the difference in load times compared to the older consoles is astounding. Xbox has “Quick Resume” which is pretty handy; it allows you to basically ‘sleep’ a game without saving or shutting it down, and you can switch between slept games quickly. That’s a cool feature but not, in my opinion, as cool as the Dual Sense haptics on the PS5. PS5 controller also has a speaker and microphone in the controller, which is kind of neat.

Storage – Xbox wins. The Xbox Series X launched with a port for a ‘next gen’ 1 TB memory card. The PS5 has a slot for a 2nd SSD but they’ve just now rolled out a beta of the operating system that supports it; those of us not in the beta continue to wait to put this slot to use. You have to open up the PS5 to install this, which isn’t a huge deal but it’s a lot more work then inserting a ‘card’ into a slot on the back of the Series X. If you’re wealthy enough (right now a 1 TB expansion for either system is going to cost in the $200-$220 range since they use cutting edge SSD technology) you could even have a few expansion cards for the Xbox and switch between them.

Both consoles support external storage for ‘last gen’ games but again the Xbox wins. It supports multiple external storage devices. I have a 1 TB SSD for Xbox One games I’m playing, and a jumbo 8 TB HDD for long term storage. The PS5 only supports one external drive at a time.

Game Library – This is a tough one. The Playstation ecosystem has more flashy exclusives, though honesty not too many for PS5 yet. The Xbox has great backwards compatibility so you can play games from the Xbox, Xbox 360, Xbox One and Xbox Series X|S libraries all on this hardware and in many cases older generation games run better than they ever have due to framerate boosts and features like “Auto HDR” which adds HDR to games that never supported it.

The big thing is most Xbox games are also available on PC, so if you’re a PC gamer looking for a console to expand your gaming collection, Playstation makes the most sense for its exclusives. If you don’t have a gaming PC and want access to a large variety of games go with the Xbox because of the huge libary and because….

Game Pass – There’s no real comparison here. Only Xbox has Game Pass. Game Pass is a great value. For $10/month you can download and play 200+ games (including all first party Xbox games, which now includes upcoming Bethesda titles like Starfield), with new titles being added every week (though titles do leave eventually too). If you go up to $15/month for Game Pass Ultimate you can also play the games streaming on mobile devices and on computers via Xcloud, and you then get access to Game Pass for PC & get some PC titles as well. The prices I list are full retail prices and if you shop around or wait a bit, there are frequently sales and special offers. I usually pad out my subscription during Black Friday sales.

Sony does have PS Now, which is $10 month and is technically similar to Game Pass, but it features mostly back catalog titles. I have to admit I’m watching from the outside, but I do think PS Now is getting better. However at the time of this writing it can’t really compare to Game Pass.

Summary – OK that feels like a lot of words and I could keep on going, but I won’t try your patience. So if I had to choose one which would I go with? Probably the Xbox just because Game Pass is such a great value. There’s always something new to play. I’d really miss the PS5 though; it feels more ‘next gen’ than the Xbox Series X does (looks it too, for better or for worse…the thing makes a statement in your living room. It is HUGE.). Put it this way, if either of these consoles was stolen or destroyed somehow, I’d replace it. I really like having both. I do think for folks who are primarily PC gamers, Playstation 5 makes the most sense since you’ll get those exclusives that aren’t available on PC.