Another fun trailer: Prey 2

I never played Prey 1. All that portal insanity made my head ache and my stomach do flip-flops. But Prey 2 is a completely different game, putting you in the role of a bounty hunter in a distant sector of space. Will it be great? Or good? Or mediocre? Who knows!?

But the trailer has Johnny Cash — at least I’m pretty sure that’s Johnny Cash — and a vibe that feels like it could take place outside the Mos Eisley Cantina if Star Wars was a much darker and grittier IP.

[Hello 2011, this is me writing from the future. Prey 2 never came out; it was canceled in 2014. A new Prey came out but it was nothing like this trailer.]

A re-imagined Lara Croft in the new Tomb Raider trailer

Just in case you missed it, here’s the new trailer for the Tomb Raider game coming out in about 18 months (Fall 2012).

Of course a great trailer doesn’t mean a great game, but with launch so far out I don’t think that matters yet. I’m just sharing this from the point of view of “Trailer Theater.” Enjoy it as a great short-film and don’t worry about the game yet!

(And may I suggest going full screen and high def for this one?)

Day 3 with Hunted: The Demon’s Forge

According to Raptr*, I’ve logged 7 hours into Hunted now. I’m going to assume what I’ve seen is what the game has to offer, so this will probably be my last post on it, unless for some strange reason I finish it.

Last night was really more of the same. Frustrations with 1-way doors in level design (even if sometimes the “door” is a ledge you jump off of and can’t climb back up) and logic inconsistencies (I needing a flaming arrow in a room with several burning lamps sitting in holders about 5 feet tall, but I can only set an arrow alight from a fire burning on the ground), but combat that’s actually pretty fun, and (the highlight of the game for me) puzzle crypts to explore (found 3 of these so far, of 8 in the game).

The “Secret Areas” piss me off the most. So far I’ve found 1 (of 32) and I need to find 6 to unlock the 2nd weapon slot. And when I said “found” I mean “get access to so the game gives me credit.” I’ve seen a lot of them but apparently suck at figuring out how to get access. Generally it seems to involved shooting something with a flaming arrow, and see above re: finding a place to set an arrow alight. I’ve also left some behind via hitting a 1-way level chokepoint and losing access to the secret area before I’ve even started trying to solve it. I guess I could “Reload from last checkpoint” but that’s not really my style.

Last night I had to quit because I was getting queasy in a motion-sickness kind of way, just from all the constant camera spinning I’m doing as I look for ways into these secret bits. I’m not a really big puzzle person to begin with, and in an action game I just want to keep the action going, not stop and ponder a puzzle for 10 minutes (this seems like a really odd design decision given that co-op play is such a big emphasis for the game).

I’ve also decided that while having dungeons and crypts that have no light sources is much more realistic than what you encounter in most games (where you discover ancient burial chambers with merrily burning torches waiting), it really isn’t very much fun. I spend more time squinting into the darkness in this game… often I’ll get E’lara to light a flaming arrow just so it’ll act as a feeble light source. There will sometimes be an unlit torch in these areas, but in order to pick it up I’d have to drop my shiny magic sword, and fight with the torch. Again, realistic, sure. Fun? Not so much.

Anyway, so that’s my Hunted: The Demon’s Forge story so far. And that may be the end of things for me. I’m not feeling particularly compelled to go back to the game. It’s just not very good. At least not for me. It could have been, I think. It just feels like a game that needed another 6 months of development for level design (and other) polish.

*Editor’s note: This URL is shady. Go there at your own risk. [5 Dec 2018]

Infamous 2 demo

One of the first things I downloaded when the Playstation Store came back online was the Infamous 2 demo. I loved the first Infamous and not only did I finish it (a rare occurrence for me) but I started a 2nd play-through immediately after.  Never finished that, though, as I’d borrowed the game from a friend and had to return it.

Anyway, I was anxious about whether or not Sucker Punch has screwed things up for the sequel (which I already have pre-ordered).  Here’s how it went:

Fired up the demo, watched the intro which recaps the first game without giving away any major spoilers. Nice job with that! Then a quick pre-amble about why we’re going to a city much like New Orleans for game two.

Finally gameplay starts. It’s fast. I just had to think about moving the stick and Cole is running down the road. Fast and smooth…controls feel good but will take a bit of getting used too; it’s been a while since I played a game with such sensitive controls.

I’m supposed to be following an agent down the street, but the first time I see a telephone pole I scramble up it, then run out along the power lines. The agent stops and hollers back at me and I leap off, landing near enough to her that she dives for cover. Heh.

And then we’re taking fire from some thugs on a couple of balconies down the street. I toss a electricity grenade at them. The first grenade takes out about a quarter of a balcony and sends a bad guy flying. Then I change to electricity rockets. They do even more damage, and the uppermost balcony gives way, crashing down onto a lower one and tearing it, too, off the wall. Thugs go flying everyone which way and, back on my couch in the real world, I literally yell out “Oh, HELL YEAH!”

And then I shut down the demo. Sucker Punch hasn’t screwed this one up and it’ll be here next week. No need to spoil things for myself.

I can’t wait!

The first game is available for free to PSN members as part of the Welcome Back deal and in my opinion, it’s the best game they’re offering (yes, I’ve played all five that they’re offering).

Day 2 with Hunted: The Demon’s Forge

So last night I went back to Hunted: The Demon’s Forge with modified expectations and much to my surprise, found myself having some fun.

Now don’t jump to conclusions: I still don’t think anyone should be paying $60 for the game, but I since I was foolish enough to do so, I may as well make the best of it, right?

The first main chapter of the game takes place in an often-burning city under attack by wargers (??…essentially goblins) that is a complete and total maze, and I still find it annoying and poorly put together. The problem is the designers gave us no tells. So you’ll encounter many passageways blocked by a few boards. Despite how they look, these are absolutely solid walls. Except every once in a while, they’re breakable. But there’s nothing to indicate why one is breakable and others are not. So you spend a lot of time swinging your weapon at zone walls in the hopes they may actually be a breakable door.

It’s also still crazy frustrating to look down an alleyway and see something sparkling down there, but being blocked by, say, a wheelbarrow. You can’t move it or step over it. It may as well be a wall of solid rock (well, except sometimes Caddoc can shift a wall of solid rock…but never a wheelbarrow).

Oh and when you leave an area, there’s no way to backtrack. So if you left a heap of shields behind, head to the next area and break your shield, there’s no way to go back and get a new one. Ever onwards! Don’t look back!

But I pressed on, and started finding some puzzles and mysterious passageways that led to the bowels of the earth and hidden treasure. That was fun! And I’m at times amazed by my AI co-op partner… she’s got a buff that she throws on me every so often, and generally when I really need it. During my first night I hadn’t notice her constantly running off to replenish her arrows or potions; it turns out she’s even collecting her own Crystals (to skill up, but I decide how she spends them). On the other hand, sometimes she stands in the way and won’t budge. When I try to push past she quips “That better be your sword you’re poking me with.” Classy broad.

Anyway eventually I got out of town and down into some dungeons. The designers do a lot better with corridors and rooms than they do with open areas. There were spots that gave almost a tomb raider vibe down there, and the endless maybe-breakable, maybe-not doorways were left behind. There was a place where I had to shift a stone wall that gave no indication it was shiftable until you were standing right next to it, though…

Fighting is actually pretty challenging as Caddoc. I die a lot, but E’lara is pretty good about reviving me after I fall. (If “I” whine loudly enough.) The dude goes through shields like I got through Cheetos. I finally learned some combat magic for those times when a magic weapon runs out of charges and leaves me holding a glorified letter opener. I took Brimstone which is essentially grenades. You click once to toss them and a 2nd time to detonate them. If I hold the button, though, instead of throwing a Brimstone Grenade I hit E’lara with a buff…so that’s how she’s been buffing me.

I also discovered why I’m collecting Gold. Gold unlocks items for using in Crucible, which is the map editor that comes with the game. I can’t see ever making maps so that’s a bit disappointing, but maybe I’ll get an achievement if I collect enough. I’m also getting accustomed to the health potion situation, though given the limit of carrying 1 health potion, I always want to punch Caddoc when he grabs one and yells “You can never have too many health potions!” Grrrr.

Anyway, so progress is being made. Still a bit of buyer’s remorse, to be sure, but I’m glad I’m at least having some fun now. If nXile throws a handful of patches at the game (presumably that’d be the PC version) and it goes on sale, it might be worth buying at some future point.

The First Hour: Hunted: The Demon Forge

Apologies to Chris for stealing his titling convention!

Let’s get this right out on the table: Hunted: The Demon Forge does not make a good first impression.

You might be put off by the ridiculous outfits the main female characters wear. But me, I grew up with The Vargas Girl so I’m comfortable with the overt sexualization of fictitious characters.

You might be put off by the banter between the main characters. Joystiq called them ‘grating’ but I have to admit I find them amusing. I’m easy like that. Having Lucy Lawless purring in my ear doesn’t hurt, either. I’m easy like that, too. Call me, Lucy!

You might be put off by the oddly muddy textures on the character’s faces. If they’d put the same care into the faces that they did on E’lara’s frequently glimpsed butt cheeks the game would look a lot better.

Or you might be put off, as I was, by the fact the Hunted isn’t the game you might have thought it was.

Me, I thought it was a hack and slash RPG (see prior post about Dungeon Siege III to hear about my love for that genre) but it turns out it’s kind of a fantasy shooter. I shouldn’t have read the Joystiq review before writing this post because now I can’t get their comparisons to Gears of War out of my head.

Assuming you get past all that, the “Prologue” (aka Tutorial Level) is glitchy as hell. I kept doing things the game didn’t expect, which then failed to trigger a tutorial pop-up, which in turn caused my partner to stop moving forward. Example: at one point you’re playing E’lara, the elven naked huntress. Big brawny guy Caddoc runs ahead, jumps down off a ledge and starts whinging about bugs. So I, being a vaguely smart gamer, decide to keep E’lara up on the ledge to snipe down and take out said bugs. Once they’re gone I jump down, but Caddoc ain’t moving. I can’t find anyway to move forward. Huh.

Eventually I restart and when I get to that spot, I dutifully jump down, at which point a tutorial pop up teaches me about crouching behind cover. Ahhh. And then we move forward. That kind of thing happened a few times.

That aside, let’s pull back a bit for the 1000 foot view. You’ve got two active characters and can switch between them at certain checkpoints along the way. Both have melee and ranged weapons, but E’lara has skills based around the bow and Caddoc has skills based around melee. They both can learn magic, too.

There’s no inventory. You carry 1 of each type of weapon, and when you find something better you have to drop the old one. This drives me batshit crazy, leaving loot behind! LOL. But that’s just me being crazy. What’s really annoying is that if you find a magic weapon, it has a set number of charges on it. You seem to fire off these charges by doing a multi-hit combo (I’m still figuring some of this out) so if you want to conserve these powerful magical attacks you have to be careful to single hit enemies. I kept expending precious magic axe attacks on the equivalent of rats. Once a magical weapon uses up its charges it just becomes a piece of crap mundane weapon and you’ll want to replace it ASAP.

According to my research you can eventually unlock a 2nd weapon slot, so you’ll be able to carry a solid mundane weapon for regular fights, and conserve your magical weapon for epic battles. I can’t wait to get that second slot.

Aside from the odd piece of gear, enemies and chests drop various geegaws and potions. There are health orbs that immediately add to your hit points. There are health potions that, when you trigger a ‘pick up’ action, will either fill your health bar or go into a reserve for later use. You seem to be able to carry only 1 extra health potion though. I left a lot behind. There are revive potions that let you revive your companion when he or she falls (and the AI does a good job of reviving you when you fall). There are crystals that you spend to develop your character at certain points. There’s gold that…I dunno what it does. There are no stores, but there’s a big gold meter that slowly is filling up. Oh, and mana orbs and potions too.

A lot of this stuff looks really similar and too often I found myself trying to pick something up over and over and not being able to, and not really understanding why.

Oh, and finally we get to actual gameplay. Combat as Caddoc is basic button mashing stuff, with an active shield button. E’lara’s bow feels much more like a fantasy shooter (Caddoc’s crossbow does too but again, he gets no skills with it). There’s the cover system I mentioned and battlefields so far have been quite chaotic. I’ve mostly played Caddoc and generally I’ll hear whistling arrows and be turning back and forth frantically looking to find the enemy. It’s both annoying and kind of realistic, in a way. Your AI pal isn’t ineffective. In fact at one point Caddoc was near death with a single enemy left, and I decided to just block/block/block and sure enough E’lara took the bastard out with arrows while I ‘tanked.’

At certain points you can nudge your friend into doing something, such as shooting a burning arrow at a distant brazier. These instances are scripted; ie you can only do them when the game knows there’s a specific action you need to accomplish in order to proceed.

There’s no jump button, and to get over a wall you first have to take cover behind it, then vault over it. Dumb.

So E’lara shoots burning arrows (which often triggers a door or hidden room). Caddoc can push stuff. To do this you hit B to activate the “Push system” and them pump the A button endlessly. Caddoc grunts and groans and struggles against the object until you’ve blistered your thumb pumping A…and then he stands up and effortlessly moves the object. Dumb. From both an animation point of view and a gameplay point of view. Who ever decided pumping a button is fun?

The first ‘real’ level is a total maze. Over and over I’d see stuff I wanted to collect, but couldn’t figure out how to get to it. I still don’t know if I was missing a means of entry or if I’ll be coming back to these areas, or what.

So that’s about as far as I’ve gotten. I think there’s an interesting game hidden in there somewhere. Notice I said “interesting” and not “good.” If you were thinking of running out and picking up Hunted at full price, I’d urge you not to do that. It just feels wonky and rushed in a lot of places. Maybe it gets better; I barely got into the post tutorial bits. But my instincts say it won’t.

This is the first game we’ve seen from InXile and Brian Fargo in quite a while. Was “The Bard’s Tale” (the bawdy, silly remake, not the original) their last game? I can’t help but think they would’ve had more success sticking to the formula for hack and slash RPGs rather than trying to make (thanks Joystiq) a Gears of War fantasy shooter with lite RPG elements.

My rating so far: Buyer’s Remorse

Dungeon Siege III demo

I’m still a bit fevered from the plague I’ve been dealing with, so I apologize in advance for any typos/craziness in this post! 🙂

So I love me some hack and slash loot-fest grindy action RPG goodness. Y’know stuff like Diablo or Torchlight. LOVE IT! One of my favorite genres.

And, as I’ve been sicker than death for the past 4 days, I’ve needed something to occupy my time. I turned to Dungeon Hunter: Alliance on the PS3. That’s a port of a Gameloft iOS/Android title. My fevered brain lusted day and night over the next uber loot drop.

So you might think I would’ve been a bit burned out when I d/led the Xbox 360 demo of Dungeon Siege III last night (PC and PS3 versions of the demo to come next week). But nope, I was right back in my element…sort of.

At its heart, Dungeon Siege III is hack and slash, button-mashing, monster-pinata game, it’s true. But Squenix & Obsidian have slathered layers of various game icing flavors all over it. First, there’s a fairly built up world to play in (the Kingdom of Ehb) and lots of dialog trees that don’t do much other than flesh out your reasons for killing everything in sight. I love the Germanic sounding locations and the Russian-accented bad guy mercs that you fight.

Second, there are some interesting game systems stuck on. I played the fighter (there’s a fire-elemental-gal you can play in the demo, too) and that’s who I’ll talk about. He has 2 stances (toggled with RB): a two hander stance and a sword & board stance. These are hard-wired. He can’t equip a staff or a bow and arrow. Lots of these games offer multiple weapon sets, and that’s what stances are, sorta, but more limiting. He can ONLY weird a two handed melee weapon in the two-handed stance, and a shield and 1 handed melee weapon in the other stance.

Each stance has its own set of skills to go with it. In this case the 2-hander is about group combat. Lots of swirling blades hitting multiple enemies. The sword & board is about controlling a single opponent via shield bashes to stun and things of that nature. The stances feel nicely different…your hero slices the air with a whistling *whoosh!* with a rapier but ponderously swings that zweihander with much effort. Nice.

You’ve got health, of course, and then you’ve got power and focus. My internal body temperature was too high for my brain to parse this out very well when I was playing. Using skills consumers power and focus and you gain them back by (standard) attacks, active blocking, and the like. Sorry to be so foggy. But I was foggy while playing.

When you level up you use skill points to learn new skills, feat points to learn new feats, and specialty points to tweak out skills. So lots of customization there. The bad news is that you can’t customize who your character is. He has a name and a look and you just choose to be him (or her).

So the loot… there’s loot everywhere. There’s almost…dare I say it? TOO MUCH LOOT. I felt like every few seconds I was stopping to compare what I picked up to what I had. Maybe that was all ramped up for the demo. I mean in one room I found 3 shields. The inventory system does make it easy to compare. Each slot will brandish a “New!” icon if you’ve picked up gear for that slot that you haven’t examined, and its very easy to compare new stuff to what you’re wearing. Not as easy to decide what’s best… this vambrace has more armor but less agility than that one… which do I need?! Ack!

One gripe: you pick up gold and health orbs automagically, buy you have to hit LB to pick up gear? I suppose this is useful in multiplayer, but when I’m playing alone I’m never not going to want to pick up a drop (you can transmute it to gold on the fly, if you need to…who is gonna leave gold laying on the gorund!?) so please just let it suck into my inventory with all the sparklies!

Oh well, a tiny nit. Breaking endless barrels is just as fun today as it was when Diablo rolled out. Combat feels good and toggling the stances keeps things interesting (as does the active block). I kind of miss carrying a bow as a backup but whatevs…I’ll deal.

And, dare I say it? The story had me interested. You can’t save in the demo (boo!) which meant I was up much too late trying to learn what happens next. Whatever it is, it involves mysterious large-breasted sisters, so I’m on board.

If nothing give you more joy than gutting a monster and getting a shower of gold coins for your trouble, I suggest you check out the demo. I’m looking forward to seeing how it plays on PC. On the Xbox the button gyrations are a bit daunting. Face buttons, then Left trigger and Face Buttons, then Right Trigger and Face Buttons, etc etc. There’s a lot to remember and having a nice big keyboard full of discrete buttons might make it all a bit easier to manage. But we’ll see.

Gotta say Dungeon Siege III is on my Buy list now. Just what I needed…more games that MUST BE PLAYED!

Gadgets and killer apps (Acer Iconia A500)

A couple of weeks ago I bought my first Android tablet, the Acer Iconia A500. This in spite of owning an iPad, which I love. So why a second tablet? Mostly curiosity, backed by the fact that I write a lot about Android tablets on my ITworld blog and I always feel more secure writing about a topic if I have real-world, hands-on experience. Yeah, I could’ve gone into a store and played around with an Android tablet, but that doesn’t compare to living with a device.

So far, I’m really enjoying the Iconia. Is it a “better” tablet than the iPad? No, I don’t think so. iOS is more refined than Honeycomb (the version of Android made for tablets), more stable (the Iconia locks up probably once a day) and there’re a lot more apps available for iOS. Also keep in mind my experience is with an iPad 1.

And yet these days when I reach for a tablet, I generally grab the Iconia. Weird, no? Part of it is the ‘new’ factor, but after naval gazing for a while I’ve come to realize it’s mostly about a “killer app.” In this context, a killer app is that one program that just sings to you, personally. It might not be the best or the most popular, but it just fits for you.

In my case, the killer app is Feedly for Honeycomb. Feedly pulls in my Google Reader feeds and presents them in a nice browsable format. There are a ton of apps that do this, and in fact Feedly is available for the iPad too. But I like Feedly on the Iconia. It just feels right.

Feedly only runs in portrait mode, and the Iconia is narrower and longer than the iPad when held in a portrait orientation. That makes Feedly feel like I’m reading a magazine. Each page has a list of new stories. I can tap one to drill down into full content, and from there (if needed) I can choose to open the story in a web browser (I use Dolphin HD on Android). Generally I only need to do this if there’s embedded video. Feedly’s built-in browser doesn’t handle video.

If there’s nothing on a page that I want to read, I just swipe to go to the next page, and Feedly marks all the stories read (you can disable this if you like). If I want to save something for later, Feedly supports Instapaper, which is a tool I lean on heavily.

Anyway, this isn’t meant to be a Feedly review. But it’s just odd to me that this one free app is what makes the Iconia my preferred tablet these days (unless I want to play games…the iPad is still better for that just due to the number of titles available). Well, the Feedly app and the different proportions of the Iconia tablet.

I never would have discovered this combination by playing around with a tablet in the store, and now I just love it. I also prefer the Dolphin browser to iOS Safari (or Android’s built-in browser) for general surfing, too. I find myself laying in bed at night, reading my feeds just like they’re a magazine, now. It’s killing my book reading, though! (Although that reminds me, I like reading Kindle books on the Iconia more than on the iPad, too…again because its narrower and longer. Shorter lines but, I’m guessing, the same number of page turns.) I’ve moved from Evernote to Springpad because of their Honeycomb client, too.

Huh, so Feedly got my foot in the door but I guess I’m really gravitating to more and more Android apps. I didn’t realize that, really, until I started writing this.

Anyway I was wondering if I’m just weird, or if other people have gadgets that they love just due to a specific feature?

I still might trade in the Iconia for the Galaxy Tab when it comes out next month, but I want to see what the proportions are. I’m a little leery of switching at this point, to be honest.

Terraria’s big world

I’m still poking along with Terraria in my limited free time (having kind of a hell week at work). Here’s my house so far:

I’ve got a forge and workbench on the 2nd floor and an alchemy table on the first. That platform on the roof is to make it easy to get across a big hole just outside the front door. Some dumbass built his mine right there (oh wait, that was me). The little platforms on the outside are so I can climb over the house when I need to.

I found a utility that’ll print out a map of your world. Unlike with Minecraft, your Terrraria world has a finite size, and when you start a game you pick a small, medium or large world. I picked medium. Here’s the map (click on it to get a larger version but I’ll warn you, it’s pretty darn large, and that’s after I cut it down by 50%):

A mess right? Well at first it is. See that black box? On the surface right about in the middle of the map, horizontally. Inside that black box, if your eyes are keen enough, you can see the outline of my house. A bit to the right on the surface is that outline of a second house I’ve build, and below and to the left is the mine I’ve been working on.

I have to admit, I felt a bit intimidated when I saw this map!! I’ve got a LOT of world to explore!

Here’s the thread with the mapviewer in it. Use at your own risk, of course…
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

ABC’s Once Upon A Time

A long, long time ago, I covered TV here at Dragonchasers. Genre TV at least. I kind of gave it up because I’m a horrible TV reviewer…I just enjoy too many shows that others hate. Maybe I don’t take TV seriously enough, I dunno, but if its genre stuff, I can almost always find something to like, and I’m pretty patient. I didn’t like Stargate Atlantis at all for the first half season, but I stuck it out and by the end I was bummed to see it go.

Anyway… ABC reached out to the blogger community to promote a new upcoming show, Once Upon A Time. The premise seems to be that, in this town at least, fairytales are real. Hey, I’ll give that a try! Here’s the first look (lots of familiar faces!) and following that is the blurb that was sent out.

The series is coming to ABC this Fall, and I’ll definitely be watching!

Edward Kitsis and Adam Horowitz (Lost, Tron: Legacy) invite you to a bold new vision of the world where fairytales and the modern day are about to collide.

Anna Swan (Jennifer Morrison) knows how to take care of herself. She’s a 28-year old bail bonds collector who’s been on her own ever since she was abandoned as a baby. But when the son she gave up years ago finds her, everything will change. Henry (Jared Gilmore) is 10 years old now and in desperate need of Anna’s help. Henry believes that Anna actually comes from an alternate world… and is Prince Charming (Josh Dallas) and Snow White’s (Ginnifer Goodwin) missing daughter. According to his book of fairytales, they sent her away to protect her from the Evil Queen’s (Lana Parilla) curse, which trapped the fairytale world forever, frozen in time. Of course Anna doesn’t believe a word, but when she brings Henry back to Storybrooke, she finds herself drawn to this unusual boy and his strange New England town. Concerned for Henry, she decides to stay for a while, but she soon suspects that Storybrooke is more than it seems. It’s a place where magic has been forgotten, but is still powerfully close… where fairytale characters are alive, even though they don’t remember who they once were–including the Evil Queen who is now Henry’s foster mother. The epic battle for the future of all worlds is beginning, but for good to win, Anna will have to accept her destiny and fight like hell.

Brace yourself for a modern fable with thrilling twists and hints of darkness. Brimming with wonder, and filled with the magic of our most beloved fairytales, Once Upon A Time is a fitting follow up to Lost from two master storytellers.

SHORT:
Welcome to a world where fairytales are real. Anna Swan is like any other 28 year old, until she discovers she’s a lost princess destined to save her world from darkness. Experience the passion project of executive producers/creators Edward Kitsis and Adam Horowitz (Lost, Tron). Once Upon A Time is a thrilling twist of our most beloved stories.

CAST
Robert Carlyle – Rumplestiltskin
Josh Dallas – Prince Charming/John Doe
James Dornan – Sheriff Graham
Jared Gilmore – Henry
Ginnifer Goodwin – Snow White/Sister Mary Margret Blanchard
Jennifer Morrison – Emma Swan
Lana Parilla – Evil Queen/Regina
Raphael Sbarge – Archie/Jiminy Cricket

CREDITS
Production Company – ABC Studios
Executive Producer – Edward Kitsis
Executive Producer – Adam Horowitz
Executive Producer – Steve Pearlman
Executive Producer/Director – Mark Mylod