Dragon Age: Origins — Sacred Ashes Trailer

Another Monday, another bite-sized morsel of Dragon Age goodness. This week we get a *beautifully* rendered cut-scene showing a band of warriors (Grey Wardens, I’d wager) encountering a gaggle of Darkspawn in a frozen mountain pass. This is (obviously) just a canned scene and so won’t have any direct impact on the game, but it sure does set the mood. Once upon a time Blizzard was known for doing some of the best cut-scenes in the industry. Looks like Bioware is looking to challenge Blizzard in the cut-scene arena!

At the start of the video, the leader of the party mentions a tomb, and one of the others says something about freezing to death while searching for the bones of a mad-woman. I’m going to go out on a limb and guess that they’re searching for the tomb of Andraste The Prophet. She wrote the Chant of Light, from which the Chantry sprang (the Chantry being the major religion of Fereldran.

[My ramblings on the mythos of Dragon Age comes in part from reading the novels, in part from looking up things on the Dragon Age wiki, and a smidgen from press materials. Take everything I write with a grain of salt, as I’m no Dragon Age scholar!]

The Hunt for a Bow (Demon’s Souls – PS3)

I’ve been playing a lot of Demon’s Souls but I feel oddly hesitant to blog about it. It’s a fantastic game that doesn’t translate well into spoken words and I fear that trying to describe it will put people off it.

But I’m going to tell you a story. Every time I start playing I have to decide what my goal will be for this session. Do I want to explore a new section of the world? Do I want to try to advance my character level? Do I want to buy a new spell? Gather materials to update a weapon? Or just get a new weapon? So many ways to improve a character.

In the first world lives a red dragon. This dragon is a real pain in the backside. There’s no way I can melee it at this point and my crossbow is too limited to fight it safely. But with a bow, you can do “precise aiming” and snipe things from afar. One problem. Drake Chaser the Soldier doesn’t own a bow. I decide the time has come for him to get one.

First thing I do is search online to find out where a bow can be had. That’s in some ways a downside to Demon’s Souls — you’ll almost certainly find yourself searching outside the game for certain nuggets of information. Turns out there’s a bow at the top of the second guard tower along a parapet extending from the area of the castle you ‘zone into’. So off I go.

But that damned dragon watches the parapet and does straffing runs along it. How to get past the beastie in one piece?

First step: get to the parapet. I have to cross a room filled with Hoplites. These look like giant black slimes holding a sword and shield. There was a time when they left me quaking in my boots, but now dispatching them comes easily. I block or dodge their spear attack, then run behind them and impale them. Turns out they’re quite squishy from the back. Or I could use fire on them, but no sense in using up my Turpentine supplies (turp adds a temporary fire effect to a weapon). I dispatch the hoplites, in the process earning some stones used in weapon upgrading. Bonus!

Finally I get to the parapet. The first time I ran out onto this, the dragon swooped down and fried me to a crisp, sending my back to the warp-in point sans all the souls I’d gathered. But I learned. I creep out onto the parapet until I hear the cry of the dragon, then jump back. If flies over me, covering the parapet with flames. I spring after it, knowing my stamina (sprinting uses stamina) will run out just as I get to the first tower. It does and I make it to safety just as the dragon makes another pass. I look back to see the wall of flame peter out mere feet from where I stand.

OK so I’m at Tower 1. This is as far as I’ve ever been. The stretch to Tower 2 is much longer and worse, there are plenty of enemies stationed along it, many behind barricades. I creep out of the shadows of the tower and the first enemy sees me. It attacks. I dodge backwards, then step forward and give it a hard attack with my spear as it tried to recover from its wild swing. I follow the strong attack with a quick jab and it’s down. I’ve faced this kind of foe before. I move farther out and hear the cry of the dragon. I duck back to see what happens, and sure enough it strafes this section of the parapet. Where once there were enemies and barricades, now there are corpses and splintered wood. Bonus? For some reason I get all the souls from the baddies the dragon killed.

But still, how to get to Tower 2? Growing impatient and careless, I start running along the parapet. The dragon attacks, my health drops precipitously. With a sliver left, I run back to the safety of the first tower. Eat some herbs to heal up. I decide to climb to the top of this tower to see what I can see, and when I do I notice stairs going down as well as up. What’s this? I follow and they lead to a tunnel running under the parapet from tower 1 to tower 2. I’m thinking “this is too easy” when a pack of wild dogs attacks. These things are hard for me for some reason. They tend to leap and circle behind me, making them tough to hit, particularly since I’m holding a spear and the tunnel is narrow. Hard to spin around with so unwieldy a weapon.

Once again I’m almost dead as the last dog finally perishes. More herbs, and I press on. There are plenty of other enemies along the way. Someone has left a message by a gaping hole in the wall. I stop to read it. It says “Nice view” (which it is). As I’m reading it, another dog attacks. Dammit. I fight him off, then backtrack and add my own message: “Beware of distractions.”

I finally made it to tower two, scrambled up and dispatched the few enemies at the top of it, and sure enough, found the bow! But now I’m feeling greedy and I want to know what’s in Tower 3.

There’s no tunnel: I checked. And again the dragon is strafing the parapet. Again it sweeps off the enemies for me. I run, listening for the sound of the beast. As it approaches, I tumble forward. Tumbling is a way to avoid attacks: while tumbling you’re invulnerable. I time it perfectly, the dragon’s flame washes over my harmlessly and I bob back to my feet and keep running. I’m so focused on listening for the dragon that I’m not really looking at what’s in front of me. Turns out right inside Tower 3 is a group of crossbowmen and a couple of knights.

Suddenly I look like a pincushion and my health is about half gone. I attack, skewering the crossbowmen, who go down fairly easily, but now I have the knights to deal with. I’d like to back up, but I fear the dragon behind me. I panic, try eating herbs but one of the knights rushes me (you’re totally vulnerable for a few seconds when eating a healing herb). Foolishly I back up, try again. The other knight rushes me. Almost dead now, I start to block and attack. The knights have shields and my spear held 1 handed has a devil of a time breaking through shield defenses. I should be fighting these guys with a sword held in 2 hands, using my strength to break through their defense. But I don’t have time to switch so my only chance is to get behind them.

I try to do that, circling and jabbing. Had there been one of them I’d be all right. Now my back is to the third tower…and I have no clue what is behind me. I’m afraid to back up. I’m trying to block. Blows rain down on my shield, draining my stamina. I stab futilely, but it’s too late. My stamina runs out, I drop my shield, and one of the knights delivers the Killing Blow.

YOU DIED fills the screen. And I’m back at the spawn in point with zero souls. The only way to recover what I’ve dropped? Go back out there, get past those knights and click on the bloodstain that is all that is left of my prior life. But the Hoplites are back. The wild dogs are back. The enemies on the parapets are back.

On the plus side, I still have the bow I went for! You don’t lose items when you die.

I’ll stop this story now and pretend I went back to the Nexus to rest. In truth I tried to get those souls back, but the 2nd time I didn’t time my tumble right and the dragon fried me on the parapet, killing me again, leaving a new bloodstain and erasing the first one, and all the souls connected to it.

Hopefully this tale illustrates some of what is great about Demon’s Souls. It’s a game that rewards patience, planning and skill. Had I followed my original game plan, I would’ve been fine. I got greedy and paid the price, and paying the price is why people say Demon’s Souls is so hard and unforgiving. There is a penalty for dying.

The proper course of action, I think, would’ve been to recover the bow, head back to stock up on arrows, and then kill the dragon, allowing me to cross to the next tower carefully, able to scope out what’s going on rather than running blindly across and depending on a very skilled (or very lucky) tumble to avoid the dragon’s breath.

That’s what I’ll try tonight except…turns out I don’t have enough strength to use the bow effectively! So first I’ll wipe out bunches of enemies and use the souls to increase my strength. Or maybe rather than killing the dragon I should learn a spell that protects me from flame. Hmm. I’ve heard there’s a ring somewhere that does the same thing. Maybe I should look for that? Decisions, decisions.

No matter what I decide to do, I know I’ll have fun. This is a great game!

An Intro to the Grey Wardens (Dragon Age: Origins)

Yeah, I’ve been doing a lot of Dragon Age: Origins posts. There’re two reasons for that. First & foremost, I’m very excited about the game. And second, Bioware’s PR has seen fit to provide Dragonchasers with an on-going stream of press materials.

In Dragon Age: Origins, your character is a Grey Warden. So who are these guys and girls?

The Grey Wardon is a military organization dedicated to fighting the Darkspawn. They have no allegiance to country or kin: they’re feared by many, due to their independence and military prowess. Their only purpose is to fight the Darkspawn and many people don’t even believe Darkspawn are real.

Maybe I should back up. The Darkspawn are a race of corrupt, basically humanoid people living underground. Their warrens are filled with fungus-like growths and weird hanging flesh sacs. They’re filled with a smell like rotting meat. The skin of the Darkspawn is described as rotting or tumescent, but they have sharp fangs and talons. Their bite is toxic and anyone bitten will either die from the poison or turn into an insane, ghoulish creature. There are various ‘classes’ of Darkspawn. Think, y’know, orc-kind, where you have goblins and orcs and cave trolls.

The Darkspawn are driven to search for The Old Gods: ancient dragons sleeping in lairs beneath the earth. When they find one, they infect the dragon with their corruption. Eventually the dragon wakens and bursts forth from its lair. The Darkspawn then follow it to the surface and set about trying to kill every living thing they can find. This event is known as a Blight, and they happen infrequently enough that memory of them fades into legend.

The Grey Wardens remain ever vigilant in the centuries between Blights, fighting skirmishes with the Darkspawn during their infrequent smaller raids on the surface. The Wardens can detect the Darkspawn and vice versa, because to become a Grey Warden you have to drink the blood of a Darkspawn (many candidates die from this), thus taking their taint inside yourself.

If a Grey Warden lives long enough, he or she will start to lose the battle against the corruption living inside them. When that happens, they undertake a ritual known as The Calling, in which they enter the warrens of the Darkspawn one last time, alone, with their intent being to kill as many of the foul beings as possible before dying in battle. Before this journey they, along with their close friends, feast among the dwarves who also live underground. The morning after the feast, the dwarves open the massive portals that lead to the Deep Roads where the Darkspawn now dwell, and the Warden enters alone. The portal is re-sealed, leaving the Warden to his or her fate.

Dragon Age: Origins – The Broodmother & DLC announcements

The Darkspawn are a subterranean menace in the world of Dragon Age: Origins. At first they were a threat mostly to the dwarves, who (for the most part) spend their entire lives underground. Recently it seems the Darkspawn are starting to plague surface dwellers, too. Maric encountered the Darkspawn in The Stolen Throne and lived to tell the tale, but where do they come from?

Now it seems we know:

No one knows how the Darkspawn truly live in their tainted warrens beneath the earth, although a few Grey Wardens have, on occasion, delved deep into the old Dwarven tunnels in an effort to find the heart of the Darkspawn corruption and scour it clean. Those who ever returned, did so with ashen faces and spoke only of a creature called a “Broodmother” that haunted their dreams for the rest of their short existence. What the Broodmother truly is, only the Grey Wardens know for certain.

Before we get to the trailer (which is not for the squeamish) let’s talk DLC. Bioware and EA are doing their best to fight the used game market: those of us who buy the game new will get a code The Stone Prisoner, a DLC package which unlocks some quests and adds a new potential party member (a stone golem named Shale) to the game. If you buy a used copy of Dragon Age: Origins, The Stone Prisoner is going to cost you $15.

There’s another package of DLC that’ll be ready on Day 1 called Warden’s Keep. I’ve seen some sources claim this is an XBox exclusive, but my contact at Bioware says it’ll be available for $7 on PSN and PC, and 560 points on XBLA. The Warden’s Keep unlocks Grey Warden Armor, a chest to store your belongings in, and a quest line involved a haunted Grey Warden Keep.

Here’s the trailer for the Brood Mother. The creature is pretty vile, and the amount of blood spatter in this clip is way over the top. Make sure the kids aren’t looking over your shoulder when you view this one. A couple of stills follow the clip. This thing is nasty!!

What's a mother to do??

We're going to need some Oxy-Clean after this fight...

Building a Living World – A Dragon Age: Origins video

When it rains it pours. New screenshots earlier today, and tonight the second Dragon Age novel by David Gaider arrived: Dragon Age: The Calling.

And this evening Bioware has released an interesting ‘behind the scenes’ video which features some of the Dragon Age team talking about the techniques they used to try to build a living world; that is, a world that players can lose themselves in because if feels so real.

Enough of my blather, why not have a look (watch it in HD if you have the bandwidth!):

Check out the Dragonchasers YouTube channel here.

Dragon Age: Origins reviewed

We’re still nearly a month from launch, and Game Informer has already reviewed Dragon Age: Origin (the PC version). Wow, that seems early considering what an epic game we’ve been promised. The good news is that they gave it quite a nice rating (9).

I haven’t read the review since I already know I’ll be playing Dragon Age and would prefer to go into it with a ‘clean palette’ (so to speak). So it’s back to waiting for me.

In the meantime, Bioware has released a fresh set of screenshots, and as always, I’ve hand-picked a few to share with you.

Dragon Age: Origins — The City of Denerim

More teases from Bioware about the upcoming Dragon Age: Origins. This time we’re looking at Denerim, the capital of Ferelden and a place that will figure prominently in your adventures.

Denerim is an ancient coastal city that got its start as a Mage Tower (now used as a fort). Over the years the city sprang up around the tower, but space was limited by the surrounding cliffs and mountains, so Denerim is now a densely populated place with various districts, including the labyrinthine docks and the Elven Alienage (remember, elves are 2nd class citizens in Dragon Age and so are kept segregated from the rest of the populace). In the Palace District is the Birth Rock, a memorial honoring the prophetess Andraste, who was born in Denerim.

I encourage you to watch this one in full screen, HD mode:

Here’re a few still shots to give a bit more detail:

More Dragon Age goodness

Bioware released another handful of screenshots from their upcoming RPG Dragon Age: Origins. The one that interested me most showed the UI and what gameplay is probably going to look like most of the time. Very evocative of loved Bioware games of the past.

Click to enlarge:
gameplay

Can’t wait to get my hands on this one.

The rest of the shots are just full of pretty, so I’m just going to offer them as a gallery for your enjoyment. Just a bit over a month to go! (Click to see full images!)

Dragon Age: Origins – The Music

If you’re anything like me, some of the early Dragon Age trailers has music that felt a bit off-putting. I, at least, just don’t want Marilyn Manson in my fantasy RPGs.

Fear not. Giant Bomb ran a video today talking about the music and the score in Dragon Age: Origins. Take a lot and have a listen. Of course, if you were super-stoked for the Marilyn Manson stuff, you’re gonna be disappointed!

Dragon Age: Origins — The Assassin

One of the single player games I’m very much looking forward to is Dragon Age: Origins. I know I’m not alone in my anticipation, so I’m delighted to share some new video and screenshots of the game. With a bit of luck this will be the first in a series of posts about Dragon Age: Origins, running up to release on November 3, 2009.

# # # # #

In the world of Dragon Age: Origins, Bioware’s upcoming RPG, elves don’t have things easy. Contrary to the stereotypical portrayal of mystical enlightening beings, the elves in Dragon Age are oppressed, second class citizens.

So it shouldn’t come as a surprise that one of the members of the Antivan Crows, “the most infamous guild of thieves and assassins in all of Thedra”, is an elf. Zevran the Assassin is one of the characters you’ll be spending time with in Dragon Age: Origins:

Bioware is crafting an RPG with a very dark, adult feel to it. Hand to hand combat is a messy business, and it shows.

Here’re some shots of a couple of the monsters you’ll be fighing: an ogre and a sloth demon.

Related post: My review of Dragon Age: The Stolen Throne (a prequel novel)