Fresh batch of Dragon Age: Origin screens

Tonight I have another batch of Dragon Age: Origins screens, compliments of our friends at Bioware. There’s a mix of shots with and without hud elements. A few new baddies in here.

I have to be honest, I’m kind of tired of looking at screens and videos and am very much ready to play. I suspect the same is true of you, dear reader, but if there’s one person out there that finds something new to delight over, I figure they’re worth a quick post.

[Update: That lucky SOB Tom Chick is playing! I read this account of a battle and my anticipation ratcheted up another dozen notches. I also found it really interesting how much it sounded like an MMO battle in some ways.]

I also have a growing concern about the amount of gore that is in every batch of screenshots; I’m hoping you’ll be able to tone that down a bit when actually playing the game. I don’t mind gritty but some of the shots I’m seeing just seem a bit over the top…

Anyway, here’s tonights back of screenies!

Dragon Age commercials hit the web

Y’know if more ads looked this good, I’d be a lot more likely to pay attention to them! It’s all cgi and some of it we’ve seen before, but damn, does it look good. I love the “Not every hero is pure” tag line, too, referring to the taint that every Gray Warden takes inside his or herself in order to fight the Darkspawn. All of our heroes will be tragic figures, fated to die in battle or become that which we fight.

Torchlight is the love child of Diablo & Mythos

Let’s get the bad news out of the way first. If you didn’t like Diablo, or in general don’t like the “click on a baddie until it dies” style of action RPG (if you didn’t play Diablo, maybe you played Titan Quest or even Fate?) then you won’t like Torchlight.

If you *did* like Diablo, or had a chance to play in the beta of Mythos and enjoyed soloing in it, then you MUST get Torchlight. It is very, very evocative of those earlier games. Even the controls are basically the same. Click to move, click on a baddie to attack, Shift-Click on a baddie to attack without moving, run over loot to pick it up, hold down Alt to ‘light up’ loot you might have missed, and so on.

New to Torchlight is your pet (you can have a dog or a cat) who’ll fight for you. You can teach the pet spells, give it certain items to use (haven’t discovered any yet) and it has its own inventory. You can send it to fetch dropped loot, or even send it back to town to sell off the stuff it’s carrying…such a handy companion!

Borrowed from Mythos is a shared stash (to transfer items between characters) and “Treasure Maps” purchased from vendors that’ll take you to new levels.

Looting and leveling; that’s what Torchlight is all about. Plus its cheap, runs like a dream on a modern gaming rig, and has great music.

Yes, this is breathless enthusiasm; heck I only played for a few hours and maybe by the weekend I’ll be bored. But at $20 it doesn’t have to last me months (actually I think I paid $17 thanks to a pre-order discount).

Anyway, how about some random screenshots and then I’ll call it a night.

Torchlight launch & a warning from Giant Bomb

I know I’m not the only one excited about the launch of Runic Games’ Torchlight tomorrow. This Diablo-like has a quality pedigree with a team that includes designers from the original Diablo, and then the very fun Mythos that fell when Flagship Studios imploded. A $20 price tag doesn’t hurt either.

The editor won’t release until later in the week so we have a couple of days to just loot & level in peace before we roll up our sleeves and start with the modding. But one word of warning. Giant Bomb did a quick look and in it Brad Shoemaker advises experienced Diablo players to play on the Hard difficulty setting because Normal is pretty easy.

Here’s the quick look and you can see he walks into a room stuffed full of baddies and doesn’t take much damage at all. So turn up that difficulty before you start playing!

If it’s Monday, this must be Ferelden

For the past few weeks Monday has been Dragon Age Trailer day here at Dragonchasers, thanks to the good people at Bioware and their finely tuned hype machine.

This week we have a quick intro to the toolset — what you can accomplish with it, which is apparently a lot. Also a creature animation ‘behind-the-scenes’ clip that shows how a monster goes from concept to model to animation to become a life-like scary opponent.

I also have to point you at Dragon Age: Journeys one more time. I’ve been having a blast playing it, and it has made the burden of waiting for Dragon Age: Origins much more bearable. 🙂

Lastly, Bioware asked me to remind you of the big competition that I talked about earlier. You can watch a live stream of the event this Wednesday, the 28th. You can find details here.

There’re some strange promotions floating around with regard to the game. Between this ‘competitive single player gaming’ event and pre-order bonuses that boost experience, it’s almost like they’re marketing an MMO rather than a game with a strong narrative.

After waiting so long to play Dragon Age: Origins, the *last* thing I want to do is rush through it (or watch someone else rush through it). I’m looking forward to savoring every minute of the storyline.

Anyway, enough of my rambling, here’re the trailers for this week:

Dragon Age: Origins – Introducing Oghren

Good news today for PS3 owners: turns out Dragon Age: Origins for the PS3 is going to ship on Nov. 3rd, same as all the other versions. The word had been that the PS3 version was going to be held back until later in the month. I guess the Microsoft check didn’t clear or something.

Anyway, today we have a new trailer, this one introducing Oghren, the dwarf whose tale you’ll experience if you pick his origin story. Here is his intro:

Oghren, of House Kondrat, was once a promising member of the Warrior Caste who had earned great prestige in the dwarves’ gladiatorial proving grounds. When a Smith Caste family with plenty of money but few political connections offered their daughter in marriage, his family accepted the match. And then everything changed. His wife, Branka, invented a process that revolutionized the smelting process and was declared a Paragon—the first in a generation, forever ensuring an honored place among the ancestors. Oghren gladly joined his wife’s new noble house, but when Branka took her followers and vanished into the Deep Roads, she left him behind. He remains determined to find Branka again and learn what obsession keeps her hidden away from the rest of her kind.

Steven Blum, who lends his voice to Oghren, also voices Wolverine in a number of venues (The Super Hero Squad Show, Marvel Ultimate Alliance 2). He sounds a little Wolverine-ish in this trailer, doesn’t he? I’m not sure that’s a good thing.

Dragon Age Journeys loot follows you to Origins

When Dragon Age Journeys, the flash-built 2D Dragon Age game, goes live (at 3:pm ET today!), gamers who play while logged into their EA Account can earn 3 items that’ll transfer to Dragon Age: Origins, according to this Journeys blog post:

Q: “Is it true you can get in-game items for playing Dragon Age Journeys?”

A: This is one of the things I am most excited about, and I’m pretty sure that you will be too. By completing certain accomplishments in Journeys, you can unlock 3 items for use when you purchase a copy of Dragon Age: Origins for the PC, Xbox 360 or PS3. By playing DAJ while signed in with your EA account, these items will automatically be added to your inventory in DA:O when you sign in with that same account. These entitlements work across all three platforms.

[SOURCE: Joystiq]

Fresh batch of Dragon Age screenshots

It’s Monday and that means Bioware has released another batch of Dragon Age: Origins screenshots. Before we get to those, though, I want to point out a post at Kotaku by Stephen Totilo, You Can Play Dragon Age: Origins Sort Of Like Four Other Games. He tells us even more about the ways you can play DA:O, including creating AI ‘scripts’ that will control the characters you aren’t controlling directly. He compares it to Final Fantasy XII’s Gambit System. Or you can play it almost like a 3rd person action game and let the computer handle the other members of your party. Or jump from character to character. Sounds like there’s a lot of variety in how ‘deep’ into the game systems you want to go.

OK on to the new screen shots. I’m reading the second Dragon Age novel now, The Calling, and there’s a hunter character in it that has a trusty canine companion. I was happy to see some shots in this batch that appear to be that kind of character, so it looks like you can create the now-traditional ‘archer with pet’ style hunter. (This might also be evident in the Character Creator…to be honest playing around with that was just making me anticipate the full game so much that I put it aside!)

Bioware also released a couple pieces of concept art…the first two images in this gallery.

Dragon Age Dungeons and Character Creator screens

Today I’ve got a couple of screenshots of the character creator (direct link to the exe) in action, and one of the new Bioware Social Site. Specifically, the Social Site image is from my character page, so feel free to shoot me off a friend invite! Those are two of my ‘standard’ character names, by the way. Gillain is from an old, old BBS text-based RPG I used to be a part of, and Mimi is the name of one of our guinea pigs. 🙂

Also, several full-sized screenshots of game play taken from inside a dungeon. No, I haven’t played the game; these were provided by Bioware PR. But the shots give you some idea of what the game will look like from various zoom levels.

Enjoy!

Dragon Age Character Creator released, and a word about gameplay

Today Bioware released the Character Creator from Dragon Age: Origins. You can download it by following one of the links listed in this Bioware blog post. If you install it, create a character and then upload it to Bioware’s social site (which also launched today), you’ll get an in-game bonus, the Lucky Stone, when the game releases:

This old stone, set in a golden ring, has been an aid and companion to dozens of adventurers across innumerable years. Its trip to Ferelden was long and convoluted. Some say it has a life of its own.
Stats:
~ Adds +1 to all all stats.

Next order of business: gameplay. I had an interesting discussion on Twitter today, and someone pointed out to me that while Bioware has released a ton of trailers from the game, there’s been very little gameplay shown.

Well, Giant Bomb has a lengthy Quick Look that shows gameplay, which I’ll embed below. The reason I want to do this is that I’m discovering that some people are anticipating a different kind of game from what Bioware is delivering. They’ve promised a “spiritual sequel to Baldur’s Gate” and that’s the kind of game it is, and we’re talking about the PC games, not the console versions done by Snowblind Studios (which were action-rpgs). Dragon Age: Origins gameplay is going to be all about real-time RPG combat with the option to pause any time to adjust the actions of your party of characters. This isn’t an action game and you don’t have direct control over the characters to the point of, say, hitting a button to swing a sword. This is old school RPG gaming.

I just don’t want anyone being unhappily surprised on launch day. I’m super-excited to re-visit this style of gaming; it’s been quite a while since a major developers has done anything like this. But it won’t be for everyone.

Anyway, here’s the Quick Look. Do keep in mind that the Giant Bomb dudes goof on Dave, who is running this demo, because he is, as they call him, a Pauser (meaning he likes to pause the game a lot). You can play a bit more fluidly than he does, if you’d prefer. Or at least, I’m assuming you can because you could in the old games.