Torchlight is the love child of Diablo & Mythos

Let’s get the bad news out of the way first. If you didn’t like Diablo, or in general don’t like the “click on a baddie until it dies” style of action RPG (if you didn’t play Diablo, maybe you played Titan Quest or even Fate?) then you won’t like Torchlight.

If you *did* like Diablo, or had a chance to play in the beta of Mythos and enjoyed soloing in it, then you MUST get Torchlight. It is very, very evocative of those earlier games. Even the controls are basically the same. Click to move, click on a baddie to attack, Shift-Click on a baddie to attack without moving, run over loot to pick it up, hold down Alt to ‘light up’ loot you might have missed, and so on.

New to Torchlight is your pet (you can have a dog or a cat) who’ll fight for you. You can teach the pet spells, give it certain items to use (haven’t discovered any yet) and it has its own inventory. You can send it to fetch dropped loot, or even send it back to town to sell off the stuff it’s carrying…such a handy companion!

Borrowed from Mythos is a shared stash (to transfer items between characters) and “Treasure Maps” purchased from vendors that’ll take you to new levels.

Looting and leveling; that’s what Torchlight is all about. Plus its cheap, runs like a dream on a modern gaming rig, and has great music.

Yes, this is breathless enthusiasm; heck I only played for a few hours and maybe by the weekend I’ll be bored. But at $20 it doesn’t have to last me months (actually I think I paid $17 thanks to a pre-order discount).

Anyway, how about some random screenshots and then I’ll call it a night.

Torchlight launch & a warning from Giant Bomb

I know I’m not the only one excited about the launch of Runic Games’ Torchlight tomorrow. This Diablo-like has a quality pedigree with a team that includes designers from the original Diablo, and then the very fun Mythos that fell when Flagship Studios imploded. A $20 price tag doesn’t hurt either.

The editor won’t release until later in the week so we have a couple of days to just loot & level in peace before we roll up our sleeves and start with the modding. But one word of warning. Giant Bomb did a quick look and in it Brad Shoemaker advises experienced Diablo players to play on the Hard difficulty setting because Normal is pretty easy.

Here’s the quick look and you can see he walks into a room stuffed full of baddies and doesn’t take much damage at all. So turn up that difficulty before you start playing!

If it’s Monday, this must be Ferelden

For the past few weeks Monday has been Dragon Age Trailer day here at Dragonchasers, thanks to the good people at Bioware and their finely tuned hype machine.

This week we have a quick intro to the toolset — what you can accomplish with it, which is apparently a lot. Also a creature animation ‘behind-the-scenes’ clip that shows how a monster goes from concept to model to animation to become a life-like scary opponent.

I also have to point you at Dragon Age: Journeys one more time. I’ve been having a blast playing it, and it has made the burden of waiting for Dragon Age: Origins much more bearable. 🙂

Lastly, Bioware asked me to remind you of the big competition that I talked about earlier. You can watch a live stream of the event this Wednesday, the 28th. You can find details here.

There’re some strange promotions floating around with regard to the game. Between this ‘competitive single player gaming’ event and pre-order bonuses that boost experience, it’s almost like they’re marketing an MMO rather than a game with a strong narrative.

After waiting so long to play Dragon Age: Origins, the *last* thing I want to do is rush through it (or watch someone else rush through it). I’m looking forward to savoring every minute of the storyline.

Anyway, enough of my rambling, here’re the trailers for this week:

Dragon Age: Origins – Introducing Oghren

Good news today for PS3 owners: turns out Dragon Age: Origins for the PS3 is going to ship on Nov. 3rd, same as all the other versions. The word had been that the PS3 version was going to be held back until later in the month. I guess the Microsoft check didn’t clear or something.

Anyway, today we have a new trailer, this one introducing Oghren, the dwarf whose tale you’ll experience if you pick his origin story. Here is his intro:

Oghren, of House Kondrat, was once a promising member of the Warrior Caste who had earned great prestige in the dwarves’ gladiatorial proving grounds. When a Smith Caste family with plenty of money but few political connections offered their daughter in marriage, his family accepted the match. And then everything changed. His wife, Branka, invented a process that revolutionized the smelting process and was declared a Paragon—the first in a generation, forever ensuring an honored place among the ancestors. Oghren gladly joined his wife’s new noble house, but when Branka took her followers and vanished into the Deep Roads, she left him behind. He remains determined to find Branka again and learn what obsession keeps her hidden away from the rest of her kind.

Steven Blum, who lends his voice to Oghren, also voices Wolverine in a number of venues (The Super Hero Squad Show, Marvel Ultimate Alliance 2). He sounds a little Wolverine-ish in this trailer, doesn’t he? I’m not sure that’s a good thing.

Dragon Age Journeys loot follows you to Origins

When Dragon Age Journeys, the flash-built 2D Dragon Age game, goes live (at 3:pm ET today!), gamers who play while logged into their EA Account can earn 3 items that’ll transfer to Dragon Age: Origins, according to this Journeys blog post:

Q: “Is it true you can get in-game items for playing Dragon Age Journeys?”

A: This is one of the things I am most excited about, and I’m pretty sure that you will be too. By completing certain accomplishments in Journeys, you can unlock 3 items for use when you purchase a copy of Dragon Age: Origins for the PC, Xbox 360 or PS3. By playing DAJ while signed in with your EA account, these items will automatically be added to your inventory in DA:O when you sign in with that same account. These entitlements work across all three platforms.

[SOURCE: Joystiq]

Fresh batch of Dragon Age screenshots

It’s Monday and that means Bioware has released another batch of Dragon Age: Origins screenshots. Before we get to those, though, I want to point out a post at Kotaku by Stephen Totilo, You Can Play Dragon Age: Origins Sort Of Like Four Other Games. He tells us even more about the ways you can play DA:O, including creating AI ‘scripts’ that will control the characters you aren’t controlling directly. He compares it to Final Fantasy XII’s Gambit System. Or you can play it almost like a 3rd person action game and let the computer handle the other members of your party. Or jump from character to character. Sounds like there’s a lot of variety in how ‘deep’ into the game systems you want to go.

OK on to the new screen shots. I’m reading the second Dragon Age novel now, The Calling, and there’s a hunter character in it that has a trusty canine companion. I was happy to see some shots in this batch that appear to be that kind of character, so it looks like you can create the now-traditional ‘archer with pet’ style hunter. (This might also be evident in the Character Creator…to be honest playing around with that was just making me anticipate the full game so much that I put it aside!)

Bioware also released a couple pieces of concept art…the first two images in this gallery.

Dragon Age Dungeons and Character Creator screens

Today I’ve got a couple of screenshots of the character creator (direct link to the exe) in action, and one of the new Bioware Social Site. Specifically, the Social Site image is from my character page, so feel free to shoot me off a friend invite! Those are two of my ‘standard’ character names, by the way. Gillain is from an old, old BBS text-based RPG I used to be a part of, and Mimi is the name of one of our guinea pigs. 🙂

Also, several full-sized screenshots of game play taken from inside a dungeon. No, I haven’t played the game; these were provided by Bioware PR. But the shots give you some idea of what the game will look like from various zoom levels.

Enjoy!

Dragon Age Character Creator released, and a word about gameplay

Today Bioware released the Character Creator from Dragon Age: Origins. You can download it by following one of the links listed in this Bioware blog post. If you install it, create a character and then upload it to Bioware’s social site (which also launched today), you’ll get an in-game bonus, the Lucky Stone, when the game releases:

This old stone, set in a golden ring, has been an aid and companion to dozens of adventurers across innumerable years. Its trip to Ferelden was long and convoluted. Some say it has a life of its own.
Stats:
~ Adds +1 to all all stats.

Next order of business: gameplay. I had an interesting discussion on Twitter today, and someone pointed out to me that while Bioware has released a ton of trailers from the game, there’s been very little gameplay shown.

Well, Giant Bomb has a lengthy Quick Look that shows gameplay, which I’ll embed below. The reason I want to do this is that I’m discovering that some people are anticipating a different kind of game from what Bioware is delivering. They’ve promised a “spiritual sequel to Baldur’s Gate” and that’s the kind of game it is, and we’re talking about the PC games, not the console versions done by Snowblind Studios (which were action-rpgs). Dragon Age: Origins gameplay is going to be all about real-time RPG combat with the option to pause any time to adjust the actions of your party of characters. This isn’t an action game and you don’t have direct control over the characters to the point of, say, hitting a button to swing a sword. This is old school RPG gaming.

I just don’t want anyone being unhappily surprised on launch day. I’m super-excited to re-visit this style of gaming; it’s been quite a while since a major developers has done anything like this. But it won’t be for everyone.

Anyway, here’s the Quick Look. Do keep in mind that the Giant Bomb dudes goof on Dave, who is running this demo, because he is, as they call him, a Pauser (meaning he likes to pause the game a lot). You can play a bit more fluidly than he does, if you’d prefer. Or at least, I’m assuming you can because you could in the old games.

Dragon Age: Origins — Sacred Ashes Trailer

Another Monday, another bite-sized morsel of Dragon Age goodness. This week we get a *beautifully* rendered cut-scene showing a band of warriors (Grey Wardens, I’d wager) encountering a gaggle of Darkspawn in a frozen mountain pass. This is (obviously) just a canned scene and so won’t have any direct impact on the game, but it sure does set the mood. Once upon a time Blizzard was known for doing some of the best cut-scenes in the industry. Looks like Bioware is looking to challenge Blizzard in the cut-scene arena!

At the start of the video, the leader of the party mentions a tomb, and one of the others says something about freezing to death while searching for the bones of a mad-woman. I’m going to go out on a limb and guess that they’re searching for the tomb of Andraste The Prophet. She wrote the Chant of Light, from which the Chantry sprang (the Chantry being the major religion of Fereldran.

[My ramblings on the mythos of Dragon Age comes in part from reading the novels, in part from looking up things on the Dragon Age wiki, and a smidgen from press materials. Take everything I write with a grain of salt, as I’m no Dragon Age scholar!]

The Hunt for a Bow (Demon’s Souls – PS3)

I’ve been playing a lot of Demon’s Souls but I feel oddly hesitant to blog about it. It’s a fantastic game that doesn’t translate well into spoken words and I fear that trying to describe it will put people off it.

But I’m going to tell you a story. Every time I start playing I have to decide what my goal will be for this session. Do I want to explore a new section of the world? Do I want to try to advance my character level? Do I want to buy a new spell? Gather materials to update a weapon? Or just get a new weapon? So many ways to improve a character.

In the first world lives a red dragon. This dragon is a real pain in the backside. There’s no way I can melee it at this point and my crossbow is too limited to fight it safely. But with a bow, you can do “precise aiming” and snipe things from afar. One problem. Drake Chaser the Soldier doesn’t own a bow. I decide the time has come for him to get one.

First thing I do is search online to find out where a bow can be had. That’s in some ways a downside to Demon’s Souls — you’ll almost certainly find yourself searching outside the game for certain nuggets of information. Turns out there’s a bow at the top of the second guard tower along a parapet extending from the area of the castle you ‘zone into’. So off I go.

But that damned dragon watches the parapet and does straffing runs along it. How to get past the beastie in one piece?

First step: get to the parapet. I have to cross a room filled with Hoplites. These look like giant black slimes holding a sword and shield. There was a time when they left me quaking in my boots, but now dispatching them comes easily. I block or dodge their spear attack, then run behind them and impale them. Turns out they’re quite squishy from the back. Or I could use fire on them, but no sense in using up my Turpentine supplies (turp adds a temporary fire effect to a weapon). I dispatch the hoplites, in the process earning some stones used in weapon upgrading. Bonus!

Finally I get to the parapet. The first time I ran out onto this, the dragon swooped down and fried me to a crisp, sending my back to the warp-in point sans all the souls I’d gathered. But I learned. I creep out onto the parapet until I hear the cry of the dragon, then jump back. If flies over me, covering the parapet with flames. I spring after it, knowing my stamina (sprinting uses stamina) will run out just as I get to the first tower. It does and I make it to safety just as the dragon makes another pass. I look back to see the wall of flame peter out mere feet from where I stand.

OK so I’m at Tower 1. This is as far as I’ve ever been. The stretch to Tower 2 is much longer and worse, there are plenty of enemies stationed along it, many behind barricades. I creep out of the shadows of the tower and the first enemy sees me. It attacks. I dodge backwards, then step forward and give it a hard attack with my spear as it tried to recover from its wild swing. I follow the strong attack with a quick jab and it’s down. I’ve faced this kind of foe before. I move farther out and hear the cry of the dragon. I duck back to see what happens, and sure enough it strafes this section of the parapet. Where once there were enemies and barricades, now there are corpses and splintered wood. Bonus? For some reason I get all the souls from the baddies the dragon killed.

But still, how to get to Tower 2? Growing impatient and careless, I start running along the parapet. The dragon attacks, my health drops precipitously. With a sliver left, I run back to the safety of the first tower. Eat some herbs to heal up. I decide to climb to the top of this tower to see what I can see, and when I do I notice stairs going down as well as up. What’s this? I follow and they lead to a tunnel running under the parapet from tower 1 to tower 2. I’m thinking “this is too easy” when a pack of wild dogs attacks. These things are hard for me for some reason. They tend to leap and circle behind me, making them tough to hit, particularly since I’m holding a spear and the tunnel is narrow. Hard to spin around with so unwieldy a weapon.

Once again I’m almost dead as the last dog finally perishes. More herbs, and I press on. There are plenty of other enemies along the way. Someone has left a message by a gaping hole in the wall. I stop to read it. It says “Nice view” (which it is). As I’m reading it, another dog attacks. Dammit. I fight him off, then backtrack and add my own message: “Beware of distractions.”

I finally made it to tower two, scrambled up and dispatched the few enemies at the top of it, and sure enough, found the bow! But now I’m feeling greedy and I want to know what’s in Tower 3.

There’s no tunnel: I checked. And again the dragon is strafing the parapet. Again it sweeps off the enemies for me. I run, listening for the sound of the beast. As it approaches, I tumble forward. Tumbling is a way to avoid attacks: while tumbling you’re invulnerable. I time it perfectly, the dragon’s flame washes over my harmlessly and I bob back to my feet and keep running. I’m so focused on listening for the dragon that I’m not really looking at what’s in front of me. Turns out right inside Tower 3 is a group of crossbowmen and a couple of knights.

Suddenly I look like a pincushion and my health is about half gone. I attack, skewering the crossbowmen, who go down fairly easily, but now I have the knights to deal with. I’d like to back up, but I fear the dragon behind me. I panic, try eating herbs but one of the knights rushes me (you’re totally vulnerable for a few seconds when eating a healing herb). Foolishly I back up, try again. The other knight rushes me. Almost dead now, I start to block and attack. The knights have shields and my spear held 1 handed has a devil of a time breaking through shield defenses. I should be fighting these guys with a sword held in 2 hands, using my strength to break through their defense. But I don’t have time to switch so my only chance is to get behind them.

I try to do that, circling and jabbing. Had there been one of them I’d be all right. Now my back is to the third tower…and I have no clue what is behind me. I’m afraid to back up. I’m trying to block. Blows rain down on my shield, draining my stamina. I stab futilely, but it’s too late. My stamina runs out, I drop my shield, and one of the knights delivers the Killing Blow.

YOU DIED fills the screen. And I’m back at the spawn in point with zero souls. The only way to recover what I’ve dropped? Go back out there, get past those knights and click on the bloodstain that is all that is left of my prior life. But the Hoplites are back. The wild dogs are back. The enemies on the parapets are back.

On the plus side, I still have the bow I went for! You don’t lose items when you die.

I’ll stop this story now and pretend I went back to the Nexus to rest. In truth I tried to get those souls back, but the 2nd time I didn’t time my tumble right and the dragon fried me on the parapet, killing me again, leaving a new bloodstain and erasing the first one, and all the souls connected to it.

Hopefully this tale illustrates some of what is great about Demon’s Souls. It’s a game that rewards patience, planning and skill. Had I followed my original game plan, I would’ve been fine. I got greedy and paid the price, and paying the price is why people say Demon’s Souls is so hard and unforgiving. There is a penalty for dying.

The proper course of action, I think, would’ve been to recover the bow, head back to stock up on arrows, and then kill the dragon, allowing me to cross to the next tower carefully, able to scope out what’s going on rather than running blindly across and depending on a very skilled (or very lucky) tumble to avoid the dragon’s breath.

That’s what I’ll try tonight except…turns out I don’t have enough strength to use the bow effectively! So first I’ll wipe out bunches of enemies and use the souls to increase my strength. Or maybe rather than killing the dragon I should learn a spell that protects me from flame. Hmm. I’ve heard there’s a ring somewhere that does the same thing. Maybe I should look for that? Decisions, decisions.

No matter what I decide to do, I know I’ll have fun. This is a great game!