RFF – First week of summer (Wii)

So as I alluded to in my last post, the end of Spring holiday held its share of disappointments (I’m talking about Rune Factory Frontier here).

First, there was a festival celebrating the opening of the beach, which shook everything up. Lute wasn’t in his normal spot, and by the time I found out where he was (near the church, apparently) it was too late and he’d gone home. So my big forge room remains empty for another week.

Second, Day 30 was actually the first day of Summer, not the last day of Spring, so I lost some crops as they withered to dead grass.

Third, there was a contest at the festival, which I participated in…and failed at, much to the amusement of all the available young ladies present. *sigh*

But life goes on! This week, and today is Wednesday or Thursday of Week 1 of Summer in Rune Factory Frontier land, I’ve already expanded the kitchen area, and I’ve *already* harvested a crop of onions. How so fast?

The power of Runeys. I haven’t mentioned Runeys yet because I’m still figuring them out. Runeys are these kind of spirit things that float around in the world, and if you have a balanced Runey population, your land will become prosperous and things will grow more quickly. You collect Runeys via the (wait for it) Collector (hmm, or is it called a Gatherer?) which feels like a Ghostbuster Ectoplasmic Vacuum kind of thing. So I collected a bunch and set them free around my farm and now I can harvest animal fodder every day, and my onions went from seed to harvest in less than a week. Yay!

Runeys appear over mature croplands, apparently… but they also eat each other, so there’s some kind of balancing thing going on that I haven’t fussed over much yet.

However inside dungeons, instead of Runeys appearing from mature crops, you get these Rune Point Stone things that replenish your supply of Rune Points. I’ve got 2 patches of strawberries growing on Whale Island’s dungeon, so I pop over there, harvest berries, top off my Rune Points and I’m good to go for a while longer. More work!

Anyway, we’ll see how things go during the next holiday; hopefully Lute will be back and I can get both a better Forging Station and better Kitchen Equipment. We’ll see if the money holds out.

So far this week, not much dungeon diving. I did tame a new monster: an ant… so now I have a sheep (I can harvest wool from him) a cow (milk), a squirrel, (who runs around my farmland harvesting ‘wild’ weeds, which can be valuable), a goblin, (who harvests veggies), and the ant will be my combat partner, at least for now (He can harvest veggies too, if need be). These monster pets aren’t particularly efficient yet but I’m hoping they get better with practice. For now they just save me some time, but I still have to do some collecting/harvesting myself.

And finally, the purpose of this post. If you have a Wii, and my inane blatherings about this title have piqued your interest, Amazon has it on sale (today only, I believe) for $29.98. It lists for $50, but I think I paid about $40 at Best Buy a couple weeks ago.

I found a great website devoted to these games: http://www.ranchstory.co.uk/?games/Rune_Factory_Frontier. Gamefaqs has a lot of info too, and honestly for Gamefaqs, the community is decent, but I prefer visiting ‘indie’ websites when I am able to.

Failing the Focus Saving Throw

I guess if Tipa can own up to being distracted, so can I.

Not too long ago I got a tax refund. Now, in my old life I was a huge Game Grazer, and I bought a *lot* of games that I never finished, or in some cases never even tore the shrinkwrap off of. But life changes, and with it finances, and my buying habits had to change rather dramatically.

So these days (meaning for the last year or so), I buy very few games, but the tax refund made me feel unjustifiably flush at the same time that I seem to be more-or-less on a break from MMO gaming, and I have to admit I gave in to a spurt of retail therapy.

Problem now is…I can’t decide what to play first! So instead I’m round-robin playing all kinds of things, and not really making any progress in any of them. Must…gain….focus!!!

So over the past few days I’ve spent time in:

Rune Factory Frontier
(Wii): Day 30 ended up being a disappointment, but that’s another post. I really need to keep moving forward with this one, but I think I’ve accepted that it’s going to be a tortoise rather than a hare game. Given how many hours its taken me to get through the first season, I know I’ll never “finish” (if you really can finish) if I try to play it exclusively.

Final Fantasy Chrystal Chronicles: Echoes of Time (Wii): I’d heard that this was a pretty good action-rpg hack & slasher. I’ve only played a tiny bit. The graphics were a bit of a shock: you can get this title for the Wii or the DS and apparently the same assets are used in both versions. In fact on the Wii there are two screens (side by side) emulating the dual screens of the DS.

At the same time, what little bit of the writing I experienced, I liked. It sounds bizarre saying that, like taking a first paragraph of a book and declaring “This is a great book!” but it was just a feeling. I think I’ll enjoy the story. The combat seems ok, but again, much too early to say for sure.

Phantasy Star Portable (PSP): Yes, another hack & slash action-RPG. Only two sessions with this one so far. Lots of systems that aren’t immediately obvious. I think I may have to shelve this title until I’m ready to really focus on it. The controls are just ‘off’ enough that they’ll take some time to feel at home with, and that by itself kind of demands exclusivity. There seems to be a LOT to do in the game though, all kinds of ways of building your character using a FF like job system. Looking forward to it, but for now it might have to be back-burnered.

BTW, I bought Phantasy Star Portable for about $1 after trading in some old games to Amazon for $25 credit plus a $10 promotion they were running, so it doesn’t have to do a lot to prove its value to me.

Luminous Arc 2 (DS): This was an Amazon Lightning deal, I think. It came with a CD of the in-game music and an art book (which is kind of nice). I can’t remember what sucked me in to buying it beyond the fact that Atlus has a genius marketing department and I love supporting little publishers like this one. I *thought* I was buying another J-RPG, but it turns out this is a turn-based s-rpg, a la Final Fantasy Tactics or the wonderful Jeanne d’Arc on the PSP. I really, really enjoy games like this one, so I’m pushing it towards the top of the stack, but honestly have only played the first mission. Lots of story cut-scenes, which I absolutely love, but I know many people hate the idea of story slowing down their games.

Fallout 3 (PC): I fear this one got over-hyped. I keep waiting for it to hook me but so far it really hasn’t. It’s depressing as hell and, ironically enough (after what I said in the above paragraph) there’s way too much talking through dialog trees. I played for an hour today and never left town. Well I lie…I finally left town, started to fight something, and the game locked up. Yay PC gaming!

I’ll say its well written enough that Angela will chuckle or comment as she overhears 1 side of the conversation. I just think the pacing is a little off. Get the player out there fighting and then layer on the storyline. When I do leave town, I have to run all over hell and back through grim and *EMPTY* wasteland before I get to do something. I keep hearing this is like a 100 hour game, and I’ve only put in about 3 hours, so I probably need to cut it some slack. Maybe I’ll download that “greenery” mod for it.

Free Realms (PC): I’m in the beta, but I dunno if they’re going to wipe (I assume they are) and launch is soon, isn’t it? I’m a bit wary of playing a lot, then getting wiped and having to re-do all the same stuff. NDA says I can’t comment on the gameplay, but I’ll definitely be giving it a look after launch.

EQ2 (PC): Don’t tell Angela, but I re-activated my account on Friday, got all patched up, but haven’t logged in yet. See above for reasons why. I’m very resistant to being sucked down the rabbit hole of an MMO right now, but she’s so excited about showing me the new guild hall… I need to figure out a way to play it “a little bit.”

LOTRO (PC): I log in here every so often to pay my rent and grind out some quests and just wander Middle Earth. Really enjoy the game but again, MMO. I’m kindof gravitating towards single player games with a The End screen that’ll eventually appear, these days.

Whew! So I think that’s everything (well, except quickies like Peggle & Aquia on the DS) or low-level shorties like Animal Crossing which I log into a couple times a week just to week the town and stuff.

Needless to say, I’ve got enough gaming here to last me through to December! And I pre-ordered that crazy Zeno Crash brawler from Steam that comes out this week. So more to come!

My Demigod saga ends happily

Kudos to Stardock for treating me like an honest customer. As of this evening, they’ve refunded my purchase price for Demigod, which I’ve now uninstalled.

I’ll cop to this mis-understanding between Stardock and me being mostly my fault. I got caught up in the hype of the new release, combined with some very rich and interesting backstory material I read, and jumped to the conclusion that this was more of an RPG than it is.

Here’s the first part of the blurbage on the ImpulseDriven (I bought the digital version) site:

The all father has vanished, creating an opening in the pantheon. To fill the void, Demigods from across from the mortal world must wage war against one another in a bid to ascend to true godhood.

Demigod is a real-time, tactical strategy game that includes extensive role-playing elements. Choose from several Demigods, each poised for battle with their own unique capabilities and awe-inspiring powers. Vanquish other would-be gods as you gain levels, increase in power, unlock the power of mystic artifacts and slowly battle your way closer to joining the Pantheon.

To me, fan of strategy-RPG games, “tactical strategy” + “extensive role-playing elements” = something like Final Fantasy Tactics, only this one would have a way of doing multiplayer skirmishes with other players in addition to the singleplayer strategy-RPG game. Not something I’d be interested in, I detest competitive multiplayer gaming. I’d rather spend an afternoon in the dentist’s chair.

I was assuming, and assuming wrongly, and in addition being hasty (farther down the same page the genre is clearly marked as “Strategy”). What Demigod really offers is a game that feels like Unreal Tournament or Quake Wars: a series of ‘matches’ played in arenas, complete with an announcer. Only in RTS form rather than FPS.

There’s nothing at all wrong with that, but it just isn’t something I personally am interested in.

*Most* PC game companies would’ve told me “Tough cookies, we have your cash.” but I was hoping given that I bought the game from Impulse and requested a refund within an hour of completing the download and installation (as soon as I booted it up and saw the kind of game it was, I know it wasn’t for me), that they’d do the right thing. (I’m assuming the Impulse launcher phones home whenever I fire up the game, so they could see I hadn’t played it much, and down the road can see that I’m not playing it).

And they did.

And in doing so, they’ve gained a loyal customer who, going forward, will shop with confidence (albeit after doing more research next time!) from Stardock and Impulse.

So thank you, Stardock, for treating me like the honest customer I am. Most PC gaming companies treat gamers like a bunch of thieves. You’ve shown yourself to be different. Kudos!

Demigod warning!

Remember this post when I became so enchanted with Demigod from the rich backstory?

I was so excited by it that I did something I never do these days. I bought the game at launch, rubbing my hands with glee at the thought of diving into that richly crafted world.

And, as is so often the case, got burned badly for rushing in.

Demigod is not a game that takes place in a rich fantasy world. It’s a tournament game… like a kind of RTS bloodsport. If you’ve played something like Unreal Tournament with a big announcer voice booming out “RAMPAGE!” and crap like that while you play, then you’ve got the feel of Demigod’s structure.

There is no campaign, no fiction… just “Pick a side… FIGHT.” Then get a score.  There’s also no tutorial and the camera controls suck. It locks up if you try to skip the intro stuff, too.

If you’re primarily a multiplayer gamer, then it might be an excellent choice. But as a single player game, it’s… well, pretty damned non-existent. My fault for not researching the matter more thoroughly.

Caveat emptor.

Rune Factory Frontier – Day 29 (Wii)

On Day 29, I finally, barely, scraped together enough lumber to get Kross to add a dedicated Forge area to my house. I needed 240 lumber, and I had exactly 240. Late in the evening on Day 28 I realized that my existing axe *could* break down tree stumps into lumber if I was persistent enough. Had I not risked a pile of Rune Points on this discovery, I never would have made it.

Tomorrow is the end of Spring, and a Holiday. I believe I have enough gold to buy an updated Forge from Lute, the salesman who only visits on Holidays. This should allow me to craft better tools and weapons. I have a great amount of iron and scrap iron stored up. Not much copper and nothing more precious, aside from the odd gemstone or two.

I’ve pre-purchased my first run of Summer seeds. I think early summer will be spent digging out all the tree stumps in my field (how do these things grow, anyway…every day there are more!); half of it is over-run with stumps and boulders.

A few mysteries plague me. First is the small purple elephant who has taken up residence in the vestibule of my barn. I first met him in a dungeon. He wasn’t aggressive and I let him be. When I returned from my outing, there he was, hanging out in the barn. He’s gentle but is resistant to brushing or any other kind of interaction. Hmmm.

Second, on Whale Island I found a tower, and spied a young lady watering the plants outside of it. Before I could reach her, she’d gone inside the tower, and no amount of effort would get her to reappear.

These mysteries will have to wait until I get the summer planting in order. It’s going to be a busy few days. Oh! Did I mention I tamed two more monsters? One produces wool, the other milk. That reminds me, perhaps Lute will sell me a “Maker” that will turn wool into yarn.

Oh yes, and not one, but two bunches of flowers were given to me. I extracted seeds from both, but each is a Spring variety of flower. When I can find time I’m going to plant them in the Green Ruins, where it is eternally spring. I’m sure I can make some friends with fresh flowers.

Rune Factory Frontier – Intro (Wii)

A while back, Wiqd, Tesh, Ysharros and a few others were talking about what a Harvest Moon MMO would feel like. It’d been a long time since I played a Harvest Moon game but I remembered the series fondly. All that talk got me reminiscing.

Before I knew it, I’d ordered Rune Factory 2: A Fantasy Harvest Moon, for the DS. When I mentioned this to a friend, he told me he’d been enjoying Rune Factory Frontier on the Wii. Being a crazy person, I picked that up as well.

And I’m glad I did, because honestly I found RF2 to be a bit overwhelming. RFF, on the other hand, eases you into the life of farming and monster bashing…wait, monster bashing? In a Harvest Moon game?

Yup, it appears the series has expanded beyond its non-combat roots. Harvest Moon used to be all about running a farm (unless my memory is playing tricks on me). It was more or less a time management game where you had to balance raising crops with befriending villagers (and eventually finding a spouse). Along the way you’d have to chop wood in order to get lumber to increase the size of your house, and so on. Or at least, that’s how I remember things.

Rune Factory Frontier still has you tilling the land, socializing, expanding your house, fishing, gathering wild herbs, but now you can also go out monster hunting. And time management is still a huge part of the game, in two ways.

First, your character has Hit Points and Rune Points. Virtually every action, be in tilling a plot of land, or swinging a sword at a monster, uses up Rune Points. When you’re out of Rune Points, these actions start using up Hit Points. When you run out of Hit Points, you pass out and wake up the next day at the infirmary. So Time Management Thing One is managing your Rune Points.

Time Management Thing Two is that time is always passing while you’re out and about. You wake up every morning and as soon as you set foot outside, time starts to advance (time stands still inside buildings, for some reason). At some point, you’ll need to go to bed. Sleeping replenishes your Hit and Rune Points, fully if you get enough rest. So when to go to bed is up to you. Get there early and you’ll be fully refreshed. Stay up too late and you’ll start the next day partially depleted, or worse, get sick and end up starting a day with 50% Hit & Rune Points.

At the start of the game, there isn’t a lot to do, nor are there many villagers to talk to. You’re given a run-down farm to use, some seeds and some cheap basic farming gear. Your job is to till the fields (initially 1 ‘square’ at a time), plant the seeds, then water them. As you do all this, you’ll gain skill levels in almost every action. The higher your level, the fewer Rune Points it takes to carry out that action.

With your free time (and early on you’ll run out of Rune Points with plenty of daylight left to burn) you can run around and get to know the villagers, who might give you simple quests, or new farm tools to use. Getting a cheap axe lets you start to chop branches for lumber. Getting a cheap hammer lets you pulverize the pebbles in your field. Both of these actions clear the square for future tilling. Both also has a Skill Level attached.

It won’t be long before you find your first dungeon, at which point you can start hunting monsters (which drop craft materials), mining ore, or even planting crops in the dungeons. Eventually you can tame the monsters, at which point they’ll go live in a barn (which you’ve had to purchase) where you need to brush them every day to get them to like you. Once they like you enough they can be put to work helping around the farm.

I have to say, this is the first game I’ve played that has me brushing a goblin in order to get him to harvest my crops.

You can expand your house with a forge, a kitchen, an alchemy lab, and other ‘crafting stations’ and use the materials you’ve gathered to make better, more efficient tools and weapons. For instance, once you upgrade your watering can you can water 3 squares at once using a ‘special move’ that uses twice the Rune Points of a regular 1 square watering. So a 50% increase in Rune Point efficiency, plus some time saving.

All the while this is going on, the days are passing, new people are moving into the village, and hopefully you’ve been starting to woo a future wife.

At which point we hit one big drawback: you can only play a male character, who can only woo a set number of “heroines” as a future wife.

But hopefully you can see how the game branches out as you play more and more. Suddenly there are too many activities per day, and you have to figure out where the best place to spend your time is. When you wake up to find it raining, you’ll rejoice since it means all the time and rune points you usually spend watering crops can be spend on clearing the field, or dungeon diving, or going fishing, or crafting… still too much to do!

There are 4 seasons, each 30 days long. Different crops grow in each of Spring, Summer and Fall (nothing grows in Winter). Different dungeons allow you to grow different seasonal crops all year long. So inside the “Green Ruins” it is perpetually spring. But you have to fight monsters (using Rune Points) to go in there to tend your crops.

This is going to be a LONG game. I’m 13 hours in, and only on day 23. That is, I’m still in Spring of my first year. There are flowers that take 100+ days to grow (obviously they can only be grown in dungeons where seasons don’t end).

And at 13 hours, I still feel like a complete newbie, still learning to do new things, still meeting new people, still figuring out new relationships and mechanics.

In a very real way, this is scratching my MMO itch. In fact, I got into the Free Realms beta this weekend, and tried to play it, but kept getting drawn back to Rune Factory Frontier instead. If you’re a big fan of crafting systems in MMOs, it’s really hard to resist the appeal of trying to get deep enough into the dungeon to get some copper so you can upgrade your sword, and doing it quickly enough that you can get home to bed early enough that you’ll have enough energy to tend the crops (which you’ll whip up into delicious food for sale) the next day.

Harvest Moon games are often a hard sell, as they can really sound boring. But I find them remarkably compelling. I thought the addition of dungeon crawling would dilute the experience, but it really doesn’t. Having to schedule a dungeon outing, in fact, adds to the experience of the game.

Only 13 hours in, but so far, two thumbs up.

Game surfing vs game diving

Yeah, I just made those terms up, sorta.

As regular readers know, I’m in a relationship with another gamer. We have similar tastes and similar behaviors in a lot of ways, which is (presumably) why we get along so well.

But though we’re both gamers, we’re very, very different kinds of gamers. I flit from game to game, dropping in, riding the rush of a new experience, having fun and then paddling back out to the gaming ocean to find another ride. (Yes, apparently I’m going to torture the titular analogy to death.)

She, on the other hand, dives deep into the nuances of a game that grabs her. She’s been playing EQ2 since launch. That’s over four years, for those not counting. She loves the game, knows it so well she’s like a walking EQ2 encyclopedia, and is loyal as hell to it. I’ve tried to tempt her into other MMOs time after time and I don’t think she’s ever lasted more than a month.

She’s the same way with single player games (which, honestly, she didn’t often play until recently). I got her Animal Crossing: City Folk for Christmas, and it took her a good two months to get around to trying it. Once she did, she was hooked. She logs in every single day. She has charts and printouts of all the fish, bugs, art and fossils you can find, and tics them off as she adds them to the Museum. She took in-game snapshots of the terrain, moved those over to her PC so she could exactly match the palettes, and developed patterns for the game that blend in seamlessly. She used these to create pathways through the world so that the grass doesn’t get trod down. She has the town’s individual acres marked out with other patterns so she can focus on getting a ‘perfect’ score for the town.

Describing it, she sounds incredibly anal, but all the while she’s doing this, she’s also chatting with the townsfolk and having a blast finding new things, always with a big smile on her face. The few times I’ve dipped into this kind of completionism, I’ve done it with a furrowed brow and I “gotta get this DONE” attitude. She just does it all casually.

It’s fascinating to me, watching her play a game. I envy her in some ways. I wish I could have that kind of focus. I’m a poster child for adult-ADHD (diagnosed and everything); unless I happen to get into a ‘hyperfocus’ frame of mind, I just can’t stick to one thing like she does. And that’s ok. It’s actually pretty fun to vicariously enjoy all the nuggets of coolness that she uncovers; there’s so much hidden stuff in really good games that I would *never* uncover.

On the other side of the coin, I think about how much she misses by playing so few games. She’s not really a ‘student’ of gaming in the same way I am; for her, they’re all about having fun. I have stacks and stacks of games laying around the house. Part of that is because when I’m really busy (this is a recent self-discovery) I start buying games as a broken way of trying to scratch the itch of wanting to play. But part of it is also me really, really wanting to experience all kinds of games. I’m fascinated by what each one brings to the table. I’m a sucker for bargain bins. Grabbing for $10 poorly-received games is totally worth it. Even if the game is wretchedly bad, I’m adding to my knowledge of gaming’s culture, history and technology.

If you’re waiting for me to make a point, I’m gonna disappoint you. I don’t really have one. I’ve just been finding it interesting to watch her play Animal Crossing, and while doing so I realized that she’d solved every Sudoku puzzle in her copy of Brain Age for the DS, and every puzzle in her copy of Mystery Case Files: Millionheir (the two other games, besides EQ2, that I’ve seen her play). That’s when it dawned on me that I was living with a completionist! It’s like lions and antelopes lying down together or something.

And speaking of lying down, here’s hoping you’re all having a pleasantly relaxing weekend. We sure are. Last of the chores (cleaning guinea pig houses, see below) are done, we’ve got no more committments. I’m going to be playing Rune Factory Frontiers on the Wii, and I just got an apparently bad 360 game for $10 (Kingdom Under Fire: Circle of Doom) that I’ll be checking out. Assuming I can pull myself away from Aquia on the DSi!

Unrelated guinea pig picture: it’s so tiring having your house cleaned!
mimi_sleeping

There’s a hole (MMO shaped) in my mind

I didn’t really make a Decision to stop playing MMOs. It just kind of happened, mostly due to an economic crunch that has since eased. I keep thinking “Now I can afford a sub again!” and Angela would love me to rejoin her and our friends in EQ2, and I keep saying I will… but I don’t.

I missed MMOs for a few weeks, but then I started feeling a kind of lightness of being. Like some weight had been lifted from my shoulders. It has taken me a while to figure out what’s going on, and I think it has a lot to do with the out-of-game cost of playing an MMO, namely keeping up to date on changes and feeling a vague pressure to ‘keep up’ (or ahead) of the curve, or even just feeling like “I’m paying for it, I should play it.” At least I think that’s what’s going on. I’m still not 100% sure.

Maybe I was burnt out without realizing it, and this feeling is just the burnout lifting? Whatever it is, it feels good, like a long-standing care has been lifted.

But what’s even stranger is the social impact this has had on my life. Now keep in mind I’m a die-hard solo player in MMOs; one of those people that is often told he should be playing a single player game since they’re much better than playing an MMO solo.

First of all, they aren’t better. Not for me. I keep starting single player RPGs and finding them unfulfilling. Even critically acclaimed games like Fallout 3 just feel empty and dead. I haven’t gotten very far in Fallout 3, just in Megaton, but when I hit that town and all I see are NPCs following their pre-programmed wander routes, it just feels lonely and pointless in a way that MMOs never do, even when I’m not talking to or interacting with other players. Other players add life to the experience, even without direct interaction. Single player RPGS just aren’t as compelling. (Though I loved Fable 2, but I think the difference was that I was also playing an MMO at the time, so I had that ‘living world’ itch being scratched elsewhere.)

Anyway, back to the social impact. My RSS feed is filled with MMO bloggers. Lots of them have been writing long, well-considered posts about MMO design, how to move the state of the games forward, what’s broken and how to fix it. Really thought-provoking stuff.

And I just don’t care.

And that makes me really sad, because a mere few weeks ago I was enjoying the hell out of debating these points with these smart people. And now, I just find I have nothing to add to the conversation, and even find myself sometimes thinking these people are wasting their energy in debating this stuff. Huh? Where are THOSE thoughts coming from? I *love* being an armchair game designer! Anyway, this all leads to my standing on the sidelines watching, and I no longer feel like part of the community of MMO bloggers. That carries a great sense of loss.

And, as an add-on to that, I’m not posting a lot here, either. Now a big part of that is the blogging gig at ITWorld. My ‘word bag’ has only so many words in it every day, and I’m finding it’s pretty low on words by the time I get done a day at work, a day of twittering, and written a blog post or two (9 posts in the past week over there). My ‘hour bag’ runs low, too. I’ve been meaning to write this post for several days but just don’t find both available time and available energy intersecting conveniently.

On the bright side of all this, I’m re-discovering the joys of (non-rpg) single player games. I’ve been playing the hell out of this little “Aquia” game on the new DSiWare platform, and am finding Rune Factory Frontier (the latest “Harvest Moon” game for the Wii) to be incredibly compelling.

I think I need to just follow my muse and morph Dragonchasers into a single player gaming blog for a while. I’m not sure what that will do to the audience…will having ‘off-topic’ posts drive away people who would stay subscribed to a quiet RSS feed? I guess I’ll find out. I mean I’ve always been a little bit ‘all over the place’ with my book reviews and the odd “check out these neat thing” posts, but Dragonchasers never really took off until I really started focusing on MMOs.

Every day brings new adventure, though. Doing the ITWorld Blog has felt incredibly rewarding and is, I think, helping me to slowly get my writing chops back. And the money from it is what ended the financial crunch I referenced above, so both artistically and fiscally, I’m very, very grateful that gig fell in my lap. Maybe some day I can transition to writing full time. Who knows? Stranger things have happened.

PS Props to anyone who got the B5 reference in the title of this post. Vorlons FTW!

Is the Nintendo Wii phoning home on its own?

So today, the Nintendo DSi launched in the North America. I got mine, love it. More on that later.

We turned on Animal Crossing: City Folk on the Wii tonight, and the pelican mailman dude was there with a special gift from Nintendo. It was a chair shaped like a DSi in honor of DSi day. Now, special ‘gifts’ based on holidays are pretty common in AC: CF (and other games, Wiqd pointed out the April Fool’s Joke in WiiFit), but holiday dates are known years in advance and are easy to plan for. So this unexpected ‘holiday’ got me to wondering about something.

It’s possible that way back when they released Animal Crossing: City Folk, they knew that the DSi was going to launch on April 5th in North America. But the game released back in November, which meant the coding was finished before that.

So either Nintendo really planned ahead (and is pretty leak-proof) or somehow Animal Crossing: City Folk is being updated behind the scenes. I know we’ve updated the Wii firmware/operating system a few times, but never the game itself.

I’m of two minds on this. The gamer in me is delighted at the idea that Nintendo is releasing new content for Animal Crossing: City Folk. But the privacy zealot in me is a little concerned that they’re updating my software without letting me know they’re updating my software.

Or is this even considered updating the software? After all, friends can email items to each other across instances of the game once they’ve exchanged friend codes and visited one another once, so maybe Nintendo is just pre-coded to be everyone’s mail-enabled friend. If that’s the case, it could be the DSi was just waiting on the disk for some trigger to come from Nintendo in the form of a mail.

[Update:]
(Yes, I’m kind of thinking out loud on this one.)

Angela’s mom has Animal Crossing on a Wii that isn’t connected to the internet, and Angela asked her about these mailed gifts, and sure enough, she doesn’t get them. So there aren’t pre-scripted, pre-scheduled actions, but are really mails from Nintendo.

So now I wonder, do these mails just unlock items already on the CD, or are they actually tiny packets of DLC that we’re getting?

And if the latter, how ‘big’ can this mailed DLC get? Could Nintendo email us a new resident for our towns, for instance?