$5/month is my sweet spot (Free Realms)

I’ve grumped a bit (both here and on Tesh’s blog) about the monthly subscription model that many MMOs adhere to, and which seem more and more outdated every month. The model seems so limiting. I (and others) have talked about alternatives such as buying bundles of minutes, paying for access to certain content (the Wizard 101 model as I understand it) and so on.

And I griped about Free Realms really not being all that free. But I grudgingly ponied up $5 for a month’s subscription to Free Realms, and I’m finding that all my issues with a monthly model melt away as long as the price is low enough.

Fair or not, I work on the “movie value model” of entertainment. It costs me roughly $10 to see a roughly $2 hour movie, so anywhere that I can get entertainment for less than $5/hour feels ‘cheaper than going to a movie.’ It isn’t a perfect model and honestly I can’t afford to go to movies very often so it isn’t even an accurate model, but it is what I use.

In Free Realms, I paid my $5 and started playing, and probably spent more than an hour in that first paid play session, so the rest of the month is “free” according to my warped model. And I play the game a lot (for now) because I can jump in, do something meaningful, and jump out again, all in 5-10 minutes.

For instance yesterday, waiting for the water to boil for pasta, I logged in, Teleported to that town in the north with the mine (the name escapes me…getting old sucks), and ran in there and played the mining mini-game twice. Got some ore, some gems, some experience, and logged out in time for dinner.

Compare that to EQ2, where I paid $15 for a month about 3 weeks ago and so far have managed to fit in 1 play session of an hour or so. I don’t mean to single out EQ2, most MMOs really require a nice sized chunk of free time to play, and for me these days, those chunks are rare. Now I feel a nagging guilt that I *should* be playing EQ2 rather than Free Realms (or my other current time sink, Lawn of the Dead, aka Plants vs Zombies). I don’t like guilt, even when it is self-inflicted.

I wish to heck XFire would track Free Realms playtime on Vista, because I checked my /played time for this character that I started a week ago, and I’ve managed over 16 hours of Free Realms this week. I know for a lot of you, that’s a typical day. 🙂 But for me, that’s a huge amount of time for me to devote to a game in a week. Where did all that time come from? I guess the 5-10 minute sessions here and there do add up.

$5 for 16 hours (and counting) of entertainment? I can’t complain about that. I do need to shut off the auto-renew, though, in case I lose interest before my month is up (so far not looking very likely).

Now the RMT phase of Free Realms is a different story… but I’m pretty happy to have paid $5 for a month of having access to all the Jobs and all the Quests.

BTW, I finally unlocked Ninja…what a blast! And I had a glowy sword I’d made via Blacksmithing, so I started out uber. 🙂 I’m at work or I’d post a screenie.

And yeah, for now at least, I’m a bona fide Free Realms fanboy.

Seven Free Realms details you may have missed

When you first start playing Free Realms, everything seems pretty straightforward. But after you’ve been playing a while you’ll start to notice little nuances that you might wish you’d picked up on earlier. Angela and I have been comparing notes and here’s a list of seven things you might not (yet) have noticed in Free Realms. Consider it a little nudge up the learning curve, in the event that you’re just getting started and have missed any of these.

Free Realms website: Friends list1) Join a Friend: Let’s assume you managed to get your friends onto your Friends list. On the Free Realms launch page, bottom left, is a panel listing your friends. To join someone online, launch the game by mousing over their name and clicking on Join Friend. This will cause you to not only log into the same server they’re playing on, but to appear in-world at their location (though if they’re running when you log in they will have moved a bit). It’s faster then figuring what server they’re on, logging in, then teleporting to them.

2) Map Zoom: The “M” key brings up a world map, but it can be pretty information dense near ‘hub’ areas. Did you know you could mouse over the big “town” icons (e.g, Sanctuary) and then click on it to zoom into a map of just that area? You can get a lot more detail that way.

3) Status Pause: So you’re playing a mini-game and the phone rings. Ack! What to do? In the top left of your screen is a big STATUS button. Clicking that brings up the ‘goal’ screen and pauses the game. (We haven’t tested this is all the mini-games but it definitely works in the gem-removal game, and I’m assuming it’s there in others, too.)

Preview icon in thumbnail view4) Dressing Room: Got some gear and want to know what it’ll look like when you equip it? From the Job inventory screen, hover over the magnifying glass (bottom right of each icon in icon view, and the far right column in list view) and your avatar will don that gear. This works for stuff that you normally couldn’t equip (i.e., if you’re not high enough level to use it yet). You can preview a selected item in the Station Cash Marketplace by clicking the magnifying glass icon on the right above the “Buy” button. There is no preview functionality in the ‘generic’ inventory mode, though, nor is there at merchants, which seems like a major oversight.

5) Changing Jobs at the Start of an Encounter: When you click on an encounter, before you enter it, you can quickly change Jobs from the icon at the very top of the screen. Can be helpful if you’re in a lower level Job and the encounter looks too tough. Just switch to a Job you’re better at, and have at ’em!

6) Class-Specific Collections: There are tons of collections in Free Realms. Did you notice that some of them are Job-specific? Here’s the thing about those. Unless you’re in the appropriate Job, you won’t see Job-Specific Shinies. It *seems* like Shinies are placed logically… so you’ll find Cook Shinies in and around harvesting fields, and so forth.

Marketplace Pets menu7) Buying a Pet: So you’ve bought some Station Cash and you’re ready to take on the responsibility of buying a pet. But different Pet Stores have different selections of pets. How can you be sure you’re giving the right pet his or her Forever Home? Skip the Pet Stores completely! Open the Marketplace and click on the “Pets” icon from the navbar, and voila, a list of all available pets (as well as all available pet clothing). Now you can be sure you haven’t missed the perfect pet!

Maybe all these are obvious to some folks, but to us they all eluded us for our first couple of play sessions. Hopefully someone will find the list of help. Please feel free to add more tips in the comments!

Top 5 Free Realms irks

I’m starting to smell a whiff of Free Realms backlash on Twitter and, to a lesser extent, around the blogosphere. Maybe I’m just trailing the crowd…I was late to become enthralled with the game so maybe I’ll be grumpy about it later than everyone else, too.

Fact is, I’m still enjoying myself, for the most part. As is Angela.

But not all is perfect! (Is it ever?). So here is my list of things that really irk me:

1) Friends list is borked. Trying to add a real friend to my list is a challenge. They have to be online and on the same server as you, and even then it only works some of the time. I tried to add Angela as a friend and got nothing. Then she tried to add me, and it worked.

On the other hand, if a random person clicks on you and sends a Friend request and you say “NO THANKS” guess what happens? The person gets put on your Friends list. If you try to remove them, you get an error.

So I can’t get my REAL friends on my Friends List, but random strangers can get on against my wishes, and I can’t remove them.

Fix please. This is hugely irritating. [UPDATE: Partially fixed!]

2) I’ve got an inventory full of starter gear. I can’t sell it, I can’t trade it, I can’t delete it. I have no idea if inventory room is limited, but it is cluttered and I’d love to just delete this old gear I’ll never have a use for.

3) Hot bar for consumables is confusing. I can’t access it outside of a battle instance (at least, I can’t figure out how to). Nor can I use items directly out of my inventory. I made some food that is supposed to shrink me, which sounded fun. But I couldn’t figure a way to eat it without going into a battle instance to add it to my hotbar. And then it was greyed out since (I guess) it isn’t considered a combat item. I need to get small! How do I eat my magic food? (And oddly, it wasn’t a mushroom omelet.)

I was also apparently unable to add more than 1 kind of food to the hotbar. That might just be operator error.

4) Sorting inventory is cumbersome (see a common thread emerging here?). I’d like to be able to open “My Stuff” and then from there, sort/filter by Job. Instead, I have to open my Jobs Menu, pick the Job I want to filter by, and then look at equipment from in there. If I’m at a vendor and in my Brawler Job manifestation and want to sell some of my old Cook Job gear, I shouldn’t have to switch Jobs to filter that gear in order to determine what I’m using and what can be sold.

5) No ‘pop-up’ comparison of gear. You know how most MMOs, if you look at the stats of an item, the stats of your currently equipped item will pop up as well, so you can easily compare the two? No such luck in Free Realms.

So yeah, basically…fix the friends list. This is urgent, really. And streamline the inventory stuff. Doing those two things would eliminate my largest frustrations with the game.

Otherwise, I’m still having a lot of fun.

Anyone besides me think they should allow access to mini-games from a web browser? I’d like to spend a few minutes at work, at lunch, working on my mining, for instance (without firing up the full client).

This seems like an ideal way to bring an MMO to a mobile device.

Duma Key

Duma Key
Rating: 3 of 5 stars

Duma Key by Stephen King

Once upon a time, I was a huge Stephen King fan. I read ’em as fast as he could write ’em. And then he wrote Pet Sematary, and I read it, and something snapped inside of me. King’s skill with descriptions had gotten too good, in a way. Some of the stuff I was reading…it just didn’t feel healthy to me. I didn’t need to be filling my head with that kind of potent and disturbing imagery.

So I quit reading King, or at least, reading his horror stuff.

Then last Thanksgiving my brother gave me a copy of Duma Key, which he’d enjoyed. I felt obligated to give it a try, and early on there’s a scene that almost caused me to set it aside, but I pushed on, and I’m glad I did.

Duma Key isn’t horrific. It’s creepy and sometimes unsettling, but never horrific (I mean that as praise). It never gets truly scary — or maybe that’s because I was so braced for something worse — but it gets nice and weird a lot.

And it’s a pretty good story as long as you just fly through it and don’t stop to think very hard about the characters and their reactions to events going on, because sometimes they make odd choices that don’t ring true.

Vague example, trying to avoid spoilers: You and some friends need to accomplish a certain task before a specific time. If you don’t finish in time, the group is going to wind up in very dire circumstances. These are people who trust you. Do you a) quickly accomplish your goals, informing your friends of what needs to be done and assuring them that you’ll explain the details later, or b) Ramble on and on explaining all the reasons why you have to do what you have to do, as the deadline draws nearer and nearer and your friends urge you to shut the hell up and get moving?

Most people, I think, would choose A but our protagonist chooses B. While you’re reading it, you’re flipping pages like mad because you want to find out what happens. But afterward you stop and think, “What the heck? Why’d he waste all that time talking??”

On the other hand, certain cliched behaviors that you expect to see never emerge. When weird things start happening to the protagonist, we expect him to keep what’s going on a secret. But in fact he doesn’t; he shares the burden with friends. That sounds simple but to me it was unexpected and welcome.

I don’t know if die-hard King fans will like Duma Key; I haven’t followed him recently and don’t know if this is a departure from his other recent books. But I liked it well enough. It was a good yarn, the characters were genuinely likable (at least, when we were supposed to like them) and had great (one could argue, a little too great) chemistry together. Duma Key itself was realized well enough to be a character in and of itself.

I can’t imagine that I’ll be thinking about this book a week from now, but it was a good ride while it lasted.

View all my reviews.

Free Realms Weekend Wrap

Air Guitar EmoteSo yeah, I’ve totally switched sides from dubious to a fan.

The most complex part of Free Realms is reporting your level. I logged off at:

Adventurer Level 2
Blacksmith Level 5
Brawler Level 2
Chef Level 8
Miner Level 6
Pet Trainer Level 8

And level 1 as Card Duelist and both the Cart Racing Careers.

Whew!

And Angela’s were:

Adventurer Level 5
Pet Trainer Level 8

And level 1 as everything else. 🙂

But she has a ton of Treasure Tickets (she’s done a ton of non-job specific quests), and I only have a few. We’re not sure what Treasure Tickets get traded for yet, though.

One of the Wise TikisWe both played all evening, though not partied up. I was working on mining/blacksmithing (lots ‘o mini-games) and she was just exploring. Every few minutes she’d chuckle or laugh outright and share something new she’d found. And my experience was the same when I was running around.

The game is funny and cute in a lot of subtle ways, but you really need to tune into your inner child for a lot (but not all) of it.

I’m hoping they’ll add more mini-games eventually. The Jewel Elimination game is used in Harvesting Cooking Ingredients, Mining Ore and Jewels and Blacksmithing (and who knows, maybe more..I haven’t seen everything yet). Some subtle differences in the goals, but the mechanics are all the same. And cooling and smelting are pretty similar conceptually, too.

I’ve heard people complain that Free Realms is grindy, and if you approach it in a typical MMO fashion it sure can be. I’ve found the way to play it is just to follow your feet. Allow yourself to be distracted. Start harvesting veggies for a recipe and get side-tracked by a monster to fight and then notice someone wanting a Card Duel and spot some shinies and chase those and just… play.

My one worry is about longevity. It looks like job levels top out at 20 (just from looking at when skills become available) so it won’t take very long to max out everything. Whether that’ll be a problem or not, I’m not really sure. I wasn’t really doing anything to chase levels tonight. Just running around having fun. The levels were a side-effect, really.

Free Realms 2nd look

I spent a bit more time in Sony’s new kid-friendly MMO Free Realms this weekend. I came away pleasantly surprised, now that I’ve broken through the “tutorial missions for half a dozen jobs” barrier.

Let me gripe first, so I can end on a high note. 🙂

Contrary to all the ‘smooth launch’ praise, I’ve been finding the servers are down more often than they should be. And the Friend Server still seems pretty borked. I had some random stranger try to friend me yesterday. I refused the invitation, of course. This morning, he was listed as my friend. I tried to remove him from my friends list, and got a message that the Friend Server couldn’t remove him. So I put him on ignore.

For me this is no biggie, but since this is supposed to be a safe environment for kids, people getting on your Friends list against your will is pretty big. Hopefully this was just a fluke. Maybe it was even user error on my part (I sure hope so) but after all the years I’ve been using computers and playing games, I’d think I could reliably choose “No” from a Yes/No choice. We’ll see.

Some of the mini-games are pretty awful, particularly for old folks like me who worry about RSI issues. I’m thinking in particular about the Cooking mini games. Chopping and carving meat even more particularly. And stirring the pot seems way harder than moving your mouse in a circle should be. My on-screen spoon doesn’t move, then suddenly it’ll zoom in a circle and give me a great rating, then stick in place again for 10 seconds before doing another circle. I’m not sure if this is a problem with my setup or what. Angela was puzzled that I was having such a hard time, so I guess she wasn’t.

OK that’s it for griping. Fix the servers, fix the friends stuff, Sony. I’ll just avoid the cookery bits; that’s easy enough.

So what did I like? The Brawler job, of all things. That’s basic MMO combat, but it had me running far and wide, finding new, very atmospheric areas. Dismal regions full of foul smelling swamps and poisonous frogs. Blech. It was there that I entered by first dungeon/cave area, and it was nicely done! The combat is still very simple, but in a way that had me thinking of Diablo (high praise from me). Using a few skills, slurping potions, getting loot. There’s not a thing in the world wrong with that, as far as I’m concerned.

In a perfect world, I’d love an “aggressive” setting that would allow mobs to come after you. As it is now, you can walk right past a combat encounter and unless you choose to initiate combat, you’re perfectly safe. I get why it works this way — kid friendly! But I’d love an option that would allow those encounters to snare you if you get too close.

There’s also a lot of collecting quests, some pretty funny NPCs (Sal Monella is one of my favorites) and just a fun and interesting vibe for us explorer types.

And I like that one job (cooking) can feed (hah!) another job (brawler). Using your cooking job to make food that’ll heal you when you’re being a cook. Fun! Granted, many many MMOs have this without separate jobs, but it was still a nice touch.

I was in a Target anyway, so I wandered through the game section and sure enough, they had time cards, so I broke down and picked up a couple of sets. One was $0.99 and gives you a 30-day membership, 250 Station Cash and a magical potion (?). I’m assuming you can only apply this to an account once as it says in teeny-tiny text “New Accounts Only.” [UPDATE: This card wouldn’t work with an existing account, even though I’d never applied any codes to the account. I guess it has to be used when you create the account? Oh well, I kind of thought it was too good to be true.] The other was $10 and have 1000 Station Cash and a red pirate hat for your in-game dog. I love that they specify “in-game” dog. 🙂 Of course, you have to spend Station Cash to get that dog…

I suppose once you have that pirate hat, there’s no real reason to go back to Target for additional points.

Oh, one last thing, not related to Sony. Is anything running Vista able to get XFire to detect Free Realms? I can’t, and I don’t seem to be alone in that, from what I’m reading on the XFire forums.

A few random Free Realms thoughts

Free Realms seems to be the blog topic of the week, so since I don’t want to be left out, I thought I’d toss out some cranky thoughts about it.

I played a bit in beta, and now I’ve played a bit in launch. I’m far from the intended audience so I don’t think a ‘review’ from me is really appropriate; it wasn’t designed to appeal to me. So these are more musings than anything.

First, I thought it was interesting that the much-hyped Tuesday launch didn’t happen for most of the US, and no one started spewing hatred and vitriol at Sony. I suppose the free client is a big part of why, but a lot of MMO Rage isn’t based on any kind of logic. Maybe the Rage-types just aren’t interested in the game anyway? It was just sorta nice to see that most people interested in the launch found it in their hearts to be understanding about the delay.

Second, I keep hearing the gathering mini-game as being like Bejeweled. OMG don’t you people play casual games? It isn’t like Bejeweled! In Bejeweled, you swap the positions of gems to connect 3 or more of the same color. In the crafting mini-game, you don’t move anything. You just mark connected gems of the same color, at which point they vanish. This game exists in the casual world but I’m an old man with a faulty memory and I don’t remember the name of it. 🙂 But it ain’t Bejeweled! [Please note tongue firmly in cheek for this point.]

Third, the name still bugs me because it isn’t free to play. Sure, some of it is, but not all. And the $5/month subscription model still doesn’t get you everything; some items require an RMT. This includes Pets. And what’s the very first thing they introduce to you when you leave the tutorial area? Pets! That feels kind of sleazy to me, honestly.

Fourth, I wonder how many gamers will get frustrated by the tutorial because it is so slow moving. You can’t dismiss dialog boxes until the voice over completes. There’s a reason for this…the client is still downloading in the background so they *have* to slow you down in order to give that time to happen. Not being a paid subscriber I only have 1 character slot, so I don’t know if they change this in subsequent runs through the tutorial (or just let you skip the tutorial altogether).

I’m not sure I wouldn’t have pointed out that there’s a reason for the slow moving tutorial. I just worry that some people will get frustrated and leave before they ever start playing.

Fifth, just because a goblin-thingie wears a colander on his head as a helmet, it doesn’t mean he can’t kick your ass. Angela and I grouped up and tried a combat encounter mostly at random. We got *smoked*. I couldn’t see any way to judge the difficulty of the encounter (other than that we’d gone exploring and were a good ways from the starting location).

Sixth and last, Green Armadillo has a post up about points card for the game. Basically you get more for your money if you jump in your car and burn some fossil fuel to go to a retail store and buy a card which you can then throw into a landfill, rather than just downloading points. This sucks. Why not promise to kill a baby seal with every purchase, while you’re at it, Sony?

We didn’t play for long. First the server we were on crashed, then when we got into another server we spent a while trying to find each other, hoping we could ‘friend’ each other if we were in proximity, but we couldn’t. Long after we gave up trying we got a “Friend Server Down” message in the chat.

Angela wants to play more. I’m not as sure. Maybe. I’m kind of on the fence with regard to playing mini-games in a $5/month MMO for levels vs buying them for $5 or $10 on the XBox 360 and playing them for Gamerscore. The combat seems like pretty fun hack and slash casual gameplay, though, so I might give that a go. And just running around the world was actually kind of interesting, chasing bunnies and squirrels and stuff just for grins. So maybe. Maybe not. But again, I AM NOT THE INTENDED AUDIENCE so my playing or not playing isn’t really relevant to the success of the game.

Final Fantasy Chrystal Chronicles: Echoes of Time (Wii)

So I’ve been struggling a bit with FFCC: Echoes of Time for the Wii. I can’t decide if I like it or not. Ever been on the fence like that? I feel like it is in my best interest to either play it now (or at least decide I’m really sure I want to play it), or trade it in now while it still has some value.

I figured it was time for a list of pros and cons!

I mentioned the shock I experienced on first firing up the game and getting a glimpse of the graphics. I don’t mind low-resolution 2D sprites in ‘retro’ feeling games, but EoT has low-resolution 3D models that are pretty hard to stomach on a big screen; I’m fairly certain they’re using the same assets as those in the DS version (and I’m kind of wishing I’d purchased the DS version, in fact).

However, the writing, such as I’ve seen of it, is pretty good. There’s a lot of weird little things going on that don’t have any impact (at least, I don’t think they do) on the gameplay or the main story. For instance, I come into a town and see a woman standing near some clothes on a clothesline. She says something about having to do the wash all over, and indeed it is looking rather gray. I walk a bit farther on, and there’re 2 children standing in front of a scolding mother, while another mother stands off to one side. Of the two kids, one is bummed that she’s not going to get dessert as punishment for getting the wash filthy. The other is totally unconcerned about what the scolding mom has to say. He displays that sense of entitlement that we see all too often in small children these days. In the meanwhile, his mother (the one off to the side) is bowing frantically and apologizing for the behavior of her son, and chatting on and on as if she has no control over her mouth. He looks like a brat, she looks like a buffoon. How often have I seen this play out in real life?

Social commentary in an RPG? I appreciate that.

But back to gameplay… the controls are strange. Not really bad, just so unconventional that they’re hard to get used to. For instance, to cast a spell, I push right on the cross-button on the WiiMote, then use the analog stick on the nunchuck to move a cursor up and down to select the spell I want to cast. Then I push down on the cross-button to bring up a targeting cursor, and use the analog stick to direct it to the enemy. When I let go, the spell fires off. That isn’t *too* bad, but you can stack spells, too. In order to do that, after moving the targeting cursor, you press A to lock it in place, then press right-cross, use analog to pick spell 2, press down-cross to bring up cursor again, use stick to lay this cursor on the first one, and then fire them both at once. And if you take too long, your first spell will auto-fire.

In all honesty this sounds more cumbersome than it really is. When you’re not running for your life it’s very easy. But as soon as things get frantic, it isn’t like you can fall back on your years of video game playing to draw on muscle memory to pull off these moves. They’re just too unique for those tracks to be laid down in your brain. And to be even more honest, I am using the ‘expert’ controls, but my thought is that whenever a game offers ‘Beginner’ and ‘Expert’ controls, you may as well just learn Expert out of the gate; otherwise you’ll have to unlearn Beginner at some point.

Maybe I should dig out the classic controller and see if that helps with the controls?

When it comes to actual fighting gameplay, a few things bug me here, too. First, this is hack and slash RPG (which I normally love) that has a LOT of jumping around frantically. I’m a little too old for frantic…it makes me irritable. The dungeons are like those you might find in a tactics game, built of blocks of different heights. When you kill a monster, treasure explodes from it, pinata style. Often this treasure will fall off a ledge, or wind up on top of a switch or even another character (you can take AI buddies into dungeons with you, or of course play multiplayer). You have to press a key to pick up loot, so this means jumping and hitting that key at the right time to grab the loot on top of stuff (or jumping off the ledge to get stuff that has dropped, then doing a series of jumps to get back to your starting position). I’ve picked up my AI buddy by mistake quite often, which while funny (me carrying her, her with a gold coin spinning on top of her head) gets frustrating after a while.

There’s also lots of box moving, lifting and tossing. This is all really imprecise. You move a box by standing next to it; you’ll autograb it and can then drag it around until you hit a button to let go. This means you’ll accidentally grab boxes constantly as you try to walk past them, yanking them out of place. With the boxes you can lift, throwing them feels really loose and iffy, and if you bump into a positioned box, you’ll knocking it out of position; the boxes seem to have very little mass (even if they can push down a rusted floor switch).

Lots of bitching, right?

At the same time, the combat feels pretty fun. Good hack and slash enjoyment. Bosses have specific weak points and you have to figure out the best way to get at them. You might hit a boss with a freeze spell then run up and jump/hack to hit a spot on their backs, for instance. You might just jump on their head and try to stay perched up there. Each boss is a bit of a puzzle, and the few I’ve seen have been really fun.

And there’s a crafting system of sorts, with lots of treasure being copper, sticks, fur, etc, that you can take to an NPC to make into weapons/armor/accessories. And a lot of gear can be socketed with gems, improving specific stats. Plus there’s this strange little “Scratch Card” system that gives you party buffs if you scratch the cards right (sorry to be vague, I’ve yet to figure that bit out). All this is stuff that I love in my RPGs.

The world is quirky and strange, the characters I’ve met have me intrigued and I want to find out what happens next. I’ve said too often that I’m mostly a narrative-driven gamer and the narrative here, while I’ve barely scratched the surface of it, calls to me. This is more of a ‘gut reaction’ than anything I can put a finger on.

So I have to decide if I can put up with the frantic jumping craziness (frantic to the point where it sometimes makes me feel queasy, motion-sickness style) and the really craptacular 3D graphics, in order to enjoy the dialog, crafting, world and button mashing combat.

Final thought: My Wii sat gathering dust for probably a year, and now suddenly I’m spending more time with it than with the PS3, XBox and PC combined. I’m not sure why that is…I’ve got great games waiting on all systems. There’s just something “cheery” about Wii games that is scratching an itch right now. I have no interest in picking up Resident Evil, Mad World or the upcoming The Conduit for it. I’m sticking to these kid-friendly, cheerful titles for now.

RFF: Mid-summer doldrums (Wii)

Everyone is complaining about the heat and most are heading to the beach on holidays. Everyone except me, that is. I’ve been run ragged trying to get my farm in order. Very little dungeon exploring these days; I let my lot go and it is overrun with tree stumps [apparently in the world of Rune Factory Frontier tree stumps grow on their own] and now I’m struggling to take back my land.

Lute came around and I bought a bunch of new gear for the house, but so far I’m not really putting it to good use. But at least I’ll be ready when I figure out some fancy recipes (or when Selphy gets some new books in so I can just buy recipes).

I also experienced my first storm. I got up at 6 am, like I always do, and headed for the door. Suddenly I got this thought into my head: “I shouldn’t go outside today.” No amount of convincing myself would get me out the door. So I did some blacksmithing at my forge until I was tired, then went back to bed. It was, of course, still 6 am. 🙂 Funny how time doesn’t pass when you’re stuck inside.

When I woke up the next day, my farm was a shambles. Branches, tree roots and pebbles had replaced patches of crops all over the place, and I could barely get around to what was left. Happily the rain continued to drizzle down, so instead of spending all my energy watering, I started the clean up process. But it really set me back.

I do have 2 ripe patches of strawberries growing in the dungeon on Whale Island, and a third coming along nicely. I pop up there every day, with my trusty ant companion (his name is Ant…he is an ant. I’m very original at naming my monster pals) to harvest the rune stones and get my energy back. Ant protects me from other monsters so I don’t have to spend my energy fighting my way in or out.

There’s a tree growing along the mountain path, and I can see a crevice behind it. As the tree grows, it pushes up a large chunk of stone, making the crevice larger. So far it isn’t open far enough to let me get in. I’ve taken to watering the tree in the hopes that it’ll grow faster. I suspect there’s a dungeon in there!

I must admit, I haven’t been very social. I did give Mist a straw hat, which she really liked (she wears it every day) and I talk to Melody at the baths daily, but aside from that I’m still keeping to myself, for now.

The work of clearing my farm lot probably sounds dull, but I find it rather satisfying, and I’m gathering plenty of lumber for future expansions. I know I won’t be doing any farming come winter, and I figure I can leave the dungeon exploring until them.

Oh, did I mention I gave that strange purple elephant monster to Bianca? She seemed very happy to have it. I stop by to check in now and then and it seems happy and healthy.

[I flew past the 20 hour point in Rune Factory Frontier this weekend, and I’m still really enjoying the game, albeit in smaller doses. I generally boot it up and play through a day or two, then go on to something with a bit more action. It’s a little like Animal Crossing in that way, except it isn’t tied to a real life clock, so I can play whenever I want. I’ve mostly avoided spoilers, but have read a few, so I know that tree is opening the Summer Dungeon, and that there are 2 more I’ve yet to discover (Fall and Winter).]

Champions Online: The Nemesis

I’ll admit I haven’t been following Champions Online all that closely, so maybe this Nemesis idea has been explained somewhere. If so, can someone throw me a link?

I get (or at least, I think I do) that the basic idea is that you create a nemesis for your hero at the same time that you create your hero, and I presume that your nemesis “levels up” more or less parallel to you doing so. And I further presume that over the career of your hero, you’ll repeatedly have to do battle with your nemesis.

Assuming this much is correct, what I don’t understand is what the incentive here is. You can make a customized nemesis with all kinds of special powers, but given the opportunity, most players would make the wimpiest nemesis they could (special power? pillow fighting +1!!) so they could rush to cap that much more easily. In order to offset that tendency, I’m guessing there’s an incentive to making an interesting and powerful nemesis.

Can anyone enlighten me as to what that incentive is?

July 14th is the launch date, in case you somehow missed that news.