Game surfing vs game diving

Yeah, I just made those terms up, sorta.

As regular readers know, I’m in a relationship with another gamer. We have similar tastes and similar behaviors in a lot of ways, which is (presumably) why we get along so well.

But though we’re both gamers, we’re very, very different kinds of gamers. I flit from game to game, dropping in, riding the rush of a new experience, having fun and then paddling back out to the gaming ocean to find another ride. (Yes, apparently I’m going to torture the titular analogy to death.)

She, on the other hand, dives deep into the nuances of a game that grabs her. She’s been playing EQ2 since launch. That’s over four years, for those not counting. She loves the game, knows it so well she’s like a walking EQ2 encyclopedia, and is loyal as hell to it. I’ve tried to tempt her into other MMOs time after time and I don’t think she’s ever lasted more than a month.

She’s the same way with single player games (which, honestly, she didn’t often play until recently). I got her Animal Crossing: City Folk for Christmas, and it took her a good two months to get around to trying it. Once she did, she was hooked. She logs in every single day. She has charts and printouts of all the fish, bugs, art and fossils you can find, and tics them off as she adds them to the Museum. She took in-game snapshots of the terrain, moved those over to her PC so she could exactly match the palettes, and developed patterns for the game that blend in seamlessly. She used these to create pathways through the world so that the grass doesn’t get trod down. She has the town’s individual acres marked out with other patterns so she can focus on getting a ‘perfect’ score for the town.

Describing it, she sounds incredibly anal, but all the while she’s doing this, she’s also chatting with the townsfolk and having a blast finding new things, always with a big smile on her face. The few times I’ve dipped into this kind of completionism, I’ve done it with a furrowed brow and I “gotta get this DONE” attitude. She just does it all casually.

It’s fascinating to me, watching her play a game. I envy her in some ways. I wish I could have that kind of focus. I’m a poster child for adult-ADHD (diagnosed and everything); unless I happen to get into a ‘hyperfocus’ frame of mind, I just can’t stick to one thing like she does. And that’s ok. It’s actually pretty fun to vicariously enjoy all the nuggets of coolness that she uncovers; there’s so much hidden stuff in really good games that I would *never* uncover.

On the other side of the coin, I think about how much she misses by playing so few games. She’s not really a ‘student’ of gaming in the same way I am; for her, they’re all about having fun. I have stacks and stacks of games laying around the house. Part of that is because when I’m really busy (this is a recent self-discovery) I start buying games as a broken way of trying to scratch the itch of wanting to play. But part of it is also me really, really wanting to experience all kinds of games. I’m fascinated by what each one brings to the table. I’m a sucker for bargain bins. Grabbing for $10 poorly-received games is totally worth it. Even if the game is wretchedly bad, I’m adding to my knowledge of gaming’s culture, history and technology.

If you’re waiting for me to make a point, I’m gonna disappoint you. I don’t really have one. I’ve just been finding it interesting to watch her play Animal Crossing, and while doing so I realized that she’d solved every Sudoku puzzle in her copy of Brain Age for the DS, and every puzzle in her copy of Mystery Case Files: Millionheir (the two other games, besides EQ2, that I’ve seen her play). That’s when it dawned on me that I was living with a completionist! It’s like lions and antelopes lying down together or something.

And speaking of lying down, here’s hoping you’re all having a pleasantly relaxing weekend. We sure are. Last of the chores (cleaning guinea pig houses, see below) are done, we’ve got no more committments. I’m going to be playing Rune Factory Frontiers on the Wii, and I just got an apparently bad 360 game for $10 (Kingdom Under Fire: Circle of Doom) that I’ll be checking out. Assuming I can pull myself away from Aquia on the DSi!

Unrelated guinea pig picture: it’s so tiring having your house cleaned!
mimi_sleeping

There’s a hole (MMO shaped) in my mind

I didn’t really make a Decision to stop playing MMOs. It just kind of happened, mostly due to an economic crunch that has since eased. I keep thinking “Now I can afford a sub again!” and Angela would love me to rejoin her and our friends in EQ2, and I keep saying I will… but I don’t.

I missed MMOs for a few weeks, but then I started feeling a kind of lightness of being. Like some weight had been lifted from my shoulders. It has taken me a while to figure out what’s going on, and I think it has a lot to do with the out-of-game cost of playing an MMO, namely keeping up to date on changes and feeling a vague pressure to ‘keep up’ (or ahead) of the curve, or even just feeling like “I’m paying for it, I should play it.” At least I think that’s what’s going on. I’m still not 100% sure.

Maybe I was burnt out without realizing it, and this feeling is just the burnout lifting? Whatever it is, it feels good, like a long-standing care has been lifted.

But what’s even stranger is the social impact this has had on my life. Now keep in mind I’m a die-hard solo player in MMOs; one of those people that is often told he should be playing a single player game since they’re much better than playing an MMO solo.

First of all, they aren’t better. Not for me. I keep starting single player RPGs and finding them unfulfilling. Even critically acclaimed games like Fallout 3 just feel empty and dead. I haven’t gotten very far in Fallout 3, just in Megaton, but when I hit that town and all I see are NPCs following their pre-programmed wander routes, it just feels lonely and pointless in a way that MMOs never do, even when I’m not talking to or interacting with other players. Other players add life to the experience, even without direct interaction. Single player RPGS just aren’t as compelling. (Though I loved Fable 2, but I think the difference was that I was also playing an MMO at the time, so I had that ‘living world’ itch being scratched elsewhere.)

Anyway, back to the social impact. My RSS feed is filled with MMO bloggers. Lots of them have been writing long, well-considered posts about MMO design, how to move the state of the games forward, what’s broken and how to fix it. Really thought-provoking stuff.

And I just don’t care.

And that makes me really sad, because a mere few weeks ago I was enjoying the hell out of debating these points with these smart people. And now, I just find I have nothing to add to the conversation, and even find myself sometimes thinking these people are wasting their energy in debating this stuff. Huh? Where are THOSE thoughts coming from? I *love* being an armchair game designer! Anyway, this all leads to my standing on the sidelines watching, and I no longer feel like part of the community of MMO bloggers. That carries a great sense of loss.

And, as an add-on to that, I’m not posting a lot here, either. Now a big part of that is the blogging gig at ITWorld. My ‘word bag’ has only so many words in it every day, and I’m finding it’s pretty low on words by the time I get done a day at work, a day of twittering, and written a blog post or two (9 posts in the past week over there). My ‘hour bag’ runs low, too. I’ve been meaning to write this post for several days but just don’t find both available time and available energy intersecting conveniently.

On the bright side of all this, I’m re-discovering the joys of (non-rpg) single player games. I’ve been playing the hell out of this little “Aquia” game on the new DSiWare platform, and am finding Rune Factory Frontier (the latest “Harvest Moon” game for the Wii) to be incredibly compelling.

I think I need to just follow my muse and morph Dragonchasers into a single player gaming blog for a while. I’m not sure what that will do to the audience…will having ‘off-topic’ posts drive away people who would stay subscribed to a quiet RSS feed? I guess I’ll find out. I mean I’ve always been a little bit ‘all over the place’ with my book reviews and the odd “check out these neat thing” posts, but Dragonchasers never really took off until I really started focusing on MMOs.

Every day brings new adventure, though. Doing the ITWorld Blog has felt incredibly rewarding and is, I think, helping me to slowly get my writing chops back. And the money from it is what ended the financial crunch I referenced above, so both artistically and fiscally, I’m very, very grateful that gig fell in my lap. Maybe some day I can transition to writing full time. Who knows? Stranger things have happened.

PS Props to anyone who got the B5 reference in the title of this post. Vorlons FTW!

Is the Nintendo Wii phoning home on its own?

So today, the Nintendo DSi launched in the North America. I got mine, love it. More on that later.

We turned on Animal Crossing: City Folk on the Wii tonight, and the pelican mailman dude was there with a special gift from Nintendo. It was a chair shaped like a DSi in honor of DSi day. Now, special ‘gifts’ based on holidays are pretty common in AC: CF (and other games, Wiqd pointed out the April Fool’s Joke in WiiFit), but holiday dates are known years in advance and are easy to plan for. So this unexpected ‘holiday’ got me to wondering about something.

It’s possible that way back when they released Animal Crossing: City Folk, they knew that the DSi was going to launch on April 5th in North America. But the game released back in November, which meant the coding was finished before that.

So either Nintendo really planned ahead (and is pretty leak-proof) or somehow Animal Crossing: City Folk is being updated behind the scenes. I know we’ve updated the Wii firmware/operating system a few times, but never the game itself.

I’m of two minds on this. The gamer in me is delighted at the idea that Nintendo is releasing new content for Animal Crossing: City Folk. But the privacy zealot in me is a little concerned that they’re updating my software without letting me know they’re updating my software.

Or is this even considered updating the software? After all, friends can email items to each other across instances of the game once they’ve exchanged friend codes and visited one another once, so maybe Nintendo is just pre-coded to be everyone’s mail-enabled friend. If that’s the case, it could be the DSi was just waiting on the disk for some trigger to come from Nintendo in the form of a mail.

[Update:]
(Yes, I’m kind of thinking out loud on this one.)

Angela’s mom has Animal Crossing on a Wii that isn’t connected to the internet, and Angela asked her about these mailed gifts, and sure enough, she doesn’t get them. So there aren’t pre-scripted, pre-scheduled actions, but are really mails from Nintendo.

So now I wonder, do these mails just unlock items already on the CD, or are they actually tiny packets of DLC that we’re getting?

And if the latter, how ‘big’ can this mailed DLC get? Could Nintendo email us a new resident for our towns, for instance?

No Longer on the Map Review

No Longer on the Map
Rating: 2 of 5 stars

No Longer on the Map by Raymond H. Ramsay

It almost seems pointless to review a book that was obscure in its heyday and is now out of print, so I’m going to approach things a little differently.

When I was a child, I was enthralled with anything unknown and fringe. Loch Ness Monster, Bigfoot, UFOs… you name it, I believed in them. I assumed that “No Longer on the Map” was going to be filled with tales of Atlantis and other lost continents. I ordered it (I got all my books mail order back then; one thing my mom really indulged me with was books) and when it arrived and I realized it wasn’t about such fantastical places, I put it on the shelf, and there it sat for over 35 years.

Not sure what prompted me to finally pick it up and read it, but you should have seen the cloud of dust I blew off it before I opened the front cover. It was like something out of a movie mystery. 🙂

What the book is *actually* about is cartography. The author discusses places that were on maps from hundreds of years ago but aren’t on modern maps. Some of them you may have heard of, such as a navigable Northwest Passage or the fabled city of gold, El Dorado. Others were new, at least, to me, like Breasil, an island in the North Atlantic, or Quivira, a gold-rich empire in the Pacific Northwest.

I enjoyed the authors descriptions of the various explorers who claimed to have found/sighted/discovered these non-existent places, but they weren’t really the focus of the book. The focus was more about what cartographer included which place and why. Where the names came from (and the author makes some pretty wild leaps in his name speculation). When the places vanished from maps. That sort of thing. It all made for some fairly dry reading for me.

But I don’t have any kind of deep interest in cartography. If you’re fascinated by maps then you might love this book, if you can find it. Definitely a niche book for a niche audience.

View all my reviews.

XFire vs Games for Windows Live….. FIGHT!

A couple nights ago I finally fired up Fallout 3 (PC version) for the first time. It incorporates Games for Windows Live (henceforth GFWL) and this was the first game I’ve played that does. I do have an XBox Live Gold account (gamertag: Jaded) and so wanted to move that profile into GFWL.

But it wouldn’t work. When I tried to sign in, I got to the ‘importing profile’ step and got an error saying something about my not being in a location supported by GFWL. Which sounded pretty odd…like somehow a spoofed IP was being sent? Anyway I’m not going to ponder the geeky details; point is, it didn’t work.

I downloaded the GFWL stand-alone client (which is barely a client…talk about no-frills), and that did connect, no problems. Between that working, and my XBox 360 never having any problems, I pretty much ruled out issues with my router. Some googling led me to the advice to shut down XFire and try again. Which I did, then fired up Fallout 3 and GFWL worked like a charm. I imported my profile, saw friends online and all that.

But I *like* running XFire, so I kept looking for a solution. I wasn’t the only one having the problem, but it certainly wasn’t ubiquitous. I should add that I bought Fallout 3 off of Steam, so I had that running as well.

To make a long boring story slightly less long, I did solve the problem eventually, or perhaps it solved itself. Last night I disabled the “Video Capture” feature of XFire and booted Fallout 3, and it connected with no problems. Huh. Well I was in the mood to play, not tinker, so I accepted it and spent an hour talking to the denizens of Fallout 3.

A few possibilities need to be checked.

First, it might be that the (experimental) XFire video capture feature was stepping on some aspect of GFWL, and disabling it fixed the problem. Honestly that seems unlikely since it was the *first* feature of XFire I disabled, and everyone knows its always the *last* thing you try that fixes the problem. 🙂

Second, it might be that GFWL was just borked the first night I was trying to import my profile and I was just unlucky.

Third, it might be that XFire steps on GFWL’s ability to import the profile, but not to connect once it has been imported (which seems like a 1 time task that had to happen). This is, in my opinion, the mostly likely explanation.

I may (or may not) experiment some more in order to determine what was going on, but there were enough people frustrated by the XFire vs GFWL issue (mostly players of Fallout 3 or Dawn of War 2) that I figured there’d be some value in my sharing what little I know so far. If you can’t get GFWL to connect that first time, try turning off everything you can possibly turn off, particularly XFire and any kind of virtual network stuff (which seemed to be a problem for a lot of other people) just to see if you can get online long enough to import your profile. After that, you might have better luck running the game with your usual assortment of 3rd party apps running.

Memed!

BullCopra decided I was scrap-worthy! Huzzah!

honest_scrap1

“This award is bestowed upon a fellow blogger whose blog content or design is, in the giver’s opinion, brilliant.”

I’m pretty sure that Copra and I have very different definitions of the word brilliant, since I generally feel like I’m flailing around like a noob on these pages. But thanks, Copra!!

So here’re the memeRules:

  1. When accepting this auspicious award, you must write a post bragging about it, including the name of the misguided soul who thinks you deserve such acclaim, and link back to the said person so everyone knows she/he is real.
  2. Choose a minimum of seven (7) blogs that you find brilliant in content or design. Or improvise by including bloggers who have no idea who you are because you don’t have seven friends. Show the seven random victims’ names and links and leave a harassing comment informing them that they were prized with Honest Weblog. Well, there’s no prize, but they can keep the nifty icon.
  3. List at least ten (10) honest things about yourself. Then pass it on!

Rule 1, check.

Rule 2:

Actually before I get to Rule 2, let me preface this list. I know for some people getting meme’d is like being sent a chain letter. But I love the spirit of this meme, and I’m picking 7 bloggers that really have affected me in positive ways. I hope no one feels a sense of obligation from being on this list. Forward the meme or don’t; it doesn’t matter to me. What does matter is I get a chance to call attention to some very cool people.

  1. Stargrace at MMOQuests, because she’s always celebrating the fun that comes out of the games we play. I’ve gone on more vicarious adventures with her than with anyone else.
  2. Tipa at West Karana. She’s done a lot for the blog-o-sphere, but I’m including her this time for the work she did on the XFire WordPress Plug-In that I’m running over on the right.
  3. Angela at G33kG0dd3ss for having the hardest-to-type blog name of them all, and because she did the design for Dragonchasers. And she puts up with me every day. I have no idea how.
  4. Wiqd at iMMOvation, because he makes me think a lot about the games we play, and tends to spin it all in a pretty positive light. Reading him tends to be very relaxing and thought-provoking at the same time, which is (IMO) quite a feat.
  5. Tesh at Tish Tosh Tesh for constantly challenging me. We often don’t see eye-to-eye, but I always feel like I’ve improved myself a wee bit after we debate a topic.
  6. Ysharros at Stylish Corpse. This one is a bit of a ‘cheat’ because Copra already tagged her, but she invites us in time after time for long, rambling discussions that she starts and then guide the conversation as the day passes. She just has a knack for picking topics that folks can build a conversation around.
  7. DM Osbon from Construed, for his infectious enthusiasm from both games and (sometimes more importantly) other pop culture. It’s good to be reminded that there’s more to life than computer games: there’s comics and movies!

Rule #3

Finding 10 things about me that anyone would find remotely interesting will be a challenge.

  1. I’ve been involved in online communities since the 1980’s. My first gig was as an assistant sysop for Scorpia (older gamers may remember her from the pages of Computer Gaming World) on GEnie. It wasn’t a paid gig, but she did send us a Holiday Bonus. She signed her checks “Scorpia.”
  2. I was an Associate Editor of Strategy Plus Magazine for a few years. My beat was strategy and wargames.
  3. I once spent a very pleasant day at Derek Smart’s house in Miami, looking at Battlecruiser and thinking it was awesome. And it was, when Smart was at the controls. He was a charming host and it was a really enjoyable time. (For those who don’t get the reference, Smart is infamous for taking part in online flame wars about his game.)
  4. I took part in a focus group for the crafting aspects of LOTRO. If you hate how crafting works in that game, I have to take a very very very tiny bit of responsibility for it.
  5. My first MMO (although it wasn’t call that at the time) was Megawars III on CompuServe. I spent $300/month on access fees (they cut you off at $300) and another $150 or so/month on phone charges.
  6. Even though I’m a pasty-faced geek now, there was a time when I was a total beach bum. I grew up in The Hamptons and worked nights. Every day was spent lounging at the ocean, soaking up the sun and body surfing.
  7. My first Virtual Reality experience was Dactyl Nightmare. I happened to be in an arcade when they were setting it up, and the tech just let me hang out in it for about 25 minutes, noodling around while he got everything in order. After taking off the head-mounted-display, I proclaimed it Electronic LSD and predicted it would take the world by storm. It didn’t.
  8. I ghostwrote a chapter of a book called “Secrets of the Videogame Masters” by Clayton Walnum. My chapters was a walk-through of Bionic Commando for the NES. I was 28 at the time and had chicken pox as I was playing through the game. I think it was the only thing that kept me sane from that ITCHING!
  9. The first computer I used was actually a paper-teletype machine with an acoustic coupler.  You had to call up the PDP-10 at Stony Brook University, listen for the *screeech* that told you the PDP was talking, then shove the headset of the phone into a couple of rubber cups on the back of the teletype. Programs were store on paper tape with holes punched out. Getting your program ‘roll’ squished often meant re-keying.
  10. I dated a pretty serious activist in my youth. That led me to being at the big No Nukes Rally in Battery Park, Manhatten, in 1979, and I marched in Washington DC against registering for Selective Service  after the USSR invaded Afghanistan that same year. I was something of a hippy back then. I think maybe I still am.

Whew. I think my job here is done…

Star Ocean: First Departure Review (PSP)

Doing a review for a game you loved is easy. Doing a review for a game you hated is easy, too. Reviewing Star Ocean: First Departure, for the PSP, isn’t going to be easy. For the first 10-12 hours I was playing it, I was considering quitting; it just wasn’t grabbing me. Then I started digging into some of the ‘extras’ and treating it almost like an MMO, my focus turned to building strong characters efficiently rather than driving the storyline forward, and then I was really enjoying it. But that could only carry me so far, and when the game finally ended I was both satisfied *and* relieved.

So let’s break it down a bit. This is a pretty typical linear JRPG. There are some side quests but mostly it’s a straight shot from unknown farm boy to hero of the world. And honestly the story was pretty average. It started interesting, with some time travel and the ultimate goal being to cure a disease; surely a noble cause. But really that boiled down to having to kill Foozle, and in order to kill him you first needed to find the 4 Widgets of Wonder to access him. It at least made sense, and if you pay attention there’re ties into real world legends and so forth, but it just didn’t really draw me in, and the only real ‘twist’ felt like something stuck in to bloat the length.

As for characters, you have a core of 4 characters plus 4 open slots to fill with extra characters. There are more than 4 of these so if you want to play them all you’ll have to play through the game at least twice. Only 4 of your characters are active in combat at any time. You can swap them out at will. When I was enjoying character building I was trying to keep everyone an even level, but when I started my drive to finish, I picked 4 characters and relied on them alone. At the end of my play through, my ‘core’ characters were level 72 and my extras were still in their 40s.

Combat is action based, which would be fine except the camera (which you can’t control) is usually too low. When you have a bunch of baddies and 4 of your characters on screen, it can be really hard to figure out what’s going on, and I spent a lot of the game button mashing my way through. You can change which character you control by tapping the circle button, which pauses combat, then the “D-pad” lets you cycle to whomever you want to control. Pressing Triangle pauses and opens a menu for using Items, Fleeing battle, and so on. Pressing the Square pauses and lets you change your target.

And that’s cumbersome: that you have to pause and cycle around to get the target you want rather than just running up to it. Combat also pauses when big spells go off in a classic Square Enix style of flashiness that you’ll get *incredibly* sick of by the end of the game.

The three characters you aren’t controlling are AI powered. I spent 99% of the time running the ‘main character’ and letting the AI do the rest of the work, and it does an admirable job. The healer in particular was great at healing just enough, just in time. She also knew to run away when she got aggro. My mage was ok, but was prone to unleashing a big, slow attack when the battle was almost done, which just wasted mana and slowed things down. Still, the AI was pretty good; no complaints there.

It took me 25 hours to play through the game, and as mentioned, by characters were in their low 70’s. You level *frequently* in Star Ocean: First Departure, and when you do you get skill points to spend. Skills are used both to build up ‘crafting jobs’ like alchemy or blacksmithing, and (for some of them) to add to your stats. So Smithing adds to strength plus is required for the Blacksmithing ‘job’ (which is actually called Compounding). There are also combat oriented skills like fast spell casting or defense breaking. So there’s a lot of decision making about who is going to do what job, and what percentage of skill points are going into combat vs crafting. With the right materials, a character can write a book about one of his skills and pass it to another character to read in order for them to raise that skill without spending points.

To make a finely honed party you really need to plan this stuff out. There’s no reason to have, say, two alchemists. However Compounding only works on the weapons you can use. (Generally you combine a weapon and a mineral and hopefully get a better weapon, but you might end up with junk.)

The crafting system is pretty deep and pretty interesting and was my favorite part of the game. (There’s a music system, some kind of art system, systems that require the whole party to join together to work on a project..lots of stuff.) That said, I’m told the game has a level cap of 250 (!) and a hitpoint cap of 9999 (my dudes had 5000-6000 HP by the end) so if you’d rather grind levels then mess with Crafting you probably could do so.

Sometimes it’s hard to avoid grinding levels due to random encounters. You know that old school vibe…walk for 3 seconds, have a combat encounter. Walk another 3 seconds, have another. There’s a skill called Scouting which is supposed to help you avoid random encounters (or, heaven forbid, get more of them) but I didn’t have much luck with it.

The Save System is a little annoying. You can save anything on the world map, and here and there in dungeons. You can’t save in towns, not even at Inns (where you can sleep to regain HP and Mana). That meant a lot of time running out of town to save before trying something crazy.

All in all, I’d give Star Ocean: First Departure about a 3 on a scale of 1-5, but it is definitely a game only for fans of JRPGs. I ended up higher level than most, from what I’ve read on gamefaqs, and I’m not really sure how or why, but because I did the game was never very difficult. There were lots of parts of the Crafting system I never really had use for, and I rather wish I would’ve been ‘forced’ to either use them or deliberately grind levels. I do like that the “I’m going to grind until I’m uber and can mop the floor with the bosses” option is there for those who enjoy playing like that, but I think you should have to deliberately attack the game in that fashion for it to work. That I ended up over-powered “by accident” indicates a bit of a balance problem, IMO.

There’re apparently multiple endings depending on how well your party got along (there are certain opportunities for ‘special events’ in most towns that’ll help there) and there’s a post-game dungeon in case you want to keep leveling, but for me, one time through the world of Star Ocean: First Departure was plenty.

Syp’s other blog

/PUBLIC SERVICE ANNOUNCEMENT

I’m probably the last one to learn this but just in case….

Syp of Waaaaaaaaaagh fame (is that too many “a’s”?) has a non-Warhammer blog, Bio Break, where he talks about games beyond Warhammer. He must have started it after I stopped reading Waagh! and all the other Warhammer blogs.

/END PUBLIC SERVICE ANNOUNCEMENT

Golden ages & game design

Thanks to Stargrace for pointing me at this post on Of Course I’ll Play It!

I wasn’t at GDC and didn’t hear the Paul Burnett lecture that Dusty Monk (author of Of Course I’ll Play It!) refers to, so I can’t comment directly on that. But from what I’ve read, the quick recap is that Burnett suggests that we all have a ‘golden age’ of gaming that influences our likes and dislikes. Simple enough.

Monk adds his own thoughts to this when he says:

No matter how utterly convinced you are of how fundamentally fun something is, there is always someone else whom is just as equally convinced it is the worst thing in the world. And no matter how absolutely terrible you think something is, there will always be people that think it’s the best thing in existence.

And that, to me, is a golden nugget and something I really need to keep in mind. I should print it out and paste it on the wall behind my monitor, for when I’m arguing with all these crazy kids (git out of my yard!) who think that games shouldn’t have levels or loot or travel times or obstacles or rats or fighting or whatever the next sacred cow they start tearing down is. (Bless ’em for their energy and constant thinking outside the box!)

The timing is kind of funny because I’ve been playing a certain game a lot, and wasn’t really enjoying it until I got out a pad and paper and started taking notes and planning out character development and stuff. And a few times I almost posted about it, but then didn’t really want to have to get into a big debate about how if a game forces you to take notes it must suck. Because I can see how people would think it would suck, and honestly I wouldn’t want to have to do it very often. But for me, for now, it’s kind of a neat feeling of nostalgia.

Sometimes I miss the days when there was *always* a pad of graph paper sitting next to the keyboard. It was as essentially a gaming tool as the monitor, really.

Anyway, thanks to Stargrace for pointing out the post! And I should ask Monk if he ever played Megawars III.