Top 5 Free Realms irks

I’m starting to smell a whiff of Free Realms backlash on Twitter and, to a lesser extent, around the blogosphere. Maybe I’m just trailing the crowd…I was late to become enthralled with the game so maybe I’ll be grumpy about it later than everyone else, too.

Fact is, I’m still enjoying myself, for the most part. As is Angela.

But not all is perfect! (Is it ever?). So here is my list of things that really irk me:

1) Friends list is borked. Trying to add a real friend to my list is a challenge. They have to be online and on the same server as you, and even then it only works some of the time. I tried to add Angela as a friend and got nothing. Then she tried to add me, and it worked.

On the other hand, if a random person clicks on you and sends a Friend request and you say “NO THANKS” guess what happens? The person gets put on your Friends list. If you try to remove them, you get an error.

So I can’t get my REAL friends on my Friends List, but random strangers can get on against my wishes, and I can’t remove them.

Fix please. This is hugely irritating. [UPDATE: Partially fixed!]

2) I’ve got an inventory full of starter gear. I can’t sell it, I can’t trade it, I can’t delete it. I have no idea if inventory room is limited, but it is cluttered and I’d love to just delete this old gear I’ll never have a use for.

3) Hot bar for consumables is confusing. I can’t access it outside of a battle instance (at least, I can’t figure out how to). Nor can I use items directly out of my inventory. I made some food that is supposed to shrink me, which sounded fun. But I couldn’t figure a way to eat it without going into a battle instance to add it to my hotbar. And then it was greyed out since (I guess) it isn’t considered a combat item. I need to get small! How do I eat my magic food? (And oddly, it wasn’t a mushroom omelet.)

I was also apparently unable to add more than 1 kind of food to the hotbar. That might just be operator error.

4) Sorting inventory is cumbersome (see a common thread emerging here?). I’d like to be able to open “My Stuff” and then from there, sort/filter by Job. Instead, I have to open my Jobs Menu, pick the Job I want to filter by, and then look at equipment from in there. If I’m at a vendor and in my Brawler Job manifestation and want to sell some of my old Cook Job gear, I shouldn’t have to switch Jobs to filter that gear in order to determine what I’m using and what can be sold.

5) No ‘pop-up’ comparison of gear. You know how most MMOs, if you look at the stats of an item, the stats of your currently equipped item will pop up as well, so you can easily compare the two? No such luck in Free Realms.

So yeah, basically…fix the friends list. This is urgent, really. And streamline the inventory stuff. Doing those two things would eliminate my largest frustrations with the game.

Otherwise, I’m still having a lot of fun.

Anyone besides me think they should allow access to mini-games from a web browser? I’d like to spend a few minutes at work, at lunch, working on my mining, for instance (without firing up the full client).

This seems like an ideal way to bring an MMO to a mobile device.

Duma Key

Duma Key
Rating: 3 of 5 stars

Duma Key by Stephen King

Once upon a time, I was a huge Stephen King fan. I read ’em as fast as he could write ’em. And then he wrote Pet Sematary, and I read it, and something snapped inside of me. King’s skill with descriptions had gotten too good, in a way. Some of the stuff I was reading…it just didn’t feel healthy to me. I didn’t need to be filling my head with that kind of potent and disturbing imagery.

So I quit reading King, or at least, reading his horror stuff.

Then last Thanksgiving my brother gave me a copy of Duma Key, which he’d enjoyed. I felt obligated to give it a try, and early on there’s a scene that almost caused me to set it aside, but I pushed on, and I’m glad I did.

Duma Key isn’t horrific. It’s creepy and sometimes unsettling, but never horrific (I mean that as praise). It never gets truly scary — or maybe that’s because I was so braced for something worse — but it gets nice and weird a lot.

And it’s a pretty good story as long as you just fly through it and don’t stop to think very hard about the characters and their reactions to events going on, because sometimes they make odd choices that don’t ring true.

Vague example, trying to avoid spoilers: You and some friends need to accomplish a certain task before a specific time. If you don’t finish in time, the group is going to wind up in very dire circumstances. These are people who trust you. Do you a) quickly accomplish your goals, informing your friends of what needs to be done and assuring them that you’ll explain the details later, or b) Ramble on and on explaining all the reasons why you have to do what you have to do, as the deadline draws nearer and nearer and your friends urge you to shut the hell up and get moving?

Most people, I think, would choose A but our protagonist chooses B. While you’re reading it, you’re flipping pages like mad because you want to find out what happens. But afterward you stop and think, “What the heck? Why’d he waste all that time talking??”

On the other hand, certain cliched behaviors that you expect to see never emerge. When weird things start happening to the protagonist, we expect him to keep what’s going on a secret. But in fact he doesn’t; he shares the burden with friends. That sounds simple but to me it was unexpected and welcome.

I don’t know if die-hard King fans will like Duma Key; I haven’t followed him recently and don’t know if this is a departure from his other recent books. But I liked it well enough. It was a good yarn, the characters were genuinely likable (at least, when we were supposed to like them) and had great (one could argue, a little too great) chemistry together. Duma Key itself was realized well enough to be a character in and of itself.

I can’t imagine that I’ll be thinking about this book a week from now, but it was a good ride while it lasted.

View all my reviews.

Free Realms Weekend Wrap

Air Guitar EmoteSo yeah, I’ve totally switched sides from dubious to a fan.

The most complex part of Free Realms is reporting your level. I logged off at:

Adventurer Level 2
Blacksmith Level 5
Brawler Level 2
Chef Level 8
Miner Level 6
Pet Trainer Level 8

And level 1 as Card Duelist and both the Cart Racing Careers.

Whew!

And Angela’s were:

Adventurer Level 5
Pet Trainer Level 8

And level 1 as everything else. 🙂

But she has a ton of Treasure Tickets (she’s done a ton of non-job specific quests), and I only have a few. We’re not sure what Treasure Tickets get traded for yet, though.

One of the Wise TikisWe both played all evening, though not partied up. I was working on mining/blacksmithing (lots ‘o mini-games) and she was just exploring. Every few minutes she’d chuckle or laugh outright and share something new she’d found. And my experience was the same when I was running around.

The game is funny and cute in a lot of subtle ways, but you really need to tune into your inner child for a lot (but not all) of it.

I’m hoping they’ll add more mini-games eventually. The Jewel Elimination game is used in Harvesting Cooking Ingredients, Mining Ore and Jewels and Blacksmithing (and who knows, maybe more..I haven’t seen everything yet). Some subtle differences in the goals, but the mechanics are all the same. And cooling and smelting are pretty similar conceptually, too.

I’ve heard people complain that Free Realms is grindy, and if you approach it in a typical MMO fashion it sure can be. I’ve found the way to play it is just to follow your feet. Allow yourself to be distracted. Start harvesting veggies for a recipe and get side-tracked by a monster to fight and then notice someone wanting a Card Duel and spot some shinies and chase those and just… play.

My one worry is about longevity. It looks like job levels top out at 20 (just from looking at when skills become available) so it won’t take very long to max out everything. Whether that’ll be a problem or not, I’m not really sure. I wasn’t really doing anything to chase levels tonight. Just running around having fun. The levels were a side-effect, really.

Free Realms 2nd look

I spent a bit more time in Sony’s new kid-friendly MMO Free Realms this weekend. I came away pleasantly surprised, now that I’ve broken through the “tutorial missions for half a dozen jobs” barrier.

Let me gripe first, so I can end on a high note. 🙂

Contrary to all the ‘smooth launch’ praise, I’ve been finding the servers are down more often than they should be. And the Friend Server still seems pretty borked. I had some random stranger try to friend me yesterday. I refused the invitation, of course. This morning, he was listed as my friend. I tried to remove him from my friends list, and got a message that the Friend Server couldn’t remove him. So I put him on ignore.

For me this is no biggie, but since this is supposed to be a safe environment for kids, people getting on your Friends list against your will is pretty big. Hopefully this was just a fluke. Maybe it was even user error on my part (I sure hope so) but after all the years I’ve been using computers and playing games, I’d think I could reliably choose “No” from a Yes/No choice. We’ll see.

Some of the mini-games are pretty awful, particularly for old folks like me who worry about RSI issues. I’m thinking in particular about the Cooking mini games. Chopping and carving meat even more particularly. And stirring the pot seems way harder than moving your mouse in a circle should be. My on-screen spoon doesn’t move, then suddenly it’ll zoom in a circle and give me a great rating, then stick in place again for 10 seconds before doing another circle. I’m not sure if this is a problem with my setup or what. Angela was puzzled that I was having such a hard time, so I guess she wasn’t.

OK that’s it for griping. Fix the servers, fix the friends stuff, Sony. I’ll just avoid the cookery bits; that’s easy enough.

So what did I like? The Brawler job, of all things. That’s basic MMO combat, but it had me running far and wide, finding new, very atmospheric areas. Dismal regions full of foul smelling swamps and poisonous frogs. Blech. It was there that I entered by first dungeon/cave area, and it was nicely done! The combat is still very simple, but in a way that had me thinking of Diablo (high praise from me). Using a few skills, slurping potions, getting loot. There’s not a thing in the world wrong with that, as far as I’m concerned.

In a perfect world, I’d love an “aggressive” setting that would allow mobs to come after you. As it is now, you can walk right past a combat encounter and unless you choose to initiate combat, you’re perfectly safe. I get why it works this way — kid friendly! But I’d love an option that would allow those encounters to snare you if you get too close.

There’s also a lot of collecting quests, some pretty funny NPCs (Sal Monella is one of my favorites) and just a fun and interesting vibe for us explorer types.

And I like that one job (cooking) can feed (hah!) another job (brawler). Using your cooking job to make food that’ll heal you when you’re being a cook. Fun! Granted, many many MMOs have this without separate jobs, but it was still a nice touch.

I was in a Target anyway, so I wandered through the game section and sure enough, they had time cards, so I broke down and picked up a couple of sets. One was $0.99 and gives you a 30-day membership, 250 Station Cash and a magical potion (?). I’m assuming you can only apply this to an account once as it says in teeny-tiny text “New Accounts Only.” [UPDATE: This card wouldn’t work with an existing account, even though I’d never applied any codes to the account. I guess it has to be used when you create the account? Oh well, I kind of thought it was too good to be true.] The other was $10 and have 1000 Station Cash and a red pirate hat for your in-game dog. I love that they specify “in-game” dog. 🙂 Of course, you have to spend Station Cash to get that dog…

I suppose once you have that pirate hat, there’s no real reason to go back to Target for additional points.

Oh, one last thing, not related to Sony. Is anything running Vista able to get XFire to detect Free Realms? I can’t, and I don’t seem to be alone in that, from what I’m reading on the XFire forums.

A few random Free Realms thoughts

Free Realms seems to be the blog topic of the week, so since I don’t want to be left out, I thought I’d toss out some cranky thoughts about it.

I played a bit in beta, and now I’ve played a bit in launch. I’m far from the intended audience so I don’t think a ‘review’ from me is really appropriate; it wasn’t designed to appeal to me. So these are more musings than anything.

First, I thought it was interesting that the much-hyped Tuesday launch didn’t happen for most of the US, and no one started spewing hatred and vitriol at Sony. I suppose the free client is a big part of why, but a lot of MMO Rage isn’t based on any kind of logic. Maybe the Rage-types just aren’t interested in the game anyway? It was just sorta nice to see that most people interested in the launch found it in their hearts to be understanding about the delay.

Second, I keep hearing the gathering mini-game as being like Bejeweled. OMG don’t you people play casual games? It isn’t like Bejeweled! In Bejeweled, you swap the positions of gems to connect 3 or more of the same color. In the crafting mini-game, you don’t move anything. You just mark connected gems of the same color, at which point they vanish. This game exists in the casual world but I’m an old man with a faulty memory and I don’t remember the name of it. 🙂 But it ain’t Bejeweled! [Please note tongue firmly in cheek for this point.]

Third, the name still bugs me because it isn’t free to play. Sure, some of it is, but not all. And the $5/month subscription model still doesn’t get you everything; some items require an RMT. This includes Pets. And what’s the very first thing they introduce to you when you leave the tutorial area? Pets! That feels kind of sleazy to me, honestly.

Fourth, I wonder how many gamers will get frustrated by the tutorial because it is so slow moving. You can’t dismiss dialog boxes until the voice over completes. There’s a reason for this…the client is still downloading in the background so they *have* to slow you down in order to give that time to happen. Not being a paid subscriber I only have 1 character slot, so I don’t know if they change this in subsequent runs through the tutorial (or just let you skip the tutorial altogether).

I’m not sure I wouldn’t have pointed out that there’s a reason for the slow moving tutorial. I just worry that some people will get frustrated and leave before they ever start playing.

Fifth, just because a goblin-thingie wears a colander on his head as a helmet, it doesn’t mean he can’t kick your ass. Angela and I grouped up and tried a combat encounter mostly at random. We got *smoked*. I couldn’t see any way to judge the difficulty of the encounter (other than that we’d gone exploring and were a good ways from the starting location).

Sixth and last, Green Armadillo has a post up about points card for the game. Basically you get more for your money if you jump in your car and burn some fossil fuel to go to a retail store and buy a card which you can then throw into a landfill, rather than just downloading points. This sucks. Why not promise to kill a baby seal with every purchase, while you’re at it, Sony?

We didn’t play for long. First the server we were on crashed, then when we got into another server we spent a while trying to find each other, hoping we could ‘friend’ each other if we were in proximity, but we couldn’t. Long after we gave up trying we got a “Friend Server Down” message in the chat.

Angela wants to play more. I’m not as sure. Maybe. I’m kind of on the fence with regard to playing mini-games in a $5/month MMO for levels vs buying them for $5 or $10 on the XBox 360 and playing them for Gamerscore. The combat seems like pretty fun hack and slash casual gameplay, though, so I might give that a go. And just running around the world was actually kind of interesting, chasing bunnies and squirrels and stuff just for grins. So maybe. Maybe not. But again, I AM NOT THE INTENDED AUDIENCE so my playing or not playing isn’t really relevant to the success of the game.

Final Fantasy Chrystal Chronicles: Echoes of Time (Wii)

So I’ve been struggling a bit with FFCC: Echoes of Time for the Wii. I can’t decide if I like it or not. Ever been on the fence like that? I feel like it is in my best interest to either play it now (or at least decide I’m really sure I want to play it), or trade it in now while it still has some value.

I figured it was time for a list of pros and cons!

I mentioned the shock I experienced on first firing up the game and getting a glimpse of the graphics. I don’t mind low-resolution 2D sprites in ‘retro’ feeling games, but EoT has low-resolution 3D models that are pretty hard to stomach on a big screen; I’m fairly certain they’re using the same assets as those in the DS version (and I’m kind of wishing I’d purchased the DS version, in fact).

However, the writing, such as I’ve seen of it, is pretty good. There’s a lot of weird little things going on that don’t have any impact (at least, I don’t think they do) on the gameplay or the main story. For instance, I come into a town and see a woman standing near some clothes on a clothesline. She says something about having to do the wash all over, and indeed it is looking rather gray. I walk a bit farther on, and there’re 2 children standing in front of a scolding mother, while another mother stands off to one side. Of the two kids, one is bummed that she’s not going to get dessert as punishment for getting the wash filthy. The other is totally unconcerned about what the scolding mom has to say. He displays that sense of entitlement that we see all too often in small children these days. In the meanwhile, his mother (the one off to the side) is bowing frantically and apologizing for the behavior of her son, and chatting on and on as if she has no control over her mouth. He looks like a brat, she looks like a buffoon. How often have I seen this play out in real life?

Social commentary in an RPG? I appreciate that.

But back to gameplay… the controls are strange. Not really bad, just so unconventional that they’re hard to get used to. For instance, to cast a spell, I push right on the cross-button on the WiiMote, then use the analog stick on the nunchuck to move a cursor up and down to select the spell I want to cast. Then I push down on the cross-button to bring up a targeting cursor, and use the analog stick to direct it to the enemy. When I let go, the spell fires off. That isn’t *too* bad, but you can stack spells, too. In order to do that, after moving the targeting cursor, you press A to lock it in place, then press right-cross, use analog to pick spell 2, press down-cross to bring up cursor again, use stick to lay this cursor on the first one, and then fire them both at once. And if you take too long, your first spell will auto-fire.

In all honesty this sounds more cumbersome than it really is. When you’re not running for your life it’s very easy. But as soon as things get frantic, it isn’t like you can fall back on your years of video game playing to draw on muscle memory to pull off these moves. They’re just too unique for those tracks to be laid down in your brain. And to be even more honest, I am using the ‘expert’ controls, but my thought is that whenever a game offers ‘Beginner’ and ‘Expert’ controls, you may as well just learn Expert out of the gate; otherwise you’ll have to unlearn Beginner at some point.

Maybe I should dig out the classic controller and see if that helps with the controls?

When it comes to actual fighting gameplay, a few things bug me here, too. First, this is hack and slash RPG (which I normally love) that has a LOT of jumping around frantically. I’m a little too old for frantic…it makes me irritable. The dungeons are like those you might find in a tactics game, built of blocks of different heights. When you kill a monster, treasure explodes from it, pinata style. Often this treasure will fall off a ledge, or wind up on top of a switch or even another character (you can take AI buddies into dungeons with you, or of course play multiplayer). You have to press a key to pick up loot, so this means jumping and hitting that key at the right time to grab the loot on top of stuff (or jumping off the ledge to get stuff that has dropped, then doing a series of jumps to get back to your starting position). I’ve picked up my AI buddy by mistake quite often, which while funny (me carrying her, her with a gold coin spinning on top of her head) gets frustrating after a while.

There’s also lots of box moving, lifting and tossing. This is all really imprecise. You move a box by standing next to it; you’ll autograb it and can then drag it around until you hit a button to let go. This means you’ll accidentally grab boxes constantly as you try to walk past them, yanking them out of place. With the boxes you can lift, throwing them feels really loose and iffy, and if you bump into a positioned box, you’ll knocking it out of position; the boxes seem to have very little mass (even if they can push down a rusted floor switch).

Lots of bitching, right?

At the same time, the combat feels pretty fun. Good hack and slash enjoyment. Bosses have specific weak points and you have to figure out the best way to get at them. You might hit a boss with a freeze spell then run up and jump/hack to hit a spot on their backs, for instance. You might just jump on their head and try to stay perched up there. Each boss is a bit of a puzzle, and the few I’ve seen have been really fun.

And there’s a crafting system of sorts, with lots of treasure being copper, sticks, fur, etc, that you can take to an NPC to make into weapons/armor/accessories. And a lot of gear can be socketed with gems, improving specific stats. Plus there’s this strange little “Scratch Card” system that gives you party buffs if you scratch the cards right (sorry to be vague, I’ve yet to figure that bit out). All this is stuff that I love in my RPGs.

The world is quirky and strange, the characters I’ve met have me intrigued and I want to find out what happens next. I’ve said too often that I’m mostly a narrative-driven gamer and the narrative here, while I’ve barely scratched the surface of it, calls to me. This is more of a ‘gut reaction’ than anything I can put a finger on.

So I have to decide if I can put up with the frantic jumping craziness (frantic to the point where it sometimes makes me feel queasy, motion-sickness style) and the really craptacular 3D graphics, in order to enjoy the dialog, crafting, world and button mashing combat.

Final thought: My Wii sat gathering dust for probably a year, and now suddenly I’m spending more time with it than with the PS3, XBox and PC combined. I’m not sure why that is…I’ve got great games waiting on all systems. There’s just something “cheery” about Wii games that is scratching an itch right now. I have no interest in picking up Resident Evil, Mad World or the upcoming The Conduit for it. I’m sticking to these kid-friendly, cheerful titles for now.

RFF: Mid-summer doldrums (Wii)

Everyone is complaining about the heat and most are heading to the beach on holidays. Everyone except me, that is. I’ve been run ragged trying to get my farm in order. Very little dungeon exploring these days; I let my lot go and it is overrun with tree stumps [apparently in the world of Rune Factory Frontier tree stumps grow on their own] and now I’m struggling to take back my land.

Lute came around and I bought a bunch of new gear for the house, but so far I’m not really putting it to good use. But at least I’ll be ready when I figure out some fancy recipes (or when Selphy gets some new books in so I can just buy recipes).

I also experienced my first storm. I got up at 6 am, like I always do, and headed for the door. Suddenly I got this thought into my head: “I shouldn’t go outside today.” No amount of convincing myself would get me out the door. So I did some blacksmithing at my forge until I was tired, then went back to bed. It was, of course, still 6 am. 🙂 Funny how time doesn’t pass when you’re stuck inside.

When I woke up the next day, my farm was a shambles. Branches, tree roots and pebbles had replaced patches of crops all over the place, and I could barely get around to what was left. Happily the rain continued to drizzle down, so instead of spending all my energy watering, I started the clean up process. But it really set me back.

I do have 2 ripe patches of strawberries growing in the dungeon on Whale Island, and a third coming along nicely. I pop up there every day, with my trusty ant companion (his name is Ant…he is an ant. I’m very original at naming my monster pals) to harvest the rune stones and get my energy back. Ant protects me from other monsters so I don’t have to spend my energy fighting my way in or out.

There’s a tree growing along the mountain path, and I can see a crevice behind it. As the tree grows, it pushes up a large chunk of stone, making the crevice larger. So far it isn’t open far enough to let me get in. I’ve taken to watering the tree in the hopes that it’ll grow faster. I suspect there’s a dungeon in there!

I must admit, I haven’t been very social. I did give Mist a straw hat, which she really liked (she wears it every day) and I talk to Melody at the baths daily, but aside from that I’m still keeping to myself, for now.

The work of clearing my farm lot probably sounds dull, but I find it rather satisfying, and I’m gathering plenty of lumber for future expansions. I know I won’t be doing any farming come winter, and I figure I can leave the dungeon exploring until them.

Oh, did I mention I gave that strange purple elephant monster to Bianca? She seemed very happy to have it. I stop by to check in now and then and it seems happy and healthy.

[I flew past the 20 hour point in Rune Factory Frontier this weekend, and I’m still really enjoying the game, albeit in smaller doses. I generally boot it up and play through a day or two, then go on to something with a bit more action. It’s a little like Animal Crossing in that way, except it isn’t tied to a real life clock, so I can play whenever I want. I’ve mostly avoided spoilers, but have read a few, so I know that tree is opening the Summer Dungeon, and that there are 2 more I’ve yet to discover (Fall and Winter).]

Champions Online: The Nemesis

I’ll admit I haven’t been following Champions Online all that closely, so maybe this Nemesis idea has been explained somewhere. If so, can someone throw me a link?

I get (or at least, I think I do) that the basic idea is that you create a nemesis for your hero at the same time that you create your hero, and I presume that your nemesis “levels up” more or less parallel to you doing so. And I further presume that over the career of your hero, you’ll repeatedly have to do battle with your nemesis.

Assuming this much is correct, what I don’t understand is what the incentive here is. You can make a customized nemesis with all kinds of special powers, but given the opportunity, most players would make the wimpiest nemesis they could (special power? pillow fighting +1!!) so they could rush to cap that much more easily. In order to offset that tendency, I’m guessing there’s an incentive to making an interesting and powerful nemesis.

Can anyone enlighten me as to what that incentive is?

July 14th is the launch date, in case you somehow missed that news.

RFF – First week of summer (Wii)

So as I alluded to in my last post, the end of Spring holiday held its share of disappointments (I’m talking about Rune Factory Frontier here).

First, there was a festival celebrating the opening of the beach, which shook everything up. Lute wasn’t in his normal spot, and by the time I found out where he was (near the church, apparently) it was too late and he’d gone home. So my big forge room remains empty for another week.

Second, Day 30 was actually the first day of Summer, not the last day of Spring, so I lost some crops as they withered to dead grass.

Third, there was a contest at the festival, which I participated in…and failed at, much to the amusement of all the available young ladies present. *sigh*

But life goes on! This week, and today is Wednesday or Thursday of Week 1 of Summer in Rune Factory Frontier land, I’ve already expanded the kitchen area, and I’ve *already* harvested a crop of onions. How so fast?

The power of Runeys. I haven’t mentioned Runeys yet because I’m still figuring them out. Runeys are these kind of spirit things that float around in the world, and if you have a balanced Runey population, your land will become prosperous and things will grow more quickly. You collect Runeys via the (wait for it) Collector (hmm, or is it called a Gatherer?) which feels like a Ghostbuster Ectoplasmic Vacuum kind of thing. So I collected a bunch and set them free around my farm and now I can harvest animal fodder every day, and my onions went from seed to harvest in less than a week. Yay!

Runeys appear over mature croplands, apparently… but they also eat each other, so there’s some kind of balancing thing going on that I haven’t fussed over much yet.

However inside dungeons, instead of Runeys appearing from mature crops, you get these Rune Point Stone things that replenish your supply of Rune Points. I’ve got 2 patches of strawberries growing on Whale Island’s dungeon, so I pop over there, harvest berries, top off my Rune Points and I’m good to go for a while longer. More work!

Anyway, we’ll see how things go during the next holiday; hopefully Lute will be back and I can get both a better Forging Station and better Kitchen Equipment. We’ll see if the money holds out.

So far this week, not much dungeon diving. I did tame a new monster: an ant… so now I have a sheep (I can harvest wool from him) a cow (milk), a squirrel, (who runs around my farmland harvesting ‘wild’ weeds, which can be valuable), a goblin, (who harvests veggies), and the ant will be my combat partner, at least for now (He can harvest veggies too, if need be). These monster pets aren’t particularly efficient yet but I’m hoping they get better with practice. For now they just save me some time, but I still have to do some collecting/harvesting myself.

And finally, the purpose of this post. If you have a Wii, and my inane blatherings about this title have piqued your interest, Amazon has it on sale (today only, I believe) for $29.98. It lists for $50, but I think I paid about $40 at Best Buy a couple weeks ago.

I found a great website devoted to these games: http://www.ranchstory.co.uk/?games/Rune_Factory_Frontier. Gamefaqs has a lot of info too, and honestly for Gamefaqs, the community is decent, but I prefer visiting ‘indie’ websites when I am able to.

Failing the Focus Saving Throw

I guess if Tipa can own up to being distracted, so can I.

Not too long ago I got a tax refund. Now, in my old life I was a huge Game Grazer, and I bought a *lot* of games that I never finished, or in some cases never even tore the shrinkwrap off of. But life changes, and with it finances, and my buying habits had to change rather dramatically.

So these days (meaning for the last year or so), I buy very few games, but the tax refund made me feel unjustifiably flush at the same time that I seem to be more-or-less on a break from MMO gaming, and I have to admit I gave in to a spurt of retail therapy.

Problem now is…I can’t decide what to play first! So instead I’m round-robin playing all kinds of things, and not really making any progress in any of them. Must…gain….focus!!!

So over the past few days I’ve spent time in:

Rune Factory Frontier
(Wii): Day 30 ended up being a disappointment, but that’s another post. I really need to keep moving forward with this one, but I think I’ve accepted that it’s going to be a tortoise rather than a hare game. Given how many hours its taken me to get through the first season, I know I’ll never “finish” (if you really can finish) if I try to play it exclusively.

Final Fantasy Chrystal Chronicles: Echoes of Time (Wii): I’d heard that this was a pretty good action-rpg hack & slasher. I’ve only played a tiny bit. The graphics were a bit of a shock: you can get this title for the Wii or the DS and apparently the same assets are used in both versions. In fact on the Wii there are two screens (side by side) emulating the dual screens of the DS.

At the same time, what little bit of the writing I experienced, I liked. It sounds bizarre saying that, like taking a first paragraph of a book and declaring “This is a great book!” but it was just a feeling. I think I’ll enjoy the story. The combat seems ok, but again, much too early to say for sure.

Phantasy Star Portable (PSP): Yes, another hack & slash action-RPG. Only two sessions with this one so far. Lots of systems that aren’t immediately obvious. I think I may have to shelve this title until I’m ready to really focus on it. The controls are just ‘off’ enough that they’ll take some time to feel at home with, and that by itself kind of demands exclusivity. There seems to be a LOT to do in the game though, all kinds of ways of building your character using a FF like job system. Looking forward to it, but for now it might have to be back-burnered.

BTW, I bought Phantasy Star Portable for about $1 after trading in some old games to Amazon for $25 credit plus a $10 promotion they were running, so it doesn’t have to do a lot to prove its value to me.

Luminous Arc 2 (DS): This was an Amazon Lightning deal, I think. It came with a CD of the in-game music and an art book (which is kind of nice). I can’t remember what sucked me in to buying it beyond the fact that Atlus has a genius marketing department and I love supporting little publishers like this one. I *thought* I was buying another J-RPG, but it turns out this is a turn-based s-rpg, a la Final Fantasy Tactics or the wonderful Jeanne d’Arc on the PSP. I really, really enjoy games like this one, so I’m pushing it towards the top of the stack, but honestly have only played the first mission. Lots of story cut-scenes, which I absolutely love, but I know many people hate the idea of story slowing down their games.

Fallout 3 (PC): I fear this one got over-hyped. I keep waiting for it to hook me but so far it really hasn’t. It’s depressing as hell and, ironically enough (after what I said in the above paragraph) there’s way too much talking through dialog trees. I played for an hour today and never left town. Well I lie…I finally left town, started to fight something, and the game locked up. Yay PC gaming!

I’ll say its well written enough that Angela will chuckle or comment as she overhears 1 side of the conversation. I just think the pacing is a little off. Get the player out there fighting and then layer on the storyline. When I do leave town, I have to run all over hell and back through grim and *EMPTY* wasteland before I get to do something. I keep hearing this is like a 100 hour game, and I’ve only put in about 3 hours, so I probably need to cut it some slack. Maybe I’ll download that “greenery” mod for it.

Free Realms (PC): I’m in the beta, but I dunno if they’re going to wipe (I assume they are) and launch is soon, isn’t it? I’m a bit wary of playing a lot, then getting wiped and having to re-do all the same stuff. NDA says I can’t comment on the gameplay, but I’ll definitely be giving it a look after launch.

EQ2 (PC): Don’t tell Angela, but I re-activated my account on Friday, got all patched up, but haven’t logged in yet. See above for reasons why. I’m very resistant to being sucked down the rabbit hole of an MMO right now, but she’s so excited about showing me the new guild hall… I need to figure out a way to play it “a little bit.”

LOTRO (PC): I log in here every so often to pay my rent and grind out some quests and just wander Middle Earth. Really enjoy the game but again, MMO. I’m kindof gravitating towards single player games with a The End screen that’ll eventually appear, these days.

Whew! So I think that’s everything (well, except quickies like Peggle & Aquia on the DS) or low-level shorties like Animal Crossing which I log into a couple times a week just to week the town and stuff.

Needless to say, I’ve got enough gaming here to last me through to December! And I pre-ordered that crazy Zeno Crash brawler from Steam that comes out this week. So more to come!