Will the hivemind allow a true Wasteland sequel?

I’m a supporter of inXile Entertainment’s Kickstarter fund to get Wasteland 2 made. I remember Interplay when Brian Fargo was running the show. I remember playing games like The Bard’s Tale and Stonekeep and yes, Wasteland.

I contributed $75 — more than I’d pay for a finished game — because I wanted some old-school RPG goodness. (The same reason why I’m so excited about Legend of Grimrock) I contributed because I read the pitch and focused on passages like:

We�re going back to the original and building from there. No first person shooter, we�re going top down so you get a tactical feel for the situation. And we�re not ditching the party play to turn it into some hack-and-slash bloodfest. It�s turn based, tactical, with a storyline that will be deeper and broader.

We�re determined to keep the gritty, grim and satirical writing. We�re going to pitch those moral dilemmas at you. You�re going to be faced with the consequences of your actions.

The problem is that I ignored (or read with naivety) the passages like:

With your collective vision, the game that was the godfather to the popular Fallout series will become a reality. Not only will you fund the development, but you�ll have a voice in how the game goes together. We will have forums up for design discussion and soliciting your ideas for what will make Wasteland 2 rock.

This is your chance to influence the kind of game you want to see. With fan funding, you drive the direction of game design and development. If it is important to you, it is important to us.

I forgot that when it comes to gaming, I’m on the lunatic fringe. I really do want an old school RPG, but if inXile really listens to the fans on the very active forums, or to new-school gamers like Joystiq’s Rowan Kaiser [see “(Don’t) Give me that old time RPG combat” where Kaiser comments on what Wasteland 2’s combat ought to be], what we’ll get isn’t what I am imagining.

And that’s probably a smart business decision for inXile. Sure Kickstarter can fund development of the game but presumably they’re going to want to sell a few copies of the finished title to people who didn’t Kickstart, too. If they really build the game I want, they probably wouldn’t sell more than a few thousand copies.

And no matter what, I simply don’t have the hours to spend every day trolling their forums and arguing down the new-schoolers and pushing my old-school mentality. I actually wrote to inXile with my concerns: that basically I hoped we weren’t going to end up with a game designed by committee. I got a nice email back meant to re-assure me but I’m not sure it did. They told me they were using the forums to determine what features the fans felt strongest about so they could focus their energy accordingly, but that they have come core tenants that will not be modified by the forums.

So once again I feel like I ought to be on the forums stomping my feet and shouting for turn-based combat, for deep stats and in-depth character building, shouting against the kids who want the game to be Diablo with mutants or something.

In the end, I’m still confident inXile will deliver a great game, so I’m not too worried. I love Kingdoms of Amalur for instance, and it’s about as far from old school RPG as you can get.

But I’m still looking for an old-timer (in actuality or in spirit) game designer who wants to really create an old school RPG with modernized graphics. Someone determined to build what he or she wants to build, and not let the hivemind scribble all over the design doc. That person has to be out there and I want to help fund him or her.

TGIF Gaming Wrap-up for 3/30/2012

It was a pretty quiet gaming week, all around, but here’s my wrap-up.

Purchases This Week
Steam had a Dungeon Siege bundle on sale for about $10 in the middle of the week. i’d wanted a digital copy of Dungeon Siege and for some reason it isn’t available as a stand-alone so I grabbed the bundle. It included DS I, II & III plus the Treasures of the Sun DLC.

Played This Week
Suddenly I was into SWTOR again, spending 8:23 playing it (according to Raptr). I wrote about finally unlocking my Legacy but since then I haven’t been back. I also spent an hour or so in Kingdoms of Amalur:Reckoning and about the same in The Legend of Heroes: Trails in the Sky.

I also spent an evening messing around in Browser Quest and checked out a demo of an indie called Cell:Emergence, which I frankly didn’t understand. After I’d uninstalled and deleted the demo, I stumbled on a video that explained the game somewhat but by then I’d moved on.

Plans For The Week To Come
Well, I’ve got a social thing to go to tomorrow, and next Friday PAX East begins, so my gaming this coming week will all happen Sunday-Wednesday, which means I doubt I’ll do very much. I’ve thinned my list down a bit, putting a few things on the back burner. Here’s my new list:

  • SWTOR (I can play alts again!)
  • KOA:Reckoning
  • Vessel
  • The Legend of Heroes: Trails in the Sky
  • Mass Effect 1

Have a great weekend, everyone, and maybe I’ll see some of you at PAX!

Gaming download services (eg Steam) have assimilated me

Last night I was checking out what looks to be an interesting new indie game: Lone Survivor. It’s a post-apocalyptic tale told in a retro 8-bitty style. You can play a demo on Kongregate to get a feel for it. This isn’t really a post about Lone Survivor (though I have to give a cheer for using Kongregate as an easy-access demo platform).

The point is, there was enough there for me to make a purchase. So I looked in Steam, and I looked on Desura, and couldn’t find it. Finally I did what I should have done first: I went to the game’s website. And they had a “Buy Now” button, but Jasper Byrne, the developer, has opted to totally self-publish without using any kind of service, which I can certainly understand.

But it made me hesitate and so far, I haven’t bought the game.

Here’s why: I buy a lot of these little indie games and more often than not I don’t play them right away. I’ve got too many games on my plate now to start a new one. But I buy indie games as soon as I find them because otherwise, frankly, I’ll forget about them in all the hype-fests coming from the big publishers. But I buy them, get them in my Steam/Desura/Origin/Amazon library, and then some day in the future I’ll see them and go “Hey, I forget this one, let’s play it!”

If I buy Lone Survivor I’ll (I assume) download a zip file once the purchase is complete. Then I’ll have to put it somewhere that I’ll remember it. And then I’ll have to stumble on it at some point in the future, at which time I’ll unzip and install it and them maybe go see if there are patches/updates I need to get.

Steam, in particular, has molded me into someone way too lazy to do this. I can’t remember the last time I had to go looking for a patch for a PC game, or even manually run an installer. I let these download services do all that for me.

I feel kind of bad about this, honestly. Hopefully this blog post will remind me to buy and play Lone Survivor at some point in the future, or maybe Mr. Byrne will opt to partner with Desura or some other service. I sure don’t mind buying direct from him if the result of my purchase was a Steam or Desura code I could plug into my library. I’m just too fat and lazy to worry about backing up and tracking my own install files. That’s how far I’ve fallen as a gamer.

BrowserQuest is a simple little time waster

The Mozilla folks, of all people, have launched a simple little multiplayer ‘RPG’ (mostly you fight and get better gear…no stats or levels or anything) called BrowserQuest. Bookmark it for one of those times when you’re sitting in front of your computer bored and want something to occupy your time for 10 minutes. Or two hours. Depends on how compulsive you are.

They created it as a way to show off how awesome HTML5 is. But aside from some guards with the HTML5 emblem on your shields, you’d never know it.

In Town looking for rats to kill:

And out into the wilds!

Atlus slashes prices on RPGs and SRPGs for PSP & Vita

Atlus sent out a marketing email announcing new price cuts on a bunch of their PSP games. These are all on PSN and (I’m taking Atlus’s word on this part) they’re all Vita-compatible.

Title Reduced Price  Old Price
Persona $19.99 $39.99
Persona 2:Innocent Sin $29.99 $39.99
Persona 3 Portable $19.99 $39.99
Riviera: The Promised Land $9.99 $14.99
Yggdra Union $9.99 $14.99
Knights in the Nightmare $14.99 $29.99
Hexyz Force $14.99 $29.99
Kenka Bancho: Badass Rumble $14.99 $39.99
Crimson Gem Saga $14.99 $29.99
Class of Heroes $14.99 $39.99

Nice to see Atlus has our RPG needs covered while we wait for some native Vita RPGs to hit the market.

All titles can be found, says Atlus, in the PSN store.

And no, I’m not getting a kick-back from Atlus for taking the time to format that data! 🙂

Why hello Anarchy Online, I hardly recognized you!

Sure, Anarchy Online had an awful launch, but that was over a decade ago. Let it go, people! Once they finally got things working right, it was a pretty awesome (if quite complex, at least by today’s standards) MMO.

And now they’re going to retrofit it with a new engine. Check it out:

If you want to dig down beyond just looking at the pretty graphics, MMORPG interviewed Game Director Fia Tjernberg.

I tried once or twice to go back to AO but I’m too shallow… I couldn’t get past the dated graphics. With this new engine, that’s not going to be a concern.

If this winds up being enough to kickstart AO into a second life (no pun intended), I wonder if it could inspire other companies to retrofit their aging games with new graphics engines? I’d love to see Mythic EA refresh Dark Age of Camelot like this!

GOG.com is just GOG now, not (only) Good Old Games

On Friday I posted a video from GOG.com and suggested it was the first in a series leading up to some big reveal today. Well I either mis-understood or just missed the videos, because here it is, Tuesday, and I haven’t posted another one. Sorry!

So what’s the big reveal? Cutting through the marketing hype it boils down to this: GOG.com is moving beyond its practice of re-releasing only older titles and is going to start offering newer games as well. So what? Well, they’re also sticking to their guns on DRM-free titles. If you buy it at GOG you don’t have to worry about offline modes or SecureROM screwing up your system (do publishers still use that?) or any other kind of “Punish the paying customer in a vain attempt at stopping the pirates” nonsense.

To kick things off, they’re one of the places you can pre-order The Legend of Grimrock, an upcoming homage to old-school dungeon crawls that I’m really excited about. (That link is to the pre-order page on GOG; if you want to learn more about the game check out the LoG site.)

You can learn more about the “Bigger, Fresher, Newer GOG.com” at the site.

SWTOR: The Edgeward Legacy

On Friday I watched a video about how Bioware anticipated SW:TOR’s Legacy System to work and it got me sort of intrigued. I love alts and a game that really acknowledged alts…well that caught my interest.

My “main” still hadn’t unlocked the Legacy system though. I knew I was relatively close since I’d heard you could unlock it at 30 and I was 31 or so. I just had to finish the first chapter of my class quest, so I decided to see if I could get that done. It took me about 8 hours over 3 days but this evening I got there.

It’s nice to have goals. I think part of the reason I drifted away from SW:TOR was because I didn’t have any good short-term goals to strive for. Also, I climbed out of my self-imposed OCD cage this weekend. I deleted all the Heroic Quests from my journal first of all. (There’s not enough people playing to bother trying to group. Saturday night there were 16 people on the world I was questing on). Then all the Flashpoint and PvP quests. Then all the gray quests. Then I started focusing on my class quests, only doing side quests that sort of fell along the path to my class quests.

The game was more fun because I felt like I was moving forward rather than doing endless dreary side quests that (since I was over-level for them) each gave me under-powered gear and a tiny whiff of experience. Talk about feeling like you’re spinning your wheels. There’s some decent story to the class quests, and enough mini-bosses to keep you on your toes. The side quests in SW:TOR are mostly…numbing.

So now I’ve created the Edgeward Legacy. Now what? I’m not sure. I need another goal. But now at least I can play my alts. Ever since I learned about Legacy Experience I’ve focused on just 1 character, which also added to my burnout. Bart The Trooper has great survivability but is dull as dirt to play after a while. Just about every non-boss battle goes the same since he has a couple of ‘builders’ to buff himself with. In order to prevent them from dropping I have to keep spamming those builders and by the time that’s all done the mob is dead. It gets pretty tedious after a few nights of playing like that.

It’s an odd thing, though. Even though the actual mechanics of playing are still not very fun, there’s something satisfying about completing quests and gaining levels and finally meeting the goal I’d set for myself.

I think SW:TOR would be a great F2P title for me. Once my sub runs out I don’t anticipate re-upping but if it was F2P I bet I’d pop in every few weeks for a Star Wars fix in the same way I do with Star Trek Online. I guess I’ve got a while to wait before Bioware takes it down that path, though.

Time to kick some Kilrathi butt. Wing Commander Saga launches

Back when I was a kid, in addition to walking to school barefoot, uphill and in snow, BOTH WAYS, I also had the responsibility for keeping the Galaxy safe from the Kilrathi menace in my Rapier II.

Now you can relive those halcyon days of Wing Commander via The Wing Commander Saga, a free remake of the much-loved (by me at least) series.

They say the game was ten years in the making, but the most surprising aspect is that EA hasn’t squashed it like a bug. I haven’t tried it yet (it’s downloading now) but if I were you I’d grab it while the grabbing is good. EA seems to be aware of the project but they are carefully not acknowledging it, either for or against, at this time. Who knows how long that will last?

Brian Fargo’s latest Wasteland 2 video

Brian Fargo is at it again, making us smile as we cheerfully hand-over a bit of cash to help him make a game we’re looking forward to. I’m proud to support Wasteland 2 via Kickstarter, (that sounds corny but I’m totally serious) and I’m really impressed by Fargo’s new KickingItForward initiative (where he asks developers to agree to apply 5% of the profits they make from a Kickstarter-funded game towards other Kickstarter-funded projects). Not everyone sees Kickstarter as a community, but I do and it sounds like Fargo does as well.

It’s still too early to have real info on the game, but Fargo’s already having fun and giving us a laugh: