Finally Finished Expedition 33

I’m going to make this pretty short since Clair Obscur: Expedition 33 has been talked about so much since release, what with being a hit at launch, then winning awards, then having awards retracted, then news about the studio resisting the pressure to expand so they can get their next game out more quickly… suffice to say that the game is a critical and popular success.

I started playing at launch (April 24, 2025) and finished yesterday, Jamuary 24, 2026. And this wasn’t my typical ‘start over half a dozen times’ playthrough. The Save Game I finished on was the same one I started in April. My playtime was a little under 43 hours. I’d leave the game for weeks at a time before remembering it and circling back.

I liked it enough to finish it (mostly because the story, which somehow never got spoiled for me, had me very curious) but why the long breaks?

Basically I found Expedition 33 hard to get back into after ANY kind of break. When I’d play a good long session I would love the game, but if I left it for even 2 or 3 days getting back into it was difficult for me. It all comes down to the combat. Combat is turn-based with player-reaction coming in the form of dodging or parrying enemy attacks. By tapping a button at just the right time you can dodge or parry an enemy’s attack, mitigating damage and ideally leading to a counter attack. When you’re playing consistently and learn the enemies’ devious patterns (they tend to try to fake you out, but each enemy type has a few varieties of attack that play out the same way every time) and get good at parrying, especially, it is a lot of fun and combat becomes substantially easier.

But for me, at least (remember: I am old as dirt), even a couple days away and I’d have to re-learn all these defense patterns and I would SUCK for the first half hour or so. And, another quirk of mine is I often play games in very short sessions…like 30 minutes or so.

A screenshot showing the combat interface
Combat screen from fairly early in the game

While it took 8 calendar months to finish, I’d guess the bulk of my progress came in 3 or 4 spurts where I really focused on the game for a couple days. I guess this is all a long-winded way of saying that this is a game best enjoyed all at once. My advice is that if you haven’t played yet, when you do pick a time when there aren’t other games plucking at your attention and just focus entirely on this one until you’ve finished. To me this feels like the best way to enjoy Expedition 33. Oh and if you have both an Xbox and a gaming PC, don’t play this on both platforms at the same time. The dodge/parry timing is just different enough between the two platforms that it’ll really throw you off.

My only other issue with is is the lack of a map. That’s a personal peeve. I really like having a map, ideally with ‘fog of war’ so you do have to travel all the pathways to discover them, but after that you have a map. Presumably one of your party members is on cartography duty!

Everything else about the game: the story, the characters, the artwork and the music, was amazing. The characters in particular were some of the most beautiful I’ve seen in a game in a long time.

I have no idea if the devs will be coming back to this IP, but if they do I will surely play the next game in the series. My only request to them is to give us a difficulty slider specifically for the timing of the block/parry. I could have put the game on Story mode which I guess makes the timing more generous, but I didn’t want the enemies to hit less hard or have fewer hit points. I just wanted to be able to effectively dodge and parry even after a break from playing.

A Taste of Wasteland 3

Back in my younger days, before I gravitated to consoles, I was a huge fan of tactical strategy and wargames. Recently I’ve been spending a bit more time on the PC and wanted to see if this genre still scratched the itch for me (yes there are tactical strategy games on consoles but I’ve never found using a controller for these to be very comfortable, nor is reading a bunch of stats from across the room). Wasteland 3 in a CRPG with tactical turn-based combat and it’s on Game Pass so it seemed like an obvious choice.

Actually it was a choice I made a few times, bouncing off very early most times. But this time… THIS time would be different. And it was. I put about 9 hours in. Enough to do ten or so quests and to level up characters and gear, and to engage in a good amount of combat.

I found that I do still enjoy tactical combat. Y’know, figuring out how many things you can do on one turn’s worth of action points. Moving and finding cover. Healing your squaddies. Tossing grenades and accidentally blowing up your own guys. All of that was fun and I enjoyed building the characters as well. This guy will be the doctor and I’ll load him up with health and recovery skills. That one is the spy, give him a sniper rifle AND lock picking skills. Things like that.

So combat and character development, thumbs up.

The RPG aspects though, felt a little dull. Click to move, then scroll the screen, then click to move further, then turn the view so you can see down that side street, then click to move down that street. BORING. There’s a Map screen… why not just let me click on that and have my crew travel back and forth across town on their own? I might need to learn some patience.

The dialog with NPCs and such was pretty good in that there are a lot of choices and apparently these choices have long-term ramifications though honestly I didn’t play long enough to experience that myself.

In the end though, the aspect that convinced me to put this one aside was the tone. Yeah its post-apocalyptic and we know how “edgy” that can get, but this felt like post-apocalypse via the imagination of a 14 year old boy who is caught up in the grip of puberty. It’s really weird by design, and dirtier than it needs to be, and not dirty in a good way if you like your media to be a bit spicy. It just feels crass to me. For example, check out the helmet on this character. At this point I didn’t yet have enough helmets for everyone so I had to use what I could get but c’mon…

A character wearing a helmet that has sex toys as 'horns'
When I was younger I may have found this hilarious.

I’m not saying there’s anything wrong with this, just like I never thought there was anything wrong with the dildo club in Saints Row. I just personally think it’s dumb, and I dunno… I like to find cool armor in games, not armor I’d be embarassed to wear. This is just an example but you get the idea of the tone of the whole game. It can’t decide if it is a soft r-rated slapstick comedy, or a grim-dark story about how after civilization falls, there are no good guys left in the world. It tries to be both, in the way Fallout is both, but for whatever reason, for me personally, it just didn’t work.

I’m NOT saying it’s a bad game; in fact there’s a lot I like about it. It’s just not the game I’m in the mood for right now, so keeping with my new gaming outlook, rather than trying to force myself to keep playing I’m going to set it aside. I MIGHT come back to it some day but there are SO many games out there waiting to be played… life feels too short to play games that you think are “OK”. (At 9 hours in I still have 50+ to go from what I’ve read and that’s a lot of time to dedicate to something you’re not whole-heartedly enjoying!)

For what it’s worth, the Steam community has given this one a “Mostly Positive” rating with over 190K reviews, and it’s currently 70% off ($11.99 USD) and Open Critic gives it a ‘Top Critic Average’ of 86%, but keep in mind those reviews came out in 2021. Point is though, if it sounds fun, don’t let me dissuade you because my issues with it are personal and very subjective.

Follow up: Sword of the Stars: The Pit – Stats and Skills

the_pit_skillsI just wanted to follow up on something I got completely wrong on my last post about Sword of the Stars: The Pit.

I griped about not knowing what statistic impacts which skills. I was looking for some kind of textual pop-up menu or something to explain this to me, but developer Kerberos Productions reached out to me on Twitter to point out I wasn’t seeing what was right in front of my face. Stats and skills each have an icon that indicates how they’re connected. I’ve highlighted the column of icons in this screenshot.

Turns out I was way off! Next time I dive into The Pit I’ll be better prepared!

Thanks to Kerberos for the help.

Once again, you can get The Pit for $8.99 at GamersGate or download the demo from the game’s website.

First Look: Sword of the Stars: The Pit

When a game contains “Sword of the Stars” in the title, the first thing you think of is space, right? Ships and planets and mining and tech upgrades…SotS is an established space-based 4X IP.

TutorialSo the first thing I have to tell you about Sword of the Stars: The Pit is to forget all about that. The Pit is actually a sci-fi based roguelike. It is set in the SotS universe, but don’t worry if you’ve never played those games (disclaimer: I haven’t… crazy right?); that’s all just for flavor. The story, if you must know, is that a plague is turning the entire population of a planet into ghouls and the only hope for a cure lies at the bottom of a fabled pit in the Feldspar Mountains where the Suul’ka (I guess if you’re a SotS player you know who the Suul’ka are) once had a base.

So off you go, you brave Scout or Marine or Engineer you, to delve deep in an attempt to find the cure.

This is an old school rogue game. Turn-based combat, random effects on consumables, permadeath (actually I haven’t died yet but I’m assuming it has permadeath) and a constant tension between your two primary resources: health and food. Health slowly regenerates over time, but as it does, hunger grows, and food is scare in the pit.

If you don’t like Roguelikes, stop here. There’s nothing about The Pit that is going to change your mind. If you do like them, read on.

Character StatsThe Pit has a ton of stuff in it. You’re constantly scrounging resources and finding machines that you can use to craft those resources into something usable, in theory. Your first problem (besides all the beasties and bots that want to end you) is that many of these machines are damaged. Luckily you have a chance to repair them. I’ve been playing a Scout and she’s not great at repairing these things and more often than not they go from “Damaged” to “Ruined” when she tries. I suspect the Engineer is better at this, and I fear the Marine is probably damned near hopeless.

Which brings me immediately to my biggest gripe with The Pit. Your stats are never explained. You can guess that Strength influences melee attacks. Brains probably helps with all the crafting skills, which leaves Finesse to control how accurate you are. But I’m just guessing and I’d like to know for sure. Update: I got this bit completely wrong. See this post for details but the short version is that stats and skills all have icons to indicate how they are inter-connected.

Same with Skills. Does the Melee skill only influence bare-fisted punching, or does it also enhance the Knife and Blade skills. Speaking of which, what’s the different between “Knife” and “Blade” anyway? I was ‘born’ with a Knife..maybe there are swords in the game only I haven’t found one yet?

Not a deal breaker but it’d be nice to know this stuff.

I like a good Roguelike and so far I’m liking The Pit an awful lot. I’ve only gotten down to level 7 (of 30) and my Scout is level 6, and I’m playing on Normal level (2nd of 4 in increasing order of difficulty). The first couple of levels were a little easy but I still had my moments.

Trap!There’s nothing quite like the heartache of having your weapons and armor damaged badly, finding a broken repair station and, in attempting to bring it online, ruining it completely. After that happened I took to using my fists on a lot of the easier enemies since I’ve only got this one knife and if it breaks I’m screwed. I do have a couple of pistols of course, and so far ammo isn’t a huge concern, but as a roguelike player, your instinct is to hoard things.

Like grenades. I was hoarding every frag grenade I found. Then I stepped on a trap that destroyed my entire supply of frag grenades? Fiendish! What kind of evil mind came up with that? Stranger still, some traps have beneficial effects, like speed boosts or even heals.

For the more ‘serious’ roguelike players, there might actually be too much stuff going on. You have to collect or discover recipes to craft with (I’m guessing those are the same from game to game) and in addition to the potions with random effects that most roguelikes have (here called serums) there are bio mods for both weapons and armor that likewise have random effects. In my game so far I’ve consumed a purple serum that knocked my Brain stat down two points permanently, a black armor bio mod that bumped up the armor rating of a piece of gear by 10%, and a black weapon bio mode that improved the weapon’s durability by 20%.

A few aspects do set The Pit apart from the other roguelikes I’ve played. First, when you level (at least on Normal difficulty) your health returns to 100%. That makes things a lot easier. Every time you level you also get points to use to increase your main attributes (Strength, Precision, Brains) and your many skills.

Second, the game incorporates a field of view mechanic. Monsters can sneak up on you if they approach from your blind spot (which is fairly small). The tried old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!

If I’ve piqued your interest, there’s a six level demo that you can try out, or if you want to jump right in, the game is only $8.99 on GamersGate. That’s an introductory price that’s good for a week. After that it’ll be $9.99.

Oh, and there’s a tutorial that’ll teach you how to play. It features an annoyingly abrasive ‘drill sargent’ and mostly you won’t need it to learn how to play, but it does give you a glimpse of what you can expect as you venture deeper into The Pit. The first couple levels are pretty basic.

A few tips:

C brings up the stat page
Escape aborts rest mode

Hey, I tried making a video… this is the first time I’ve every tried to narrate a game I’m playing and I had both technical and performance problems (turns out I don’t multi-task well) but dammit, I made it, I’m gonna post it!

A little while later…

Dead

Conquer Club

Some of my friends and I have ‘discovered’ a fun web site, Conquer Club. (Full disclosure: that link contains a referral tag…if you follow it and sign up as a paid member of the site, I get a free month.)

The site is built around a web-based version of the old “Conquer” game, which itself was basically a rip-off of Risk. The games are played either on a 5-minute/turn (more or less real-time) clock, or a 24-hour clock, which means you take a turn at most once a day. Games are further broken down as either sequential (each player goes in turn) or freestyle (everyone can play whenever they like during the 24-hour turn period). There are a ton of maps and variants, almost all of which are more complex than basic Risk; if you enjoy this kind of game the site could keep you busy for a LONG time.

Players are rated and ranked and can earn medals (sort of like Achievements). Rating is assigned by other players on aspects such as if you’re a fast player or a good sport. Ranking is more about stats and how good you are. At least that’s how I understand it works.

It’s free to play up to 4 games at a time, or for $25/year you can play as many as you like and start Private games. Be warned that the competition there is pretty darn tough and a lot of these guys have been playing for a long time, it seems. It isn’t unusual for a game to only last a few turns. I’ve been having more fun, honestly, playing Private games with friends.

My handle over there is Jaded, and I did spring for the Premium membership. If there’s any interest I could start a private game for readers of Dragonchasers and Jaded’s Pub (my gaming forum, linked to above).