Defiance: Main quests finished, and I’m feeling grumpy

Last night I finished the “Main Storyline” for Defiance. Or at least the main storyline as it stands now; I expect we’ll see more in the months to come. I still have lots of side quests to do, pursuits to finish, weapons and vehicles to level… and hopefully starting next Monday, Episode Quests.

But today I want to talk more about the main storyline quests. I was not at all pleased with how this series of quests ended, so warning: one of my rants is incoming.

There are a couple ways to finish difficult quests in Defiance:
1) You can be a hardcore shooter player and then probably none of the quests are difficult to begin with.

2) You can fight the best you can until the cavalry arrives in the form of another player (or players). This is my favorite thing to have happen. I’ll be running around, slowly grinding my way through the quest, and suddenly another purple dot shows up on the radar. Help has arrived! Two players are way WAY more powerful than one since with two players you can flank, which becomes important against certain enemies later in the game. Also, this is an MMO…if we wanted to play a solo game we’d play a single player game, right?

3) You can brute force it. I’ve had to do this a few times. You take out a few guys, die, respawn, take out a few more, and eventually you’ll whittle them down and win. It just takes persistence. The ‘death penalty’ is 180 scrip (Defiance’s currency). My character has something like 34,000 scrip and I buy everything that looks remotely interesting, so 180 scrip is so low that there may as well not be a death penalty.

But there are 2 main quests where these rules don’t apply. (Well, Rule 1 still applies.) In these quests you enter a solo instance so there’s no hope of friends, and if you die, the mission enemies reset and you have to start all over again. To add insult to injury, your ammo will be depleted so the first thing you’ll have to do on your next try is sprint for an ammo box and replenish.

The final Main Mission is one of these two missions. [Gameplay, but not story, spoilers incoming.] It’s a multi-phase mission. First you have to clear a bunker with the help of some NPC friends. Then you have to enter a solo instance and fight an enemy, three times. It’s that old-school ‘boss that keeps getting back up’ system. I don’t play modern shooters so I don’t know if they still do that, but it’s how designers used to finish their games: one last frustrating battle where the difficulty spikes.

Each of the three phases is different and at least if you die you respawn at the start of the current phase (thank heaven for small favors). But this being an MMO, you can’t save your game and walk away for a while. I -assume- that if you log out and come back in, you’ll have to restart the mission from the very beginning. I wasn’t about to test this but this seems to be normally how Defiance works. And there’s no Pause button.

So once you get into this last mission, you’re going to want to complete it in one sitting. It is far, far harder than anything else the game has thrown at you up to that point. Or at least it was for me. Invariably when someone says the mission is hard on a forum there’ll be ‘that guy’ who says “Hard? I finished the mission using only my starter weapon and it took me 5 minutes.” But my ‘straw poll research’ tells me I’m not alone in finding the mission to be difficult.

I did it, eventually. Died about 8 times altogether I think. There’s nothing like having the baddie down to a sliver of health and taking an unlucky hit and having to start all over again. Eight deaths doesn’t sound bad but I was trying to be careful. The mission, start to finish, took me about two hours and when I finally finished it, I felt more angry than satisfied.

It didn’t help that I encountered a couple of bugs. A couple times my Self-Revive refused to work (the message to hold E to revive was on-screen but holding E did nothing) and a few times when I died the Extract feature didn’t work so I had to sit around and wait for the timer to count down to auto-extract me. The first one was by far more infuriating but it only happened twice.

So two hours later, I was finished. I glowered at the following cut scene, flipped the bird at the crappy weapon I got as a reward (a freakin pistol? REALLY?) and dumped out of the game and stormed off to bed. Now that’s just me. I’m sure some players finished the battle, did a fist pump and a cheer and were elated. If you were one of those, I’m sincerely happy for you. In my opinion, though, this mission needs to be changed. We’re playing an MMO because we want to play with other people. Let us bring in help if we’re stuck. If that’s asking too much, at least tweak the difficulty so it is more in-line with the rest of the missions.

I’m not against hard games, but Defiance, overall, is a pretty casual game. (There’s one other mission that is a bit difficult but you can go online and research ‘tricks’ to make it easier. I couldn’t find any tricks for this one.) In my opinion it’s a game design mistake to spike the difficulty so drastically at the very end of a quest line like this (particularly since you probably want players to stick around after the final quest finishes). I’m hoping Trion decides to tone this one down a bit. Maybe after a certain amount of time or deaths they can spawn a powerful weapon or something to help those players who came to Defiance from other MMOs rather than from Shooters.

I’m just glad to have it behind me. I’m actually looking forward to going back to cruising around the world, doing side missions and helping other players clear their main missions. That’s what makes Defiance so fun. Not being trapped in a solo instance with a boss that doesn’t have the sense to stay dead after you kill him!

Defiance at 19 days

Defiance has been out for 19 days as of today. I don’t think there’s been a day when I didn’t log in, which is pretty unusual for me. Raptr says I’m at 57 hours but for the first few days of launch week I wasn’t running Raptr since I was ‘hiding.’ I was logging in before work and on my lunch hour and didn’t want any co-workers to notice and think I was playing on company time or something (yeah, I’m paranoid). So I’m guessing that my real figure is somewhere around 65 hours.

Over-compensating So clearly I enjoy the game, a lot, but anyone looking at it objectively will tell you its buggy/quirky as hell. Somehow the issues don’t impact my fun significantly, though. This week saw the first major client-side patch, but even though the list of fixes went on and on, the game didn’t feel significantly different when I logged in. Also some new bugs were introduced. I’m looking forward to the next big patch which should be in a couple of weeks.

I play Defiance solo, which means I side-step a lot of the major issues which have to do with chat, both text and voice. Friends who’re trying to put clans together are, I think, experiencing more frustration there. Grouping for missions can be problematic, too. There seem to be 3 types of main missions: open world missions that everyone can jump in and help on, ‘instanced’ missions where you have to activate a portal to enter, and the confusing ones: phased open world missions. With this last type, you don’t see any loading screen or anything, but you can be grouped with someone and you’ll each be in a different ‘universe’ so to speak. The person with the quest will see enemies to fight and objects to activate, the other person will see an empty landscape. This has led to a lot of frustrations among friends who like to Group to play these games. Unfortunately I don’t think this issue is a bug so much as a design decision but I still hope Trion eventually changes things so you can help out a friend in need.

Mutants in San FranAs I said, I play solo, but I don’t play alone, and that’s a lot of what I love about Defiance. I spend a lot of time just helping strangers complete missions; there’ve been missions I’ve done 8 or 10 times by now even though I only ‘had’ the mission once. I don’t really play Defiance for rewards…I don’t play it like a Roll Playing Game. I play it like a Role Playing Game (and to be clear, Defiance is a third person shooter, pure and simple, not an RPG of any sort). So I help people out because that’s what heroes do! And I’m trying to be a hero this time around.

Then there are the massive ArkFall events, which I find fun now and then. They’re not my favorite aspect of Defiance since they start to feel pretty generic after a while. And last night I did my first Co-op Mission via the Matchmaking feature, which put me in a PUG. It was surprisingly fun, but when the leaderboard came up and I saw I came in 4th I felt like I’d only held the team back. In my dubious defense, they all seemed to know where to go and what to do so that may have hampered my efforts somewhat.

Earlier this week, Defiance the TV Show premiered. I enjoyed it quite a bit and I’m looking forward to more. I was expecting actual Episode Missions to debut in-game after the show aired, but instead we got Episode Pursuits. Pursuits are essentially clusters of Achievements. “Find these 4 items, kill 10 of that kind of enemy, do this mission.” These “Episode Pursuits” are only in-game for a limited time, so I felt a lot of pressure to complete them quickly. Since one of them revolves around completing events that spawn randomly, it meant (for me at least) 3 nights of driving around semi-aimlessly, completing random events to ‘clear them’ so the ones I needed would pop. This was, by far, the least amount of fun I’ve had in Defiance and for the first time since the game launched I found myself logging out frustrated and looking for something else to do. Last night I finally finished them (well, all of them except for the one that involves PvP…I’m no PvPer) so hopefully I can get back to the good stuff.

In a Raptr Q&A earlier this week, Trion mentioned a few times that since so many people are frustrated by having time-limited content, they might decide to just leave it in. They were talking more about the Episode Missions that were in game from April 2nd – April 15th before being removed, but I hope they do the same thing for these Pursuits. They would’ve been more fun if I felt like I could’ve searched a bit, then gone to do something else, then searched a bit more at a later date.

Anyway I also hope we see more actual Episode Missions in weeks to come. Pursuits are a nice ‘side line’ activity but I love the real missions. Speaking of which, at 60-ish hours and EGO rating of 650 or something, I still haven’t finished the main storyline. I keep getting distracted by helping strangers and doing side-missions, which is weird because I’m actually enjoying the storyline quite a bit.

Trion seems committed to Defiance (and they sound as frustrated as the players are with the number of bugs and issues) so I’m hopeful the game will have a long life. 5 DLC packs are planned and they’re scheduled to roll out between Seasons 1 & 2 of the TV series. (I got this info from the Raptr Q&A.) At that point Trion gets to move the story forward on their own, and I’m looking forward to seeing what they come up with. While the DLC will have a paid component, my understanding is that all the world content (which I assume means the story stuff) will be free to everyone since Trion doesn’t want to fragment the playerbase.

Free is always good but I’m wondering how they’ll sustain the game financially. There’s no subscription fee. There’s a cash shop but nothing in it seems all that compelling. I did buy some ‘Bits’ (the cash shop currency) to expand my character’s inventory space but nothing else is really calling to me. Anyway, hopefully they have some ideas; I’m sure they’re pretty much 100% focused on killing bugs and polishing rough spots for now.

Anyway, so that’s what I’ve been doing the past few weeks. Defiance, Defiance and more Defiance, with a short break to watch Defiance. LOL I’ve even had to set Fire Emblem aside since I keep getting to bed much too late (Fire Emblem has been ‘play a mission before bed’ game until Defiance came along). It’s still buggy so I’d still suggest that if bugs make you crazy you should continue to hold off, but I’m having more fun than I’ve had in years.
Coop!

I can’t blog about Defiance

I keep meaning to write up a big fat blog post about Defiance, but every time I think about doing so, I realize I could instead spend that time playing, so that’s what I do. That’s the mark of a game that’s an excellent fit for me; I play it every time I get a free moment.

You can find plenty of things to complain about in this game. It’s still fairly buggy, the UI is kind of awful (maybe less so if you’re using a controller, but I’m not 100% convinced of that) and it overall lacks polish. In spite of all that, I’m head over heel in love with it, at least for this week. (You know me and my gaming ADD.)

On the bright side, they’ve had a decent launch week on the PC. Decent, not super. Servers still come down too often for emergency patches and stuff, but to the best of my knowledge the PC servers haven’t had any extended outages or outrageous queue times. I guess the Xbox 360 version hasn’t fared as well, though.

But playing the game is a hell of a lot of fun and you always have many options. You can follow the main questline or the episode questline (and I assume we’re getting a new episode quest once a week one the show starts up on April 15th). You can do side quests. You can explore in an attempt to complete Pursuits or to learn about the lore and backstory of the game (Pursuits also give EGO levels). You can race vehicles. You can roam around taking on random spawns alone. You can jump into ArkFalls and join a mass of players taking on huge encounters. You can do structured PvP or open world PvP. [Disclaimer: I haven’t actually tried the PvP…hopefully it’s all up and working!] You can join with friends to do co-op instances. You can do solo instance challenges. You can complete Contracts to earn favor with one faction or another. Taking a page from Guild Wars 2, almost everything you do in Defiance earns you some kind of boon.

(This one looks best in HD.)

The problem is that almost none of this (except completing quests) is obvious when you first start playing. Well, the main quest and side quests are pretty obvious, but a lot of this stuff is tucked into the Goals system and the game never points you at that as a source of things to do. It should. In the same way it never really tells you to check out the Intel system for more about the world (a lot of lore is fed to you via audio transmissions).

Here’s an audio log example. Not one of the best, but I chose it because it has no spoilers in it:

A couple of warnings: Defiance is a shooter, not an RPG. You don’t have stats and you do need to be able to aim. In theory you could set yourself up as a kind of healer but I’m not sure there’s enough there to make that a rewarding career path. Basically you really need to want to shoot stuff to get much out of the game. It’s also still rough. If bugs, server crashes and a lack of polish is going to drive you nuts, give this one a pass for now.

As an MMO there’s a lot we expect that isn’t there: banks, a mail system, an auction house. “Levels” are here in the form of an EGO Rating and that’s mostly just there to gate content. Some weapons require a minimum EGO Rating, and as your rating goes up you unlock inventory slots, loadout slots and things like that. You do ‘rank up’ in weapons and vehicles; when you do you’ll get a minor adjustment. Extra boost time in vehicles, slightly less ‘bloom’ (bullet spread) with weapons…things like that. Nothing all that over-powering. There are only 4 skills and you can only equip 1 at a time. There are lots of passive ‘perks’ to earn, though.

Honestly it’s hard for me to quantify what I love about Defiance, but I’ll try. I love that I can jump in and play for 10 minutes and feel like I got something done, but if I have 3 hours I don’t get bored. I love how I can help (or be helped by) people without forming a Group. I love that it’s a shooter that is casual enough to be fun for me…someone not a serious shooter fan. And I feel like I’m pretty good at it (I’m perhaps delusional…but the important thing is I FEEL good about my progress, rather than feeling frustrated). I love that I can get involved in a gloriously chaotic Arkfall event with 50 other players…or go off all by myself and see what I can accomplish on my own. When I get tired of shooting, I try the races. If I get tired of those too, I just go and explore. I’m always feeling like I have more to do than I have time for, which is, to me, a good thing.

Anyway I wasn’t going to blog about Defiance and now I’ve gone on and on and I could be playing so.. off I go to play!

Played Rift lately?

I’m super excited for the launch of Defiance on Tuesday, but that excitement put me in a kind of gaming no-man’s land this weekend. I felt like playing an MMO but knew that come Tuesday I’d be moving to Defiance in a major way. I just needed a short-term diversion.

Rift sprang to mind, probably because I’ve been spending so much time on Trion pages and watching Trion webcasts on Twitch. I haven’t played Rift in a good long while but my strongest recollection is a constant struggle with inventory space. My highest level character has his bags and bank packed full of veteran reward potions and appearance gear, and crafting-related stuff that I’m too stubborn to just sell off to NPCs (stuff is so low level that it won’t move on the auction house).

So I decided to create a new character to be a mule, and that’s what led me to a bunch of surprises. None of these changes are new (as far as I know) but if you’ve been away as long as I have they’ll probably be new to you too.

build_windowFirst big change… when creating a character you still pick an archetype (Warrior, Cleric, Mage, or Rogue) but after that you’re offered a selection of builds. Now before anyone freaks out, you still CAN pick and choose the souls you want if you care to, and advanced players will probably want to do so. But as a virtual newbie (it’d been so long since I created a character) who didn’t want to spend a lot of time reading build guides, I loved this feature. I’d chosen a warrior, and then choose “Pathfinder” which is a support role based primarily on Beastmaster (54 points) and Paragon (22 points) with Riftblade as the 3rd soul (with no points). If you enlarge this screenshot you can see an example of the info you’re given on the various builds.

As you level up and earn skill points you can just auto-spend them to follow the template of the build you’ve chosen, or you can decide to make your own choices. Again, it’s a brilliant system that makes getting into the game super-easy for newcomers (I didn’t have to fret that I was gimping my character) but which gets out of the way for more serious players.

Once I got past character creation and hopped into the tutorial zone I got another huge surprise. The tutorial bit (before you get to that first rift) has been super-streamlined. All the sidequests have been eliminated, as has any and all backtracking. You’ll zip through the tutorial zone so fast your head will spin. Maybe too quickly for a newcomer, to be honest. I can’t help but think a new player will wonder what all these monsters and features are for since you just run past them (most have been made non-aggro). As a returning player though, I was really happy to get to the ‘real’ game very quickly. And I think I was level 6 or 7 by the time I was done (which took me 20 minutes maybe, and would’ve been faster if I hadn’t been stopping to tweak my UI and running around wondering how I was missing so many of the old quests.)

Once I got to present day Telara it seemed like most (but maybe not all) quests were intact, but still some streamlining has been done. There’s a new feature where you can turn in some quests without returning to the quest giver, which cuts down on back-tracking. There’s also a pop-up window telling you about all the buffs you have as a subscriber. Rift has an ‘endless trial’ that lets you play to level 20 for free; I’m assuming these ‘subscriber buffs’ end at 20.

By the end of a casual evening of playing, I’d gotten my ‘mule’ to level 9, and if I’d been focusing instead of stopping to chat with Angela or popping over to read email I’m sure I could’ve gotten a lot farther. I’m guessing that whole sped-up leveling will taper off at 20 (where the free trial ends) but we’ll see.

As for my mule, well, the joke is on me. The character had a mailbox full of Veteran and other rewards that essentially filled her inventory right up. So she’ll have to keep working for now until she gathers materials for my crafter to use to make some bigger bags. That’s my excuse anyway… actually she’s just pretty fun to play.

Defiance, transmedia and DLC

A couple of weeks ago I wrote a post title Defiance and I are having our first fight. You can go read it if you’re got time to kill but the gist of it was that I was concerned about their announcement of DLC for the game, and here’s why:

My logic was that if a big part of Defiance is the ‘transmedia’ aspects (in which events in the game and events in the tv show will intermingle in some way) then, assuming the transmedia ‘updates’ were packed into the DLC, we’d all need the DLC to get the full game experience, and so if that’s the case why not just charge a sub fee and be done with it.

Anyway, I reached out to Trion to get the straight dope on what’s going on here. It took a few weeks for them to get back to me, and the news is brief, but good. Here’s a quote of everything they were willing to share:

“Crossover stuff is NOT part of paid DLC. As a matter of fact there is a good amount of content updates that are not paid DLC dependent.”

So there you have it. You can buy the game, watch the show, enjoy the transmedia aspects, and not feel pressured to buy the DLC.

Personally I’m thinking I’ll buy it anyway since I enjoy the game so much, but it’s nice not to feel like I ‘have’ to buy it in order to get the full experience.

Daedalic gets turn-based and gritty with Blackguards

blackguard_logoDaedalic is probably best know for their adventure game Deponia (a genre we’ve already established that I suck at) so I haven’t been paying them much heed, but today a press release came over the transom that got my attention.

They’ve announced a new turn-based fantasy game, Blackguards. You put turn-based and fantasy in the same sentence and I start to slobber, so this is an easy sell for me. Want to get me even more amped? Tell me it’s about a band of anti-heroes; your character is a convicted murderer, for starters. Any other fans of Glen Cook’s The Black Company novels? Then you know how awesome it can be to play bad guys trying to do good.

Blackguards is scheduled for a 2013 release but for now all we have is a blurb and a few concept art pieces so I’ll cut this one short. Just noting it so I can remember to keep track of it.

Here’re a few snippets from the press release I was sent:

TakateFramed in a significantly darker story than you usually find in Daedalic games, the player will walk in the boots of a convicted murderer as he travels through Aventuria’s wild south. On this journey the protagonist is accompanied by companions of varying loyalty: scoundrels and thieves like the half-elf Niam (and her latent drug addiction) or the lecherous wizard Zurbaran.

Blackguards features hordes of lethal creatures and other enemies waiting to be taken care of on more than 170 unique battlemaps. A number of major and minor quests ensure exciting and diverse gameplay through the campaign.

As can be expected in all Daedalic titles, Blackguards focuses on strong storytelling, now combined with action-packed gameplay and tactical, turn-based combat. Blackguards delivers more than 40 hours of adventure in Aventuria.

About the Game

What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards – the new turn-based RPG by Daedalic Entertainment – explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures – Naurimchapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player’s hands, how far will they go to reach their goals?

The first turn-based RPG by Daedalic Entertainment unites the studio’s high standard of a suspenseful storytelling and unique characters with gripping battles in elaborately crafted 3D-environments. In taxing campaigns the player takes part in a dark story full of doubt, betrayal and loss.

Whether the player chooses to go into battle as a mighty warrior, a clever wizard or a skillful hunter, the first battle isn’t far away. Over 170 individually crafted battle maps full of interactive objects and strategically complex situations lead the player to exotic locations and put them through deadly trials.

Concept_Achaz

Ouya and the Angry Gamer Mob

ouya_androidI have to admit I’m getting a little tired of hearing from Ouya‘s Julie Uhrman. I think she’s in danger of over-exposing herself and Ouya, if she hasn’t already. Luckily it’s only 8 days until Kickstarterer’s Ouya units ship and then we see for ourselves how good (or bad) the device is.

The Angry Gamer Mob hates Ouya. Why? No one knows…the AGM follows no recognizable logic. The Mob hates big publishers and Ouya was a successful Kickstarter campaign. Maybe that’s why? But AMG loves Indies (except if one becomes popular then they often turn on it) and Ouya is all about being open to any developer, no matter how small, and without a lot of hoop jumping.

Maybe The Angry Gamer Mob hates the Ouya because it’s based on the Tegra 3 and that chip is soon to be superseded by the Tegra 4. AGM says Ouya is not powerful enough. Yet the Mob loves games like Retro City Rampage, Super Meat Boy and Scott Pilgrim; all 8-bit inspired titles that can run on modest hardware. [Another mystery: how did these games manage to get popular without drawing the ire of the Angry Gamer Mob?]

Uhrman said, a while back, that Ouya would follow an ‘yearly upgrade’ schedule. She saw that statement being taken very literally and quickly amended her statement. Now she says an upgrade cycle similar to smart phones. The Angry Gamer Mob HATES this… Ouya is a console and consoles are supposed to have 5 year life cycles as a minimum. One Angry Gamer did advanced math about this: PS3 launched in 2006 for $500 and is still working here in 2013. If the Ouya had launched then it would have cost us $800 by now (8 years at $100/year) so the Ouya is actually more expensive than the PS3!

This is how the Mob Mind works. They twist facts in order to fuel their own anger.

No one wants a new Playstation or Xbox every year because from console to console infrastructure changes and (often) old libraries become obsolete. But Ouya is an Android device. The iPhone gets upgraded every year but a)you don’t have to buy the new model every year and b)you don’t have to start with an empty software library every time you do buy. Sure after a few generations you’ll see iOS programs designed to take advantage of newer features and so they won’t run on your older hardware and that’ll be the case here too, but I find it strange that a system that’s not been an issue for smartphone makers (and we’re generally spending $200 and locking ourselves into 2 year contracts there) should be such a big deal for Ouya.

I don’t know if Ouya will succeed or not. I was intrigued enough to put down $100 on the Kickstarter campaign. The Angry Gamer Mob acts as if $100 is half a year’s salary or something. $100 is enough to take your family to dinner at a modest restaurant once, or buy not quite 2 AAA games at launch. It’s not big money. If Ouya fizzles after 6 months and I have fun with it until then, I’ll be content.

What I certainly am not is angry about the existence of the device. But the Angry Gamer Mob is furious about it. Baffling. If you don’t like it… don’t buy it! Seems pretty simple to me.

It’s the end of gaming as we know it, and I feel fine

This post is based on intuition and feelings. I’m feeling pretty confident that I’m right but I have neither the time nor the energy to dig up citations. So consider it a rant.

I can’t help escape the feeling that gaming (whatever you imagine gaming as an entity to be) is charging full-bore into a brick wall and it’s going to crash pretty soon. I’m not sure what will result from this crash but I’m confident there’ll be some kind of rebirth.

So what’s driving this imminent disaster? Is it the corporate soul suckers at {insert major publisher name}? Nope. It’s the gaming mob, slathering for blood and reveling in whatever hurt they can find. And what drives the mob? So called ‘game journalists’ who hop from PR disaster to PR disaster, beating dead horses until they’re unrecognizable and gleefully chortling at the huge numbers of comments they get from outraged gamers.

In a perfect world, there’d be no PR disasters for them to hop to, but you may have noticed this world isn’t perfect. But there’s a different between reporting and wallowing. SimCity is an obvious recent example; I’m still seeing new posts about how “there’s no calculations being done in the cloud” or whatever. Yes, we heard you the first 3 times you wrote a post about this. Of course gamers come back in force decrying EA and praying for its downfall. So the blood sucking journos keep writing the same post to get more ad impressions.

I could rant about this all day. We hate EA. We hate Ubisoft. We hate Activision (though to be fair Bobby Kotick has been doing a lot better about not sticking his foot in his mouth lately and with our short attention span many of us have forgotten that we hate Ubisoft). In short we hate all the big publishers (Note: Valve is a huge retailer but not a very big publisher). But it’s OK, we have the Indies! And that’s true, we do…but if ALL we had were the indies how long would it take for you to get tired of chip-tunes and faux-8-bit graphics? I love the Indies but they don’t have the $$ to make a game on the scale of a Dishonored or a Borderlands 2.

So anyway yeah, I could rant about this all day but I won’t because I’ve decided something: I just don’t care anymore.

If gaming collapses under the vitriol of the fans, I’ll go back to reading books and watching sci-fi films without missing a beat. Though in truth I have SUCH a huge backlog of games now that if I never bought another one I’d still be playing for years.

And I’m finding that the less I talk about games on social networks, and the fewer gaming site posts I read, the more fun I have actually playing the games I have. Again, SimCity is a great example, but so is Fire Emblem. I LOVE that game but at one point I started reading boards and hearing about what a sell out Nintendo is because DLC is too expensive and thinly disguised pay to win and… at that point I shut the browser window. Ignorance, it turns out, is bliss.

Playing games in a vacuum turns out to be more more enjoyable than arguing about games with my friends.

But why do we even argue? Fanboyism to some extent. But also I think we want the games we love to do well so that they’ll be supported for a long time with patches, DLC, expansion packs and sequels. I’ve played and really enjoyed Defiance but my friends (some of them) shit all over it. Oakstout said something like “If I could teach my dog to play MMOs, Defiance would be the last game I let him play.” Which I’m pretty sure is an insult. And the game hasn’t even launched. Why talk about the game and give voices like that a platform to be heard (I appreciate the hypocrisy of my sharing that story here)? I want Defiance to do great so that I keep getting new content.

This weekend is PAX East and sadly we won’t be able to attend this year. But based on my experiences of the last 2 PAX Easts, the weekend will find tens of thousands of gamers gathering together and having a blast. Where is that angry mob we see online? Do those people just not attend PAX? I don’t think that’s the case…I think people who take the time to comment on gaming sites are exactly the people who’d devote a weekend to a show about gaming.

But y’know who isn’t there? Or at least doesn’t have a voice on the show floor? The gaming press. Instead of listening to the gaming press’s endless prattle about what’s wrong in gaming, the people at PAX are on the ground, seeing games, trying games, talking to other gamers in the presence of games, talking to game developers..just being there. And they remember something:

Games are supposed to be fun. No, correction: games ARE fun.

On the internet, we celebrate the failure of gaming companies and that just leads to a toxic environment. At PAX, we celebrate games and what we love about them.

From now on I’m going to focus on celebrating games. Unfortunately I don’t think that’s possible to do with others online. But that’s OK, all that time I save arguing, I’ll spend playing and enjoying the games I love. I’ll appreciate them while they’re still here because the gaming journalists will eventually roast the golden goose that is keeping them fed and housed.

Gaming will rise again and maybe the next time around we can focus more on the positive.