A look at Need For Speed: Shift – Part 1

I’ve been meaning to write a post about Need For Speed: Shift all week, but I never find the time and stamina to write everything I have to say about it. So I’ve decided to break it up across several posts. Today I just want to give an overview of the game.

Need for Speed was born on the 3D0 system 15 years ago. It was one of the best racing games I remember for that platform. (The best? Road Rash…when is EA bringing that one back!?) Since then, the series has definitely had its ups and downs, but the last few years the franchise seems to have stumbled a bit.

This year EA decided to try something new. They’re doing two different Need For Speed games with different emphases and seeing which one sticks. Need For Speed: Nitro is their upcoming arcade racer for the Nintendo Wii and DS. Need For Speed: Shift is their “sim” game, out on PS3 & XBox 360. I’m playing the PS3 version.

When I say Shift is a “sim” I mean that relatively. It’s much closer to a simulation than previous Need For Speed games have been, but it isn’t as densely realistic as a Gran Turismo or a Forza Motorsport. In some ways, this ‘middle ground’ is a dangerous place for Shift to inhabit. Arcade racing fans will find it inaccessible and sim fans will find it too fluffy. Logic suggests that there are gamers looking for something in-between the two extremes, but getting them interested in Shift is going to be a challenge for EA.

Shift has a strong CaRPG factor going on. The basic structure of the “Career Mode” is that you have to progress through 4 Racing Tiers before you access the Need For Speed Championship. You progress through Tiers by accumulating Stars. Every race has a fixed number of possible Stars that you can earn. Generally you can earn 3 Stars for podium placement (3 for coming in 1st, 2 for coming in 2nd, 1 for coming in 3rd), 2 Stars for hitting points thresholds (more about points in a moment) and 1 Star for gaining some special objective, which varies from race to race. It might be hitting a specific top speed, or holding the proper racing line for a fixed distance, or even spinning out other racers.

You can participate in each race as often as you want, but you can only earn each Star once. You can earn cash and points over and over again in a given race. Cash is spent on purchasing upgrade parts and new cars.

Now let’s talk about Points. In addition to the Tier you’re racing in, you have a Driver Level, which caps out at 50. Every time you race you’ll earn points. You can earn 2 kinds of points: Precision and Aggression points. Precision points come from holding a racing line, coming off the starting line perfectly, clean overtakes and things of that nature. Aggression points come from bumping other cars off the road, drafting (drafting is aggressive?) and ‘dirty’ overtakes, where you scrape the sides of another car.

At the end of a race, both kinds of points are added to your accumulated total, and if you’ve hit a pre-set threshold, you’ll level up your driver level (basically these points are exp in RPG terms). While both kinds of points go into the same pool, you’ll be tagged as an Aggressive or Precision driver based on which kind of points you’re getting more of.

As you level up your Driver Level, you’ll earn cash prizes, garage slots (allowing you to own more cars) and invitations to special events.

So you’ve got Stars to earn to gain access to higher Tiers, cash to earn to buy cars and parts with, and Points to earn to level up your Driver Level. And yet there’s more! There’re in-game Badges to earn, too. All kinds of them. Badges for driving 10 miles in a Japanese car. For overtaking 25 cars. For trading paint with 100 cars. Etc, etc. Badges come in Bronze, Silver, Gold and Platinum (I think?) varieties, but you only seem to earn the Bronze ones. So if you earn 5 Bronze Badges for Trading Paint, they’ll get upgraded to a Silver Trading Paint Badge. Five Silver will be traded for a Gold, and so on. At least, I think that’s what’s going on.

As far as I can tell, these Badges are just for bragging rights (and aren’t directly connected to PSN Trophies or XBL Gamerscore).

Need For Speed: Shift ties in with your EA Account, and every player can have a page of his or her own at needforspeed.com. Here’s mine.

Point is, if you’re a progression fan like I am, Need For Speed:Shift will constantly scratch your itch. Even if you totally screw up a race, you’ll wind up finishing just to get the points and some cash. You gain *something* in just about every race, which makes the game pretty compelling for an old RPGer like me.

To give you an idea of how much I’ve played so far, I’ve done 90 races (I only know that from my NFS page). I believe my driver level is 16, and I’ve unlocked Tiers 2 & 3, though I haven’t done any Tier 3 races yet. I was a completionist in Tier 1 and got every Star. Tier 2 is much more challenging, so far.

I think that’s enough for Part 1 (ie, my lunch hour is over!). Next time I’ll talk about the types of races on offer and start looking at the good and bad aspects of Shift.

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Dragon Age: Origins — The Assassin

One of the single player games I’m very much looking forward to is Dragon Age: Origins. I know I’m not alone in my anticipation, so I’m delighted to share some new video and screenshots of the game. With a bit of luck this will be the first in a series of posts about Dragon Age: Origins, running up to release on November 3, 2009.

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In the world of Dragon Age: Origins, Bioware’s upcoming RPG, elves don’t have things easy. Contrary to the stereotypical portrayal of mystical enlightening beings, the elves in Dragon Age are oppressed, second class citizens.

So it shouldn’t come as a surprise that one of the members of the Antivan Crows, “the most infamous guild of thieves and assassins in all of Thedra”, is an elf. Zevran the Assassin is one of the characters you’ll be spending time with in Dragon Age: Origins:

Bioware is crafting an RPG with a very dark, adult feel to it. Hand to hand combat is a messy business, and it shows.

Here’re some shots of a couple of the monsters you’ll be fighing: an ogre and a sloth demon.

Related post: My review of Dragon Age: The Stolen Throne (a prequel novel)

Lemons and Lemonade

This week has been a challenge for me. I *really* want to be playing Fallen Earth, Champions, and the new EQ2 game update, but this thing with my arm continues to plague me. I logged in to Fallen Earth on launch day and lasted maybe 10 minutes before the ache became uncomfortable enough that it forced me to quit playing.

So still no MMOs for me (in theory I could play Champions with the gamepad but when I tried I kept ending up back on the keyboard typing, which sorta defeated the purpose of using the gamepad). But on the bright side, I’ve been playing my consoles. I set up an elaborate tower of pillows on the couch and rest my arm on it ‘just so’ and I can play without any pain. In light of this, I’m changing some of my near-future plans. Games I was planning on getting for the PC (Borderlands, possibly Dragon Age: Origins) I now think I’ll get on either the PS3 or XBox.

So this week I’ve been playing The Beatles: Rock Band and Need For Speed: Shift on the PS3, and I picked up Halo: ODST on the 360. TB:RB I can only do for a little while because the aforementioned tower of pillows doesn’t work too well with a plastic guitar. But the other two I can play as much as I like.

So I think I’m going to start doing more write-ups of single player games here, since I can’t say too much about MMOs if I’m not playing MMOs. Plus there’re a lot of single player games coming out that I want to play. In addition to the two I mentioned, there’s Demon’s Souls, Brutal Legend, Forza Motorsport 2, Modern Warfare 2, The Saboteur, and I’m betting I’m forgetting a couple. It’s going to be a good season of gaming coming up!

MMOitus interuptus

Regular readers may have noticed a distinct lack of posts about Fallen Earth and Champions Online recently.

I just wanted to very briefly explain that I’m not posting because I’m not playing, but the reason I’m not playing has nothing to do with interest level in the games.

I have a semi-chronic condition with my left arm — I’d say it was carpal tunnel except it isn’t in my wrist, it’s higher up my arm. My upper arm starts to really ache and my fingers start to go numb, and WASD (and to a lesser extent, typing in general) aggravates the condition when it flares up. And I’m in the middle of a doozy of a flareup right now.

I work at a keyboard all day (I’m a web developer by trade) and I write posts for ITWorld; neither of those activities can be curtailed. So the only ‘break’ I can give myself is to stop PC gaming and stop ‘recreational’ writing until things calm down.

So sadly, frustratingly, that’s where I am now. I keep logging in to Fallen Earth because I’m so drawn to it, then after 10 minutes my arm is really hurting so I log off.

Thankfully I have console games to get me through. Using a controller doesn’t bother me (different muscles I guess?). Oh, for an MMO on console. C’mon Turbine! C’mon SOE! Get those console MMOs finished!

Anyway. I just didn’t want anyone to construe my lack of posts with me losing interest in either of the games I’ve been talking about recently. Quite the contrary…I’m itching to play (and post). I just can’t right now. Hopefully I’ll be back soon!

TV!

I’m shamelessly ripping off Ysh’s idea and format; I was going to comment on her post but I didn’t want to write a book-length comment.

So here’re the series recordings set up on our DVR.

Monday Night

Heroes — We still like this show and are puzzled by how many people don’t. Watching Hiro and Ando alone is worth it for me. And is Noah Bennett a good guy or a bad guy? What about Angela Petrolli? There’re enough mysteries and likable (and love-to-hate-able) characters to keep us tuning in.

The Big Bang Theory — Probably the single favorite show on the list. We laugh so hard that at times we have to hit the pause button to compose ourselves.

House — Had to buy a season pass from Amazon Video-on-Demand since its on at the same time as Heroes and Big Bang Theory. I’m interested to see how they portray life on the inside of a mental hospital.

Castle — I’m a huge Nathan Fillion fan. And the lady cop is strong enough to face off against him. Great show.

Tuesday Night

The Biggest Loser — Mostly watch this as a way to guilt myself into eating better and exercising more. It’s amazing what the human body is capable of, both good and bad.

Warehouse 13 — I forgot this one, now I’m coming back to add it. Fun cast, weird steampunk vibe. The titular Warehouse holds thousands of artifacts that hold weird special powers. Like Lewis Carroll’s Looking Glass or Tesla’s overcoat. Really fun show.

Wednesday Night

So You Think You Can Dance — It took Angela quite a while to get me to sit down and watch this show, since I thought it was all about street-dancing. I was totally wrong about that, and now I’m caught up in it. Some really great performances once the season gets cooking (auditions aren’t as interesting). And of course, hot girls and skimpy outfits is never a bad thing.

Glee — I can’t describe this in a way that’ll convince anyone to watch it. It’s about a High School Glee Club. And it’s awesome. Just try it.

Ghost Hunters — Can’t miss this one. I’m a firm believer in the paranormal, taken literally. I’m not saying a ‘ghost’ is the spirit of a dead person (nor am I saying it isn’t) but I’m saying there’s some under-explained energy sources floating around out there. Watching this troupe chase them down is fun, since I get a kick out of the team.

Destination Truth — Joshua Gates is a funny guy. I don’t ever expect him to find any of these creatures he’s hunting for, but I love watching him and his team heading to these remote places on a shoe-string budget. There’re some weird beliefs out there.

Thursday Night

Fringe — Season 1 was awesome with a great twist at the end. John Noble as Walter Bishop is brilliant. Creepy cases, weird happenings. Sign me up!

Friday Night

Stargate Universe — We’ll see. I’ve never been able to get into SG-1, but I loved Stargate Atlantis. So let’s see how this one goes.

Sanctuary — Love Amanda Tapping in this show. It’s kind of out there, but fun.

Saturday Night

Robin Hood — The last season of the BBC series. It’s a great Saturday night show. Not very deep, but fun to watch.

Sunday Night

Masterpiece — PBS wrapped Masterpiece Theater, Mystery and one other show into one rotating package composed of Masterpiece Classics, Masterpiece Mystery and Masterpiece Contemporary (I think?). Anyway, whatever they put on, I watch.

Then there’s new stuff that I’m not yet sure I’ll be able to fit in:

FastForward — I don’t know how they’ll keep this going, but I’m guessing it’ll be a good ride for a few weeks. Everyone on earth passes out for a couple of minutes and while passed out they all get a glimpse of the future. What happens next? We’ll have to tune in to find out.

Eastwick — Probably will suck, but I enjoyed the book, kind of enjoyed the movie. So we’ll see.

Cougar Town — Everyone needs a guilty pleasure. They had me at Courtney Cox in her underwear.

New Adventures of Old Christine — I hope this one is returning. Julia Louise Dreyfus, with Wanda Sykes as a wise-cracking sidekick, is irreverent and funny as hell. Not a lot of people I know watch this but it’s brilliant.

Rules of Engagement — Not sure if this one is coming back either. Cast is composed of 1 married couple (Patrick Warburton, who I always love, and Meghan Price, ditto), an engaged couple (I don’t know who the actors are, sorry) and the aging bachelor (David Spade). Happily Spade is more the butt of jokes than anything, or else he’d ruin it. 3 ways of looking at relationships wrapped up in a 30-minute sitcom. Good stuff.

Whew! I’m sure I missed something, but that’s a long enough list.

PS3 haters are still out there

Full disclosure: I own a Sony PS3 (and an Xbox 360, and a Nintendo Wii, and a PC, and a Mac). Call me a fanboy if you will.

Today Syp put up a mocking post about Papa John’s Pizza getting a link on the PS3’s web browser’s default home page. He showed an ad for the service with the text:

Okay, this is sort of a redux of EverQuest 2’s infamous /pizza command, and it’s no less ridiculous than it was the first time. Who is so tethered to a game system and/or so ignorant of how a telephone works that they can’t order pizza without Sony’s assistance?

I’m trying to wrap my head around this comment. Syp doesn’t seem to object to people who are so tethered to their couch watching TV that they pick up a phone to order a pizza, or so tethered to a web browser on a PC that they order a pizza through it. But because the web browser happens to be on a device that plays games (y’know, like a PC does), then this becomes a ridiculous idea and anyone who uses it is ‘tethered to a game system and/or ignorant of how a phone works?’

Talk about hating with a very broad brush.

Or maybe he’s just hating because there’s an ad on the default home page?

Around our house, in addition to playing games on the PS3, watching blu-ray and dvd movies on the PS3, streaming video and music for our media server to the PS3, we also watch internet video on it (admittedly we did more of this before Hulu.com started blocking the PS3). So if we’re watching an episode of a show at NBC.Com and decide to order a pizza rather than cooking, we’re good if we get up and go to the PC in the other room and order it there, but if we open another window in the PS3’s browser and order it, we’re losers, apparently?

I avoid using the phone to order pizza because frankly there is often a language barrier between myself and the person on the other end of the line. When ordering online everything is clearly written/chosen from a menu. Credit card processed. It’s fast and accurate and I can even put the tip on the card, so all I need to do when the food is delivered is sign the credit card slip. I don’t see how its relevant what device the browser happens to be on… that’s the beauty of the web, isn’t it? That it’s more or less device agnostic?

Color me puzzled.

But I still love ya, Syp, even if you hate my beloved PS3!

Starter towns empty out [Fallen Earth]

I finally got to log into Fallen Earth tonight, only to found South Berg was more or less deserted. I guess the hardcore gamers have all moved on to more challenging areas, and we casuals just don’t all log in on a weeknight.

I loved it. I’m not being as anti-social as that sounds, really. After all this *is* a post-apocalyptic world and (it seems to me) population should feel a bit sparse. Plus stocking up on harvesting materials was so much easier than it was when the place was crawling with players. For example, there’s a quest to mine scrap copper from a quarry in South Burg. If memory serves, I needed 10 bits of scrap copper for that quest and I think it took me about 30 minutes to do on the weekend. There was *so* much competition for the limited nodes that as soon as one popped, 3 or 4 players would jump on it. Tonight in about 15 minutes I harvested ~40 bits of scrap copper and could have done more if my pack hadn’t grown too heavy.

Then I set up a ton of crafting jobs. 10 batches of zip gun ammo, a bunch of “fried chicken” (really fried crawler meat, but it tastes just like irradiated chicken! Which is not to be confused with Prairie Chicken, a specimen of which is shown below), a fingerless glove for myself (I’d made one before, not realizing “fingerless glove” was literally 1 glove, so my poor dude is running around with 1 fingerless glove and 1 hand wrap) and 3 pairs of moccasins (to skill up armor-making — if anyone needs a pair let me know). I’m going to estimate that’s about 3 hours of crafting time.

With that done, I decided to jog over to Mumford, another starter town. See, as you gain experience you get APs (I forget what that stands for… Achievement Points maybe? Attribute Points?). You spend these to bump up your stats and skills. But some quests give you bonus AP, and every starter town has different quests that give these bonus AP. So min/max characters are going to do each of the 9 starter towns to wring out every bit of bonus AP they can. I don’t know as I’ll go that far but I’m still working my tradeskills and am happy noodling around in ‘easy mode’ so I’ll at least do Mumford and maybe North Burg.

On the way there I found a nice patch of Woolly Cactus (Cactus is a miracle plant in Fallen Earth. There’s burning cactus that gives acid, water cactus that gives tainted water, cactus cactus that gives cactus and the woolly cactus that gives wool.) and Cotton Plants, so I harvested those and marked the spot on my map for later. Then a decent patch of copper and finally a crashed plane with lots of salvage opportunities, once I took care of the Blade Dancers loitering about. Hey by then I had a few batches of zip gun ammo and that stuff gets heavy. May as well indulge in a bit of target practice and cut down the riff-raff in the area! By that time my pack was full again so I trudged into town. LOTS of work to be done there, but after dumping some extra ore and other heavy items in the bank, I logged for the night.

To a lot of people, this is going to sound like a really dull night of gaming, but to me it was really enjoyable. I love scraping together the odds and ends I need to craft something, and of course I love exploring and finding things.

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‘Real-time’ MMO gaming

Crafting in Fallen Earth happens in real time. When you set up your crafting UI to make something, you get a display of how long it’ll take to make. Stuff I’m making now (crossbows, zip guns, clothing) generally takes 8-10 minutes to make. Once you start the process, you can go do whatever you want. Hunt Bladedancers, scavenge for materials, or even log off.

I’m surprised at how much impact this system has on me.

Now this is all going to be old hat for EVE players, I know, since EVE characters study skills in a similar way.

I just laugh at myself when Angela lets me know dinner is ready and I say “Just a sec…have to start building a new crossbow!” because I don’t want that down time wasted. 🙂 I’m sure this urge to log in constantly and set up crafting queues will ease with time, but for now it’s making me feel ‘connected’ to the game in a way that most MMOs don’t.

I didn’t get much chance to play last night, since I was watching Monday Night Football, but I did log in to start making a medium level zip gun for myself.

One important tip I’ve learned too late. [Just to be clear, I read this on the forums late last night and haven’t personally tested it yet, but the knowledge seemed accepted by the community so I assume its true.] If the difficulty of an item is no more than 30 less than your skill level, you’ll earn skill points making it. I, based on years of MMO crafting, figured I needed to make “white” items (items with a difficulty level similar to my skill level) in order to maximize progress, leaving the “green” stuff behind. This got expensive because all the ‘white’ stuff was pretty complex and required lots of mats, some of which I need to buy from an NPC vendor.

I more or less went broke doing this, when I could’ve been skilling up making (“green”) crossbow bolts or zip-gun ammo, both of which require very few mats, and mats that are cheap to buy and easy to harvest. I think zip-gun ammo requires 2 bits of scrap copper — even if you have to buy it, NPC’s sell scrap copper for 7 chips (at least, that’s the cost in South Burg). Really common vendor trash loot from mobs (teeth, feathers and junk) sell for 2 chips each, so it just takes a couple kills to get enough chips to buy mats for a batch of zip-gun ammo (and if you’re harvesting you can sell tainted meat and random bio chemicals you get off your kills for even more).

🙂 I think Fallen Earth is under my skin. I can’t wait to put more time into it.

That’s a nice feeling to have, given that it was more or less a spur-of-the-moment purchase for me.

I’m still a Champion

By the way, lest anyone think Fallen Earth has shoved Champions Online out of my heart, it hasn’t. 🙂 I’m still playing and still enjoying the game.

I love how fast it is to jump in and out of. I’m finding grouping is super easy and headache free. If someone is looking for help, you can click their name in the chat interface and choose “Request Group Invite” and bammo, you’re in. Because CO doesn’t have such a firm “trinity” system there isn’t lots of waiting around for a healer, or a tank, or whatever. At least not at low levels (my highest Champion is 16). I’m constantly teaming up with someone for a single mob or two, then going separate ways.

Thus far *knock on wood* I haven’t had any bad PUG experiences. And doing the Fight Club mission with 5 people was crazy fun (it’s a battle with a ton of trash mobs and a few bosses) since there were so many different power sets represented.

But the real reason for this post is to share the best champion name/costume ever. It was a cat-woman kind of outfit with the munitions (pistols, that is) power set and the name? Kitty Kitty Bang Bang.

You don’t encounter stuff like THAT in single player games!

Fallen Earth: Day 2

That’s my day 2, not the game’s day 2. Thursday we were out and about and I didn’t get a chance to play. But last night I played for 5-6 straight hours, which for me is a huge block of time. I rarely play an MMO for more than an hour straight.

I’m happy to say I didn’t experience a single crash, lag was vastly reduced (though there is still work to be done there) and spawn rates of resources and mobs seemed to be ratcheted up (or maybe folks had just moved on from the starter area).

I’m still learning, still finding my way. My character has made it to level 4. Part of the reason for his slow growth is my spending so much time crafting and learning how to do things, but part of it also seems to be a generally slower leveling pace in Fallen Earth than we’ve become used to. And this is no loot-fest. So far I’ve found a head-wrap thing, a pair of moccasins, a t-shirt and a wood plank that acts as a 2-handed club. That’s the total of dropped, usable loot so far. Mind you I’ve crafted some better items.

Crafting feels like so big a part of the game that I wonder what it’s like to play as a non-crafter. Between harvesting things, fiddling with recipes, and doing crafting-oriented quests I’d wager 70% of my play time last night was devoted to crafting. Luckily I enjoy crafting. The system here is unusual because crafting takes time. If you’ve played EVE Online, crafting here works like skill leveling there. It takes real time and you can log off and crafting will continue. At low levels most stuff is really fast, but one item I made took 10 minutes of real time (I’m told there are items that can take weeks). You can speed that up a bit by standing at a crafting station, which makes for these weird tableaus of characters standing stock still around a station for long periods of time. If you’re not in a hurry, you just start the crafting and go about your business. As you run around hunting things or doing fetch and carry quests, the crafting happens automagically in your pack. I imagine my character working on his ‘project’ during times he stops for a rest or to wait for an enemy patrol to pass by.

I still love the feeling of South Burg, the starter area I’m in. The music is right out of a western and at times the game will look like an Old West MMO. Then you’ll turn and see the sun setting behind the shattered remains of an elevated highway (see below) or an ATV will ride past, or you’ll run into a huge mutated bug. Then you remember where you are.

It’s a rich role-play environment for me. A lot of players have done a great job with their names (though it bugs me, as it always does, that “The Older Gamers” guild is here with their guild tag — it always breaks immersion for me). Most other guilds have fitting names for the setting: Soldiers of Fortune, Old Timers Guild, Rangers of the Fall…that sort of thing. Pretty small percentage of out-of-setting names, but given the world there’s a lot of leeway.

(When I say role-play, I mean my style of role-play which is probably not yours. Some day I’ll do a post on this. But I mean I ‘fall into’ the game and start thinking internally in terms of being the character, not playing a game. When a game really grabs me in this role-play way, I’ll completely forget the real world is around me. It’s being “in the zone” or “feeling Flow” or whatever you want to call it, only doing it as my character. That to me is what role-play in an MMO is all about. Your definition most certainly is very different and I understand that.)

The reticle-based combat is taking some getting used to. It isn’t as slick as the same sort of combat was in Tabula Rasa. Middle mouse button puts you into targeting mode. Buttons fire/attack. Ctrl+# switches weapons. But at the end of a battle you have to switch out of targeting mode to loot (or I haven’t found the way to do it while keeping the reticle up). It’s easy to forget to do that and shoot a round into the ground, which matters since ammo is something finite that you have to buy or make. It’s hard to hit someone right in front of you with a crossbow (my weapon of choice for now until I can get my hands on a rifle) and I’m conflicted about that. Part of me thinks that’s realistic since its a fairly unwieldy weapon and any enemy would certainly circle around you preventing you from bringing it to bear (which is what they do in game). But part of me things it’d be easy to jam the point of the bolt into a bad guy’s belly and pull the trigger.

Happy thoughts. Anyway, I do think the combat could use some on-going refinement and polish. Switching from targeting mode to non-targeting mode doesn’t feel quite as crisp as it should to me. But it gets the job done, for now.

Anyway, I need to go. I have to mine some copper in order to make myself a second zip gun, and the early scavenger catches the worm, as they say.

I still think most modern MMO players would be somewhat horrified if they tried Fallen Earth, but there seems to be a decent sized community of pre-order players in-game. (There’s only 1 server: Icarus Studios clearly knows they’re building a niche MMO.) I’m hoping there’ll be enough of a population to keep the devs in beans and bacon (or canned dogfood and green milk, to keep the terminology in-game) so they can continue to grow the game. I’d love to see housing added. In such a crafting-heavy game, being able to set up a lean-to surrounded my trip-wires and such just seems a natural fit.

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