Atlus slashes prices on RPGs and SRPGs for PSP & Vita

Atlus sent out a marketing email announcing new price cuts on a bunch of their PSP games. These are all on PSN and (I’m taking Atlus’s word on this part) they’re all Vita-compatible.

Title Reduced Price  Old Price
Persona $19.99 $39.99
Persona 2:Innocent Sin $29.99 $39.99
Persona 3 Portable $19.99 $39.99
Riviera: The Promised Land $9.99 $14.99
Yggdra Union $9.99 $14.99
Knights in the Nightmare $14.99 $29.99
Hexyz Force $14.99 $29.99
Kenka Bancho: Badass Rumble $14.99 $39.99
Crimson Gem Saga $14.99 $29.99
Class of Heroes $14.99 $39.99

Nice to see Atlus has our RPG needs covered while we wait for some native Vita RPGs to hit the market.

All titles can be found, says Atlus, in the PSN store.

And no, I’m not getting a kick-back from Atlus for taking the time to format that data! 🙂

Why hello Anarchy Online, I hardly recognized you!

Sure, Anarchy Online had an awful launch, but that was over a decade ago. Let it go, people! Once they finally got things working right, it was a pretty awesome (if quite complex, at least by today’s standards) MMO.

And now they’re going to retrofit it with a new engine. Check it out:

If you want to dig down beyond just looking at the pretty graphics, MMORPG interviewed Game Director Fia Tjernberg.

I tried once or twice to go back to AO but I’m too shallow… I couldn’t get past the dated graphics. With this new engine, that’s not going to be a concern.

If this winds up being enough to kickstart AO into a second life (no pun intended), I wonder if it could inspire other companies to retrofit their aging games with new graphics engines? I’d love to see Mythic EA refresh Dark Age of Camelot like this!

GOG.com is just GOG now, not (only) Good Old Games

On Friday I posted a video from GOG.com and suggested it was the first in a series leading up to some big reveal today. Well I either mis-understood or just missed the videos, because here it is, Tuesday, and I haven’t posted another one. Sorry!

So what’s the big reveal? Cutting through the marketing hype it boils down to this: GOG.com is moving beyond its practice of re-releasing only older titles and is going to start offering newer games as well. So what? Well, they’re also sticking to their guns on DRM-free titles. If you buy it at GOG you don’t have to worry about offline modes or SecureROM screwing up your system (do publishers still use that?) or any other kind of “Punish the paying customer in a vain attempt at stopping the pirates” nonsense.

To kick things off, they’re one of the places you can pre-order The Legend of Grimrock, an upcoming homage to old-school dungeon crawls that I’m really excited about. (That link is to the pre-order page on GOG; if you want to learn more about the game check out the LoG site.)

You can learn more about the “Bigger, Fresher, Newer GOG.com” at the site.

SWTOR: The Edgeward Legacy

On Friday I watched a video about how Bioware anticipated SW:TOR’s Legacy System to work and it got me sort of intrigued. I love alts and a game that really acknowledged alts…well that caught my interest.

My “main” still hadn’t unlocked the Legacy system though. I knew I was relatively close since I’d heard you could unlock it at 30 and I was 31 or so. I just had to finish the first chapter of my class quest, so I decided to see if I could get that done. It took me about 8 hours over 3 days but this evening I got there.

It’s nice to have goals. I think part of the reason I drifted away from SW:TOR was because I didn’t have any good short-term goals to strive for. Also, I climbed out of my self-imposed OCD cage this weekend. I deleted all the Heroic Quests from my journal first of all. (There’s not enough people playing to bother trying to group. Saturday night there were 16 people on the world I was questing on). Then all the Flashpoint and PvP quests. Then all the gray quests. Then I started focusing on my class quests, only doing side quests that sort of fell along the path to my class quests.

The game was more fun because I felt like I was moving forward rather than doing endless dreary side quests that (since I was over-level for them) each gave me under-powered gear and a tiny whiff of experience. Talk about feeling like you’re spinning your wheels. There’s some decent story to the class quests, and enough mini-bosses to keep you on your toes. The side quests in SW:TOR are mostly…numbing.

So now I’ve created the Edgeward Legacy. Now what? I’m not sure. I need another goal. But now at least I can play my alts. Ever since I learned about Legacy Experience I’ve focused on just 1 character, which also added to my burnout. Bart The Trooper has great survivability but is dull as dirt to play after a while. Just about every non-boss battle goes the same since he has a couple of ‘builders’ to buff himself with. In order to prevent them from dropping I have to keep spamming those builders and by the time that’s all done the mob is dead. It gets pretty tedious after a few nights of playing like that.

It’s an odd thing, though. Even though the actual mechanics of playing are still not very fun, there’s something satisfying about completing quests and gaining levels and finally meeting the goal I’d set for myself.

I think SW:TOR would be a great F2P title for me. Once my sub runs out I don’t anticipate re-upping but if it was F2P I bet I’d pop in every few weeks for a Star Wars fix in the same way I do with Star Trek Online. I guess I’ve got a while to wait before Bioware takes it down that path, though.

Time to kick some Kilrathi butt. Wing Commander Saga launches

Back when I was a kid, in addition to walking to school barefoot, uphill and in snow, BOTH WAYS, I also had the responsibility for keeping the Galaxy safe from the Kilrathi menace in my Rapier II.

Now you can relive those halcyon days of Wing Commander via The Wing Commander Saga, a free remake of the much-loved (by me at least) series.

They say the game was ten years in the making, but the most surprising aspect is that EA hasn’t squashed it like a bug. I haven’t tried it yet (it’s downloading now) but if I were you I’d grab it while the grabbing is good. EA seems to be aware of the project but they are carefully not acknowledging it, either for or against, at this time. Who knows how long that will last?

Brian Fargo’s latest Wasteland 2 video

Brian Fargo is at it again, making us smile as we cheerfully hand-over a bit of cash to help him make a game we’re looking forward to. I’m proud to support Wasteland 2 via Kickstarter, (that sounds corny but I’m totally serious) and I’m really impressed by Fargo’s new KickingItForward initiative (where he asks developers to agree to apply 5% of the profits they make from a Kickstarter-funded game towards other Kickstarter-funded projects). Not everyone sees Kickstarter as a community, but I do and it sounds like Fargo does as well.

It’s still too early to have real info on the game, but Fargo’s already having fun and giving us a laugh:

Goggle at this GoG.com video

The last time GOG (Good Old Games, in case you’ve been living under a gaming rock) was ready to make a big change, they masked their downtime by announcing the site was shutting down. It was meant as a kind of prank/practical joke that didn’t sit too well with some gamers.

Now it’s time for another big new announcement and it seems they’re taking a different tack this time. Rather than spring the change on us next Tuesday they’re going to be releasing a series of videos. So here’s the first one.

The video implies GOG is going DRM-free, which would be great except…isn’t GOG already DRM free? So what could be happening? I guess we’ll have to wait to see what the next video shows us.

TGIF Gaming Wrap-up for 3/23/2011

This is a new idea I had; it’ll probably be of most interest to me over time, but who knows? The plan is to do one of these every Friday.

Purchases This Week
I picked up 4 new games this week, three of them due to sales.

Amazon had a $5 BOGO deal on Ubisoft PC titles last weekend so I got The Settlers: Rise of an Empire Gold Edition and Call of Juarez 2: Bound in Blood both for $5.

Steam had a daily deal for Spellforce 2: Gold Edition for $3.74 so I snagged that.

Finally, I bought Ys: The Oath of Felghana from Steam for full price ($14.99) just to send a message to the developer to please keep localizing these kinds of titles for PC!

Played This Week
Minecraft snuck up and sunk it’s fangs back into me this week due to the discovery of Minefold which I wrote about at ITworld. It was my most-played game this week, but I wasn’t tracking in on Rapt over the weekend. I’m guessing I spent 10 hours playing it, at least.

I finished Journey earlier this week, and wrote about it here at Dragonchasers.

I’ve been spending my lunch hours playing The Legend of Heroes: Trails in the Sky, a PSP game I’m playing on the Vita. I guess I’ve squeezed in 3 hours or so on that. Still very early in the game but I’m really enjoying this old-school turn-based RPG a lot.

I also put 3 hours into Kingdoms of Amalur: Reckoning, an hour into Vessel and half an hour into Star Trek Online. [Sadly, once again my brain has emptied of any and all knowledge of how to play STO.]

Plans For The Week To Come
At this point my ‘playlist’ is way too long. I need to start finishing some games before I start any new ones. But here’re the games in rotation at the moment:

  • SWTOR (still have some time left in my sub)
  • Star Trek Online
  • Minecraft
  • KOA:Reckoning
  • Vessel
  • The Legend of Heroes: Trails in the Sky
  • Mass Effect 1
  • Uncharted: The Golden Abyss

Yeah, clearly I’m trying to play WAY too many games at once!

EliteCraft? Minerfly? Notch working on a sandbox space-game

Saw this on PC Gamer and it doesn’t seem to be spreading as quickly as most Notch News does.

The quick hit is that Notch (of Minecraft fame) has started working on a space trading sandbox game “that’s more like Firefly” and he invokes that holiest of space games, Elite, when talking about it.

PC Gamer says Notch is planning to begin work on it this summer but Shacknews followed up the story, linking to a tweet where Notch says work has already begun.

While I’m excited any time a game developer mentions Elite, some of what Notch mentioned (“I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here.“) immediately started me thinking about the Kickstarter-infused FTL.

But that’s OK…there’s room in the world for 2 new space-based sandbox games!

Video: “The Secret World” GDC Presentation

Last night I decided to spend a half hour watching Funcom’s The Secret World video from GDC. I’m not really sure why; I’ve finally come to accept that MMOs aren’t a good genre for me, but I guess old habits die hard. I’m sure I’m going to keep buying these games, playing them for a few weeks and then becoming disgruntled about them. I’m just too curious for my own good and I still long for a virtual world to call my own. Not that most of today’s MMOs are virtual worlds, but that’s a discussion for another day.

Anyway, I haven’t been paying much attention to The Secret World to be honest. The setting, or at least what I thought was the setting, wasn’t all that compelling to me. That much, at least, changed last night. The game has instances that feature “time travel” to crazy situations. The one they show in the video is of Native Americans and Vikings banding together to drive off a Mayan invasion! How awesome is that? [The Mayans sure have been getting a bum rap lately; wasn’t it their neighbors, the Aztecs, who were the bloodthirsty ones? Perhaps my understanding of history is flawed, but let’s get back to the game.]

The low point of what I saw was the combat; there was just nothing very compelling about it to me. That’s not to say that it was bad…until I play it I won’t actually know. But it just seemed ‘safe’ to me, with mobs that had very short aggro ranges and (spell-based) combat animations that looked like avatars standing in place doing their cheerleading practice. Hopefully they punch those up a bit; this was early footage after all.

The high points were character development, which looks incredibly deepcomplex, no let’s be optimistic and stay with deep. There are a ton of skills..did the dude say 500!!? Maybe I’m forgetting…it was 12 hours ago after all and I have a mind like a sieve. Anyway there are a ton of skills that you can put points into, but you can only equip 7 active and 7 passive at any one time (a bit like Guild Wars). You can change the load out at any (almost?) time though (not sure about during combat), and create pre-made sets of skills for fast switching. Anyway, it looked like there’ll be a ton of ways you can go with your character and there are no predetermined classes.

The other thing that looked cool was crafting. They’ve borrowed from Minecraft to a certain extent. You can salvage a weapon to get materials, then (this is the Minecraft-y bit) you lay those materials out in a particular pattern to make a particular item. You can then tweak the item by attaching “prefix” and “suffix” enhancements to it. The hope was that people will not only make their own weapons and stuff, but would be creating thise prefix and suffix enhancements and trading those among the populace. We’ll see.

Just a few final thoughts. At this point The Secret World didn’t give off the vibe of an AAA title; the polish just wasn’t there yet. Maybe it’ll get there, but then I almost hope it doesn’t. I’ve been having more fun with games that have a few rough spots and some personality than I’ve been having with games that are so polished that they have neither high nor low points.

I also found myself thinking about The Matrix Online while watching the video. I’m not sure why…maybe because the female character they created started in Seoul and was slinking through the streets rolling her hips like they were on ball bearings? In fact, the overt sexualization of the female characters really felt kind of dated. Y’know, the low-slung jeans with the T of a thong pulled up above the waist? It did look like that was a choice the person running the demo made, though, and that there were outfits where the outerwear actually covered the underwear. Imagine that!

Anyway, if I’ve piqued your interest, get comfortable, grab a beer or a cup of coffee, and check out the video: