Blogger flockers

I find it interesting, and by that I mean sometimes fascinating, other times depressing, how MMO bloggers seem to travel in packs at times (and I’m pointing at myself just as much as at others). The past week or two, Runes of Magic seems to be the place to be. For a while it was Wizard101. Then of course it was the WAR -> WOW transition.

Why do we travel in packs like this? RoM isn’t news…it’s been in open beta since December. The WAR thing made sense; it was a brand new game and everyone was curious. Ditto those in Darkfall now. And the bunch of folks going into CoX to play together is different, too. That’s a bunch of friends looking for a game they all feel like playing.

I’m talking more about this hive-mind mentality that suddenly some MMO that’s been cooking along is the kewl place to be, even though the various bloggers playing don’t seem to be actually playing together.

It’s just weird, and for some reason tonight, it really kind of bugs me. I guess because I don’t understand it..it’s a mystery I can’t unravel. Why Runes of Magic, now? The game’s been in open beta since December and no one deemed it worthy of a second glance until the last couple of weeks. Now suddenly its The New Thing. Why? What changed?

It baffles me. I hate stuff that baffles me… 🙂

Peggle mania

Peggle, the PopCap pseudo-pachinko casual addictive-as-heck hit, has been available on the PC for a good long while, but last week it came out on the Nintendo DS, and this week it hits XBox Live Arcade.

It’s an incredibly fun game and I urge everyone to give it a go, but is it a casual game, or is it hardcore?

Wired asks just this question in Getting Lucky: Hard-Core Gamers Penetrate Peggle’s Physics.

It’s an interesting read for both Peggle enthusiasts and armchair (or for-reals) game designers. Quick quote to get you warmed up:

For a casual gamer, Peggle seems too heavily based on luck. You aim the ball, but once you’ve dropped it and it hits the first peg, all bets are off: It bounces and careens through the forest of pegs in crazy, zigzagging patterns. For casual players, there doesn’t seem to be a clear enough correlation between how they aim and the results.

But hard-core gamers see the game quite differently. When they look at the Peggle board, they see the Euclidean geometry that governs how the ball falls and pings around.

Time to retire guilds?

A lot of bloggers spend a lot of time talking about how the mechanics of MMOs need to be refreshed. The level grind, the loot systems, the payment model, whatever… basically a lot of thought is put into how these games might be improved by the enthusiasts who play them.

I wonder if its time we look at the social aspects. Particularly, guilds. Depending on the MMO, being in a guild can range from pretty helpful to crucial. And on the face of it, guilds seem like a good thing, right? A way to meet people and make friends.

But the flip side is the guild drama. In the past few weeks I’ve heard from several different friends about guild drama implosions in each of their (different) guilds. In all cases this has created a lot of bad feelings for the people involved. In each case, these have been guilds of mature, lucid people who I know to be good-hearted individuals. And yet their guilds fractured amid much drama.

Why do these games try to force us into large guilds? Such groupings aren’t natural. We live in a culture of small, liquid groups. Outside of our jobs, what other activities do we, as adults, partake in that requires us to bind ourselves with large groups of people to work shoulder to shoulder with them? The only think I can think of are team sports, and those are generally small groups of people.

Outside of a game, when’s the last time you gathered in a group of 25-100 people to the extent of labeling yourself as a Member of this group and interacting directly with all members of that group. I’m not talking about “joining” a gym or a church. In instances like those, you aren’t directly interacting with all members of that group.

Guilds were a fine idea when we were all 15 or 20 and had endless time for playing games and no other pressures on us. But as the gaming population gets older, we by nature get less flexible as the matrix of our lives grows more complex. Free time grows more precious to us. Political views solidify. We develop Ideals.

The idea that I can find a group of 25-150 people that I can get along with day to day in a specific leisure-time activity is, frankly, ludicrous. I’d feel really really fortunate to find a dozen such people. I’m not saying there aren’t 150 people I can get along with in my social circles. I’m saying there aren’t that many people doing the specific activity (ie, game) in the specific place (ie, server) that I am.

I’m not talking about abolishing grouping or raiding. But I think a better system would involve allowing players to form small-scale long term groups (essentially friend-lists on steroids) and then allow those “micro-guilds” to come together for the purpose of accomplishing a specific task, then going their separate ways.

I realize nothing prevents this from happening now. But game developers could build in better tools for aiding this kind of short-term aggregation. It might be as easy as re-working the “looking for group” into a “forming a raid” system where you could list your group in the window and a raid leader could build a raid by inviting a selection of groups that fit the raid’s needs.

I admit I’m pretty biased in this, as I’m not very social to begin with. But it bothers me to see my friends being upset because of guild drama/implosions, and I don’t think we’d have this kind of drama if games weren’t developed in such a way as to favor large guilds over small ones. Let people form Friendships based on, well, LIKING each other’s company rather than on needing more warm bodies to fill out a raid.

Let’s place the value on the strength of the relationships between players, rather than on numbers alone.

Breaching the gap

So it’s Friday. My daily post for IT World is written. Guinea pig houses are cleaned. Shopping done…in short, all my chores are done. Time for some gaming. But what to play?

I have no clue. And this has become a pattern in my life; one that I’m not sure how to break.

There’s a kind of inertia to my game playing, I’ve found. Once I pick up a game, I can enjoy the heck out of it as long as I keep playing it. But once I take a break, my focus drifts and I start gazing at new gaming horizons with a feeling of longing. And that’s a problem these days.

Let me back up a little. My fulltime job runs 36 hours/week these days. I divvy that up as 4 9-hour days, Mon-Thursday. Then I have my blogging job, where I’ve committed to 1-2 posts/day for IT World during the week. So in theory, Friday I have a couple blog posts to write, but otherwise Fri-Sun is me-time (of course that isn’t always true…both jobs sometimes slop over into weekends)

So assume I’m really enjoying a game over a weekend. Then I hit Monday when I have both jobs to do. By the time I get to the gaming part of the day its often after 10 pm and sometimes as late as 11. I still squeeze in a bit of whatever game I’m playing though. Ditto on Tuesday. But usually by Wednesday and Thursday, the fatigue of the work week has built to the point where I just don’t have the energy to keep going so late, so I don’t get any gaming in on those days.

By Friday, it’s been a couple days since I’ve done any gaming, and four since I’ve really been deeply immersed in the last game I’m playing. My inertia is shot to heck as I’ve been hearing all kinds of interesting gaming news for a week, while not ‘reinforcing’ my habit of playing my current game. Does that make sense?

So I’ll feel like starting something new, but at the same time I know I have 2-3 days before the cycle starts all over again. And I find it really hard to return to a game I’ve started and put down in the past. That shiny new game smell has worn off (I’ll be past all the tutorials but won’t really remember all the nuances of how to play, or in the case of an RPG I won’t remember the story or what I was supposed to be doing to finish whatever quests I’m on.)

Often I’ll end up watching TV or reading rather than playing. And then at the end of the weekend feel like I’ve squandered my time because I didn’t get any good gaming in.

I’m not sure what the solution is to this problem, but what’s more interesting is wondering if this “gaming inertia” is something unique to me, or if others experience it too. I kind of think they do, because I’ve seen people who’ve been fanatical MMO players forced to take a break for a few days (for a business trip or family holiday, say) come back and no longer have any urge to play the same game that was driving their lives before the break.

I guess what I need is for developers to start designing ‘bite-sized’ games that still offer a lot of depth. I know there’s a big debate over game length, but frankly I’d rather have a great 15 hour game that I could finish over a weekend, than have an 80 hour epic journey that I’m never going to finish, or even get into the real meat of.

What about you? Can you set a game down for a long period of time and pick right up where you left off, or do you suffer from a gaming inertia problem, too?

Ys Online – Call of Solum (MMO)

Years and years ago, I popped a CD — very cutting edge technology for gaming at the time — into my TurboDuo and thus discovered the magic of Ys.

Now mind you, that was in 1832 or thereabouts, so I don’t remember it well (OK actually it was 1992 or so) but I remember loving the game. Since (and before) then there’s been a bunch of Ys titles (including a current version for the DS, Legacy of Ys: Books I & II) but up until now I’ve never gone back. You can’t go home again and all that…

So maybe that’s why I was totally unaware that there was an Ys MMO: Ys Online – Call of Solum. It has apparently been live in Japan for some time, and is now being brought to Europe by KeyToPlay, where it has just entered closed beta.

Unfortunately there is no indication that anyone has picked up the title for a North American release. If any of my European readers gets a chance to play, I hope they’ll share their thoughts (assuming any NDAs allow that, of course).

Maybe I need to order that DS version. Or just dig out the old TurboDuo!!
yso_logo

More for Spore: API now available

How’d this one slip past us all?

Maxis releases ‘Spore’ API, contest

Electronic Arts has released a “Spore” API, which for the first time will make it possible for fans of the hit evolution game from legendary game designer Will Wright to create their own applications.

And if you’ve got a hankering to get started making some neat new Spore apps, Maxis has you covered: Spore API. Or you might even want to enter into a contest to win fame and fortune (actually, an unspecified NVIDIA graphics card).

Read with a critical eye: XBL Lesbians (rant)

So you can’t have missed all the nonsense about this Consumerist article (I’m not going to dignify it by linking to it) that claims that “Teresa” said she was harassed on, and ultimately suspended from, XBox Live because she put in her profile that she was a lesbian.

It saddens me to no end how many people are upset about this.

Why? Am I a homophobe just like the entire Microsoft Corporation is (according to some comments I’ve read)?

No, quite the contrary. I’m rather disgustingly liberal, in fact.

But I do READ CRITICALLY. And I think about what I’m reading and I think about plausibility and I don’t believe something just because I see it posted on a website. I also understand the economics of websites and ad serving and page views.

Who is “Teresa?” No one knows. If anyone at the Consumerist knows, they aren’t talking or lending any credibility to their story. I don’t think they care. They got a juicy controversial story that has generated thousands and thousands of page views which has translated into “making their numbers” on ad revenue this week. Bully for them.

Teresa says “No one will help me get the word out about Microsoft’s anti-gay policy.” Well, don’t worry Teresa, the Consumerist will and all they need is your story to be juicy enough to get them page views…they don’t need anything as mundane as “facts” to convince them.

Mysterious Teresa. I’ll tell you who *doesn’t* know who “Teresa” is. Stephen Toulouse, Xbox LIVE Policy Manager. Y’know, the person who could fix the situation.

The Gay & Lesbian Alliance Against Defamation has an opinion about Microsoft’s anti-gay policy, too. XBox Live, Homophobia, and Online Gaming Policy

Sony, Microsoft, and many others have been trying to address this [using the word ‘gay’ in a derogatory fashion, and in general the shitty behavior of the online gaming community towards gays – pete] by putting policies in place to prevent subscribers from using the online shield of anonymity to harass, verbally assault, and generally defame others. Are they the best policies? No. Are they working to improve them?

In the case of Stephen [Toulouse] and Microsoft – they have been nothing but open, welcoming, and willing to discuss ideas for positive and inclusive changes during these conversations. Microsoft has invited GLAAD out to its headquarters in Redmond, WA, for multi-day meetings with developers, executives, and policy enforcers in the upcoming weeks.

Taking that Consumerist article at face value is just plain and simply stupid. If you read it and immediately became outraged at how some (as far as we know, fabricated) person was mistreated, then it’s time you took a moment and reflected a bit about how readily you accept stories as facts.

Your community needs you to think critically, people. Don’t be a sheep, don’t be a doormat. Ask questions, get facts, then make an informed decision about whether or not what you’re reading is true.

If Teresa’s story is true, then you are right to be outraged. But if its true, Teresa needs to come forward and back up her story with some facts.

I’ll end by duplicating Toulouse’s ending paragraph here…let’s get the word out:

Theresa from the Consumerist article, if you’re reading this, I don’t have your Gamertag or any information about you at all, the article was extremely vague. I’d love to get your feedback and talk to you about how we can make the experience better. Please email me at Stepto@microsoft.com.

Damned anti-gays at MS…

Sony gets in bed with its enemies

Here’s irony for you.

Shortly after the Sony PSP launched, industrious hackers started figuring out how to run homebrew apps on it. From then until now, Sony kept patching the firmware to lock out the homebrewers, and the hackers kept working around the patches. Sony’s message was clear, if ineffectual: thou shalt not homebrew.

Today, the Playstation Blog breathlessly announces that No Gravity: The Plague of Mind will be coming to the PSN tomorrow. In a very ernest attempt to part us from our dollars, the blog says, without a hint of hypocrisy, [No Gravity] hit the headlines for the first time in 2007 as a “homebrew” game for the PSP. It was acclaimed as a game that “puts tons of retail games to shame with its incredible polish.”

So apparently homebrew is evil and vile… unless suddenly Sony has a chance to make a buck off it.

Jumpgate Evolution to release in June

Yeah, just to be different I deliberately avoided the “launches” jokes.

Anyway, the MMO blogosphere is a-buzz with the news that Jumpgate Evolution will go live in June. Source is the Codemaster’s site, which simply lists it as “available from June 2009.”

So there’s that. I’m vaguely bummed that Champions Online and Jumpgate Evolution are both going to launch in the same month. I’ll have to take a leave of absence from my job or something.