I’m going to admit to being a blasphemer in the geek world…I’m not really that huge of a Star Wars fan. And blaspheme number 2…I’m not a big Bioware fan, either. I didn’t think much of KOTOR, never finished a Baldur’s Gate (except that action-rpg variant), haven’t played Mass Effect yet.
So all the fuss about Star Wars: The Old Republic has kind of washed over me. Until tonight when I sat down and watched this “Developer Dispatch”:
(I can’t figure a way to turn off the autoplay on Bioware’s player, so I’m putting the rest of this post after a More link)
I found myself smiling at the art style, which trods a nice middle ground between ‘cartoonish’ and ‘uncanny valley reality’. And I liked a lot of what I was hearing, too. Talking about laying out areas so the player comes around a corner and gets a “reveal” of something cool. (I know, I’m the last MMO player on the planet that wants to actually travel by foot from point A to point B because we’re all so busy we need instant teleportation to go with our grind-free gaming.)
I’ve heard some grumbling about the light saber fighting…how can a critter get hit with a light saber and not be cut in half. I can understand that argument, but this is a game, not a movie, and 1 shotting everything isn’t going to be much fun, so I’m glad they took this route.
Anyway, a pleasant surprise for me, and now I can jump into the hype-stream and look forward to Star Wars: The Old Republic with the rest of the gaming universe! 🙂