TGIF Gaming Wrap-up for 5/18/2012

Whoa, almost forgot this. Still boring…

Purchases This Week
Almost got through the week unscathed, but just today I bought Crusader Kings II for $10 during an Impluse “Flash Sale”. I blame Chris.

Played This Week
So here’s an interesting thing. I use Raptr to track my time. If I go to my Raptr profile it says I played 4 hours of Diablo 3, 1 hour of Guild Wars and 55 minutes of TERA this week.

But this morning I got my Raptr Weekly Summary and it says 4:24 Diablo 3, 2:34 TERA and 1:18 of Guild Wars. That seems more accurate. I know I played more than an hour of TERA!

I’ve also been dabbling in Hero Academy on the iPad (I suck..want some easy wins? Start a game with me, username pasmith), and last weekend I spent a good amount of time in The Secret World beta, though I wasn’t tracking it so I’m unsure exactly how much time it was.

Plans for the Week to Come
There’s another The Secret World beta weekend this weekend, and I’m hoping against hope to get into the Torchlight 2 stress test weekend.

Otherwise, I’m planning on diving back into TERA this week. And I’ll keep poking along in my solo play-through of Diablo III, depending on if the lag clears up.

Happy gaming, folks!

First glimpse into The Secret World

So as you probably know, Funcom’s new MMO, The Secret World, is having an NDA-free beta weekend. I got in via a PAX East give-away and I’ve now had a wee bit of time to play. Here’re my thoughts based on the first hour or two of play.

TSW makes a pretty horrible first impression, at least in the beta. Character creation options are very limited (there will be more on release), textures on the characters are just awful (details like laces or decorative medals are just ‘painted on’) and there’s a lot of exposition in the form of NPC monologing in the little prologue (which was apparently crafted for this beta).

Your best bet is to get comfortable and just go along with the prologue in order to get it out of the way asap. Once you leave London and head to New England the game starts to really open up.

TSW uses a classless system and at low levels at least, gameplay is going to be defined by your weapon. I chose a sledgehammer for mine. My first 3 skills were a basic attack which generated a Resource and had the potential to Weaken an enemy; a longer cooldown, more powerful attack that also generated a Resource and could trigger AOE secondary damage if used on a Weakened enemy; and a big cone-shaped AOE attack that consumed all those Resources. The more resources, the more damage. You can hold up to 5 Resources and for a Hammer-wielder they’ll fill by themselves, but doing attacks causes them to fill faster.

Honestly at low levels combat isn’t all that exciting but I think it’ll get more interesting as we get deeper into the game. You’re constantly unlocking Skill Points & Ability Points that you can spend on new skills & abilities, but you can only have 7 Active and 7 Passive Abilities in use at any time (Skills seem to be more generic buffs to particular weapon types). So after a while it’s going to be like Guild Wars where you have to pick and choose from your Abilites in order to develop an effective set (or Deck in the game’s nomenclature).

When you finally get to New England, you’re supposed to be on a small island off the coast somewhere near Maine (one of the NPCs talks about kids going to Bangor for hay rides) but everyone on the island was imported from Queens or Jersey or somewhere like that. If you’re not from New England this might not be as jarring as it was for me, but wow, did the voice acting directory ever get these accents wrong!

But once there, you’re kind of overwhelmed with quests. Quests work differently than they do in most games. Rather than run around and gathering a bunch of kill ten rats quests, you can only work on a single quest at a time, as far as I can tell. There are about half a dozen different types of quests and maybe you can work on one of each kind? Still figuring this bit out.

But I want to tell you the [SPOILERY] story of one quest just to try to illustrate why I’m liking this game so much. The Sheriff of Kingsmouth, which is under attack by zombies, wants you to help set up surveillance cameras. So step one is leaving the safety of the barricades and running around pulling down security cameras from buildings (well almost constantly fighting zombies). The first few are really straight foward… you just right click on them. Then you find one you can’t reach, and you have to find a way to climb onto the roof of the building to get to it (via jumping on boxes around back). Then there’s one really high up. To get to that one you have to climb a ladder to the roof of an adjacent building, then leap across the gap between buildings, only to get the camera and find out its broken. But there’s a note attached to it saying there’re replacements in the basement.

You head into the basement of the building, which turns out to be a solo instance. The janitor in charge of the building has turned into something inhuman, though with his last shred of decency he warns you to stay away and then barricades himself behind a series of booby traps. You need to get to him though, so your next task is figuring out how to avoid the booby traps.

The first few are laser trip-wires that you can just leap over, but then you come to a grid of lasers. You have to enter a side room to turn these off. Inside the side room are security cameras, motion sensitive, which will set off deadly bombs if they detect movement. Suddenly you’re in a stealth game, avoiding the cameras by timing their movements and scurrying from cover to cover. Eventually you come to a switch that’ll turn off the grid of booby traps in the hallway, letting you get a bit further.

Before you get to the janitor you’ll have to walk through a maze of laser beams and do another security camera-avoidance room. When you finally get to him, he attacks, so then you have to kill him. And finally when he’s down, you can collect the last camera. I died 4 times in that darned basement!

But you’re still not done. Now you have to place 4 cameras around the Police Department barricade, avoiding or killing the Ravenous Hordes of zombies while doing so.

Once THAT is done, you head back into the police department and access their computer system to bring the new cameras online. When you do, you can actually access the cameras to see what’s going on out there.

Then FINALLY this minor side quest is finished. It was one of the most elaborate quests I can remember doing in an MMO.

So exploration, combat, jumping puzzles, stealth puzzles, more combat, more exploration, more combat and then some basic computer skills, all required to solve that quest.

I have to admit at first I found the basement to be annoying as heck. MMOs aren’t supposed to make you figure out things like this! But then I made a conscious decision to treat The Secret World as its own thing, not like “another MMO” and I started to really get into it.

I’m probably done for the beta weekend. TSW doesn’t lend itself to being played under time pressure, in my opinion. When you’re playing a weekend beta you tend to want to go through content as rapidly as possible so you can see as much as possible, and The Secret World seems designed to be a game you have to think about, puzzle over…maybe even walk away from now and then. Try to rush through it and it’s just going to be frustrating rather than enjoyable, like trying to rush through an adventure game.

I still have a TON of questions and honestly it doesn’t feel like a game that can get polished up between now and June so I expect a rocky launch, but I really like what Funcom is trying to do here. I’ve pre-ordered; I’m happy to support a company that’s breaking the MMO mold; I can tell you that the chat was full of people taken by surprise and really frustrated that they weren’t being given more explicit instructions, so I think TSW is going to be a niche hit that’s disliked by many MMO vets.

When I gave up on SWTOR I remember saying that I was done with MMOs because there weren’t any good ones coming out any time soon. Now I’m hooked on TERA and excited about both The Secret World and Guild Wars 2. Talk about being spoiled for choice; I guess there’s still life left in the MMO genre!

PS: Sorry no screenshots. I was hitting PrintScrn on the assumption it was taking shots (I wasn’t really paying attention) but as in AoC the screenshot button is F11 or something. Doh!

TGIF Gaming Wrap-up for 5/11/2012

TERA is having more staying power with me than I expected it to, honestly. So another boring wrap-up.

Purchases This Week

Nothing! Wait, I lie… I bought Ascension for the iPad for 99 cents.

Played This Week
Last Friday was our first Guild Wars: Eye of the North session and that prompted me to do a bit more in Guild Wars. About 3.5 hours this week.

I spent half an hour in the Firefall beta before a visit to the game’s forums turned me off the product.

The rest of the week was all about TERA (13 hours of it).

Plans for the Week to Come
Lots of plans. Tonight is Guild Wars: Eye of the North with friends. Monday night, if I get done work in time, is a Guild Wars 2 beta/stress test session. Between those two lies a The Secret World beta weekend.

Then on Tuesday, the juggernaut that is Diablo III launches.

In whatever spare time I can carve out around all these other games, I hope to keep on moving forward in TERA.

Too many great games available at the same time!

Have a good week, everyone!

TERA: Bastion of Lok

Last night I finally made it into TERA’s first dungeon, the Bastion of Lok. This is a 5-man instance meant for (I believe) levels 20-24. Our run took a little over an hour (no wipes, a couple bio breaks and Stamina recharge sessions).

Our party was a lancer (TERA tank class, run by Scott of Pumping Irony), priest (run by Oakstout), a sorceror (DPS, run by Scopique of Levelcapped), a warrior (DPS, he was a PUG guy) and my Slayer (DPS). Our levels ranged, iirc, from 21-23.

It was a successful run with Scott doing a great job of tanking and Oakstout being a first rate healer. We had 1 death all night, the PUG dude, who (as PUG dudes are apt to do) kind of kept running off to do his own thing. He was gracious about it, though, acknowledging that the death was his own fault.

I had a lot of fun doing the instance though it was more “spectacle” fun than “thoughtful gaming” fun, if you know what I mean. There’s not a lot of nuance playing DPS in a group, or if there is I haven’t gotten good enough to grasp it yet. Basically I was waiting for the tank to get aggro, then unloading with everything I had until I got the little “You’re about to get aggro” icon and backing off. Though that didn’t happen very often since my skill cool downs were enough to moderate damage I guess.

The only “downside” (and that feels like too strong a word) about the massive unleashing of damage on these innocent dungeon denizens is that it can be really hard to see where you’re facing in all the effect-spam. Since TERA has no enemy lock-on system you have to aim at the baddies and more than once I unleashed my best attack into empty space by accident. At least at the start.

A bit farther along I got into the habit of rushing in, hitting hard, then rolling out of the fray, lining up, and rushing in again. And I think this is how a Slayer is intended to be played. As a leather-wearing melee class I can’t stand there and take the hits. When playing solo I watch the mob and dodge away when it’s about to attack but in the flying furball battles of the Bastion of Lok I’d often miss the tells and get walloped. By rolling out of the battle I get out of the line of fire, give my skills a few seconds to cooldown, and I’d sometimes pop a potion to take some of the strain off our healer.

It’s the first time in an MMO where I felt like getting out of the battle and taking a few seconds breather was OK and not indicative of being a slacker (I always feel a lot of anxiety about people thinking I’m not pulling my weight in a group), though I dunno how other members of the party felt about it.

At the end of the dungeon I got a blue (rare) piece of Lancer armor, and Scott got a blue Slayer sword. So that was weird but we traded and everyone (well, at least the two of us) left happy, but I guess that loot drops are random and not tied to character class (unless this stuff dropped and someone was picking it up and it was just going into normal rotation. From where I stood it seemed like it just popped into my inventory).

The only bad news is that my Slayer went from level 23 to just under level 25 from quest and kill experience in one run-through. I kind of would’ve liked to do BoL another time or two without being over-level for it. But I guess I’ll just have to look forward to the next dungeon!

TGIF Gaming Wrap-up for 5/04/2012

Another short update this week. I guess that’s good news. It means I’m focusing on fewer games and not spending as much money on games that I don’t make full use of. 🙂

Purchases This Week

Much to my amazement, I pre-ordered Diablo III this week. I hadn’t really intended to play it, but peer pressure definitely got to me. All my friends are going to be playing and hopefully looking for extra party members and I didn’t want to be left out!

On the other hand, I canceled my Dragon’s Dogma pre-order. Just no time to play it with all these other games, and as it’s a single player game it’ll ‘keep’ until I have time (and it enjoys a price cut).

And not a purchase, but I did get into the Firefall beta as of this morning.

Played This Week
Over the weekend I, like seemingly everyone else, played the Guild Wars 2 beta.

Once that shut down it was back to TERA, but Raptr confirms that it wasn’t a great gaming week. I managed to squeeze in just 5 hours of playing.

Plans for the Week to Come
Tonight I’m joining Dusty Monk and friends in an assault on Guild Wars: Eye of the North. The plan is to make this a weekly outing until we get through all the EOTN content.

Then I’m going to check out Firefall of course, but my major focus for the next week will continue to be TERA. I’m still baffled and bemused by how much fun I’m having in TERA and I suppose a lot of that has to do with how modest my expectations were going in.

Of course, having a bunch of friends playing helps, too!

Elder Scrolls MMO is official. Internet rejoices. I sob.

[Update #2: OK, I’ve found a second source (the infamous un-named source… a source CLOSE TO THE MATTER!) that confirms a totally separate team — separate studio in fact — is still working on the kinds of rich single player RPG we’ve come to love from Bethesda. So I’m placated at this point. Whew! Almost blew a gasket for a minute there.]

[Update: According to a comment from someone who I suspect is someone I trust, 🙂 there’s a totally separate team for the MMO and we’ll still see more single player Elder Scrolls games. Which I’ll take as very good news indeed.]

So Game Informer broke the news that it’s cover game for next month is The Elder Scrolls Online.

Yup, it’s official.

G+ is full of people claiming that spontaneous sexual reactions are happening to them in response to this news.

I, of course, am odd man out. Now I don’t really KNOW anything about The Elder Scrolls Online, but this is the Internet, where Knowing is Irrelevant to the Battle.

Remember how great Knights of the Old Republic was? Remember how OK that 3 weeks you spent playing Star Wars: The Old Republic were? And SW:TOR had the benefit of at least rendering the ancient Star Wars universe using modern-day graphics that put KOTOR to shame.

The Elder Scrolls Online is to Skyrim as SW:TOR is to KOTOR, except The Elder Scrolls Online will probably look slightly worse than Skyrim, given that it’s an MMO.

Now all those dragons you kill will respawn 30 seconds later. All those thieve’s hideouts will be ignored until you get a quest to kill 10 bandits, since clearing them out will be meaningless in a game where everything resets every 45 seconds.

Don’t get me wrong. I LOVE MMOs. But I hate that we’ve come to a place where everything HAS to become an online multiplayer game to stay relevant. I was looking forward to the next Elder Scrolls game that would let me be THE HERO instead of just another dweeb grinding for loot and screaming into the LFG channel for someone to help him kill an epic rat.

TERA: Buff-up via gathering

There’s never anything new under the sun, but one of TERA’s (why is it in all caps!!?) systems that is new to me at least is this idea that gathering materials for crafting gets you buffs. I haven’t made a scientific study of this so I don’t know all the details. I assume getting a buff is a random crafting event, but they happen pretty often. And I don’t know if they scale.

To be honest I’d seen the buffs pop up from early on but just assumed they were buffs to help with gathering/crafting, but I finally looked at what they did and turns out they’re buffs that will help in combat. Here’s a few…this might be all of them or just the ones I happened to have at the time I was taking screenshots. Like I said, not a scientific investigation.





These may not seem like much, but gradual magic and healing regeneration helps a lot in keeping you in the battle. (Of course that’s balanced by the time you spend gathering.) And of course the materials you gather can be used in crafting or, if you don’t craft, sold to another player (NPC vendors don’t offer much for crafting materials).

Guild Wars 2, Day 2

Well after talking to some of my friends on G+ who are just over-the-moon in love with GW2, I decided to take things a little farther today. Once again, my experience was a mixed bag. The good news is that most of the stuff that frustrated me was bug-related and so ought not be there when the game launches.

I wound up playing through the level 10 phase of my Story Quest (which I ended up completing at level 11). I found the story quests to get really challenging “at level.” My warrior just can’t stand up to the beating the swarms of mobs give him and lag makes rolling out of “hot spots” a challenge. I had to just grind out a couple of phases…run in, kill a mob or two and die. Respawn, kill a couple more and die, and so on. The last one I ended up totally cheesing out and equipping a bow and plinking away while the NPCs took the hits.

The story was pretty good, though!

Outside of my quests, I still died an awful lot. For a lot of the time I was playing I was somewhere too easy or too hard for me. The first zone is labeled level 1-15 so really it’s just a matter of learning where to go at each level. I re-did some of the “Heart” events that I’d done yesterday, only at the advice of friends I’d hang out after the event was completed and wait for further (and more challenging) phases to spawn. Ended up in some pretty tough boss battles with swarms of other people. Those are both fun and really demonstrate that ArenaNet still has lots of optimizing to do; things tended to turn into a slide show with all the spell effects and stuff on-screen and it gets really tough to see what’s happening.

It really takes until level 8 or 9 before you start seeing the cooler events, and level 10 before you start seeing the power struggles of the world. I tried to stave off an invasion of Ice Elementals that were attacking an outpost. This was pure combat…there wasn’t an Event with a capital E or anything. Nobody knew where they were coming from or why. Sadly we (myself and a few other random players) got wiped out and the nearest revive spot was a good distance away. I gave up and did something more level appropriate.

ArenaNet, btw, has managed to pull off a miracle: they’ve made escort quests that are actually FUN. Really! In one I was hired on as a caravan guard. We had to fight off robbers and even some belligerent drunks while clearing road blocks and running up to hill tops to destroy ballistas that were firing down on us.

I think the reason Escort Quests work is because anyone can join in at any point. No more standing around waiting for the NPC to respawn and then being on your own. People run up, escort for a bit and if they get bored they go elsewhere and do other stuff. Or they stick around for the whole route and get maximum rewards.

Another absolutely awesome design decision is this idea that anyone can revive a fallen character. You don’t have to be a special class or in that person’s party. And you don’t even have to do it alone…if a few people attempt to revive a down character the process just goes faster (it’s pretty slow in combat, pretty quick out of it). So why is this a big deal? Because it binds the community together. When you die and you’re quietly cursing to yourself and suddenly 2 strangers are there helping you to your feet, you can’t help but smile. And when you see someone has fallen in battle, unless you’re a total jackass you’re GOING to try to save them (bonus: you get experience for doing so).

The only real ‘downside’ today was the Overflow system and how hard it is to get with friends. Hopefully they’ll tweak that out. Combat isn’t as fun as it could be, mostly due to lag. When you have an active dodge system it needs to respond quickly and so far GW2’s sometimes does and sometimes doesn’t. That’s a beta problem though, as are the numerous glitches you’ll encounter. What probably isn’t a beta problem is that the game seems to favor ranged combat over melee, in terms of things being interesting. Even in heavy armor my poor warrior dies left and right while ranged characters hang back and avoid taking much damage.

I also think some of the events are a little too clever for their own good. There’s one where you have to throw snowballs at kids, and dodge the snowballs they through at you. Sounds funny right? It is for the first few minutes, but it goes on for far too long as you try to fill up an Event Gauge.

On the other hand I had an absolute blast in a quirky event that took place underground that was all about helping a dude build an ice sculpture of himself in order to convince the local beings that he was their god. There were a few phases to it, it was both funny and fun to do the fighting, and the rewards were good (not only the usual stuff but the local baddies became friendly once they thought a Norn was their god).

I guess that’s enough for tonight. It’s really late and my brain is going fuzzy. I didn’t remember to take many screenshots but here’s a section of one from a courtyard in Hoelbrak. Heroes from GW 1. The statue of the Norn lady in the middle is supposed to be Jora. Click on it for a 1080 pixel wide version.

Guild Wars 2 initial impressions

Well, the servers are coming down for a patch so that’s my cue to write up a blog post.

I started late and only got to level 4. Keeping that in mind, here’s my list of pros and cons so far. Let’s start with the bad stuff.

Cons:
The game is a lot more beta than I’d anticipated it being. It’s pretty janky in places. Attacks lag a lot at times (generally in crowds) and the game is missing that indefinable smoothness that a quality finished product has. I’m sure they’ll get there before launch, but based on what I’m seeing I’m guessing they still have a few months work to do. I’m going to predict August or September at this point. Though maybe they can pull it all together sooner.

Angela spent probably more time than she should have tweaking her character (that’s a good sign for the character creator) and suddenly the game just reset her at the start of character creation with all her changes lost. Overloaded servers probably, but it bummed her out. I think we both thought the game was going to be closer to launch-ready than it is.

Here’s another MMO with a prologue and once again I didn’t like it very much. The character I stuck with was a Norn Fighter and he has to fight a Worm at the end of his prologue. He got knocked on his ass almost immediately, spent the whole fight unconscious and yet in his story line he’s called “The Slayer of Issomir” (or whatever the worm was called).

Not a fan of Overflow Servers, really. I spent all night in an Overflow Server, as far as I could tell. We rolled on a really crowded server, unfortunately.

[EDIT: I think I need to give more detail here… if you only encountered the Overflow Servers on initial login I’d think they were a great idea to avoid queues. But that’s not the case. Whenever you zone there’s a chance you’ll be put back into them. For instance I had a quest to deliver an item to an NPC in the next zone. I went over there, handed in the item and the next step of the quest was back in the zone I’d just left. When I went to zone in I was told the server was full and I had the chance of either queuing for it in-game, or going to an Overflow Server.

With a few tweaks (making sure you and your party end up on the same Overflow server, or lettings friends volunteer to join you on the overflow server you’re on) the system will be fine. Great, even. But in it’s beta state I didn’t like it much.]

Pros:
The game is gorgeous.

The story for my Norn Warrior is actually pretty interesting.

There’s a lot of “organic grouping.” I never Grouped but I fought with a lot of other players. It doesn’t feel like we’re competing for mobs..instead we’re acting like characters should act: banded together against a common enemy. I love that anyone can res anyone else.

Character progression is entertaining. You use a weapon to unlock skills that utilize that weapon. When you get a new category of weapon you get a whole new series of skills to unlock. At level 4 I’ve been working on Sword, Shield and Axe skills. So far Sword looks best for single enemies and Axe looks best for groups.

Combat feels pretty good. If I hadn’t spent last weekend playing Tera I’d say combat felt great, but I’m a little spoiled now. Still, fighting stuff is fun even at level 4. I’ve never seen an MMO where the combat DIDN’T get more fun as you leveled up, so I expect the combat gets really entertaining after a few more levels.

You can get (and I believe send) mail from anywhere. No more looking for a mailbox!

You can travel around the maps really quickly once you’ve done some exploring to unlock teleporters.

Quest rewards are either currency that you can spend on exactly the gear you want, or a select of gear that’s all applicable to your character’s class. None of this typical MMO situation where you get quest rewards that are only good to sell or salvage.

Stuff I need to acclimate to:

Not every event is for you! As you run around the world doing your pre-ordained story quests you’ll see events pop up. If you’re like me you’ll immediately change direction to take part in the event. And sometimes get your ass handed to you. LOL. I was trying to do this one event and I died over and over again until I stopped to look.. I was fighting clusters of level 7 mobs when I was level 2. Well THAT explains it! LOL

In Closing

I probably won’t put much more time into this beta weekend. I’ve seen enough to be comfortable with my pre-order and I’m looking forward to the day I play “for real” but I think I want to save the storylines for launch.

TGIF Gaming Wrap-up for 4/27/2012

This is going to be the shortest TGIF wrap-up yet!

Purchases This Week
Not a thing!

Played This Week
A few minutes of the Dragon’s Dogma and The Walking Dead demos on the PS3
Lots of Tera while the open beta was up and running.
No gaming at all Tues-Thurs. Work’s been sucking.

Plans for the Week to Come
Guild Wars 2 beta weekend tonight and tomorrow, assuming all goes well
Tera head start and launch week starting Saturday evening

And oddly enough, that’s all I have to say. I’ve rambled on forever about Tera already and I don’t yet know much about Guild Wars 2!