Ubisoft at PAX East

Ubisoft just sent out a press release detailing their plans for PAX East, coming up in Boston on the weekend of April 6-8th. Thank you Easter Bunny!

Fanatical Dedicated Far Cry 3 fans can get a (permanent) tattoo on the show floor, choosing from several tribal designs inspired by the game. Slightly less fanatical dedicated fans can get a mohawk like the one worn by Far Cry 3 villain Vaas. Getting either a tattoo or a mohawk will also garner you a Far Cry 3 tank-top.

Assassins Creed III will not be playable but will be shown-off in an enclosed theater (which sadly means long lines, but I imagine it’ll be worth it for fans). In addition to seeing some gameplay footage you’ll get some ACIII swag for your efforts.

If you’re going to PAX East to play games, Ubisoft has you covered with playable versions of Far Cry 3, Mad Riders™, Tom Clancy’s Ghost Recon Future Soldier™, I Am Alive™, and the free-to-play PC game Tom Clancy’s Ghost Recon® Online as well as a few iOS games: Babel Rising, Monster Burner, MotoHeroz® and Prince of Persia® Classic HD.

You can also buy your way into some swag by pre-ordering a few titles on the show floor:

  • Assassin’s Creed III – Official T-shirt or SteelBook™ designed by award-winning comic artist Alex Ross
  • Far Cry 3 – Bloodied pint glass
  • Tom Clancy’s Ghost Recon Future Soldier – Free limited-edition bandanna designed by Penny Arcade and a personalized lenticular photo print-out from Tom Clancy’s Ghost Recon Future Soldier

Ubisoft will be in booths 824 (next to the Xbox booth) and 836 (across the aisle form 824 and next to Square Enix). here’s a link to the show floor map [pdf].

Move over ModNationRacers. LittleBigPlanet Karting is coming

So this is confusing to me.

Over at the Playstation Blog, Sony and Media Molecule have announced LittleBigPlanet Karting. Yup, it’s time to put Sackboy into a go-kart, and of course the game lets you customize karts, create tracks and all that jazz.

But…isn’t that what Mod Nation Racers is all about?

Does the Playstation ecosystem really need two “Play, Create and Share” karting titles?

It does look a bit more flexible than MNR (the tools I mean, and I base that on some of the 2D levels we see in that video) and we can hope that load times are a little better, but I can’t help but think the MNR creators are going to feel vaguely betrayed. [Edit: I think I should clarify that I’m referring to the fans who’ve spent so much time learning to create awesome tracks in MNR, not the actual developers of the game, who’re actually working on LBP-K.] I’m not one of them, so maybe I’m just projecting.

Bitch of it is…I’ll dutifully go out and buy LittleBigPlanet Karting when it releases. I cannot resist the Cute of Sackboy.

Video: Ubisoft introduces Farcry 3’s Dr. Earnhardt

Kindly old Dr. Earnhardt is there to help you feel grooooovy in Farcry 3.

Creepy stuff, eh?

Here’s the old boy’s official bio:

Dr. Alec Earnhardt basks in an artificial glow of life generated by the pills he takes daily. He hails from Oxford and went sailing around the world after a personal tragedy. This is how he discovered Rook Island and all of the wonderful chemicals growing in the local flora. He set up a lab on the island and now makes his living selling drugs on the black market.

Starhawk [PS3] offers Dual Log-In. Is this a first?

Sony just put up a new Starhawk post on the Playstation Blog that talks about the ways of playing Starhawk with other people. The game had a split-screen option that lets each player log into his or her Playstation account:

Dual Log-In: Yes, two players can sign into on one PS3. You can sign in using your PSN ID on the same machine and retain the XP you earn at your friend’s house. And you can still take that hard-earned XP home with you and apply it to your character there. Although, if you’re Player Two, you can’t earn Trophies or character customizations (outfits, paint jobs, decals) as these are saved directly to the PS3. It’s not perfect, but it’s way better than Warhawk where Player Two couldn’t level up at all. You can play Co-op off-line as well, but no stats get recorded.

This is the first time I’ve heard of a game letting players log into two accounts on one console, but then I don’t follow multiplayer that much. So my title isn’t rhetorical: does anyone know if this is a first?

Also kind of refreshing to read “It’s not perfect…” in a post like this. Honesty…what a refreshing concept!

Journey [PS3]

I finished Journey last night. It sounds kind of funny to say that, as if it were some kind of accomplishment when it really isn’t. Journey is a very short, very easy game. I think my playthrough was about 3 hours. Certainly not more than 4, and I finished the game in 2 play sessions. Finished it, but not finished with it. It’s short enough that I’ll probably play through it at least one more time.

The contrarian in me didn’t want to like Journey. When it first came out the gaming blogs seemed full of gushing praise for the game. No game is that good, right? I tried it, thought it was OK, but then I put it down for a couple of weeks. I’m glad I did because when I returned to it last night it was as if I’d cleared my pallette and was approaching it fresh. And last night, I loved it.

The mechanics of Journey are so simple that it’s almost not even a game. You need to travel from point A to point B, running, sometimes jumping…and that’s about it. Your other control is a kind of “pulse” that you use to activate things. As you travel you’ll pick up emblems that add a scarf, or a scroll, to your character. Maybe its a scroll that looks like a scarf. I dunno. There’s definitely a paper motif going on. Every emblem you find adds to the length of your scarf, and your scarf holds energy you use for jumping. So the longer the scarf the farther you can jump. You replentish your jump juice by moving close to various paper creatures.

It’s all kind of soothing and relaxing, at least at the start. There’s some basic platforming to do, areas where you’ll essentially snowboard down sand dunes and sections where there’s almost a liquid feel to the air. It’s fun and it’s pretty and it’s very obvious this is the same company that made Flower.

What makes the game really interesting is the addition of a 2nd player. While (I think) you can turn off multiplayer, the default Journey experience has you paired with another player. This other player (always just one) looks exactly like you. There’s no character customization and no name. There’s no chat interface and no collision detection between the two characters. In fact the only way the two characters ‘physically’ interact is that when they come together they charge each other’s jump juice. The only way to ‘communicate’ (and I use the term loosely) is to fire off your ‘pulse’. I suppose if you wanted to get hardcore you could communicate via Morse Code!

What amazed me was how positive the experience of sharing the Journey with another player was. It turns out if a person can’t grief you and can’t talk, they’re actually good company! My first session was when the game was new and the other player(s) and I tended to trade off leading and following. Last night I encountered someone who was clearly experienced with the sections we were playing through. S/he was very patient, waiting for me at each step of the voyage, sending out pulses so I could see where s/he went. Even when I fell from a very high place and had to spend a good 5 minutes working my way back up to where I had been before my fall, my companion waited.

I was touched and grateful that some complete stranger would be so kind to me. That feeling, more than anything else, is what I took away from playing Journey. It isn’t like you gain points or karma or experience for helping another player (though there is a Trophy for playing through a majority of the game with the same partner) it was a person being nice to another person.

But my biggest surprise? Once you complete the game (and I found the ending rather moving, personally) you are told who you’d been partnered with. Turns out I’d had 8 different partners along the way and their PSN names surprised me. Some of them were exactly the kinds of names that I’d normally avoid/disregard if I encountered them in a lobby. From memory there were names like xXDirgeXx and KleenexUser, for example. What’s in a name? I guess not much. I felt a little ashamed of myself, knowing that I probably would’ve avoided interacting with these players had I been able to see their names. This made me realize how petty and prejudicial I am when it comes to gamertags, PSN names and character names in games. Interacting with these players had been a very positive experience for me in Journey; I would’ve cut myself off from that experience due to my own small-mindedness had I seen their PSN names ahead of time.

It’s not often that a videogame can cause you to take a long hard look at yourself. For me at least, Journey held up a mirror and showed me something about myself that I didn’t like. That’s quite a feat. I’m sure not everyone will have this kind of epiphany due to playing the game, of course, but as a worst case you’ll get to experience a beautiful, mystical world. Recommended, with the one caveat that it is very short for a $15 game. I found it absolutely worth it but if money is real tight you may want to wait for a sale or a price reduction.

A break from there means more yammering here

So last night I decided to take a break from social networking. It wasn’t an easy decision since I was pretty heavily involved, mostly on Google+ these days. I filled a lot of the gaps in my day with chatting with people over there.

Lately though, I just can’t seem to get along with anyone, with the end result being that more and more often I stepped away from the computer either angry or depressed or disappointed. When things get to that stage, what’s the point in engaging, right? And unless the entire world has suddenly changed (not likely) the problem is with me, not them/you.

On the plus side (no pun intended) I’ll get back the hours I spent every day chatting with people over there. The trick will be putting those hours to good use.

And yet… already I’ve seen 3 or 4 things online that I just wanted to share with SOMEONE. Like “This is so awesome..I NEED to show it to someone!” But on the other, other hand, recently things I’ve shared mostly get a snarky response from my connections.

But here.. this is my blog! I can share whatever I want to share. And you can feel free to remove me from your RSS feed if I’m bugging you. I’m going to turn comments off since otherwise I’ll just be moving the frustrating discussions from G+ to here, but hopefully some of the stuff I share will be of interest to some of you.

I suppose this is what Tumblr is for, isn’t it? Well, no sense in me creating a Tumblr account since, knowing myself, I’ll move on to a different project in a week. 🙂

Anyway… here’s my first share. Birdman finally flies. This is pretty damned incredible.

[EDIT: Turns out this whole project was a big fake…I wanted to believe in spite of the naysayers! Oh well…]

Subscriptions kind of suck

Today I finally canceled my Rift subscription. It was my second 6 month sub and, as is typical of me, I stopped playing about a month after I renewed it. I’ve still got 60 days left but don’t really see myself going back to it in that time.

Next I’m going to cancel my Star Wars: The Old Republic sub. I went for a 3 month sub there but I think I’m pretty much done with the game for now, in spite of having 2.5 months or so left on my subscription.

I’ve decided that I’m done with AAA MMO subscriptions. My problem is that I’m a marketing person’s ideal customer. If I see I can get 1 month for $15/month or 3 months for $13/month I can’t help but go for the better rate. That’d be great if I was someone who, y’know, stuck with one game for 3 months at a time (4 really, since you’re generally getting that first month free) but I’m just not.

What makes this whole situation worse is I start to feel guilty about not playing. I’m going through that with SW:TOR now. I don’t really feel like playing but I feel like I -should- play since I’m paying for it. After a while that vague guilt turns to resentment and then I’m even less likely to play.

I’ll still pay for subscriptions to smaller games; I just signed up for 3 months of Wakfu for example. Do I think I’ll play Wakfu for 3 months? Almost certainly not, but the developers there are trying something different and I look at my sub almost as a donation to support thinking outside the MMO box. Same thing with Glitch…I kept that sub going for a few months after I stopped playing just to support something different.

In the AAA MMO space I’ve totally given up on anyone trying something different. That’s also why I never stick with them…they all feel the same to me. They’re also (obviously) designed for playing in groups and ideally playing with a group of people you know. That’s hard for me given that my 2nd job that I do at night can take 1 hour or 4 hours depending on what I’m writing about, and I never know what I’m going to write about until earlier that day. So I can never make plans in the evening since I don’t know if I’ll be free or not.

When a game goes “Free-to-Play” the community becomes a lot more transient and thus much more open to PUGs and casual groupings. With people coming and going all the time there’re players of every level around. SW:TOR has been around for 6 weeks and already the mid-level zones are ghost towns.

If you know me or have read this blog for any length of time you’ll know I’ve been in a love-hate cycle with MMOs for a long time. Lately it feels like my “love” phases are getting shorter and shorter and I think that’s just a result of me acknowledging the reality of my situation vis a vis games that are focused on playing with a regular group of friends. It’s just not going to happen until I give up my night job.

In the meantime, titles like Star Trek Online offer a great experience, guilt free. There are tons of players of all levels and no subscriber’s-guilt for when I decide not to play. I keep meaning to give DC Universe Online a try, too. Or maybe revisit Guild Wars or LOTRO. Fact is, there’re so many subscription-free options in the MMO genre that playing a monthly fee almost seems silly these days.