Journey [PS3]

I finished Journey last night. It sounds kind of funny to say that, as if it were some kind of accomplishment when it really isn’t. Journey is a very short, very easy game. I think my playthrough was about 3 hours. Certainly not more than 4, and I finished the game in 2 play sessions. Finished it, but not finished with it. It’s short enough that I’ll probably play through it at least one more time.

The contrarian in me didn’t want to like Journey. When it first came out the gaming blogs seemed full of gushing praise for the game. No game is that good, right? I tried it, thought it was OK, but then I put it down for a couple of weeks. I’m glad I did because when I returned to it last night it was as if I’d cleared my pallette and was approaching it fresh. And last night, I loved it.

The mechanics of Journey are so simple that it’s almost not even a game. You need to travel from point A to point B, running, sometimes jumping…and that’s about it. Your other control is a kind of “pulse” that you use to activate things. As you travel you’ll pick up emblems that add a scarf, or a scroll, to your character. Maybe its a scroll that looks like a scarf. I dunno. There’s definitely a paper motif going on. Every emblem you find adds to the length of your scarf, and your scarf holds energy you use for jumping. So the longer the scarf the farther you can jump. You replentish your jump juice by moving close to various paper creatures.

It’s all kind of soothing and relaxing, at least at the start. There’s some basic platforming to do, areas where you’ll essentially snowboard down sand dunes and sections where there’s almost a liquid feel to the air. It’s fun and it’s pretty and it’s very obvious this is the same company that made Flower.

What makes the game really interesting is the addition of a 2nd player. While (I think) you can turn off multiplayer, the default Journey experience has you paired with another player. This other player (always just one) looks exactly like you. There’s no character customization and no name. There’s no chat interface and no collision detection between the two characters. In fact the only way the two characters ‘physically’ interact is that when they come together they charge each other’s jump juice. The only way to ‘communicate’ (and I use the term loosely) is to fire off your ‘pulse’. I suppose if you wanted to get hardcore you could communicate via Morse Code!

What amazed me was how positive the experience of sharing the Journey with another player was. It turns out if a person can’t grief you and can’t talk, they’re actually good company! My first session was when the game was new and the other player(s) and I tended to trade off leading and following. Last night I encountered someone who was clearly experienced with the sections we were playing through. S/he was very patient, waiting for me at each step of the voyage, sending out pulses so I could see where s/he went. Even when I fell from a very high place and had to spend a good 5 minutes working my way back up to where I had been before my fall, my companion waited.

I was touched and grateful that some complete stranger would be so kind to me. That feeling, more than anything else, is what I took away from playing Journey. It isn’t like you gain points or karma or experience for helping another player (though there is a Trophy for playing through a majority of the game with the same partner) it was a person being nice to another person.

But my biggest surprise? Once you complete the game (and I found the ending rather moving, personally) you are told who you’d been partnered with. Turns out I’d had 8 different partners along the way and their PSN names surprised me. Some of them were exactly the kinds of names that I’d normally avoid/disregard if I encountered them in a lobby. From memory there were names like xXDirgeXx and KleenexUser, for example. What’s in a name? I guess not much. I felt a little ashamed of myself, knowing that I probably would’ve avoided interacting with these players had I been able to see their names. This made me realize how petty and prejudicial I am when it comes to gamertags, PSN names and character names in games. Interacting with these players had been a very positive experience for me in Journey; I would’ve cut myself off from that experience due to my own small-mindedness had I seen their PSN names ahead of time.

It’s not often that a videogame can cause you to take a long hard look at yourself. For me at least, Journey held up a mirror and showed me something about myself that I didn’t like. That’s quite a feat. I’m sure not everyone will have this kind of epiphany due to playing the game, of course, but as a worst case you’ll get to experience a beautiful, mystical world. Recommended, with the one caveat that it is very short for a $15 game. I found it absolutely worth it but if money is real tight you may want to wait for a sale or a price reduction.

A break from there means more yammering here

So last night I decided to take a break from social networking. It wasn’t an easy decision since I was pretty heavily involved, mostly on Google+ these days. I filled a lot of the gaps in my day with chatting with people over there.

Lately though, I just can’t seem to get along with anyone, with the end result being that more and more often I stepped away from the computer either angry or depressed or disappointed. When things get to that stage, what’s the point in engaging, right? And unless the entire world has suddenly changed (not likely) the problem is with me, not them/you.

On the plus side (no pun intended) I’ll get back the hours I spent every day chatting with people over there. The trick will be putting those hours to good use.

And yet… already I’ve seen 3 or 4 things online that I just wanted to share with SOMEONE. Like “This is so awesome..I NEED to show it to someone!” But on the other, other hand, recently things I’ve shared mostly get a snarky response from my connections.

But here.. this is my blog! I can share whatever I want to share. And you can feel free to remove me from your RSS feed if I’m bugging you. I’m going to turn comments off since otherwise I’ll just be moving the frustrating discussions from G+ to here, but hopefully some of the stuff I share will be of interest to some of you.

I suppose this is what Tumblr is for, isn’t it? Well, no sense in me creating a Tumblr account since, knowing myself, I’ll move on to a different project in a week. 🙂

Anyway… here’s my first share. Birdman finally flies. This is pretty damned incredible.

[EDIT: Turns out this whole project was a big fake…I wanted to believe in spite of the naysayers! Oh well…]

Subscriptions kind of suck

Today I finally canceled my Rift subscription. It was my second 6 month sub and, as is typical of me, I stopped playing about a month after I renewed it. I’ve still got 60 days left but don’t really see myself going back to it in that time.

Next I’m going to cancel my Star Wars: The Old Republic sub. I went for a 3 month sub there but I think I’m pretty much done with the game for now, in spite of having 2.5 months or so left on my subscription.

I’ve decided that I’m done with AAA MMO subscriptions. My problem is that I’m a marketing person’s ideal customer. If I see I can get 1 month for $15/month or 3 months for $13/month I can’t help but go for the better rate. That’d be great if I was someone who, y’know, stuck with one game for 3 months at a time (4 really, since you’re generally getting that first month free) but I’m just not.

What makes this whole situation worse is I start to feel guilty about not playing. I’m going through that with SW:TOR now. I don’t really feel like playing but I feel like I -should- play since I’m paying for it. After a while that vague guilt turns to resentment and then I’m even less likely to play.

I’ll still pay for subscriptions to smaller games; I just signed up for 3 months of Wakfu for example. Do I think I’ll play Wakfu for 3 months? Almost certainly not, but the developers there are trying something different and I look at my sub almost as a donation to support thinking outside the MMO box. Same thing with Glitch…I kept that sub going for a few months after I stopped playing just to support something different.

In the AAA MMO space I’ve totally given up on anyone trying something different. That’s also why I never stick with them…they all feel the same to me. They’re also (obviously) designed for playing in groups and ideally playing with a group of people you know. That’s hard for me given that my 2nd job that I do at night can take 1 hour or 4 hours depending on what I’m writing about, and I never know what I’m going to write about until earlier that day. So I can never make plans in the evening since I don’t know if I’ll be free or not.

When a game goes “Free-to-Play” the community becomes a lot more transient and thus much more open to PUGs and casual groupings. With people coming and going all the time there’re players of every level around. SW:TOR has been around for 6 weeks and already the mid-level zones are ghost towns.

If you know me or have read this blog for any length of time you’ll know I’ve been in a love-hate cycle with MMOs for a long time. Lately it feels like my “love” phases are getting shorter and shorter and I think that’s just a result of me acknowledging the reality of my situation vis a vis games that are focused on playing with a regular group of friends. It’s just not going to happen until I give up my night job.

In the meantime, titles like Star Trek Online offer a great experience, guilt free. There are tons of players of all levels and no subscriber’s-guilt for when I decide not to play. I keep meaning to give DC Universe Online a try, too. Or maybe revisit Guild Wars or LOTRO. Fact is, there’re so many subscription-free options in the MMO genre that playing a monthly fee almost seems silly these days.

Tatooine

This weekend I finally made it to Tatooine in Star Wars: The Old Republic. I suck as a blogger because I forgot to take any screenshots, but I’m guessing you know what Tatooine looks like. Twin suns, lots of desert punctuated here and there by Jawa landcrawlers.

The first time I stepped out of the Anchorhead spaceport I realized that SW:TOR had been missing something for me: the Star Wars part. Tatooine was the first environment I visited that really felt like Star Wars to me.

Now don’t get me wrong, before now the characters have at times felt Star Warsie, particularly the Force users (but I play a Trooper). It helps a lot that Bioware uses the iconic sound effects we all know from the movies. But Coruscant and Nar Shadaa were both basically corridor crawls and very very “level based.” Plus, as Scopique so aptly put it, Nar Shadaa was Coruscant with some neon lights decals applied to it. And while the design of these cities might be ‘canon’ they’re absurd, really. These places don’t feel like they could actually exist, at least not to me.

Taris was a ‘world’ but it was so segmented by impassible terrain that, again, it felt like a bunch of levels joined together. And maybe Tatooine will feel that way too as I explore it. But at least for now I can jump on my speeder and tear across the desert skirting bands of sandpeople and visiting moisture farms and finally, the game feels like Star Wars.

It’s a shame players have to wait so long to see an iconic location, but I’m glad I finally made it!

SW:TOR, the single player MMO

Based on the gentle chiding Oakstout gave me in the comment he left on my prior SW:TOR post, I don’t think I’m doing a good job of conveying my feelings about this game, so let me put this plainly: I enjoy Star Wars: The Old Republic. In my last post yeah, I talked about things that bugged me about it, but I tried to balance those points with the things I do enjoy, and in fact thought I was defending some widely unpopular aspects of it (holocron hunting and space combat). I’ve been on vacation for the past week and the only game I’ve touched has been SW:TOR. I’m playing it to the point where Angela is getting vaguely annoyed at how often I play, though part of that might be because I’ve been choosing my Trooper over the EQ2 Beastlord that I’ve been leveling with her.

So anyway, with that out of the way let me tell you today’s story.

My Trooper, Bart, took Cybertech as a crafting skill. He also took Scavenging and Slicing, but no mission skill. That wasn’t a problem until he wanted to make a Mod that used a metal that can only be obtained via Underworld Trading. I went to the broker to see if I could buy some of this stuff (mulinium, I think it was) and I could, but the cheapest price was 10 units for 5K credits. Bart had about 18K credits at the time and there was no way I was going to spend 5K of them on 10 units of metal.

But Trae, my retired Sharpshooter, had taken Underworld Trading (as well as Armortech and Scavenging). He’d been sitting at level 15 in a Cantina since I’d rolled up Bart. I’d been making a half-hearted attempt to log in to queue up some crafting now and then but hadn’t really focused on it.

I love having a ‘family’ of alts who can aid each other though, so yesterday I decided to let Trae stretch his legs. My goal was to use up his “rested bonus” and then put him back on ice, and while playing him I’d send out his Companion to level up Underworld Trading during all those runs to and from the Senate Tower.

I’d removed Trae from the awesome guild he was in since I didn’t want to have to go through the whole “Hello everyone!” thing every time I logged him in to queue some trade skill missions. So all I had for ‘company’ was general chat, and it so happened that when I logged in, THAT person was online and yammering. Y’know the person I’m talking about? Generally they have an obviously female name (Babydoll or Bambi or something along those lines) and they talk constantly and flirt with everyone, often implying an interest in bisexuality so that no one feels left out. The only thing worse than THAT person is all the idjits that react and feed the ego of THAT person. Anyway, it’s a free game and General chat is called GENERAL chat for a reason, so they have every right to use it like an AOL Chatroom, but I wasn’t in the mood to listen so I switched over to my Other tab that has only game-generated text in it.

And that was how I played from level 15 to level 19 or so. Or put another way, from maybe halfway through Black Sun Territory all the way to the gates of the Jedi Temple. I soloed a couple of the Heroics and ignored the others. It was an interesting experience.

I finally started to ‘get’ what people are talking about when they refer to the stories in SW:TOR. Bart the Trooper’s story hasn’t really grabbed me and I hate his Companion, but I love his gameplay. Trae the Smuggler’s story I find to be pretty interesting and I genuinely like his Companion, but I don’t like his gameplay all that much. To try to maximize Bart’s Companion’s good will I have to “go by the book” with my answers, but Trae’s Companion gets as much of a kick out of Trae being a wise ass (under the right conditions) as I do.

But here’s where I make a confession. I’ve told you all that I’m not a huge Star Wars fan. I saw Episodes 4,5 & 6 in the theater when they came out and I enjoyed them, but I’ve maybe seen them once or twice in the 30 or so years since. We actually own them because, y’know, as a geek you HAVE to own them, but I never feel compelled to watch them.

Here’s the new confession: I’m not a huge Bioware fan. I liked Dragon Age: Origins a lot and Jade Empire was ok, but I’ve never been able to get into Mass Effect and while I forced myself to play through KOTOR I didn’t like it very much. Baldur’s Gate? Played it for a few hours, max.

Yesterday, playing an MMO completely as a solo game, I felt like I finally drank the Bioware Kool-Aid. There were some quests and interactions that DID NOT go as planned and left me feeling really tore up. There were characters who I immediately took a shine to, and characters I really hoped I’d get the chance to kill. I was totally wrapped up in the world to the point where I hardly glanced up when the clock hit midnight and 2012 began.

What changed? I’m not sure but I think a lot of it had to do with isolating myself from the distraction of other players and having everything that was said spooled into the chat log. Quite a few times I found myself rolling back the chat to re-read what an NPC had said, and I think I absorb the story better that way than I do by listening to a character speak while I’m paying more attention to what’s going to make my companion happy and what’s going to lead to Light Force points than I am to the actual story.

SW:TOR is an MMO though and I was reminded of that at about 1 am. I was trying to finish The Works before quitting for the night and I came to an object I had to interact with. Another player was standing there, so I switched over to the general chat tab to ask him if he was waiting to interact with the object (I didn’t want to ninja it from him and make him wait for it to reset). A few minutes later I saw someone looking for a group for the Heroic in the Jedi Temple, which was where I was about to go, so I joined up and myself and 3 strangers had a very enjoyable few minutes of completing that Heroic Quest, snagging the holocron after taking down the mini-boss that guards it, and finishing up the other quest we had in the temple.

It was a really nice change of pace after spending the whole day solo, and the Sharpshooter is a great group class because everyone understands that his role is DPS. My Commando is more open to interpretation. I’ve been asked to tank and asked to heal and he can’t really do either all that effectively (yet), but he kicks ass as a solo character. The Sharpshooter is much more fragile and really struggled with soloing Heroics that the Commando farmed for gear without breaking a sweat.

Anyway, SW:TOR works well as a solo MMO and depending on how content rolls out I may wind up willing to pay a sub just for a monthly new story.

Now it’s a matter of combating my altaholism. I read that Jennifer Hale voices the Lady Trooper and I’m tempted to roll one up just to hear her work. And I kind of want to do another Smuggler and go Scoundrel with it. And I need some more crafters anyway. Hmm….

Space, the most recent (SW:TOR) frontier

I finally got my spaceship in Star Wars: The Old Republic today. I’m probably the last player in the game to get one, save for people who just started playing in the last 12 hours.

I’m a slow leveler at the best of times. Combine that with starting over after I didn’t really take to my Sharpshooter, and then losing all my credits via a careless click (which had me going back to farm easy heroic quests for loot to sell) and I’m just barely crawling along. I also got my ship late: people will tell you it’ll come at level 15 or 16 but I was 19 when I got mine.

Anyway, so far the ship is a bit of a let-down. I assumed it would function like a house in other games: you’d be able to decorate it to some extent and it’d behave as a ‘rest area’ so you could log out in it. But that seems not to be the case (maybe that changes later). [Update: I just noticed when I left me ship I got a “Leaving Rest Area” message. So even though you don’t get an “Entering Rest Area” message I guess your ship IS a rest area.] Getting to it is a chore too, as it sits alone in a HUGE solo-instanced hanger. Why? Why make me run across an empty football field to enter my ship?

I also got an annoying droid with it, to go with my other annoying companion. I was a bit disappointed when I learned that certain classes get certain companions; I hope in some future expansion Bioware opens that up a bit. I’m envious of the people running around with a little R2-D2-esque droid following them. I’ve got a surly cat-man and now a goofball protocol droid. The best part about the cat-man is that whenever I wise crack or flirt, his “affection” towards me goes down. So I do it all the time just to piss him off.

So top of my wish list for Bioware would be a broader choice of companions, a broader choice of ships, and the ability to customize the interior of your ship (I get that customizing the exterior could have an impact on space combat). I’ll be really surprised if we don’t see a cash shop stocked with Companions crop up at some point; that’d be fine with me.

On the other hand, let’s talk about the oft-maligned space combat in the game. Maybe my expectations were pretty low due to all the griping I heard, but I actually enjoy space combat. I wasn’t really expecting it to be EVE Online or X-Wing vs Tie Fighter. And I don’t want it to be. I want a change of pace from running missions, but I don’t want a whole second game that I need to practice to get good at. Jumping in and blowing up stuff in an on-rails mini-game seems fine to me.

One of the things I’m finding surprising about SW:TOR is that it’s not as alt-friendly as I thought it’d be. Since every class has its own story I thought alts would be great. But the truth is that your ‘story’ consists of a small fraction of your missions. Each side has 2 starting planets (2 classes per planet) but then all 4 classes on a side go to the same place. On the Republic side that is Coruscant and it’s a long slog of a zone to get through. The idea of doing it all again with another character isn’t at all appealing.

SW:TOR isn’t alone in this; the days of parallel zones seem to have died out back when EQ2 and WoW launched. Hmm, or maybe Warhammer Online. I guess it’s too expensive to generate enough content for alts to go to different places. Anyway I’m just feeling it acutely because the other game I’ve been playing is EQ2 where for any level range there’re always a few zones you can go and adventure in. By the time Bioware gets around to adding new content they’ll have to focus on level cap stuff, so I don’t expect this ‘funnel everyone through the same zone’ thing to ever improve.

Now let’s talk Holocrons. These are artifacts that (usually) give you character a permanent stat boost, and Bioware hid them in some truly fiendish locations. Of course gamers being what we are, collecting every one soon became mandatory and there are guides with detailed walk-throughs of where and how to find them. I see a lot of angst over these holocrons because getting to them often involves lots of jumping. Here’s another place where I’m running counter to the crowd since I actually find all this climbing around to be pretty fun. I’ve been using guides to find the general area where they are, then I try to figure out how to get to them on my own (though I’ve had to resort to the full walk-through at times).

Basically at this point I’m enjoying blowing sh*t up with my Trooper and running around seeing the world. We launch-day players have until January 20th to decide if the game warrants a subscription or not and I’m still not sure that it will. I hear the higher level group content segments (called Flashpoints) are really long and for me, finding 2-3 hours of continuous time to play a game can be really tough. I did the level 10 one and it was fun but even that took a long time to get through. Most of the Mission Content (that I’ve seen) is meant to be soloed, aside from the “Heroic” daily quests.

Basically I’m not sure I’ll be inclined to pay a sub to get access to a game that I’ll be playing solo almost all the time. If Bioware were to add some 60 minute Flashpoints that I could do with my guild, that’d go a long way to convincing me. We took down a “world boss” the other night and that was a ton of fun; more activities like that, that a busy person has time to partake in, and Bioware might have me for the long haul.

Yes, I’m playing SW:TOR

It is a testament to my wishy-washiness, I guess, that the next post down from this one talks about how sick I am of MMOs, and this one is gonna be about Star Wars: The Old Republic. But I ran into MMOGC in-game and she was surprised to find that I was playing and I realized I haven’t been making much noise about SW:TOR, particularly when compared to all the buzz about it.

But I really think I played things right with SW:TOR. Before the game launched I was very skeptical and told anyone who’d listen that I’d probably play for the free month, maybe 1 month beyond, and then quit. Star Wars isn’t really my thing and yeah I really am kind of sick of MMOs. My long-term plans haven’t changed though for now I’m having fun.

I also more or less avoided beta. I got into 2 beta weekends and played to level 7 in one of them, and to level 3 or 4 in the other. Barely scratched the surface, so now that we’re in (pre)launch I’m playing for keeps and everything is shiny and new (my Sharpshooter is level 12 as I write this). I’m also not bitter because something I loved in beta got taken out for launch (that’s what happened to me with Rift). The only downside so far is that just about everyone in the guild I’m in did beta test a lot so everyone knows everything. I feel like the kid that was locked in the cellar and is finally being let out to see what indoor plumbing and television is all about. I often (sorry any DoGs reading this) just close chat when I feel like exploring and finding things on my own, but on the other hand when I get stuck its awesome that I have a guild to ask; they’ve been super-helpful.

I’m also going outside my comfort zone, joining PUGs, doing Flashpoints (group content) and even Warzones (PvP Scenarios). Side note: I still suck at PvP.

Regular readers know that I’m usually a die-hard solo player, and ironically SW:TOR seems to cater to that type of player. That fact that there’s a built-in “Hide chat” feature and the Companion system tells me they’re OK with people who want to play this like a single player game.

And in some ways, it’s best as a single player game. There’s a lot of conversing with NPCs and story-driven quests that just work better when you’re alone. They’ve done a decent job trying to make conversation trees group friendly, but these techniques definitely impact how you’ll experience the storyline. When you encounter an NPC every group member picks a choice from the conversation dialog, then a random number is rolled and whomever wins gets to see his or her character talk to the NPC. If everyone is generally on the same page this is fine, but if half the group is driving towards the dark side and the other towards the light side, the party can seem a little schizophrenic. In less extreme terms, if some of the part is picking the ‘cocky, wise-ass’ answers and the other is picking the ‘noble, honor-bound’ answers, it again can make the story feel a bit disjointed.

Playing a sharpshooter is requiring a bit of adjustment too. My skills tend towards ranged and many of them work only when I’m behind cover. Playing solo this is fine and awesome, but in a group that’s mowing down baddies it means that I’m always left behind and if I try to use my skills, the mob is often dead by the time I get a shot off (it takes some time to get into cover, and my biggest damage skills take a couple seconds to fire). I tend to end up spamming the equivalent of an auto-attack since it’s fast enough that I can do some damage before the mob dies. I’m sure this issue will lessen as we get into higher content and fights take a bit longer, though.

That’s all balanced out by the joy of wading into a crowd of mobs, flinging a grenade then diving to cover to use my high damage skills to finish off the baddies while my Companion tanks. Combat in this game is just plain FUN in a way I find hard to quantify. I just love blasting things. Given how much of your typical MMO revolves around combat, this is a big deal and is what’s making SW:TOR where I spend my extremely limited free time these days.

Speaking more generally, it’s an odd, odd game. So it has single player Bioware aspects like giving gifts to your Companions so they’ll like you more. And it has Crafting and PvP and Flashpoints for more challenge group content. And the quests are heavy on story. All good.

But then really basic stuff, they don’t have. Like moving the windows of your interface around? You can’t do that. Or I’m missing something obvious. So chat is in the top left corner (I always put it bottom left) and your enemy’s ‘plaque’ is at bottom right at the end of your hotbars (I never even notice it down there). Speaking of hotbars, there are 4 banks (2 bottom, 1 left, 1 right) and one of them you’ll probably devote to your Companion. These get full pretty fast… (I’ve been playing EQ2 most recently where I have 7 banks of hotbars in my standard UI).

I haven’t figured out a way to do implied targeting. Y’know, target a friendly and when you attack, you automatically attack his target. Nor is there a way to open a target’s target window…again, unless I’m missing something. There is a command (I think it defaults to Alt-T) to target the thing your target is targeting…so target a group mate and hit Alt-T and you’ll be targeting whatever he is targeting. So Bioware is aware of this need, they just stuck an extra step in the middle.

So these omissions are weird and slightly annoying, but not deal breakers for me and as I said, I am enjoying myself. In fact I’m enjoying it much more than I suspected I would. My limited time in the beta had my feeling very “Meh” about the game and I was sick to death of the hype about it (I did my best to avoid as much of that as possible). I wouldn’t categorize myself as a fanboy just yet, but I’m pleased and I’m glad I ponied up for the “special edition” with the free goodies. And I’m really glad I didn’t decide to cancel my pre-order. I almost did, a few times.. glad I resisted the urge.