Couples Counseling for me & 360

XBox 360 and I have had a long and stormy relationship. I first began courting her six months before her coming out soiree. In spite of this early attention, upon her debut her dance card was too full to fit me in. I had to settle for dating her skinny cousin, XBox Core, for a few weeks.

Eventually though, she found her way into my arms, and I took her home with me. The first blush of love is such a heady intoxicant. We spent evening after evening racing around ridges, enjoying each other’s company. In the following months our appetites for adventure grew, and our games became more and more exotic and edgy.

But then something changed in our relationship. I became increasingly aware of how loud she was, and her propensity for scratching disks when angry grew irksome. I had never been a fan of her father, Microsoft, who I still think of as something of an evil empire kingpin.

I confess, I eventually starting seeing another. I met PS3 and she was quiet and elegant. Her interests were not as diverse, I’ll admit, but what we shared was quite enjoyable. And oh! How she loved movies!!

And then one day, 360 refused to budge. I coaxed and prodded her, but nothing I could do would get her going anymore. I sent her off to a clinic, at a cost of $100. She was gone for a solid month and I got used to not having her around. When she finally returned, we were distinctly cool towards each other. She had gotten quieter, and no longer scratched disks when angry, but I was so enraptured with PS3 I found it hard to make time to spend with 360.

Nearly a year passed before I courted her again, inviting her to go with me to Liberty City. At first she seemed more than willing, but then she started freezing up. Liberty City *can* be a frightening place, I’ll admit, so I was understanding, but at the same time I still wanted to see the sights. So I went with PS3 instead, who seemed to love the place.

But I tried once more, inviting 360 on a Lost Odyssey, and again she was happy to begin the journey and again, she froze once we got there. Again and again. Finally I had to admit that she was in some way broken inside. So off I sent her to the clinic again. This time she was only gone a few weeks, but came back looking somewhat battered and old.

Since her return, we’ve done naught but watch each other suspiciously. My friends are sick to death of hearing me complain about her, and I can’t help but feel our relationship is at a crisis. We need to either come to some understanding, or go our own ways.

So I’ve pledged to try one last time. Tonight I am taking her to Albion, which I’m hearing is a very enjoyable place to visit (and is a place that PS3 can never hope to visit; they’d turn her away at the border). I’m hoping 360 will come with me, enjoy the sights and sounds, and not freeze up on me. I’m hoping she won’t scratch any disks. I’m hoping she’ll be quieter than she was. And I’m hoping we have a good time together.

If we do, I’m going to strive to let go of my irritation and embrace her as the source of joy she once was. There’s enough of me to keep two consoles satisfied after all! With a Wii bit left over, in fact.

But if she freezes, or scratches, or carries on in any of her old bad ways, then I’ll be sending her away for good, and she will be dead to me. Griping about her only irritates my friends, and as long as she is sitting there staring at me reproachfully, I’ll never be able to let go of these negative feelings I have for her.

Tonight is all about low lighting, fresh batteries, and exotic adventures. Wish us luck.

Will Halloween bring OpenRvR Love to WAR?

So over at the Herald Associate Producer Mark Davis brags talks a bit about how some of his ideas made it into Warhammer. It’s a fun enough read but then we get to this:

In the skirmish areas around the entire world during the Halloween holiday, there will be boss monsters lurking for players to kill. They’ll have cool loot on them, of course, so players from both sides will want to take them down. I’m sure Order and Destruction will play nicely with each other and share equally with each other for the spoils of the fight – yeah right!

Yeah right, indeed! Will this be enough to coax people out of the scenario queues? What will it be like, trying to take down a boss monster while also defending yourself from incoming players from the other side. Will we be able to “ninja” the boss, letting the other side weaken it (and the boss weaken them) before we sweep in to obliterate both players and boss at once? Will there be stand-offs with both sides waiting for the other to attack the Boss?

Lots of possibilities here. It makes me feel all warm and fuzzy inside, thinking about getting the chance to slaughter (and be slaughtered) in celebration of Witching Night!

In the meantime, Ysh had a great post on PvE up at Stylish Corpse, with Thallian, Smaken and I commenting so far. There’s the beginnings of a good conversation over there, so check it out. I hear Ysh is serving hot mulled cider in honor of the season. Presumably she spikes it with rum….

MMO Longevity

There’s been some talk around the blog-o-sphere about how bloggers don’t stick with any one game “long enough” (whatever that means) and I can’t deny that I’m as guilty as anyone of “game grazing.” I admit it, I get bored pretty easily.

Tonight I logged into LOTRO and did a few quests, said “Hey” to the guild, and refreshed my muscle memory on how to play the game. I did it mostly because I didn’t want to get booted out of my guild kinship, which has a policy of removing long dormant characters.

As I rambled around the hills of the North Downs I was enjoying the scenery and it struck me that MMOs don’t age like they used to. If you played EQ and then Asheron’s Call and then Dark Age of Camelot you’ll remember that once you moved on to a new game, it was hard to go back to the old one. Graphically games got dated really quickly (not just MMOs, all PC games) and the game mechanics that so many poo-poo as being ‘derivative’ today were just being layered into 3D MMOs. (UO was its own beast and still is, honestly.) I’m not saying it *never* happened, just that it was relatively uncommon to go back to an “old” MMO and stick with it. It just felt dated if you did so.

But that’s no longer true. WoW and EQ2 both came out almost 4 years ago (November 2004) and neither of them look dated today. People can and do go back to these games all the time. Warhammer and Age of Conan don’t look that much better, really. This is subjective and you can argue details, but overall if you took screenshots of WoW and War and put them side by side, you wouldn’t immediately say “Oh, this one is four years older than that one.” Same with AoC and EQ2. (I’m making these comparisons because WoW and WAR both go for a stylized, low requirements kind of design, and EQ2 and AoC both go for a more “realistic”, give us more GPU cycles kind of design.) If you look at screenshots of the Bioware/Lucasarts Old Republic MMO you won’t think “Whoa, that’s what the next gen of MMOs is going to look like!” The game looks fine, but it definitely isn’t the ‘order-of-magnitude’ jump in graphics quality that we used to see from year to year.

This is great news for those of us who are easily bored (as well as those of us who can’t afford to upgrade their systems very often. I remember a time when I’d buy a new gaming PC every 6-9 months!). I slipped into LOTRO like it was a comfortable old coat. Granted I’ve only been away for a month, but I’m pretty sure I could slip back into WoW fairly easily too, and I guess it’s been a year or so since I last played that. Going back to something like Tabula Rasa would be a bit more challenging, but I could (and might) do it. I wouldn’t log in and grimace at the low polygon models or the chunky controls.

I don’t have a big point to this long ramble, except that I find it all very relaxing. I don’t feel like I have to rush through MMOs anymore. Next month I’ll be exploring both the EQ2 and LOTRO expansions, so I might pause my Warhammer subscription while I’m doing so (I don’t want to be in a position where I’m paying 3 monthly subs!). But it’ll be nice to know that I’m doing just that: pausing, not quitting. Because as long as the servers are running, I can go back any time and pick right up where I left off. The game won’t look dated and probably it’ll be better than it is now.

MMOs, like wine, improve over time. At least until finally, far in the future, they turn to vinegar. In MMO terms, the servers go dark. I don’t think that’ll be happening to any of the “big” MMOs any time soon, though.

After Chronicles of Spellborn ships later this fall, it looks like we’ll have a bit of a drought when it comes to new MMOs. That’ll be a perfect time to go back and re-visit and re-enjoy some old friends.

BlogRolling

Last night I played Rock Band 2 until my hands were cramping, my back was aching (I was playing slouched back on the couch, coffee-house style!) and my eyes could focus on nothing other than note charts. It was a blast! But…not much to say about it other than… IT WAS A BLAST!!!

Anyway…

I’m making some changes to the blogroll here at Dragonchasers. “War Bloggers” is now “Gamer Blogs” since I’ve found so many quality blogs that aren’t really war-oriented and I want to start including them. Plus the reality is that so few of us dedicate our blogs to one game. This way I can link to places like Construed and have it “fit.”

If you’re not on there and want to be, drop a comment. My criteria for inclusion on my blogroll are pretty hazy but generally: 1) if you have Dragonchasers on your blog roll, I’ll almost certainly include you unless your blog is actively offensive to me (not very likely). 2) If I read you regularly, I’ll include you as a “public service” for other Dragonchasers readers because I think you rock. 3) If you’re a frequent commenter, I’ll include you as an indication of what great taste in blogs you have. 🙂 Plus I probably read you as well…I often follow links from commenters to check out your blogs.

I do want to keep the length of the list manageable, so I’ll be going through and cleaning things out every so often. But if you’re linking to me, I won’t remove you. We must all appease the Google.

Mark Jacobs Interview at Ten Ton Hammer

Oh, that sweet crooner Mark Jacobs. Look at what he said when asked about the new RvR Influence System:

I know for sure that it’s not going to be designed to encourage people to play scenarios.

Good news to those of us in the Anti Scenario Society [ASS]. We ASSes are sick to death of worlds being empty cuz everyone is sitting in a Scenario Queue. If you’re not an ASS, then don’t fret, Jacobs says they won’t nerf Scenarios, just make OpenRvR better. Hopefully good enough that you’ll leave the queue and come out and try to smack some ASSes around.

Anyway, read the full review here.

Rock Band the Second

Last year I was introduced to the whole ‘plastic instruments games’ genre as dominated these days by Guitar Hero and Rock Band. I’d sniffed haughtily and declared them “silly” many times before taking the plunge and, of course, having the time of my life playing. But as with everything else I get involved with, the infatuation passed. I kept downloading any freebie songs and things like that, but never got around to playing them.

Today the PS3 version of Rock Band 2 came out (I play these games on my PS3…I have a 360 but don’t trust the hardware very much, having had to send mine back for repair twice already). We were out and about doing chores and stopped for lunch and I had a beer which lubricated my purse strings enough that before I knew it, I’d picked it up, even though there was no budget for it. 🙁

Tonight I booted it up and the joy came flooding back in, buyer’s remorse flew out the window, and that silly grin reappeared on my face. I almost always play alone, and one of the nice things about Rock Band 2 is that they included some RB1 “band only” features for solo players in #2. Instead of flat playlists to work through, you now have the “world tour” where you have to earn money and gain fans and fames enough to work your way to bigger and bigger venues. It makes the game feel more like a game, which I like. But you can still set up your own sets and play those if you like.

There’s a Battle of the Bands feature which lets you match scores against other (basically anonymous) bands, and then there’s a series of challenges… basically a whole lot “more” than what RB 1 had.

Make no mistake, the basic mechanics are the same (why mess with a good thing, right?). The presentation is sharper and things like guitar solos seem more tailored to the music that’s playing. I spent the $5 to get an “Import License” for the RB 1 songs, which do take up 1.5 gigs of space (that would be a big deal on my 360 but the PS3 has a 60 gig hard drive).

There’s still a few things I’d like to see: I’d like to create characters to fill out the rest of my band, for instance, and I don’t *think* you can do that right now. I mean just for aesthetics. I hate it when my lead guitarist is all decked out in punk-ish threads and ends up in a Gwar-themed band, for instance. Actually it’d be pretty cool if you could play any character in a band at different times, now that I think about it. But I think the “band leader” always has to be present.

Also when you create your own sets, there can be some weirdness. I had some rock dude singing Belinda Carlisle’s vocals in “We Got the Beat” during one set. But since the band doesn’t change across the songs in a set, I guess that’s as much my fault as the game’s. And really this is nit-picky stuff.

I played for like two hours so this is NOT a review of the game. But my initial reaction has been really positive. If you enjoyed Rock Band I can’t see any reason why you won’t love Rock Band 2 as well. And if you’ve never tried one of these games, well, time’s awasting. They’re an awfully good time. Just be careful who is around. Apparently I sang every lyric of “Psycho Killer” while I was playing through it, loud enough to be heard by others. Much teasing ensued.

When I was younger music was a *huge* part of my life (as it is for many young people) but the older I got, the less I listened. What I love about Rock Band and Guitar Hero is that it gets me back to listening to music (while “playing” it) and in fact often hearing it in new ways. Yeah, they’re “toy” instruments but still these games feel like they have a bit more meaning than your typical shoot-em-up.

Melee DPS in War: Huh! What are they good for?

Absolutely nothin!

OK, that’s not literally true but I needed to say it to invoke the classic song. You young’uns will just have to trust me.

Anyway I spent the weekend alt-hopping, and I’m growing increasingly disillusioned with melee DPS classes in Warhammer Online for doing RvR (they do great at PvE). I’m writing this post so people can tell me how stupid I am and convince me that melee DPS is deadly when handled right.

Over the past couple of days I’ve played a healer, tank and melee DPS on both sides of the fight. Healers are hard to kill and, well, heal. Tanks are hard to kill and do plenty of damage. Melee DPS drop if you look at them wrong and do plenty of damage, assuming no one looks at them wrong. (None of this includes Range DPS…I haven’t been playing them.)

The problem boils down to survivability. Melee DPS armor isn’t anthing to crow about, so you really need external help to stay alive. Healers tend not to heal DPS classes for a couple of valid reasons: 1) Healers are busy keeping themselves and the Tanks alive & 2) Melee DPS takes damage so damned quickly that it’s almost impossible to keep them up unless the healer is laser-focused on 1 particular melee DPS. Plus some healers seem to have an inherent disdain for melee dps since all they do is “smash buttons to do damage”.

Before you react too strongly to that last paragraph I say again, I’ve been playing a healer on and off the past few days, and I too didn’t heal the melee DPS after a few tries. It just wasn’t efficient to do so. By the time they draw the attention of the other side and start taking damage, they’re as good as dead. You can’t dump healing on them fast enough to keep them up unless you ignore everyone else.

Tanks seem to be plenty good at busting through enemy lines and laying the smack down on their healers & ranged DPS. A tank with a pack full of potions can stay up for a long time even without heals; have a healer drop a HoT on him now and then and it’ll take sustained attention from 3 or 4 enemies to bring him down. And his damage is good, too.

To test all this I’ve been playing Scenarios (which, btw, reaffirmed my dislike of them and the people that play them, each of whom is apparently the single person on their team who knows how2play!), so I have a “scorecard” to check. I’ve won some, lost some, playing as Order, playing as Destruction. My Tank consistently ranked near the top of the charts for my side in terms of Damage Done, and near the bottom in terms of deaths. My Melee DPS was the inverse, often topping the charts in number of deaths and being near the bottom in damage done. It’s hard to do damage when you spend most of the scenario face down in the mud.

All of this experimentation was done in Tier 1, so hopefully things change. The classes I played were a Rune Priest, Ironbreaker and Marauder (and I play a Witch Hunter as my ‘main’). It’s possible I picked the best tank and the worst melee dps, or something equally odd to skew my experience. In particular when playing Order I’ve had some bad Witch Elf experiences, and I think that has to do with their short-term stealth maybe?

I’d love to hear from other melee DPS players. Has it been rough for you, or do you do ok? There were literally times with that Marauder that I was killed before I even reached the back ranks of the baddies. They saw me incoming, I got a face full spells and was respawning before I knew what had hit me (literally). I played a high level Marauder in beta and I know they get that freaky tentacle that’ll yank an enemy TO you rather than you trying to charge through enemy lines, so maybe that’s the basic Marauder M.O.?