MMO devs need to be Left 4 Dead

Last night I played through the Left 4 Dead demo again, mostly to make sure I’d given it a fair shot. I still don’t think I want to spend $60 to kill endless hordes of zombies, but I did come to appreciate some other aspects of the game.

During the hype-storm we learned a lot about L4D’s “AI Director” system. This system modulates the game experience in real-time. If you’re getting your arse handed to you, the number of baddies will abate a bit. Conversely, if you’re sailing through effortlessly the AI Directory will spawn more enemies to make the game a little more difficult.

It’s hard to quantify these changes in a game with as many enemies as L4D, and more so in the course of a 2 level demo played twice, but let’s assume this was working as intended. It felt like it was. I performed a lot better during my second try but the game didn’t feel any easier. But what I *can* quantify is that the experience was different in two play-throughs.

For instance in my first session, I ran into what I assumed was a “mini-boss” character in the subway. This massive creature came crashing through the wrecked subway car using the ‘terrain’ intelligently and provided a good challenge and change of pace. If felt like an “Encounter.” The second time through, I approached this intersection carefully, waiting for the boss. And he wasn’t there. In fact I didn’t encounter him at all in the second run through the levels, though I did encounter another “hero zombie” that I hadn’t the first time. Additionally ammo caches showed up in different places and the zombies came from different directions.

Which leads me to the title of this post. How cool would it be if MMO devs could incorporate this system into our favorite online games? Both in terms of scaling the difficulty of an area based on player concentration, but more so in having random bosses roaming around providing “Encounters” at unexpected times? Some games do a little of this: think of resource spawns, or random chests that you might come across out in the world.

I’m imagining an instanced dungeon that could be done by 1 person or 10. Obviously the loot drops would be better when 10 players took it on, but a solo-er could at least go in and have fun and experience the storyline of the dungeon. And every time through could be a little different in order to keep players on their toes.

I’m also imagining random Encounters that are self-contained quests. Your party is out questing when you unexpectedly run into some strong mob. If you can defeat him, you get some quest experience (maybe an NPC runs in to reward you or whatever) and loot, same as if he was a fixed Quest. But he isn’t…the next time you pass through this area, he isn’t there. I’m not suggesting a whole MMO built around this: set-pieces are part of the fun of an MMO. But I’m thinking of these as an addition to what we play now.

I also was once again impressed by the AI of my NPC party members, and it’d be interesting to see more MMO devs follow the Guild Wars example of allowing us to hire some extra muscle to fill out a party. I understand there’s a delicate balance between helping the MMO experience and essentially destroying it by letting everyone just hire NPCs rather than grouping. But wouldn’t it be nice to hire a healer (or tank, or whatever) rather than standing around with 4 friends yelling “Looking for Healer for BigBadInstance!” for half an hour?

My go-round with cybercrime

This post isn’t game related.

Monday I got our monthly bank statement from our “extra” checking account. I was horrified to find over $200 in charges to iTunes on it. Since this isn’t our main account, there wasn’t much money in it, but the Overdraft Protection had kicked in and now we were in the red. A quick check showed our ATM cards were all where they were supposed to be, so I immediately called the bank (Citizen’s Bank).

The very unhelpful person I spoke to couldn’t do much for me. She claimed she couldn’t deactivate the cards or in any way ‘freeze’ the account so more damage couldn’t be done. I’d have to go to a physical bank to do that. She did offer to start the paperwork on an affidavit to file a fraud report. Said that it would arrive for me to sign in 7-10 business days, and after I signed it and returned it an investigation would get underway.

After I hung up with her, I contacted Apple. They were even less helpful. There was nothing they could do, said I should speak to my credit card company (even though the charges weren’t on a credit card) and/or file a report with the police.

A bit of googling revealed that iTunes fraud is really, really common. And no, I don’t have an iTunes account connected to that checking account.

Tuesday, the banks were closed, so I had to wait until this morning to speak to someone, wondering all the time if even more funds were being sucked out of my account. Once I got there, the Customer Service rep started digging into the details of the situation. She discovered that it was Angela’s ATM card number that had been used (wouldn’t it be nice if our bank statements showed this info?) so Angela had to meet me at the bank to sign the affidavit. The rep did all the paperwork, canceled the card, got the signature and told us it’d take about 10 business days to get reimbursed.

I was chatting with her while waiting for Angela to arrive, and she told me that “most” of the claims that she saw were related to iTunes purchases. And that indeed, Apple wasn’t the least bit interested in helping consumers, or the banks apparently. Now this is 1 rep speaking, so you have to take it as hearsay. But I didn’t leave feeling warm and fuzzy about Apple or iTunes.

I feel a little better now. We still have to cover the overdraft until we get reimbursed, which is annoying but not crippling. I just wanted to share my experience and encourage you all to keep an eye on your credit card and banking statements and make sure nothing fishy is happening.

Honestly I have stacks of statements from this account that I never opened since we so rarely use it; I’m not even sure why I opened this month’s. But you can be sure I’ll be checking all my accounts every month, and probably checking them online once a week to boot. We don’t know how/when the info got stolen, though we’re going to do some checking. The last transaction Angela made with her card was to her hosting provider, and that was in the middle of October. Before then she hadn’t used the card in months. I don’t want to name names until I know for sure, but I suspect her provider has a security hole in their system.

Left 4 Dead demo review

Last night I downloaded the Left 4 Dead demo off of XBox Live. This is a game I’ve been looking forward to for quite a while. I tried playing it solo, since realistically that’s how I’d be playing it if I bought the game. Scheduling 4 friends to get together to play a game online is pretty much impossible at this stage of my life. Too many wife/kid/girlfriend issues in my social circles.

As a single player game, Left 4 Dead looks great, really sets a great tone and… gets boring really fast. The first ten minutes is amazing as hordes of zombies come charging at you and your 3 NPC friends and you mow them down. The zombies are like aggressive cockroaches, as they come flooding out of a sewer opening or the doorway of a darkened warehouse.

The AI is great. They’ll get you out of trouble and even offer you extra gear (without you asking for it). They’ll call out items laying around and special zombies incoming. They’re skilled too. On my first scorecard I, ahem, ranked last in everything but damage taken, where I came in first. At the same time, they don’t make the game feel easy. You really do need four capable fighters to survive.

On the other hand, you spend a lot of time in dark buildings. Really dark. Bottom of a cave dark. Your flashlight will light up an area about the size of a basketball. There’s no reflective light in the rooms, no ambient light from the flashlights of the other 3 members of your team. Suddenly your XBox Experience is like looking through a pinhole. Yes, it adds to the tension but it quickly becomes really tedious not being able to see. You can get lost in a small bathroom; that’s how small the beam is.

Outside is more fun but I soon started getting the Hellgate: London effect. Block after block of ruined buildings got monotonous really fast. Swarm after swarm of zombies, ditto. Granted the demo is only one level, but it just didn’t hold my interest for very long. And while the idea of getting attacked from all sides constantly is interesting, in practice it felt a bit like a chore, having to constantly turn around and look behind, look up, look down, look to each side (the shoulder buttons do insta-turn you, to be fair). I can see how this could be really compelling for some gamers, but for me it just felt like a lot of work.

I’m guessing multiplayer with friends would be a *lot* more fun, so if that’s how you plan to play it, definitely check out the demo. But I can’t see spending $60 to play this game single player (and to be fair I don’t think Valve has ever pitched as a single player game).

EDIT:
Aaron at Anyway Games had a much different and more positive reaction to the demo. Check out what he has to say: Left 4 Dead Demo

Getting ready for Moria

I installed the Mines of Moria expansion for Lord of the Rings Online tonight (you can download and install the files ahead of time so you’ll be ready for launch) and then fired the game up to make sure everything was working properly.

And promptly got sucked in.

One of the drawbacks of Warhammer being a massive RvR game is that the graphics can’t be as lush as they can be with a primarily PvE game. When the whole intend is to have 100 player characters on screen at once, you have to keep a close eye on your level of detail.

Thing is, in my time away from LOTRO I’d forgotten how great it looks, so it was a pleasant treat indeed; like having a brand new game in a way! I took some pics to try and share with you, though some of this stuff doesn’t translate well to static screens. But look at this Orc to the right. Can you see the level of detail in his face? That’s one angry ugly!! (As always, click the image to get a bigger, or at least clearer, version.) Most of the mobs have a ton of detail, though often you’ll never enjoy it until you’re much higher level than they are and can take the time to really look at them. 🙂

This one, well, I need to work on my timing. Aethgar is a duel-wielder and he’s about to make a move where he slashes horizontally with both weapons, but sadly it just looks like he’s trying to hug himself. But can you make out the rain coming down, the drops hitting the water? See how the target rings are distorted by the water the combatants are standing in? What I can’t capture in a screenshot are the flashes of lightning that turn everything almost white for an instance, or the rumblings of thunder. And I should definitely have turned the camera up to get some sky shots. LOTRO has great skies.

And what kind of armor is Aethgar wearing? Well, what you see is his “social clothing.” This particular number I got as a gift for registering at mmorpg.com (I think). You can opt to display your real armor or your social stuff. This means everyone can really have a unique look without sacrificing their stats.

None of this is unique to LOTRO, but I’d been away long enough that it was just really pleasing to experience it again. And there are definitely things that bug me about LOTRO, like the lack of autofacing in combat, and the fact that quest items take up inventory slots. But being re-delighted with the game makes giving up Warhammer for a while a bit less painful. Now I wonder how I’ll react to going back to EQ2!!

Warhammer in my world

I’m going to leave the taxonomy for now. I had a rough evening and morning (had my identity stolen and dealing with banks and such, but oops, banks are closed) so I’m going to be self-indulgent today.

My Warhammer account has a week left before I have to take a break. The downside to the break is, well, not playing. The upside is lots of shiny goodies when I return, I hope. So what are these goodies? I dunno, but I know what I *wish* they’d be. So here’s my list of desired Warhammer changes.

This is a list born of selfishness and I’m sure lots of people will take strong exception to it. I get that, and if I ruled the world, I still might not make these changes because I don’t want to break the game for others. I’ve also not let practicality get in the way of my dreams, as you’ll see.

1) More social mobs. I’m sick of (at low tiers at least) being able to pick off enemies one by one, while their friends stand there and watch them die. I want to (sometimes) face crowds of weaker enemies. Y’know what game does this really well? NCSoft’s freebie, Dungeon Runners. You’re always disappearing under a mass of enemies in that game, only to eventually emerge victorious. Instead of a single even level skeleton, send 6 or 7 of them a couple levels lower, and let me go crazy and send bodies flying in every which way. THAT feels powerful. Similarly, there are very few “skill pulls” in the solo PvE stuff. I’d like to have to rely on my smarts now and then when I need to attack baddies.

2) Shuffle the world!! Twenty-four zones sounds like plenty, right? But to me at least, it feels small, and I think it feels small because we have three nice neat corridors, with an entrance at one end of each zone and an exit at the other. Connections between tiers via teleport (essentially) makes it all seem very disconnected. Let’s change things up, make the world messier and more chaotic.

3) Eliminate scenarios. *ducks and runs away*

4) More “fluff”. Non-combat pets, housing, social gear (take the trophies and make them more obvious, maybe?). Just stuff to futz around with when you don’t feel like fighting but do feel like being in-game to hang out with your guild.

5) More PvE Quests. There’s enough now, but barely. Some Epic PvE quests would be fun…long term collection stuff, maybe. Put some of the objectives in the RvR Lakes, to get people out there now and then. Some “lever” quests (I just made up that term). What’s a lever quest? It’s a quest where one step “pulls a lever” to set something in motion that will impact other players. DAoC had some quests that caused mobs to attack a town. Everyone would have to stop their buying and selling and fight off the attack. WoW has stuff like Stitches. Actions that indirectly involve other players remind us all that we *aren’t* in a single player game. Beating back these attacks tend to bind players together. Common cause and all that.

6) More open RvR at all levels. Right now you can totally skip the RvR Lakes. My assumption is that the game is built that way so that PvE players can play and not engage in Open RvR. But really, as a PvE Only game Warhammer isn’t incredibly compelling. I do think that it needs better PvE for long-term success, but until then, RvR is the big hook that makes Warhammer stand out. So dammit, force people to cross those RvR Lakes now and then. Have the Lakes stretch clear across a zone, with a few chokepoints where players will naturally congregate. Put moving quest rewards out there (static rewards would get camped by the enemy, probably). Do something to get people (including me, frankly… I haven’t done any RvR since before Witching Night) out there.

7) More bag space, please. If we have to pay for it, that’s fine. But as someone who hates to leave corpses laying around causing lag (that’s old school, huh?) I get really sick and tired of spending as much time futzing with inventory as I do playing the game. If not more bag space, then fewer types of crafting resources.

8) Add a third realm. Hey, I don’t ask for much, do I? LOL

9) Give me a Lifetime Membership option

10) Reader’s choice!

Yeah, I’m not coming up with a #10, so I’ll leave it to others to add to the list. I told you it was selfish. I get 9 and you get 1.

Single player vs PvE vs RvR

Been navel-gazing again. I’ve decided that I operate within a game taxonomy that has three main categories. I’ve compiled a list of pros and cons for each.

Single Player Games
Pros

  • You are the hero. The focus of the universe. It’s all about you, baby.
  • High convenience factor. Play for 10 minutes or 10 hours. The world will wait when you have to take a break
  • The world can be very fluid, your actions can have significant impact on the world
  • Smooth gameplay. You don’t have to worry about lag or queues or server outages
  • Strong Story
  • Play at your own pace. One session a week or several sessions a day, it doesn’t matter

Cons

  • Predictable, at least compared to being in a world with lots of other players
  • Finite: at some point the game ends and you’ve done everything there is to do

PvE focused MMO games
Pros

  • Unpredictable, you never know what other players are going to do
  • Virtually infinite. Expansion packs, gameplay tweaks and huge worlds… there’s always more to come
  • Moderately Convenient (Some aspects lend themselve to quick sessions but others require scheduling and large blocks of time)
  • Seasonal events tied to real-world calendar add spice to the world.

Cons

  • Many heroes. You are just another face in the crowd and often feel weak compared to those around you.
  • Static: The world generally doesn’t change much based on your actions. It’s all about the devs, baby.
  • Weak Story
  • Some pressure to “keep up” with other players

RvR focused MMO games
Pros

  • Unpredictable, you never know what other players are going to do
  • Virtually infinite. Expansion packs, gameplay tweaks and huge worlds… there’s always more to come
  • Seasonal events tied to real-world calendar add spice to the world.
  • Intense action. There are few gaming experiences as exciting as being in a big RvR battle.
  • Semi-static: Your side can change the world within certain limitations

Cons

  • Many heroes. You are just another face in the crowd and often feel weak compared to those around you.
  • Inconvenient. It is almost impossible to “schedule” a good RvR battle
  • Weak Story
  • Strong pressure to “Keep up” with other players

I’m sure I’ll keep adding to this list. And granted my RvR experience is pretty limited: DAoC and Warhammer, really.

For me the big issue is time. RvR games can offer the most fun but also require the most time. PvE games are more forgiving about time and are far more “schedule-able” . The NPC Boss is always going to be there waiting for us, right? Single player games, assuming they allow saving anywhere, are absolutely time-forgiving. At least, until they end. We all get tired of MMOs but darned few of us have literally “finished” one, where we’ve taken every class to cap and seen every quest and accomplished every task.

Each taxonomy has something great to offer. Being the hero of the story in a single-player game can be very satisfying, as can the sense of accomplishment for getting to “The End.” Working in a group in a PvE game to figure out the attack patterns and weaknesses of a boss and finally taking him down can evoke shrieks of delight. And the pulse pounding action of a massive RvR battle can be literally breath-taking.

I’m not including price, but for me the monthly cost of an MMO does influence my reaction to it. I feel a lot differently about LOTRO than I do about most other MMOs because I have a lifetime sub to it. There’s a low-level but persistent “pressure to play” when I know I’m spending a monthly fee to play a game.

So what’d I miss? What are your Pros and Cons? Or do you even buy into my taxonomy?

Less negativity = feeling better

In some ways it is grimly amusing how many of us bloggers can take something as fun as gaming and turn it into a source of negativity. I both produce irrelevant negativity, and consume it. I’ve been trying to stop, on both counts.

From the posting side of things, I’ve been trying to focus on the joy that comes from this wonderful hobby of ours. I will still say negative things about a game I’m playing, but only in the context of a “review-like” post that is meant to help you decide whether you want to buy or avoid. I’m trying to stay far away from “Game X [which I am not playing] sucks because of Y” and staying even farther away from negative comments about other gamers and their choices.

From a consumption point of view, I’ve been thinning down the list of sites and blogs in my RSS reader. If a blogger or site writes the kinds of posts that are full of negativity, I’m removing that site. I understand how cathartic venting in text can be; I’m not judging anyone! But I just don’t want to read that kind of post any more.

Since trying on this new attitude, I’ve found I’ve been enjoying gaming a lot more. I have more time to play (fewer sites to read = more free time). And I’ve felt better emotionally, and this feeling extends beyond gaming.

I just too easily slip into the Quixotic desire to debate/debunk posts that I feel are unfairly negative towards a product or service. And those can become real tar baby issues for me, leading towards frustration and wasted energy. They quickly become toxic.

Anyway, that’s my Monday morning rambling for this week. Please call me on it if you see me slipping back into writing pointlessly negative posts. Gaming (to me at least) is supposed to be about discovering new worlds and having fun. I’m going to try to keep my focus there.

Fable 2 thoughts

Today I finished the main plot line for Fable 2. I’ve got a lot I’d like to say about it, but frankly I’m not sure how to say everything without spoiling the game for folks who haven’t played it. I certainly don’t want to post explicit spoilers, but later in the post there are some generic ones. I’ll warn you before they start.

Overall my opinion of the game is very favorable. The main story plot line wasn’t incredibly involved but it was enough to keep you moving forward, and it worked as an excellent framework to hang off many incidents that had real impact on me as a player. It was an RPG that spoke to the heart more than to the head.

I do think Molyneaux pulled some punches though, and I wish he hadn’t. And I wish the game had been more difficult. I’m not speaking about combat (combat never gets very hard, but it always feels pretty satisfying) but more about the ‘moral’ system in the game. As I mentioned in an earlier post, you have a Purity/Corruption stat and a Good/Evil stat. From about half-way through the game, my character was 100% Pure/100% Evil, and that was through no deliberate choice of mine, aside from the choice of eating vegetables and passing on meat. Veggies give you +Purity and meat gives you -Purity and +Fatness, and I was just trying to avoid the Fatness.

Money was another issue. Or rather, non-issue. If you invest some time early building a nest egg doing mini-game jobs, then buy a few houses/businesses to generate some income, you’ll never be strapped for cash. Also since business income accumulates even when you aren’t playing, if you take a break for a few days you’ll be even richer. Sure, there are big-ticket items you’ll need vast amounts of wealth for, but they’re really just to get Achievments and don’t impact the plot of the game at all.

And then there’s your family, or families. Another neat system that has very little impact on the game. In theory having a healthy, happy family will get you buffs from spending the night at home, but in practice you never really need to sleep since food, drink and potions will keep you going indefinitely. I only slept at home when the wife wanted sex, and I don’t think the game would’ve been drastically different had I never married.

I’m doing a lot of griping, but understand that’s just my nature… I really did enjoy the game a lot. The world felt very alive, and having the family, the businesses, doing the odd jobs; all of that was fun even if none of it really felt necessary. I just think it would’ve made a great game even better had these systems had more impact.

Part of the challenge, I think, comes from making a game for everyone. I spent a lot of time wandering around, fighting things, doing side-quests, exploring, collecting… just really taking my time. So I improved skills early, and had the gold to get the best weapons early, which meant the game never got hard. If some other player stuck to the main quest, used the Quick Travel feature to get around. and never did any of the ‘extra’ stuff, I’m guess the game would get pretty difficult further along.

Which brings me back to wishing there was a difficulty setting. Maybe some day we’ll get one as DLC.

But, as someone who got bored of Fable 1 and never finished it, I can’t recommend Fable 2 enough. It was an immensely satisfying game.

Spoilers follow. I’ll try to be as vague as possible but stop reading if you want the game to be as full of surprises for you as it was for me.

One of the most emotional moments in the game came when I was…removed from the world…for an extended period. I left my wife, my child, my dog, my businesses…all to fend for themselves for a decade. It wasn’t something I chose to do, and I was really bothered by it.

It just so happened that when this happened it was late at night out there in real life, so I had to quit. I spent the next day fretting about what would happen when my character returned from this exile. As soon as I got home from work I jumped back into the game, and my character returned to the world and… my wife said “You’re back!!” and kid had grown up a bit, but otherwise nothing had changed. My dog was still my dog. The wife had waited for me. The kid politely introduced herself then treated me like her dear old dad. My businesses had continued to collect rent. There was very little indication that I’d been gone so long, as far as personal impact.

Again, I think this is a spot where Molyneaux pulled his punches. I assumed my dog would be dead (and I’d have to get a puppy and raise it), my wife would’ve remarried, my businesses auctioned off. Essentially I assumed I’d have to start anew.

Maybe Fable 3 will take all this stuff a bit further. And I really do hope we get a Fable 3. There’s certainly a setup for one in the game.

Visiting Altdorf

I have to confess it’s been quite some time since I last visited Altdorf, but after Jobildo shared the location of my two favorite Warhammer characters, Gotrek & Felix, I knew I had to meet them before my time expired.

Turns out, Altdorf is a pretty happening place these days. But I get ahead of myself. I was far from a Flight Master when I made this decision, and rather than go backwards, I forged ahead into the next tier. Along the way I met this guy, Horst Ohersten, a Healer. I couldn’t help but chuckle. Would you trust this guy, with all those examples of his handiwork cooling in the snow?

Anyway the trip was scary and thrilling as there were plenty of beasties that could’ve had me for lunch, but I got to see another zone and I did eventually make it safely to the next warcamp and flight master. So off I went to Altdorf.

I found my way to Gotrek and Felix. Gotrek was as grouchy as I’d expect, but Felix had work for me in the Bright College. While inside, one of the wizards there asked me to run an errand. And outside I met a peasant with some crazy tale of man-sized rats…which turned out to be true! As I was prowling the streets looking for barrels doing a jig, I wandered past the Blow Hole and got involved in a PQ there. Won first place and got a nice cloak that won’t be wearable until 21. Something to look forward to when I get back.

I’m not sure if these quests scale or what, but all the mobs I had to fight were standard level 20 mobs: perfect sized for a level 17 Witch Hunter to brawl with. Decent kill experience, too. I made about half a level just pottering around in Altdorf, and there’s still more to do in there. This came at a perfect time as manageable solo empire quests were getting pretty thin back in Tier 2.

So don’t forget about Altdorf if you’re out there looking for PvE fun in Warhammer!

Cleaning up

Haven’t done a ton of gaming so far this weekend so haven’t had a lot to post about. I did fiddle around with Nile Online a lot yesterday, but that meant checking in on my city every couple of hours. I’m still enjoying that game quite a bit.

One of my PS3 hard drives was getting pretty full so I spent some time cleaning that up. I watched episodes three through six of Qore, the online magazine on the Playstation Network. It’s an entertaining product, but I’m still unconvinced its worth the price, *unless* you’re all about getting into betas. If it gets you into one beta you’re really jazzed about, then the ~$25/year is probably worth it. (My math there is that the product itself is probably worth $15/year and getting into a beta you really really want to get into is probably worth $10 to you.)

In Warhammer, I put all my characters except my Witch Hunter to bed, mentally. I cleaned out their mailboxes, organized their inventory. In the case of my Shadow Warrior I pushed him to the next Rank so he could wear a cloak I’d sent him from another character. That way he’ll look a bit snazzier when I come back to him in a month or two. Everyone is in a camp now, drinking ale and waiting for my return. Everyone, that is, except my CoW character, who I’ll continue to play right up to the cut-off day, though honestly knowing the account is going to expire soon makes that feel a little sad. At the same time I’m already a little excited about the improvements that will be in the game when I come back to it.

Probably next weekend I’ll fire up the EQ2 account so I can get re-familiarized with things before the expansion lands on the doorstep. Hmm, actually that doesn’t bode well for playing Warhammer next weekend, so maybe this will be the last week for my Witch Hunter.

I played some of The Witcher last night. I bought this game a year or so ago and it wasn’t too good, but they released an “Enhanced Edition” a couple months back and offered a free “upgrade” mega-patch to all registered users of the game. I started a fresh game just before the Fall tsunami of new game releases hit. I’m not very far into it but my conscience has been nagging at me not to lose track of it. I started playing it once on release, then restarted for this enhanced version. I know myself enough to realize that if I totally lose touch with the game and have to restart a third time, I never will.

And it seems like a pretty good game now. It feels a little like a cross between Fable 2 and an MMO, actually. It has a skill-based progression (though with ‘generic’ experience so you don’t sculpt your character via actions like you do in Fable 2), action-ish combat (left click to melee, right click to fire a spell, melee chains via timed button presses) like Fable 2, an alchemy crafting system similar to what you’d find in an MMO (with you getting components from foes you slay), NPCs offering side quests and an apparently huge, MMO-sized world. Anyway, we’ll see. I need to get back to Fable 2 today!

So what’s everyone else been up to this weekend?