Looking in from the outside

Remember all those blog posts about grouping vs soloing and how those of us who soloed in MMOs should “go play a single player game”?

Well, I finally did that. Not by choice, but due to a lingering injury that made playing PC games painful. And at first it really sucked. I was really hooked on Fallen Earth at the time and ached to play it (pun intended) but just couldn’t manage more than 10 minutes before my arm felt like it was on fire.

So I turned to my consoles for solace, and played some pretty fun games. Need For Speed: Shift, Demon’s Souls, Brutal Legends, Uncharted 2 and Borderlands. And somewhere in the middle of all that, I stopped missing MMOs; or at least, the missing eased somewhat.

And what happened next was interesting. I started to notice how much MMO players complain about MMOs. I’m not talking about a scientific poll or anything, but it seems like MMO players are a lot unhappier with their games than non-MMO players are. I find myself thinking “Why are you playing this game if it is making you so unhappy?” fairly often now, even while acknowledging that I was the same way, and probably will be again someday.

I don’t want to come across like the alcoholic who gets all holier-than-thou once he stops drinking, but it is peculiar. I guess it has a lot to do with the amount of time invested. When you’ve established a ‘home’ in an MMO and you have friends there, the benefit of your social network outweighs the detriment of the aspects of the game that bug you. Meanwhile the non-MMOers have significantly fewer ties to any given game (and often, thanks to Friend lists and social networking, they can take their friends with them to the next game without a lot of hassle).

I can’t decide if this social connection to a specific game is ‘good’ or not (though I’m pretty sure I’m in no position to make that determination for anyone but myself). I will tell you that being a non-MMO gamer is a helluva lot more expensive than being an MMO gamer!

What’s strangest of all is this lure of re-labeling myself ‘MMO gamer’ just to be ‘part of the group’ again. Even though I was one of those anti-social soloers, I did feel part of the uber-group that is the MMO playing community. I kind of miss feeling passionately about the cost of a retcon in Champions Online or the problem of Radiance in LOTRO or whether the scarecrows are working right in Fallen Earth…

Maybe that’s why I still have my accounts active. I’m not ready to cut that final string yet.

Torchlight launch & a warning from Giant Bomb

I know I’m not the only one excited about the launch of Runic Games’ Torchlight tomorrow. This Diablo-like has a quality pedigree with a team that includes designers from the original Diablo, and then the very fun Mythos that fell when Flagship Studios imploded. A $20 price tag doesn’t hurt either.

The editor won’t release until later in the week so we have a couple of days to just loot & level in peace before we roll up our sleeves and start with the modding. But one word of warning. Giant Bomb did a quick look and in it Brad Shoemaker advises experienced Diablo players to play on the Hard difficulty setting because Normal is pretty easy.

Here’s the quick look and you can see he walks into a room stuffed full of baddies and doesn’t take much damage at all. So turn up that difficulty before you start playing!

If it’s Monday, this must be Ferelden

For the past few weeks Monday has been Dragon Age Trailer day here at Dragonchasers, thanks to the good people at Bioware and their finely tuned hype machine.

This week we have a quick intro to the toolset — what you can accomplish with it, which is apparently a lot. Also a creature animation ‘behind-the-scenes’ clip that shows how a monster goes from concept to model to animation to become a life-like scary opponent.

I also have to point you at Dragon Age: Journeys one more time. I’ve been having a blast playing it, and it has made the burden of waiting for Dragon Age: Origins much more bearable. 🙂

Lastly, Bioware asked me to remind you of the big competition that I talked about earlier. You can watch a live stream of the event this Wednesday, the 28th. You can find details here.

There’re some strange promotions floating around with regard to the game. Between this ‘competitive single player gaming’ event and pre-order bonuses that boost experience, it’s almost like they’re marketing an MMO rather than a game with a strong narrative.

After waiting so long to play Dragon Age: Origins, the *last* thing I want to do is rush through it (or watch someone else rush through it). I’m looking forward to savoring every minute of the storyline.

Anyway, enough of my rambling, here’re the trailers for this week:

Dragon Age: The Calling

Regular readers may remember my enthusiasm surrounding the first Dragon Age novel, The Stolen Throne, by David Gaider. I found it to be an entertaining stand-alone fantasy novel and its tie to a video game irrelevant. So it was with great anticipation that I picked up Gaider’s second DA novel, The Calling. I’m sad to say, this second book lived down to the general reputation of books based on games.

A lot of things went wrong here. My guess is that Gaider was under a lot of pressure to get the book out before the game, and it shows in sloppy editing leading to cringe-worthy sentences like “Holding up his hand, a surge of black energy surged out of him and lanced toward Fiona.” There are also lots of incongruous shifts in POV and characters reading each other’s thoughts via steely eyed glances and such.

Second, the plot is extremely one dimensional and honestly not very interesting. This is the most basic of “Quest” novels. A group consisting of Human/Dwarf/Elf Fighters/Thieves/Mages have to enter the Deep Roads (a series of tunnels first encountered in The Stolen Throne) to stop a Foozle. *yawn* The book was so clearly designed to showcase the races and classes of the game that it felt like one long chunk of marketing copy. The vast bulk of the book has our Group roaming through the underworld fighting Darkspawn.

Thirdly, even if you can get past the lack of editing and wafer-thin plot, the characters’ motives often make no sense. Without spoiling anything, one character in particular suddenly betrays the group and we never understand why (or at least I never did, perhaps I missed the one nuance in the entire book).

The epilogue is equally bizarre and I have to assume will make sense once I play the game.

Mike Stackpole says everyone has one novel in them and the real challenge is being able to go back and do it all over again once that first novel is out. Here’s hoping David Gaider has more than one in him and that he just faltered here due to time pressures (after all he is lead writer on the game and so must have had a very busy year; The Stolen Throne came out only last March). I’m not ready to give up on him yet!

Read The Calling only if you’re a huge fan of Dragon Age: Origins and want to dig deeper into the lore of the world, and in particular the Gray Wardens. But don’t read it for the story; it’s just not worth your time.

Dragon Age: Origins – Introducing Oghren

Good news today for PS3 owners: turns out Dragon Age: Origins for the PS3 is going to ship on Nov. 3rd, same as all the other versions. The word had been that the PS3 version was going to be held back until later in the month. I guess the Microsoft check didn’t clear or something.

Anyway, today we have a new trailer, this one introducing Oghren, the dwarf whose tale you’ll experience if you pick his origin story. Here is his intro:

Oghren, of House Kondrat, was once a promising member of the Warrior Caste who had earned great prestige in the dwarves’ gladiatorial proving grounds. When a Smith Caste family with plenty of money but few political connections offered their daughter in marriage, his family accepted the match. And then everything changed. His wife, Branka, invented a process that revolutionized the smelting process and was declared a Paragon—the first in a generation, forever ensuring an honored place among the ancestors. Oghren gladly joined his wife’s new noble house, but when Branka took her followers and vanished into the Deep Roads, she left him behind. He remains determined to find Branka again and learn what obsession keeps her hidden away from the rest of her kind.

Steven Blum, who lends his voice to Oghren, also voices Wolverine in a number of venues (The Super Hero Squad Show, Marvel Ultimate Alliance 2). He sounds a little Wolverine-ish in this trailer, doesn’t he? I’m not sure that’s a good thing.

Dragon Age Journeys loot follows you to Origins

When Dragon Age Journeys, the flash-built 2D Dragon Age game, goes live (at 3:pm ET today!), gamers who play while logged into their EA Account can earn 3 items that’ll transfer to Dragon Age: Origins, according to this Journeys blog post:

Q: “Is it true you can get in-game items for playing Dragon Age Journeys?”

A: This is one of the things I am most excited about, and I’m pretty sure that you will be too. By completing certain accomplishments in Journeys, you can unlock 3 items for use when you purchase a copy of Dragon Age: Origins for the PC, Xbox 360 or PS3. By playing DAJ while signed in with your EA account, these items will automatically be added to your inventory in DA:O when you sign in with that same account. These entitlements work across all three platforms.

[SOURCE: Joystiq]

Win a trip to London to play Dragon Age

Yes, this is what is known as a media blitz. 🙂

My inside source at Castle Bioware sent me details of a contest they’re running. I’d be wary…the life of a Gray Warden isn’t all roses and puppies, you know. They make you drink Darkspawn blood! Eww! And not even over ice or with a slice of lemon or anything. Blech!

Here’re the details as they were given to me. Sounds a bit thrown together given that you’ll be flying next Monday and have to enter by 11 am CT tomorrow! I can just see me telling my boss “Yeah, sorry, won’t be here next week, have to put all those projects on hold. I’m off to Jolly Olde England to play a game!” But if your schedule is flexible and you’re 21 or over and have a passport ready, why not give it a shot?


Dragon Age: Origins Wardens’ Quest Gaming Event

Welcome to the Dragon Age: Origins Wardens’ Quest, a 24-hour gaming event where 10 teams of gamers from around the world are competing for a grand prize of $50,000 to be shared between team members. Each team must enroll as a Grey Warden and fight against the evil forces of the darkspawn. The road will be tough, teams will be eliminated throughout the 24-hour period and competition will be fierce as each team tries to out play and out role-play their competition. 

Teams have been selected from around the globe made up of Dragon Age: Origins fans from Canada, Poland, the United Kingdom, Spain, the Czech Republic and Hungary, France, the Netherlands, Germany, the United States as well as a team composed of fans chosen directly from the BioWare Community. Team members are being flown to London England, put up in a posh hotel and given access to play Dragon Age: Origins before it is available in stores and have a chance to be the final team of Grey Wardens who will win and share $50,000.

This is more than just a rush through the game. Dragon Age: Origins is a deep role playing game loaded with complex choice, branching dialog, vast areas of exploration and visceral combat. Teams will be scoring points not just for trying to get to the end of the game, but for number of enemies killed, areas explored, achievements earned and much more.

You can watch all the action as it happens on our live video stream as well as support your favorite teams on their dedicated Facebook and Twitter pages. There will also be teams from BioWare and European Dragon Age Communities to broadcast live from the event on the Dragon Age forums, Twitter account, Facebook page and more. Throughout the event we will be giving away Dragon Age: Origins merchandise to fans who tune in and cheer on the competitors.

Join us on Wednesday 28th October from 10am GMT to support the teams, watch the eliminations, learn more about the game and see who will eventually take the ultimate prize of the Warden’s Quest.

There is more information to come including the URL of the event site and facebook links to the competing teams, so check back soon.

Discuss the Event on our Forums

Requirements:
1 – Must be an American citizen living in the USA.
2 – Must be 21 or older.
3 – Must have a valid passport and be legally eligible to travel internationally.
4 – Must be able to travel to and from England between October 25 and October 30.
5 – Must be a big Dragon Age: Origins fan who wants to have a great time in London England.

To enter the contest, check this forum thread. But again, you need to act fast, the contest closes at 11 am Central Time on Wednesday, Oct 21st.

Fresh batch of Dragon Age screenshots

It’s Monday and that means Bioware has released another batch of Dragon Age: Origins screenshots. Before we get to those, though, I want to point out a post at Kotaku by Stephen Totilo, You Can Play Dragon Age: Origins Sort Of Like Four Other Games. He tells us even more about the ways you can play DA:O, including creating AI ‘scripts’ that will control the characters you aren’t controlling directly. He compares it to Final Fantasy XII’s Gambit System. Or you can play it almost like a 3rd person action game and let the computer handle the other members of your party. Or jump from character to character. Sounds like there’s a lot of variety in how ‘deep’ into the game systems you want to go.

OK on to the new screen shots. I’m reading the second Dragon Age novel now, The Calling, and there’s a hunter character in it that has a trusty canine companion. I was happy to see some shots in this batch that appear to be that kind of character, so it looks like you can create the now-traditional ‘archer with pet’ style hunter. (This might also be evident in the Character Creator…to be honest playing around with that was just making me anticipate the full game so much that I put it aside!)

Bioware also released a couple pieces of concept art…the first two images in this gallery.

Brutal Legend Single Player review

This afternoon I finished Brutal Legend’s single player campaign, and figured that was enough to do a review.

By now you undoubtedly know the background. Tim Schafer game, voiced by Jack Black and a bunch of great heavy metal musicians. The game world is like a death metal album cover come to life, all chains and giant bones and piles of skulls.

So rule #1: If you hate metal music, stay away from this game. There’s a lot of it both in terms of actual music and in the imagery. You’re going to get sick of the game really fast if metal isn’t your thing. This is a world where wasp-waisted, large boobed blonde chicks with feathered Farrah Fawcett hair get their weapons by ripping the skull and spine out of boars with razor (literally) tusks and wheels instead of hooves. (These “razor girls” are your basic ranged troops.)

The actual gameplay consists of mediocre third person action sequences, mediocre driving sequences, and kind of annoying RTS sequences. Now that sounds pretty damning, but all these gameplay sequences work to tell a pretty interesting, well executed story.

Eddie Riggs (Jack Black) is a roadie born into the wrong time. During a stage accident, his blood drips onto a demonic belt buckle his father gave him, transporting him to a world of metal where the few remaining humans are enslaved by a demon (wonderfully voice acted by Tim Curry). Early on, Eddie encounters Ophelia (Jennifer Hale), a metal/goth chick who leads him back to a band of free humans. Eddie then finds himself helping Lars (Zach Hanks), the blond-haired, open-shirted leader of the resistance, in his fight to free his enslaved people.

Brutal Legend is an open-world game with lots of side-missions that you can take whenever you feel the need to gain a bit more power before moving the main story forward. You gain currency for completing missions and sometimes just for killing enemies in the open world (I never quite figured out what conditions were required for you to get credit for open world kills). There’s also lots of stuff to “collect” (dragon statues to unchain, relics to uncover, sights to see, and so forth). Some of these improve your character, some just unlock new songs for the stereo in your car, and some just seem to be there for the purpose of Achievements/Trophies. It can be fun just cruising around exploring the world and finding these hidden items, though.

The other way of improving your character is to head down to hell to the Motorlodge there, where Ozzie Osborne lends his voice and likeness to the God of Metal. He’ll sell you weapon and car upgrades. Some of these are ‘toggles’. So your axe can have a fire attack, or a lightning attack, or a soul sucking attack…but not more than one of these, and you have to head back underground if you want to switch from one to the other, even after you’ve purchased several.

Eddie’s axe is used for melee and Clementine, his guitar, is used for ranged attacks. There’s a bunch of combos you can unlock, but I had trouble pulling them off and wound up button-mashing through most of the game. Clementine will ‘overheat’ if you use it too much and you’ll need to let it cool off (a gimmick to keep it from being too powerful), but the 3rd person action stuff really never gets too difficult on the ‘Normal’ difficulty setting.

When it comes to driving, the “Deuce” is a pretty neat vehicle that you can upgrade to have rockets and mines and all sorts of stuff. I finished the game with basic machine guns and extra armor. Even though the Deuce looks like an open-topped coupe, it steers kind of like a tank, which makes the driving parts a bit more frustrating than they should be, but just cruising around for the hell of it, trying to jump through clouds of fireflies (for some easy $$) is pleasing enough.

After you’ve gotten a ways into the game, you end up building a stage and start to put on shows. This is the RTS portion of the game, and it is by far the weakest of the three aspects of gameplay. The stage is your headquarters, and there are ‘fan geysers’ scattered around the landscape and to draw in these fans you have to build a merch booth on top of them. Then you spend fans to build or upgrade troops. Neat motif but this is gameplay you’ve seen dozens of times. What makes it really clunky is that Eddie has to be near a squad of troops to give them orders (the exception being a “Rally to me” command that draws all troops to your present location). Eddie, after a few missions, learns to fly during these stages so you can take to the air and scoot back and forth pretty quickly, but it never felt natural to me and I always felt like I was fighting the controls. On the plus side, Eddie can (and should) mix it up with the troops to tip the scales in favor of the good guys. He can cast buffing spells or directly attack the enemy. He can even do combo attacks with every troop unit and these are often both silly and powerful.

Clearly a lot of work went into the RTS portion of the game, but I still feel that Brutal Legend would’ve been a stronger title if those resources had gone into polishing the 3rd person combat and driving sequences. What’s really curious is that the somewhat weak other two aspects would probably be fine for a casual gamer who is a fan of metal, but the RTS stuff is going to be pretty unfriendly to that same casual gamer.

In the end, I have to say I enjoyed Brutal Legend, but that was based on the devotion to the metal theme and a pretty good story. Top notch, really fun voice acting added to the experience as well. The great production value extended even to the ‘menu’ system: the game boots into a video of Jack Black escorting the player into a used record store, where he presents an album that winds up being the menu interface. Neat touch. Another feature that stands out is the hint system, where Eddie offers hints that at first aren’t even recognizable as hints, but eventually get more and more specific until he tells you exactly what to do.

But this is one of those games where you play through the missions mostly to get to the next story segment; to see what happens next. The actual gameplay is pretty forgettable, and that’s a shame because it provides very little incentive to replay. And the game is fairly short. It doesn’t track your time but it certainly wasn’t more than 10 hours and was probably closer to 8.

Multiplayer is all about the RTS game, which I found more frustrating than fun, so I can’t see doing much of that. But generally speaking I’m not very interested in competitive multiplayer games so I’d suggest you check some other reviews for opinions on the MP here.

If Double Fine had lavished the same attention to the gameplay that they did to the art and sound, this might have been a very special game. As it is, definitely worth a rental or scooping up out of the bargain bin, but not worth buying at the $60 price point. While the story doesn’t end with a cliffhanger, there are definitely some hooks there for a sequel, and I’d look forward to seeing what a second iteration of the IP played like.