Game Trailers and Other Terminology

After almost every big gaming press event there’s some discussion of the trailers that are shown. Among other topics, we question how much we actually learned about the game from the trailer. Scopique and I touched on this topic very briefly in the comments to yesterday’s post but I thought it might be fun to unpack things a bit.

In ye olden tymes, game trailers were, well, short videos that showed a game being played. Everyone understood what a game trailer was. Over time though, as graphics improved and budgets swelled, a lot of games started having elaborate CGI intros or cut-scenes. From there it was a short skip to showing CGI as the trailer. I get why devs did that; the CGI could be finished way before gameplay was complete and ready to show.

I get why they did it, but I (and other gamers) weren’t so thrilled. We watched trailers to see how a game played, and these CGI trailers told us nothing. I did (and do) find them enjoyable just as little micro-stories but they do absolutely nothing to inform me as to whether or not this is a game I’d like to play.

Rather than walk back from showing CGI trailers, the marketing teams just made up a new name. “Today we have the world reveal trailer for Game X!” the announcement will say. World reveal can mean anything. Sometimes they say “Tonight is the cinematic trailer for Game X!” This tells us that a CGI movie is coming up but no gameplay. At least with this term we know what to expect. But what we gamers are really listening for is “We have the GAMEPLAY trailer for Game X!” Ah, OK that’s the good stuff. That’s what I need to actually inform me about a game.

Thinking about this led me to chuckle to myself about another loaded word: Exclusive. Sony/Microsoft/Nintendo used to throw ‘exclusive’ around willy-nilly. Sometimes it meant actually exclusive to the platform making the announcement, but usually not. Eventually to protect themselves (consumers started calling them out), the marketing teams forked this one too.

So now when S/M/N says a game is Exclusive to P/X/S (Playstation/Xbox/Switch) it generally actually means it will only be out on that platform. True exclusives are pretty rare these days and mostly come from 1st part studios from S/M/N.

The first forked exclusive term is Timed Exclusive. This means a game is coming out on one console first, then it’ll follow on others and on PC after 6 months or a year (or some other period of time). I don’t think marketers love this term. I feel like if you were talking to them IRL they’d kind of say “Timed” under their breath and then shout the “Exclusive!” part.

A lot of games will come out both on PC and a console. These curiously get tagged as “Console Exclusives.” Microsoft has a lot of these because Microsoft is more interested in selling games than hardware, but Console Exclusives are fairly common on all three platforms. I realize this terms sounds like the opposite of what it means. Console Exclusives come out on PC? It sounds better when you stick the console name in front: Xbox Console Exclusive. The intent is to say “This game is exclusive to the Xbox Console and won’t be out on other consoles and we’re just going to ignore that the PC exists, OK?”

You could combine those too. Maybe you have a Timed Console Exclusive. This means the game comes out on one console and PC on Day 1, then on other consoles at some later date. But again, that “Timed” word is in there and we do not want!

Thus was born “Console Launch Exclusive” which really means pretty much the same thing as Timed Console Exclusive. It means a game will launch on one console before it launches on other consoles. And again, we’ll pretend PC gaming isn’t a thing.

Those are the terms I can think of, but if you have others drop them in the comments.

It all just seems so silly. Did I really have to spend 5 paragraphs defining ‘exclusive’? Also, maybe I’m projecting but do gamers really want exclusive games? I guess maybe some do. I see stories about fans getting all pissed off when Sony games launch on PC, for example. I don’t get it. I want every game to take full advantage of a platform’s abilities but beyond that, put your game out everywhere so everyone can enjoy it.

This is Where My Gamescom Opening Night Recap Should Be

First I have to let you in on a little secret. I write most of my blog posts the night before I post them. I’m not a morning person at all so the idea of getting up and writing a blog post is just…horrid. So really I’m writing this Wednesday night. This is how the sausage is made!

Second, work was a hot mess of headaches on Wednesday. I was super busy troubleshooting and meeting all day. When I was done I was irritable and tired.

OK with that out of the way… Geoff Keighley’s Gamescom Opening Night was yesterday and I watched it, but you might have to as well if you want to know all that went down. It aired at 2 PM local time so I couldn’t watch it live. But y’know, how “live” was it anyway? Watching it after it streamed was good because I could fast forward through bits I didn’t care about (new Super Monkey Ball game, yet another Lego game).

I was taking notes at the start, then I opened a beer and put down my pencil. Honestly I didn’t miss too much because I felt like the show was really front-loaded in terms of announcements. They claim there were 40 games there, plus half a dozen or so during the pre-show. I didn’t count. I did, however, almost nod off a time or two.

I can’t honestly say if the show was bad or if I was just so angry at my work day that any sense of objectivity went out the window.

Here’re the few things that did catch my eye.

The show opened with a trailer for the new Saints Row game, called, as best I can figure, Saints Row. I’ve never really connected with Saints Row games because they all seem super dude-bro in tone, but this time out it seems like the devs have realized that the gaming audience is diverse and we don’t all like to play as human fist-bumps. (The image at the top of this post is your crew this time out.) The trailer was CGI, but at the very end of this segment is a few seconds of gameplay, which looks just as over-the-top as we expect from a Saint’s Row, but the vibe seems very different to me. In a good way.

The other new game that caught my attention was a new Marvel game, Midnight Suns. No gameplay (again) but it’s being done by Firaxis and they’re calling it a tactics RPG. Given the studio, I’m hoping for and expecting Xcom: Marvel Superhero edition. I remember seeing Wolverine, Dr. Strange and Ghost Rider in the trailer. We’re supposed to see actual gameplay on Sept. 1st. Here’s the CGI trailer though it doesn’t even HINT at what the gameplay will be like.

We got some release dates. Halo Infinite is coming December 8th, and Horizon Forbidden West is coming Feb. 18, 2022. Also Horizon Forbidden Dawn got a 60 FPS patch on PS5 so might be time for a replay.

The “creator of Lara Croft” has a game coming out called Dream Cycle that goes into Early Access on Steam on September 7th.

Jett: The Far Shore intrigues me even if I can’t quite figure out what is going on. At least we see some game play, and it’s coming October 7th so not long to wait.

And…that’s about all I have. Oh, they mentioned the next big update for Valheim is called Hearth & Home and then backed it up with an animated trailer that told us nothing. It’s coming September 16th though so we can try it then.

The last spot, the final big reveal slot, was devoted to the Director’s Edition of Death Stranding which seemed like a weird choice because while it has added some stuff and now will look better on PS5, it still is just a refinement of an existing game. Keighley loves Kojima though, so in a way this made the show feel like a Keighley production. Back to Death Stranding Director’s Cut: I’m not completely convinced the additions will make it better. Seems like more combat now, and gadgets like thrusters so you can just jump down a cliff. Hmph.

Again, maybe it’s because I’m tired and in a lousy mood, but I wasn’t too impressed with the show, quite honestly. But I’m not trustworthy! Don’t listen to me. Watch the whole thing for yourself!

FOMO and Pressuring Ourselves to Like Something

Over the past few days I’ve seen two people take to Twitter to talk about how they were struggling to find the fun in games that are widely popular. I won’t out the people, but the games were Hades and Final Fantasy XIV. It’s really hard to tease nuance from a Tweet and it is super easy to mentally add a tone that isn’t there, but to me both people seemed to feel a little sheepish (or maybe frustrated?) about their reactions to these games.

Maybe that’s just me projecting because, OMG do I ever feel sheepish when I share feelings like this. And for me it happens a lot. I just don’t get what others see in some games (or even genres) and it makes me feel like an outsider. Everyone is happily chatting about Game X and I want to be a part of that conversation but then I play Game X and it’s just not fun for me. If I push through, then I just get annoyed with the game and myself.

I give great advice to others who feel this way (I don’t listen to it myself): “Games are for your enjoyment. Play what makes you happy. No one cares what you like or don’t like.” That last one always sounds way more harsh than I mean it to be. But it is mostly true, right? Unless you are an “influencer” who has enough followers to sway the chances of a game’s success or failure, your liking or not liking a game doesn’t really impact others in any significant way.

None of that advice really helps with that feeling of missing out and being outside of a conversation, though. I have no good advice to help with the FOMO, at least not in terms of wide-ranging social media “conversations.” If you have some quiet time with a small group of individuals you can ask them what they like about the game. Not in a “convince me” way but in a “share what you enjoy” way. There are times when you can draw great happiness just from other peoples’ enjoyment of a thing, even if that thing isn’t for you. For example @partpurple LOVES Animal Crossing in all its forms. I don’t care for it in terms of playing it, but it makes me so happy listening to her talk about all the fun she gets from the game. Her excitement and enthusiasm are infectious. So I second-hand love Animal Crossing even if I feel pretty “meh” about it first-hand.

Can we teach ourselves to like something? Certainly there will be times in our life when we encounter something that is an ‘acquired taste’ which — once you have acquired that taste — we may come to love, but I’m not sure it happens very often in video games. For sure I have ‘bounced off’ a game once or twice then come back later and loved it, that seems more about the particular headspace I’m in at a particular time, or even about a game that’s been improved via patches and upgrades. I don’t think that’s the same as making a deliberate attempt to ‘find the fun’ and convince yourself you love a game right here, right now. If someone has a trick to doing this, please share. To me, the video game heart wants what the video game heart wants.

So no huge revelations from me today. Just have fun when you’re playing games. If you’re not having fun, stop playing that game. If all your friends are talking about it, try to listen to their stories as stories, not as an enticement to go do what they are doing. Find your joy where it lives.

YouTube Channels I Support

I watch a lot of YouTube. Since we “cut the cord” I surf YouTube the way I used to flip through channels watching TV. We pay for YouTube Premium so we’re not constantly watching ads (@partpurple watches a lot of YouTube as well).

Just to change things up for today, I thought I’d share some of my favorite YouTube channels. Maybe I’ll do a few of these posts but to get started I’ll cover the cream of the crop. Or at least, the three channels I support monetarily through Patreon or through YouTube itself.

NoClip

Probably of most interest to readers of this blog is NoClip, a channel that focuses on documentaries about video games. With Final Fantasy XIV being so hot right now, maybe a good first watch would be their series on that game. The 3-part documentary is 4 years old at this point, but if you want to see how FFXIV came about and was then reborn as FFXIV A Realm Reborn, get comfortable and give it a watch:

Here’s links to Part 2 & Part 3.

Townsends

Next up is Townsends. Townsends is a store that sells items for historical reenactment, specifically the 18th and early 19th century. The channel started as a way to promote the store’s products but took on a life of its own. Lots of the videos are about 18th century cooking, like this 300 year-old fried chicken recipe cooked outdoors over an open flame:

I just kind of randomly grabbed that video; I don’t really have particular favorites, I just find this a very relaxing channel and I’ve learned a bit about our history from watching it. Host John Townsend refers to himself as a history enthusiast rather than a historian. The store was started by his father and John just enjoys research and reenactment and shares that with us.

Food Wishes

Last up is a more traditional cooking channel, Food Wishes. Chef John covers all kinds of recipes, from the fairly complex to topics as simple as his recent tips for reheating French fries. He makes everything seem really easy and has a genial nature that I find very enjoyable. He also isn’t afraid to share his failures, like this one. I mean, the title (“Baked Cauliflower Fries – How to Waste a Day Making Crappy Cauliflower Sticks”) pretty much says it all.

Just to be clear, MOST of his recipes come out great, but I appreciate his honesty when they don’t.

Actually I feel bad just sharing one of Chef John’s failures, so here’s a recipe that is decidedly more mouth-watering (to me at least, vegans probably won’t be nearly as impressed)

I’m always on the lookout for new YouTube channels to watch, so please share your favorites in the comments!

Final Impression: AC Valhalla: The Siege of Paris

Well that didn’t take long. Not sure I’ve ever written a First Impressions one day and finished the content the next.

So nothing has really changed. The rat swarms continued to bug me. I guess the Francia countryside grew on me a little more as I got farther from Paris. Paris itself was a place I didn’t want to spend my time in. I still haven’t done another Rebel Mission (there is a quest to rank up to level 3 in them which maybe I’ll do).

I’m not really too much of a fan of the new abilities. There’s one that summons a swarm of rats to a spot, and another that creates a poison that causes enemies to start vomiting all over the place. I haven’t used either of them…they just seem dishonorable and don’t feel like something my Eivor would use. There’s a head-butt ability I do use, though. It’s kind of fun. And while also not super honorable, an ability that places a sticky bomb on your enemy is pretty useful.

Narratively, the story felt rough. There are individuals who are urging for peace and for sparing the lives of women and children in one scene, then cheering maniacally at their leader’s urging to burn an entire city and to ‘leave none alive’ in the next.

Eivor’s actions seemed chaotic as well. She goes to Francia at the urging of another Norse clan, but then tries to broker peace just to convince the Francia king not to invade England, and even after being double crossed she continues to try to make deals with her double crosser. Basically she felt like she’d say “Yes” to anything anyone suggested.

I guess Eivor is now a diplomat rather than a warrior. In some sense that’s OK and while it wasn’t really satisfying, the ending felt kind of authentic in that no one really got what they wanted. Isn’t that what diplomacy is all about? Everyone compromises. No one really wins but everyone is grudgingly accepting of the final situation.

Also worth noting that the game did do what Assassin’s Creed games often do: they make me interested in the historical characters they depict. I had never even heard of Richardis (or Charles the Fat) before playing the game and now I want to learn more about what actually happened with these characters.

So bottom line, I didn’t enjoy The Siege of Paris as much as I did Wrath of the Druids, but I’m still happy that I played it. I have the Season Pass for Valhalla, though. It seems like Ubisoft is selling this DLC for $25 as a stand-alone, and that price seems quite steep. I started playing it Thursday evening and finished Saturday evening, and I wasn’t playing for marathon sessions. I’d estimate it took me 8 hours to rip through the storyline. So if you’re interesting in playing, at least wait for it to go on sale. You can play through it in a couple of evenings.

VR: I’m running out of time

My first VR experience was Dactyl Nightmare, somewhere around 1991. I went into an arcade and a technician was just setting the machine up. Since he was still tweaking things he let me play around in it for longer than my $5 or $10 was supposed to get me. I was astounded. I was swept away. It was like the best acid trip ever. I wanted more.

Over the years I’ve dabbled. At one point I cobbled together a home VR system using a Mattel Power Glove and Sega 3D glasses from… the Saturn maybe? I played handball in my bedroom. It was pretty neat but also pretty damned low-res/laggy. I think I was running this on a 386sx PC, if that dates it for you. Y’know that might have even been before Dactyl Nightmare.

Since those days I’ve mostly been waiting for VR to arrive. Last year I took the plunge and got a Playstation VR system and that has been pretty fun, but let’s face it, it’s a bit limited in terms of resolution, given the power of the PS4 driving it. Plus it’s a bit of a chore to set up since the PS4 is in the living room. There are cables that get in the way, and the camera needs to be just so which means perching it on a stool in the middle of the room. I enjoy it and don’t regret the purchase but honestly I don’t use it as much as I would like just because there is so much ‘prep’ that has to happen before I turn it on, and because of how intrusive it is (for Angela and the doggo) to have cables strung across the room.

Lately I’ve been looking to upgrade. Right now there seem to be three ‘active’ options: Oculus Rift, the HP Vive and Valve’s Index. Both the Vive and Index require setting up sensors around the room; this makes them less than ideal for our current living space. That leaves the Rift S or the wireless Rift Quest. The former would connect to my PC tucked away in a corner of the kitchen, out of everyone’s way. The latter is wireless and seems to be pretty much “pick up and play.”

Problem is, both these systems still have limitations and flaws. I keep thinking “I should wait for the next iteration.” The tech will improve and/or get cheaper, support will become more prevalent. If anyone were to ask me, I’d say keep on waiting for VR to ‘arrive.’

Problem for me is, I’m old. I recently had my eyes checked and the doc wants to bump up my prescription (which happens every year). Recently had my ears checked and confirmed that my hearing is going. It’s age-related so there’s nothing to be done to fix it. My body seems to get stiffer every day. My hands hurt if I manipulate things for too long. Getting old sucks, make no mistake.

So I’m wondering how much time I realistically have to enjoy VR since it is kind of an ‘activity.’ Can I afford to wait another 5 or 10 years for the next jump in VR technology? How much blinder and deafer will I be by then? How much worse will my arthritis be? Plus I don’t want to end up on a “funny” YouTube video titled “Elders Try VR.” I mean, I’m already as old as a lot of those “elders” are. /fistshake

I’ve been having these internal discussions with myself more and more as the fact that life is most definitely finite gets in my face again and again. Yeah its depressing but hey, this is my life. If I have things I want to experience, it’s time to set about experiencing them. But…what if VR tech leaps ahead two years from now? I won’t be much worse in two years than I am now. I can wait for that, right?

Hmmm. If anyone finds the fountain of youth, give me a call. OK?

Viral Questionnaire responses

So that rascal Belghast pinged me on a viral questionnaire that is making the rounds. His purpose seemed to be to poke me to see if my blog software still works, given how long it has been since I posted. It does!

The idea is that I answer 7 questions he sent, then I’m supposed to come up with 7 new questions and send them to 7 other bloggers. I’m not sure I know seven other bloggers that haven’t already been tagged, though, so I’m going to be a spoil-sport and just answer Bel’s questions. Also see question 2. Anyway, here goes nothing:

  • What is your earliest memory?

I grew up in a fishing community. We ate a lot of shellfish and used the shells to “pave” the driveway. The adults would just toss the shells out there and drive over them and it was like poor-man’s gravel, I guess. Anyway, I was maybe 3 years old, walking across this (I guess I had tough feet back then) and I stepped on a shell that had a yellow jacket in it and got stung. All I remember is that I got stung, cried a bunch and got carried inside. My next memory is from years later so this must’ve had quite an impact.

  • What is something that you have lost in your past that you would love to have today?

This one hurts to admit, but it’s my imagination. I used to have a really vivid imagination but it has faded with time. In some ways I blame video games for that. A lot of my ‘imagination time’ was spent on making up some kind of story behind the games and activities I enjoyed. (I was effectively an only child — my brother left home when I was six — and there were no other kids in my neighborhood so I spent a lot of time playing alone.) Then video/computer games came along and they gave me both the activity and the story behind it. Or maybe it is just part of getting older? Anyway when I fire up Minecraft or The Sims (something that lets me create) I just tend to stare vacantly, devoid of ideas. And I could no longer write fiction if my life depended on it. I just don’t get the ideas like I used to.

Answering the same question from a completely different point of view, I’d say the ocean. As I said, I grew up in a fishing community but it was also in the Hamptons and we were in the ocean constantly during warm weather. I really miss that and would love to have it back.

  • What is the last piece of media (book/movie/video/whatever) that really moved you emotionally?

SPOILERS: Has to be Avengers: Endgame, for a couple of reasons (and I should point out that I just watched it last weekend for the first time). I’ve never been a HUGE comic book fan but when I was a kid I’d get Marvel comics mostly for Stan’s Soapbox. Stan Lee was the first adult that felt like he was talking to me, not talking down to me. My father died when I was young, my mom eventually re-married someone I never respected. In a weird way Stan Lee was my prevalent father-figure. When he died I was crushed, and somehow seeing some of the long-time Avengers being phased out kind of reinforced that feeling. So the movie both reminded me that Stan is gone, and removed from the playfield characters I’ve “known” since I was a boy.

  • What was your favorite childhood “character” (comic/movie/literary/etc) and has that changed over the years?

This one is tough. I guess I’d have to say James T Kirk. He was, at the least, the character that I watched over and over again. I mean look, he traveled through the stars, won every fight, got every woman he chased, but he wasn’t just a warrior; he was a diplomat, too. And having Spock as a friend, who I was also drawn to because he was so damned smart, just made him even better.

I dunno that I have a favorite these days. I am now more drawn to worlds and ensembles of characters than to individuals. I love Tolkien’s world, but I can’t point at a single character and say “THAT is my favorite.” I enjoy TV shows, even bad ones, that have a crew of characters who get along, watch each others backs, and have fun together. I think that might be a reflection of being such an introvert. I don’t have friends of my own so I enjoy watching other groups of friends.

  • What are you looking forward to the most in the second half of 2019?

Hmm, I can’t think of a damned thing. Getting closer to the election that has some small chance of turning this ship around. Gaming-wise, nothing has me really fired up. I’m looking forward to new consoles, but that’s next year. I guess I’m really curious about how well Stadia will work.

  • What is your greatest fear and has it changed as you have aged?

Jeez Bel, you don’t pull any punches, eh? My greatest fear is being helpless. Always has been. Like being broke and unable to provide for myself. Or having a lingering illness where I need people to look after me. Really I hate having to ask for help or HAVING to rely on others. (Which is slightly different from having people offering to help me with something just because they actually WANT to help.)

What keeps you engaged in a community over time and where do you feel the most at home?

I’ve yet to find a community that I can stay engaged in, so for the first part of that question, I just don’t know. I feel most at home sitting on the couch alone (well aside from my doggo) playing a single player game. Thankfully Angela gets this and is willing to give me that “alone time” on a pretty regular basis. I’ve tried, over and over, to get involved in online communities, but really most people irritate me unless I keep them at arm’s length, so thus far I’ve always failed to make the online community thing work.

So that’s my questions answered! Hopefully I’ve been a semi-good sport. I just don’t know 7 other people to tag even if I HAD 7 new questions, which I don’t. Every chain has a last link, I guess!

A new identity

TL;DR version: I changed my identity to Nimgimli on a bunch of services so if we’re friends and you see that pop-up, it’s just me. Now here’s the LOOONG version:

Finding a ‘handle’ to use online can be tough. You wouldn’t think I’d be struggling with this given I’ve been online for something like 40 years at this point, but here I am.

Way way back on GEnie and Compuserve I had 2 handles: CaptCook and JadedGamer. The first was because at the time I was a cook and I admired the historical figure Capt. James Cook. The second was because I fancied myself a game critic and thought it made me sound edgy and authentic (hey, I was young).

Of the two, JadedGamer stuck. When the Internet started taking off as a mainstream thing I had a site called The Jaded Gamers Pub which I ran for years under the name Jaded and for a long while that was how I was known. When Xbox Live came online 16 or 17 years ago I grabbed that gamertag for continuity.

By the time the Playstation Network came online, this blog existed. I tried to get Jaded as my PSN name but it was taken, so I used Dragonchasers instead. The Dragonchasers name is intended to reflect both the literal in terms of the kinds of games I most played (fantasy RPGs where often a dragon was an ultimate baddie) and an homage to one of my favorite movies, Knightriders

Knightriders was about a group of people trying to re-live/re-invent Camelot in modern times. They were a traveling band that put on a jousting show, only instead of horses they rode motorcycles. It starred a young Ed Harris as Billy, their would-be Arthur and the person who most believed in the dream. In the movie at one point an exasperated Billy describes his quest as “chasing the dragon” which I adopted as an expression that meant searching for a nearly insurmountable challenge or dream and trying to attain it. [Of course these days Chasing the Dragon is a heroin term.]

Years went by and my “Jaded” tag on Xbox Live started to chafe. The gaming community changed and EVERYONE was jaded/cynical and I stopped seeing being jaded as a positive thing. At the same time I was constantly being hassled by people who wanted to buy the gamertag from me. One day I got a very polite request from someone and decided “Ah screw it, I’ll just give it up.” I switched it to “Traellan” which is the name of a character I had in Dark Age Of Camelot.

There’s no special meaning behind Traellan other than I liked the sound of it and it is easy to shorten to “Trae.” I got it wherever I could and tried to homogenize around it, with mixed results. Yesterday Sony finally started letting us change our PSN names so I charged off to get “Traellan” there too, but it was taken. Damn it!

So in a fit of pique I decided to change everything again. Now I’ve gone with Nimgimli which is, in my mind, based on a goblin character from an old fighting game. I had to turn to my old pal Irata to remember the name of it. The game was called Iron & Blood: Warriors of Ravenloft and the character I remember as Nimgimli was actually “Nym Pymplee the mad goblin” which is a less appealing name. But if you watch this clip, to me it still sounds like Nimgimli:

The good news was “Nimgimli” was available pretty much everywhere. I now have it on Steam, Xbox Live, Playstation Network, Twitter, Twitch, and Origin. So far. I like it because it’s a little silly, easy to shorten to Nim, and isn’t loaded with any kind of meaning. It’s just a name. So if you see a mad goblin show up in your game or timeline, it’s probably me.

So all this talking about me has me curious about you. Where’d your handle come from? I’d love to hear about it in the comments!

Anthem VIP Demo

In Fort Tarsis Anthem is single player 1st person

You’re probably going to be reading a lot of blog posts and seeing a lot of YouTube videos about technical issues with the Anthem Demo. That’s not what this post is. I generally had a good experience (a few glitches here and there) and I was playing the demo more to get a feel of what the gameplay loop would feel like. I’m also going to assume you know what Anthem is since it’s hard to avoid seeing articles about it these days.

All I’ll say about the technical stuff is, Bioware seems to be owning it and is communicating about it while fixing things. I’m glad these issues are being uncovered now instead of at launch.

Personally, I’m having a blast with the demo and I can’t wait to get my hands on the full game. I’m not sure how ‘hardcore’ Anthem is going to be but I’m not hardcore. A casual-friendly game where I can fly around in an exo-suit and explore and harvest and fight is just fine with me. In fact it is ideal.

The Bioward Codex returns only this time it’s called the Cortex

I’ve been jumping between Xbox One X and PC, and on PC between mouse and keyboard and controller. For me, controller is the way to play. Flying with the controller feels intuitive and fun while I keep flying into walls using the keyboard. Probably just takes practice. If you play I would urge you to wear headphones because the soundscape in this game is amazing. The “whomf!’ of your suit’s jets when you dash really adds to the experience and headphones convey it best.

So far I think my favorite way to play is on PC with controller but streamed to the Shield and the 60″ TV, though that only works for solo/PUG stuff since I don’t have a voice channel playing like that.

There are a few interesting design decisions that Bioware made that I wanted to highlight. First, while you’re out in the world, you don’t see the experience you’ve acquired and when you get loot all you can see is what rarity it is. It is only when you get back to base that you’ll find out what you’ve earned in that mission. Bioware made this decision to help with the pacing of MP; basically they wanted to help the ‘flow’ of the mission by removing a reason for players to stop and rummage through their inventory every time they got a drop. I’m fine with this decision but have seen some folks who are frustrated by it.

Sweet, sweet loot

The second decision I’m less sure about. You don’t get experience from randomly killing stuff. You get experience from accomplishing goals and earning Feats. Feats can and often are connected to combat — stuff like “Shoot 20 enemies in their Weak Spot” — but you can only earn a Feat once per “Expedition” (which is a catch-all phrase for any thing that takes you out into the world).

I’m unsure about this system because Bioware has built this huge world that is positively crawling with dangerous enemies, but there’s no real reason to fight them (remember, you can fly away from anything). The ‘smart’ way to play is to just fly past everything to your objective and fight only what you need to fight. There’s nothing wrong with this; it’s just not my personal ideal way to play a game. I love roaming around ‘grinding’ experience by fighting random things. So we’ll see.

I know Bioware is most known for its single player game and the company has said that Anthem can be completed solo. I did try this out. It’s a little weird because you have to set your session to Private in order to solo a mission, but when you do the game scolds you, telling you Anthem is best played Multiplayer. After you insist that yes, you really DO want to play Solo you can. I personally found Normal difficulty tough but do-able Solo (the Demo is fairly early in the game, I should point out, you start at level 10) and am happy to report Easy difficulty is, well, Easy to solo.

Anyway I’ve been looking forward to Anthem for a long time and I’m happy to say the demo just has me even more excited. I feel like this is going to be one those games that I play a bunch at launch, then return to whenever a big content update drops. That’s kind of my pattern with Destiny and The Division and I feel like Anthem is going to go into the same ‘bucket’ as those games. Can’t wait for launch!

Doing an about-face on social media

For the last few months I’ve been really down on social media. I found that too often spending time on the various services wound up depressing me rather than being a positive experience, so I vowed to give it up. I checked-out of Discords (where I’d been most active), stopped logging in to Facebook, vowed to never read comments on articles and avoided Reddit. Twitter was the only network I stayed active on and I tried to do my best to pull away from that.

At first I felt great. I had a lot more free time and felt a lot less stressed. I became an anti social-media zealot, telling anyone who would listen that it was toxic.

Except there was one catch. Without social media, there really was no one who would, or could, listen. As time went by I started to feel cut off and kind of lonely.

See, I’m more or less a recluse, by circumstance rather than design. I work from home, 100%. I don’t make friends easily and since moving to North Carolina really haven’t made any. I have Angela of course and she is terrific but other than her I can go days without talking to another human being (depending on how many work meetings are happening at the time). Since I work and she doesn’t, her job is to do the shopping and run errands so I never really have reason to go anywhere. I walk the dog, of course, but in the winter it’s generally dark and we don’t run into other dogs and their people as much as we do in spring/summer/fall.

Anyway, point is without any social media I was feeling really isolated. So I’m re-thinking my plan.

In 2018, I tried, with modest success, not to engage in topics that frustrate/annoy/sadden me. And by “engage” I mean that literally. I wrote plenty of irate responses but never hit “send” on them. I wasn’t 100% successful with this but I feel like I did OK about it.

In 2019 my goal is to try to find a way to just let these topics slide past me without them bothering me. Because I was bothered in 2018, I just didn’t get into arguments about things. I still felt down about them, which is where my ‘toxic social media’ feelings were coming from. I’m just not quite sure how to accomplish this “let things slide” idea.

In the past week or two I’ve tried to be more chatty on Twitter and tried to engage people on topics that I take delight in. Suddenly Twitter is becoming a source of pleasure again. Maybe it’s just a matter of having more good stuff than annoying stuff in my timeline?

I mean, I don’t want to seem like I’m sticking my head in the sand here, but the things that used to get me riled up were often really trivial. I’m cautious about giving an example because I don’t want to start a debate since that kind of defeats the purpose, but here is one that I don’t think I saw any of my friends said.

There was a thought circulating before the holiday that said something like “If you’re depressed and alone this year, don’t worry, things WILL get better.” So that seems like a positive message to a lot of people I guess. To me it just seems dismissive. You (random person who sent this) can’t know what the situation of the person reading your message is. Maybe they’re losing a battle with cancer. Maybe they’re older and have been watching friends and relatives die off. At some point in life, things will probably NOT get better. Mostly I think my problem with this ties into ageism (an issue I’m getting more and more passionate about). Young people think everyone has all the time in the world and it isn’t so.

Anyway, not to go into a long rant about that. My point was, I didn’t engage in any of these discussions because I KNOW that the people saying this were trying to be kind and positive, so what benefit could come from me going after them? But it did get to me. In 2019 I need to learn to just let stuff like this wash over me and not get me riled.

If I can do that, I think I can use social media as a way to feel more connected to other people. I still need to find “my tribe” but that’s a topic for another post.