Ubisoft at PAX East

Ubisoft just sent out a press release detailing their plans for PAX East, coming up in Boston on the weekend of April 6-8th. Thank you Easter Bunny!

Fanatical Dedicated Far Cry 3 fans can get a (permanent) tattoo on the show floor, choosing from several tribal designs inspired by the game. Slightly less fanatical dedicated fans can get a mohawk like the one worn by Far Cry 3 villain Vaas. Getting either a tattoo or a mohawk will also garner you a Far Cry 3 tank-top.

Assassins Creed III will not be playable but will be shown-off in an enclosed theater (which sadly means long lines, but I imagine it’ll be worth it for fans). In addition to seeing some gameplay footage you’ll get some ACIII swag for your efforts.

If you’re going to PAX East to play games, Ubisoft has you covered with playable versions of Far Cry 3, Mad Riders™, Tom Clancy’s Ghost Recon Future Soldier™, I Am Alive™, and the free-to-play PC game Tom Clancy’s Ghost Recon® Online as well as a few iOS games: Babel Rising, Monster Burner, MotoHeroz® and Prince of Persia® Classic HD.

You can also buy your way into some swag by pre-ordering a few titles on the show floor:

  • Assassin’s Creed III – Official T-shirt or SteelBook™ designed by award-winning comic artist Alex Ross
  • Far Cry 3 – Bloodied pint glass
  • Tom Clancy’s Ghost Recon Future Soldier – Free limited-edition bandanna designed by Penny Arcade and a personalized lenticular photo print-out from Tom Clancy’s Ghost Recon Future Soldier

Ubisoft will be in booths 824 (next to the Xbox booth) and 836 (across the aisle form 824 and next to Square Enix). here’s a link to the show floor map [pdf].

Move over ModNationRacers. LittleBigPlanet Karting is coming

So this is confusing to me.

Over at the Playstation Blog, Sony and Media Molecule have announced LittleBigPlanet Karting. Yup, it’s time to put Sackboy into a go-kart, and of course the game lets you customize karts, create tracks and all that jazz.

But…isn’t that what Mod Nation Racers is all about?

Does the Playstation ecosystem really need two “Play, Create and Share” karting titles?

It does look a bit more flexible than MNR (the tools I mean, and I base that on some of the 2D levels we see in that video) and we can hope that load times are a little better, but I can’t help but think the MNR creators are going to feel vaguely betrayed. [Edit: I think I should clarify that I’m referring to the fans who’ve spent so much time learning to create awesome tracks in MNR, not the actual developers of the game, who’re actually working on LBP-K.] I’m not one of them, so maybe I’m just projecting.

Bitch of it is…I’ll dutifully go out and buy LittleBigPlanet Karting when it releases. I cannot resist the Cute of Sackboy.

Video: Ubisoft introduces Farcry 3’s Dr. Earnhardt

Kindly old Dr. Earnhardt is there to help you feel grooooovy in Farcry 3.

Creepy stuff, eh?

Here’s the old boy’s official bio:

Dr. Alec Earnhardt basks in an artificial glow of life generated by the pills he takes daily. He hails from Oxford and went sailing around the world after a personal tragedy. This is how he discovered Rook Island and all of the wonderful chemicals growing in the local flora. He set up a lab on the island and now makes his living selling drugs on the black market.

Starhawk [PS3] offers Dual Log-In. Is this a first?

Sony just put up a new Starhawk post on the Playstation Blog that talks about the ways of playing Starhawk with other people. The game had a split-screen option that lets each player log into his or her Playstation account:

Dual Log-In: Yes, two players can sign into on one PS3. You can sign in using your PSN ID on the same machine and retain the XP you earn at your friend’s house. And you can still take that hard-earned XP home with you and apply it to your character there. Although, if you’re Player Two, you can’t earn Trophies or character customizations (outfits, paint jobs, decals) as these are saved directly to the PS3. It’s not perfect, but it’s way better than Warhawk where Player Two couldn’t level up at all. You can play Co-op off-line as well, but no stats get recorded.

This is the first time I’ve heard of a game letting players log into two accounts on one console, but then I don’t follow multiplayer that much. So my title isn’t rhetorical: does anyone know if this is a first?

Also kind of refreshing to read “It’s not perfect…” in a post like this. Honesty…what a refreshing concept!

Journey [PS3]

I finished Journey last night. It sounds kind of funny to say that, as if it were some kind of accomplishment when it really isn’t. Journey is a very short, very easy game. I think my playthrough was about 3 hours. Certainly not more than 4, and I finished the game in 2 play sessions. Finished it, but not finished with it. It’s short enough that I’ll probably play through it at least one more time.

The contrarian in me didn’t want to like Journey. When it first came out the gaming blogs seemed full of gushing praise for the game. No game is that good, right? I tried it, thought it was OK, but then I put it down for a couple of weeks. I’m glad I did because when I returned to it last night it was as if I’d cleared my pallette and was approaching it fresh. And last night, I loved it.

The mechanics of Journey are so simple that it’s almost not even a game. You need to travel from point A to point B, running, sometimes jumping…and that’s about it. Your other control is a kind of “pulse” that you use to activate things. As you travel you’ll pick up emblems that add a scarf, or a scroll, to your character. Maybe its a scroll that looks like a scarf. I dunno. There’s definitely a paper motif going on. Every emblem you find adds to the length of your scarf, and your scarf holds energy you use for jumping. So the longer the scarf the farther you can jump. You replentish your jump juice by moving close to various paper creatures.

It’s all kind of soothing and relaxing, at least at the start. There’s some basic platforming to do, areas where you’ll essentially snowboard down sand dunes and sections where there’s almost a liquid feel to the air. It’s fun and it’s pretty and it’s very obvious this is the same company that made Flower.

What makes the game really interesting is the addition of a 2nd player. While (I think) you can turn off multiplayer, the default Journey experience has you paired with another player. This other player (always just one) looks exactly like you. There’s no character customization and no name. There’s no chat interface and no collision detection between the two characters. In fact the only way the two characters ‘physically’ interact is that when they come together they charge each other’s jump juice. The only way to ‘communicate’ (and I use the term loosely) is to fire off your ‘pulse’. I suppose if you wanted to get hardcore you could communicate via Morse Code!

What amazed me was how positive the experience of sharing the Journey with another player was. It turns out if a person can’t grief you and can’t talk, they’re actually good company! My first session was when the game was new and the other player(s) and I tended to trade off leading and following. Last night I encountered someone who was clearly experienced with the sections we were playing through. S/he was very patient, waiting for me at each step of the voyage, sending out pulses so I could see where s/he went. Even when I fell from a very high place and had to spend a good 5 minutes working my way back up to where I had been before my fall, my companion waited.

I was touched and grateful that some complete stranger would be so kind to me. That feeling, more than anything else, is what I took away from playing Journey. It isn’t like you gain points or karma or experience for helping another player (though there is a Trophy for playing through a majority of the game with the same partner) it was a person being nice to another person.

But my biggest surprise? Once you complete the game (and I found the ending rather moving, personally) you are told who you’d been partnered with. Turns out I’d had 8 different partners along the way and their PSN names surprised me. Some of them were exactly the kinds of names that I’d normally avoid/disregard if I encountered them in a lobby. From memory there were names like xXDirgeXx and KleenexUser, for example. What’s in a name? I guess not much. I felt a little ashamed of myself, knowing that I probably would’ve avoided interacting with these players had I been able to see their names. This made me realize how petty and prejudicial I am when it comes to gamertags, PSN names and character names in games. Interacting with these players had been a very positive experience for me in Journey; I would’ve cut myself off from that experience due to my own small-mindedness had I seen their PSN names ahead of time.

It’s not often that a videogame can cause you to take a long hard look at yourself. For me at least, Journey held up a mirror and showed me something about myself that I didn’t like. That’s quite a feat. I’m sure not everyone will have this kind of epiphany due to playing the game, of course, but as a worst case you’ll get to experience a beautiful, mystical world. Recommended, with the one caveat that it is very short for a $15 game. I found it absolutely worth it but if money is real tight you may want to wait for a sale or a price reduction.

Subscriptions kind of suck

Today I finally canceled my Rift subscription. It was my second 6 month sub and, as is typical of me, I stopped playing about a month after I renewed it. I’ve still got 60 days left but don’t really see myself going back to it in that time.

Next I’m going to cancel my Star Wars: The Old Republic sub. I went for a 3 month sub there but I think I’m pretty much done with the game for now, in spite of having 2.5 months or so left on my subscription.

I’ve decided that I’m done with AAA MMO subscriptions. My problem is that I’m a marketing person’s ideal customer. If I see I can get 1 month for $15/month or 3 months for $13/month I can’t help but go for the better rate. That’d be great if I was someone who, y’know, stuck with one game for 3 months at a time (4 really, since you’re generally getting that first month free) but I’m just not.

What makes this whole situation worse is I start to feel guilty about not playing. I’m going through that with SW:TOR now. I don’t really feel like playing but I feel like I -should- play since I’m paying for it. After a while that vague guilt turns to resentment and then I’m even less likely to play.

I’ll still pay for subscriptions to smaller games; I just signed up for 3 months of Wakfu for example. Do I think I’ll play Wakfu for 3 months? Almost certainly not, but the developers there are trying something different and I look at my sub almost as a donation to support thinking outside the MMO box. Same thing with Glitch…I kept that sub going for a few months after I stopped playing just to support something different.

In the AAA MMO space I’ve totally given up on anyone trying something different. That’s also why I never stick with them…they all feel the same to me. They’re also (obviously) designed for playing in groups and ideally playing with a group of people you know. That’s hard for me given that my 2nd job that I do at night can take 1 hour or 4 hours depending on what I’m writing about, and I never know what I’m going to write about until earlier that day. So I can never make plans in the evening since I don’t know if I’ll be free or not.

When a game goes “Free-to-Play” the community becomes a lot more transient and thus much more open to PUGs and casual groupings. With people coming and going all the time there’re players of every level around. SW:TOR has been around for 6 weeks and already the mid-level zones are ghost towns.

If you know me or have read this blog for any length of time you’ll know I’ve been in a love-hate cycle with MMOs for a long time. Lately it feels like my “love” phases are getting shorter and shorter and I think that’s just a result of me acknowledging the reality of my situation vis a vis games that are focused on playing with a regular group of friends. It’s just not going to happen until I give up my night job.

In the meantime, titles like Star Trek Online offer a great experience, guilt free. There are tons of players of all levels and no subscriber’s-guilt for when I decide not to play. I keep meaning to give DC Universe Online a try, too. Or maybe revisit Guild Wars or LOTRO. Fact is, there’re so many subscription-free options in the MMO genre that playing a monthly fee almost seems silly these days.

Tatooine

This weekend I finally made it to Tatooine in Star Wars: The Old Republic. I suck as a blogger because I forgot to take any screenshots, but I’m guessing you know what Tatooine looks like. Twin suns, lots of desert punctuated here and there by Jawa landcrawlers.

The first time I stepped out of the Anchorhead spaceport I realized that SW:TOR had been missing something for me: the Star Wars part. Tatooine was the first environment I visited that really felt like Star Wars to me.

Now don’t get me wrong, before now the characters have at times felt Star Warsie, particularly the Force users (but I play a Trooper). It helps a lot that Bioware uses the iconic sound effects we all know from the movies. But Coruscant and Nar Shadaa were both basically corridor crawls and very very “level based.” Plus, as Scopique so aptly put it, Nar Shadaa was Coruscant with some neon lights decals applied to it. And while the design of these cities might be ‘canon’ they’re absurd, really. These places don’t feel like they could actually exist, at least not to me.

Taris was a ‘world’ but it was so segmented by impassible terrain that, again, it felt like a bunch of levels joined together. And maybe Tatooine will feel that way too as I explore it. But at least for now I can jump on my speeder and tear across the desert skirting bands of sandpeople and visiting moisture farms and finally, the game feels like Star Wars.

It’s a shame players have to wait so long to see an iconic location, but I’m glad I finally made it!

SW:TOR, the single player MMO

Based on the gentle chiding Oakstout gave me in the comment he left on my prior SW:TOR post, I don’t think I’m doing a good job of conveying my feelings about this game, so let me put this plainly: I enjoy Star Wars: The Old Republic. In my last post yeah, I talked about things that bugged me about it, but I tried to balance those points with the things I do enjoy, and in fact thought I was defending some widely unpopular aspects of it (holocron hunting and space combat). I’ve been on vacation for the past week and the only game I’ve touched has been SW:TOR. I’m playing it to the point where Angela is getting vaguely annoyed at how often I play, though part of that might be because I’ve been choosing my Trooper over the EQ2 Beastlord that I’ve been leveling with her.

So anyway, with that out of the way let me tell you today’s story.

My Trooper, Bart, took Cybertech as a crafting skill. He also took Scavenging and Slicing, but no mission skill. That wasn’t a problem until he wanted to make a Mod that used a metal that can only be obtained via Underworld Trading. I went to the broker to see if I could buy some of this stuff (mulinium, I think it was) and I could, but the cheapest price was 10 units for 5K credits. Bart had about 18K credits at the time and there was no way I was going to spend 5K of them on 10 units of metal.

But Trae, my retired Sharpshooter, had taken Underworld Trading (as well as Armortech and Scavenging). He’d been sitting at level 15 in a Cantina since I’d rolled up Bart. I’d been making a half-hearted attempt to log in to queue up some crafting now and then but hadn’t really focused on it.

I love having a ‘family’ of alts who can aid each other though, so yesterday I decided to let Trae stretch his legs. My goal was to use up his “rested bonus” and then put him back on ice, and while playing him I’d send out his Companion to level up Underworld Trading during all those runs to and from the Senate Tower.

I’d removed Trae from the awesome guild he was in since I didn’t want to have to go through the whole “Hello everyone!” thing every time I logged him in to queue some trade skill missions. So all I had for ‘company’ was general chat, and it so happened that when I logged in, THAT person was online and yammering. Y’know the person I’m talking about? Generally they have an obviously female name (Babydoll or Bambi or something along those lines) and they talk constantly and flirt with everyone, often implying an interest in bisexuality so that no one feels left out. The only thing worse than THAT person is all the idjits that react and feed the ego of THAT person. Anyway, it’s a free game and General chat is called GENERAL chat for a reason, so they have every right to use it like an AOL Chatroom, but I wasn’t in the mood to listen so I switched over to my Other tab that has only game-generated text in it.

And that was how I played from level 15 to level 19 or so. Or put another way, from maybe halfway through Black Sun Territory all the way to the gates of the Jedi Temple. I soloed a couple of the Heroics and ignored the others. It was an interesting experience.

I finally started to ‘get’ what people are talking about when they refer to the stories in SW:TOR. Bart the Trooper’s story hasn’t really grabbed me and I hate his Companion, but I love his gameplay. Trae the Smuggler’s story I find to be pretty interesting and I genuinely like his Companion, but I don’t like his gameplay all that much. To try to maximize Bart’s Companion’s good will I have to “go by the book” with my answers, but Trae’s Companion gets as much of a kick out of Trae being a wise ass (under the right conditions) as I do.

But here’s where I make a confession. I’ve told you all that I’m not a huge Star Wars fan. I saw Episodes 4,5 & 6 in the theater when they came out and I enjoyed them, but I’ve maybe seen them once or twice in the 30 or so years since. We actually own them because, y’know, as a geek you HAVE to own them, but I never feel compelled to watch them.

Here’s the new confession: I’m not a huge Bioware fan. I liked Dragon Age: Origins a lot and Jade Empire was ok, but I’ve never been able to get into Mass Effect and while I forced myself to play through KOTOR I didn’t like it very much. Baldur’s Gate? Played it for a few hours, max.

Yesterday, playing an MMO completely as a solo game, I felt like I finally drank the Bioware Kool-Aid. There were some quests and interactions that DID NOT go as planned and left me feeling really tore up. There were characters who I immediately took a shine to, and characters I really hoped I’d get the chance to kill. I was totally wrapped up in the world to the point where I hardly glanced up when the clock hit midnight and 2012 began.

What changed? I’m not sure but I think a lot of it had to do with isolating myself from the distraction of other players and having everything that was said spooled into the chat log. Quite a few times I found myself rolling back the chat to re-read what an NPC had said, and I think I absorb the story better that way than I do by listening to a character speak while I’m paying more attention to what’s going to make my companion happy and what’s going to lead to Light Force points than I am to the actual story.

SW:TOR is an MMO though and I was reminded of that at about 1 am. I was trying to finish The Works before quitting for the night and I came to an object I had to interact with. Another player was standing there, so I switched over to the general chat tab to ask him if he was waiting to interact with the object (I didn’t want to ninja it from him and make him wait for it to reset). A few minutes later I saw someone looking for a group for the Heroic in the Jedi Temple, which was where I was about to go, so I joined up and myself and 3 strangers had a very enjoyable few minutes of completing that Heroic Quest, snagging the holocron after taking down the mini-boss that guards it, and finishing up the other quest we had in the temple.

It was a really nice change of pace after spending the whole day solo, and the Sharpshooter is a great group class because everyone understands that his role is DPS. My Commando is more open to interpretation. I’ve been asked to tank and asked to heal and he can’t really do either all that effectively (yet), but he kicks ass as a solo character. The Sharpshooter is much more fragile and really struggled with soloing Heroics that the Commando farmed for gear without breaking a sweat.

Anyway, SW:TOR works well as a solo MMO and depending on how content rolls out I may wind up willing to pay a sub just for a monthly new story.

Now it’s a matter of combating my altaholism. I read that Jennifer Hale voices the Lady Trooper and I’m tempted to roll one up just to hear her work. And I kind of want to do another Smuggler and go Scoundrel with it. And I need some more crafters anyway. Hmm….

Space, the most recent (SW:TOR) frontier

I finally got my spaceship in Star Wars: The Old Republic today. I’m probably the last player in the game to get one, save for people who just started playing in the last 12 hours.

I’m a slow leveler at the best of times. Combine that with starting over after I didn’t really take to my Sharpshooter, and then losing all my credits via a careless click (which had me going back to farm easy heroic quests for loot to sell) and I’m just barely crawling along. I also got my ship late: people will tell you it’ll come at level 15 or 16 but I was 19 when I got mine.

Anyway, so far the ship is a bit of a let-down. I assumed it would function like a house in other games: you’d be able to decorate it to some extent and it’d behave as a ‘rest area’ so you could log out in it. But that seems not to be the case (maybe that changes later). [Update: I just noticed when I left me ship I got a “Leaving Rest Area” message. So even though you don’t get an “Entering Rest Area” message I guess your ship IS a rest area.] Getting to it is a chore too, as it sits alone in a HUGE solo-instanced hanger. Why? Why make me run across an empty football field to enter my ship?

I also got an annoying droid with it, to go with my other annoying companion. I was a bit disappointed when I learned that certain classes get certain companions; I hope in some future expansion Bioware opens that up a bit. I’m envious of the people running around with a little R2-D2-esque droid following them. I’ve got a surly cat-man and now a goofball protocol droid. The best part about the cat-man is that whenever I wise crack or flirt, his “affection” towards me goes down. So I do it all the time just to piss him off.

So top of my wish list for Bioware would be a broader choice of companions, a broader choice of ships, and the ability to customize the interior of your ship (I get that customizing the exterior could have an impact on space combat). I’ll be really surprised if we don’t see a cash shop stocked with Companions crop up at some point; that’d be fine with me.

On the other hand, let’s talk about the oft-maligned space combat in the game. Maybe my expectations were pretty low due to all the griping I heard, but I actually enjoy space combat. I wasn’t really expecting it to be EVE Online or X-Wing vs Tie Fighter. And I don’t want it to be. I want a change of pace from running missions, but I don’t want a whole second game that I need to practice to get good at. Jumping in and blowing up stuff in an on-rails mini-game seems fine to me.

One of the things I’m finding surprising about SW:TOR is that it’s not as alt-friendly as I thought it’d be. Since every class has its own story I thought alts would be great. But the truth is that your ‘story’ consists of a small fraction of your missions. Each side has 2 starting planets (2 classes per planet) but then all 4 classes on a side go to the same place. On the Republic side that is Coruscant and it’s a long slog of a zone to get through. The idea of doing it all again with another character isn’t at all appealing.

SW:TOR isn’t alone in this; the days of parallel zones seem to have died out back when EQ2 and WoW launched. Hmm, or maybe Warhammer Online. I guess it’s too expensive to generate enough content for alts to go to different places. Anyway I’m just feeling it acutely because the other game I’ve been playing is EQ2 where for any level range there’re always a few zones you can go and adventure in. By the time Bioware gets around to adding new content they’ll have to focus on level cap stuff, so I don’t expect this ‘funnel everyone through the same zone’ thing to ever improve.

Now let’s talk Holocrons. These are artifacts that (usually) give you character a permanent stat boost, and Bioware hid them in some truly fiendish locations. Of course gamers being what we are, collecting every one soon became mandatory and there are guides with detailed walk-throughs of where and how to find them. I see a lot of angst over these holocrons because getting to them often involves lots of jumping. Here’s another place where I’m running counter to the crowd since I actually find all this climbing around to be pretty fun. I’ve been using guides to find the general area where they are, then I try to figure out how to get to them on my own (though I’ve had to resort to the full walk-through at times).

Basically at this point I’m enjoying blowing sh*t up with my Trooper and running around seeing the world. We launch-day players have until January 20th to decide if the game warrants a subscription or not and I’m still not sure that it will. I hear the higher level group content segments (called Flashpoints) are really long and for me, finding 2-3 hours of continuous time to play a game can be really tough. I did the level 10 one and it was fun but even that took a long time to get through. Most of the Mission Content (that I’ve seen) is meant to be soloed, aside from the “Heroic” daily quests.

Basically I’m not sure I’ll be inclined to pay a sub to get access to a game that I’ll be playing solo almost all the time. If Bioware were to add some 60 minute Flashpoints that I could do with my guild, that’d go a long way to convincing me. We took down a “world boss” the other night and that was a ton of fun; more activities like that, that a busy person has time to partake in, and Bioware might have me for the long haul.