Character Transfers incoming to Warhammer

Everyone else has blogged about this too, but when I was getting ready to write my daily lunch-hour post I was drawing a complete blank. So I’m taking the easy way out.

We are pleased to announce that in the coming days we will be offering Free Character Transfers from our servers with lower populations to a set of servers with higher populations. To help you better prepare for these transfers we have provided additional details below.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=416

Casualties of War’s Destruction side is on one of the servers that is currently tagged as a ‘Source’ server, so they need to decide if they’re going to move. My Destruction characters are on one of the servers tagged as a “Destination” server, so that’s good news for me. More warm bodies to wreak havoc with. CoW won’t be moving to ‘my’ server though as they’re on a Core Server and I’m on an RP one.

I’m glad they’re not letting people cross server-type lines in the transfer. There actually is RP on my RP server…not big elaborate stuff, but on a small, on-going scale, and its fun.

I’m still on the fence about what to do at the end of this Warhammer Month (the 18th of November, iirc). I enjoy the game when I play it lightly. When I start playing it a lot, the frustration builds. But do I want to spend $15/month for an MMO I’m going to play lightly? On the other hand, I still am somewhat confident that Mythic will continue to improve things (slightly less so after results I’m hearing about this Witching Hour event). And on the third hand, I don’t want to break my ties with CoW.

A perfect solution for me would be a Lifetime Subscription offer. That I’d snap up and then be able to relax and enjoy Warhammer when I’m in the mood for it without that nagging feeling of “I *should* be playing this game more since I’m paying for it.” That’s the route I took with LOTRO and I’m really, really content with that decision.

I’ve got a few weeks to decide what to do. But I have both LOTRO and EQ2 expansions pre-ordered. Maybe I’ll let Moria languish for a while and play EQ2 and WAR together for a month or two, then dive into Moria.

Little Big Planet Day 2

I jumped back into this again, just for a few moments. Which turned into an hour and a half.

Servers are up finally, and load times are way way down, so as I suspected in my last post it looks like the game was phoning home for some reason and slowing down load times.

I re-ran the level that I got 37% in yesterday and got up to 50%. Still lots of hidden goodies! Then played through a few more levels, finishing the first “section” which unlocked more modes. Tons more fun tonight than last night, with jet packs and hazards and getting flung all over the place.

I downloaded my first user-created level. The bad: it took a bit for it to download. Not, y’know, 15 minutes, but maybe 3-4, which is a long time when you might get total junk. Also, in a way it made it apparent that Trophies will be pretty easy to farm in this game, since the level had a little treasure room that I got a 50X score multiplier in.

The good… it was a simple but fun level that had me laughing out loud the first time I played it. And of course I’ve forgotten the name of it, but I “Hearted” it so if you friend me (Dragonchasers is my PSN name) I think you can see what I’ve ‘Hearted’. Now what I love tonight I might think is mediocre after I explore more, so keep that in mind.

All in all, I’m totally sold. This is as great a toy as I’d hoped it would be. I imagine it’ll also be a cash cow for Sony… I’d be really surprised if they didn’t offer weekly DLC packs (I’m thinking $1-$2 packs with a bunch of items and stickers).

Improving PvE in Warhammer

Rick and I have been having a bit of a (civil) brawl over at his blog. The topic is PvE in Warhammer. The nice thing about a back and forth with a smart, lucid guy like Rick is that it gets you to thinking.

My basic “problem” with PvE right now is basically lack of population doing it. Running the solo quests isn’t a problem, but doing group-based quests (essentially, Public Quests) can be really hit or miss insofar as finding other people interested in joining forces.

Anyway, jumping right in, and I don’t claim any of these as original ideas; I’m sure other, smarter people have already considered them.

1) Summoning Stones and a PQ Queue: Scenarios are popular (in part) because they’re convenient. What if Mythic put in a PQ Queue? You click a button to enter a queue for some or all PQs in your level range, then you go about your business. Once there are enough people in queue for a PQ, everyone gets teleported to a Summoning Stone near that PQ area, already grouped up and ready to fight. PQ’s wouldn’t be instanced; you could still get to them the old-fashioned way. This would just be an alternate and convenient method of getting into a PQ group without having to run back and forth across the world looking for groups.

2) Checking Open Groups from the map: How would it be if you could open the map, hover over a region and get a list of all the Open Groups active in that region? You could then join one of those groups and head to them. One of the frustrations now is that you might be in Region A, lonely and unloved, while there’s a Warband pwning PQs in Region B and you’d never know about it. This idea would require more Flight Masters though. As it is now, by the time you get to another region the Open Group might have broken up. (This idea could also help LakeRvR.)

3) Checking for Open Groups while in a group: So you’ve been there. You’re in a group, you’ve run a PQ a few times. You want to go to another PQ. But is anyone doing it? How do you check? You can’t. You have to quit the group you’re in, look, then if you come up empty, rejoin the group and keep grinding the current PQ. This idea is more a convenience than anything, but when three or four people want to do another PQ it’d be nice if you could just say, in the current Open Group, “Hey, I see there’s a group of 5 doing the next PQ over. We could switch over to that.”

So there you have it, my contribution to the idea gene pool. Rick’s point is that the only thing wrong with PvE is that people aren’t organized. I agree with him to a certain extent. Presumably people *are* out there somewhere doing it. They’re just not responding in /region chat and they’re in Open Groups that I can’t see from where I am.

Last night I logged in to find a Warband of 2 full groups doing a PQ. I quickly joined them, finished the current ‘run’ and then we did another. And then the group dissolved. Where’d they all go? Unknown. Three of us moved to another PQ in the same chapter and the rest of the night was spent calling out over /region for helpers, and not getting any bites. Maybe everyone had gone to another Pairing? Maybe everyone had logged off? There’s just no easy way to tell, given the tools we currently have.

Witching Night begins tonight, which is gonna mix PvE with LakeRvR, and I’m excited to see what impact that has on doing pure PvE PQs.

Feel free to add to the GroupThink by listing your ideas to help PvE in the comments below.

LittleBigPlanet quick look

Amazon finally delivered my copy of LittleBigPlanet today. I only got an hour or so with it, so the usual huge caveats apply…this isn’t a review or even an in-depth first look.

Bad stuff first: the online servers are borked. Trying to upload a high score (which happens automatically) fails, and there are other times where I *think* (hope?) the game is trying to call home and can’t. The reason I say I hope so is that the level loading times are just awful. The screen actually will freeze for long seconds before going back to an animated “loading” state, and I’m hoping again that this has something to do with the online servers. I should’ve tried logging out of PSN and trying again.

Once you’re actually *playing* the game though…it’s just a joy. Pretty much exactly what you think it would be… a physics-based platformer. The first couple levels (that’s all I did) are a mix of tutorials and gameplay. They’re very easy to complete, but getting all the hidden goodies on level 2 won’t be easy. I snagged 100% of the items on level 1 but only 37% on level 2.

The ‘marionette’ system is really neat. Turning the controller makes you sack dude (or dudette) turn its head. Holding a shoulder button lets you control the corresponding arm with the analog sticks. So you can turn and point and wave your arms around..it’s pretty cute (though has no impact on gameplay). And there’s all the dressing up and decorating that you’ve seen in all the videos.

The presentation is superb, with Stephen Fry narrating, a great (and now Qur’an free, I suppose) soundtrack and those super sharp visuals you’ve already seen.

Now all that said… I’m not sure its a game I’ll sit and play for hour upon hour. I think its going to be more of casual “drop in and play a level or two” kind of game for me. But we’ll see. I just think at this stage in my gaming life I’m more interesting in compelling narrative than in just completing levels. That’s not really a flaw of the game though.

Oh, and I’m guessing this will be an absolute blast in multiplayer!

The end of living care-free in Albion

In a way, I blame this all on my dog. If he hadn’t found that treasure chest with the ring in it, none of this would ever have happened.

But I’m getting ahead of myself.

Things were going swimmingly in my new-found career as adventurer/wood chopper. I’d met up with the Abott that my mentor had sent me to, and while he wasn’t immediately trusting of me, it was clear that with not very much work the denizens of this sleepy hamlet would be eating out of my hand, and the Abott would judge me worthy of whatever hare-brained quest he had in mind.

But then I went down the Pub. You know how it goes. You have a few drinks, the bard sings a few songs about your exploits, you start dancing with the local girls and *of course* a few of them are going to fall for you.

I played it cool and all, but then she hit on me. Hard to have a tumble when you don’t have any digs to have it in though. Good thing I was flush with cash, cuz her cleavage was t3h hawt. I could buy a house but didn’t want the hottie to wander off while I got that sorted out, so what the hell, I proposed. After that she was happy to follow me around.

And then the damned dog found the treasure chest with the ring and I was out of excuses. Next thing I knew, I was married. Together we bought a house, and I wasted no time showing her to the bedroom. It was a night of unbridled passion, but I was barely done with breakfast the next morning when she announced she was pregnant!!!

So here I am, a young lad, full of potential, and saddled with a wife and kid. Now instead of spending my nights down the pub playing SpinBox and listening to the bard sing songs about me, I’m home making funny faces at the kid. And suddenly I have to worry about money. How much of a budget does the wife need to keep the house running and her happy? 25 gold a day? 35? 50? 100? I have no clue! And she’s all going on about how “We can do so much more for little Gemma” (she picked that name..who calls a kid Gemma??) and I have no clue what she’s getting at.

I need a new sword, some flash threads, coin to tip the bards! Instead I’m buying furniture…or will be, if I can somewhere to buy it. And as for that night of passion, you think that was repeated? No sir, no chance of that. Damned village girls all just want to hook themselves a flush adventurer hubbie. Once they get the house and the kid, they totally lose interest in the more interesting aspect of marriage. Harumph!

The Warhammer Worm Turns

So yesterday, not 12 hours after I posted a long, whiny, whinge-filled post, I logged back into Warhammer, and had a blast. Somewhat paradoxically, this only confirms the points I made earlier in the day. The game hadn’t changed in 12 hours. I hadn’t changed. What changed was the server population.

After 4 or 5 sessions of logging in, grinding Chapter 7 Influence with nothing to show for it but that little bar filling up ever so slowly, I finally found not just a group, but a couple of groups doing Chapter 7. We eventually formed a Warband and ran through the Plague Trolls PQ a few times, which finally got my influence capped, and got Gillain to level 16. It’s not a particularly inspired PQ but I was just happy to be out of there.

Finally free of the area, I traveled up the road a bit to the next quest hub. All the while it sounded like there was some pretty decent OpenRvR going on, but I was still licking those wounds a bit so I ignored it. The new quest hub offered a bunch of quests and I quickly knocked out several of them. I stumbled on a small Open group doing a Chapter 8 PQ with the aid of a high level White Lion, and tagged along completing that a couple of times and getting some nice new armor for the trouble (some blue witch hunter gloves dropped and I was the only witch hunter there).

So to recap: prior 4-5 sessions I gained Influence, a little XP, a little coin.

Last night in one session I gained: capped Chapter 7 influence, made rank 16, another half-level of experience, about a third of the influence I need for Chapter 8, explored a new area, read some interesting new quest lore, got sweet new gloves, a new sword, and some gold.

Clearly last night is the kind of gaming I’m paying to enjoy. So what can I do to maximize this kind of gaming session?

  • Play in Prime Time. I think I’ll Just Say No to playing during the day on weekends. I have plenty of other things to do that are more rewarding than drifting around an empty world.
  • Be willing to give up. If I log in and after ten minutes or so can’t find a group or something interesting to do, I’ll just log off and do something else. Being stubborn and forcing myself to stay and grind just makes me unpleasant
  • Stop being anal. Sharing a Tier 2 PQ with a level 30 White Lion was kind of a wake up call that its OK to leave content behind for now. I’m an A-B-C-D person. If I read a magazine, I start at the front cover and read through to the back. When I’m playing an MMO I feel driven to complete an earlier section before moving on to the next. I’m only hurting myself by doing this. The content isn’t going anywhere.
  • I’ll put this one in for Ysh: Ask. I’m part of a guild and I really need to get over my hesitation about asking for help from them. This has been a struggle for me. I don’t really think most of the guild even know who I am, and certainly they don’t know who my character is. That’s my fault, not theirs. If I never say anything and avoid Vent whenever possible, how are they supposed to get to know me?

If anyone has suggestions to add to this list, *please* leave a comment. I’m not alone in this “Warhammer is a good game when it isn’t sucking” kind of opinion. Maybe we can help each other to help ourselves to maximize the good times and minimize the sucking times.

Warhammer Bullet Points

Since my last post was exceptionally whiny even for me, and a typical Pete Wall Of Text, I figured I’d summarize:

  • Warhammer is primarily an RvR game
  • When the game is firing on all cylinders, it is amazingly fun
  • Whether or not it is firing on all cylinders is totally up to the players *on both sides*
  • Warhammer fun cannot be scheduled. Every log in is a roll of the dice; you might have an awesome time and you might be bored to tears
  • The only consistent way to more-or-less control the experience is playing scenarios

Most of this is based on Averheim. On Ostermark (an RP server) things feel somewhat different.

What I realized from summarizing these points is that maybe people don’t grind scenarios because they’re the most efficient way to level. Maybe they grind them because they’re a more controlled play experience.

Point 3 is a biggie. For as much trouble as it can be forming a group in a PvE game, you have twice as much trouble in an RvR game. You need a group on each side that is interested in doing RvR. And of course you can’t LFG on the other side.

War’s ups & downs

While playing Warhammer last night I had some quests to do in RvR areas. A few times I ran across a member of Destruction, and we did battle. The experience buffs make a huge difference. I’ve been grinding plague trolls for like 2 weeks (obviously not literally). I’m level 15, they’re level 15. They give 400 experience per kill. Up the road a bit are these pesky sprites that are level 16. They also give 400 experience. When I ran into a level 15 Destruction character and fought him 1 on 1, I got 2000 experience for the kill. Later I encountered a level 17 Destruction character and beat her. 3000+ experience for that. So yeah, the xp buffs make a marked difference.

WARNING: Moping, whining part of the post begins here.

This morning I log in and go back to grinding plague trolls, fantasizing about a day when I can get a group to cap Chapter 7 influence. Then amazingly, more people show up. I join their open group and we churn through stage 1. Finally I’ll be able to do stage 2 on this infernal, hateful, spiteful, vile Public Quest. And then… they all leave. And I’m left alone again doing this quest.

Ah well. I go grind sprites while the trolls reset. At one point two of them attack me. Things are looking bad, so I pop a health potion. “That item cannot be used yet.” WTF? The icon isn’t dimmed, there’s no cooldown timer on it. I try a HoT Potion. “That item cannot be used yet.” Bam. Respawn. *sigh*

At this point I’m not having fun and thinking that maybe cleaning the toilet would be more rewarding than grinding more trolls and sprites. I decide to say the hell with it and move on, leaving Chapter 7 incomplete. And then Mandred’s Hold comes under attack. There’s chatter about it in /regional and I head out there to defend the homeland. Destruction has a sizable force attacking the Keep. Order has… me. At least that I saw.

I try to pick off a straggler but get noticed and killed. Respawn, head into the Postern Door. Destruction is inside but I get up the ramp and aid the NPC Keep Lord in defending as best I can. Still no Order. Destruction pushes up the ramp, I die. Run back…and just as I get to the front gate the guards change to Destruction. Keep is lost.

In /region there’s much moaning and groaning. I give up, go back to finding quests or something to do. Then Destruction hits the other Keep. Much more moaning and hand wringing in /regional, with a side dish of finger pointing. Finally it sounds like maybe someone other than me might actually think about perhaps defending, so I turn around and start running back. But by the time I get into the area, the keep has fallen. More moaning and groaning, and then someone suggests “Well let’s take it back!” but they’re shouted down by some self-professed Leader of Order who explains that its not a good time because there are defenders.

WTF? Isn’t that the BEST time to have a fun battle?

At this point I realize that my day is slipping away and a long unpleasant work week is drawing near and having to work this hard to have fun just isn’t an efficient use of my time, so I log.

Yes, I’m pouting & whining instead of acting. I could’ve shouted down the self-professed Leader or Order. Or I could’ve done what most others did and just let Destruction steam-roll the BO’s and Keeps and keep grinding trolls. But by this point the wind had gone completely out of my sails.

Warhammer is great fun with the planets align and you find a group and there’s some openRvR happening. But for me, that’s maybe 25% of the time that I play. And I’m really starting to question whether its worth $15/month for that 2 hours of real fun I get out of it every week.

Another stroll through Albion

I played another few hours of Fable 2 tonight. I guess it says a lot about the game that 2 hours can go by without me completing a single step of the main quest line, but still having fun.

I bought a couple of vendor stalls, I explored some random caves full of bandits (and dispatched said bandits), I flirted with a dozen villagers, I earned some coin making blades and chopping wood, I gambled that money away, I listened to a Bard’s awful song about me… but I never quite got around to doing the next step of the main quest.

Fun stuff. Feels a bit like a MSORPG (Massively Singleplayer Offline RPG) though I’m not really sure how big the world ultimately is.

First Impressions: Rock Band 2 Guitar (PS2/PS3)

I’m now the proud owner of a Rock Band 2 Wireless Guitar for PS2 & PS3. Huzzah! Figured I’d list a few impressions.

First, the visuals. The old guitar had an ugly neck & head (it was a kind of “bone” color that really looked like a shade of “this was white once but sat in the room of a heavy smoker for 5 years” yellow) but a plain black and white body. The new guitar has a nice black neck, and the head is a wood grain pattern. The body has a solid white “plate” and the rest is wood grain fading into black around the edges. I’m not a huge fan of the look of the new body, but you *can* get face plates for these things, but I’ve never seen a neck plate.

The guitar once again comes in two pieces, but now there’s a push button so you can remove the head if you need to. The new dongle has 2 USB ports on it; a nice convenience feature for folks with fewer than 4 ports on their consoles.

The new guitar is very quiet: both fret buttons and strum bar. If you like the ‘click’ of some guitars, this might be a problem, but I really appreciate the silence. The strum bar feels very sensitive. It only takes a light touch to get notes to register. The Start button has a ridge of plastic around it making it less easy to hit by mistake. The tilt sensor feels adequate. Honestly the tilt sensor on my old guitar was so borked that I’m not sure what a “good” tilt center feels like. In a silent room you can hear a spring flexing inside the guitar when you move it; I worry a little because it sounds pretty fragile.

Now keep in mind I’m a very casual music-gamer. Since coming back to the genre with RB 2 after a 6 month+ break, I’m still playing on Medium. *pauses to let the laughter die down* 🙂 My set up has audio going from PS3 to an old receiver via digital optical cable, and video to a 52″ LCD via HDMI.

The feature that blows my mind with this new guitar is the auto-calibration. You hold the guitar up to your center speaker and hit a button and let it calibrate the audio, then hold it up to the tv to calibrate the video (via a series of blinding white flashes..those woke me up!). The system “auto-calibrated’ the guitar far differently than I had it manually calibrated, in particular the sound delay.

And OMG! What a difference that made!!!! Suddenly, at least for songs that I know really well, I could play with my ears as well as my eyes. I’ve always taken it for granted that you almost had to ignore the beat of the music and play these games by watching when the notes crossed the strum bar. What a fool I’ve been!! So I fired up Elvis Costello’s “Pump It Up”, an oldie that is burned into my brain, and I can actually look away during certain passages when I know the note is going to stay the same. I can play the song by ear and by feel, and damn, but that feels great! When I make a mistake, I know I made a musical error, not a ‘screen reading’ error (where I fail to correctly anticipate when the game expects me to hit the note). I got a 98% of “Pump It Up” the first time I’ve played it. I know I know, it’s still on Medium so I’m a noob, but now I see how I could get better by learning the songs better.

So is it worth it to get a new guitar to go with your new game? In my opinion, absolutely. The instrument feels a lot better made and more sensitive (though it may be a bit more fragile, too). And if you have a mixed setup like I do, the calibration tool alone makes the purchase worthwhile.