Another MMO smorgasbord

The snow was coming down and we’d finished all the chores we’d set out to do this week, so today was a perfect “Stay home and play games” day.

Lots of tokens to spend!I started in EQ2 where Riowa ran that silly ice-instance *four* more times, twice each with two of Angela’s characters (one 80 and the other 60), and he finally made level 50. Yay! It took a couple of experience buff potions and the 5-year vet reward that replenishes your vitality to 100% to do it, but he made it. And promptly went to spend his *huge* horde of tokens on all kinds of new gear. Now of course he has to get to level 52 to actually *wear* his new stuff. 🙂

Then earlier this evening I dipped my head back into Vanguard again. Still very fun and I’m liking the bard’s song book (where you can combine melodies and embellishments to make just the song you want to make, with each part having a different buff associated). There are some things I really don’t understand and I think I’ll have to go read a Bard guide somewhere if I’m going to keep playing him. A tutorial pop-up told me I was going to learn my first “finishing move” but I’m not sure where that is, and there’s some little widget above my hot bar that gives me a 4% buff but doesn’t seem to be an ‘active’ control, so I’m not sure what’s up with it. The newbie island is (I think?) a new addition (at least, I don’t remember it from my time playing at launch) and it has a nice bunch of pretty linear “getting started” quests that both gear you up nicely and have a good storyline. I haven’t touched Crafting or Diplomacy yet…I’m not sure how ‘deep’ I want to get into the game give that I only have 30 days to play it. I’ve been delighted to find random named mobs in the wilds, and to get decent drops off them after I defeated them, without it being part of a Quest. And I have to admit to having a total nerdgasm the first time someone flew by on a Pegasus. I noticed the shadow on the ground first, then craned my neck up to see the steed far overhead. Since I was rounding up wayward chickens for a villager at the time, it was a truly aspirational moment and got me wondering if I could manage the cost of a Station Pass membership…

Finally, tonight I logged into Warhammer Online, planning to totally ignore Scenarios and RvR, which I did. The regional chat had me very happy to be doing this, as the idiots were fapping away at their epeens at a remarkable rate, with plenty of “lern 2 play!!1!omg!!” level accusations being thrown back and forth. Someone needs to teach these little cretins that sitting in front of a PC playing computer games does *not* make you a tough guy, and the level of testosterone they bring to the table just makes them look like idiots. And bragging about being drunk is just bragging about being too stupid to be able to control yourself and/or being too feeble to hold your liquor.

Ahem. Anyway…aside from the chat, how was the play Mrs. Lincoln? Actually it was quite nice. I did a little quest line that takes you through “The Catacombs” to a back door of the “Grim Monastery,” clearing out various bad dudes as you go. The atmosphere was awesome (and got me thinking about Vampire Wars). Sadly it ended with a Champion level NPC that I couldn’t handle, but it made me really hope that Mythic at some point turns its talents to more PvE content. After I’d gotten as far as I could with that, I headed into High Pass and established a new base at Nuhr’s Crest.

All this fighting had me falling in love with the Witch Hunter battle mechanics once again; I just love the pistol/sword combination and building up Accusations to unleash onto your foes. One adjustment I really need to make, and I wonder if this is at the root of the “not enough PvE content to level” debate, is gettin used to the idea that you can fight well over your level in NPC combat. Gillain (my Witch Hunter) is level 18 and he’s fighting ogres around Nuhr’s Crest that are level 22 or 23 — in most games that’d mean a ton of downtime (or a ton of deaths) but in Warhammer it’s very manageable (social mobs are very rare and aggro ranges are very small), and of course the experience rewards are quite nice, particularly if you’re on “Rested” experience. Speaking of which, I had to run an errand in Altdorf, and when I got there I decided it’d be a good place to camp in order to get that bonus rested exp.

It was good to have pure PvE fun in Warhammer since it means I can get some use out of my 45 or so days left I have on the account. I’m unconvinced that the RvR enthusiasts will be around for years doing just RvR, so I’m hoping that as the game matures, Mythic will give some attention to PvE content. I mean think about it: how do other games keep players around? By releasing new content with new encounters to master. And by encounters, I mean new mobs that have new abilities and new weaknesses to discover. How do you go about adding new, fresh RvR experiences when the armies don’t change? But giving classes new abilities for every content push while keeping the sides balanced doesn’t seem like a viable course of action. I guess we’ll see. Maybe I’m just projecting in order to nurture my daydreams of a rich PvE MMO experience in the Warhammer universe that I’m growing so fond of (via the novels I’ve been reading). Eh, a man can dream, can’t he?

2009 Gaming Resolutions

So I’ve looked back on the past year, now its time to look forward. I really am using the word “resolutions” just to tie in with the New Year, but mostly these are plans, and we know how easy it is for plans to go awry.

In 2009 I want to dig into my back-log of single-player games rather than constantly running out to buy the next shiny new toy. Part of this “resolution” is based on the fiscal reality that here at Dragonchasers HQ we are damn broke and 2009 is going to be a tough, tough year as far as money goes. But another part is because it just seems a damned shame to have all these experiences locked away in little boxes. I’ve always struggled with “game-grazing” but now I’ll be forced to stop. Actually I’ve already started this: I still don’t own Fallout 3 (waiting for a price drop) and the only reason I ended up with Fable 2 was that it was a gift from my awesome lady Angela. Single player games age better now than they used to, and I don’t hang out in forums constantly in danger of having a game “spoiled” for me, so why not wait a few months and save $20-$30 on the cost of a game?

In 2009 I will embrace the fact that I’m just not a guild kind of gamer. In all my years of gaming I’ve gotten into about three guilds that I actually felt a part of, and one of them was composed of friends from outside the game. Even in a group of awesome people like Casualties of War, I never really clicked with the guild as an entity, just singled out certain individuals who I felt I could relate to. I need to factor this trait in when I pick an MMO. I might’ve enjoyed Age of Conan a little bit more if I was a more social person (I was in a huge guild — The Older Gamers — but rarely talked to anyone and never grouped). I’m not a “team-oriented” person in ‘real life’ either; not sure why I ever thought I could be on in-game.

The rise of voice chat as an assumed tool is making this even more of an issue to me; I hate talking on Vent, or for that matter on the phone, or anywhere that I can’t see the face of the person I’m talking to. I hate listening, too. I play MMOs for the RP experience even if I’m not actively RPing, and hearing the voices of the players behind the characters shatters that sense of immersion. I can understand the appeal of voice chat to folks who play these games to make friends, because voice chat does lead to friendships. But I’m a fairly “lone wolf” kind of individual in the real world as much as I am in-game. I can count my “real life” friends on one hand and have plenty of fingers left over. I’ll use voice chat when it is needed as a tool, like in a WoW instance or a War scenario, but day-to-day, I just don’t like it, and these days most guilds use it and assume you’ll be using it too. So no guilds for me in 2009.

A lot about 2008 brought home the fact of my own mortality. In 2009, I’m going to accept that fact that I’m damned near 50 and my tastes in games are changing. The last FPS I enjoyed was Resistance: Fall of Man and I probably will never play another FPS. I’m no longer interested (if really, I ever was) in gouts of blood and “gibs” as they used to be called. Gears of War was a bust for me. Halo 3 was “meh”. I find violence with no context unappealing.

But beyond subject, my tastes in game systems are changing. I read folks like Rick talk about how much they love the RvR in Warhammer because of the adrenaline rush they get from it, and I while I can remember craving that rush, I no longer do. I don’t play games for excitement any more; I play them to relax. I no longer like a frantic pace to my gaming; frantic in any aspect of my life just leaves me feeling jittery and irritated. I see myself playing a lot of turn-based single-player RPGs and Strategy games from here on out. And spending a lot of time soloing and exploring content in MMOs. And ditching PvP once and for all. I joked over at Ysh’s place about my looking forward to Hello Kitty Online (read this preview!), but I really *am* intrigued by some of the systems in that game (if only it didn’t have that huge thick layer of cute all over it).

I think 2009 is going to be a strange year. Although some analysts have called gaming ‘recession proof’ I’ve been reading an awful lot of news stories about layoffs and closings inside the gaming industry. And I know for a fact that I’m not the only one having to curtail game and MMO subscription purchases because of hard times. As hard as its going to be for the individuals who make the games we love, I think it might be good for gaming as an industry if we get a bit of ‘burn off’ and see fewer (but higher-quality) games released in future years.

I don’t know what’s going to happen in the MMO space. If Mythic, with the resources of EA behind them, can’t manage to release a fully polished MMO, I don’t know who can. And yet players are going to continue to compare every new release to games that have been running for years and have had plenty of time to do that polishing, and those new releases are going to come up short. Is Tabula Rasa the start of a trend? Will Warhammer Online and Age of Conan end up with short lifespans?

I’m actually taking comfort in the pile of DS, PS2 and PSP turn-based RPGs I have sitting on the shelf. I’m ready to hunker down and ride out the storm. And keep exploring smaller ‘niche’ MMOs as I go.

Meanwhile, in MMO land…

So lest you think all this Valkyria Chronicles talk means I’ve given up MMOs…

The other day I logged into Warhammer and *gasp!* found a group, finished a few quests, and gained a level. That said, I think I’m done. I have to work too hard to find the fun in Warhammer, while it comes so easily in other games. And as I just commented over at Stylish Corpse, I don’t think I like the reality of RvR. Maybe I’d like it in Dofus where everything is turn-based, but I’m just not into the lag-fest chaos franticality (I need to submit that word to Websters) that is RvR/PvP in most MMOs. I suppose the fact that I *greatly* prefer turn-based combat in my single player RPGs speaks to that as well. But y’know, I’m *loving* these Warhammer novels to the point where I’m so glad I tried the game, even though I don’t really enjoy it. I never would’ve picked up the novels if I hadn’t been exposed to the lore in the game.

Over in EQ2, my Berserker is slogging forward. He’s a hair’s breath from level 49 and I need to get him to 50 before the Frostfell event ends. I’ve got over 50 tokens stored up to buy him all new gear once the next tier of stuff opens up. The other day he Mentored Angela’s level 18 Warden and in one session we got her to 23. It was fun to be the Mentor-er rather than the Mentor-ee for a change. 🙂 I guess I need to /claim my 5-year veteran award and get that charm that gives you 100% vitality once a week.


And, just because I’m me, I fired up Vanguard last night! It’s open to ex-players through the end of January (I think?) and I’ve been reading good things about it lately so figured I’d at least poke my nose in. The world looks fabulous (has it always looked this good? Maybe I just never had a graphics card capable of showing it at its best) but the avatars still bug me. The community seems pretty helpful and chatty. I rolled a Bard and he’s kind of a bad-ass. I might dip my head back in there again. I do still feel a lack of polish in interface tweaking and so forth, but the game ran pretty well once (I presume) a bunch of textures got cached. I hitched like mad for the first few minutes then everything smoothed out.

I also downloading Florensia, a free2play, but haven’t done much with it. It has naval battles, and I’m still trying to scratch the itch and Pirates of the Burning Seas just aggravated.

Poor LOTRO still awaits my attention. I *really* need to get back to that. I think I need to quit my guild, Soldiers of Valor though. I’ve been away long enough that it feels awkward to log in and have to answer all the questions about where I’ve been (or worse, “Who the heck are you?”), and while they’re a nice group of people (and if you’re looking for a guild on Landroval, do check them out!), I play LOTRO so infrequently that it really isn’t right that I’m in a guild, and I’ll never feel any kind of attachment to a guild until such time as I play more regularly.

Valkyria Chronicles First Look: Part 3

Finally we get to the core gameplay mechanic of Valkyria Chronicles: combat. As you flip through the panels of the Book mode, you’ll come to missions that must be undertaken. You’ll also unlock skirmishes as you move through the game: these can be played over and over in order to level up your army.

Combat takes place on two levels: there’s a strategic ‘map’ view of the combat area used for planning, and then a third person view for the actual combat. Each turn you get a set number of Command Points which are spent to give a particular fighter a turn, or to issue a command-level Order. These Orders are learned via the old man in the Cemetery back at HQ or get unlocked via leveling your army. Orders do things like heal a particular unit, increase evasion, call down sniper fire on a specific enemy, etc. You’ll tend to use these pretty lightly, with the bulk of your Command points going to giving your troops a chance to move.

Once you expend a Command Point to activate a unit, you zoom down into the 3D representation of the battlefield until you’re looking over that unit’s shoulder. A unit has a set number of Action Points it will spend in moving around the battlefield, and the ability to perform one activity per movement phase. That activity can be firing at an enemy, hurling a grenade, or healing an ally. As a unit moves it’ll be given the opportunity to crouch behind sandbags, crawl when in tall grass, etc. There are no time limits to this phase, but enemies will fire at you while you’re exposed and moving around, which can put a quick end to that unit’s military career.

In order to fire/throw/heal, you tap the R1 button which brings up a targeting reticule. At this point time is frozen. You move the reticule over your intended target and hit the X button to fire. Location on the target does count, so you can try for head shots or try to hit the radiator on the back of a tank (the mechanical version of a head shot). Grenades arc and do area-of-effect damage but their range is pretty short. To heal someone (or in the case of an engineer, repair the Edelweiss) you need to be adjacent to them. If you’re firing on an enemy who is unaware of you, you get a bonus to you chance to hit.

After firing, a unit can continue to move assuming it has Action Points left. There is a brief pause after firing which seems designed to let the bad guys get off a least a couple shots at you, but it is very possible to dart out into a street, shoot a bad guy in the back, then run back behind cover before he can return fire. In fact, that’s SOP for a Scout. Once you are done moving and firing a particular unit, hitting the Circle button brings you back to Command view to issue more orders. You can issue multiple orders to a single unit in one turn, but each time they get fewer and fewer action points (and in some cases ammunition is limited and replenishes only between turns). At any time you can end your turn, and unused Command Points will “roll-over” to the next turn.

While the enemy is moving, you’ll be looking at the Command map. You’ll see spotted enemy units moving (and your troops will auto-fire on them from time to time, but seemingly not as often as the enemy does to you) or “hear” units moving in the form of comic-book style sound-effect bubbles appearing on the map. These will give you a general indication of where the enemy is.

And those are the basics of combat in Valkyria Chronicles. I’m finding battles to be an awful lot of fun, hearkening back to classic PC games like Jagged Alliance or X-Com. “Opportunity Fire” is represented by units auto-firing when they see an enemy. Most battlefields have Camps to occupy, and you can Retreat units from these camps (move them off the battlefield) and bring in Reinforcements from your squad in their place. So (for example) if you run into a squad of tanks and are short on Lancers, you can Retreat a couple of Snipers and bring in Lancers to deal with the tanks. Some aspects of the battlefield are destructable, which adds to the fun. When the Edelweiss knocks over a wall that’s protecting a bunch of AI units leaving them exposed to withering fire from your Shocktroopers…that’s a good feeling. 🙂

The AI isn’t particularly challenging, at least early on in the game, but the odds are always stacked against you (and finishing a battle faster yields a better rating and rewards). This fits in with the overall theme of the game being a small group of militia kicking the butt of a much larger military force. But I have seen the AI do some really silly things, like attempt to auto-fire on one of my troops but instead shoot another AI unit standing next to the firing unit. On the plus side that shows that ammo is “live” with a real trajectory and collision detection, I guess.

I guess that ends my rather verbose “First Look” at Valkyria Chronicles. I didn’t know much about the game when I added it to my Christmas List, other than the fact that it was a strategy game that was getting good reviews but not doing well in sales. So far I’ve been absolutely delighted, and I hoped that by describing the game a bit, I could turn on a few PS3 owners to this (so far, at least) excellent game.

2008: My Top 5 Disappointments

Let’s get this depressing topic out of the way. Without further ado, my top 5 (gaming related) disappointments for 2008:

5: XBox 360 #2 rolled over and died on me. I’m on my 3rd 360 now, but that’s not so bad since I have friends who are on #5. #3 is thus far stable but I still feel a bit of anxiety every time I turn the machine on.

4: MMO closings and the loss of Mythos. Flagship Studios’ implosion was a big disappointment, not because of the end of Hellgate London, but because we lost Mythos, which was an *awesome* MMO/Diablo hybrid. I played in the beta and it was solid and so much fun. In fact I enjoyed it so much that I held-off on playing it waiting for “release” so I wouldn’t get burned out and then… *poof!*. Such a loss. Later in the year we learned that Tabula Rasa is being shut down. I liked TR when I first tired it, and my intent was always to get back to the game once it’d cooked for a while, but alas, that won’t happen now. The lesson I’ve learned? Play ’em while you got ’em since I don’t think we’ve seen the end of MMO closings.

3: Spore. I had wild hopes for this game; probably too wild. I really was hoping for an Evolution simulator and instead I got an Intelligent Design simulator, which wouldn’t have been so bad if the game had a bit more meat to it. It was an awful lot of fun for about 3 nights and I’ve barely touched it since.

2: Pirates of the Burning Seas was in development *forever* and still shipped half-finished. I adored the mechanics of the ship combat, but the economy stuff was way too spread-sheet heavy for me, and the PvP was a bit too hard-core for my tastes at launch. You’d haggle and finagle for a couple weeks to get a ship built and could lose it in an evening of PvP. This aspect was loved by some, but not by me. The ‘swashbuckling’ was broken, and cookie cutter towns and adventure areas removed any sense of exploration. Still looking for a good Wooden Ships-theme MMO.

1: Age of Conan. So much hype, but I should’ve been warned off by the fact that the devs kept trying to draw our attention back to the topless women. The revolutionary combat system wasn’t revolutionary at all (City of Heroes did it better). All that said, the first 20 levels were pretty darned fun, but after that the game was kind of grindy and catered far too heavily to zerg-guilds for my tastes.

So what were your biggest gaming disappointments this year?

2008: My Year in Games

So it’s about time to put 2008 to bed, and I thought I’d take a few moments to sum up my year in gaming terms.

From an MMO point of view, its been a year of disappointments: Pirates of the Burning Seas didn’t sit at all well with me after a brief fling of romantic night-time sea battles. Age of Conan was amazing for 20 levels then fell flat on its face. Warhammer Online was awesome in beta but didn’t hold me in launch for reasons I’m still stirring around in my head. It feels like every day I find a new reason for why Warhammer and I didn’t click, and each new reason nullifies the last one. Anyway that’s recent enough news not to dwell on.

Oddly, where I had the most fun in MMOs is with older titles. EQ2 (via a free ‘welcome back’ month) and particularly LOTRO filled the gaps between Age of Conan and Warhammer. It was the first time I really got traction in LOTRO and started doing a lot of Fellowship PUGs that actually didn’t suck. In retrospect, I almost wish Warhammer hadn’t come out and that I’d stuck with LOTRO.

After I fizzled on Warhammer, I went back to WoW and did my usual “This is great!” two-week stint before getting bored with it for the umpteenth time. Not to disparage WOW; I just played it (and loved it) for so long during its alpha, beta and early launch years that it feels old hat now. Currently I’m dabbling in EQ2 again, but not very seriously.

2008 was the year that Free2Play MMOs got good, though, and I’m looking forward to exploring Wizard 101, Mabinogi, Dream of Mirror Online, Florensia and a few others in 2009.

But my really amazing gaming experiences in 2008 have been single player games. Early in the year I played through Jeanne d’Arc on the PSP, and that was a great strategy-RPG (one of my favorite genres) that made the PSP worth owning. After that I spent a lot of time playing Etrian Odyssey II on the Nintendo DS. I was so hooked on that one that I’d slip out to my car at lunchtime to play a bit. Classic turn-based first-person dungeon crawling; brought back memories of Wizardry and Dungeon Master.

But the two games that truly left me breathless this year were Uncharted: Drake’s Fortune for the PS3, and Fable 2 for the XBox 360. Uncharted perfectly captured the Saturday matinee vibe that the devs were going for. I was swept along in the story, gleefully exploring these old ruins and uncovering the mystery.

Fable 2, however, gets my personal Game of The Year. Molyneaux finally pulled it off; I really cared about the characters and felt like my actions had a very real impact on the world. The ending left me staring slack-jawed at the screen for long moments, contemplating what I’d just done and wondering whether I’d done the right thing (and this after I panicked and undid my initial choice). After the game “ended” (and really, you can keep playing and playing) I immediately rolled a new character and started all over again, just to see what would happen if I played things differently: I can’t remember the last time I did something like that. So yeah, Fable 2 was awesome.

Going into 2009, I’m really hot on Valkyria Chronicles right now, and I’ve been enjoying Izuna 2, a rogue-like on the Nintendo DS. I’m tepid at best on MMOs. As mentioned, I’ve been dabbling in EQ2 lately. I’ve logged into Warhammer exactly twice since I re-activated the account about 10 days ago. I still want to play LOTRO more, and the only reason I don’t is because I’m paying for War and EQ2 and feel like I “should” be playing one of those if I’m playing an MMO (and instead, I end up going back to single-player games…yes, I’m a freak).

I’m semi-interested in Chronicles of Spellborn, but beyond that 2009 doesn’t have anything I’m all that jazzed about in the world of “AAA” MMOs (not sure Chronicles is in that category). I’m not a super-hero fan so Champions Online and DC Universe don’t have me excited. I doubt SW:TOR will ship this year and even if it did, I’m not much of a Star Wars fan, either. I am rather interested in Bioware’s Dragon Age game, and hope I live long enough to see Blizzard release Diablo 3.

I don’t know, maybe 2009 will be a year of single-player gaming for me??

Valkyria Chronicles First Look: Part 2

Today I want to talk about the somewhat unusual RPG aspects of Valkyria Chronicles for the PS3. Full disclosure: I’m now about 11 hours into the game and some aspects of it still haven’t “opened up” yet.

Individual characters in VC don’t gain experience or have inventories. Instead, characters (each of whom has a name and a background) are broken down into five classes: scouts have lots of mobility but not a lot of armor or firepower; shocktroopers carry machine guns for big short range damage; lancers are anti-tank foot soldiers with low mobility; engineers have low combat skills but can repair tanks and resupply everyone; snipers have high long-distance firepower but not a lot of mobility or armor. Finally your ‘main character’ is a tank commander, and he drives around in a custom tank named the Edelweiss – as far as I know this is the only tank you get in the game.

At the end of every mission you gain ducats and experience. Ducats are used to upgrade weapons, armor and parts for the Edelweiss. When a weapon is upgraded, every unit that carries that weapon immediately gets the upgraded model. So if you upgrade the sniper rifle, it means all your snipers get more powerful. Ducats can also be spent to finance the ongoing writings of an embedded reporter who travels with you. These unlock “side stories” to the main story, some of which come with extra missions, and some of which are just expository.

Experience is used to “level up” a class of soldier. You can spend experience points as you see fit, distributing it among the five classes, but I’d imagine most people are going to do what I’m doing and just distribute it more or less evenly so all classes stay about the same level. Frankly this takes a lot of the classic RPG decision making out of the game (which is part of why I’m calling this a Storybook Strategy game rather than a Strategy-RPG). There’s also a mysterious aged gentleman that you meet who can teach you new Commands in exchange for experience points. More about Commands in my next post.

So now you’ll be thinking that all your troops are more or less interchangeable, right? But no, each individual is in fact unique. First, their stats vary slightly, and with these, what you see is what you get. If you have a particular Shocktrooper with lower-than-usual HP, you just have to live with that. Also, each character has a set of other characters that he or she likes, and having characters who like each other fighting together gives some bonuses to combat.

More interesting though, are Potentials. Each character has a set of Potentials, which are either buffs or debuffs that trigger depending on the situation on the battlefield. Potentials can be environment related (some characters are country-bred and hate being in the city but get a bonus for being in the country, others might have allergies to pollen and are adversely affected by being in tall grass) and others are character-related. Lots of characters have Potentials such as “Likes Women” (potential for a bonus around females) or “Hates Men” (potential for a debuff around males) while others have Potentials related to how many people are around them. And it goes on and on… I’m still uncovering new Potentials all the time (as a class levels up they ‘unlock’ more Potentials for that class).

So this is where the real role-playing comes in: You’re about to go out on a mission. You check the terrain and the situation. First you decide what kinds of troops you’re going to need. Then you have to decide which individuals are going to work well in this environment, and further take into account their inter-personal Likes and Potentials in order maximize their chances for success. You can spend a lot of time building the perfect team for a particular mission.

A few last notes: when an individual’s health drops to zero hit points, he or she collapses. You now have three turns to get a friendly to the fallen unit in order to medivac them off the battlefield. Also, if an enemy gets to the fallen tropper first, the enemy will finish them off. Once an individual is dead, they’re gone for good. You have a good sized pool of soldiers to pick from, but remember that each has a different set of Potentials; you might really want that individual for a specific purpose later on. Plus you get to know all these people and it feels bad to let one die (assuming you’re any kind of role-player).

Lastly, if all this fiddling with Potentials and Likes and so forth sounds like too much of a pain, you can run “Skirmish” battles to earn ducats and experience and just level up your army, making them powerful enough that the edge given by careful team-building isn’t needed to win the day. I find choices in play-style like this to be a positive, but I know some people need to be forced into playing one way and will see this as a flaw. Do yourself a favor and don’t go crazy leveling up your army by grinding Skirmishes. The game is incredibly fun when the battles are challenging affairs.

Next time, I’ll finally get to Combat in Valkyria Chronicles.

Christmas ph8t lootz!

As if homemade pumpkin pie and fresh-baked cookies weren’t enough, apparently there’s some gift-giving tradition associated with Christmas. Didja get any gaming-related gifts?

I did. I got Valkyria Chronicles for the PS3 and Persona 4 for the PS2. Also a bunch of Warhammer books (Heldenhammer, Vampire Wars & Nagash the Sorcerer), just in time because I only have a bit of Giantslayer left. And a clip-on book light because my old eyes are having trouble reading in dim lighting and it’s a pain to constantly have to drag a light around to shine on my books.

Angela got Animal Crossing for the Wii (she’s never even seen an Animal Crossing, and she has a collector personality) and a cooking program for her DS that she wanted. And an IOU for Afrika for the PS3 if National Geographic ever gets around to releasing it. But her big gift was a 6×11 Wacom Graphics Tablet for doing her artwork.

The guinea pigs weren’t forgotten: they each got a timothy hay & herb tamale. 🙂

Get any geeky gifts this year?

Helpless in Nile Online

I’ve had some good things to say about Tilted Mill’s browser-based city-builder, Nile Online in the past, but today all that changed.

One of the things you can do in the game is build a monument. In order to accomplish this, you first have to fight some NPC bad guys who’re occupying a monument site, and then you have to dump tons of workers, bricks and food into the site in order to slowly, laboriously, build your monument. In return, you can mine Limestone and you get a bonus to prestige, though I have no idea what prestige is (in Nile Online terms) or even if it is implemented yet.

Fair enough. But another thing happens. Your site can be attacked by other players. Now given that there are ample empty plots in my area of the world, I wasn’t really worried about getting attacked. Then this morning, at 5 am local time, one of my neighbors attacked my site.

My defenders held, but just barely. And I hadn’t been creating more troops back in my cities since I didn’t see any reason anyone would attack me. So I had to shift production to generating troops to send to the defense of the site.

And then it struck me: that was *all* I could do. The person that attacked me had no monument site that I could retaliate against. And you can’t attack other cities. So all I could do is bolster my defenses and wait for the next attack to come. I felt utterly helpless. I checked the forums and the in-game chat room because it seemed *obvious* I was missing something, but nope. A person who has no monument site can attack you with impunity.

My reaction to this surprised me. I was furious, bitter, and sent off a message to my attacker asking why I’d been attacked. We exchanged messages with me just getting angrier and angrier to the point where I started to despise this person. (I never come to despise people who beat me in other online games, though…in fact that would never occur to me.) The reason for the attack was a stupid one: the person had decided I hadn’t been donating to the local deity enough (if everyone donates enough goods, the ‘segment’ of the game you occupy gets a 10% bonus to productivity). Out of the 15 or so cities in our area, I was #4 in donations, so that was a trumped up excuse.

But I digress. The point is, I’m fascinated at how strongly I’ve reacted to being totally helpless in a video game. Is it because I never feel that helpless in the real world? Or is it because I often do, but I expect a video game world to be more balanced? I think its the former…no matter how bad things get in real life, it always feels like there is *something* that we can do, if we can just figure out what it is, because choices in real life are effectively infinite. But in a game world, choices are tightly controlled by game rules.

As an armchair game designer, I’m pretty astounded that the devs at Tilted Mill fell so completely on their faces with this decision.

As to what I’m going to do next, I’m conflicted. What I’d love to do is “destroy” the monument and let it revert to some land occupied by marauders, essentially ignoring that aspect of the game from here on out. But that isn’t an option. So I’m either going to starve the workers and soldiers there until they all desert, or I’m just going to delete my account altogether. All I know is being this upset over a computer game isn’t healthy, so I need to do *something* and soon. The thing that has me hesitating over deleting my account is that I have trade partners that depend on me for certain goods, and I’d hate to let them down. In the same way my attacker has become a focus of hate and rage in my mind, my trade partners seem like they’re almost friends at this point; I’ve been wishing them all happy holidays and treating them like chums.

Runes of Magic

I finally got the client d/led the other night (left it downloading from the time I went to bed until I got home from work the next day) so today I installed and patched it.

Oh. My. God. What kind of idiot built this patching system!!? It downloads the patch, then as it applies it, it opens a window for each file it is patching, then closes that window and opens another for the next file. This essentially takes over your computer since these windows all pop to the foreground and become the active window, with a new one spawning every few seconds.

Get the basics down, people. Respect your customer should be the first rule you learn.

I’m too irritated to actually try to play the game; there’s no way I’d be able to give it a fair shake. So so far, downloading the client was a huge pain in the arse, and patching it was an even huger pain in the arse. On a scale of 1-10, RoM gets a 1 from me and I haven’t even started the game yet. Way to make a good first impression!