The snow was coming down and we’d finished all the chores we’d set out to do this week, so today was a perfect “Stay home and play games” day.
I started in EQ2 where Riowa ran that silly ice-instance *four* more times, twice each with two of Angela’s characters (one 80 and the other 60), and he finally made level 50. Yay! It took a couple of experience buff potions and the 5-year vet reward that replenishes your vitality to 100% to do it, but he made it. And promptly went to spend his *huge* horde of tokens on all kinds of new gear. Now of course he has to get to level 52 to actually *wear* his new stuff. 🙂
Then earlier this evening I dipped my head back into Vanguard again. Still very fun and I’m liking the bard’s song book (where you can combine melodies and embellishments to make just the song you want to make, with each part having a different buff associated). There are some things I really don’t understand and I think I’ll have to go read a Bard guide somewhere if I’m going to keep playing him. A tutorial pop-up told me I was going to learn my first “finishing move” but I’m not sure where that is, and there’s some little widget above my hot bar that gives me a 4% buff but doesn’t seem to be an ‘active’ control, so I’m not sure what’s up with it. The newbie island is (I think?) a new addition (at least, I don’t remember it from my time playing at launch) and it has a nice bunch of pretty linear “getting started” quests that both gear you up nicely and have a good storyline. I haven’t touched Crafting or Diplomacy yet…I’m not sure how ‘deep’ I want to get into the game give that I only have 30 days to play it. I’ve been delighted to find random named mobs in the wilds, and to get decent drops off them after I defeated them, without it being part of a Quest. And I have to admit to having a total nerdgasm the first time someone flew by on a Pegasus. I noticed the shadow on the ground first, then craned my neck up to see the steed far overhead. Since I was rounding up wayward chickens for a villager at the time, it was a truly aspirational moment and got me wondering if I could manage the cost of a Station Pass membership…
Finally, tonight I logged into Warhammer Online, planning to totally ignore Scenarios and RvR, which I did. The regional chat had me very happy to be doing this, as the idiots were fapping away at their epeens at a remarkable rate, with plenty of “lern 2 play!!1!omg!!” level accusations being thrown back and forth. Someone needs to teach these little cretins that sitting in front of a PC playing computer games does *not* make you a tough guy, and the level of testosterone they bring to the table just makes them look like idiots. And bragging about being drunk is just bragging about being too stupid to be able to control yourself and/or being too feeble to hold your liquor.
Ahem. Anyway…aside from the chat, how was the play Mrs. Lincoln? Actually it was quite nice. I did a little quest line that takes you through “The Catacombs” to a back door of the “Grim Monastery,” clearing out various bad dudes as you go. The atmosphere was awesome (and got me thinking about Vampire Wars). Sadly it ended with a Champion level NPC that I couldn’t handle, but it made me really hope that Mythic at some point turns its talents to more PvE content. After I’d gotten as far as I could with that, I headed into High Pass and established a new base at Nuhr’s Crest.
All this fighting had me falling in love with the Witch Hunter battle mechanics once again; I just love the pistol/sword combination and building up Accusations to unleash onto your foes. One adjustment I really need to make, and I wonder if this is at the root of the “not enough PvE content to level” debate, is gettin used to the idea that you can fight well over your level in NPC combat. Gillain (my Witch Hunter) is level 18 and he’s fighting ogres around Nuhr’s Crest that are level 22 or 23 — in most games that’d mean a ton of downtime (or a ton of deaths) but in Warhammer it’s very manageable (social mobs are very rare and aggro ranges are very small), and of course the experience rewards are quite nice, particularly if you’re on “Rested” experience. Speaking of which, I had to run an errand in Altdorf, and when I got there I decided it’d be a good place to camp in order to get that bonus rested exp.
It was good to have pure PvE fun in Warhammer since it means I can get some use out of my 45 or so days left I have on the account. I’m unconvinced that the RvR enthusiasts will be around for years doing just RvR, so I’m hoping that as the game matures, Mythic will give some attention to PvE content. I mean think about it: how do other games keep players around? By releasing new content with new encounters to master. And by encounters, I mean new mobs that have new abilities and new weaknesses to discover. How do you go about adding new, fresh RvR experiences when the armies don’t change? But giving classes new abilities for every content push while keeping the sides balanced doesn’t seem like a viable course of action. I guess we’ll see. Maybe I’m just projecting in order to nurture my daydreams of a rich PvE MMO experience in the Warhammer universe that I’m growing so fond of (via the novels I’ve been reading). Eh, a man can dream, can’t he?