When Destiny came out last September I picked it up on the PS4 and had a grand old time leveling my Hunter from 1 to 20. Then I hit the Light system.
For those who don’t play, you level 1-20 in Destiny like you do in any MMO; gaining experience from killing baddies and finishing quests. Once you hit level 20 a new system, the Light system, kicks in. Basically it’s like hitting cap in an MMO and having your gear score on display. Different bits of gear, starting at 20, have a light attribute, and the more Light you have equipped, the higher your displayed level is.
I played for a couple of weeks after hitting 20 and I think I made 2 levels in that time, finishing at level 22. I mostly play solo and so mostly counted on random drops and I just wasn’t lucky. So I felt like I wasn’t making any progress and drifted away.
A few weeks ago I bought a copy of Destiny for the Xbox One and have once again been enjoying leveling a Titan from 1 to 20. But things were different with this character. First of all, he got some “Strange Coins” (a special type of currency) in the (in-game) mail; some kind of promotion from Bungie I guess. I was able to spend those to get a level 20 gold (Legendary) helmet that had a high Light attribute. As soon as I clicked over to level 20, I donned this helmet and my level jumped to 22.
Then a few hours later I was cheesing some Bounty Quests by picking on really low level bad guys. I was doing a level 3 mission (at level 22) and a random mob dropped a “blue” item (item rarity in Destiny goes white – green – blue – purple – gold) that has a pretty large light level. I put that on and I was level 24.
So over the course of a couple hours I made more progress than I made in a few weeks on my PS4 character, and the difference was the Random Number Generator. I mean seriously, the mission I was doing was so easy I was punching everything to death rather than shooting stuff, and I got a bit of gear worth 2 levels. I didn’t feel in any way like I ‘earned’ that gear or those levels.
OTOH on the PS4 I felt like I couldn’t make any progress at all, because I was less lucky there. I actually logged in my PS4 character because I figured he too had Strange Coins waiting in the mail. And he did, but the Vendor didn’t have anything he could both afford and could use. So again, the RNG foiled me.
The good news is we’re a few weeks from The Taken King, where the level cap will be raised to 40 and you’ll level up to it the old fashioned way, gaining experience from quests and killing mobs. They’ve also promised tweaks to the random stuff so you’re more likely to get gear you can use. The Light system will still determine your power, but as you get higher levels you’ll get access to higher level gear with more light. At least that’s how I understand it.
I’ve been back in WoW for a week now (though I’m still playing other games too). In that time my level 8 Rogue has gotten to level 23, which means I’ve done Elwynn Forest, Westfall and Redridge.
On one level I’m enjoying the new questlines in these zones. If you haven’t played in many years (like I hadn’t), so far there’s basically been one solid quest line in Westfall and Redridge (I’d done parts of Elwynn years back when I created this character so I kind of re-entered it mid-way through so I’m not sure how much it has changed). A lot of secondary quests have been removed but each zone now tells a little story. A cheesy story, I’ll grant you, but they lead you through the zone along a clear path and at the end all your quests are finished, nice and tidy, and you’re ready for the next zone.
While these quest lines are fun, they make the game even more into a themepark. You take a quest and it leads to the next quest and the next. You might get ‘kill ten rats’ sidequests but you complete them more or less naturally in the course of doing the ‘main’ quest. If you’re not doing dungeon runs (and I’m not) it’s all pretty linear. Whether that’s good or bad depends on how much you like wandering about. Of course I could bounce around and go quest in other low-level zones if I really wanted to change things up.
The overall result, to me, is that WoW feels like a game now, and I remember in the past it feeling like a place. It all feels much sillier, too. There are people riding motorcycles, for one thing. As Bhagpuss talked about the other day, the quests riff off of popular culture. Westfall apparently spoofs CSI, which I didn’t really pick up on since I’ve never watched CSI. But Redridge spoofs Rambo and even though I’ve never seen Rambo-the-movie I’ve certainly seen Rambo-the-character with his red headband, so I got what they were going for there. It all starts feeling pretty modern. Then add in a lot of fart and poop jokes (at least more than I remember) and it starts to feel like it’s aimed at kids, too. Any sense of being in a kind of pseudo-medieval world is long gone. This is a video game, for sure.
That’s not bad, it’s just different. The Azeroth that was my home away from home for a time many years ago is gone. It took a period of adjustment to get past that, but once I did I was OK with it and I’m trying to appreciate this new Azeroth on its own terms.
What I’m really struggling with is the pace of combat. I’ve played too many faster-paced MMOs lately, I guess. My rogue is hoarse from saying “I don’t have enough energy” since I’ve become un-accustomed to letting auto-attack run on its own while I wait for resource meters to refill. I also get a lot of “It’s too far away” messages even though I feel like I have my face pressed against the mob. It’s taking real willpower for me to chill out and let my guy fight on his own while I wait impatiently for the opportunity to DO something.
At the same time, let’s talk about easy mode. I finally died once at level 20 but it was kind of a trap and kind of a bad decision on my part. You have to get a key from a stump in the midst of a pack of sleeping wargs, and I stealthed in and grabbed it. When I grabbed it, stealth broke, the wargs woke up and killed me almost instantly. Aside from this one event I’ve never been close to dying, and some named mods seem to have a self-destruct mechanism, they die so incredibly quickly.
At level 20 I got to learn a riding skill and basic mounts are stupid cheap. 9 silver, maybe? Put it this way, I bought 3 of them just to have some variety. A far cry from the days of scrimping and saving to get a mount! Having a mount is pretty handy though my goodness do these models look terrible when riding. My rogue looks like he’s cut from plywood when he’s on his horse, the model is so stiff and upright. Maybe some day Blizzard can find the time and money to redo the riding animations.
On the other hand, if you want a bag, forget it. I looked on the auction house and bags beyond 8 slots are super expensive for a new character. Like hundreds of gold, when I have 6 gold! Balancing that out is that there are flight paths EVERYWHERE so it’s easy to recall or fly somewhere to sell your junk loot.
I also got my first set of spiky shoulder armor, so now my rogue looks like a proper WoW character. 🙂
I don’t see myself sticking with WoW for very much longer. It’s been fun seeing how they’ve redone the low level zones, but not really fun enough to spend $15/month to play. I’m a solo player so I won’t be doing dungeons or anything which means most of what I’m paying for I won’t use. There are enough decent F2P games to scratch my solo MMO player itch. That’s not a fault of WoW’s though; that’s just who I am.
Last night I logged into World of Warcraft for the first time since 2011 (according to my account page).
Was it all the excitement around the new expansion that made me do it? Nope. I paid no attention to the expansion announcement. I know it’s called Legions and saw some squeeing on Twitter about a Demonhunter class and that’s the extent of my knowledge of the expansion. It was in fact beer that caused me to log in.
See Lola and I go hiking on Saturday and yesterday saw a particularly long and tiring hike as well as a couple of shorter walks (the weather was damned near perfect yesterday). By the time we were finished for the day it was 5:30 or so and I had a powerful thirst so I cracked a beer and it was gone in minutes, so I had another. Angela was taking a late afternoon nap so Lola and I continued relaxing on the couch and in due time a 3rd beer was open. I wasn’t up for any gaming so fired up Hulu and noticed they had a Gaming section. Curious I poked my head in there and they had this documentary about World of Warcraft called Looking For Group.
And in the course of watching (and having a 4th beer) I was overcome with a wave of nostalgia. I paused the show and ran upstairs to start downloading WoW “just in case.” About half-way through the show Angela woke up and I stopped so we could have dinner but as soon as that was done I was back to watching. And when it was over I ran upstairs and logged in.
I could, and did, log in with sub-20 characters for free, but noticed I had mail that I couldn’t open, being a freebie character. I also noticed that the character models didn’t seem like the ‘new’ models I’d heard about (though it turns out they are). One thing led to another and I remembered something about Blizzard reclaiming names and to save my names I had to log in my characters (again: 4 beers…in the bright light of morning I’m pretty sure this has all already happened) so I said to heck with it and subscribed for a month, and as long as I was subscribing (and with a vague hope it’d improve the character models) I’d better buy the latest expansion because I want it all! So there went $55.
Then I spent an hour or so logging into every character across the dozen or so servers I have characters on. Because saving our characters that we’ll probably never play is IMPORTANT!
I didn’t actually PLAY the game at all, but walking through Stormwind did feel pretty good in that ‘scratch the nostalgia itch’ way. At least it did until I saw all the changes. I’d forgotten about the cataclysm and that the Azeroth I remembered and at one time loved was gone forever. I was also dismayed to see that (as far as I can tell) the friends lists have been wiped in favor of friending via the battle.net accounts so even if any members of my old guild happen to still be playing, I’d never know it.
It’s true what they say: even in video games you can’t go home again.
So this morning I’m sitting here with a slight headache and a big old truckload of buyer’s remorse. It’s not the first time alcohol has lead me to make bad buying decisions but I hope it’s the last. Of course in the grand scheme of the universe $55 isn’t going to break me.
But now I have a month of time on my account. I can’t decide if I want to play (and potentially ruin all my good memories of the game) or just eat it as a bad decision. I did prod Angela at one time with “You should come play WoW with me” (As an EQ 2 fangirl she’s never played much WoW) and she actually said “Maybe I will.” If she does maybe we’ll roll a couple of panda people or something, and see where that takes us.
Lately I’ve been on a real roller-coaster ride when it comes to Skyforge. I went from not having any idea what it was, to trying it and loving it, to hating it. That took about a week, so my typical timeline!
Tonight I started loving it again. Let’s take a closer look at this affection curve and see what else was going on.
When I was initially loving Skyforge, I had no real idea what I was doing. I was learning the systems (it can be a confusing game) and sharing with my friends as we all figured things out. Everything was good.
Then the game hit a kind of critical mass in my social circles. Everyone was playing it, including my more hardcore friends. They started commenting on how easy Skyforge was (missions are ranked from Very Easy to Impossible and people were saying even the Impossible missions were quite easy), and how quickly you can rise in Prestige (the closest thing the game has to levels) and that got me to examining my own progress. And I wasn’t going very fast. So I started pushing myself. Instead of doing what seemed fun, I was doing what seemed like the most efficient way to gain Prestige. That included taking on Impossible missions, and failing miserably. Then trying Very Hard missions and still failing miserably. And Hard missions? Yup, managed to fail some of those as well.
Now here’s the thing with Skyforge. The combat is action-based. Playing a class well is going to take both know-how of how the class works, and good dexterity when it comes to dodging and stringing together combos. Enemies don’t have a level and neither do you. If you were playing World of Warcraft and you were level 20 and you tried to take on a level 25 named mob and failed, you’d say “Well, it IS 5 levels higher than me…maybe I should level up more before I try it again.” But in Skyforge when you die you don’t have that concrete indicator of your level vs the mob’s level. So you have to figure out what’s wrong. Is the mob just too hard for your character, or do you need to play your character better?
Since it’s not always clear which case you’re dealing with, you fight a boss, die, and try again. And die again. And try a third time, and die a third time. Depending on the kind of gamer you are, this might be really fun, or really frustrating. For me its really frustrating and I’ve rage-quit Skyforge a couple times in the last few days. (It doesn’t help that some of these boss fights can go on for a long time before you die and have to start all over again.)
I was about ready to quit Skyforge, but I’d spent $20 on a month of Premium Time and a sackful of RMT currency. Plus when the game was fun it was REALLY fun.
Today I said “To hell with it.” and abandoned the class I’d been working on (you only get 1 character in Skyforge but you can change classes at will) and start up a different class. I knew this would slow my advancing way down but whatever…I needed a change. Since I didn’t know how to play this class I took on really easy missions. Like “1 shot groups of mobs” easy. But y’know it was kindof fun. I learned a little bit about the class and moved to a higher difficulty area, and it was still fun. I decided to not worry about the “Story Quests” that push your progress forward the quickest, and instead do what was fun.
And I had a ball tonight. I stopped doing the single player missions (which get dead tedious after a few run-throughs) and revisited the “Regions” which are the parts of Skyforge where you’ll encounter other players in open field PvE battles. You don’t need to group to play with other players in Skyforge (though you can). Everyone that gets a hit on a mob gets credit, so groups organically form and disperse around mini-boss mobs and other more difficult content. (Hey that sounds a bit like Destiny!) This is RIGHT in my wheelhouse and my new class has the ability to buff and protect friendlies so I found myself doing some of that as well as fighting. It was a real fun night in-game tonight.
All of which is a long-winded way of me reminding myself, and maybe you, that we shouldn’t let other players dictate how we play a game. If trying to keep up with, or match the accomplishments of, friends makes the game less fun, just let them go and do their thing. If you want to get better then yes, certainly work at it, but give yourself time to build skills and don’t push yourself to where you’re starting to hate a game that you used to enjoy.
I’m glad I remembered this obvious truth before I’d given up on Skyforge altogether. Also, the game is pretty good and F2P. You should check it out! 🙂
A few weeks ago I saw a post on the Playstation blog about Wander, a new MMO coming to the PS4 and PC. It’s hook was that it had no combat, which sounded interesting. I decided to give it a try on the PS4 when it came out last Thursday.
HUGE MISTAKE.
TL;DR version of this post: Wander DOES NOT WORK. It is not glitchy or rough. It does not function. DO NOT BUY THIS GAME.
Longer version.
The first time I started Wander I stared at a loading screen for about a minute, then the game world appeared, I heard a voice-over start, and the game crashed. I’d estimate it ran for 8-10 seconds (past the loading screen) before crashing the first time.
I started it up again and found myself in a new location with no voice over and no idea what I was supposed to be doing. I later found out that when you crash and reload, the game apparently assigns you some other player’s game state! The voice-over I’d heard was a sort of introduction/tutorial telling me what I was supposed to be doing but due to the crash I skipped that. And since it was an MMO I couldn’t restart.
An MMO where there’s no way to communicate with other players or customize your avatar in any way, but that’s the least of its problems.
Over the next 40 minutes or so the game crashed 5 times.
When it wasn’t crashing I found these runestones that prompted me to draw a glyph and then speak a word. It seemed like I was supposed to draw the glyph on the PS4 controller’s touchpad, then do a 2-finger tap to ‘speak’ but I never got it to work. Or maybe I did once. One time I did something and then this random word was spoken over and over (with no input from me) until the next crash.
There were other runestones that played an audio clip and those, at least, worked.
And that was the grand totality of interactions in the game.
When the game wasn’t crashing, my character was running into invisible walls, or clipping through walls, or floating above the ground, or moonwalking, or any of a number of other wonky behaviors. Meanwhile there was crazy pop-in of textures and objects.
But here’s the thing with Wander. Say the devs put out a miracle patch and fix all these issues.
It’s still crap because there is no game here.
Imagine starting with an MMO like WoW. Then remove the combat, the crafting, the mobs, all ways of communicating with other players, and all character customization. Then homogenize the world so it all looks like Stranglethorn and remove any of the interesting set-pieces that you sometimes find in WoW. That’s Wander.
But the music in it is pretty good, so there’s that.
When they said it was a non-combat MMO I assumed, stupidly, that they would add something as an alternate to combat. But they didn’t. Well there are these non-functioning runestones that might do something but I don’t know what it could be. The purpose of Wander seems to be to, well, wander and look at terrain that quickly becomes repetitive.
Wander is a horribly broken game that, if fixed, will just be a horrible game. Avoid at all costs.
And SHAME on Sony for making this available in the Playstation Store. Talk about a loss of trust. From here on out I’ll have to assume that every game is horribly broken until I see confirmation from other players that it is not. Sony’s certification process is clearly pointless and useless.
Here’re a few clips I made. I didn’t get many because the game was always crashing on me. In these clips you’ll see my character run, slowdown, stop, walk, run… you have to understand that I am not doing that. I’m trying to run the whole time. I assume she walks because there’s a hidden stamina feature but I don’t know why she stops. When I’m staring at a rune stone it’s because I’m trying to interact with it. The 5 minute clip is boring because there is no game to show. What you see is that the game is. The shorter clips just show off some glitches. They were both captured after the one time I got a runestone to work and you’ll hear a voice saying something like “ahn-may” over and over again. I’m not doing anything to cause that… it happened until the game crashed again.
Fun fact: I have never quit Wander voluntarily. Every ‘session’ has ended with a crash.
This has probably always been true but I just really noticed it for the first time.
A couple months back there was a Star Wars Celebration weekend, where they showed off trailers for the new movie and teased the upcoming game. That put us in a Star Wars mood and over the next month or so Angela and I watched all six Star Wars movies, and I started reading Star Wars comics via Marvel Unlimited. It only made sense that I should go back to playing Star Wars: The Old Republic.
I couldn’t have been happier logging in every night and enjoying the pew-pew of blaster fire and that seductive electronic hum of lightsabers clashing.
Then we ran out of movies to watch, I got tired of the comics and something distracted me (I find inertia is a huge motivator for me in MMOs; when I play regularly I keep playing but if something causes me to take a break it’s easy to drift away) and now I don’t find myself too inclined to log into SWTOR.
At about the same time the new season of Game of Thrones hit HBO and, having set aside comic reading, I went back to working my way slowly through the novels. So instead of a galaxy far, far away I was spending my media time in a pseudo-medieval world. And as it happened, circumstances caused me to log into The Elder Scrolls Online. I wasn’t intending to really play it, but I’d taken advantage of a $20 pre-order of the upcoming PS4 version, and I knew they were going to ‘clone’ our PC accounts onto the console accounts, so I logged in to do some housekeeping and get things orderly for when that happened. (I deleted some lowbie alts, cleared out my bank a bit, and things like that.)
But now I find myself logging in almost every night. I don’t even really do a lot (I’m kind of trying to keep the game ‘fresh’ for the console launch). I’ve been working on crafting writs and slowly working an alt through Betnikh. I do some fishing. Read books and talk to NPCs. But I just find it fun to kind of be in a world that is somewhat similar to that of Game of Thrones.
One of the things I’ve always really liked about The Elder Scrolls Online is that, like me, it doesn’t have much of a sense of humor. Or at least, it isn’t silly. It’s a fairly somber world in a lot of ways. And I think it’s safe to say the same about the Westeros. Not a lot of silly things going on there. I think that’s why out of all the pseudo-medieval MMOs out there, ESO is scratching this Game of Thrones-induced itch of mine.
I’m guessing next fall when the new Star Wars movie comes out, I’ll find myself back in SWTOR, though.
Neverwinter launched on the Xbox One on March 31st and I’ve been playing it ever since, at my usual casual pace. My character is level 31 at the moment, and I’ve generally been enjoying myself except for one thing: the constant exposure to gambling systems.
Neverwinter is free to play and the company takes every opportunity to try to squeeze a few more bucks out of you. And I get it, to a certain extent. They need to keep the cash rolling in. But even once you get past that it’s all about gambling for things you need or want.
For example, in my 2 weeks and 31 levels of playing I’ve accumulated about 60 of the Enchanted LockBox things. To open these requires a key that sells for 125 Zen. A Zen is worth a penny if you buy normal quantities (when you start buying in chunks of $50 and above you get some bonus Zen). So $1.25/lockbox. It’d cost me $75 to buy Zen to open these boxes. And that’s from a mere two weeks worth of playing. I did open 3 or 4 of them and never got anything the least bit exciting so at this point they just feel like a ‘nag’ from the developers. And you get them ALL the time. Last night I played for like 20 minutes before dinner and picked up half a dozen more. Three in a single trash-mob battle!
But OK let’s just agree to ignore these things. Then there’re the loot chests that you buy with coins you earn from ‘praying’ every day. I’ve opened three of these so far. (I have a 2nd character who is just high enough level to ‘pray’.) Every time I got “junk” (not my description, the game actually said I had rewards of junk quality). So that’s frustrating too. I make a point to log in every day even if I’m not going to have time to play and my reward is literally junk. So let’s ignore those too.
Then there’s enchanting. As you play your character will be standing in a virtual rain of little enchantment gems. In an hour your inventory will be full of enchantment baubles (unless you spent Zen on upgrading your inventory space, of course!) You’ll want to combine these to make an enchantment worth using. As you smoosh them together they get to a point where they’re ready to be upgraded. In order to upgrade you need a reagant that can (as far as I can find) only be purchased with Astral Diamonds. Astral Diamonds are the quasi-real-money currency in Neverwinter. There’s a brokerage where you can exchange Astral Diamonds for Zen and vice versa.
Now admittedly an Astral Diamond isn’t worth much. Currently on the Xbox 150 Astral Diamonds will buy you 1 Zen, and we’ve established that 1 Zen = 1 cent so… But anyway back to enchanting. So you buy these Reagants to upgrade your enchantment and you then have a CHANCE for the upgrade to work. If it fails you lose your reagants and have to buy more. There are ‘wards’ you can use to preserve your reagants but I’m not sure where they come from. Suffice to say I have none. So spend 1000 Astral Diamonds (about 6.66 cents at current exchange rates) and you try to upgrade and it fails. So you buy more reagants and it fails again. And you try a third dime and success! But it’s cost you 13 cents to upgrade this one enchantment. Every piece of armor you own has an enchantment slot and your companions have several. It adds up… I mean it’s never going to be an onerous amount of money (and you can earn Astral Diamonds by doing daily chores pretty easily) but it’s just one more way you feel like you’re literally being nickel-ed and dime-ed by the game. Can we afford to ignore enchanting?
But the last straw for me was a limited time event that went live yesterday. It’s called the Challenge of the Gods and the way it works is that just about every mob will drop a little challenge icon if you’re not already in the midst of a challenge. Challenges are all short term 3-5 minutes tasks (the one exception is a 20 minute crafting challenge) and you have to do things like kill enemies without using a sub-set of your skills, or kill 5 “powerful” enemies in 5 minutes. Stuff like that. If you succeed what do you get? A Gift From the Gods which is another slot-machine item. You might get something good, you might get crap. And surprise, all I’ve gotten is crap. Though you do get enchantments and stuff that bring you closer to spending more Astral Diamonds on reagants.
A side effect of these challenges is the game now feels completely frantic. As soon as you finish one, the next mob you kill will drop another so you’re always doing a challenge. If you stop to read quest text or check out some lore you uncovered you’re going to fail the challenge by running out of time. Of course we don’t HAVE to undertake these challenges, so let’s ignore them along with enchanting, daily login rewards and enchanted lockboxes.
So listen, if you’re a laid back player who is good at just dipping in and taking what is interesting to you and ignoring the rest, none of this is going to bother you much. But if you have the slightest hint of OCD or the completionist gene (which I do), having all this stuff pop up in your face and choosing to ignore it starts to really wear you down. And choosing to not ignore it and then being disappointed when the RNG gods don’t favor you (and let’s face it, Neverwinter is a casino and the house always wins) isn’t a good feeling either.
I’d be so much happier to just pay Perfect World $15/month and be able to play a game without all these gambling systems being thrust in my face all the time. (I do like a little gambling here and there, but I also like knowing that working hard towards a goal will get you closer to that goal, not a random chance of obtaining that goal.) I love playing an MMO on the console so I’ll probably keep poking at Neverwinter while grinding my teeth at these systems, but I’m really hoping The Elder Scrolls Online feels more like a game and less like a casino when it hits console. If it does, I’ll be leaving Neverwinter behind and heading for Tamriel. (If FF XIV didn’t mix PC and console players together I might go back to that, but knowing I’m playing with a controller in a group where everyone else is using a keyboard and mouse makes me feel like the weak link, unfortunately.)
If you’re reading this blog I’m sure you know everything that’s been going on with SOE, but just in case, here’s a recap.
Sony, SOE’s parent company, has been losing money in a big way. As it struggles to recover it’s been spinning off and selling parts of itself. Last May as part of its annual financial report, Sony shared that its gaming division lost $78 million in the prior year. $60 million of that loss was a write-off due to poor sales at SOE. While we don’t have the figures from this year, it’s hard to imagine things have changed much since SOE launched no new titles (unless you count Early Access to H1Z1) since then.
A few weeks ago SOE was sold off to investment firm Columbus Nova and was renamed Daybreak Games. There was a lot of noise about this. I wasn’t as concerned as some; it seemed to me like being sold was better than being shut down, which seemed (from the outside anyway) like a distinct possibility given what SOE was costing Sony. Of course the marketing/PR chatter was about how great this was because it freed up Daybreak to explore more options; for instance they could port their games to the Xbox One.
It only took a week or so for the other shoe to drop. Daybreak announced a major round of layoffs including some very high profile individuals like Dave “Smokejumper” Georgeson and Linda “Brasse” Carlson as well as a bunch of others that I felt like I ‘knew’ from interacting with them on Twitter and other places.
That’s when I flipped the table. How could “they” do this? Dave Georgeson was the heart and soul (in my mind) of the Everquest franchise and dammit I was looking forward to EverQuest Next. And I’ve been dabbling in Landmark for a year now. And now both games are ruined. RUINED I TELL YOU!
I swore never to give Daybreak another nickle. I’d show them that they can’t get away with firing my friends (friends who have no clue who I am).
With many others, I started speculating on what games would be shut down and what games would never see the light of day. Daybreak’s PR department, meanwhile, said nothing was being canceled and everything was business as usual. The truth is probably somewhere in the middle. I still don’t see how you get rid of a big chunk of staff without also divesting yourself of some of your work, but I guess we’ll see.
Last week Daybreak hosted an episode of Landmark Live, their at-one-time weekly Twitch stream where they talk about what’s going on in the game. I didn’t bother watching because I was FINISHED with Daybreak! But then yesterday I got curious and I watched the archived YouTube version.
My first thought was that it was incredibly sad to see Colette Murphy & Terry Michaels alone on-stage. The ghost of Dave hovered in the background. Colette and Terry kept talking to Emily “Pentapod” Taylor who was off-screen, which we haven’t really seen happen before. You could read a lot into this (and maybe have some or all of it wrong). Murphy had been promoted (I assume?) out of the EverQuest team, and Tiffany “Amnerys” Spence had taken over as Community Manager for Landmark and had been doing Landmark Live, but Spence was one of those let go and now Murphy was back. So she’d escaped the cuts on the condition she accept a demotion, it seems. Taylor, I assume, was taking on the duties of whomever used to be behind the camera and who now was gone. (I’m totally guessing here, but let’s face it pretty much everyone not a part of the company has been speculating like crazy about Daybreak.)
I really wanted to see how they dealt with everything that happened, and at first they really didn’t. Michaels talked about the acquisition but kind of glossed over the layoffs. But later in the stream they came back to what was going on and Murphy, in particular, opened up a bit, talking about how the layoffs impacted existing staff, but how they’re all still determined to create great games (Skip to around the 28:30 minute mark if you’re in a hurry.)
And somewhere in the process of watching this discussion I was finally able to let go of my anger. There are still people working at Daybreak (and they are people that I like, in as much as you can like someone based on their social media comments and such) and I’m going to assume these people still care deeply about the games they’re working on (because I don’t think any sane person would work in the games industry unless they really loved their work). Games are still being worked on. I’m still certain there will be changes. (In fact one big change that we know about is that they’re no longer working with StoryBricks, which seems like a real shame.) Heck who knows what is going to happen in the long run.
But one thing I do know. If I make a deliberate attempt to ‘boycott’ Daybreak’s games, it’s not going to help anything. If it sends a message at all, that message will be “There’s no profit in these games, let’s shut the company down.” and I’m going to go out on a limb and guess that no one who has put a lot of effort into these titles, whether they’re still with the company or not, wants to see all their effort come to naught.
I’m not going all Pollyanna on you. I’m keeping some emotional distance between myself and these games. But I’m back to playing Landmark. I’m going to keep dabbling around in DCUO and I still can’t wait for Planetside 2 to launch on PS4. I’m going to keep playing these games as long as I’m enjoying them and they’re around for me to play. Not playing them just to spite Columbus Nova is going to hurt the remaining staff as much as, if not more than, it hurts CN. Not playing them because I’m not convinced they’re going to stay around is just going to hasten their departure.
I really hope Daybreak is around for a long time to come. And of course I really hope all those impacted by the cuts wind up with new positions that they love (and I’ll be watching their new projects, too). As for me, I’m ready to say farewell to SOE, and give the new, trimmer Daybreak a chance.
Last spring TitanFall launched after a TON of hype. I snagged a copy for PC (at a steep discount, thankfully) and played it twice before deciding the game wasn’t for me. More recently both Evolve and Battlefield Hardline have run beta events. I dutifully downloaded both of them, and played them both once before deleting them. Not for me.
Now before I offend anyone, I’m not saying these aren’t good games. I’m saying they’re a bad fit for me because they’re competitive multiplayer games (the full Battlefield Hardline will have a single player campaign, and Evolve will let you play with bots, but the betas of both games are just the MP modes). When it comes to gaming I’m just not very competitive. Competitive games get me really tense and get my adrenaline pumping like mad, and I am just not an adrenaline junkie. I mostly play games to relax, I guess.
And yet I really enjoy Planetside 2, which is a purely competitive multiplayer game. So last night after I’d ragequit the Battlefield Hardline beta 5 minutes after I’d booted it up, I went into self-analyze mode to try to figure out what made it different.
And the only thing I could come up with was the scale and the pacing. When I first start playing a game I like to take my time. Figure out the controls, figure out the game’s system, get a feel for how my character moves and what I’m supposed to be doing. Most MP PvP games don’t give you a chance to do that. You spawn in and everyone tears off in some direction that you have to assume is significant and you run along behind them trying to figure out what button is for melee and what button throws a grenade and what do all those icons on the field mean and BAM! you just got shot. Time to respawn.
Hell even respawning is stressful because you have a bunch of classes, loadouts, and spawnpoints to choose from, but every minute you’re looking at the UI to decide what to pick, your team is down a man. So you just pick whatever and spawn back in and get stabbed by the enemy dude that’s camping the spawn location, or, because you haven’t learned the map yet, you run out into a spot where 6 different sniping points have clear line of sight to. And dead again, and you’re team is losing because you suck.
In Planetside 2 you spawn into a world where potentially hundreds of other players are on your side and many battles might be happening. If you take 5, or even 50, minutes to get your bearings no one is going to care since it’s not a tightly scripted 5v5 battlefield. Same thing with the spawn-in UI. You can take your time. You can play on your own terms. Follow the crowd to a big battle and fight like mad but if you need a bit of a breather, fall back. Maybe go and spawn in a vehicle and run a taxi service for a bit. Maybe just fly around seeing the sights, or spend time as a healer or engineer fixing people and machines up. There are a lot of choices beyond “RUN SHOOT SHOOT RUN RUN SHOOT DIE SPAWN BUNNYHOP RUN SHOOT” constantly for the entire time you’re playing.
I just realized this translates to my competitive MMO playing, too. Games that have 5v5 (or whatever) battlefields are a real turn off to me, but games with open world PvP are much more appealing.
I guess it all comes down to pacing. But I wish there were more games like Planetside 2 out there…
After getting hyped about the Guild Wars 2 expansion (see previous post) I jumped into the game anew. Well almost anew. I had a level 8 ranger that I decided to play.
A LOT has changed since the last time I played Guild Wars 2; many systems seem to be either level-gated or maybe just level-teased. As I gained levels I was told about things like gathering and crafting and vistas…I’m not sure if low level characters now can’t do these things or if this is just kind of a tutorial system. Since my character pre-dated the changes (I’d rolled him years ago) he could do all of them. Daily quests have changed a lot too. They used to be very generic, like harvest 30 items or kill 50 monsters. Now there are a lot more of them to choose from but they’re pretty specific: do event X or gather wood from area Y. This probably helps to ‘funnel’ players into the same place to aid in keeping things populated.
I don’t know if it was the expansion announcement and everyone had the same idea that I did, or if the game is just still doing well, but the world felt very populated to me:
There was also a double exp buff for everyone this weekend and I went from level 8 to level 23 pretty quickly. Yesterday I thought to do an /age check and he was 8 hours old and level 17. This morning at level 23 he’s 11 hours. Six levels in 3 hours seems plenty fast, particularly since his map is still largely unexplored so he’s doing a lot of hoofing it back and forth.
I’m still struggling a little bit with scratching that progression itch since you learn all your skills for a given weapon very early and from then on out it’s about earning and spending skill points for utility spells which still don’t feel super impactful to me, but as I unlocked more of those and got into higher levels and needed to rely on them more, it was all feeling better. So I’m not done with Guild Wars 2 yet. We’ll see how long it sticks this time.
When I wasn’t playing that, I was playing Drive Club on the PS4. If you’re a PS4 owner you know that Drive Club had a horrendous launch, and if you’re waiting on the free PS+ version as far as you’re concerned it’s still having a horrendous launch. I bought the game and found it very pretty but also both frustrating and a little boring at first.
But Evolution Studios has been updating it regularly. They’ve added weather (which looks amazing) and some new tracks, circuits and cars for free. The servers are finally stable so your club and driver’s progress can be saved (and you can play online but honestly I haven’t bothered yet).
The core game, of course, hasn’t changed. It’s still very much a racing game, which to me is a little weird for a game called Drive Club. Prior to launch I assumed there’d be an open world where you and your crew could just kind of go cruising around. But nope, this is track-based gameplay. They still haven’t added any kind of replay mode, which seems odd given how pretty the game is, though they did add a photo mode for stills if you want to stop a race to take some shots.
They say this isn’t a simulation and though I’m not going to argue, it doesn’t feel like an arcade racer either. For one thing, there’s no racing line; you have to learn the tracks (there are green/yellow/red flags on corners to give you hints as to how tough they are). There’s no rewind either (something the Forza series has spoiled me with) so if your concentration lapses 90% of the way through a race and you hit something, you’re probably coming in last.
I had a devil of a time playing this game at first, if I’m to be honest. Eventually in an attempt to ‘find the fun’ I started driving from in-cockpit and using a manual transmission. Somehow the manual transmission flipped a switch in my brain and I stopped mashing down on the accelerator all the time and started driving like a sane person actually drives. I eventually went back to a behind the car camera just to get back some peripheral vision, but I stuck with the standard transmission for now.
And suddenly the game felt fun again. I still suck at it but now I’m getting better. Evolution has tweaked the AI so it no longer gleefully smashes into you quite so often, and between that change and me learning a touch of finesse Drive Club is now a game I’m really enjoying. I need to be in the right mood for it; I have to really concentrate to do well. But if fills a niche on the PS4, at least for now. I got so enthused about it that last night I sprang for the season pass (it’s dangerous having a balance in your PSN wallet…its so easy to spend it).
Of course, me being the knucklehead I am, I have no recent photos or videos from the game. Here’s a clip I recorded back in December (right after weather was put in) when I was still playing with automatic transmission and treating both brake and accelerator as if they were binary switches. You can see how poorly I did, and this is in VW Golf, not some super-car: