What’s so special (to me) about Planetside 2?

Last spring TitanFall launched after a TON of hype. I snagged a copy for PC (at a steep discount, thankfully) and played it twice before deciding the game wasn’t for me. More recently both Evolve and Battlefield Hardline have run beta events. I dutifully downloaded both of them, and played them both once before deleting them. Not for me.

Now before I offend anyone, I’m not saying these aren’t good games. I’m saying they’re a bad fit for me because they’re competitive multiplayer games (the full Battlefield Hardline will have a single player campaign, and Evolve will let you play with bots, but the betas of both games are just the MP modes). When it comes to gaming I’m just not very competitive. Competitive games get me really tense and get my adrenaline pumping like mad, and I am just not an adrenaline junkie. I mostly play games to relax, I guess.

And yet I really enjoy Planetside 2, which is a purely competitive multiplayer game. So last night after I’d ragequit the Battlefield Hardline beta 5 minutes after I’d booted it up, I went into self-analyze mode to try to figure out what made it different.

And the only thing I could come up with was the scale and the pacing. When I first start playing a game I like to take my time. Figure out the controls, figure out the game’s system, get a feel for how my character moves and what I’m supposed to be doing. Most MP PvP games don’t give you a chance to do that. You spawn in and everyone tears off in some direction that you have to assume is significant and you run along behind them trying to figure out what button is for melee and what button throws a grenade and what do all those icons on the field mean and BAM! you just got shot. Time to respawn.

Hell even respawning is stressful because you have a bunch of classes, loadouts, and spawnpoints to choose from, but every minute you’re looking at the UI to decide what to pick, your team is down a man. So you just pick whatever and spawn back in and get stabbed by the enemy dude that’s camping the spawn location, or, because you haven’t learned the map yet, you run out into a spot where 6 different sniping points have clear line of sight to. And dead again, and you’re team is losing because you suck.

In Planetside 2 you spawn into a world where potentially hundreds of other players are on your side and many battles might be happening. If you take 5, or even 50, minutes to get your bearings no one is going to care since it’s not a tightly scripted 5v5 battlefield. Same thing with the spawn-in UI. You can take your time. You can play on your own terms. Follow the crowd to a big battle and fight like mad but if you need a bit of a breather, fall back. Maybe go and spawn in a vehicle and run a taxi service for a bit. Maybe just fly around seeing the sights, or spend time as a healer or engineer fixing people and machines up. There are a lot of choices beyond “RUN SHOOT SHOOT RUN RUN SHOOT DIE SPAWN BUNNYHOP RUN SHOOT” constantly for the entire time you’re playing.

I just realized this translates to my competitive MMO playing, too. Games that have 5v5 (or whatever) battlefields are a real turn off to me, but games with open world PvP are much more appealing.

I guess it all comes down to pacing. But I wish there were more games like Planetside 2 out there…

Weekend recap: Guild Wars 2 and Drive Club

After getting hyped about the Guild Wars 2 expansion (see previous post) I jumped into the game anew. Well almost anew. I had a level 8 ranger that I decided to play.

A LOT has changed since the last time I played Guild Wars 2; many systems seem to be either level-gated or maybe just level-teased. As I gained levels I was told about things like gathering and crafting and vistas…I’m not sure if low level characters now can’t do these things or if this is just kind of a tutorial system. Since my character pre-dated the changes (I’d rolled him years ago) he could do all of them. Daily quests have changed a lot too. They used to be very generic, like harvest 30 items or kill 50 monsters. Now there are a lot more of them to choose from but they’re pretty specific: do event X or gather wood from area Y. This probably helps to ‘funnel’ players into the same place to aid in keeping things populated.

I don’t know if it was the expansion announcement and everyone had the same idea that I did, or if the game is just still doing well, but the world felt very populated to me:

gw009

There was also a double exp buff for everyone this weekend and I went from level 8 to level 23 pretty quickly. Yesterday I thought to do an /age check and he was 8 hours old and level 17. This morning at level 23 he’s 11 hours. Six levels in 3 hours seems plenty fast, particularly since his map is still largely unexplored so he’s doing a lot of hoofing it back and forth.

I’m still struggling a little bit with scratching that progression itch since you learn all your skills for a given weapon very early and from then on out it’s about earning and spending skill points for utility spells which still don’t feel super impactful to me, but as I unlocked more of those and got into higher levels and needed to rely on them more, it was all feeling better. So I’m not done with Guild Wars 2 yet. We’ll see how long it sticks this time.

When I wasn’t playing that, I was playing Drive Club on the PS4. If you’re a PS4 owner you know that Drive Club had a horrendous launch, and if you’re waiting on the free PS+ version as far as you’re concerned it’s still having a horrendous launch. I bought the game and found it very pretty but also both frustrating and a little boring at first.

But Evolution Studios has been updating it regularly. They’ve added weather (which looks amazing) and some new tracks, circuits and cars for free. The servers are finally stable so your club and driver’s progress can be saved (and you can play online but honestly I haven’t bothered yet).

The core game, of course, hasn’t changed. It’s still very much a racing game, which to me is a little weird for a game called Drive Club. Prior to launch I assumed there’d be an open world where you and your crew could just kind of go cruising around. But nope, this is track-based gameplay. They still haven’t added any kind of replay mode, which seems odd given how pretty the game is, though they did add a photo mode for stills if you want to stop a race to take some shots.

They say this isn’t a simulation and though I’m not going to argue, it doesn’t feel like an arcade racer either. For one thing, there’s no racing line; you have to learn the tracks (there are green/yellow/red flags on corners to give you hints as to how tough they are). There’s no rewind either (something the Forza series has spoiled me with) so if your concentration lapses 90% of the way through a race and you hit something, you’re probably coming in last.

I had a devil of a time playing this game at first, if I’m to be honest. Eventually in an attempt to ‘find the fun’ I started driving from in-cockpit and using a manual transmission. Somehow the manual transmission flipped a switch in my brain and I stopped mashing down on the accelerator all the time and started driving like a sane person actually drives. I eventually went back to a behind the car camera just to get back some peripheral vision, but I stuck with the standard transmission for now.

And suddenly the game felt fun again. I still suck at it but now I’m getting better. Evolution has tweaked the AI so it no longer gleefully smashes into you quite so often, and between that change and me learning a touch of finesse Drive Club is now a game I’m really enjoying. I need to be in the right mood for it; I have to really concentrate to do well. But if fills a niche on the PS4, at least for now. I got so enthused about it that last night I sprang for the season pass (it’s dangerous having a balance in your PSN wallet…its so easy to spend it).

Of course, me being the knucklehead I am, I have no recent photos or videos from the game. Here’s a clip I recorded back in December (right after weather was put in) when I was still playing with automatic transmission and treating both brake and accelerator as if they were binary switches. You can see how poorly I did, and this is in VW Golf, not some super-car:

Embracing the hype

For some reasoning I’m feeling optimistic and upbeat today, so I wanted to talk about hype and how I think we (ok mostly I, but there’s some of you like me out there too) need to learn to embrace it.

Full stop: I’m not talking about PR hype that’s coming from some marketing department about a game that’s not even finished yet. I’m talking about hype from our friends. Seeing the people we hang out with on social media get really jazzed about something. Maybe “buzz” is a better word?

Anyway… I feel like we can react to hype 3 ways. We can embrace it, we can ignore it, or we can demean it.

I find it’s often REALLY tempting to demean it, and I’m not sure why. Maybe I’m just an asshole. But if so I’m not the only asshole around. I’m trying to be better. Like when Warlords of Draenor came out a lot of my friends were SUPER-pumped. I personally am not a fan of WoW but as far as I know I managed not to jeer about the expansion or try to demean anyone’s hype for the game.

A more passive-aggressive way of demeaning hype is with “flavor of the month” comments. Not everyone says “flavor of the month” in a derogatory way, but some do. Y’know the kind of thing: “Oh, so WoW is the FOTM now? I give it less than a month and you’ll all be playing something else.” (With the implication being this is a bad thing.) I’m really guilty of this, too. I get irrationally annoyed when a friend finds some new game and starts talking about how much fun he or she is having and that causes a bunch of other friends to try that game. I’m not sure why this bothers me…it has something to do with knowing that while these people are saying this is THE GAME TO PLAY today, I know they’ll be playing something else in a few weeks or months. But why THAT bothers me…I just can’t figure out. And if I can’t figure it out, it must not be very important and it’s just a bad habit I need to rid myself of.

I’m thinking about all this because of the Guild Wars 2 expansion announcement this morning. I don’t like Guild Wars 2…for whatever reason I just can’t get into it. But today instead of getting snarky I paddled hard to catch up and then dropped into the wave of hype and enthusiasm and rode it for all it was worth (yes apparently today is the day for surf analogies) and y’know what? It was FUN. I watched the twitch stream from the event with one eye and the buzz on Twitter with the other and it was really cool seeing all my friends so excited for this new expansion, and the next thing you know I was updating my Guild Wars 2 client.

So Guild Wars 2 is the flavor of the month, or week, or day, or year. And y’know what? That’s awesome. I’ll give it another go. Maybe it’ll stick this time, probably it won’t. But at least for the time I’m playing I can share in the discussion with my friends. And that’s a lot more fun than standing on the sidelines making snarky comments about the game.

The mixed blessing of FF XIV’s cross-platform support

fat_chocoboFinal Fantasy XIV is unusual in that it is an online game where PC, PS3 & PS4 players all play together on the same server. If you have a FF XIV (and have purchased clients for multiple platforms) you can be playing on your PC, log out, go to the living room, turn on the Playstation and log in with that same character and keep on going.

In a lot of ways this is pretty awesome. At long last you can play on your preferred PC platform but still go adventuring with your friend who’s a devoted console player. Or if you’re like me you can just bounce back and forth between playing on the couch and in the office, depending on your mood.

But there’s a negative side to this as well. I actually prefer playing on the console but I have to confess I feel a little bit uptight about it, at least when it comes to group content. I LOVE doing solo quests on the Playstation but I’m just not as efficient with a controller as I am with mouse and keyboard, particularly when it comes to quickly targeting things. Partially this is a matter of practice but it’s hard to argue that anything is easier than just pointing and clicking with a mouse when you need to target a specific mob.

Then there’s communicating. If everyone in my group is on teamspeak then I’d have to drag out a laptop or something to log in. I can use a keyboard, of course, but that means setting the controller down when I want to say something. Perfectly acceptable while soloing but in a boss fight in a dungeon those lost seconds could be crucial.

If I was on a server that only had PS4 players everyone else (well most everyone else, it certainly IS possible to connect mouse and keyboard to the PS4 and play that way) would have the same disadvantage when it came to controls. Ideally the game would have native voice chat for parties so everyone could communicate that way, but if not we could use the Playstation’s Party Chat to communicate.

But I’m playing with PC players, and I suspect primarily PC players, and I’m really sensitive about screwing up other people’s enjoyment of a game. So when it comes time to do group content (and FF XIV forces you to do group content if you want to advance the story and unlock things like using mounts) my enthusiasm for the game wanes. I don’t want to be fumbling around trying to target the right mob while the rest of my group is doing all the work, and I don’t want to be that guy who never speaks because I can’t fight with the controller and use the keyboard at the same time.

I’m really looking forward to Planetside 2 on the PS4 and Neverwinter on the Xbox One, because both are games I’ve enjoyed and (as far as I know) both intend to silo players so that everyone you’re playing with will be on console. Hopefully both will also come with native voice chat support.

In the meanwhile, back in FF XIV, I’d love for Square Enix to add some kind of ‘solo mode’ for the required storyline dungeons so that players like me can at least get through them and unlock chocobos and such. This weekend I started leveling my 8th or 9th character. I always get to It’s Probably Pirates (the first required dungeon) and quit playing. And oddly even though this is my 8th or 9th time through low level content I still really enjoy my time in that world.

I guess I should bite the bullet and play through that content on the PC and just get it over with, because I want to ride my chubby chocobo!

ArcheAge: Are the starter packs a good value?

I’ve been enjoying the heck out of ArcheAge and found myself looking at all the goodies in the Starter Pages and finding myself tempted to buy one, which is crazy since I already spent stupid money on a Founders Pack. Still the itch was there.

Today I decided to do some math and figure out if they’re actually a good value. And guess what? They’re fair but not a deal.

First step was to determine how much a credit costs. At the smallest denomination $5 gets you 750 credits. So a credit is worth .6667 cents. (Technically .666666666… on and on but I figured 4 digits was enough.)

Using that number, here’re the values I came up with:
$149.99 Archeum Starter Pack = $188.41
$99.99 Gold Starter Pack = $122.27
$49.99 Silver Starter Pack = $52.80

This looks good but there’s a catch, but before I go into that there are some caveats.

The Archeum Starter Pack includes “Purestar Ball Attire” which isn’t available in the store and I didn’t factor it into the cost at all since I had no idea what the value would be. It also includes the Mirage Elk, which again isn’t available in the store but I valued it at 600 credits since that’s the cost of the highest price mounts in the store. It also includes 6 Skybound Housewarming Gifts. Again, not available in the store, but you can buy Clawbound Housewarming Gifts for 420 credits so I used that figure.

The Gold Pack & Silver Packs have 3 & 1 Skybound Housewarming gifts, respectively and there again I used that 420 credit figure.

So if you really want these unique items then buying a Starter Pack is the way to go.

Now let’s talk about that catch. A credit is worth .6667 cents only if you buy at the lowest available denomination. If you buy more than the minimum you get bonus credits.

If you buy $100 worth of credits you get 15,000+3,500 bonus, for a total of 18,500 credits. Now you’re paying .5405 cents for a credit.

If we plug that figure into our spreadsheet then the Starter Packs are pretty much break-even:

$149.99 Archeum Starter Pack = $152.75
$99.99 Gold Starter Pack = $99.13
$49.99 Silver Starter Pack = $42.81

Now for the sake of completeness it’s weird to figure the value of a $50 starter pack based on spending $100 on credits.
If you buy $50 of credits you get 7,500 + 1,000 bonus for a total of 8,500 credits. At this level a credit is worth .5882

The figures then become:

$149.99 Archeum Starter Pack = $166.23
$99.99 Gold Starter Pack = $107.88
$49.99 Silver Starter Pack = $46.59

And there’s one more thing to factor in. Are you going to actually use everything in these Starter Packs? For instance Vocation Tonics let you level up extra trade skills temporarily buff up your trade skills. If you’re not big into crafting you may never use those, or by the time you need them you may be awash in in-game gold that you can use to buy Apex to turn into credits to buy a Vocation Tonic. Personally I haven’t felt the need for XP Tonics; experience rolls in pretty quickly naturally. And I don’t even know what a Crest Brainstorm Reagant is for, do you?

So my advice, unless you really want the Elk, Ball Attire or Skybound Housewarming Gifts, is to instead just purchase credits in bulk so you get the bonus amount, and then spend them on the items you actually need. In my opinion that’s a smarter way to go.

Here’s a link to the Google Spreadsheet I created to figure all this out:
https://docs.google.com/spreadsheets/d/1cKLMKg9r_CHKCZWxOlhtYBt6lrwjy6An9O9f7JFL0rQ/edit?usp=sharing

PS If you think I’ve made any errors in these calculations (I transcribed all the items by hand) please let me know and I’ll update.

More ArcheAge

rowboarIt seems like the ArcheAge anger is dying down in the blogosphere (or I’ve started tuning it out) as either the queues fade or people just give up and go away mad. Personally I’ve had good luck since re-rolling on one of the first ‘expansion servers.’ As a Patron my queue has never been more than a few minutes and often I get in almost instantly. In-game the initial crush has died down and there’s not as much fighting over mobs.

Not that I fight much. Let’s face it, there are a metric butt-ton (that’s a scientific measurement) of games chock-full of kill 10 rats quests and if you’re struggling to play ArcheAge to do those I can only wonder why. But hey, as long as you’re having fun. I’m playing ArcheAge for the sandbox yumminess, and that means I spend a lot of time growing stuff, crafting items, and exploring the world. I do accept every quest I come across and one of these days I’ll have to think about finishing them.

questsThe last time I wrote I talked about my first Tradepack quest and it took until last night for me to get around to doing it. This is a quest that will drive the impatient away in droves, but I enjoyed it. First you have to make the trade pack and that took me a few days of farming (in-game farming, as in growing crops…not farming as in “killing the same mob over in over hoping for drops”) then you have to carry it from one place to another, which took me… I dunno… 15 minutes of walking? Many will dismiss this as ‘busy work’ and it is, but it was also a neat opportunity to slow down and really look at the world. I made note of some housing areas that had lots of open room, plus I gathered some wild herbs and did some mining along the way. It’s not something I’d want to do every day but there are ways to mitigate your travel time. Mounts and ‘mass transit’ and things of that nature.

My way of enjoying ArcheAge is to really treat it like a virtual world rather than a game, I guess. Sadly my fellow players don’t see it the same way and my attempts to banter with passersby have so far been met with stony silence. Killjoys.

ArcheAge isn’t my new home. I don’t really do ‘new homes’ in MMOs. I flit from one to the other. The real-time aspects will eventually go from fun to annoying (I log in every morning before work to tend my garden) but for right now, I’m finding it all charming and addictive. I actually find myself looking forward to more players drifting away and leaving me with an emptier world, which I know isn’t something that Trion is looking forward to, but I think we all can agree will happen. Packed farming land and housing areas look dumb but the ones I saw in my walk last night actually are quite pretty and make me want to ‘live’ there for a while. Plus competition for mining nodes is fierce right now; everyone is looking for stone.

I’m really glad I rolled on the new server rather than fight the queue and the crowds on Naima. I have plenty of Patron time on my account (since I was a Founder) but if I didn’t, I’d definitely be throwing down my $15 to subscribe, at least for now. ArcheAge is a great game if you’re looking for a sandbox experience, but it definitely isn’t for everyone. There’s lots of down and ‘quiet’ time unless you’re just trying to play it like a themepark, and if you’re doing that I think there are better alternatives out there.

airship

I want a single player ArcheAge

So ArcheAge is the new Flavor of the Month. Months ago curiosity got the better of me and I bought a Founders Pack which came with some Patron time, so when the game launched I figured I better jump in since I essentially had pre-paid for time. Of course by now you’ve heard the horror stories of 14 hour queues and such. I don’t have time for that nonsense. But late last week they added a couple more servers and I tried again and these new servers have Patron queues that have so far been manageable, so I’ve been playing finally.

I got to where I could buy a farm and that’s been pretty much full-stop on adventuring. The PvE questing/fighting in ArcheAge is fine but it isn’t anything really special. What I find interesting (and I can not explain WHY I find it interesting) is raising chickens and stuff. So my little farm right now has 5 chickens, an aspen tree for lumber, a couple of grape vines, a few stalks of barley (grain to feed the chickens) some thistle, azaleas and iris (all treated as herbs) and maybe some other odds and ends. I’m going to make…something.

Well, I have a crafting quest to make a specialty tradepack and I need meat (sorry, chickens) and grapes to do that. The rest is just stuff that seemed like it’d be useful to have and I didn’t want farmland laying fallow. And while I wait for my crops to grow I’ve been riding around harvesting trees and ore out in the wild.

This morning the servers are down and it struck me that the one thing I don’t like about ArcheAge so far is that it’s an MMO. The world is PACKED right now and there’s a LOT of idiocy being shouted back and forth. My blacklist probably has 100 people on it already. Now in theory I need these people so the game has an economy, but can’t an economy be simulated?

All this led me to decide I want to play a game like ArcheAge, but one that is single player (or local co-op or anything that’s not an MMO). It seems like a niche that should be filled but I can’t think of anything. Something like Banished but on a smaller scale. Or something like The Long Dark but with more building and cultivating. Or like 7 Days to Die but without zombies tearing down everything you build. Or like Don’t Starve with a little bit less weird to it. (Don’t Starve is probably the closest thing I can come up with.)

I’m looking for a game where I can farm, craft things, build a home (and eventually a fortress), and also go out and fight mobs. And maybe there’re NPC townfolk who need corn to get through the winter, or warm blankets or something. So I could do some bartering as well. And the building should feel like building not just, y’know, you buy a house from a vendor. More like you put down plans and then have to add components to build your house.

This feels like a game that should exist. Anyone have any suggestions?

A packed housing area in ArcheAge.
A packed housing area in ArcheAge.

Alone again, naturally

For the past week or two I’ve been surprising both myself and my friends by being a social gamer. I’ve been doing dungeons in PUGs in Final Fantasy XIV, joined a Free Company (Guild) and have actually been interacting with other members, joined a link shell, added some random folks I’ve met to my friends list. On the console side I’ve been playing Diablo 3 with friends.

I will begrudgingly admit that hell isn’t always other people. Sometimes other people are really fun to hang around with, and playing in groups is a very different experience than playing solo.

But I’m still an introvert in the most technical sense of the word. Let me explain. The best definition of an introvert that I’ve found is that an introvert ‘recharges’ by being alone; s/he expends energy being around other people and gains it from solitude. An extrovert is the exact opposite. They get energized by being around other people and if they spend too much time alone their batteries start to run down.

Yesterday I was really tired. I have a lot of trouble sleeping and it’s often the case that by the end of the work week I feel like I’m running on fumes. After dinner I fired up the PS4 and was going to jump into Diablo 3. I checked my friends list to see who was playing and some friends were. And suddenly I found myself shutting the console off again. I went looking for friends to play with but when I found some I felt this weight settle around my shoulders and it seemed like playing with them would just be exhausting.

Then I went upstairs and logged into Final Fantasy XIV and for the first time, didn’t say hello to my Free Company. Nor did I queue for anything. I just quietly did some solo questing until it was time for bed. I ran into a few friends in the world but sorta pretended I didn’t notice them, which was pretty harsh, I’ll admit.

I felt pretty crappy about this when I was pondering my day waiting for sleep to come. I felt like I’d back-slid into my old ways.

But today I feel better about it. I am who I am and if I need alone time sometimes, well, that’s just the way it is. I think…. no, I KNOW my real friends will understand. I have this bad way of looking at everything in terms of black and white and the fact is I’m sure everyone is some shade of grey. I bet even the most extroverted people have times when they just feel like being alone, and as an introvert there’s just no way I’ll be happy if I put myself ‘out there’ all the time.

I just need to make sure I find a comfortable shade of grey where I am social some times and solo other. To make sure I don’t completely give up on being social and making (and keeping!) friends; it’s far too easy for me to completely tune out the rest of humanity. I work from home so I can easily go a week or more not speaking to anyone but Angela and the dog, and as much as I adore them both, that’s just not healthy. I do ‘talk’ to a lot of folks on social networks but that’s not real time and so it seems to stimulate a different part of my brain or something… The point being this is kind of ‘bigger’ than just games. Right now games are my primary vector for socializing, so I damned well better use them for that!

FOTM: Final Fantasy XIV

kittenSo as mentioned in my last post, I went back to playing Final Fantasy XIV. I kind of resist admitting to “Flavor of the Month” temptations since it feels like there’s a negative connotation to that phrase, plus it gets thrown around a lot. I hear my friends referring to FFXIV as “FOTM” that everyone is going back to, but at the same time most of the chatter I see on Twitter is about going back to WoW to get ready for the next expansion and from my perspective that’s the game that “everyone” is going back to.

Not that any of this matters. What matters is having fun. If you find it fun to change MMOs twice a week then go for it, flavor-of-the-month or flavor-of-the-week accusations be damned! Anyway I’ve always been fond of FF XIV. Fond enough that I’ve been subscribed since launch even though months went by without me playing it. It was always something I intended to play ‘any minute now’ and so when I saw Dusty talking about the game it finally got me to log in. He was playing on Diabolos, I think, so I decided to roll a new character there. I got my dude just the way I liked him but oops, Diabolos was locked for new characters. So I randomly picked Marlboro.

At the same time Scarybooster was playing and he was determined to get to level 20. Only he was on Cactuar. Meanwhile Dusty went on vacation. So after a couple days on Marlboro I re-rolled AGAIN on Cactuar to lend moral support to Scary. That was Monday the 11th.

When I played FFXIV last Fall I got to about level 18 before running out of steam. My issue with FFXIV is that dungeons are mandatory. Let me explain that. Features of the game unlock as you play through the main story quest, and to do that you have to complete quests that require you to do dungeons. I had originally rolled a Gladiator not realizing it was a Tank (ie high stress) class so I really balked at doing the dungeons. I’m a determined solo-ist and I’m fine with skipping dungeons in most MMOs, but FFXIV pushed me out of that comfort zone.

Last Monday I rolled a Thaumaturge and quickly ran him up to 16 or 17 but I wasn’t really feeling it. I never play casters but I was just trying something new. So I switched jobs to Pugilist and he is now 22 and has done the first three mandatory dungeons. I did them with PUGs and they were all pretty fun once I got in them and got going.

I find that my anti-social anxiety actually peaks while waiting for the Duty Finder to pull together a group. I almost canceled my first dungeon queue several times, but once I got in there the group was asshat-free and it was a good time.

The second one was less so but I found that as a DPS as long as you’re not stupid people at worst don’t notice you. Not stupid, at these low levels, basically means don’t run ahead of the tank and activate dormant mobs, really. I can do that. I got a Player Commendation doing that dungeon so I must’ve either done something right or someone took pity on the new kid (when you roll a character in FFXIV there’s a little sapling icon next to your name so people know you’re new).

But what has really surprised me is that in a week I’ve leveled one job to 17 and a second to 22 and I’ve pushed the main storyline well past where I had it last fall at launch, even though I played for much longer at launch.

I don’t know if Square-Enix has reduced the leveling curve or if it’s because I’m playing differently than I did back then, but I wanted to share my playstyle with others because I seem to level faster than my friends newly come to the game (one evening I was playing at the same time as a friend was and in the time it took him to gain 1 level I gained 4).

My new system boils down to: Don’t be a completionist when it comes to Quests. Follow the main storyline quests and do just enough other quests to keep you at a good level for the main storyline. If you’re level 15 and you’re doing level 10-12 side-quests you’re both wasting your time and you’re ‘using up’ quests you might want if you decide to switch to another class later.

You can get a lot of experience doing Fates and completing your Hunting Log, as well as doing Guildleves the 1st time (you get bonus exp the first time you do them ) and doing them via the Duty Roulette (again, bonus exp for doing them that way). Eventually you’ll unlock the Challenge Log and that’s another good source of exp.

For your gear, keep it upgraded by buying gear from NPC vendors. It’s cheap and you’ll outgrow it really quickly. If there’s a level-appropriate quest that gives you gear you need, by all means do it, but it seems to me quests give you the same gear that vendors sell, at these low levels.

Once you start doing the dungeons you’re likely to get gear from them that is better than solo quest and NPC sold stuff, and you get tons of exp doing those things. So you might want to re-run them (again, using Duty Roulette for bonus exp).

In addition to gaining levels there’s a bunch of stuff you can unlock as you go. I found this great list at GamerEscape that tells you when and how to unlock stuff. Via that link I was prompted to go unlock the silly dances, the wolf and coerl (cat) minions (non-combat pets) and the oh-so-flamboyant Aesthetician (Barber). Not only are these unlocks pretty easy and a fun diversion, they also give you experience.

Basically it feels like everything you do in FFXIV is giving you experience and quests are only one of many ways to earn it. So don’t bother doing quests that are lower level than you unless they unlock something specific you need, and you’ll level up like the wind!

Clothes make the (wo)man

Earlier this week I was playing some Final Fantasy 14 and chatting with friends when Scarybooster, who is new to FF14, got his subligar. The subligar is the bottom half of a gladiator get-up. You can learn (a little) more about subligars in the real world on this Wikipedia page about the history of the bikini but for the purposes of this post, let’s just say it looks like leather underwear.

Of course Scary being Scary, hilarity ensued as he went on about his butt cheeks hanging out of his underpants and so forth. Another friend, Oakstout, who was hanging out in chat but not playing, said that he wasn’t sure he could play a game where you had to wear such ridiculous gear.

I am ~almost~ in agreement with Oakstout, but not quite, and I think I’m exactly who the subligar was designed for. I wear it because when you get it, it’s the best armor for that level. But I hate how it looks, so that gives me an incentive to level up and get better gear to replace it.

In general FF XIV goes old-school with gear. You are ‘born’ wearing decent looking street clothes but soon you find yourself in what are essentially burlap sacks (‘hempen’ clothes) and oven mitts and stuff like that. But then you see a level 50 person strut by looking really cool and you have this aspirational moment of “Whoa, I gotta level so I can look like that.”

I feel like this method of coaxing players to level up used to be a lot more common than it is now. Just one more way FF 14 is a bit retro. I kind of dig it, but I also completely understand folks like Oakstout who aren’t interesting in spending $$ to look like a fool in a game.

Then there’s also the issue of gender. I am guessing that people who frequently play female characters don’t give the subligar a second thought. Female characters so frequently wind up wearing ‘armor’ that barely covers anything that the subligar (it is a ‘unisex’ bit of gear) probably seems conservative in comparison. That’s just a theory. Would appreciate comments on that.

Here’re a few subligar shots… when paired with a war harness they do look slightly less ridiculous then when you’re wearing one with a leather jacket or something: