Pile on Post: Warhammer Open Beta Sept 7th

If you’re following Warhammer Online at all you already know this (I really really doubt that Dragonchasers is your first stop destination for Warhammer news): Open Beta is scheduled to start Sept 7th.

Lots of speculation ensues, since we’ve been told servers go live on September 18th, and there’s a Head Start/Early Access program for pre-orders of an indeterminate length. Do the math and you get a really short open beta.

As I posted in the comment section of JoBildo’s site, I can only hope now that Mythic is treating Open Beta as a marketing tool and don’t anticipate making any major changes based on what they learn from it. I hate to see them rush-patching/fixing anything major in the last weeks before launch.

Stropp made a good point as well:

On the other hand, it’s probably a sensible move by Mythic. Open betas can be brutal on a games good PR. You always get a bunch of players who get in and rip the game to shreds. There’s always haters. Limiting the amount of time before release, limits the amount of time they get to spread negativity.

(read the rest of the entry)

I think there’ll be a ton of WoW fanboys who totally (and unjustifiably) slag the game as soon as they get a look at it, just because this is NOT WoW 2 in spite of what some people seem to think (using that “fact” as praise or derision, depending on what’s side of the WoW fence they live on).

The problem is going to be keep this illogical hate in check so that it doesn’t become a meme.

Back to the Beta-War for me

As I mentioned, I haven’t been *playing* the Warhammer Online beta for quite some time. I’d jump in and do testing as directed by the devs, but it’s been a long time since I just logged in and played the game as if it was in release and I was just playing for my own pleasure.

It’d been a rough week this past week, though, with very little gaming time to be found, aside from the odd quick Pixel Junk Eden fix (wonderful game, btw). So last night when I finally had some time, rather than playing LOTRO and being social with the semi-new guild (they probably think I’m dead by this point) I rolled a level 1 Warhammer Character and started playing.

I’ve mentioned ‘beta burnout’ and this is a good time to explain what I mean. With any MMO, if you’re an alt-aholic, you know the feeling you get with those first 5-10 levels after a while, where every class plays pretty similarly and every quest is burned into your brain and requires no thought and really it just becomes drudgery to get through them. I *really* don’t want to be feeling like that when War launches. The nature of beta (particularly one as long as the War beta; it was going strong when I got in it and I’ve been in it for 6 months) is that you get your characters wiped pretty often and that kind of forces the alt-aholic lifestyle on you. I absolutely love the game and really want it to feel as ‘fresh’ as possible on launch day.

The point of all that is, I decided to pick the 1 race/class profession that appealed to me that absolute least, because I figured there’s no way I’ll be playing that combo in release. I plan on my release main being Order, so I’d roll Destruction. I never like playing small races, so I figured one of the Goblin classes. Healers are always pretty helpful so there’s an outside chance I’ll roll one of those in release, so didn’t want to go that route, which left Squig Herder.

Here the gag of NDA starts to cut off what I can say. I’ve linked to the official page and its a bit out of date. I’ll add my cry to all the “Mythic, please drop the NDA!” pleas I’ve been reading.

Anyway this turned out to be an excellent acid test of the game for me. So I picked the single least appealing class/race combo I could find and started playing, and it was about 3 am by the time I finally pulled myself away. I did traditional quests, of course. I unlocked Achievements. I played through Public Quests and won shiny loot in various ways. Inspired by Rick I jumped into RvR scenarios, something I’ve quite frankly avoided (I’ve done ‘open world’ RvR but the scenarios have always felt a bit intimidating to me). I had an absolute blast, never really hit a ‘boring’ spot, found a few bugs to report (nothing major, the game is in great shape, but finding them made me feel like I was ‘doing my job’) and now the only problem I have is that I *really* enjoyed the Squig Herder. Dammit, another Alt in my future!

It’s going to be a long month, waiting for release… 🙂

Keep those access codes handy today

Thanks to Grishnar over at theBrasse.com for bringing this to everyone’s attention.

At some point today you’ll be able to enter your beta and headstart codes into the Mythic Beta Center. There’s really no rush if you pre-ordered the CE, but the first 50,000 ‘standard’ pre-orders to enter their codes will get an invite into the upcoming Preview Weekend. So keep checking! (I just checked at 8:15 am ET and my Head Start code was still flagged as ‘invalid’).

More details from the source:
http://herald.warhammeronline.com/warherald/NewsOverview.war

Blogs are rollin’ in

OK, I’ve added all the listed Casualties of War blogs to the blog roll here. Also a couple of Dairy-Free (ie, non-CoW) blogs that I had in the blogroll.

The first category is simply the blogs of people in Casualties of War, without any real regard for topic. The second category is blogs devoted primarily to Warhammer Online.

If I missed your blog, feel free to leave a comment and let me know if you’re in Category 1 or Category 2.

And sorry that I moderate all comments. This blog has been in place since 2002 and every comment spammer on the planet seems to know about it.

Welcome to beta, Collector’s Edition pre-orderers

So I gather that folks who pre-ordered the Collector’s Edition of Warhammer Online have been invited to closed beta. Now they’re scrambling to download the client.

I first typed “There is a Warhammer Online Beta and I am in it.” back in February. I’ve definitely struggled with “beta fatigue” once I realized that this was a game I really wanted to play after release. Now that we’re closing in on launch I’m getting seriously pumped again!

It’ll be great to have a fresh wave of enthusiastic testers hitting the servers. I *really* hope they (and I!) don’t have to download a whole new client for Open Beta though!

Anyway just wanted to shout out a “Welcome to the fun!” to the new testers. I hope you’re as pleased as I’ve been!

Flagship Studios, RIP?

Voodoo Extreme has a pretty convincing post up saying that [Flagship Studios’ Closure Confirmed, All Staff Fired, All I.P. Lost] Flagship Studios is dead. Nothing official yet, but apparently (now-former) Flagship employees are updating their Linked-In accounts to indicate the end of their employment (fodder for another post, that).

And I’m going to go against the grain and say its a damned shame. Yes, Hellgate: London shipped half-broken and never seems to have really become what it could have become (I say that as a lifetime subscriber). It certainly got better than it was at launch, but overcoming so much bad will is nigh on impossible.

But I grieve for Mythos (and, of course, for the employees). It was a darned fun game, and I was really surprised they held it in beta for so long. Hindsight is always 20-20, but I wonder if things might have turned out differently if they’d launched the game rather then starting the ‘overworld’ retrofit. It was a fine “Diablo-clone” with its instanced combat fields and massively MP towns and I think it could’ve generated some revenue.

Now (according to the Voodoo Extreme article) Korean developer HanbitSoft owns the rights to the game. Maybe they’ll save it, but color me skeptical that they’ll do so in any kind of way the really resonates with Western audiences. I’d love to be proven wrong.

A sad day for both gamers and Flagship employees. It’s easy to hate on the company for Hellgate, but if you never got a chance to try Mythos, trust me. You’ve just missed out on a fun hack & slash RPG.

Farewell for now, Age of Conan

Last night I finally canceled my Age of Conan subscription. I’ve been on the verge of doing so since mid-June, but I kept waiting, hoping something would change. And the only thing that really changed was I found myself playing for shorter and less-frequent sessions. A pattern became evident. I’d boot the game, have fun for a while, then get bored and quit to go do something else. And as the days past, that “a while” period grew smaller and smaller.

I finally realized what was missing from my enjoyment of Age of Conan: a sense of progress. The gear my character was wearing looked pretty much the same at level 30 as it did at level 5. The stats on that gear were essentially meaningless (+0.2 defense, woot!). So getting better gear didn’t make any difference to either immersion (the visuals) or gameplay (the stats).

At level 1 I was fighting men and beasts such as crocodiles, which at the time seemed like a great idea. Too many MMOs have you fighting small snakes and insects at low levels. But at level 30, I was still fighting men and crocodiles (and bears and wolves) with very few ‘monstrous’ foes. Sure they were higher level, but so was I, so the fights felt about the same.

From level 1-20 I fought in jungles, on desert islands and in ancient crypts. Since then I’ve fought in…jungles and ancient crypts. While there are 3 zones to hit after you leave Tortage, they don’t really feel all that much different.

It boils down to the fact that whether I played a character that was level 32 (the max I got to, and to be fair that isn’t even half-way to cap, maybe things get better if you push past these doldrums) and then switched to a character that was level 12, the game didn’t really feel any different. So what’s the point of playing an rpg with progression levels if the levels all feel the same?

What’s worse, there are no ‘extras’ to help prop up the gameplay. I do enjoy crafting in these games, but here you have to be level 20 to start harvesting, level 40 to start crafting, and level 50 to harvest tier 2 materials. So you spend 20 levels gathering ore and wood to either donate to your guild (which will quickly bypass the need for low-tier materials) or try to sell them on the broker. Yawn.

There are guild cities, but no personal housing. The guild buildings just kind of sit there. Eventually they’re supposed to give buffs but those aren’t in the game yet. I guess right now they’re just good for bragging rights. There are no ‘hobby’ activities like fishing, or gambling mini-games, or any of the other little ‘time-waster’ things to do that make a world feel more real.

Last item is a personal one, and not a problem with the game per se. Apparently the crux of the high-end game play is guild vs guild PVP, besieging player-built battle keeps and so forth. Which sounds fun, but which really require a fairly substantial guild. I’m generally the kind of MMO player that joins a small, intimate guild, or no guild at all. This time I joined a huge guild (400 characters, I think at one point 135 or so players). This meant we got to build a guild city really quickly and all that but…I never really got to know anyone in it. It was such a large guild that the chat channel might as well have been a public channel. My contributions to the guild city consisted of handing over materials and gold to someone who handed them up the chain to someone who did the actual building. Essentially I was just a cog in the wheel. And ya know, I’m a cog in the wheel in the real world. When I’m playing a game I want to matter.

And yet a small guild won’t have the resources to do all the fun PVP stuff that is supposed to exist in the end game. This is a design decision on the part of Funcom and it isn’t wrong, its just wrong for me. I know other folk that love being part of something huge like this.

So, farewell Age of Conan. I’ll probably come back to visit now and then, because I had a blast for the first few weeks. I’m sure I’ll have a blast for another few weeks after I give the game 6 months to ‘rest’ and the combat stops feeling so familiar.

The guild stuff, though…now I’m worried about Warhammer Online, which seems to be equally large-guild oriented. Hmmm….

Lively Launches

For quite some time we’ve heard rumors that Google was working on some kind of virtual world project.

Today, they launched Lively (I’m still trying to figure out if there’s any relation between this project and Sun’s Lively Kernel project, but I think not), a web-based virtual world product that, frankly, I’m still trying to figure out.

Of course they didn’t stop me from creating a Room. It’s quite fancy, don’t you think? /sarcasm

[EDIT: Well it seems like you can’t create new content at this point, just drag and drop stuff others have made. Which makes the whole exercise a lot less interesting to me at this point.]

Presumably, you’ll need to install Lively before you can see anything.

Turbine headed north, and to console land

Turbine Entertainment is looking for new headquarters in the Boston area (they’re currently south of Boston in Westwood, MA) and is adding staff. Among the jobs listed:

  • Senior Console Engineer (PS3 or Xbox 360)
  • QA Lead – Console (Xbox 360/PS3)

To the best of my knowledge, they don’t have any ‘officially announced’ console games at this point. Maybe we’ll hear something at E3?

Everquesting

In an attempt to get folks to return to their two Everquest games, Sony has re-enabled all old accounts for six weeks or so, ending at the end of July. I’ve played Everquest 2 on and off since it launched in the fall of 2004 (I think?) but irregularly enough that my highest level character is still in his 30’s (cap is currently at 80). But I figured I’d give it another go. Angela is a long time fan of the game and is always trying to get me to come back anyway, so why not do it while the free-clock is running.

So I’ve been following my usual lackadaisical pattern of puttering around and not really accomplishing much up until last night. That’s when Angela and a couple of old friends who I’ve been gaming on and off with since Ultima Online broke out their low-level alts and dragged me off on an adventure. And what fun we had!! I was rusty as hell and got us killed more times that I’d care to recount, but the gang was ever-patient and gave me tips as we went along and I slowly got the hang of things. We started at, oh, 7:30 pm or so, and it was 11:30 before the demands of my belly (we still hadn’t had dinner!) and the need for serious equipment repairs, forced us to retire for the night.

I’m generally awfully antisocial in MMOs, oddly enough. I have a weird combination of personality traits, shyness and impatience, that make it really difficult to do well in any kind of a group. But last night really reminded me of how great these games can be when you’re with friends. I haven’t had so much fun since my days with the Blood Ravens of Kirin Tor in WOW.

I might just have to extend my Everquest 2 sub past the free time period now!