2009 Gaming Resolutions

So I’ve looked back on the past year, now its time to look forward. I really am using the word “resolutions” just to tie in with the New Year, but mostly these are plans, and we know how easy it is for plans to go awry.

In 2009 I want to dig into my back-log of single-player games rather than constantly running out to buy the next shiny new toy. Part of this “resolution” is based on the fiscal reality that here at Dragonchasers HQ we are damn broke and 2009 is going to be a tough, tough year as far as money goes. But another part is because it just seems a damned shame to have all these experiences locked away in little boxes. I’ve always struggled with “game-grazing” but now I’ll be forced to stop. Actually I’ve already started this: I still don’t own Fallout 3 (waiting for a price drop) and the only reason I ended up with Fable 2 was that it was a gift from my awesome lady Angela. Single player games age better now than they used to, and I don’t hang out in forums constantly in danger of having a game “spoiled” for me, so why not wait a few months and save $20-$30 on the cost of a game?

In 2009 I will embrace the fact that I’m just not a guild kind of gamer. In all my years of gaming I’ve gotten into about three guilds that I actually felt a part of, and one of them was composed of friends from outside the game. Even in a group of awesome people like Casualties of War, I never really clicked with the guild as an entity, just singled out certain individuals who I felt I could relate to. I need to factor this trait in when I pick an MMO. I might’ve enjoyed Age of Conan a little bit more if I was a more social person (I was in a huge guild — The Older Gamers — but rarely talked to anyone and never grouped). I’m not a “team-oriented” person in ‘real life’ either; not sure why I ever thought I could be on in-game.

The rise of voice chat as an assumed tool is making this even more of an issue to me; I hate talking on Vent, or for that matter on the phone, or anywhere that I can’t see the face of the person I’m talking to. I hate listening, too. I play MMOs for the RP experience even if I’m not actively RPing, and hearing the voices of the players behind the characters shatters that sense of immersion. I can understand the appeal of voice chat to folks who play these games to make friends, because voice chat does lead to friendships. But I’m a fairly “lone wolf” kind of individual in the real world as much as I am in-game. I can count my “real life” friends on one hand and have plenty of fingers left over. I’ll use voice chat when it is needed as a tool, like in a WoW instance or a War scenario, but day-to-day, I just don’t like it, and these days most guilds use it and assume you’ll be using it too. So no guilds for me in 2009.

A lot about 2008 brought home the fact of my own mortality. In 2009, I’m going to accept that fact that I’m damned near 50 and my tastes in games are changing. The last FPS I enjoyed was Resistance: Fall of Man and I probably will never play another FPS. I’m no longer interested (if really, I ever was) in gouts of blood and “gibs” as they used to be called. Gears of War was a bust for me. Halo 3 was “meh”. I find violence with no context unappealing.

But beyond subject, my tastes in game systems are changing. I read folks like Rick talk about how much they love the RvR in Warhammer because of the adrenaline rush they get from it, and I while I can remember craving that rush, I no longer do. I don’t play games for excitement any more; I play them to relax. I no longer like a frantic pace to my gaming; frantic in any aspect of my life just leaves me feeling jittery and irritated. I see myself playing a lot of turn-based single-player RPGs and Strategy games from here on out. And spending a lot of time soloing and exploring content in MMOs. And ditching PvP once and for all. I joked over at Ysh’s place about my looking forward to Hello Kitty Online (read this preview!), but I really *am* intrigued by some of the systems in that game (if only it didn’t have that huge thick layer of cute all over it).

I think 2009 is going to be a strange year. Although some analysts have called gaming ‘recession proof’ I’ve been reading an awful lot of news stories about layoffs and closings inside the gaming industry. And I know for a fact that I’m not the only one having to curtail game and MMO subscription purchases because of hard times. As hard as its going to be for the individuals who make the games we love, I think it might be good for gaming as an industry if we get a bit of ‘burn off’ and see fewer (but higher-quality) games released in future years.

I don’t know what’s going to happen in the MMO space. If Mythic, with the resources of EA behind them, can’t manage to release a fully polished MMO, I don’t know who can. And yet players are going to continue to compare every new release to games that have been running for years and have had plenty of time to do that polishing, and those new releases are going to come up short. Is Tabula Rasa the start of a trend? Will Warhammer Online and Age of Conan end up with short lifespans?

I’m actually taking comfort in the pile of DS, PS2 and PSP turn-based RPGs I have sitting on the shelf. I’m ready to hunker down and ride out the storm. And keep exploring smaller ‘niche’ MMOs as I go.

Meanwhile, in MMO land…

So lest you think all this Valkyria Chronicles talk means I’ve given up MMOs…

The other day I logged into Warhammer and *gasp!* found a group, finished a few quests, and gained a level. That said, I think I’m done. I have to work too hard to find the fun in Warhammer, while it comes so easily in other games. And as I just commented over at Stylish Corpse, I don’t think I like the reality of RvR. Maybe I’d like it in Dofus where everything is turn-based, but I’m just not into the lag-fest chaos franticality (I need to submit that word to Websters) that is RvR/PvP in most MMOs. I suppose the fact that I *greatly* prefer turn-based combat in my single player RPGs speaks to that as well. But y’know, I’m *loving* these Warhammer novels to the point where I’m so glad I tried the game, even though I don’t really enjoy it. I never would’ve picked up the novels if I hadn’t been exposed to the lore in the game.

Over in EQ2, my Berserker is slogging forward. He’s a hair’s breath from level 49 and I need to get him to 50 before the Frostfell event ends. I’ve got over 50 tokens stored up to buy him all new gear once the next tier of stuff opens up. The other day he Mentored Angela’s level 18 Warden and in one session we got her to 23. It was fun to be the Mentor-er rather than the Mentor-ee for a change. 🙂 I guess I need to /claim my 5-year veteran award and get that charm that gives you 100% vitality once a week.


And, just because I’m me, I fired up Vanguard last night! It’s open to ex-players through the end of January (I think?) and I’ve been reading good things about it lately so figured I’d at least poke my nose in. The world looks fabulous (has it always looked this good? Maybe I just never had a graphics card capable of showing it at its best) but the avatars still bug me. The community seems pretty helpful and chatty. I rolled a Bard and he’s kind of a bad-ass. I might dip my head back in there again. I do still feel a lack of polish in interface tweaking and so forth, but the game ran pretty well once (I presume) a bunch of textures got cached. I hitched like mad for the first few minutes then everything smoothed out.

I also downloading Florensia, a free2play, but haven’t done much with it. It has naval battles, and I’m still trying to scratch the itch and Pirates of the Burning Seas just aggravated.

Poor LOTRO still awaits my attention. I *really* need to get back to that. I think I need to quit my guild, Soldiers of Valor though. I’ve been away long enough that it feels awkward to log in and have to answer all the questions about where I’ve been (or worse, “Who the heck are you?”), and while they’re a nice group of people (and if you’re looking for a guild on Landroval, do check them out!), I play LOTRO so infrequently that it really isn’t right that I’m in a guild, and I’ll never feel any kind of attachment to a guild until such time as I play more regularly.

Valkyria Chronicles First Look: Part 3

Finally we get to the core gameplay mechanic of Valkyria Chronicles: combat. As you flip through the panels of the Book mode, you’ll come to missions that must be undertaken. You’ll also unlock skirmishes as you move through the game: these can be played over and over in order to level up your army.

Combat takes place on two levels: there’s a strategic ‘map’ view of the combat area used for planning, and then a third person view for the actual combat. Each turn you get a set number of Command Points which are spent to give a particular fighter a turn, or to issue a command-level Order. These Orders are learned via the old man in the Cemetery back at HQ or get unlocked via leveling your army. Orders do things like heal a particular unit, increase evasion, call down sniper fire on a specific enemy, etc. You’ll tend to use these pretty lightly, with the bulk of your Command points going to giving your troops a chance to move.

Once you expend a Command Point to activate a unit, you zoom down into the 3D representation of the battlefield until you’re looking over that unit’s shoulder. A unit has a set number of Action Points it will spend in moving around the battlefield, and the ability to perform one activity per movement phase. That activity can be firing at an enemy, hurling a grenade, or healing an ally. As a unit moves it’ll be given the opportunity to crouch behind sandbags, crawl when in tall grass, etc. There are no time limits to this phase, but enemies will fire at you while you’re exposed and moving around, which can put a quick end to that unit’s military career.

In order to fire/throw/heal, you tap the R1 button which brings up a targeting reticule. At this point time is frozen. You move the reticule over your intended target and hit the X button to fire. Location on the target does count, so you can try for head shots or try to hit the radiator on the back of a tank (the mechanical version of a head shot). Grenades arc and do area-of-effect damage but their range is pretty short. To heal someone (or in the case of an engineer, repair the Edelweiss) you need to be adjacent to them. If you’re firing on an enemy who is unaware of you, you get a bonus to you chance to hit.

After firing, a unit can continue to move assuming it has Action Points left. There is a brief pause after firing which seems designed to let the bad guys get off a least a couple shots at you, but it is very possible to dart out into a street, shoot a bad guy in the back, then run back behind cover before he can return fire. In fact, that’s SOP for a Scout. Once you are done moving and firing a particular unit, hitting the Circle button brings you back to Command view to issue more orders. You can issue multiple orders to a single unit in one turn, but each time they get fewer and fewer action points (and in some cases ammunition is limited and replenishes only between turns). At any time you can end your turn, and unused Command Points will “roll-over” to the next turn.

While the enemy is moving, you’ll be looking at the Command map. You’ll see spotted enemy units moving (and your troops will auto-fire on them from time to time, but seemingly not as often as the enemy does to you) or “hear” units moving in the form of comic-book style sound-effect bubbles appearing on the map. These will give you a general indication of where the enemy is.

And those are the basics of combat in Valkyria Chronicles. I’m finding battles to be an awful lot of fun, hearkening back to classic PC games like Jagged Alliance or X-Com. “Opportunity Fire” is represented by units auto-firing when they see an enemy. Most battlefields have Camps to occupy, and you can Retreat units from these camps (move them off the battlefield) and bring in Reinforcements from your squad in their place. So (for example) if you run into a squad of tanks and are short on Lancers, you can Retreat a couple of Snipers and bring in Lancers to deal with the tanks. Some aspects of the battlefield are destructable, which adds to the fun. When the Edelweiss knocks over a wall that’s protecting a bunch of AI units leaving them exposed to withering fire from your Shocktroopers…that’s a good feeling. 🙂

The AI isn’t particularly challenging, at least early on in the game, but the odds are always stacked against you (and finishing a battle faster yields a better rating and rewards). This fits in with the overall theme of the game being a small group of militia kicking the butt of a much larger military force. But I have seen the AI do some really silly things, like attempt to auto-fire on one of my troops but instead shoot another AI unit standing next to the firing unit. On the plus side that shows that ammo is “live” with a real trajectory and collision detection, I guess.

I guess that ends my rather verbose “First Look” at Valkyria Chronicles. I didn’t know much about the game when I added it to my Christmas List, other than the fact that it was a strategy game that was getting good reviews but not doing well in sales. So far I’ve been absolutely delighted, and I hoped that by describing the game a bit, I could turn on a few PS3 owners to this (so far, at least) excellent game.

2008: My Top 5 Disappointments

Let’s get this depressing topic out of the way. Without further ado, my top 5 (gaming related) disappointments for 2008:

5: XBox 360 #2 rolled over and died on me. I’m on my 3rd 360 now, but that’s not so bad since I have friends who are on #5. #3 is thus far stable but I still feel a bit of anxiety every time I turn the machine on.

4: MMO closings and the loss of Mythos. Flagship Studios’ implosion was a big disappointment, not because of the end of Hellgate London, but because we lost Mythos, which was an *awesome* MMO/Diablo hybrid. I played in the beta and it was solid and so much fun. In fact I enjoyed it so much that I held-off on playing it waiting for “release” so I wouldn’t get burned out and then… *poof!*. Such a loss. Later in the year we learned that Tabula Rasa is being shut down. I liked TR when I first tired it, and my intent was always to get back to the game once it’d cooked for a while, but alas, that won’t happen now. The lesson I’ve learned? Play ’em while you got ’em since I don’t think we’ve seen the end of MMO closings.

3: Spore. I had wild hopes for this game; probably too wild. I really was hoping for an Evolution simulator and instead I got an Intelligent Design simulator, which wouldn’t have been so bad if the game had a bit more meat to it. It was an awful lot of fun for about 3 nights and I’ve barely touched it since.

2: Pirates of the Burning Seas was in development *forever* and still shipped half-finished. I adored the mechanics of the ship combat, but the economy stuff was way too spread-sheet heavy for me, and the PvP was a bit too hard-core for my tastes at launch. You’d haggle and finagle for a couple weeks to get a ship built and could lose it in an evening of PvP. This aspect was loved by some, but not by me. The ‘swashbuckling’ was broken, and cookie cutter towns and adventure areas removed any sense of exploration. Still looking for a good Wooden Ships-theme MMO.

1: Age of Conan. So much hype, but I should’ve been warned off by the fact that the devs kept trying to draw our attention back to the topless women. The revolutionary combat system wasn’t revolutionary at all (City of Heroes did it better). All that said, the first 20 levels were pretty darned fun, but after that the game was kind of grindy and catered far too heavily to zerg-guilds for my tastes.

So what were your biggest gaming disappointments this year?

2008: My Year in Games

So it’s about time to put 2008 to bed, and I thought I’d take a few moments to sum up my year in gaming terms.

From an MMO point of view, its been a year of disappointments: Pirates of the Burning Seas didn’t sit at all well with me after a brief fling of romantic night-time sea battles. Age of Conan was amazing for 20 levels then fell flat on its face. Warhammer Online was awesome in beta but didn’t hold me in launch for reasons I’m still stirring around in my head. It feels like every day I find a new reason for why Warhammer and I didn’t click, and each new reason nullifies the last one. Anyway that’s recent enough news not to dwell on.

Oddly, where I had the most fun in MMOs is with older titles. EQ2 (via a free ‘welcome back’ month) and particularly LOTRO filled the gaps between Age of Conan and Warhammer. It was the first time I really got traction in LOTRO and started doing a lot of Fellowship PUGs that actually didn’t suck. In retrospect, I almost wish Warhammer hadn’t come out and that I’d stuck with LOTRO.

After I fizzled on Warhammer, I went back to WoW and did my usual “This is great!” two-week stint before getting bored with it for the umpteenth time. Not to disparage WOW; I just played it (and loved it) for so long during its alpha, beta and early launch years that it feels old hat now. Currently I’m dabbling in EQ2 again, but not very seriously.

2008 was the year that Free2Play MMOs got good, though, and I’m looking forward to exploring Wizard 101, Mabinogi, Dream of Mirror Online, Florensia and a few others in 2009.

But my really amazing gaming experiences in 2008 have been single player games. Early in the year I played through Jeanne d’Arc on the PSP, and that was a great strategy-RPG (one of my favorite genres) that made the PSP worth owning. After that I spent a lot of time playing Etrian Odyssey II on the Nintendo DS. I was so hooked on that one that I’d slip out to my car at lunchtime to play a bit. Classic turn-based first-person dungeon crawling; brought back memories of Wizardry and Dungeon Master.

But the two games that truly left me breathless this year were Uncharted: Drake’s Fortune for the PS3, and Fable 2 for the XBox 360. Uncharted perfectly captured the Saturday matinee vibe that the devs were going for. I was swept along in the story, gleefully exploring these old ruins and uncovering the mystery.

Fable 2, however, gets my personal Game of The Year. Molyneaux finally pulled it off; I really cared about the characters and felt like my actions had a very real impact on the world. The ending left me staring slack-jawed at the screen for long moments, contemplating what I’d just done and wondering whether I’d done the right thing (and this after I panicked and undid my initial choice). After the game “ended” (and really, you can keep playing and playing) I immediately rolled a new character and started all over again, just to see what would happen if I played things differently: I can’t remember the last time I did something like that. So yeah, Fable 2 was awesome.

Going into 2009, I’m really hot on Valkyria Chronicles right now, and I’ve been enjoying Izuna 2, a rogue-like on the Nintendo DS. I’m tepid at best on MMOs. As mentioned, I’ve been dabbling in EQ2 lately. I’ve logged into Warhammer exactly twice since I re-activated the account about 10 days ago. I still want to play LOTRO more, and the only reason I don’t is because I’m paying for War and EQ2 and feel like I “should” be playing one of those if I’m playing an MMO (and instead, I end up going back to single-player games…yes, I’m a freak).

I’m semi-interested in Chronicles of Spellborn, but beyond that 2009 doesn’t have anything I’m all that jazzed about in the world of “AAA” MMOs (not sure Chronicles is in that category). I’m not a super-hero fan so Champions Online and DC Universe don’t have me excited. I doubt SW:TOR will ship this year and even if it did, I’m not much of a Star Wars fan, either. I am rather interested in Bioware’s Dragon Age game, and hope I live long enough to see Blizzard release Diablo 3.

I don’t know, maybe 2009 will be a year of single-player gaming for me??

Valkyria Chronicles First Look: Part 2

Today I want to talk about the somewhat unusual RPG aspects of Valkyria Chronicles for the PS3. Full disclosure: I’m now about 11 hours into the game and some aspects of it still haven’t “opened up” yet.

Individual characters in VC don’t gain experience or have inventories. Instead, characters (each of whom has a name and a background) are broken down into five classes: scouts have lots of mobility but not a lot of armor or firepower; shocktroopers carry machine guns for big short range damage; lancers are anti-tank foot soldiers with low mobility; engineers have low combat skills but can repair tanks and resupply everyone; snipers have high long-distance firepower but not a lot of mobility or armor. Finally your ‘main character’ is a tank commander, and he drives around in a custom tank named the Edelweiss – as far as I know this is the only tank you get in the game.

At the end of every mission you gain ducats and experience. Ducats are used to upgrade weapons, armor and parts for the Edelweiss. When a weapon is upgraded, every unit that carries that weapon immediately gets the upgraded model. So if you upgrade the sniper rifle, it means all your snipers get more powerful. Ducats can also be spent to finance the ongoing writings of an embedded reporter who travels with you. These unlock “side stories” to the main story, some of which come with extra missions, and some of which are just expository.

Experience is used to “level up” a class of soldier. You can spend experience points as you see fit, distributing it among the five classes, but I’d imagine most people are going to do what I’m doing and just distribute it more or less evenly so all classes stay about the same level. Frankly this takes a lot of the classic RPG decision making out of the game (which is part of why I’m calling this a Storybook Strategy game rather than a Strategy-RPG). There’s also a mysterious aged gentleman that you meet who can teach you new Commands in exchange for experience points. More about Commands in my next post.

So now you’ll be thinking that all your troops are more or less interchangeable, right? But no, each individual is in fact unique. First, their stats vary slightly, and with these, what you see is what you get. If you have a particular Shocktrooper with lower-than-usual HP, you just have to live with that. Also, each character has a set of other characters that he or she likes, and having characters who like each other fighting together gives some bonuses to combat.

More interesting though, are Potentials. Each character has a set of Potentials, which are either buffs or debuffs that trigger depending on the situation on the battlefield. Potentials can be environment related (some characters are country-bred and hate being in the city but get a bonus for being in the country, others might have allergies to pollen and are adversely affected by being in tall grass) and others are character-related. Lots of characters have Potentials such as “Likes Women” (potential for a bonus around females) or “Hates Men” (potential for a debuff around males) while others have Potentials related to how many people are around them. And it goes on and on… I’m still uncovering new Potentials all the time (as a class levels up they ‘unlock’ more Potentials for that class).

So this is where the real role-playing comes in: You’re about to go out on a mission. You check the terrain and the situation. First you decide what kinds of troops you’re going to need. Then you have to decide which individuals are going to work well in this environment, and further take into account their inter-personal Likes and Potentials in order maximize their chances for success. You can spend a lot of time building the perfect team for a particular mission.

A few last notes: when an individual’s health drops to zero hit points, he or she collapses. You now have three turns to get a friendly to the fallen unit in order to medivac them off the battlefield. Also, if an enemy gets to the fallen tropper first, the enemy will finish them off. Once an individual is dead, they’re gone for good. You have a good sized pool of soldiers to pick from, but remember that each has a different set of Potentials; you might really want that individual for a specific purpose later on. Plus you get to know all these people and it feels bad to let one die (assuming you’re any kind of role-player).

Lastly, if all this fiddling with Potentials and Likes and so forth sounds like too much of a pain, you can run “Skirmish” battles to earn ducats and experience and just level up your army, making them powerful enough that the edge given by careful team-building isn’t needed to win the day. I find choices in play-style like this to be a positive, but I know some people need to be forced into playing one way and will see this as a flaw. Do yourself a favor and don’t go crazy leveling up your army by grinding Skirmishes. The game is incredibly fun when the battles are challenging affairs.

Next time, I’ll finally get to Combat in Valkyria Chronicles.

Valkyria Chronicles First Look, Part 1

As mentioned, I received Valkyria Chronicles for the PS3 as a Christmas present this year. So far I’ve put 4-5 hours into it, and my initial reaction is very favorable indeed.

This game is probably classified as a Strategy-RPG but I’m going to coin a new genre here: Storybook Strategy. A Storybook Strategy game is a strongly narrative-driven game that uses strategy battles to move a story forward. In the case of Valkyria Chronicles, the term applies literally since rather than a world map or other device, you literally move through the game via a book.

The book tells the story of the small country of Gallia, caught between two super-powers in an alternate-world World War II (called the Second Europa War here). The Empire in East are the ‘bad guys’ while the Federation to the West are…well, less bad anyway. The Empire were the initial aggressors. Gallia sits on the coast of the North Sea roughly where Estonia and Latvia are in our world (geography isn’t exactly the same as the real world) but the little country feels more western than that. At the start of the story, the Empire is invading Gallia to get at the Ragnite that lies unmined under Gallian soil. (Ragnite, in this world, is the chief energy source; kind of oil and coal and dynamite — even medicine — wrapped into one resource.) The story revolves around Squad 7, a rag-tag militia squad doing their best to contribute to the defense of their country.

Anyway, back to the book, which looks like a richly illustrated history book, where each illustration or map triggers a cut-scene or battle (the actual text surrounding these panels isn’t readable). So you turn pages and work your way through chapters uncovering the story via cut-scene, and moving things along by winning battles. The ‘watercolor’ art style is very bright and peppy, but already there are some dark themes manifesting. The Empire has no qualms about killing civilians, even shooting them in the back as they flee. And among your squad there are issues of extreme racism and hate between members. Quite different from the usual “Good guys are GOOD” angle that most games take.

In Part 2 of my First Look, I’ll get into the RPG aspects of the game, which are fairly unique in a number of ways. I know that “linear” is a bad-word in the gaming nomenclature, but I really enjoy a linear game if it tells a compelling story, and so far Valkyria Chronicles’ story has me hooked.

Giantslayer

Giantslayer is the last Gotrek & Felix book written by William King before he handed off the series to Nathan Long. Reports are that Long really stumbles with our mighty duo of Gotrek the Dwarf Slayer and Felix the Warrior-Scholar, but sadly I found that King did some stumbling of his own.

After the wonderful Omnibus Volume. 2 I was really excited to dive into Giantslayer and find out who the Giant is and how the duo will slay it. And as with all series books, the first few chapters felt like a ‘warm up’ to the real action. So I dutifully slogged through them, and after a few nights of reading I started to wonder when the action was going to heat up. And then I noticed I was two-thirds of the way through the book!

This one just never comes together as a Gotrek & Felix book; I suspect this was a story King wanted to tell and he just wedged the pair into it. They don’t even feel like main characters, and via a Deus Ex Machina device they’re not even in the Empire anymore. All their companions get left behind very early on and they’re just kind of adrift in a new (to them) world.

It’s true that as the title suggests, they’ll have to slay a giant, but that’s a side plot and the giant isn’t the main Foozle of the book. Gotrek (who, let’s face it, is a fairly ‘thin’ character at the best of times) is a total cardboard cut-out here, and I think his axe gets more attention than he does. He grumbles now and then (in a very predictable fashion) but otherwise is just swept along. Felix is handled a bit better and has some sub-plot ‘stubs’ but they’re never fleshed out and never come to anything.

The focus of the book is Teclis, a high-elf they meet early on in their adventures (giving Gotrek his single schtick throughout the book, grumbling about how much he hates and mistrusts elves). I’m a Warhammer novice so I don’t know for sure, but I suspect Teclis is a ‘known hero’ in the Warhammer universe. If I already knew about and liked Teclis, this novel might have been more interesting to me, but I signed on for Gotrek & Felix being mighty warriors, not to see them as often-ineffectual sidekicks to a potent elf mage.

The one saving grace is that some long-running plotlines get tied up here, but overall I kind of wish I’d finished my Gotrek & Felix adventure with the Second Omnibus. I can’t in good faith recommend Giantslayer unless you’re a fan of Teclis. Gotrek & Felix deserved a better final novel from William King.

Christmas ph8t lootz!

As if homemade pumpkin pie and fresh-baked cookies weren’t enough, apparently there’s some gift-giving tradition associated with Christmas. Didja get any gaming-related gifts?

I did. I got Valkyria Chronicles for the PS3 and Persona 4 for the PS2. Also a bunch of Warhammer books (Heldenhammer, Vampire Wars & Nagash the Sorcerer), just in time because I only have a bit of Giantslayer left. And a clip-on book light because my old eyes are having trouble reading in dim lighting and it’s a pain to constantly have to drag a light around to shine on my books.

Angela got Animal Crossing for the Wii (she’s never even seen an Animal Crossing, and she has a collector personality) and a cooking program for her DS that she wanted. And an IOU for Afrika for the PS3 if National Geographic ever gets around to releasing it. But her big gift was a 6×11 Wacom Graphics Tablet for doing her artwork.

The guinea pigs weren’t forgotten: they each got a timothy hay & herb tamale. 🙂

Get any geeky gifts this year?