Game Grazing Lately

Over on Time to Loot Nathin asked readers what their personal Game of the Year was and… I couldn’t remember what I’d played in 2021. LOL And since I hadn’t been blogging for the first half of the year, I didn’t have any way of reminding myself.

That alone feels like a reason to keep blogging; at least then I could remember what I’ve played. Old age man…it stinks. Ask me about how bad my night vision has become!

Anyway since finishing Guardians of the Galaxy I’ve kind of been flathering around, not sticking with any one game. I keep waiting to settle into something to blog about it but it isn’t happening. So here’s what I’ve been bouncing around between lately.

On the Xbox I started Final Fantasy XII but so far I’m only about 5 hours in. I’ve played this before back when it came out on the Playstation 2, but never finished it and obviously can’t use that save, so I’m starting fresh. At some point FF XII was refreshed or remastered or something (it is now “Final Fantasy XII: The Zodiac Age”), but the faces of the player characters still look like lumps of clay with features drawn on them. I find it really distracting. Oddly NPCs seem to look better, and the cut scenes look fine.

FF XII does come closer to scratching the FF XIV itch than the other Final Fantasy games, so that’s something. What I REALLY want to be playing is a single-player version of Final Fantasy XIV. If I were king of the world I’d command Square Enix to create such a thing.

Also on the Xbox, I finally started Halo Infinite but so far I’m not really feeling it. To be fair I’ve done all of one mission. I just think my tastes have moved past first person shooters, maybe.

Lastly, a week or so ago Ubisoft released some new content for Assassin’s Creed: Odyssey, which is one of my favorite games of the past few years. I love that game so much I’ve been playing the new content slowly to make it last. Kassandra is such a bad-ass and one of the best video game characters since Aloy in Horizon Zero Dawn.

On the Playstation 5 I’ve been beating on my backlog. I’m back into Sword Art Online: Re: Hollow Fragment (these names…oof). This time I did NOT start over and I’m focusing on the Hollow Area and sticking with just partnering with one character. My goal is to finish the storyline and not to worry about stuff like trying to date all the girls. I’m vaguely proud of myself for being able to come back to this game and still know how to play it given how chaotic the combat system is.

I like it well enough but it isn’t something I can play for hours on end as it starts to feel pretty repetitious. It’s a nice game to boot up when I’m feeling kind of low energy and just want to grind through a bunch of enemies and stuff.

The other old game I’ve fired up is Metal Gear Solid 5: The Phantom Pain. I almost bounced off this one due to the on-boarding process. I had to agree to 3 different Eula/Privacy things, then the game asked me what country and state I lived in, as well as my birthday (obviously I lied on all of this). Then early in the Prologue it asked me to customize my avatar which I spent a bunch of time doing only to not have the avatar used at all: I’m still Solid Snake in-game.

Then you start playing and you have to sit through credits for every mission. It’s like they actively are discouraging you from playing. If I took a shot every time Kojima’s name came up on screen I’d be passed out before Snake took his first step forward.

Once you DO get past all that nonsense, the actual game play is pretty darned good so far. And for a last gen game it looks really good. It’s an open world game; you can go in and do missions or just free-roam and find supplies and stuff. It’s supposed to take place in 1984 Afghanistan but a lot of the tech you have is pretty advanced. Lots of scouting and sneaking and placing C4 charges and things like that. Serious business then broken up by silly things like using a cardboard box to hide in, or air-lifting sheep back to base via balloons. This is the game I’m closest to settling into but it does play best when you have a solid chunk of time and can focus on it.

Lastly, just this morning I splashed out $60 for Rider’s Republic and the Year 1 Season Pass on PS5. It’s on sale for 40% off and it wasn’t a super responsible decision to make but hey, let me have this one bit of mad spending for the season. I bought the whole thing just for this:

I’m feeling kind of desperate for something festive and upbeat and this looks just like that. Hopefully it’s fun. I played a beta of it and the actual gameplay was pretty fun but cut-scenes and interacting with NPCs was super-cringey. My plan is to skip all that stuff.

Old-School MMO Fun in a Single Player Game?

As I’ve mentioned a few times, I used to play a lot of MMOs before I drifted back towards solo gameplay. I do miss MMOs from time to time, and I’ve found a game that (sort of) let’s me scratch that retro MMO itch.

This isn’t something new, the game itself might be considered retro at this point. It’s Sword Art Online: Hollow Fragment (available on Steam or Playstation). Sword Art Online, of course, is an IP about gamers trapped in an MMO; one where death in the game results in death in real life.

SAO: Hollow Fragment originally came out on the Playstation Vita, I believe, and it definitely shows its age. It posits an alternate timeline that forks from the anime (sorry, I’m only familiar with the anime) at the end of season 1. When the game starts you & your guild are working on level 76 of Aincrad & still need to get to level 100 to be able to log out and return to your lives. You play as Kirito who has discovered a secret “Hollow Area” of the game where you meet some new characters and fight more difficult enemies.

I would not call this a game of precision and finesse

I started playing this game probably half a dozen times before it finally ‘stuck.’ The biggest obstacle was that starting up is just like returning to an actual MMO after a long while. Kirito starts at level 90 with a bunch of skills and of course you, the player, don’t know how to use any of them. Sound familiar? That happens to me every time I return to an actual MMO after a long break.

Honestly the gameplay can feel pretty one-dimensional. You’re constantly fighting, often what we’d call ‘trash mobs’ in a real MMO. You get into a routine (or dare I say, a rotation) that repeats every time you encounter a new group of enemies. It’s not a game I can spend hours and hours playing because it gets a little dull. So I dabble in it and I’m slowly making progress.

But there are times when it SAO:HF reminds me of playing Everquest or something. The other day I was trying to get to a treasure chest but it was locked behind a door that would only open when the room was cleared of enemies. The enemies CON’d red and there were a bunch of them. The adjacent room had more level appropriate enemies so Kirito and Asuna (you generally play as a team of two) cleared that room first. Then (using a skill intended for just this task) Kirito started pulling the high level mobs, one at a time, into the now empty room so the duo could take them down. The fights were manageable even though the mobs were 20-30 levels higher than we were.

Not the fight I’m describing. In all the fuss I forgot to take screenies of that battle

This was going pretty well until mobs started respawning in the empty room we were using as our fighting space, so “we” moved into a corner of the room with the high level mobs. Then I screwed up, hit the wrong command and Kirito charged INTO the enemies instead of pulling one towards us. Oh shit. Again, this brought back so many memories of someone accidentally aggroing a bunch of mobs in an actual MMO.

I spent the next 10-15 minutes in a white-knuckle battle where Kirito and Asuna kept dropping to maybe 1/10th of their health pool while I frantically tried to defend until my healing skill cooled down. Just when I thought we had it under control, the mobs started respawning.

Death in Hollow Fragment isn’t quite as harsh as it is in the anime, but it does reset you to the last time you entered a zone which meant dying would lose me a good bit of progress. We battled on, and eventually we cleared the room but only because I was using a skill that shunted all Kirito’s experience to Asuna (he was much higher level than she was) and just about every kill earned her a level so she was more powerful by the end of the fight than she was at the beginning. Got some decent weapons from the chest behind the magically locked door, then made a beeline out of that zone to trigger an autosave. Whew!

I don’t know that I’d really recommend SAO: Hollow Fragment unless you’re a fan of the anime and enjoy grindy games. I like it though, and that encounter just made me feel nostalgic for the old days of roaming around with my guild, getting ourselves into, and eventually out of, trouble. If you do want to give the game a try wait for a sale. It’s $20 on Steam but regularly goes on sale for $5-$10.

Here’s some random gameplay (against low level enemies), mostly I was seeing if I could let Medal.TV grab clips from Twitter then embed them here. 🙂