Siege of Mirkwood Launches

As everyone knows, today was the launch of LOTRO’s latest expansion, The Siege of Mirkwood.

I ran the patcher while I was at work, so everything was good to go when I got home. I wasted no time heading to a Skirmish Camp to get the Skirmish Tutorial quest, then headed back to Evendim to get the drops I needed for said quest while knocking out some ‘kill those dudes who think they’re wolves” (I’m pretty sure that’s how Tolkien described them) quests.

Drop rate wasn’t too bad and I finished 2 quests at the same time. Then I Mapped back to Esteldin and ran through the tutorial, which is pretty much unchanged from when I did my brief report from the preview.

Then finally it was time to start Skirmishes for real. There were two open to me to solo at level 40, one taking place in Noglond and the other on Weathertop. I’d done the Weathertop one in the preview so I went off to Noglond. My soldier was traited as an herbalist and I was feeling pretty confident.

And I died. And died. And died another 4 or 5 times. It was *much* harder than Weathertop during the preview. I did “win” the Skirmish, but my repair costs were about 200 silver from doing it (and I earned 70-ish silver as a quest reward). The problem was my soldier was being a terrible healer, which wasn’t something I saw in the preview.

I took the Marks I’d earned and re-invested them in my Soldier’s Herbalist traits, then headed to Weathertop. I did much, much better there, winning without any deaths, and my healer was doing a good job of healing. Then I did the same skirmish again, and noticed at one point my healer stopped healing and the ranger in the skirmish stopped fighting. And I died.

I’m wondering if that’s what happened in Noglond? I’d have 10% health, my soldier would have full energy, we’d be between waves of enemies and… no heals.

So I’m going to write that off to launch day lag and not worry too much about it.

Skirmishes are awfully fun though! And tense! You get a few short breaks in them but mostly it’s constant fighting for 15-20 minutes. I don’t think I could handle more than 3 a night; I was too stressed out (not to mention out of potions…but DC commenter Grid was nice enough to help me out with that problem).

By the end of the night I’d lost about 100 silver, gained about half a level, completed a couple of Skirmish traits, bumped my soldier to a level 3 herbalist, and most of her skills to level 4 and I have all kinds of special marks and bits and bobs that I can trade in to the Skirmish NPCs for rewards. I decided to wait until things quieted down a bit before I went shopping. It was getting way late for me, and the skirmish camps were mobbed.

All in all, an awesome first night of Skirmishes. My only concern is that I’m just going to out-level all my questing content doing these things! Aside from the potential lag issue I mentioned, the servers seemed stable, but wow, were there a lot of folks playing! No queue for me, but I’m east coast; maybe I got in ahead of any queues.

Congrats to Turbine for what looks to be a great expansion! If I never get to Mirkwood I’ll still be happy with the Skirmish system!

The Calm Before the Expansion

Gah! I hate the weekend before an MMO expansion releases!

In just a few short days I’ll be able to experience all kinds of new content and game system changes, so I get totally pumped to play the game (LOTRO in this case, and the expansion is Siege of Mirkwood). But suddenly the “old” non-expanded game seems a bit tattered and worn. If there’s some specific thing I want or need to finish before the expansion launches, I’m fine, but otherwise it just feels like killing time before the new shinies arrive.

Mind you, this is all in my head this time out. The old content won’t really feel tattered and worn once Mirkwood launches. And it isn’t like I’m at the level cap and ready to charge into the forest. Hardly. I haven’t even been to Moria!

But I did preview the expansion and already have some Skirmish-earned armor picked out and I just want to get working on earning it NOW. I’m ready to start my quest to enable Skirmishes.

I feel like a kid waiting for Santa to arrive!

More on Skirmish Traits (LOTRO)

I realize I kind of skimmed over the whole skirmish trait system in my last post. Here’s more detail.

You’ll talk to a Skirmish Captain to organize your traits. Here’s an empty trait panel — it’ll feel pretty familiar to any LOTRO player:
Empty Skirmish Trait Panel

And here’s my “full” panel, tricked out for a healing companion:
Full Skirmish Trait Panel

You’ll see there are slots that I need to unlock as I advance, same as with normal traits.

The top trait row, Attribute, basically sets the ‘class’ for your soldier. Right now I have two choices, Warrior (essentially a Champion) which I got via the tutorial, and Herbalist (a healer) which I bought with Skirmish Marks. You put a Role Attribute trait in slot 1 of this row; I’m as yet unsure what goes into the other slots in this row. I couldn’t slot both Herbalist and Warrior. There are some cosmetic traits; maybe those go in the other slots? If you want your Companion to be a hobbit-lad, for instance, you can buy that feature with skirmish marks. Maybe someone can fill in the gaps here.

Here’re the pop-ups for the two Roles I currently have:
Warrior Role   Herbalist Role

If you notice the red text at the bottom of the Warrior Role, it’s because I had the Herbalist Role slotted when I took the screen shot.

Next two rows are Skills and Training. I’m honestly not clear on what the difference between the two is. As a reward for completing the Skirmish Tutorial, I took “Herbalist Education” which gave me a bunch of herbalist traits; two each of Skills and Training. (Note I had to buy the Herbalist role in order to put these to use).

Skills:
Herbalist Skill #1   Herbalist Skill #2

Training:
Herbalist Training 2   Herbalist Training 1

The last row is for Personal traits which directly impact your character. I only have one of these to show off:
Personal Trait

Changing skirmish traits costs silver, same as changing normal traits does.

And that’s as far as I’ve taken this. I was going to do some more experimenting but the Skirmish Join panel says I’ve exceeded the max number of skirmishes I can take part in this week!! I assume that’s a bug (since I only fought in 1 skirmish), but it does indicate that there are systems in place for preventing you from doing nothing but grinding skirmishes all day.

Obviously this is all new to me and I can’t say how I’ll feel about the system come springtime, but for now I’m pretty excited. Hopefully there’ll be lots of traits to unlock and/or purchase which will give the player many options for customizing exactly the kind of companion he or she will be taking into battle.

First look at LOTRO Skirmishes

After all the problems that players ran into last Tuesday during the Siege of Mirkwood Preview/Stress Test, Turbine decided to open Bullroarer (the test server) to all players again this weekend. I jumped on tonight and sure enough, Skirmishes were working like a charm.

I wasted no time in going through the Skirmish Tutorial, which comes in two parts. In part 1 you begin outside the south gate of Bree, and have to liberate the gate, then the Auction House, and then Bill Ferny’s house. But before you do that, the Second Watcher gives you a Horn you can use to summon help. The horn is a skill, not an inventory item, and it basically summons your soldier, who at this point is a kind of generic man-at-arms.

Once you have him at the ready, off you go to take on a few pretty easy fights, and soon enough you will have liberated south Bree. Part two of the tutorial is the defense of the Prancing Pony. Before you begin this battle, you can talk to a couple of NPCs. One sells you a soldier trait, and the other is a Skirmish Bard which lets you slot that trait. You get a Warrior Trait, so buy it (for free), slot it (for free as well) and then summon a soldier, who’ll now be a Tier 1 Warrior.

This is a defensive battle as you fight off three waves of mobs. Skirmish mobs don’t drop much; at least I saw no random loot. If they do drop something it’ll either be a temporary item that gives you a buff (use it or lose it; it disappears at the end of the skirmish) or coin and some kind of Skirmish Mark.

This is a fun little battle. It’s really neat seeing Bree under a heavy snowfall. The challenge rating isn’t very high but this *is* the tutorial after all. After you’ve completed it, you’ll travel back to the Skirmish Camp (by the way, I should point out that I took the Skirmish Tutorial outside of Bree but you can take it from any Skirmish Camp; I’m not sure if other camps send you into different tutorial skirmishes) where you’ll finally finish the tutorial, opening up the Skirmish System as well as the Skirmish Vendors.

And wow, do those vendors have some nice stuff. Everything from rare crafting materials (shards and such) to armor or weapons for general use, to new Traits for your soldier, to house items and cosmetic items for your soldier. You buy all this stuff using Skirmish Marks.

I opted to buy an Herbalist Trait for my soldier. Once I slotted this trait, plus some skill traits, I had a capable healer to follow me around in a skirmish (I was playing a Champion so a healer seemed a natural choice).

It was time to try my first “real” skirmish, and I picked a Solo Level 40, Tier 1 skirmish on Weathertop. Gandalf’s battle with the Nine has drawn evil things to this place, and you have to aid the Ranger stationed there in protecting the area. I don’t want to go into too many details because half the fun is experiencing these things first hand.

I will, however, say that it was an awful lot of fun for me. And I’ll rile the haters up by saying it was particularly fun for someone who always solos. Between the Ranger (who aids you) and my healer minion, I had half a fellowship, which meant for once I could use all those Champion skills that are generally pointless when soloing (Challenges/Taunts) or that I never use due to shortness of solo battles (lots of the AoE melee attacks).

There are Lieutenant mobs that show up now and then, and some of them were pretty epic, at least to someone level 40. And there was (simple) stuff to do beyond just fighting.

The rewards for completing the skirmish were pretty generous. Maybe too generous. 75 silvers and between the tutorial and this one skirmish I had enough Skirmish Marks to buy a piece of heavy armor or a weapon better than what I was using. 75 silver is more than I pay for a week’s rent on my cottage! So 1 skirmish = weekly rent with some left over to spend on wine and wenches? Sign me up!

Siege of Mirkwood launches on Dec. 1st and I’m sure by Dec. 2nd people will be whining about “grinding marks” because, let’s face it, MMO players are a whiny bunch. And if you’re some kind of crazy completionist and want to buy everything you can as soon as you can, then yup, you’re going to be doing a LOT of skirmishes because there is a *ton* of stuff to buy. Maybe its time to get some counseling for that OCD!

But the system should be a dream for ‘normal’ players. I love that there’s good stuff to buy after just doing a couple battles, but there’re also some really nice, very expensive items that will take some time to obtain. Setting and achieving personal goals adds so much to these games, at least for me. I’m really looking forward to playing “for keeps” once Mirkwood launches. This (I assume) is just the beginning of what they’ll do with this system.

I have a few images from the tutorials. I was so engrossed in the one ‘real’ skirmish I took part in that I forgot to take any shots!

[Update: Oh, I forgot to mention this. When I reported on Tuesday’s Preview Program I said the combat changes made my Champion look like he was going into convulsions at times. I did not see this effect last night, so perhaps the problem Tuesday night was due to lag (which was awful for me when I was playing).]

Siege of Mirkwood Preview Event (LOTRO)

I didn’t do anything to prepare for the Siege of Mirkwood preview event that was held tonight, and it kind of bit me on the arse. My intention was to get in there and check out Skirmishes, but first I had to d/l the test client, then I had to patch the test client. So that took up about half my night.

Then I logged in somewhere in the midst of the Shire. I couldn’t do a Skirmish until I did the Skirmish tutorial, and I needed a Skirmish Camp to do the tutorial. So I recalled to Bree and quickly found the Skirmish camp outside the south gate. But before I could do the Skirmish tutorial, I had to do a quest which involved killing humanoid baddies. I was bound to Esteldin so I mapped to there, then headed towards Angamar to find some non-gray baddies (I was 39). Found some of those giant-ish types that fraternize with the hillmen, spent some time killing them until I had 10 Orders that I needed. Rode back to Esteldin, then Fast Traveled back to Bree, only to realize I need 10 Orders plus 1 War Plan. Argh! Haste makes waste!

I was still waiting on cooldowns so I thought I’d try another venue for the last bit, so I headed to the Trollshaws, a zone I don’t know very well. Actually I Fast Traveled to Ost Guruth (?) on the edge of the Lone Lands, then rode into the Trollshaws. Saw some goblins who conned green but I headed deeper into the hills and found the trolls that the Trollshaws got their name from…but they were all Yellow Elites. I wasted far too much time in there, dodging worms and fighting wights and bears and everything *but* humanoids. I did hit 40 though. My map had cooled down by now and I was making no headway in the Trollshaws, so I recalled back to Esteldin, then Quick Traveled to Tinnudir, then took the boat across the lake and headed up to go after those Gauradan that roam the hills above the lake. Finally found the War Plan I needed, and recalled to Bree.

Finally I finished my quest! And got another quest which was the Skirmish tutorial. It was one of those “Talk to me again and we’ll go” quests, but when I talked to the guy again and hit “Travel Now” nothing happened. Tried waiting, tried spamming the button, tried relogging. Lag was tremendous, frame rate was like a slide show, so I’m assuming that’s why.

Sadly I’m an adult who has to be up at 6 am to write a blog post, so at 11 pm I gave up on getting a taste of skirmishes. I should’ve just played Dragon Age tonight. But now at least I know not to worry about playing Siege of Mirkwood for the first few days of release.

I generally play LOTRO pretty casually, and now I guess I know why people get so upset with the travel options. When you’re really feeling driven to accomplish a particular goal, travel really does become an issue. I’m glad I don’t normally play with that mindset of “Must complete goal tonight!”

I did get to experience the new combat system, though honestly it was hard to tell what was abbreviated combat animations as a result of the new system, and what was lag. Frankly it looked a LOT worse than the LOTRO I’m used to. I guess I’ll get used to it, but my Champion looked like he was going into convulsions at times. I never had any issues with the combat system the way it used to be; I guess I’m in the minority there.

I snagged a screenshot of the new “Main Menu” which will look familiar to anyone who’s played any of a number of other MMOs. Also a shot of the poor besieged Skirmish Captain. I checked out the old goat that comes with Mirkwood (or is that in the Adventurers Pack?) and named it Pete, of course. And my Lithe Festival horse got renamed to Mimi. Silly me, one of the things that most excites me about Mirkwood so far is being able to name my mounts, and being able to talk to NPCs from horseback.

Really, the best thing to come out of this preview for me was discovering all kinds of cool things going on in the Trollshaws. I have to go there on my ‘real’ character!

City of Eternals hits closed beta

Back when Ohai formed, mostly I thought “Cute name” and then pretty much forgot about the company. They’ve been keeping a low profile until now, when City of Eternals stepped out of the shadows (and you will, I pray, pardon the pun).

This is a web-based, Facebook-connected MMO featuring vampires and zombies and other things that go bump in the night. Oddly, the coverage I’ve been seeing comes from places like TechCrunch and VentureBeat, not the gaming sites (at least, not the ones I read). Facebook games are suddenly big business (just ask EA) and these techie/vc blogs are paying attention to the money.

I’m not in the beta so I’m not being coy when I tell you I don’t know much about the game, but here’s some video from TechCrunch. Hard to really tell much about any depth that may or may not be present, based on the rather simple combat shown, but hopefully their pool of testers will broaden considerably in the near future. You can sign up to be considered for beta here, but you may need to log into your Facebook account on the way to that link.

Question of the Day: Would you play an MMO if you knew it only had a year to live?

Wow, not sure I ever tried a title that long… let’s see what happens.

Anyway, all this idle speculation about the future of Warhammer Online (not to mention Champions, not to mention the early death of Tabula Rasa) has me wondering something.

Would you start playing an MMO if you knew it was only going to be around for 9-12 months?

I’m not going to do a formal poll but I’ll offer my own conflicted answers to the question, just to get you started.

On the one hand, I have an unhealthy level of curiosity about games, so knowing a title won’t be around too long might prompt me to sign up just so I could get a chance to check it out before it ‘dies.’

On the other hand, one of the aspects of MMOs I love is how open-ended and never-ending they are. If I knew one was going to have a limited lifespan, I’m not sure I’d want to bother putting the time into it to ‘establish’ myself.

I do know I quit Tabula Rasa very much intending to come back to it, then when I heard it was shutting down, it didn’t seem worth the effort of going back. Yet I found myself wishing I’d played it more when it launched.

Still I feel conflicted when it comes to answering this question. What about you?

Convenience vs Immersion

By the standards we use to judge games today, Ultima Online, at launch, was a terrible game full of down time and grinding. Let me give you a recap in case you never played it. The land of Sosaria was mostly wilderness when the game launched. There were a handful of cities with guards that offered limited protection (they either had to observe a crime or ‘hear’ you call for help before they’d intercede), but otherwise it was a brutal place to live. Not only was it an open PVP world, but there were thieves who could pluck items out of your pack. When you died, all your belongings stayed on your corpse, available to anyone not above plundering the dead.

Travel? Initially you walked everywhere, dreaming about having a horse. Getting a horse was a matter of either buying one from another player, or spending a lot of time learning to tame animals (first birds and bunnies, then perhaps dogs and cats, and finally horses) and then training it to be ridable. When you finally got a horse, you’d have to keep it fed and treat it well. A mis-treated animal might escape and return to its wild roots. Assuming you did all that correctly you’d have a trusty steed…until some malice-filled cretin decided to kill it on you.

There was also limited teleportion. You’d have to make or buy a rune and then use it to mark a location, after which you could teleport to that location, assuming you had the required reagents. Those were gathered from the wilderness, either by you or another player.

There were some NPC merchants that sold some very basic items, but their stock was limited. These NPCs would buy items from players as well…assuming they needed what the player had to offer. As an NPC’s stock levels rose, they’d offer less and less for that item until finally they’d just stop buying altogether (one conceit to gameplay…every so often NPC stock would ‘reset’ to get rid of excess materials).

What few ‘quests’ existed were found by talking to various NPCs. These didn’t have an ! on top of their head; you had to find them. Crafting meant tedious gathering of materials and working at a forge or a spinning wheel or whatever tool you needed. Gaining skills meant spending a lot of time in front of a training dummy, or beating up lesser creatures. How’d you know it was a lesser creature? Either by common sense (a rat or a bunny) or by trial and error. There was no ‘con’ system to tell you such & such a creature was 1 level below, or 3 levels above, you. (Heck, there were no levels!)

In short, if Ultima Online version 1.0 launched today it would be ripped to shreds by most gamers and reviewers. And you know what? It was a glorious game. The one game that was so compelling that I truly did get ‘addicted’ to it. I missed work because of that game. Lost sleep. It almost destroyed my relationship. These are not things I’m proud to admit, but I share them just to illustrate how compelling the game was.

Today’s games are kinder, gentler beasts. We have fast travel, and clearly marked quests, and death penalties that don’t even feel like penalties. Why? Because that’s what players say they want. We complain if we have to spend more than a few minutes traversing the world to meet up with friends. We complain if we lose progress. We complain if we have to repeat the same actions multiple times, calling the game a grindfest.

And the developers hear us and they adjust their designs to give us what we want.

And the more the devs do this, the more I hear about RPG ennui. People jump from game to game, looking for something sticky but not finding it. They give up the genre altogether, or resign themselves to retreating to whatever game they have high-level characters (or a bunch of friends) in. Often this retreat is done out of resignation rather than enthusiasm.

Enter Fallen Earth and Demon’s Souls. Now the latter isn’t an MMO, but the point I’m making isn’t limited to MMOs. Both of these games buck the trend of adding convenience to games. Fallen Earth has no fast travel. It doesn’t have an apocalyptic Walmart where you can go and buy anything and everything you need. You have to ‘grind’ a lot in terms of gathering materials to get good enough to make the items you need, or to get enough cash up to buy what you need from other players or the few NPC suppliers out there. It isn’t a complete throwback, mind you. The death penalty is very light, there’s no theft and your transport can’t be killed or stolen.

But a lot of what Fallen Earth does is ‘wrong’ by the standards players demand from modern games. And yet people who try it out tend to stick with it. This shouldn’t be. The game isn’t all that polished, the graphics pale in comparison to something like Aion, the interface is kind of clunky and has to be learned. But the population of the game continues to grow while that of Aion and Champions Online apparently dwindles.

Demon’s Souls should be a flop, too. It’s an RPG with no quests, a relatively stiff death penalty, a ton of grinding, non-consensual PvP and game systems that can only be figured out by trial and error. And yet all the reviews that I’ve read have been glowing, and the community is enthusiastic as hell. The game is compelling and engrossing.

What’s the common theme between Fallen Earth and Demon’s Souls? Immersion. All the convenience factors in modern games make them feel like modern games. The boring stuff, the frustrating stuff…that makes these games feel like immersive worlds. Without pain there can be no pleasure, to go all zen on you. A reward without any struggle just isn’t as sweet (for many of us) as a reward we had to work for.

This doesn’t apply to everyone who plays games. Not in the slightest. But it applies to those of us who still embrace the Role Playing in RPgs. I’m not talking about role playing in the sense of gathering with a few other players and doing a skit. I mean the internal role playing that some of us do. The role playing that lets us use these games as portals to other worlds, the same way a good book can do.

If you don’t know what I mean by that, this post won’t make sense and I’m sure you’ll disagree with it. That’s fine. But if you get what I’m saying…if you know the delight of just sinking into a good virtual world and existing in there for a few hours, then please give Fallen Earth and/or Demon’s Souls a try. Both are excellent ‘throw-back’ games that bring the immersion back to our hobby. Games like this need our support. We need to send a message to game developers that there are still players who appreciate a good immersive game, and who still appreciate a challenge.

Ahhhpocalypse

Over the weekend I was finally able to log back into Fallen Earth, thanks to my lame arm improving a bit and a change of keyboard (why it took me so long to think about changing keyboards, I do not know). It was nice to ease back into the apocalypse!

Usually when I take a break from a relatively new MMO I feel quite ‘behind’ when I return, but that wasn’t the case with Fallen Earth. Apparently the game is growing slowly (the launch itself was fairly modest) since there were still plenty of newbies running around the starter towns, and plenty of neophyte questions being asked in the Regional channels.

Additionally, and maybe this is just me, but Fallen Earth doesn’t feel all that level based anyway. Yeah, getting levels nets you a nice stash of AP that you can spend on skills, but you can also earn AP from doing quests, which is why at level 6 I’m still in a starter town. I’m wandering from village to village, getting quests, salvaging and harvesting materials and learning to craft stuff. I don’t feel any particular urgency to ‘level up’ in this world. What ultimately drives me is increasing my crafting skills, meaning I need lots of materials, which in turn means I do lots of exploring.

Honestly, I assumed FE was going to get savaged by the greater MMO community. It isn’t the most intuitive game in the world, nor is it the prettiest. There aren’t (m)any flashy loot drops and there’s no fast travel (at least that I’ve found). You have to feed your horse, put gas in your ATV, buy or make ammo for your guns. Basically it has few of the ‘modern conveniences’ we’ve come to expect in MMOs. And yet people seem to like it.

I know I sure like it, and it felt great getting back into a virtual world after a forced layoff.

Planetside II — WHAT?!

I just got the most curious email:

CALL TO ARMS! WE NEED YOUR HELP!

That’s right, you heard what we said! We plan to expand the PlanetSideĀ® universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don’t worry about the original PlanetSide, it isn’t going anywhere.

We want to hear your opinion and to do so we have put together a short survey. The information you provide will play a critical role into helping guide the development and direction of the next hit Massively Multiplayer Online First Person Shooter. As a loyal player and experienced shooter fan, we value your input and look forward to hearing what you have to say.

With a link to a survey.

SOE is doing another Planetside game? This is the first I’ve heard of this: have I been living under a rock or is this news to all of you, too?