MMOitus interuptus

Regular readers may have noticed a distinct lack of posts about Fallen Earth and Champions Online recently.

I just wanted to very briefly explain that I’m not posting because I’m not playing, but the reason I’m not playing has nothing to do with interest level in the games.

I have a semi-chronic condition with my left arm — I’d say it was carpal tunnel except it isn’t in my wrist, it’s higher up my arm. My upper arm starts to really ache and my fingers start to go numb, and WASD (and to a lesser extent, typing in general) aggravates the condition when it flares up. And I’m in the middle of a doozy of a flareup right now.

I work at a keyboard all day (I’m a web developer by trade) and I write posts for ITWorld; neither of those activities can be curtailed. So the only ‘break’ I can give myself is to stop PC gaming and stop ‘recreational’ writing until things calm down.

So sadly, frustratingly, that’s where I am now. I keep logging in to Fallen Earth because I’m so drawn to it, then after 10 minutes my arm is really hurting so I log off.

Thankfully I have console games to get me through. Using a controller doesn’t bother me (different muscles I guess?). Oh, for an MMO on console. C’mon Turbine! C’mon SOE! Get those console MMOs finished!

Anyway. I just didn’t want anyone to construe my lack of posts with me losing interest in either of the games I’ve been talking about recently. Quite the contrary…I’m itching to play (and post). I just can’t right now. Hopefully I’ll be back soon!

Starter towns empty out [Fallen Earth]

I finally got to log into Fallen Earth tonight, only to found South Berg was more or less deserted. I guess the hardcore gamers have all moved on to more challenging areas, and we casuals just don’t all log in on a weeknight.

I loved it. I’m not being as anti-social as that sounds, really. After all this *is* a post-apocalyptic world and (it seems to me) population should feel a bit sparse. Plus stocking up on harvesting materials was so much easier than it was when the place was crawling with players. For example, there’s a quest to mine scrap copper from a quarry in South Burg. If memory serves, I needed 10 bits of scrap copper for that quest and I think it took me about 30 minutes to do on the weekend. There was *so* much competition for the limited nodes that as soon as one popped, 3 or 4 players would jump on it. Tonight in about 15 minutes I harvested ~40 bits of scrap copper and could have done more if my pack hadn’t grown too heavy.

Then I set up a ton of crafting jobs. 10 batches of zip gun ammo, a bunch of “fried chicken” (really fried crawler meat, but it tastes just like irradiated chicken! Which is not to be confused with Prairie Chicken, a specimen of which is shown below), a fingerless glove for myself (I’d made one before, not realizing “fingerless glove” was literally 1 glove, so my poor dude is running around with 1 fingerless glove and 1 hand wrap) and 3 pairs of moccasins (to skill up armor-making — if anyone needs a pair let me know). I’m going to estimate that’s about 3 hours of crafting time.

With that done, I decided to jog over to Mumford, another starter town. See, as you gain experience you get APs (I forget what that stands for… Achievement Points maybe? Attribute Points?). You spend these to bump up your stats and skills. But some quests give you bonus AP, and every starter town has different quests that give these bonus AP. So min/max characters are going to do each of the 9 starter towns to wring out every bit of bonus AP they can. I don’t know as I’ll go that far but I’m still working my tradeskills and am happy noodling around in ‘easy mode’ so I’ll at least do Mumford and maybe North Burg.

On the way there I found a nice patch of Woolly Cactus (Cactus is a miracle plant in Fallen Earth. There’s burning cactus that gives acid, water cactus that gives tainted water, cactus cactus that gives cactus and the woolly cactus that gives wool.) and Cotton Plants, so I harvested those and marked the spot on my map for later. Then a decent patch of copper and finally a crashed plane with lots of salvage opportunities, once I took care of the Blade Dancers loitering about. Hey by then I had a few batches of zip gun ammo and that stuff gets heavy. May as well indulge in a bit of target practice and cut down the riff-raff in the area! By that time my pack was full again so I trudged into town. LOTS of work to be done there, but after dumping some extra ore and other heavy items in the bank, I logged for the night.

To a lot of people, this is going to sound like a really dull night of gaming, but to me it was really enjoyable. I love scraping together the odds and ends I need to craft something, and of course I love exploring and finding things.

chicken

‘Real-time’ MMO gaming

Crafting in Fallen Earth happens in real time. When you set up your crafting UI to make something, you get a display of how long it’ll take to make. Stuff I’m making now (crossbows, zip guns, clothing) generally takes 8-10 minutes to make. Once you start the process, you can go do whatever you want. Hunt Bladedancers, scavenge for materials, or even log off.

I’m surprised at how much impact this system has on me.

Now this is all going to be old hat for EVE players, I know, since EVE characters study skills in a similar way.

I just laugh at myself when Angela lets me know dinner is ready and I say “Just a sec…have to start building a new crossbow!” because I don’t want that down time wasted. 🙂 I’m sure this urge to log in constantly and set up crafting queues will ease with time, but for now it’s making me feel ‘connected’ to the game in a way that most MMOs don’t.

I didn’t get much chance to play last night, since I was watching Monday Night Football, but I did log in to start making a medium level zip gun for myself.

One important tip I’ve learned too late. [Just to be clear, I read this on the forums late last night and haven’t personally tested it yet, but the knowledge seemed accepted by the community so I assume its true.] If the difficulty of an item is no more than 30 less than your skill level, you’ll earn skill points making it. I, based on years of MMO crafting, figured I needed to make “white” items (items with a difficulty level similar to my skill level) in order to maximize progress, leaving the “green” stuff behind. This got expensive because all the ‘white’ stuff was pretty complex and required lots of mats, some of which I need to buy from an NPC vendor.

I more or less went broke doing this, when I could’ve been skilling up making (“green”) crossbow bolts or zip-gun ammo, both of which require very few mats, and mats that are cheap to buy and easy to harvest. I think zip-gun ammo requires 2 bits of scrap copper — even if you have to buy it, NPC’s sell scrap copper for 7 chips (at least, that’s the cost in South Burg). Really common vendor trash loot from mobs (teeth, feathers and junk) sell for 2 chips each, so it just takes a couple kills to get enough chips to buy mats for a batch of zip-gun ammo (and if you’re harvesting you can sell tainted meat and random bio chemicals you get off your kills for even more).

🙂 I think Fallen Earth is under my skin. I can’t wait to put more time into it.

That’s a nice feeling to have, given that it was more or less a spur-of-the-moment purchase for me.

I’m still a Champion

By the way, lest anyone think Fallen Earth has shoved Champions Online out of my heart, it hasn’t. 🙂 I’m still playing and still enjoying the game.

I love how fast it is to jump in and out of. I’m finding grouping is super easy and headache free. If someone is looking for help, you can click their name in the chat interface and choose “Request Group Invite” and bammo, you’re in. Because CO doesn’t have such a firm “trinity” system there isn’t lots of waiting around for a healer, or a tank, or whatever. At least not at low levels (my highest Champion is 16). I’m constantly teaming up with someone for a single mob or two, then going separate ways.

Thus far *knock on wood* I haven’t had any bad PUG experiences. And doing the Fight Club mission with 5 people was crazy fun (it’s a battle with a ton of trash mobs and a few bosses) since there were so many different power sets represented.

But the real reason for this post is to share the best champion name/costume ever. It was a cat-woman kind of outfit with the munitions (pistols, that is) power set and the name? Kitty Kitty Bang Bang.

You don’t encounter stuff like THAT in single player games!

Fallen Earth: Day 2

That’s my day 2, not the game’s day 2. Thursday we were out and about and I didn’t get a chance to play. But last night I played for 5-6 straight hours, which for me is a huge block of time. I rarely play an MMO for more than an hour straight.

I’m happy to say I didn’t experience a single crash, lag was vastly reduced (though there is still work to be done there) and spawn rates of resources and mobs seemed to be ratcheted up (or maybe folks had just moved on from the starter area).

I’m still learning, still finding my way. My character has made it to level 4. Part of the reason for his slow growth is my spending so much time crafting and learning how to do things, but part of it also seems to be a generally slower leveling pace in Fallen Earth than we’ve become used to. And this is no loot-fest. So far I’ve found a head-wrap thing, a pair of moccasins, a t-shirt and a wood plank that acts as a 2-handed club. That’s the total of dropped, usable loot so far. Mind you I’ve crafted some better items.

Crafting feels like so big a part of the game that I wonder what it’s like to play as a non-crafter. Between harvesting things, fiddling with recipes, and doing crafting-oriented quests I’d wager 70% of my play time last night was devoted to crafting. Luckily I enjoy crafting. The system here is unusual because crafting takes time. If you’ve played EVE Online, crafting here works like skill leveling there. It takes real time and you can log off and crafting will continue. At low levels most stuff is really fast, but one item I made took 10 minutes of real time (I’m told there are items that can take weeks). You can speed that up a bit by standing at a crafting station, which makes for these weird tableaus of characters standing stock still around a station for long periods of time. If you’re not in a hurry, you just start the crafting and go about your business. As you run around hunting things or doing fetch and carry quests, the crafting happens automagically in your pack. I imagine my character working on his ‘project’ during times he stops for a rest or to wait for an enemy patrol to pass by.

I still love the feeling of South Burg, the starter area I’m in. The music is right out of a western and at times the game will look like an Old West MMO. Then you’ll turn and see the sun setting behind the shattered remains of an elevated highway (see below) or an ATV will ride past, or you’ll run into a huge mutated bug. Then you remember where you are.

It’s a rich role-play environment for me. A lot of players have done a great job with their names (though it bugs me, as it always does, that “The Older Gamers” guild is here with their guild tag — it always breaks immersion for me). Most other guilds have fitting names for the setting: Soldiers of Fortune, Old Timers Guild, Rangers of the Fall…that sort of thing. Pretty small percentage of out-of-setting names, but given the world there’s a lot of leeway.

(When I say role-play, I mean my style of role-play which is probably not yours. Some day I’ll do a post on this. But I mean I ‘fall into’ the game and start thinking internally in terms of being the character, not playing a game. When a game really grabs me in this role-play way, I’ll completely forget the real world is around me. It’s being “in the zone” or “feeling Flow” or whatever you want to call it, only doing it as my character. That to me is what role-play in an MMO is all about. Your definition most certainly is very different and I understand that.)

The reticle-based combat is taking some getting used to. It isn’t as slick as the same sort of combat was in Tabula Rasa. Middle mouse button puts you into targeting mode. Buttons fire/attack. Ctrl+# switches weapons. But at the end of a battle you have to switch out of targeting mode to loot (or I haven’t found the way to do it while keeping the reticle up). It’s easy to forget to do that and shoot a round into the ground, which matters since ammo is something finite that you have to buy or make. It’s hard to hit someone right in front of you with a crossbow (my weapon of choice for now until I can get my hands on a rifle) and I’m conflicted about that. Part of me thinks that’s realistic since its a fairly unwieldy weapon and any enemy would certainly circle around you preventing you from bringing it to bear (which is what they do in game). But part of me things it’d be easy to jam the point of the bolt into a bad guy’s belly and pull the trigger.

Happy thoughts. Anyway, I do think the combat could use some on-going refinement and polish. Switching from targeting mode to non-targeting mode doesn’t feel quite as crisp as it should to me. But it gets the job done, for now.

Anyway, I need to go. I have to mine some copper in order to make myself a second zip gun, and the early scavenger catches the worm, as they say.

I still think most modern MMO players would be somewhat horrified if they tried Fallen Earth, but there seems to be a decent sized community of pre-order players in-game. (There’s only 1 server: Icarus Studios clearly knows they’re building a niche MMO.) I’m hoping there’ll be enough of a population to keep the devs in beans and bacon (or canned dogfood and green milk, to keep the terminology in-game) so they can continue to grow the game. I’d love to see housing added. In such a crafting-heavy game, being able to set up a lean-to surrounded my trip-wires and such just seems a natural fit.

sunset

Fallen Earth: Day 1

Today was the launch day for Fallen Earth pre-order customers. Which is kind of strange since I guess the game is now launching Sept. 22nd? So we get almost 13 days of Early Access. Not that I’m complaining, mind you.

The launch hasn’t been perfect, but launches are such a small part of the long-term experience of an MMO that I’m not going to dwell on that. And Fallen Earth isn’t for everyone. If you think EQ2 is too complex, or if you don’t like to have to read tutorial screens, you’re going to *hate* Fallen Earth. It’s old school in a lot of ways, which means frankly lots of sharing data with other players and lots of figuring things out.

I’m enjoying the heck out of this aspect, frankly. I feel like I’ve stepped back 10 years in some ways. Actually, if you have fond memories of killing birds to harvest their feathers to make arrows to hunt with in Ultima Online, then you should give Fallen Earth a look.

The graphics aren’t state of the art, but the music is awesome and some of the voice talent is quite good. The ambiance works if you take the time to read quest text (or listen in the case of spoken quests). It’s a post apocalyptic world set in the Grand Canyon area. Lots of people ride horses and it has a kind of Old West vibe in some ways (the music really helps there).

I laughed when I got a quest to literally kill ten large rats because I know how many people would sniff with disdain at encountering such a quest, but the fact is I was hunting the rats even before I got the quest. Hunting them and harvesting the corpses to get meat and chemicals for crafting. So adding a quest to what I was already doing was just a bonus.

But yes, this is the kind of game where you start out weak and poor enough that harvesting rat meat is worth your time.

In fact so far my time has been split 3-ways. 1 part roaming around, getting the lay of the land and figuring out how the game works, 1 part hunting various animals to harvest crafting materials, and 1 part doing quests.

As a pre-order bonus, I got an ATV. It appeared in the form of a key in my inventory. Once I used that key, up popped an ATV. But gas is expensive and I really didn’t need to travel very far. I figured I’d be better off walking for now. I didn’t want to just leave my ATV sitting around where who knows what might happen to it, but I couldn’t for the life of me figure out how to get it to change back into a key in my inventory.

I finally found out that this can’t be done. So what to do with this ATV? Find a garage. Where’s the garage? Well someone told me it was on the outskirts of town, so I had to roam around until I finally found it, and then I parked the ATV there. Other pre-orders got a horse, and the garage also offered stables. (BTW, the horse seems a lot cooler than the ATV, but the ATV has more storage space.)

If that level of ‘reality’ sounds tedious and annoying, then you’ll hate Fallen Earth. But if you’re ready for a bit of a step back to a time when MMORPGs were a bit different, a bit more opaque but in many ways richer for being more opaque, then keep watching this space as I dig deeper into the game. I think I’m going to throw my lot in with the Vistas, a sort of post-apocalyptic Greenpeace offshoot. They can teach me to shoot with a rifle AND to farm. A good combo for us lone wolf types.

The one that got away

I hooked a striped bass that must’ve been 35 lbs if it was an ounce. I had it right along side the boat, net ready, when the line snapped…and there it went. It was huge though. One of the biggest stripers I’ve seen.

Last time I saw a fish like that, it was caught by some noob doing summer stock at the John Drew Theater in East Hampton (where I grew up). Guy had no idea what he was doing and he reeled in this monster while surf-casting. Don’t think he caught another fish the entire summer. Not having a clue what to do with it, he gave the beast to me. I had to ice it down in my bathtub while I gathered the prerequisite number of fish-loving party goers, then I butchered it, fired up the grill and they feasted (ironically I’m not much of a fish lover). It was a good spur-of-the-moment gathering, at least.

The 2nd paragraph is a true story, BTW.

Anyway, back from the virtual fishing trip after a shorter-than-expected break. Part of the reason I cut the break short is that it just felt like a self-imposed gag order. I just like to talk, in case you haven’t picked up on that. 🙂 [Except in-game where I rarely speak up. What’s up with that?] Second was the amount of negativity being directed at Champions Online (though I’ve procrastinated to the point that has died down a bit, but more on that later). Thirdly was a post made by Professor Beej that reminded me of something I already knew. I wasn’t replacing blogging with any other kind of writing, so that meant I just wasn’t writing (well, other than a daily blog post for ITWorld). And that’s no good.

Anyway, I’m still tired of arguing, but I think know there’s a place for positive blogs, like MMOQuests and OverlyPositive. So I’m going to try to blog about the good side of gaming and let the bad stuff be handled by others.

Thing I realized is, negativity is important. I came to this rather obvious revelation during the aforementioned Champions negativity. Right after launch, people were really slamming Cryptic and the game for a last minute patch that folks felt nerfed a bunch of characters too much. Additionally, the cost of retconning (respeccing in the CO vernacular) was much too high.

I was having a great time and was kind of dismayed that so much bandwidth (somewhat in blogs, but more in forums and in-game) was being devoted to slamming Cryptic and the game. My instinct, being a hot-headed internet denizen, was to try to shout down the people promoting the bad aspects of the launch. But I knew that’d just lead to arguing and no one changing anyone’s mind, so for once…for this ONE TIME, I actually kept my mouth more or less shut.

The irony of all this is probably not lost on regular readers of Dragonchasers, because 2 weeks ago I was ready to burn Cryptic HQ to the ground over their yanking of the Lifetime Membership option. And I ranted and raved about it like an f’ing lunatic. All too frequently we don’t see ourselves for the comic & hypocritical entities we are until after the fact.

But this time I caught myself and I finally realized that negativity is important. Users and potential users voicing their unhappiness over a company’s policies or game design decisions is what gets the company to reconsider those policies and decisions. If a bunch of us hadn’t gotten really really mad about the premature end of the 6 Month & Lifetime special offers, would Cryptic have decided to re-open them? Probably not.

Cryptic has also promised to get early entry players a free respec of their characters so we can rebuild them under the ‘new rules’ that came in the Day 1 patch. Would they have promised this if the outcry hadn’t been so loud? Again, it is doubtful.

The flip side of the coin is that we, the consumers, can’t just assume that if we scream loudly enough things will change. We need to find that point where it’s time to let go and move on. I’m not sure where that point is, and I’m sure it changes on a case by case basis.

But all that negativity is *tiring* isn’t it? Well it is to me at least. I don’t like arguing, in spite of the fact that I do so much of it. It drains me. So for now at least, I’m going to pass the Baton of Righteous Indignation on to someone else, and try to focus on what’s good in the world of gaming.

Right now I’m playing Champions Online (I did spring for the Lifetime Membership once they re-opened it…how could I not?) and I’m having a blast. I’ve pre-ordered Fallen Earth, mostly because I got caught up in the moment when Ethic from KillTenRats was talking about it (jeez, I hope it’s Ethic who runs the KTR twitter account) and it was a digital thing — moments after reading his tweet I’d pre-ordered, before I had a chance to think fiscally, but what’s done is done and I’m happy to be supporting a small developer and seeing how the game came out. I’m in the Open Beta of Aion but that’s not going too well for me, but I didn’t really expect it to. But its so darned pretty! And of course my Lifetime sub to LOTRO and my EQ2 account are both loitering in the background waiting for me to get over the latest infatuation.

I’ll probably be talking about Champions for a little while at least. I think the game makes a tepid first impression and that a lot of testers never got into the good stuff, so it’ll be my mission to expose some of that goodness to Dragonchasers readers.
infernal_fight

Champions Online Gamepad UI

Someone on Twitter was asking me how Cryptic handles all the skills with a gamepad.
gamepad_ui
See the X, Y & B indicators on the first 3 skills? Those are the ‘unmodified’ bindings. If you hold down a modifier like one of the triggers, those little indicators move to show which hotkeys they now map to. So they jump around dynamically.

It works pretty well, and the game is a ton of fun to play with a gamepad.

Hope this helps someone.

Hall of Champions

In lieu of blogging, I’ve been having some fun writing up silly little ‘origin stories’ for my Champions Online characters. But since these are ‘Pages’ and not ‘Posts’ they aren’t going out on the RSS feed. I’ve linked to them in Twitter but figured if I did a WordPress ‘post’ then the RSS feed would pick them up. This is not a blog post! 🙂

Warning: I’m a blogger, not a fiction writer, and it shows. 🙂

The format of these pages is a little origin story, then some thoughts on what I’d doing with the character.

The best one is probably The Highwayman‘s page, since I ripped the fiction off from a famous poem. He was my first ‘live’ character and is the highest level so far (which isn’t very high…level 10). Mundane guns and mystical swords.

My next favorite I think is The Collective. Ever hear an author talk about how his or her characters “won’t behave” or take on a life of their own, seemingly out of control of what the author had planned? That’s what happened with The Collective for me. So now I have a glimpse into how these authors feel.

CanTANKerous was my attempt at filling a “trinity” roll, but CO doesn’t really have the tank/healer/dps trinity set up quite that clearly. You can make a character that fills one of those roles, but most characters are hybrids of some kind. Anyway, CanTANKerous had a long-ish origin story and is, I hope, an unlikely hero.

Last is Electric Blue Angel. Her story was an afterthought…I just wanted to make a character with flashy powers and birds wings, and I wanted to have at least one, and eventually a couple, of female characters in my stable.

You probably don’t want to read all of these, and you quite possibly won’t want to read any of them, but a few people who’ve read them have gotten a kick out of them so I figured I’d share; if you aren’t in Early Start and are chomping at the bit these might scratch that itch for you, at least a little.

Personally I’m having a blast with Champions Online so far, but in some ways it feels tailor made for me. Very alt friendly, huge character customization, both at creation and as you level (you can craft enhancements that unlock costume parts assuming you have the associated powers slotted). I’ve created 4 characters and they all feel and play differently, and I feel like I haven’t even scratched the surface of what is possible.

If you’re considering giving CO a try, disregard any opinions (good or bad) that are based on less than 5-7 hours of gameplay. The game that CO seems to be when you first launch it is very different from the game it actually is. I’m not saying you’ll like it — you might hate it. But it’d be a shame for you to miss out on a game you might enjoy because someone plays it for 2 hours and passes judgement as it being like all the other MMOs out there.

A humble thanks

All my fishing gear is packed and it’s almost dawn. Time to head out to the fishing hole, but I couldn’t resist one last post to tie up a few loose ends.

First of all, the response to my last post has been personally overwhelming to me. So many supportive comments, and just knowing there are people who’ve been reading this blog. I know, that’s silly..I see the page stats and I know how many page views a post gets, but putting names on those numbers…that was pretty special. Thank you all for taking the time to comment and for all the kind words. I had no idea you were all out there. I feel truly honored that you’d take time out of your day to read this silly blog.

Second of all, I wanted to elaborate a bit on something I said. I was talking to someone whom I’ve locked horns with in the past today, and he said (and I paraphrase) “I hope I wasn’t one of the arrogant assholes that caused you to make this decision.” (He wasn’t, btw. Not in the least.) But I felt bad. I didn’t mean to call anyone an asshole. I said many bloggers are pompous, pig-headed and arrogant. I do still believe that, insofar as games are concerned. And I do very much include myself in that description. But not all bloggers, and most of us who are pompous, pig-headed & arrogant kind of phase in and out of this mind-state; we have our good days and our “Clearly I’m an expert in everything related to games” days. At least I know I have those days.

Third and last, I was (and this is probably obvious) really angry when I wrote that post last night. I’d had an all-day argument with another blogger (who was being EXTREMELY pp&a), and the frustration I was feeling at his — hell, I don’t know what he was doing; whether he was dense or just trying to spin me up (Angela looked at the comment thread and to her it just seemed like he was getting a kick out of frustrating me…it was her who finally talked me off the ledge — suffice to say that’s a blog I’ll never visit again) — whatever he was doing, it combined with my frustration at the Cryptic situation to just push me over the top. You might be surprised to learn that I actually dislike arguing. I know, I do it an awful lot for someone who dislikes it. I find the act of arguing to be personally destructive but justice is worth personal sacrifice to me. I’m pretty old school in that way. Anyway, I’m getting off-message and you don’t need any more convincing that I’m a bit off-kilter. The point I’m trying to get to is that I’d like to apologize for the acerbic tone of that last post. The tone was uncalled for even if the feelings in it were genuine.

Anyway, another wall of text. Thanks again for all the support. I’m pretty confident now that this is “So long for now” and not “Goodbye.” I need to find my inner Stargrace and learn to focus on the joy I’m taking away from the games I’m playing, and learn to focus my posts more on the positive aspects of games & gaming — it’s such a wonderful hobby and such an amazing time to be a gamer and there’s way too much negativity coming from the general press. I need to stop adding to the negativity, for my own sake. I also need, very, VERY badly, to stop taking things so seriously; they’re just games. (This rather obvious fact had to be pointed out to me by a few other bloggers today.)

I’ll be playing Champions Online, now that Cryptic re-opened their special deals (kudos to them for doing the right thing). And I’ll be hanging out on twitter at @pasmith — and I hope you’ll all still be around when Dragonchasers re-opens with a bright, shiny positive attitude… OK OK who am I kidding… with a moderately less snarky attitude!

I’m turning off comments on this post because I’ll never get out of here otherwise… it’s too easy to get caught up in talking to you fine people.

I’ll bring you all back some fresh trout.