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— July 2011 Archive —

Every so often a game comes along that captures the imagination of virtually every gaming journalist out there, but doesn’t ‘hit’ as universally with us regular gamers. Why is that?

What if games could invoke true emotions in players? Would that be a good thing? Lost Garden’s Dan Cook thinks so, but I’m not as sure.

Part of the fun of Guild Wars (for me at least) is collecting skills and slotting them into your skillbar so they complement each other. It just dawned on me that these mechanics have a lot in common with collectible card games. Or am I missing the point?

Breakups are never easy, and they just get more difficult when the fault lies with you. Gamefly has gotten a lot better than it used to be, but it turns out it still isn’t the service for me.

Guild Wars launched in 2005, so why am I just learning to enjoy it now?

Vindictus is a free-to-play action-rpg that has somehow turned me into a social gamer.

I had an issue with Star Trek Online and Atari’s “Customer Service” really impressed me.

Eric (who you may know as @BlamefulGecko) dragged me out of my self-imposed MMO exile and into Champions Online.