Why I Quit: A Plague Tale: Requiem

I figured if I’m going to give myself the OK to quit games, I’ve gotta find a new way to squeeze blog posts out of them. So let’s lean into the quitter lifestyle and start a new series: “Why I Quit.” Well maybe it’ll be a series and maybe it’ll just be this one post because, y’know, it’s OK if I quit. 🙂 Anyway without further ado, here’s why I quit A Plague Tale: Requiem.

The first bad decision I made when it came to playing A Plague Tale: Requiem was…starting to play it. I had played A Plague Tale: Innocence back in 2021 and liked it, did not love it. Here’s a post I wrote about it and I see now that my memory is a bit askew as I even said in that post that by the end of the game I was no longer enjoying it so much.

There’s a new A Plague Tale game (Resonance: A Plague Tale Legacy) out now, and this one centers around a different character and seems like it is more combat focused. I wanted to check it out but felt like I ‘should’ play Requiem first. So that was mistake #1: starting a game because I ‘should’ play it and not because I wanted to.

Requiem plays very similar to Innocence, or at least my memory of Innocence. Once again you mostly play as Amicia with annoying little brother Hugo tagging along. [Spoilers for both games incoming.] It turns out that young Hugo has some kind of connection to the plague and it basically follows him around. Wherever this pair goes in an attempt to find a cure for him, the swarms of rabid rats follow, consuming entire villages. And wherever the plague breaks out, soldiers quarantine people and kill anyone trying to get away. It’s all quite bleak and often gross. Many, MANY piles of corpses all over the place.

Once again we’re solving physical puzzles to get past the rat swarms (generally by manipulating light sources; the rats avoid light) and Amicia is using her sling to combat soldiers (and as a long range method of interacting with puzzle parts). This game leans much harder into alchemical weapons. Amicia can throw fire-starting shots, fire-dousing shots, tar-shots (which cause flames to become more intense) and so on. These shots are powered by ingredients she has to loot from crates and chests and then she can craft her special alchemical ammo on the fly.

A skeleton surrounded by a blood stain
This was a person a few minutes ago, until Amicia snuffed out the torch he was carrying and the rats fed on the poor bastard

I found the combat system to be really clunky. You hold a shoulder button (I was playing on Xbox) and then you push up/down on the D-Pad to pick your weapon (in addition to the sling you can throw things by hand, fill pots with alchemical fire or whatever, and eventually you get a crossbow) and left/right on the D-Pad to pick the type of shot you want to access. That doesn’t sound bad but in the heat of battle with an enemy charging at you I found it really easy to over-shoot the choice I wanted, leading to Amicia’s death. In fact most of Amicia’s deaths happened as I was in the process of trying to choose the right weapon and ammo combo to use against the enemy I was fighting.

I got fed up enough with the combat that I eventually turned the difficulty down to the “Story” setting. That helped to an extent.

The puzzle solving though… even though it has been 5 years since I played the first game it still all felt very ‘been there, done that’ with the puzzles, and some sections just required too much trial and error, with error equating to ‘game over, reload last checkpoint’.

Circling back to my initial point: I wasn’t playing to solve puzzles and fight soldiers. I was playing to finish the game so I could try the new one. That pretty much guaranteed I wasn’t going to have a good time. It’s one thing to try to plow through an action game as quickly as possible, but a game with stealth and puzzles and avoiding enemies just doesn’t suit a rushed playstyle, at least for me.

Combine that with my general distaste for little kids in games (I found Hugo insufferable) and it was kind of silly to even start this one. I DID want to get caught up on the narrative and I’ve heard the story gets pretty heart-wrenching towards the end, but there’s a Wiki: I can just catch up on the story that way. [I just did that and don’t feel like I missed much.] I was generally horrified that Amicia and her mum were willing to drag Hugo all over the place, spreading disease and being responsible for the deaths of thousands, if not tens of thousands, of people. I thought we were the good guys?

This was also the first time in a LONG time that a game made me feel a little queasy. Something about the camera movement gave me a touch of motion sickness. Not enough to make me stop playing but it was one more straw.

I would be curious to try the game on PC with mouse and keyboard to see if the combat system feels a little more nimble that way. But for now at least, I’ve quit A Plague Tale: Requiem. I got to Chapter 6 of 17 and spent just shy of 10 hours playing and stopped really enjoying myself after just a couple hours. I stuck around partly because I’m stubborn and partly because I really did want to know where the story was going to lead. I thought maybe I could push through it but…naa. I was liking it less and less with every in-game encounter I had to solve

Also worth mentioning that this is a ME issue. The game has an 88% rating on Open Critic and a “Very Positive” rating on Steam with a bit over 8,000 reviews.

I sat on this draft for a couple of days and picked up the game once or twice to see if maybe it was a mood thing or something, but nope. Just not enjoying it. I DID start the new game (Resonance: A Plague Tale Legacy) though. Only two chapters in but already liking it a LOT more. It’s a much more combat-focused game, but I guess that’s for another post.

More About A Plague Tale: Innocence

I mentioned my issues with A Plague Tale: Innocence in my weekend recap but wanted to expand on them in this post.

So first a bit about the game. Plague Tale takes place in an alternate history France in the 1300s. You mostly play as Amicia, a teen-aged (I’m guessing 15 or 16?) girl who is suddenly tasked with protecting her 5 year old brother Hugo. A plague (called ‘The Bite’) is ravaging the land, and the Inquisition is out in full force hunting for Hugo for reasons unknown.

The plague takes the form of demonic rats. There are LOTS of rats and they’re so very, very hungry. Thousands of ’em and they have but one weakness: they are afraid of light. Amicia is armed with a sling and over the course of the game she learns how to make special ammo for it: shots that ignite smoldering fires, shots that douse lights, and so on. As she travels through the game world she has to guide Hugo along by holding his hand. If he is left alone for too long he’ll start to panic, making noise and drawing enemies to the pair. At least that’s what we’re told. I was too good a big sister to ever let him get to that point.

OK so that’s the as-spoiler-free-as-possible setup.

The game is strongly narrative-driven and is not open world. Stripped of story, you are generally tasked with going from Point A to Point B in a level, though the animations of the characters, the excellent voice acting and the world building hide that exquisitely. The first half of the game is just *chef’s kiss* amazing.

In terms of mechanics, a lot of the game is essentially puzzle-based. You see a swarm of rats…how will you get past them? Can you light a fire by using your special ammo? Can you distract them by offering them a meal of some kind. Can you just avoid them? The further in you go the more complex the puzzles get, but the more tools you have to solve them. I found this all really fun. Fun, but really dark. Sometimes the meal for the rats is an enemy soldier. Actually a lot of times that’s the case. The various sling ammo types reminded me of Thief: The Dark Project, if you remember that game.

Amicia is a 15 year old girl with a sling and the beginning of the game leans into that. She has no interest in killing people and she’s not skilled enough to do it reliably anyway. But the farther you go, the more combat there is, and in the last chunk of game Amicia is like some kind of sling-wielding super-hero taking out enemies left and right. Not only did this kind of ‘cheapen’ the character for me, but the game’s mechanics (at least on console) just don’t offer a great combat system. As you wind up a sling shot your targeting reticle will ‘lock on’ to an enemy’s head, or the lantern they are carrying, or some other hotspot. Let fly and you hit. But sometimes it won’t lock on. Sometimes it ‘loses’ the lock just as you release. Sometimes it locks onto the wrong thing. This all makes combat less than satisfying so the more the game relies on it, the less gratifying the overall experience becomes.

This weapon wheel is from early in the game. By the end game it has choices all the way around.

You choose your ammo type from a weapon wheel (again, this is the UI on consoles). This feels sloppy, and you can’t re-arrange the ammo. So (again trying to stay as spoiler free as possible) there are times when I frequently wanted to use the item at 3 o’clock on the weapon wheel followed quickly by the item at 7 o’clock. I would have really liked to have been able to re-arrange these items so they were next to each other, but there was no way to do that. When the wheel is open (and obscuring your view) the game slows down a tiny bit, but not nearly enough. There isn’t an indication of what ammo type you have selected until you start your wind up to throw. I frequently died because I thought I had selected the right thing, but when I’d start Amicia’s wind up I’d realize my selection was wrong. By that time the enemy has closed the gap and boom! Dead. No time to change to the correct item, and you can’t effectively run/dodge while using the wheel (at least, I couldn’t). Amicia doesn’t have hit points. If an enemy strikes her, she dies.

Anyway, you get the idea. Putting so much emphasis on fighting at the end of a game where combat isn’t super polished or really the focus just totally busted the pacing for me. There was also a too-long pure stealth mission, and a mission where no matter what you did you would fail to some extent. Of course you, the player, doesn’t KNOW you’re expected to fail so I restarted that section so many times and got so frustrated trying to take out what I guess is an endless number of enemies.

Just in case I was missing something I checked around on places like Reddit and yeah, I wasn’t the only one cursing about the combat at the end. It may be that none of this is an issue on PC and that’s why it hasn’t been mentioned much. I just thought so much of the enjoyment of the game rested on the story, but the devs ruined the story by making the gameplay at the end of the game so cumbersome and frustrating that the pacing of the narrative was destroyed. I don’t know why they would do that.

There’s a sequel, A Plague Tail: Requiem, coming in 2022 and I hope they can keep the amazing storytelling of Innocence while addressing the flow of the end game. I’m willing to give them a second chance.

Weekend Recap for August 30th

We are slowly, slowly creeping up on October and the start of cooler weather. I desperately miss living in a place where September means crisp Autumn days, but here in the middle of North Carolina the best you can ask of September is to please cool it (ha!) with the 90F+ temperatures. Sadly, September doesn’t always listen. This weekend the heat index was over 100F and today is supposed to be even hotter. Lola and I had a tough weekend with the heat just unbearable and her so torn between “I really want to go outside and explore” and “I am a dark colored dog melting in the blazing sunshine, help me cool off.”

With the obligatory griping finished, let’s get started.

Movie Night — This week we watched Witcher: Nightmare of the Wolf, an animated Witcher movie on Netflix. This was a prequel of sorts that focused on Vesemir’s story before Geralt came into the picture. (Vesemir is Geralt’s older friend and mentor, in case you’re not up on all the lore.) I love the Witcher IP even if I’m not as thrilled with the games as most seem to be, and I really enjoyed Nightmare of the Wolf. I have questions but I won’t ask them here because spoilers (the movie just came out last week). I was worried @partpurple wouldn’t like it as much, but she enjoyed it quite a bit as well.

Family TV — We usually watch something during our lunch break and lately we’ve been doing a re-watch of Star Trek: The Next Generation. I don’t think either of us has ever gone back and watched the series in the order it aired. It’s been fun with lots of “Oh I’d forgotten about this!” moments. We just crossed into Season 2 which seems a lot better than Season 1, at least based on the first couple of episodes. Evening viewing has been Star Wars: The Clone Wars. I’d watched a couple of seasons of this solo, but @partpurple hadn’t see it at all. After we’d enjoyed The Bad Batch we decided to go back and catch up and we’ve been glad we did. We’re watching them in chronological order which is a bit of a hassle but makes the storylines much more cohesive than I remember them from my first viewing. Oh, and What If…? and Star Trek: The Lower Decks continue to delight every week.

Reading — I’ve started book 7 of The Saxon Stories, The Pagan Lord. Uhtred’s temper has gotten him into hot water with the King and the Christian church, so he is once again on the move. Uhtred is in his 50s in this book, and there are 13 books in the series and I’m really curious to see what kinds of exploits he gets into as he grows even older. I read somewhere that The Last Kingdom Netflix series (based on these books) is ending in part because they couldn’t figure out a good way to show Uhtred as an old man when the actor who plays him is, of course, still quite young.

Gaming — I mentioned yesterday that I’d started A Plague Tale: Innocence and I got HOOKED so that’s where I spent most of my gaming time this weekend; I finished it last night. It’s supposed to be a fairly short game but it still took me almost a week to play through it. I might do a post on it. It was one of those games with a strong narrative that gets kind of ruined by a difficulty spike at the end. I don’t know why game devs do this in story-based games. They get you hooked, you’re having fun playing and enjoying the story and then “Oh, you want to know how it all ends? Well we’ve got some trick final boss fights you have to figure out first.” I very nearly walked away from it, and I’m talking about the last 5% of the game. I went from “This is a 5 star game!” to “Would hesitate to recommend” based on the gameplay changes at the very end.

That irritation may fade with time. I loved the setting, loved the characters and the voice acting and thought the story was pretty good. There were some changes I’d make besides the ending. In particular on console at least, the game uses a ‘weapon wheel’ UI, and many of my deaths came when I was fumbling with the wheel and an enemy closed a gap and killed me. Your character basically only takes 1 hit to kill. In a game like this where combat isn’t really the main point, I think having things slow down while you use the weapon wheel would serve the audience better.

Also after the Great Controller Debate of ’21 I wanted to play a FPS on the Xbox to see if I could understand the complaints about that controller. Since I’ve been wanting to finish Far Cry New Dawn anyway, I went with that. Weirdly I’m still able to pull off long-range head shots using a cobbled together pistol even with the Xbox controller. Huh. 🙂 I can’t say I’d blanket recommend Far Cry New Dawn; the tone is borderline offensive (depending on what character you are hanging with) and the pacing is strange. It can be hard to get from Point A to Point B just because so many random/semi-random events are constantly spawning. Those encounters are FUN mind you, but after a while they get in the way of you progressing through the story. I once again hope that Far Cry 6 is a bit more serious in tone.

Influenced by Tipa and Bhagpuss, I installed DC Universe Online and woke up a long dormant character. I keep trying to play this game on the consoles and it just looks so incredibly bad I can’t stick with it. On PC though, while it certainly looks dated, it is much better. I didn’t play for too long but did have fun and I’ve left it installed to revisit as time permits.

As for the two MMOs I’m currently subscribed to (FFXIV and ESO on Playstation) I of course didn’t log into either all weekend. Typical me.

Next weekend is a holiday for many of us in the US. I get 3.5 days off. Office closes at 1 PM on Friday, then Monday off. I’m REALLY looking forward to the extra time off, but for now it’s time to slog through one more stupidly hot work week. We can do this!