We now return you to your regularly scheduled ranting

OK so I’ve tried to leave the negative attitude at the door, but the pressure’s building up inside of me and I’m going to blow my top if I don’t rant soon.

So here goes!!!

Why can’t people just accept MMORPGs as a defined genre and stop trying to change them?

You don’t see FPS players complaining because the newest FPS has lots of guns and a targeting reticule. You don’t see driving game fans bitch because they can’t get out of their in-game cars and walk around. You don’t see sports game afficionados requesting an option to turn down the gravity in their games.

But MMORPG devs…they can’t catch a break. A new game comes out and people complain about some or all of the following:

  • The game has (too many) quests
  • The game has too much grinding [though grinding is almost never defined but seems to boil down to “there were moments I wasn’t riveted by what I was doing”]
  • The characters have levels or skills that require too much time to attain
  • The game world is too large and requires too much travel
  • The game world is too small and doesn’t feel immersive
  • The characters have the same old boring stats
  • There’s no player skill because success of actions depend on character stats, not player hand-to-eye coordination
  • The game is too shallow
  • The game is too complex & I don’t want to read all those scary words that tell me how to play

The list goes on and on and on, but many of the things people complain about are exactly the aspects that make these games MMORPGs (questing, stats, a big world to explore, stat-based actions).

May I not-so-humbly suggest that the people who are so tired with the staple aspects of MMORPGs…. STOP PLAYING THEM! There’re a ton of different game genres out there to play. If you’re sick of questing and exploring and planning out character progressions… go play a different kind of game. Play an online shooter, or one of the new MMORTS-type games. Dig out Planetside and play that. Get involved with one of the browser-based empire-building games. Jump into Burnout: Paradise and have a hoot driving around with your buddies.

Go somewhere, but just, please, stop peeing in our pool, because there are literally millions of gamers who like MMORPGs the way they are.

This rant was triggered by someone talking about Dust, the new console-based FPS announced by CCP. The comment said something like “Wow, this really makes Aion and Champions Online look like tired old retreads.”

WTF??? So a new *shooter* makes a couple of MMORPGs look old and tired? That’s like saying “My new BMW sure makes our living room couch look old and tired.” How are the two even remotely related, aside from being things you sit in or on? Dust and Aion are both games, and that’s about where their similarities end. Dust is a player-skill based shooter played on a gaming console, and Aion is a MMORPG played on a PC. They could hardly be less similar, so I see no value in comparing them.

MMORPG burnout does happen. Have the class to recognize it for what it is, and go play something else for a while, rather than miserably sticking around MMORPGs crapping all over everything that comes along.

Hey Cryptic: Give us better clothes next, kthxbye

Yesterday an acquaintance said on Twitter: “I’m pretty unimpressed with the graphics of CO. Jackets and other items look like crap. Only good costume is a sleek one.” (I’m not linking because this person has protected her updates.)

Y’know, she’s absolutely right. In the midst of having great fun making truly outlandish costumes for my Champions, I’d overlooked that the basics are so bad. Look at the Drifter pics in my last post. Look at how his pants drape around his shins. They look bloody awful. His shirt is totally nondescript and boring, too. There weren’t any ‘normal’ looking shirts — he’s wearing (iirc) a t-shirt with a ‘creased’ texture applied. No hats to speak of, either. Doh! Silly me, see comments for how badly I mangled this point.

Cryptic has done a great job with things like wings and other accessories, and if you’re making a spandex-clad Super you’re going to be fine. But if you’re trying to make someone more ‘normal’ looking, you’ll find your options are both limited and pretty bad.

I don’t know if Cryptic can fix this easily: my guess is that there’s more to it than just creating new art assets — there’re physics involved with cloth, after all. But I hope they can.

Day 2 of Champions OB much better

After all the nonsense of yesterday and this morning, I’m happy to report that the Champions Online “open” beta was performing much better tonight, at least for me and for friends on Twitter.

I was hoping to try an experiment. One of the neat features that CO has is the ability to save a character ‘template’ and then use it again, or even share it with friends. Normally for open beta I’d just create a total throw-away character, but since I figured I could save it, I opted to spend some time and try to create a champion I might re-use in beta (ultimately I failed, but that’s beside the point for the purposes of this experiment).

My idea was originally for a basically human cowboy-type hero. He’d use pistols as his energy builder/ranged attack, but then Ego melee weapons for his close range.

The character creator wouldn’t really stretch far enough to accommodate my vision, so the character morphed as I made him. I stuck with drab colors, but his ears and eyes got very alien, and his hands grew claws. His proportions are off, with huge forearms and calves, but thinner biceps and upper thighs. His nose is flat-ish. I wanted to give him a slight muzzle but couldn’t manage it. I wanted to give him a cowboy hat, too, but couldn’t find one. There was no duster, but there was a trenchcoat.

His name is Drifter and he’s deliberately ugly and is meant to be creepy. He looked creepy in the character creator but (as others have noted) characters never look as good in-game, sadly.

Anyway, I saved his template and was delighted to find that they save as a jpg!! Here it is:
Costume_Owner__CC_Comic_Page_Blue_303963064
In theory, if someone downloads this and sticks it in their screenshots folder, they ought to be able to load it in the character creator and make a clone of Drifter. Actually note that character isn’t quite complete. My ‘finishing touch’ of Drifter was to give him the Bestial attitude. I ended up deleting that version because running on all fourss he just looked silly. But here’s the full version, ready to launch, version, complete with running on all fours like a beast:
Costume_Owner_Drifter_CC_Comic_Page_Blue_303963158

I’d love for someone to try this out; see if you can really load a character template from a jpg. I assume the data is really in the file name: that 303963158 number. But who knows? If anyone tries it, can you leave a comment and let me know if it worked? If so, I can see a cottage industry springing up around people doing character design for others (not me, obviously…I’d be a customer!)

Back to poor fugly Drifter. Here’s a couple reference shots, from the launcher. I spent so much time messing about in the character creator that I didn’t even get out of the tutorial area!

drifter1
drifter2
And this one is gamma corrected like mad so you can see what few details there are on the costume:
drifter3

Champions Online OB off to a rough start

So Day 1 of Champions Online “open” beta was kind of a disaster. Patcher problems galore. I never did manage to get into the game. As I type this I’m d/ling a new iteration of the OB client from Fileplanet. My Closed Beta client wouldn’t patch, so I tried my pre-loaded Fileplanet Open Beta client. That wouldn’t patch. Then at 10:30 PM (or thereabouts) Cryptic finally offered some info and mentioned there was a new build on Fileplanet, so I’m going to try that. Note to Cryptic: 10:30 PM is too late to start issuing updates. You’ve got customers on the East Coast.

So on the one hand, this is what beta is for…to smooth out problems like this. On the other hand, launch is right around the corner, and getting into this (quite short) open beta was one of the perks of pre-ordering, and this is where a company can really shoot itself in the foot. Because they tied OB to pre-orders, they gave OB a fiscal value in the hearts of gamers, and so these gamers are rightfully irked that they can’t play. They are owed their open beta period.

Cryptic’s explanation of what happened doesn’t fill me with confidence, either. A few things contributed to the problems. First, they claim their game & account servers can handle 40,000 concurrent users, but apparently not their patch servers? Some players are currently experiencing issues where the Patcher can “freeze.” The main problem is we’re delivering a 400 MB patch to ~20,000 people simultaneously. Every time a patch rolls out (particularly in the first month) all those users (and for Cryptic’s sake I hope we’re talking about a good deal more than 20,000 players!) are going to be hitting those patch servers. They need to be able to hold up as well as the account servers; that seems like an obvious thing to overlook to me.

And then their web servers couldn’t handle the strain. How many times do we see this in MMO roll-outs? They always, ALWAYS seem to forget the web servers. Adding more web capacity isn’t rocket science and it isn’t really very expensive.

Lastly, the initial client being delivered by Fileplanet was borked. 3.6 gigs worth of files were in the wrong directory. How did this not get tested? Didn’t anyone d/l and install the client ahead of launch?

Yeah, it’s easy to stand on the sidelines and criticize. But hey, I’ve been on their side of things plenty of times, too. Just part of the job.

Cryptic can still get back on track. If everyone can play tomorrow, and if the actual launch is free of these issues, all will be quickly forgotten. But if this is a preview of launch day, they’re going to be flamed hard, and it won’t be much of a leap before Roper’s Hellgate: London fiasco starts being brought up.

Tuesday AM Update: So as I mentioned, I re-downloaded the client from Fileplanet last night. This was the client that didn’t have 3.6 gigs of files in the wrong directory. The client they updated yesterday evening. I started the patcher and went to bed. Why on earth did I need to patch a version of the client they’d *just* released? I can’t answer that.

This morning I found the patched had timed out. Overall progress: 0%. What little progress it had made before I hit the sack was lost.

So I ran it again. This was at 6:30 am ET, 3:30 am PT. 30 minutes later, it’s 4.9% of the way finished. This despite Cryptic’s assurance that the patcher logjam would clear up in “about 6 hours” (which would have been about 4:30 am et).

But what’s really annoying? They released yet ANOTHER version to Fileplanet, and this latest version is all patched up, according to another update at Champions-Online.com. Why on earth didn’t they put this version up when they ‘freshened’ the client last night!?

Now for all I know, they had a zip of the ‘fixed’ client laying around yesterday and uploading it to Fileplanet was quick and easy, but I still think that a better plan would have been to say “We’re going to prepare a fully patched version of the client and put it on Fileplanet, so we suggest you wait and download that.” This sequential refreshing of the Fileplanet client smells of panic to me.

So now I have a decision to make. Kill the patcher, and d/l the Fileplanet client for a 3rd time, or trust that the patcher will stay connected while I’m at work today, and finish up.

Update to the Tuesday AM update: So there’s a 3rd option: a stand alone patch. I downloaded that. Ran it. Started Champions Online. And guess what? It’s patching some more. So the stand alone patch to bypass the patcher issues still needs to use the patcher? But the good news is, *that* patching went very quickly (maybe it was just applying the files that were in the download). So in theory, Champions Online is finally ready to play.

fly_me_to_the_moon

ZOMG! Champions Online NDA drops

So I am the ultimate authority on everything related to Champions Online, given that I beta tested for a whole 2-day preview weekend and got a Champion almost to cap (level 11). So *anything* you want to know… I’m your source.

I know my regular readers don’t need this disclaimer, but for the random passerby, the above was sarcasm.

Anyway, I got into a preview weekend a few weeks back and created 3 different characters, the highest getting to level 11. I have not really followed the game, or hung out on forums, or anything like that, but based on my weekend I did pre-order the game and am looking forward to playing more.

If I had to sum up the game, I’d say: City of Heroes 2.0. You can see a lot of CoH in the game, but of course the Champions RPG system changes things a lot (I assume…I’m also not familiar with the Champions RPG!). If you hated City of Heroes you’ll probably hate Champions Online. If you loved CoH but are ready for a variation on a theme, then boy, are you gonna be a happy camper.

Random tips for 1st time beta testers

Character Creation: I totally missed all the goodies on my first toon. There’re some tabs at the top of the character creation window that you have to click on to change your costume. By default you see the stuff to change the avatar model itself. The legs tab doesn’t show at all and you have to click a triangle that is supposed to be an arrow to find those.

I know I know, very obvious. But the first character I made, I missed that those tabs were clickable UI bits, and I’ve seen at least one other person claim there’s no way to change legs, because he missed the triangle-arrow thingie.

During character creation you’re going to pick 2 skills. One is a low-damage “energy builder” and the other is your first powerhouse attack (that uses the energy you’re going to build). Those two skills are going to be with you for the life of the character, but every other skill you take can be unlearned, so once you get leveling, experiment with abandon.

You get travel powers at level 5 (maybe an hour in). When you go into the training hall, choose your travel power *last* before leaving. Why? Because when you return to the training hall, you can unlearn the last thing you learned for free. So you can unlearn “Tunneling” and try “Rocket Boots”. By learning a travel power last, you can try several to find one you enjoy. Rocket Boots are the fastest and I warn you: it’s hard to use anything else once you’ve enjoyed the speed of Rocket Boots.

The early game reminds me of LOTRO beginnings, if you’ve played that. You first go through a small tutorial instance. Then you travel to one of two starter areas which are also instances, but that might not be immediately evident. Player population in these was really limited in closed beta (~25 people) and you can spend a decent amount of time there. So don’t get discouraged thinking “This is it? This isn’t an MMO!” Once you defeat the Foozle of the area you’re in, the walls come down, the zone opens up and you hit much larger population zones.

If you’re going to craft, DO pick a crafting profession and level it up in that 25-man instance. There’s a LOT of low level crafting mats in there, and once you head out into the big game world, finding enough materials to get your first 50 points or so of crafting becomes tedious.

So why’d I pre-order?

I really enjoy the character creation, same as I did with CoH. I am NOT one of the “I’m sick of questing, sick of levels” MMO player contingent. If you are, then you’re going to disappointed in Champions Online, as it is absolutely about questing and gaining levels. But there are no classes, and that’s one aspect I really enjoyed. Once your character is created, you can choose skills from any power pool, so you can really customize your character in interesting ways. That said, many skills have prerequisites that nudge you towards being a bit focused. So a Martial Arts Power might have a prerequisite of 2 Martial Arts Powers or 4 Powers (Pool unspecified). That means you can take it as Power #3 if your first two Powers were also in the Martial Arts tree, but it’ll have to be your 5th Power otherwise. So by sticking to 1 or 2 Power Pools you can get higher ‘level’ Powers earlier.

Knowing myself, I see me with a bunch of low-mid level characters with bizarre skill sets. I don’t think this will be an “Achiever” game at all for me. It’s going to be about creating strange superheroes and seeing how they play.

Which leads me to my biggest concern. As far as I can tell, there is just 1 “Server” (with every normal play zone instanced and allowing ~100 players inside) and you have X character slots (I don’t recall the number. 6, 7, or 8 I think) for your account. I can easily imagine running out of character slots, which is the one thing that makes the Lifetime membership intriguing (it comes with 8 additional slots).

Sorry this is so scattered and rambly… I didn’t prepare a post in advance and I’m bashing this out while eating lunch at work. 🙂 Also why I have no art… screenies are all at home.

PSN finally gets (a bit) social

If you haven’t popped by the Playstation page (and really…why would you?) you might not be aware that they’ve finally started to open up their Trophy data.

Granted they’ve hidden it well. Once you log in, you have to click on the tiny My Profile link at top right, which exposes all kinds of dull account management foofery, like “Would you like us to constantly spam you with ads from our trusted partners?” But there’s a new tab over on the right called Portable ID, which gets you this:


Get your Portable ID!

And the Trophies tab has been spruced up to help you compare your Trophies against other PSN members.

So now Sony is only like 5 years behind Microsoft in terms of making PSN a social gaming space.

Oops, slipping into that negative thing again. OK, it’s a nice step in the right direction, and at least it indicates that Sony is aware of what gamers want.

Achievements

I’m a bit behind schedule, but there’s been some talk about Achievements lately and I wanted to toss in my 2 coppers.

So for all intents and purposes, Achievements got their start on the Xbox. Lots of games had 1-off kinds of things like in-game medals to collect, but Microsoft hit on something huge when they launched their cross-game points-based Achievements. Gamerscore became data point #1 for bragging rights.

Now, I’ve had a Gamertag for 6 years and my Gamerscore is 3,510, so that tells you something about how interested in Xbox Achievements I have been. (Plus I’ve gone long periods nursing a seething hatred for the Xbox 360 due to reliability issues, though I’ve gotten past that now.)

In terms of MMOs, Achievement-esque systems are big these days. LOTRO has the Deed system, Warhammer has the ToK, WoW has Achievements, Champions Online has Perks… all variations on a theme.

But a lot of these systems are rubbish. Why? Because the rewards are rubbish. Kill 5,000 mottled southern orcs and get a title. Big whoop. Finish this Xbox game on Insane Difficulty and get 100 gamerscore. Yawn!

LOTRO’s Deed system is meaningful in that it helps you sculpt your characters (you get Traits that you can slot by doing Deeds). Champions’ Perks seem to have some real impact on your character as well (I’m being vague due to 1 part NDA and 1 part ignorance here). WoW, as far as I know, only gives you titles. And I think Warhammer gave you badges that no one could see? Someone will correct me if I’m wrong here. I know I got badges from somewhere!

But anyway I digress, because there’s a new game in town. Microsoft recently released the Avatar Marketplace, where you can spend money on clothing and accessories for your Xbox Avatar. But more interestingly, the system supports *unlocking* clothing and accessories via earning in-game Achievements.

Sony is doing the same thing. For a long while their Trophies were just a score card, but now they’re adding virtual items for your Playstation Home apartment and avatar. (Granted we still need a good reason to log into Home to see this stuff. Playing Buzz is a tiny step in the right direction.)

I’m excited about these new systems. Points and Titles grew passe long ago, at least for me, but stupid little virtual geegaws from my stupid little avatar? That gets me excited. And no, sadly enough, I’m *not* being sarcastic, though I am laughing at myself as I admit this. Warhammer’s badges, had they been more visible, would’ve had me running all over the place trying to earn them, but they were so subtle that I couldn’t even notice them on my own character, let along on other peoples’.

I guess it all boils down to individuality. Earning these bits and bobs gives me the raw materials I need to make a more unique avatar. It’s all fluff, of course, whether on the 360, PS3 or in an MMO. But I’m a huge fan of fluff. I’ll happily do a quest to get some decorative item for my in-game house, y’know?

No real point to this lunchtime ramble beyond: More, please! I hope more MMO developers pick up this idea and run with it, adding achievement-related ‘appearance items’ or housing items to let us customize our characters and build a visible record of our journey. EQ2’s house items often come from quests, not achievements (though I suppose its a thin line between one and the other when you come right down to it), but it’s still cool that you can go into someone’s house, look at the various trophy items on their wall, and know where they’ve had to go in order to earn those items (assuming you’re steeped in the lore, that is).

On both the Xbox and the PS3, these new systems are just starting to ramp up. I hope they wind up being wildly popular. It’s always a good thing when devs add another way to enjoy the games we’re laying out $60 for.

What a difference a voice makes

Thanks to Aaron’s recommendation I went out and picked up a copy of Mercenaries 2: World in Flames for the Xbox 360 the other day. It’s early days, but so far I’m really enjoying it. And yet I almost stuck it back on the shelf shortly after booting it up.

Why? Because I picked the wrong character.

Mercs 2 lets you choose 1 of 3 mercenaries to play as. There’s the crazed biker dude from the box (enhanced health regeneration), the grizzled vet (enhanced ammo capacity) and the money-hungry female-agent type (enhanced speed). I figured better health was the obvious choice, so I started playing the crazy dude, Mattias.

And his commentary immediately started grating on me. He’s a nutter, so I’m not saying it wasn’t appropriate for the character, but wow, did I ever get sick of it quickly. He’d name his guns and coo to them that it was time to kill a lot of people… stuff like that. And his voice was similar enough to the voice of the bad guys that sometimes I wasn’t sure who was saying what. It never really felt like the character was talking; it was just a disembodied voice spouting looney things.

Rather than quit the game, I restarted as Jennifer Mui, the ‘all business’ mercenary who is in it for the bucks. She is wonderfully voiced by Jennifer Hale, who has done voice work for Star Wars: The Clone Wars and tons of other games, movies and TV shows (look forward to her in Brutal Legend this fall). Mattias is voiced by Peter Stormare who has done plenty of acting but not a lot of voice work.

The difference, to me at least, was night and day. I connected with Jennifer Mui as a ‘real’ character in the game. Ms. Hale’s voice fits both the character and the lines, which tend towards being a lot more subtle than Mattias’s kill kill kill stuff. My feminist readers might take some exception to some of her quips that complain about ruining outfits and so forth, but when she blasts open a crate and finds a cache of weapons and ammo and mutters “It’s never shoes” I can’t help but chuckle, knowing as many female shoe enthusiasts as I do. When Jennifer (the character & the actress) speaks, you know its her talking. I can’t explain it but somehow it really seems like it’s her, and not the ‘disembodied voice’ feeling that Stormare/Mattias produced.

Now clearly, gameplay come first; I’m not saying good voice work & dialog can turn a bad game into a gem. But I was really surprised at how much my attitude towards Mercenaries 2 changed when I choose a different character, and it wasn’t because of the character’s abilities… it was because of her personality.

Flip-Flop on Champions Online

Having stayed up much too late playing CO last night, I’ve flip-flopped back to being excited about the game. Obviously the NDA is in place so I can’t say too much about it, but one of the things I do like (that has been talked about in previews) is that as you gain levels you can pick powers from any of the power-pools, which means your Champion can be really unique both in looks and skills. It just seems like the kind of game that will really cater to alt-aholics like myself.

So I’m thinking of pre-ordering. Trying to decide where from. It’s a complicated decision. Gamestop and Best Buy both give Early Access & $5 worth of points to spend on micro-transactions. Walmart gives $10 worth of points but no Early Access. Amazon gives $5 worth of points. Direct Drive and Steam give you the convenience of not having to deal with shipping.

Gamestop, Best Buy & Amazon give access to Open Beta starting on the 17th, Walmart and the digital distributions do not (though in my case, I have a File Planet Key that should cover that).

All but Walmart give different virtual items, but the descriptions are so vague that it’s hard to weight them against each other. Is an Insectoid Airfoil better than a Grond Vanity Pet? Who knows? Walmart skips the virtual items for a map and an iron-on t-shirt decal.

One thing I haven’t yet found out is, how long is this Early Access period? Is it 2 days? A week? Open Beta starts on the 17th and launch is Sept 1 (15 days later). I have to think Open Beta is at least going to span the following weekend, taking it to the 24th, so the max Early Access can be is a week. Realistically if it’s 4 days then we get the game a weekend earlier, which is mostly what matters to me.

Details on all these perks here.

But I ask you.. could they make it any more complicated?

And let’s look at that Lifetime Subscription again. I’m actually tempted, now that I’ve had a chance to see the game in action and see that it isn’t a total disaster. Why? Eight additional character slots. It seems like there are no discrete servers in CO, and so the 6? 7? 8? character slots are all you’re going to get, and as I said, this seems like a really alt-friendly game…just creating different looks and skill sets to mess about with. (Though if they’re smart, they’ll offer additional character slots as on of their RMT items.)

I think this is going to be a really “blogable” MMO, too. So much to discuss in terms of character builds and such. Looking forward to the NDA dropping!