Diablo 3 Redux

So Diablo 3 came and — for most gamers — went a few months ago. I dutifully pre-purchased the game but honestly I didn’t like it very much. I managed to get a Demon Hunter to level 17 and then moved on.

I really felt like the game was dumbed down from D2. You had to start playing on Normal mode and the entire first act of normal was completely devoid of challenge. Death was meaningless (when it even happened) and character building at low levels was more or less non-existent.

Intellectually I understood that many of these issues resolved themselves further into the game or on higher difficulty levels, but emotionally I just couldn’t bring myself to slog through the newbie-friendly stuff to get at the good gameplay. So on the shelf it went.

Now plenty of people suggested I try out Hardcore mode and I thought about it but I was just too soured on the whole Diablo 3 experience.

Fast forward a couple of months and Tipa has been chronicling her Hardcore Diablo 3 adventures. Her posts intrigued me.

So for the past week I’ve been playing Diablo 3 again, in hardcore mode. I’m approaching it like a Rogue-Like. In other words I expect to die a lot and my goal is to see how far I can get rather than to see the end of the game or whatever. And I took a hint from Tipa and rather than just playing 1 hardcore character, I’m playing a stable of them. That way when 1 dies I don’t have to start over at level 1 again.

Essentially I’m playing the meta-game of Diablo 3 now. My crew can share resources and work together to level up the vault and the blacksmith. Good items are traded back and forth. Also switching characters helps stave off boredom, because much of the basic game play is still dull as hell.

The differences now are those moments of terror when you finally encounter something that can put a ding in your health pool and you’re reminded that it is possible to die, and that dying means starting over. It changes the whole experience for me.

Back in the real world, we’re moving next week so that means evenings have been devoted to packing. I generally wind down at 10 or 10:15 pm and then I’m looking for an alcoholic beverage and something fun to do. As much as I want to play The Secret World it kind of requires too much thinking at the ends of these days, and click-click-clicking and sorting loot in Diablo 3 fits my current situation perfectly.

I don’t know how long that will be the case. And I’m not sure how I’ll react when I actually lose a character. But for now I’m at least getting some value out of a game I’d pretty much written off.

I’m really glad Blizzard lets us share resources between characters. What would make the game perfect for me would be if a character dropped its loot when it died and then a different character could actually go and find that loot. I feel like that would be a nice organic ‘quest’ to do… since a dead character means there’s probably something bad-ass where that dropped loot is.

But you can’t have everything I guess, and while I’m still looking forward to Torchlight 2, for now Diablo 3 is entertaining me, and that’s what gaming is all about.

What happened to PC gaming?

This is one of those “Git offa my lawn!” old codger posts. Be warned!

We’re moving soon. And so this weekend I was packing things, which meant digging through the closet. And in doing so I found a cache of old PC games. At some point I’d taken them out of their boxes and put them in 3-ring binders complete with their fat manuals. Before I shoved these binders in a cardboard box I flipped through them and wow, did that bring back some memories.

And it also led me to feeling a bit glum about the state of PC gaming today. Setting aside the Indie movement (and thank god for them) today’s ‘AAA’ PC games all seem kind of the same to me.

See if any of you old codgers remember these titles (in no particular order):

Myth: The Fallen Lords (Bungie)
Over the Reich (whatever happened to Avalon Hill?)
Talonsoft’s Battleground series (Napoleon in Russia, Bull Run, Antietam, Prelude to Waterloo, etc)
Steel Beasts
Horse & Musket
The Thief series
Vampire The Masquerade
101st: The Airborne Invasion of Normandy
Freespace
Imperium Galactica
Grim Fandango
European Air War
MAX & MAX II
Interactive Magic’s games (Great Battles of Ceasar, Seven Kingdoms, Capitalism)
MissionForce Cyberstorm

None of these are ‘action games’ or ‘shooters’ (though a couple are simulations). OK maybe you could call the Thief series an action game…

But basically strategy games seem to have disappeared, unless you look at ‘fringe’ developers/publishers like Paradox. And bless Paradox for keeping the genre alive but their titles aren’t always the most polished games you can find.

Still, this weekend I started playing their Warlock – Master of the Arcane. It was intended as a ‘light’ diversion to mix in with packing. I didn’t want to play any MMOs because I was afraid of getting too hooked and spending too much time.

Well that didn’t work out so well. It seems turn-based strategy games are my true addiction. I don’t love Warlock.. I have a lot of gripes with it. But I couldn’t stop playing it. Angela suggested I might need an intervention, I was playing it so much. I stayed up so late playing that I got myself sick (well maybe playing with the dog in the pouring rain for a few hours had something to do with that). But yeah, it was opposite weekend with Angela hassling me about playing too much instead of the other way around (I get on her for spending too much time in Everquest 2 fairly often).

I’m often amazed and a little stunned by how much time people I know spend playing MMOs. In fact I find myself “tsking” about it (to myself) …so much time they “waste” in a game. Well now I realize I’m in a glass house; it’s just that MMOs aren’t my addiction. Turn-based strategy games are.

Maybe I should be happy they’re a dying art form.

Time for your first colonoscopy!

So this is WAY off-topic, but I’m writing this post as a public service. A colonoscopy, if you don’t know, is a procedure where a doctor takes a look at the insides of your colon to check for cancer and other problems. The doctor does this by, well, sticking a camera up your backside.

Generally speaking, doctors want you to get a colonoscopy when you hit 50. I managed to dodge the procedure for a few years because it just sounded so horrific, but after I spent 3 days in the hospital from a bout of diverticulitis I figured it was time to buck up and get it done.

I’ve gone from someone who faced the idea with abject fear to “Hey, a colonoscopy is no big deal!” in the past few days and I wanted to share the experience with you so that you don’t have to go through that whole fear thing.

So here we go. Obviously this isn’t medical advice and if you’re on some kind of blood thinner the prep is a bit more complicated. Ditto if you have Diabetes, mostly due to 1 day of fasting before the process. Talk to your doctor!

I’m not holding anything back and I’m gonna try to be as honest as I possibly can be.

7 days before your procedure you’ll have to stop taking aspirin and aspirin-like medicines, and lay off iron supplements. You can take Tylenol or acetaminophen but any anti-inflammatorys are a no-go.

3 days before, you have to stop eating legumes, peas, carrots, corn, tomatoes, watermelon and nuts.

So far easy, right?

The day before the process is the worst part of the whole ordeal, and it’s really not that bad.

You can’t eat for a day. Only clear liquids (broth, apple juice, ginger ale etc.) I got by on Ginger Ale and Iced Tea for a day.

Now I’m going to get specific. I assume this is typical but again, you’re doctor will give you instructions. I got a very detailed hand-out.

At 3 pm I took 4 Dulcolax tablets. This is an overnight laxative and 4 tables is 1.5-2 doses.

At 5 pm I dissolved 238 grams of Miralax into 64 ounces of Gatorade. I had to drink an 8 oz glass every 10-15 minutes. 238 grams of Miralax (another laxative) is 14 daily doses!! I used plastic cups and filled them all so I could see my progress.

I got through 4 glasses before all those laxatives started to work. Once they kicked in, I was in the bathroom for a few hours with very short breaks. You definitely want to be home for this and if you share a bathroom you should coordinate. At times I’d get up, wash my hands, leave the bathroom and get about 5 feet from the door before I had to run back in!

So let’s be blunt here: you’ll have diarrhea. It’s gross. But it doesn’t hurt. It isn’t like when you’re sick and have diarrhea and all kinds of cramping and stuff. Your belly is full of liquid and nothing else and, pardon the graphic imagery, but after the first couple of times liquid is what’s coming out. The worst part of the whole situation was that 2nd set of 4 glass of solution since I knew I was drinking more laxative.

Best advice is leave a stack of magazines in the bathroom and just let nature take its course. Again, it’s gross but it isn’t painful.

Once you get those 8 glasses of solution down, you need to drink at least 3 more glasses of clear liquid before midnight. The diarrhea will continue but it’ll be much more intermittent and by the end you’re just passing clear liquid.

I know that sounds gross but that’s the whole idea… to clean out your colon so the doc can get a good look.

After midnight, you stop drinking and eating completely. By that time your belly and your intestines are all empty and the worst of the process is over.

So finally, the big day is here!

The day of the procedure you’ll need someone to drive you home. My clinic actually insisted I list the cell number of the person who would drive me home. Even if you take a cab, you need an adult to escort you.

After hanging out in the waiting room I was taken into the clinic proper. I was told to take off all my clothes and put on a hospital “Johnny.” I answered a bunch of questions about my health history.. nothing weird. “Do I have high blood pressure?” “Do I have any metal pins or plates in my body?” and stuff like that.

I laid down in a bed and was given an I/V to help rehydrate me (it’s likely you’re at least somewhat dehydrated by this point… I had a nasty headache from not eating or drinking). I met the sedationist (I don’t know the official term!) and the doctor. The nurse talked me through what was going to happen and told me they’d inflate my colon with some air to help them see and after the procedure I’d have to expel it and that I shouldn’t be embarrassed or hold it in. She emphasized that they hear this going on all day and aren’t bothered by it, and that it’s important to get that air out to prevent cramps or whatever. So that was a little awkward and a little funny. My nurse was pretty cute. 😉

Finally it was time for the big procedure. The bed was wheeled into the procedure room. A nurse and the sedationist were there. The doctor came to the door and asked me my name, what I was there for and my date of birth. I guess this is now standard practice just to ensure they’re not doing the wrong procedure on you!

The nurse asked me to roll over on my left side while the sedationist warned me that the sedative can cause a burning feeling where the I/V enters your skin. I never felt that. The nurse said “I have to uncover your bum.” as the sedationist administered the sedative and….

Next thing I know I’m in recovery. Things are a little foggy here. The doc told me everything was OK. She’d removed a few polyps (which are very common) and would send them off for biopsy. The nurse asked me if I’d passed gas and in my addled state I quipped “Yes, and I’m proud of it!” — that was the most embarrassing part of the whole process! I’m guessing she’s heard worse.

I was told to take it easy. Not to drive or exercise. Not to sign any legal documents because “whether it feels like it or not, you’re under the influence and anything you sign won’t be binding.” I was given a printed summary of what was done, including color pictures of the inside of my colon. Sparkling clean it was, thanks to the ordeal from the day before!

After a few minutes they had me sit on the edge of the bed. Then I got dressed, carefully, and wobbled out to the waiting room where Angela waited to collect me. We went home and I slept for a lot of the rest of the day.

In the evening I took the dog for a walk and that was a bit too much; I had to call Angela to come pick us up. I felt fine before I set out but I got really tired really fast. So my advice is just to lay around the house for the rest of the day.

I never had any pain. I was warned “You may notice blood tinged discharge on your underwear or toilet tissue.” and I did experience this. I wouldn’t wear white pants to the procedure.

Post-procedure, if you had any biopsies taken you’re told to continue to avoid aspirin for a week. No alcohol the day of the procedure. You should avoid raw veggies and crazy spicy food. Basically go easy on your belly for a day. Remember at this point its been close to 48 hours since you had solid food. I had some pasta and sauce…figured that would be easy to handle and it was.

And that, really, is it.

TL;DR: The prep the day before is going to have you sitting on the toilet for about 2 hours almost non-stop and that is by far the worst part of the procedure.

I’d like to thank the staff of Charles River Endoscopy and Dr. Greta Taitelbaum and her staff for taking such good care of me.

Looking back on how I freaked out I’d been about this procedure, I feel silly. It was the least painful medical procedure I can recall…much less painful than a trip to the dentist! And when you get to the clinic or hospital and you see 10 or 12 other people waiting for the same thing to happen to them, the whole embarrassment factor just goes away.

Every polyp they find and painlessly remove is one less chance you’ll get cancer. So when you hit 50 and your doctor says “Time for a colonoscopy.” you should just agree and get it done. It’s really no big deal and it can save your life.

BlazeJam 2012, a game jam to raise funds for Colorado fire victims

In case you’ve missed the news, Colorado’s Waldo Canyon has been ravaged by fire recently. According to this Denver Post article, over $110 million worth of homes have been lost. The count is somewhere around 347 homes. That’s a lot of families suddenly in need.

In order to raise funds for these victims, a group of Colorado-based indie game developers are holding BlazeJam 2012, a 48 hour game jam. During the event they’ll be holding auctions as well, and all proceeds go to charity. The Jam starts this Friday and the auction starts Saturday morning.

You can get involved or learn more at the site, or you can read the full press release below.

I’m not affiliated with BlazeJam; I’m just trying to help spread the word for a friend.

FOR IMMEDIATE RELEASE

BlazeJam 2012 Aims To Raise $5000 For Victims Of The Waldo Canyon Fire

BlazeJam 2012 Attracts McPixel Developer And More To Fight Wild Fires With Games, Announces Funding Goal And Charities

DENVER, CO (July 3, 2012) – Today, BlazeJam 2012 announced additional sponsors, and unveiled a new website (http://www.blazejam.com) to accept fundraiser donations. Sos Sosowski (developer of McPixel), Fresh Aces Videogames, Glass Bottom Games, Blind Fury Studios, Femto Kitten Games, Synaptic Switch and more have pledged to make videogames for the fundraiser, with all donations going toward the Pikes Peak American Red Cross and the Care and Share Food Bank for Southern Colorado.

The event is to kick off at 6:00 PM MDT Friday, July 6th, with all developers having 48 hours to produce a videogame to the theme of “Fire Fighting.” All games will be due for final submission Sunday night, after which they will be cleaned up and packaged into a charity bundle. Anyone donating at least $5 to the BlazeJam 2012 Fundraiser Campaign gets a copy of the bundle. “You’ll get a set of awesome games developed over a weekend by some really talented people, including some indies of particular note,” says Megan Fox, Co-Founder and CEO of Glass Bottom Games, “and you’ll know you did your part to help the victims of one of the worst wildfire seasons Colorado has ever seen. All for just $5, or about the price of an ‘extra value’ meal.”

Additionally, auctions for video game memorabilia are to run between July 7th and July 14th, with all proceeds going to the Pikes Peak American Red Cross and the Care and Share Food Bank for Southern Colorado. “The joy of having something after you buy it fades fast,” says Marc Wilhelm, Founder of Fresh Aces Videogames, “[So] better than just buying something for the sake of having it, it’s more valuable to buy something for a purpose. That’s a feeling that lasts forever.” Parties interested in either the auctions or BlazeJam on a whole should check the BlazeJam Facebook page (http://www.facebook.com/BlazeJam2012) or Twitter (@BlazeJam), where the auctions and other BlazeJam related activity will be announced.

For more information on BlazeJam 2012, to join the jam, or to pledge your support, check out http://www.blazejam.com

###

About BlazeJam:
BlazeJam is the brainchild of Dave Calabrese, President/CEO of Cerulean Games, Inc. Struck by the ferocity of Colorado’s 2012 wild fire season, he wanted to do something to help its victims – and thus was BlazeJam born. For more information on Cerulean Games, Inc, please visit their website at http://www.ceruleangames.com.

Contact:
blazejam2012@ceruleangames.com

Journalist questions Felicia Day’s relevance. Internet explodes. Journalist loses job.

[I actually wrote this post for my blog over at ITworld.com but they’re doing some work behind the scenes over there so I can’t post. Since this is a fairly time-sensitive topic I decided to just post it here, even if it’s a bit off-topic. Ergo you won’t find my usual level of snark and cynicism in this post.]

One young journalist learned the power of social networking over the weekend. Said lesson ended with him out of a job.

Ryan Perez writes about video games. Until this weekend he was at Destructoid. Friday night he hopped on Twitter to share his thoughts on Felicia Day, actress and web content producer. Ms. Day celebrates being a geek and she has a large following in the gaming community.

Perez tweeted: “Does Felicia Day matter at all? I mean does she actually contribute anything useful to this industry, besides retaining a geek persona?

He followed this with a pair of tweets directed at Ms. Day:

First: “@feliciaday, I keep seeing everywhere. Question: Do you matter at all? Do you even provide anything useful to gaming, besides “personality?

Second:@feliciaday, could you be considered nothing more than a glorified booth babe? You don’t seem to add anything creative to the medium.

This happened late Friday night (technically early Saturday morning) and, given that Ryan Perez had 48 followers, not much happened.

Then Saturday night, Veronica Belmont (who has 1.6 million followers) brought wide attention to Perez’s tweets: “@destructoid Hey, your writer is a ******* ****. But you probably already knew that. cc: @Dtoid pic.twitter.com/1ThlHCPZ

That really started the ball rolling, and within 2 hours Destructoid responded.

1:We would like to apologize re: comments made by one of our contributors toward @feliciaday and state publicly @Dtoid does not share them.

2:We have great respect for the contributions @feliciaday has made both to the culture and business of games and online entertainment

3: We hope that @feliciaday and her fans will be understanding. Thank you.

And then 2 hours after that: “Destructoid has ended its relationship with Ryan Perez, effective immediately. We again apologize to @feliciaday and all others concerned.

Phew! What a night of drama!

Later Perez apologized (via Twitter) to Ms. Day, saying he was drunk, really didn’t know who she was and that he was new to twitter and thought an @reply was private. (Would that have made things any better?) (1, 2, 3, 4, 5 etc.)

By then it was too late and the Court of Public Opinion had already passed sentence. It probably didn’t help that at the time of his initial Felicia Day tweet his Twitter bio read: “I’ve been a gamer for about 1.412 seconds. In that time, I’ve written for GamePro, Bitmob, and now I write for Destructoid. I love the smell of busty women.” [emphasis mine] He listed http://www.destructoid.com as his website.

He later changed the last line to “I love YOU, fine people of Twitter and when I last checked it had changed to “I like curing AIDS, comforting inmates on Death Row, helping children or something, clouds, fluffy dogs, bright colors and l Julia Roberts movies.

There’s a lot of discussion going on around this. Lots of people support Perez’s right to say whatever he wants on his personal twitter account. These people fault Destructoid for cutting ties with him. (Perez says that he suggested it, just as a way to limit damage to the site.) Other people think Destructoid did the right thing and that Perez should be outcast from society and made to live on a desert island without internet, or something (I’m extrapolating a bit).

As for Ms. Day, she’s kept pretty silent about the entire debacle, though she did reply to Perez’s apology tweets, saying@PissedOffRyno I accept your apology, genuinesly hope you mean it, and hope this can end all the hostility being flung both ways.

This whole spectacle is pretty interesting, in my opinion. I think in the realm of internet insults, Perez’s comments were fairly tame. I think it was the Booth Babe remark that really got him in trouble since gender issues are a hot issue in gaming right now. (For good reason: see Harassment, Misogyny and Silencing on YouTube and Opinion: Video games and Male Gaze – are we men or boys?.) I’m not sure that he deserved to lose his job over these comments, but at the same time I think Destructoid made a smart business decision in distancing itself from him.

I find it really peculiar that a person who writes about video games didn’t know who Felicia Day is, since so much of her online content is directly associated with gaming. The Guild is a web series based on a group of MMO players and it was what really launched Day’s web career. She’s also done a live action Dragon Age series Dragon Age: Redemption and gaming is a big part of her Geek & Sundry label. And of course her character plays D&D with Fargo on the SyFy series Eureka. Love her or hate her, I think every gamer who is active online must know who she is.

And lastly, that “I love the smell of busty women” line in his original bio says a lot about his attitude towards women. I have no idea why Ryan Perez decided to have a go at Felicia Day Friday night, but I wonder how it’ll turn out for him. He’s gone from 48 followers to 3,289 as of Sunday afternoon; probably more exposure than he ever would’ve gotten without this controversy. I expect once the heat level drops a bit he’ll wind up being hired by some other publication and having a higher profile than he ever had at Destructoid. But we’ll see.

Anyway I’ve droned on long enough. I’d love to hear some other opinions on all of this. Did Perez get what he deserved or did Destructoid overreact? And what about this “lynch mob” mentality on Twitter? Is it justified? Is it fair? Please share in the comments below!

Chatting up NPCs in The Secret World

The Secret World early access started yesterday. I didn’t get in-game until late last night but I really enjoyed the couple of hours I managed to be in-world. Note I didn’t say “play” because so far I haven’t really played TSW. I’ve opted instead to poke around, exploring and talking to NPCs.

For some reason Funcom and The Secret World seems to attract more than their fair share of haters, so before I go any farther I want to emphasize that I was doing what I was doing by my own choice. I could’ve blasted through the intro stuff, headed to New England and started accumulating quests and leveling up my skills, just as I would in any other MMO. If this seems boring to you, don’t go using it in your flame wars; no one HAS to talk to these flavor NPCs. I just chose to.

Because what I love about TSW is the flavor. I’m also apparently much more patient than most gamers and I’m happy to sit back and enjoy some exposition if it’s well done. I feel like the exposition in TSW is very well done. NPC dialog isn’t really dialog…it’s just clicking on menu items to prompt the NPC to keep talking to you. And yet I’m enjoying it. When I stop enjoying it I’ll go chase quests, but I’m in no hurry here. I opted into the game for the ambiance as much as for the gameplay, after all.

So enough dissembling, here’s my example video. These two women have taken old Gladstone under their wing, trying to rehabilitate him and make him more presentable (to little effect, thus far). I suspect Gladstone (who has a lot to say about his long life of seeking knowledge and good drugs) will figure more prominently in the storyline later but the two ladies are just extras. Still, they had information to share and knowledge is power, after all. On the other hand, what they have to say contains no spoiler-y stuff, which is why I’m using them as my example.

I should also point out that you have to be careful about waiting for them to finish one chunk of dialog before you click on another option. At the end of this clip you see what happens when you click too soon. The NPC starts talking over herself. The voice actors do pause for dramatic effect at times, so be sure they’re done talking before you move on.

Rift 1.9 is good stuff so far

Rift version 1.9 rolled out yesterday. I haven’t had a huge amount of time to check it out, but what I’ve seen so far I’ve really liked.

The Summerfest World Event has some fishing-related quests (maybe too many if you don’t like fishing, but I do) and there’re now daily fishing quests as well. So that’s been fun, though it could be argued that they need the special event fishing spots to spawn in more than one place at a time:

I haven’t tried an Instant Adventure yet but hope to do so this weekend. They’re prominently displayed both in Sanctum and Argent Glade (and I assume the correlating places on the Defiant side).

The mentoring stuff is GREAT. All you do is right click on your portrait and pick your level. Takes just a second and no cost (I’m used to EQ2 where you have to find an NPC and pay in-game gold to self-mentor down). So, for example, I was running through Silverwood doing Summerfest quests and a rift spawns. I’m level 37 and it’s full of level 12 or whatever mobs. So I click my portrait, level myself down to whatever level I want and jump into a Public Group and have a lot more fun than I would have going in totally over-leveled. Once the rift is sealed I right click on my portrait again, cancel the Mentoring thing and I’m back to 37. Great system.

You can also Mentor while doing Instant Adventures. I’m looking forward to going back and doing all the dungeons I missed on the way up. I still have all the gray quests so I’ll scale myself down to an appropriate level and use the dungeon finder. I think you can also just do a random dungeon and the game will scale you down if you land in one lower level than you. Don’t quote me on that yet..I haven’t tried it, but I think I read you can do that (and that you can turn off the mentoring part of that if you just want something random and level appropriate).

There’s a lot more to 1.9 of course but I’m still exploring it all… but those sneaky Trion types sent me an offer for a year’s subscription for 30% off ($116 for the year) right when I was high on the game so yup, now I’ve got the until next June to keep exploring the world at my leisure.

Rift may be my WoW

A few weeks ago my social networking flock returned to Rift after getting excited by the announcement of an upcoming expansion. I dutifully followed because I hate being left out!

I wound up enjoying myself more than I expected to, and I’ve continued to putter around in the game, mostly playing on weekends. Work has been extremely stressful lately and it turns out Rift was something familiar and comfortable that I could slip into and kind of lose myself.

I think this is how a lot of people feel about World of Warcraft. They leave it, often loudly, and move on to other games but then months or years later they’ll (sometimes sheepishly) re-subscribe and find that a bit of time away has left them able to enjoy their old standby again.

WoW doesn’t work that way for me. I just don’t like it any more; I think I have too much baggage associated with it or something. But I vocally quit Rift and now I’m sheepishly enjoying myself again. So yeah, Rift is my WoW.

This is going to sound dumb but the addition of fishing to Rift means a lot to me.

Last night I played hooky from work. I had a ton of stuff I should’ve been doing but I was feeling mentally fractured and fragile and just needed to tune out. I installed Rift on the living room PC (and by the way, their streaming client technology is spectacular; I was able to start playing no more than 5 minutes after I started downloading the client), put my feet up on the coffee table and made room for my couch buddy (aka Lola the dog) to curl up next to me.

And I went fishing in Argent Glade. Fishing requires virtually no skill. You left click to cast, wait for the bobber to bob and right click to real in. Very similar to fishing in other MMOs. There’s a Survival skill that goes with it. So you fish to catch stuff, use the little fish you catch to create lures to improve your fishing experience, and use the big fish you catch to cook food that heals/buffs you.

The trainers and suppliers are right near the fishing hole in South Argent Glade so you barely even have to move. So I sat there, tuned out, fishing with one hand and scritching Lola behind her ears with the other, listening to the denizens of Telera as they came and went. (It’s pretty funny how much “roleplay” revolves around a male character hitting on a female character, often in the most frightfully clumsy way. I hope the players running the male characters are being intentionally bad at their pickup techniques!)

I didn’t “advance” very much (I fished up some gold and some artifacts and some of the food you can make has decent healing abilities) but I didn’t care. Finally there was a “downtime” activity to do in Rift and every once in a while I just want to be in a world without really doing much, but I need to do -something- else I get bored.

Now I’m really looking forward to both the 1.9 patch tomorrow and the expansion later this year (I think?). I don’t expect I’ll be playing Rift straight through, but I do expect it’ll be a game I keep installed on my system as my “comfort zone” MMO, ready to be re-subscribed to whenever the mood hits.

Time, adversity and too many choices

This morning I was reading Dusty Monk’s latest post over at Of Course I’ll Play It. It’s a great read about Guild Wars in particular and difficulty in games in general. Dusty just finished the Nightfall campaign after a lot of struggling, research and experimentation. So how’d that feel? To quote him: …when you do at last get through that last mission, you are filled with an incredible sense of accomplishment.

It got me to thinking about difficulty in games and overcoming adversity to get those tough wins. I have vague memories of such conquests from back in Ye Olden Times but really nothing that recent. So that set me off to naval gazing about my gaming habits again.

To be blunt, when I run into a really difficult point in a game these days, I just move to another game. I wish that weren’t the case but it is. Is it because I’ve become a gaming wimp? Do I just suck more than I used to? A little bit, particularly when it comes to twitchy games. My reflexes and eyesight aren’t as keen as they once were.

But the bigger issue is that I HAVE TOO MANY CHOICES! Whenever I’m playing a game about 85% of my concentration is on the game I’m playing and the other 15% is thinking about what I’m going to play next, since my “Pile Of Shame” (games I’ve purchased but not really played much) is always growing. So whenever I hit a point in a current game that stops forward progress it makes me feel like it’s going to be even longer before I get to the next game.

Now obviously this is a First World Problem. Gaming is my main hobby and I’m financially comfortable enough that I can buy pretty much any game I really want. I’m not complaining about that. But it does create a situation much different from the days when a good game would come out once a month or even less often. Back then I had fewer distractions and so I was more willing to stick with a single game.

So well I really enjoyed reading about Dusty’s extensive research (both hands-on and archival) that finally brought him to the end of his journey, I have to be honest with myself and admit that I’m never, ever going to finish a Guild Wars campaign if it means hours of research figuring out how to do it. In the same way I’ve accepted that I’m never going to play EVE Online meaningfully since it, too, is a game that requires a lot of research and playtime in order to play the game well. Wurm Online, same thing.

I love that these games exist but I have to accept that I just don’t have the ability to focus on one game for that long any more.

And yet at the same time I rant and rave about it when an IP gets a long-awaited sequel or reboot and it’s been made easier.

Because I am apparently a crazy person.

Side Note: My old PS3 died a week or two ago. Tried to fix it but no dice. So I ordered a new “Slim” model. Rather than copying the data from my old PS3 over, I just copied off my save games. On the new PS3 I’ve installed just 4 games. Assassin’s Creed 1, Little Big Planet 2, Dungeon Hunter: Alliance and Need For Speed Shift 2. My plan is not to install anything else until I’ve finished one of these 4, just as a way to try to keep myself focused. My old PS3 had 95 PS3 games and a bunch of Minis and PS1 classics installed on it. It was overwhelming!

TESO apathy: Has the MMO marketplace finally hit a saturation point?

I’m still catching up on E3 2012 stuff. Reading a ton of posts, watching videos and drinking it all in. One interesting theme I’ve plucked out of this huge mass of content (almost all of it produced by people who write about games for a living, so keep that in mind…game journos get a lot more over-exposed to genres that we regular gamers do) is a reaction to The Elder Scrolls Online that ranges from tepid to openly hostile.

It seems (in game journalist circles anyway) that no one wants this game.

I’m not sure I want it, either, so this isn’t meant as any kind of attack on gaming journalists or on anyone. But I think it postulates an interesting question. If “we” aren’t excited about an Elder Scrolls MMO, does it mean we’re just done with MMOs?

Though at the same time my friends are SUPER excited over the upcoming Guild Wars 2 MMO.

So are we seeing the difference between gaming journalists and regular gamers? Or is it that the Elder Scrolls have such a long history of being deep single player experiences that’s putting us off TESO?

Game Informer ran a bunch of video interviews on TESO that actually piqued my interest a little bit at least. The combat actually sounds a bit GW2-ish. Instead of a bunch of skills you’ll just have a handful but all of them will be “awesome” and the goal is to have the player’s concentration focused on the game, not the UI. These are both good things in my mind.

OTOH it’s hard to get away from the “more of the same” vibe that TESO gives off, too.

So is GW2 going to be the last hurrah for AAA MMO titles? Or is TESO just something unique: a setting that none of us want to play with (lots of) others in. My feeling has always been that most Elder Scrolls players are more interested in smaller-scale multiplayer (if they want multiplayer at all) that they can experience with friends, rather then running through a world of characters named Legolaazzs and Drizzzt.

[Apologies for typos…I’m writing on the big screen TV and can’t see what I’m writing very well! LOL]