The End of Social Media? (For Me, I Mean!)

Man, I miss the old days of Twitter. Before it became a hell hole, and even before it became a giant advertising venue. When it was just a bunch of nerds talking about random stuff all day, every day. It was like a community snowball. You’d have a few people you followed and then you’d follow some of the people they followed and pretty soon you had this nice community of folks to talk with.

Then Ashton Kutcher discovered Twitter and that was the start of the end. Soon the rest of hollywood was there, then the politicians, then every brand had a twitter handle and the noise level grew and grew. And then, y’know, Musk.

I’ve tried other services and the only one that really stuck was Google Plus, but then Google shut that down. The rest all seemed transitory or made finding a community so hard it wasn’t worth the effort.

Eventually I settled on Mastodon, and that was good for a while until my interests diverged from that of ‘the gang’ I was following. It was the sin of finding AI fun and interesting that did it. No longer did I feel comfortable talking about things I was interested in. I’m adding AI to religion and politics as the topics you should never discuss in public!

So I moved to Bluesky and using that has been pretty much like shouting into the void. Very few people respond in any way. There are maybe 3 or 4 people I interact with their every so often. Maybe its me? Maybe I’m not putting sufficient effort into making connections?

Oddly the one place I now use more than anything else is Facebook. I wound up there through a round-about path. One of the generative AI services I use gives your free credits if you post your creation on Instagram, so I started doing that even though I don’t actually use Instagram. But I didn’t realize posting to Instagram also posts to Facebook. I’d forgotten I even HAD the Facebook account (created when I got Quest VR and it required a Facebook account). But folks I’ve known for decades started reacting to my posts so I went over there to respond and find I actually have more interactions there than anywhere else (tho still not much).

Still, it’s nothing like the old Twitter. I remember joining others in live tweeting events like gaming dog and pony shows or infamously bad movies like Sharknado. It was like watching something in an auditorium with a bunch of friends shouting comments to each other while somehow not distracting from the main stage.

Anyway, I guess we’ve moved on from those times. And maybe it’s OK. I probably spend my time more productively now than when I was heavily into social media. I watch a lot of informational YouTube, or do online classes and things like that. Or I code on hobbiest projects. None of these are earth shattering changes but I guess they feel slightly more productive (though not as fun) as talking with friends.

Anyway, on the off chance anyone has noticed that I don’t post often on ‘the socials’ these days, now you know why. But I am good, things are good. We’re excited about the upcoming move. We still miss our Lola but other than that, knock on wood, we are doing pretty well all in all. And PartPurple is still on Mastodon so if anything dramatic happens to us she’ll probably share it.

In the meantime I’ve moved my AI and tech discussions over to my other blog, Smith Talks Tech. Since I know AI upsets a lot of people I figured it made sense to separate it from my gaming talk here at Dragonchasers.

I’ll resist the urge to add an AI generated image to the top of this post out of respect for anyone on Mastodon who happens to follow the link here, since I do think I’ll share this post over there as a kind of official “So long, thanks for all the good times, see you again when the wheel turns.”

October 2025

Happy Halloween, Hapy Samhain, Happy Too Much Candy Day. Whatever your denomination, happy end of October. Now we can say summer is truly gone and I no longer fear my electric bill (the air conditioner is finally silent). We’re all ready to receive our average of approximately zero trick-or-treaters. But that’s OK, PartPurple did a great job decorating and several neighbors have come by to compliment her display. Our new place has a much smaller entryway so I think going forward any decorations will have to be much more modest. So one last “it should be visible from space” decorating hurrah seemed appropriate.

I messed up this month. I went the whole month without taking any kind of notes on what I’ve been playing or that we’ve been watching. I’m going to have to rely on memory, which is never my strong suit. With the move coming up fast I’ve spent more time chorin’ and less time doing fun stuff anyway, so it might be there’s not that much for me to remember.

Playing

The Outer Worlds — I finished this and… it left so little an impression on me that I can’t really remember how it ended. I do know I got to an ending though. The sequel is out now but I haven’t tried it. At some point I will, just to see if they’ve made any quality of life improvements, because QoL was what really bothered me about the first game. But I talked about all that last month so…

Wuthering Waves — After being well and truly hooked on Wuthering Waves for a good long while, I think I’m ready to take a break from it once my Lunite Subscription (via which you get a daily login reward of premium currency) ends. I still really enjoy the game it’s just that sometimes familiarity breeds contempt and I just need to step away for a bit. I did pull Zani last night though and I really enjoy her so maybe I’ll spend some time building her to see how she plays. Currently my main team is Havoc Rover, Carlotta and Shorekeeper, though none of the three are 100% built yet. Those talent trees take a while to complete.

Little Rocket Lab — THIS has been my obsession lately. I find myself playing it any time I had at least 10-15 minutes free. I talked about it in a mid-month update but as of last night, I finished it. 🙁 I might actually play through it again. Once you finish the game once you unlock “Hard Mode” which could be interesting, or I could just impose some rules on myself to make a 2nd run-through a different sort of challenge.

Answering a few questions I had in my Mid-Month post, you never really are gated by a lack of resources, though one or two are slower to gather than the rest. There doesn’t seem to be any time limits so you can just play around and do whatever you like. There are Seasons but really they’re just cosmetic and they advanced based on you finishing certain tasks rather than being based on the number of days that have passed.

The team is still working on the game, adding QoL improvements and they’ve teased new features in a very vague way. So I’ll probably set it aside for now and revisit after some updates. There WERE, to be fair, parts of the game that felt sort of half-finished. For instance there are stores but I never really felt a need to use them. I did jobs to earn money to unlock some upgrades (there are only 3 of these) but once those were unlocked I had no use for money. There are also plants and shells and things that you can collect but I never found a use for them. I think you might be able to give them to villagers as gifts but I’m not sure what the point of that would be.

But just building conveyor belts and machines to process goods and to constantly tweak things to optimize the delivery of rocket parts and such? That was fun even though my setup was the mechanical equivalent of spaghetti code by the time I was finished!! So yeah, another play-through to be faster, neater, and more efficient is kind of appealing.

Screenshot from Little Rocket Lab showing a chaotic mess of conveyor belts
It just kind of evolved into this…

I was surprised to learn, when the credits rolled, that this was built by a very small team. Two programmers are listed, and one of them is also the game’s designer. There’s considerably more people in QA and localization but I’m guessing that the core game was just the two people.

Watching

Invasion (Apple TV+) — We finished our rewatch and the new season. Liked it all quite a bit. Season 3 put less of an emphasis on the kids, which I appreciated because some of the kids [looking at you, Luke and Sarah] were really annoying. Season 3 ended in such a way that it was a satisfying ending if there isn’t a 4th season, but there’s a few cracks that they could tease a new plotline out of if they did want to come back for Season 4. All in all I find it to be a good, not great, sci-fi show.

Foundation (Apple TV+) — Foundation is dense but really good. You probably don’t want to watch it casually but, if you decide to watch, give it your full attention. I’ve somehow never read the books and I think I might have to do that. I liked this one a lot, but my sense was that PartPurple wasn’t as thrilled with it and I think that’s because she constantly multitasks when we watch shows and I think she just missed stuff.

Interview With the Vampire (Netflix) — This one was for her. She loves sexy vampire stories so… I thought it was OK but she really enjoyed it.

Nobody Wants This (Netflix) — Season 2 of the Kristen Bell romcom hit Netflix earlier this week and we’re in the middle of it. Loved the first season and I might like S2 even more. I feel like the secondary characters are getting a lot more of the spotlight and I’m coming to enjoy them every bit as much as the leads.

Reading

Not much. In the middle of packing I found a copy of Isaac Asimov’s “The Bicentennial Man and Other Stories” and I’ve been reading that. It is kind of eerie how many things he got right about AI and robots and future society, given that he was writing these stories in the 60’s and 70’s.

And that’s October in the books. I don’t know if I’ll do a November recap just because our plan is to do a kind of slow-motion move starting right before Thanksgiving and ending in mid-December, so it remains to be seen whether I’ve got my stuff together enough to write a post in the middle of that. We’ll see.

Mid-Month Random Mutterings!

Felt the itch to write a blog post so…. here’s a blog post!

I’m not sure where I’ve said what these days, but we’re getting ready to move from Raleigh, NC, to the suburbs of Wilmington, NC. So after years and years of talking about moving North to get to cooler weather…we’re moving south about 2 hours. So it’ll be even hotter! BUT, we’ll also be about 30 minutes from the beaches and even closer to Wilmington and its boardwalks and fun-seeming things to do. We’ve lived in Raleigh for 13 years, on the outskirts, and have gone into downtown Raleigh about 3 times. It just holds no appeal for me. But Wilmington is a bit tourist-y, and there are rivers and bays and oceans to explore if I don’t mind driving for 20-230 minutes. So I’m hoping I’ll become a bit more active. Since our doggo Lola passed I barely move and it is starting to have a real impact on my health and energy. I watched both my grandmother and mother lose their mobility by doing exactly what I’m doing (ie sitting indoors all day every day) and I don’t want to follow in their footsteps (none of the men in my family lived long enough for this to be an issue).

Anyway, we’re excited, both for the new locale and for going from a 2 bedroom to a 3 bedroom townhouse. This means 1 bedroom to use as a bedroom, then we each get an office/cave. I’ll finally have my own space again!! Right now we share an office and Ms Crafty McCrafterson has it PACKED with crafting tools and supplies to the point it’s hard for me to even get to my PC. But now I’ll have a nice gaming space with star-babe posters on the wall and open space for doing some VR and stuff. Woot!

But the actual process of moving is daunting for us, as we’re old and un-fit and every time we do something we have to take a day to recover from the exertion. I suppose we’ll get in shape during the process (our lease doesn’t start until just before Thanksgiving so we have over a month to prepare). We’ll hire some young strong folks to move the big stuff but hope to move a lot of the boxes and things ourselves, but we’ll see how that works out and if the economics make sense.

But yeah, big exciting changes coming up!

Gaming Updates!

Meanwhile, maybe partly due to having all these moving-related issues in my brain, I’ve been gaming quite a bit once again. Two games in particular have grabbed me.

The first is Little Rocket Lab which I tried on a whim, not expecting to really play it (it was on Game Pass and I needed to play a Game Pass game for MS Rewards Points and this was a small download). I LOVE it. It is basically Stardew Valley only instead of farming you’re manufacturing stuff. Initially you’re banging rocks with a hammer but you very quickly move on to automated drills, conveyor belts, machines that assemble things, machines that move items, and so on. I’m still early days so I don’t know how complex it gets. It’s a game that doesn’t appear to have any time pressure. You get quests and stuff but (so far at least) no deadline for getting them done. Like Stardew Valley it runs on a ‘day’ system where you eventually collapse if you don’t get to bed in time, but there’s no stamina meter or anything like that.

Resources do run out and I wonder if that will be a kind of gating mechanism eventually, but there seem to be ample outcroppings of iron, copper, rock and coal available, which is all I’m working with so far. And we just repaired a port and are importing container ships full of old computers and stuff. We’re going to be recycling the circuit boards from these if I ever figure out how to use a crane to unload the boat. But I wonder if we’ll get other materials from recycling, too.

Anyway I’m finding it a delight. It’s on Game Pass but also on Steam; there’s a demo on Steam and right now it’s on sale for $15. If you like Stardew Valley and are interested in, or curious about, automation games, I think this might be a must-play. Extra bonus points for me: it’s a “Play Anywhere” title on Game Pass so I can play at the PC or from the couch on the Xbox, and work on the same save.

The other game I’m really sucked into is Wuthering Waves. I finally got some characters to level 90, and I’ve been playing through the main story quests in an attempt to catch up. Those quests are long though, and feel like they’re best consumed in a single sitting. This has kept me up much too late for more than one night! And I’m still quite a few updates behind even though I’ve clocked 150 hours or so, I would guess.

I also completed the Pioneer Podcast (their version of a Battle Pass) last time around and I’ve got a good start to doing so again. It’s week one and I’m already to level 20 (of 70) so I feel good there. I start each night working on Daily and Weekly Pioneer Podcast tasks, which includes burning through the day’s stamina (Waveplates, I think Stamina is called) and I use the goodies I get from doing that for improving character and slowly building up some new characters I have in the works, after some lucky pulls.

My current team is Havoc Rover, Carlotta, and Baizhu (spelling?). I’m working on Shorekeeper to replace Baizhu on healing/support duties. I’ve gotten pretty good with Rover in terms of dodging, blocking and using her abilities, to the point where if I’m really in the grove I can beat an early-game boss without ever switching to a different character. I button-spam with Carlotta and every time I fight with her I think “After this I have to go through her tutorial to learn how to play her” then promptly forget to do that. She’s uses a gun and jumps around like Yoda so I’ve been doing OK button-mashing with her. But I should really learn to play her better.

Anyway, that’s what’s going on around here in the middle of October. Exciting changes afoot, exciting games being place.

[Note on the images used in this post:  Images are screenshots from Little Rocket Lab or Wuthering Waves. The image at the top of the post was modified via AI to remove UI components from the shot, which is why it has a Gemini watermark in the bottom corner.]

Microsoft Changes the Game Pass Game

Microsoft just changed the price of Game Pass fairly substantially and as far as I can tell, with no warning. Prices jumped as much as 50%, with Ultimate going to $30/month, which feels pretty darned steep to me.

But that’s not all they’ve done. A lot of us frugal types tend to stack-up game pass subscriptions via Microsoft Rewards points, particularly during sales. Microsoft seems to be making that harder. You can no longer spend Rewards points directly on Game Pass. Instead you have to trade in points for Gift Cards and then spend that money on Game Pass. Why does this matter? Because as far as I can tell (someone please correct me if I’m wrong) you can’t extend your membership using cash, unless of course it has expired or is coming due.

From a pop-up on https://rewards.bing.com/

[Important update] Changes to Rewards Catalog
Starting October 1st, you will no longer be able to directly redeem your Rewards points for Xbox Game Pass subscriptions. To continue enjoying Xbox Game Pass using your Rewards points, you will need to first redeem your Rewards points for an Xbox gift card and then redeem your Xbox gift card for your desired Game Pass subscription, as follows:
Step 1: Visit the Microsoft Rewards catalog.
Step 2: Redeem your Rewards points for an Xbox gift card[TD1] in a denomination that is sufficient to cover the cost of your desired Game Pass subscription. If you do not have enough Rewards points for the desired Xbox gift card denomination, you may use an alternative payment method to cover the rest.
Step 3: Use your Microsoft Account balance from your redeemed Xbox gift card to purchase your desired Game Pass subscription. If your Microsoft Account balance is insufficient to cover your desired Game Pass subscription, you may use an alternative payment method to cover the rest.
When your Game Pass subscription expires, you can buy another Game Pass subscription by either (i) repeating Steps 1-3, above; or (ii) using an alternative payment method to purchase a Game Pass subscription.

As of right now you can stil purchase Game Pass gift cards from retailers like Amazon, so you can spend rewards points on an Amazon gift card, use that money to buy a Game Pass gift card, and then apply that to your Game Pass account, but we’ll see how long that lasts.

Or maybe this is temporary and once the pricing settles they’ll bring back direct redemption for Game Pass.

Another big change I don’t see talked about is that Microsoft is now capping Rewards Points at $100/year. Or at least that’s how I’m reading this:

Ultimate subscribers can now earn up to $100 per year (100k points globally) in the Store just by playing games.

I’ve never stopped to do the math, so before I get out my pitchfork and torch I should do that. I feel like I earn more than $100 worth of points per year, though. But it could be that $100 is the mathematical cap if you do all the quests they offer.

In any case it looks like the golden age of Xbox Game Pass is coming to an end. And PSA: You can still buy 3-Month Xbox Game Pass Ultimate gift card for $60 on Amazon so if you want to stock up, now is the time to do so.

September 2025

September is such a cruel month here in North Carolina. All the advertising and marketing people start their campaigns about “Now that the weather is getting cooler…” and showing folks in sweaters taking comfortable walks in brisk Autumn weather, and here it’s still in the 90s, at least some of the time. The nights are cooler, so that’s something. But damn do I miss a proper Autumn walk!

Anyway I actually played a few games this month!

Playing

The Outer Worlds — A few months ago I decided I should finally play through this, what with the sequel coming soon and all. And I did, finishing it just a few days ago. Honestly, I did not like it very much, but I think that was because I played on console. The combat was fun, and the humor was OK, but Quality of Life issues on console frustrated me. Inventory management was a nightmare between huge pop-ups (needed since we’re reading from across the room) that would obscure most of the inventory, and having no way to sort or filter what you had in order to figure what was worth keeping and what was junk. There was also too much of it, with every location you went to filled with containers holding a few coins, or one of a zillion foods/drinks, many of which did the same thing and most of which I never needed to use. It’s funny how I used to think RPGs with tons of containers to rifle through [looking at you, Elder Scrolls games] were pretty cool, but now it just feels like needless busy work. I’m hoping the sequel is easier to play in terms of console user interface, because the actual GAMEPLAY was pretty good.

Vampire Survivors — Late to the party on this one but now I get it. If you’ve never played this game it’s basically an auto-battler where you control the character. You just steer it around, the character attacks automatically, and when it levels up you pick what skill you want to improve. And that’s it, but the game throws SO many enemies at you once it gets going that it’s like a constant dopamine drip since everything you kill drops an experience gem. Hard to describe, and it’s really slow to start, but once you’ve done some runs and earned some gold to buy perks you’ll start going farther and farther and the gameplay gets more and more insane. Fun stuff when you want something that’s basically casual but still satisfying.

Wuthering Waves — This is where I spent the bulk of my gaming time this month, logging in every day to get my goodies and do dailies. My intent was just to beeline my way through the main story quests but wouldn’t ya know it? I got hooked. Now I’m actually following a guide of sorts (<– link to a google doc made by someone else; I think I found it on reddit) so I can play through the Companion, Exploration and Side Quests in some kind of logical order to maximize story enjoyment. In the meantime I’m making a real go at completing the battle pass thingie. If my math is correct I’m going to make it. Woohoo! At the rate I’m going I’m not sure I’ll catch up on content before I inevitably get distracted, but we’ll see.

Watching

Star Trek: Strange New Worlds (Paramount+) — I guess maybe some folks didn’t like this season as much, but I still did. Sad it’s over but on the other hand now I’m not giving CBS any money, so that’s good.

Invasion (Apple TV+) — The end of Season 2 of this series was a gigantic cliff-hanger, then it took 2 years for Season 3 to arrive and it is…. weird. Instead of picking up at the end of S2 it jumps ahead 2 years. A lot of characters are just gone and (so far at least) we don’t even know exactly what happened after the cliff-hanger. It almost feels like a kind of reboot? The season isn’t done yet so maybe they’ll find a way to wrap it all up and have it make sense but I’m not hopeful. Also all the kid actors are growing like weeds of course so look nothing like they did when the show started. Maybe that’s why they did the time skip? We’re going to finish it, but sadly I’m not sure I can really recommend it.

Warehouse 13 (Amazon Prime) — We always watch some older, comfy show during lunch. Something we’ve already seen since often work interupts and we don’t finish an episode. This month we picked Warehouse 13, and it turns out that we never finished the series when it was initially on, so that was a delight. Finding new episodes we hadn’t watched, I mean. I have to say, I REALLY love this show. Maybe more now than when it first came out. Just the chemistry between the characters feels so genuinely warm and family-like. The last season is short and I didn’t realize it was and when the final episode ended and I realized the show was over, I was genuinely sad, and I don’t say that too often. If for some reason you’ve never watched it, it’s currently on Amazon Prime Video in the US. Check it out. It’s a weird, silly concept with a great cast. [After it ended we moved on to Haven so maybe I’ll have something to say about that re-watch next month.]

 

And that’s September. If things work out right, we might be moving in early December, which means we’re going to start packing pretty soon. That might impact October some, but it’ll probably be November before things get chaotic. But if I fall off the face of the earth it’s probably just because I’m too involved in moving headaches to post stuff.

[The Header image is a partial screenshot from Wuthering Waves. I used Flash 2.5, aka “Nano Banana”, to strip some UI elements out of the image. Ergo the Gemini watermark in the bottom right.]

Is Ananta an Anime GTA?

This is going to be really short, but Ananta is one of these upcoming anime titles I’ve been interested in. However I thought it was a social, slice-of-life kind of title with some casual action. Then I saw this long video about it and now I’m seeing all kinds of fun influences: Grant Theft Auto, Yakuza and Watch Dogs, right off the top of my head.

Take a look:

I’m now SUPER excited for this game. I just need a release date, dammit!

That’s all I got. I just wanted to share this video for folks who aren’t aware of this title.

Checking in on My Wuthering Waves Progress

In the last few posts here I’ve talked about being in a gaming-slump where I just wasn’t interested in playing games. I said then that I knew it was going to be a temporary thing, and it was. I’m back to gaming regularly, but I’ve been staying pretty focused on Wuthering Waves. Playstation says I’m at about 90 hours total, and I sometimes play on PC too so I figure I’m around 100 hours all told.

At first my plan was to ‘catch up’ with the story, mostly so I could watch Dusty Monk’s videos talking about it without being spoiled. I pushed hard for that but then realized I was WAY more behind than I thought I was. (I was equating in-game Chapters and Acts with game versions, so when people talked about version 2.4 I thought they meant Chapter 2, Act 4 but noo… not even close.)

Anyway contrary to my usual self-defeating behavior, I decided to give up on that plan and just play the game however I wanted. Crazy idea, right? I’ve been pushing the “Pioneer Podcast” (think battle pass) pretty hard, being sure to spend my Waveplates, do Daily Quests, and things of that nature. I have 4 characters at my current cap (80) but they all need more work in various areas. My Union Level isn’t high enough to push them to 90 yet but we’re getting there.

What keeps me coming back, besides the aesthetics which I just adore, is actually getting better. I don’t mean just progressing characters, though that is part of it. Having to farm materials for these characters means going up against the same bosses over and over, and as I do this I’m getting more skilled at playing. Again, this isn’t radical stuff, except it kind of is for me. I’m usually a button masher but now I’m learning timing and combos. When I go against a boss that I used to barely scrape by on, and now can almost take down without switching out characters due to being better at parries, dodges and pulling off combos, it feels really good.

Which I guess is what folks love those Souls-like games, eh? A boss that smushes you flat the first time eventually becomes trivial as you get better. I can finally see the appeal.

But this got me thinking about why I love Gacha games and this is what I came up with: they’re not that hard. They can BE hard if you want because there are always a variety of ‘tiers’ of enemies to take on. But the developers definitely don’t want you getting frustrated and quitting; it’s in their best interest to keep you logging in all the time. So they always seem to offer some path forward, whether it be leveling up characters to get stronger, choosing an easier world tier, or just getting more skilled as a player. And I love that. Again, no world-shaking revelations. Just me taking a moment to think about why I like the things I like.

Anyway, that’s about it for today, but before I go I wanted to share some un-related news.

I have had a 2nd blog since 2017 and it has mostly been collecting virtual dust. I’ve now starting using it to “learn in public” in order to keep myself motivated. It’s probably not going to be very interesting to 99.9% of the people who stumble on it, but here is the link to the first post in my new Learning Journey, in case anyone wants to keep me honest.

I might start posting my AI stuff over there too, since I know that’s kind of niche.

Spooky Chat GPT Stories

Over on Tipa’s blog, in the comments, we were talking about AI generated prose. OK I was talking. Pontificating, even. I’m becoming one of THOSE people.

Anyway as a test I asked GPT-5 to “Write me a short horror story about a teenage couple out at Lover’s Lane being chased by Hookman” — I don’t know if the old story about the guy with the hook is still being told in the days of social media but when I was a kid it was a classic. Anyway my point was to try to illustrate the cadence or pattern of AI story telling, and to that end I posted part of the story in the comments over at Tipa’s.

But then I felt bad not sharing the whole thing because, even though it has a few clunky moments in it, it’s still a story and stories should be finished. So here is the whole thing, verbatim from that 1-shot prompt:

Oh, and the (too dark!) image at the top of the post is the image GPT-5 created to illustrate the story.

============

They park where the asphalt dissolves into scrub and gravel, where the ridge falls away and the town below is a scatter of orange sodium lamps. The sign that says NO TRESPASSING is riddled with old birdshot. The others call it Lover’s Lane, but Maya calls it the end of the world because the guardrail gives up halfway along the curve, like even metal decided this place wasn’t worth holding onto.

Ben kills the engine. The night swallows the last purr of the fan belt, and the windshield fogs at the edges. He scrolls for a song and stops when the radio catches static instead: a thin whisper between stations, like breath pressed to glass.

“Spooky,” he says, a grin that wants to be brave. “So. What are we doing, apart from ignoring public signage and our better judgment?”

“Making fun of the story,” Maya says, but her voice is too low to pass as mockery. “The one they tell in freshman health. The escaped patient, the hook for a hand. The scratching on the roof. Don’t make out at the ridge unless you want to end up on a poster.”

“It’s always a hook,” Ben says. “Never, like, a guy with a spatula.”

“Spatula Man sounds less persuasive.”

The wind tilts and carries a smell of wet leaves from the tree line. Something knocks—one clean tap—on the trunk. They both freeze and then laugh at themselves. “Acorn,” Ben says at the exact moment Maya says, “Rock.”

He kisses her forehead. It’s gentle, quick, an apology for teasing.

Another tap. Not the crisp clack of an acorn. A patient, thoughtful thud, as if someone is considering where to knock next.

Ben breaks first. “I’ll check,” he says, and unbuckles. Maya catches his sleeve.

“Wait,” she says. “Don’t do the thing in the story.”

“In the story he gets dragged up a tree. I’m taller.”

He steps out into the night. The dome light spills a weak circle and then fades when he shuts the door. Maya watches his shadow cross the bumper, hears him kick gravel. He vanishes behind the open trunk, and for a heartbeat the silence yawns so wide that she feels it in her teeth.

“Ben?”

“Nothing,” he calls back. “Tree limb fell, that’s all. It dragged along the—”

Metal squeals. Not loud. The soft, peeling cry of paint parting ways with its faith in steel.

“Ben,” she says again, and he’s already around the corner of the car, eyes too wide.

“Get in,” he says. “Get in now.”

She doesn’t argue. He slides into the driver’s seat, breath sharp, and the key ticks in the ignition. The engine churns, coughs, grudgingly catches. The headlights flare at a low angle and find the break in the guardrail, the empty drop beyond—nothing else.

“Maya,” he says, too fast. “I thought I saw someone by the trees, like a coat or—just—someone tall.”

“Tall’s not a coat,” she says. “Ben, did you see—?”

The radio snaps from static to voice, a monotone murmur threaded with beeps. “…accident on County 12…avoid the area around Mill Creek Road…transport vehicle overturned…”

Ben turns it off. The silence that follows is somehow worse.

“Okay,” Maya says, like she’s negotiating with the dark. “We’re leaving. Slowly, safely, with our seatbelts on.”

Ben shifts into reverse. The car rolls back; the tires crunch over something that flexes and then gives. The motion is wrong, like dragging a chain. He coaxes the wheel to tuck them around, to face the ribbon of road back toward the world.

In the mirror, the tall thing steps out of the trees.

Maya doesn’t scream because the noise catches on the sight of it: a figure in a rain-dark coat that hangs too straight, head tilted, one sleeve pinned to a shoulder where a hand should be. The other arm ends in a long curve of metal. Not shiny. It sucks the light in like old oil.

“Ben,” she says quietly, because there is a version of the story where you don’t startle prey.

He floors it.

Gravel spits from under the tires. The car surges and the figure moves with that same patient consideration, three long strides that offer no hurry, and then a sound like a shovel catching a stone. The chassis shudders. Something bites into the back end and draws a line through it.

“Is he—attached?” Maya asks, her voice high and dishonest.

Ben doesn’t look. He can feel it in the wheel, the weight added wrong. He swings onto the narrow lane, the pines on either side press close, and the dark behind them lifts and falls as if a pendulum rides their bumper. The road kinks left, right. The thing drags; the hook skates and catches, skitters across asphalt. Sparks spit off the guardrail as metal kisses it, a stitched line of orange.

Maya twists in her seat just long enough to see the face. Or the place a face should be. There’s a shape, a suggestion, and then the hook jerks, slams against the license plate, and the car fishes.

“Hold it,” she says, because her father taught her to talk through panic while learning to drive in a snowstorm. “Low curve coming. Bend your knees, not your elbows.” She realizes that applies to weightlifting and not driving, but Ben’s knuckles ease a shade from bone white anyway.

The hook digs deep with a sound like a zipper unfastening a house, and the car lurches. Ben wrenches them into a hard right, hugging the inside edge so tight that weeds slap the mirror. For two seconds the drag vanishes; the car leaps forward as if relieved. Something heavy tumbles free behind them, clanging end over end until the sound is swallowed by the hill.

They don’t celebrate. They don’t look back.

The town arrives like a dream remembered. Streetlights. A parked truck with a dented door. A cat beginning its night shift under a porch. Ben pulls into the first place with fluorescent light and a roof: a gas station that never seems to have any customers but always has the humming, lonely glow of being open.

They sit. Breathing. The engine ticks itself cooler.

The attendant inside watches them through the window. He is older than the store, Maya thinks, or at least the same age as its tile. He wipes his hands on a rag that was once white. He does not smile.

They get out together, staying on the same side of the car as if leaving space on the other for whatever might still be there. The smell is new: raw metal, sharp as a coin between teeth. Maya rounds the trunk and sees the groove—thick, ragged, torn through paint and primer like someone signed their name with anger.

And the hook.

It’s not attached to anything. It’s caught in the torn seam where the bumper meets the quarter panel, buried to the bend. Thick. Old. The metal pitted, stained like the inside of a well. A length of rotten leather still loops the shank. It looks less like a prosthetic and more like a tool taken from some older barn.

Maya reaches without thinking. The attendant clears his throat. “Don’t,” he says, through the cracked door he’s opened three inches. “Leave it where it is.”

Ben swallows. “Sir, I—there was a man—something—”

“I know the story,” the attendant says. He doesn’t step outside. He seems to be measuring the air around them, like a butcher weighing nothing on a scale. “Call someone with a tow. Don’t drive with that in. Don’t try to pull it out. It’s a promise.”

“A what?” Maya asks.

He closes the door. He turns the sign to CLOSED, though it never is. He kills the lights in one half of the store, then the other. The humming stops. The glass becomes mirror-black, a rectangle of night reflecting night.

Ben and Maya stand by the car in the sudden quiet.

“We’re not staying,” Ben says, and his voice tries to be the voice of a person who has not done anything stupid tonight. He opens the driver’s door. Maya does the same on her side. The hook rests, heavy and patient and impossibly final in the car’s flank.

They drive anyway.

Every turn of the wheel hums a song in the metal. The town recedes; their street arrives, familiar as a hallway in a dream. They pull into the driveway. The porch light their parents left on is a domestic moon.

Ben kills the engine. The ticking starts again. They sit and listen to their house imagine them inside.

Maya lets herself picture opening her own front door and pulling it shut and leaning against its solid weight. She lets the picture blend with this one—the car cooling, the hook sleeping—and the two visions don’t meet cleanly. It gives her a headache.

“Maybe we should tell someone,” she says, but the word someone is a fog that doesn’t hold any shapes she trusts.

“Tomorrow,” Ben says. “In daylight. When it’s a story again.”

They get out together. The porch light slants over the car and makes the hook gleam with a dull, wet sheen. The cut along the metal flares, just for an instant, not red but a color too old to name.

On the way to the door Maya hears it: a tiny clink against the rear window, like a ring tapping glass. Then another. She turns. The hook hasn’t moved.

From the black cut line, thin and almost invisible, hangs a single grey hair caught under the edge, matted and long, lifting and falling in the small wind as if something inside the seam is breathing.

They go inside and lock the door, and their house holds them like a hand.

In the driveway, the night collects. Somewhere down by the ridge, an engine tries to start and fails, trying again, patient. Up here, on their car, the hook rusts by the hour. Maya imagines how stories travel: how you leave something behind so the thing you want knows which way you went.

They don’t sleep. The ring of metal against glass comes once, much later, from the back porch this time, soft as a polite knock. Then again, closer, as if the night has remembered their names and is practicing how to say them.

 

===========

 

Here’s the cover image somewhat color-corrected by the carbon life form. Funny how wrong it got the hook, actually.:

August 2025

The end of the month really snuck up on me this time around. It’s been a pretty good month for us. Unusually cool, which for here just means I don’t think it hit 100F at all in August, or if it did it was early in the month. Today we have the doors and windows open, at least for the morning. Fresh air… what a treat.

I don’t have much to report this month but for the sake of completeness, here we go.

Playing

Wuthering Waves is the only game I’ve been playing regularly, and even that not very much. I’ve been so fascinated with various AI related projects that gaming just wasn’t very interesting to me, though in the last week or so that itch is coming back (and I welcome that itch). I was pretty sure it would and I’m glad I didn’t try to ‘force it.’ Anyway that isn’t relevant to Wuthering Waves, so back to that. I still don’t have any characters to level cap and I just arrived in the second big area, the name of which I completely forgot. It’s a religious place where they treat their sentinel as a god.

I really have to do some research on team building, but I’d really prefer to learn how to put together a good team vs just looking one up. So that entails a bit of work and concentration on my part.

Right now I’m rocking Havoc Rover, Senhuan (???) (the character you get early for logging in for 5 days or something). She’s some kind of guard and is ice-based. And Baizhi (?? these names trip me up so bad) as my healer. So all very early game characters. I’ve been working on getting their skills and weapons up to par before leveling any of them more since the game seems to ramp up difficulty whenever you level someone up. I have done a decent amount of pulling and have better (presumably) 5-star characters but I haven’t gotten far enough in the story to farm their mats and I refuse to skip ahead! So we’ll see where I end up by the end of September.

AI Gaming is another thing I’ve been looking into, and first I guess I have to explain what I mean by that. Basically my attention has drifted from AI generated art to AI generated words, riffing off the various chat bots to see if there is something a bit more robust out there. I mentioned Silly Tavern in a previous post and I’m still messing around with that, but I keep tinkering with it rather than using it, trying different engines and stuff. In the interim I’ve found another option called AI Dungeon which has apparently been around since 2019! It’s a tool for something that falls somewhere in between collaborative writing and text-based roleplaying. I was really impressed when I used the Quick Start option and then picked “Fantasy” as genre and “Thief” as character type. I assumed I would start in a pub with my friends the elf mage, the dwarf fighter and a human cleric or something. Instead this is the plot summary/starter I got:

You’re Trae, a skilled thief, master of disguise and con artist of the Field of Miracles crime syndicate in the Triflumina Republic, a city-state in the Fioran League within the world of Larion. The trouble all started when you pulled off what you thought was the heist of a lifetime, stealing a precious magical seed intended for the enchanted gardens of Donna Veronica. Then someone stole the seed from you, and it all went downhill from there. It doesn’t help that your guappa (kingpin), Donna Bianca, was already on poor terms with rival guappa and deadly alchemist Donna Veronica, still fuming over how Donna Bianca stole Capitan Rinaldo’s… “heart” from her.
The Fioran League is a collection of city-states known for their merchant princes, mercenary armies, alchemical innovations, and cut-throat politics. Triflumina, city on the Sea of Serpents famed for its Water Arena battles, masquerades and corruption, is caught in a power struggle between various factions, including the criminal syndicates of the various guappi, alchemists’ covens, and the blind Doge Crepido, who doesn’t need eyes to know everything that anyone says or does.
Your fellow thieves – Spinetta, Taddeo, and Sanno – are both potential allies and rivals. In a city as corrupt as Triflumina, friendship is sacred and betrayal is paid for in blood.

I’ve never played real D&D or any other table top RPG, but that seemed pretty intriguing to me and I jumped in. It took a few minutes to get the hang of things but before I knew it I was caught in a web of intrigue. Now out of the box it isn’t really a game.. there are no stats or anything. But apparently you can add scripts to make things more game like. I really JUST discovered this yesterday so I am still learning, but I think it has potential.

Things I like:
1) There’s a MATURE toggle so you can filter out all the sext-bot stuff that is so prevalent in this space. In fact that stuff is off by default.
2) If you decide to turn on the MATURE stuff, it seems a little bit… classier?? than other stuff I’ve seen. More bodice-ripper and less Penthouse Letters, if that means anything to anyone.
3) The writing feels pretty good for what it is, and if the AI takes a turn you just don’t want to follow it down, you can easily re-write what it suggested and guide the story in another direction.

Things I don’t like:
1) The free version gives you a really dumb model that loses track of details really quickly. I wouldn’t waste too much time on the free version, but you can get 100 free “actions” on their low-tier paid model each day. Using those free moves gives you a much better experience, but that means if you want to get into this heavily you’ll need to pay.
2) Their paid plan is tiered, from $10/month up to $50(!)/month. 4 paid tiers in all. Better tiers get you better models and more tokens, but as a noob it’s really hard to decide what’s right for you. The more tokens you have the more of the story your AI partner can keep tabs on, but how much is enough? I have no clue.

I’m still up in the air on whether I want to try a $10 or $15/month sub just to see the difference. I think I’ll worry about that if I ever run out of the free tokens.

But overall I’m kind of impressed by this service. And I LOVE that it has me quasi-writing fiction and storytelling again. Feels good. I’d still like to see how close I can get to it in Silly Tavern, though if I need a $2000 video card with 24 GB of VRAM to get there…maybe paying isn’t so bad!!!

Watching

No real surprises here:

Star Trek Strange New Worlds (Paramount+): SNW has taken the #1 spot in my Star Trek heart. I just love this show so much. And I love how well they can swing between the silly episodes and the serious ones. If I could change one thing about SNW… I don’t think I’d change anything. Except maybe the cancelation date.

Wednesday (Netflix): Season 2 isn’t grabbing me quite the same way season 1 did. Part of it is that so many of the actors have changed so much; the danger of using young actors and letting several years pass between seasons, I guess. And bringing in the whole Addams family makes it feel like an Addams Family reboot rather than a “Wednesday and her Frenemies” show. Don’t get me wrong, I don’t hate it or anything, I just don’t love it as much as I loved season 1.

Invasion (Apple TV): We needed something to fill the gaps between eps of SNW and waiting for the 2nd half of Wednesday and a new season of this show dropped. We decided to do a complete re-watch which maybe wasn’t the best idea. The show is good but maybe not THAT good.

Reading

Bearers of the Black Staff: Legends of Shannara — I’m still working through my complete Shannara read-through. We’ve jumped forward another 400-500 years and the characters from the last book have become the stuff of legends. But there are still parts of the old world (aka our world) kicking about. I’m only about 1/4 through so not real thoughts yet. I’m not reading too much these days.

And that’s August come and gone. We’re trying to find a new place to live, targeting December as our move date, and now that it’s a bit cooler we’re going to need to get busy, so the next few months are going to get pretty hectic. We’ll see what impact that has on my various projects, but I’m looking forward to living somewhere new without quite so many reminders of Lola everywhere. Yes, months later we’re still grieving over that silly little dog. 🙁

More AI Slop; AI Upscaling Video Game Characters

I’m learning new stuff every day when it comes to AI and image generation. Today I was working on upscaling using Flux.

I started with this image of a character from Crystal of Atlan. It’s just a cropped screenshot I took while playing:

screenshot of character from Crystal of Atlan
Partial screenshot from Crystal of Atlan

It’s pretty rough and I’m sure there are non-AI tools out there that you could use to sharpen things up and get a very accurate version without the pixelation. The problem with AI upscaling is that the AI has a ‘mind’ of its own and you probably won’t manage to get exactly the same image. I am using an Image 2 Image workflow where I start with the original image. Here’s what I got doing that.

AI upscaled image of the same character
Upscale using a pretty generic prompt

This was OK for a first attempt but there are some pretty significant changes, including the fact that we lose the weird anime game trope of 1 bare leg, 1 clothed leg.

So for the next attempt, I cheated. I uploaded the original image into Chat GPT and asked it for a Flux AI prompt that would generate the character. After a brief back and forth I ended up with this:

full body anime-style female character, standing in a heroic pose, mid-20s with long orange-blonde hair, blue eyes, wearing a green military-style jacket with rolled-up sleeves, black corset with silver details, white shorts, black thigh-high boots with asymmetrical design, black leather gloves, utility belts with pouches and a holster, futuristic fantasy adventurer aesthetic, detailed ornate belt buckle, confident expression, stylized fantasy background, sharp cel-shaded anime rendering, highly detailed character design. green jacket with gold trim, white shorts, black thigh-high boots with one leg fully covered and one leg bare, chest harness straps. character reference sheet, centered, full body

upscale with prompt
This time I used both the image and a long prompt

So now I have the legs right, but there are still a lot of differences. I tried to get it a little closer, not sure I really did. I made her boobs bigger so I guess that’s something. LOL. And I added a ‘digital painting’ to the prompt to give it a little something-something. Here’s my last attempt, with the prompt now being:

digital painting full body anime-style female character, large breasts with cleavage, standing in a heroic pose, mid-20s with long orange-blonde hair, blue eyes, wearing a green military-style jacket with rolled-up sleeves, black corset with silver details, white harness over the coret, white shorts, belt buckle with a silver star, black thigh-high boots with asymmetrical design, black leather gloves, utility belts with pouches and a holster, futuristic fantasy adventurer aesthetic, detailed ornate belt buckle, confident expression, stylized fantasy background, sharp cel-shaded anime rendering, highly detailed character design. green jacket with gold trim, white shorts, black thigh-high boots with one leg fully covered and one leg bare, chest harness straps. character reference sheet, centered, full body

more tweaks, same image
Tweaking the prompt to try to get it closer, and now I have an exposed mid-drift!

After adding that last one to the post I noticed how bad the eyes were, so I threw a face detailer into the mix. I wasn’t sure WHERE to put it… pre or post upscale. And this is actually a 2-pass upscale so I could have even put it between the two. But I left it as the last step. Now her face looks better but I lost some of the asymmetry in the leggings, and now the hands are kind of screwy. Clearly I could spend a LOT of time tweaking and changing things, trying new combos to try to get her closer to the original, but for now I’m going to leave her at this point.

same image only with a face detailer pass
Throwing a Face Detailer pass into the mix

The image at the top of this post shows the workflow as it stands now. The thing that amazes me is that I actually understand most of it. I mean there are TONS of levers to pull and settings to tweak and I don’t claim to understand ALL of them, but I follow the general gist. I based the workflow off of one of the ones in this YouTube video; this person does great ComfyUI tutorials.

If you want to see my workflow for reals, snag the image at this link and drag it into Comfy:
https://dragonchasers.com/wp-content/uploads/2025/08/upscale2_with_face_00005_.png