New MMO idea — shoot it down!

I was thinking about the differences between soloers and raiders, and how some games don’t put enough separation between crafters and adventurers, and I came up with an idea to building systems around these differences.  Thought I’d throw it out for you folks to hack to pieces, and maybe together we can find the germ of a good idea.

So last night I was once again in the Lone Lands (LOTRO) with a level 13 character trying to grab a quest item he needed in order to advance in his chosen crafting profession (Scholar).  I’d done the same kind of thing with a level 21 or so just a few days earlier (in that case, Weaponsmith). In both instances, I did complete the quests by being sneaky, but some professions require you to kill a mob to get the quest item; I never would have been able to finish those crafting quests with these characters. I’d need help.

Unrelated on the surface is the difference between solo/casual social players, and raiders. Raiders have the time and inclination to spend long hours in-game and get the best loot. Solo and casual social players never get this stuff, and normally it doesn’t really matter because they don’t need it. But what if they did?

What we need is a way to transfer bound loot and quest rewards from one player to another. Now we could just make them not bound and let players sell them on the Auction House, but that’s not very interesting and it’d really promote ‘farming’ items and would probably throw the in-game economy out of whack.

But what if we decided to treat *experience* as a form of currency that, under certain controlled circumstances, could be transferred from one character to another? How? By player-created quests. What if Character A could form a contract with Character B to go get the Fizzling Falchion of Foozle, currently hidden at the bottom of the Dungeon of Really Unpleasant Unpleasantries, which Character A needs to complete a quest. The terms of the contract are that Character A will give Character B 1000 experience points in exchange for the Falchion. That 1000 points is *not* negotiated by the players — that is the pre-defined value of the Fizzling Falchion as determined by the devs (all loot and quest rewards would have an “experience value” assigned at creation).

That’s the core of my idea. The experience value of items would have to be chosen pretty carefully — an item would definitely have to “cost” more than the quest it completes generates (otherwise it’d incent players to always “sub-contract” their quests). The solo/casual player would have to work on do-able quests or monster killing to earn the experience to pay for the quest reward, but at least they could complete these otherwise impossible (for them) quests. And the higher level player would have another type of quest they could do to keep things interesting. Or it could work the other way, too. A high level player could “pay” for lower tier crafting items with experience by contracting a lower level character to go collect them.

There’d need to be a lot of checks and balances to prevent exploiting the system (and the game would have to be built in such a way that there was a need for this kind of contracted questing). But I think it’d add an interesting new system. It isn’t the same as gold, because you’re not just selling a quest item to the highest bidder. Instead, you contract to complete the quest and now you essentially have the quest, until you collect the item, at which point the exchange is made automatically. And there’d have to be some kind of time limit, so the hiring player has some idea of when the quest would be completed (or, alternatively, either side can break the contract with 24 hours notice or something).

Like I said, this idea just came to me this morning and I haven’t had a lot of time to think about it or develop it, so I’m sure the idea is still full of holes, but I’d love to hear some feedback.

More Spore

I really enjoyed Maxis’s Spore…for about a week. But like so many others, I found that the actual gameplay just didn’t have the depth to hold my attention over a long period of time. But now Maxis is readying an expansion pack called Galactic Adventures that, from the video below at least, seems to add more gameplay, plus our #1 gaming buzzword of the 21st century, User Generated Content. Spore creators can now add “Adventures” to the list of things they create and share with other Spore enthusiasts.

I’ll be taking a pretty hard look at this one as it develops. It seems to be that Galactic Adventures could be an add-on that completes Spore and makes it a deeper, long-term game, or it could be throwing good money after bad. Guess we’ll see this spring when it releases.

Progress at last (Valkyria Chronicles)

I *finally* completed Chapter 7 of Valkyria Chronicles tonight. I think it took my 5 or 6 tries all together — with each attempt being separated from the last by a greater number of days (been over a week since my last attempt).

If your first instinct is to leave a comment saying “I beat that one first try, it was super easy.” please realize you will be moderated out of existence, you bastard!!! LOL

Seriously, my ‘research’ indicates this is one of the hardest missions in the game. And by “hard” I mean “You have to play it a bunch of times to see what the enemy is going to do so you can make sure your troops aren’t in harm’s way.” Felt like a big puzzle to me. Blech.

Onward!

XBox Inauguration

So today I *finally* got around to watching President Obama’s Inauguration Address…on XBox Live. (My company isn’t employee focused enough to have let us watch the proceedings live. And then one thing led to another and here it is almost a week later before I had a chance to watch.)

This isn’t a political blog and really, I’m not a very political person, so I’m just going to set aside the content of the address (ok, I’ll slip in that I thought it was well written and quite inspiring), but just stop and think about this for a moment. I’m watching a historic event on my gaming console. That kinda blows my mind.

And in my RSS reader, snuggled between MMO blogs and tech blogs, is my Whitehouse.gov feed. The Whitehouse has a blog. How cool is that?

Mount & Blade

I’ve been playing this kinda neat RPG/Strategy game called Mount & Blade. Really, I haven’t put a lot of time into it (just a few hours) and I wouldn’t normally be “reviewing” a game so early on, but this one is on sale on Steam this weekend for just $7.50 US (75% off).

Landscapes look pretty niceI’ve heard the game described as “Pirates! on land” and that’s a fair description. You start as a lone wanderer with some basic armor and weapons, and what you do from there pretty much is up to you. You can be a trader, or a mercenary, or a bandit. You travel an extensive and dynamic world, going from tiny villages to cities and castles, talking to Lords and tavern keepers (and the conversations are very well written, I might add), finding jobs, hearing rumors and recruiting mercenaries to fight beside you.

It definitely has that “indy” game tang to it. The landscapes are pretty good looking, but the character models are a bit rough and in places the interface gets a little clunky. At the same time, the world is sprawling and complex, and as you ride back and forth across it you’ll see other parties going about their own business, including looting villages (the bad guys) or riding down bandits (the good guys). It’s “alive” enough that Angela looked over and asked if those were other players, but no, this is a single player game. I can’t imagine an “AAA” publisher producing something as complex as this game; it will take you a while to get the hang of things.

Character models are so-soWhen battle is joined, you can sit back and order your troops around, or charge in. Thus far, I haven’t tried the former because the latter is pretty awesome. I’ve never seen mounted combat done this well. Your horse handles..well, like a horse. It doesn’t stop on a dime and it can’t do a 180 degree turn at full speed. Riding at full gallop, leaning down to swing a sword at an on-foot bandit…it feels “right” (even if it looks a little wonky). Shooting a bow or crossbow while at speed is a real skill, both for you and your character. Very tough. And the one time I encountered enemies on horseback, after I sent one to his grave, his horse continued to roam around the battlefield in a panic.

Overland mapAs I said, I’ve just barely scratched the surface of the game, but I thought it was worth the risk to spread the word this weekend while it’s only $7.50. I’ve already got my money’s worth out of it (and there is a demo available). Apparently there’s a pretty healthy modding community for the game, too, though I haven’t dug into that yet.

RPG conversations

Goals and lack thereof (LOTRO)

Once again, a session of LOTRO has left me thinking about how different people approach these games in different ways. The most frequent complaints I see aimed at LOTRO are that there is too much running around, and too much grinding. I disagree with both of these complaints.

And granted “too much” is a very subjective number, but I felt like there had to be more to it than that. And then I thought about my session this morning, at the same time I was replying to Ysharro’s post about immersion.

I was having coffee, listening to some music and feeling pretty mellow. So I figured I’d take my 33 Champion to Ered Luin to start on some of the deeds there that I’d never done. For the uninitiated, this is the starter zone for Elves and Dwarves, I think the mob level caps out at 13 or so.

I arrived at Celondim and started my task. The next hour or so had me running around in Ered Luin, discovering locations, killing enough wolves, goblin and brigands to get those deeds going, mining lots of ore for my ‘younger cousins’ to practice on (or to sell), also got some good loot off the brigands and goblins for the youngsters. I chased deer around just to watch them run. Admired flocks of birds swirling through the skies. Climbed ruins to see how far I could see. Caught snowflakes on my tongue. Splashed through ponds full of lilly-pads. Picked some berries for cooking later.

At the end of the session, I’d completed a couple of deeds, earned a modicum of coin, and gained about 100 exp (less than I’d get from killing one mob of my level). And I was quite content; I’d had much fun.

And I think that’s pretty significant, particularly when you hook this experience into Ysh’s post. I was *in* Middle Earth. I wasn’t worried about what I was accomplishing…I was immersed. I was role-playing, even if it was only in my head. There’s no “catch snowflake on tongue” action in LOTRO.

At one point, a dwarf asked me if I’d make him some roast pork. I needed yellow onions for that recipe and the vendors were all out. So I switched over to my Captain, who is a farmer, and he grew some onions. While in the midst of this, he struck up a conversation with a minstrel about what a good life the farming life was. The minstrel took a break from his own farming to play a song to help pass the time, and my Captain gave him a round of applause for his efforts before wishing him well, but explaining that he needed to ship off his produce before it spoiled.

And that’s why I play MMORPGs even if I don’t often group; for people like that minstrel. I add this just to head-off the “why play an MMORPG solo” contingent. 🙂

Now if I played LOTRO to watch my experience bar move and get to the next level, today would’ve just been a huge waste of time. And if I played it to be “uber” and have every trait completed, so I felt like I *had* to go back and kill 60 wolves, I can see where that’d be pretty distasteful. And in fact I do sometimes play other games that way. When I played WOW originally, I played it the way I do LOTRO now (back then, people really *did* roleplay, and some nights I’d play for hours and never leave Stormwind), but after a few years of that, when I start a new character on a new server, as I did to join CoW last month, *all* I care about is leveling as fast as possible. So I do get it.

I think there are two significant facts to expose here. First, I grew up on Lord of the Rings. I first read it at 14 or so, and re-read it every few years. It influenced my life in many ways: specifically, it nurtured this sense of imaginative play that led me to become a fan of fantasy in all forms, and to gaming and RPGs in particular. So being in the world is its own reward, in a sense. Also, I have a Lifetime Membership. This means if it takes me 5 years to get to cap, I don’t care. As a solo player, cap is more or less Game Over in MMOs. Time to start a new character. A monthly fee would probably add some sense of urgency to the experience.

For me personally, these times of playing games just to “be in the world” are the best times I have playing, and I actually feel kind of sorry for people (including myself, when I get caught up in it) who are driven to push that experience bar, or accomplish some other explicit goal every time they log in. That to me seems too much like out-of-game life. Rush, rush, rush, push, push, push. Get ahead of the other guy. I have enough of that in real life; in an ideal world, games are about play and imagination and relaxation to me. (At the same time, I recognize that to many people, games are all about competition.)

This is getting long and less and less focused. But I wonder if the people who find LOTRO slow and grindy are more driven, accomplishment oriented players, and those of us who enjoy the game are more about the experience of being in a fantasy world?

LOTRO through fresh eyes

The other day Angela expressed an interest in giving Lord of the Rings Online a try. As I have a Lifetime Membership, I was delighted by the prospect of having her playing too, so immediately send off a Trial Key. She downloaded the client, created a character and got to level 2 while I was at work (so basically she was testing that the game would run). Tonight she decided to play again, and I had the chance to watch her.

Now, I really enjoy LOTRO a lot. Looking at the game through my eyes, it’s a thing of beauty. But the difference between Angela and I is that I play tons of games and feel compelled to at least try every major MMO that hits the market. And I’ll often randomly download and install a F2P MMO just to try something new. I’ve seen dozens and dozens of MMO HUDs and GUIs and I jump around from game to game very easily. Angela, on the other hand, has been playing EQ2 pretty much non-stop since it launched in 2004. She doesn’t play single player games on the PC and only very very rarely will she get into a console game.

So there I was, watching her play LOTRO. Problem one, of course, is the intro segment. I have all my character slots filled so I couldn’t roll a new character to play with her, but I did have a Rune-Keeper who’d just left the starter area (he was level 7), so I was waiting for her. But from the time she logged in at level 2 until the time she left the starter area at level 6, all I could do is watch and advise. I know she could have skipped the starter area, but that brings its own set of problems and let’s face it: the point of it is to teach you the game mechanics. Now it takes me almost no time to zoom through the starter areas, but I know all the quests and where to go when. I’d forgotten how long it can take when you don’t know that the rubble is actually in the cave under the town, not in town itself (for example).

None of the ‘big stuff’ was a problem for her. Getting quests, looting, fighting… all that is similar enough that she didn’t have to give it a second thought. What did bug her, a lot, was the sensitivity (or lack thereof) of the keyboard when it came to turning her character. As she ran across the world, she appeared to be a bit intoxicated, veering back and forth slightly as she kept under, than over, steering. After a bit of discussion we determined that LOTRO has a bit of an “acceleration” feature to turning. You press the Left key and you turn slowly, then faster the longer you hold it down. At least, that’s how it felt to her; I’ve never noticed it but again, I play skillions of games and I’m used to adjusting. But it drove her crazy.

Also, she didn’t like the constant location of the tooltips (though I think that might be tweakable); she prefers them to be right where the arrow is pointing. See what I mean? It’s the little details that make a new game feel strange and unfamiliar after a long time spent with an old favorite. I could tell that LOTRO just felt awkward to her.

One of my favorite aspects of LOTRO is the lore. I drink in every paragraph of text quest. I sit transfixed during the infrequent cut scenes between Chapters in the book quests. Angela was playing with the sound so low I don’t think she even heard the voice over during these, and when she got a new quest she’d immediately scroll down to see what the reward was and hit accept. Later she’d skim to figure out where to go, but she didn’t seem to care about the ‘color’ text one way or the other.

On the other hand, she seemed to like how you can hide or show you cloak or helm from the character panel, rather than digging into the options panels to toggle them. She stopped to stare at flocks of birds bursting out of trees to fly off into the distance, and asked me how to hide the UI so she could start taking snapshots. And once she finally got out of the starter area and we could group, she seemed to enjoy the actual gameplay. Deeds were something new to her, but I advised her to play like I do; to not really worry about doing them at first, and to get your kill counts up ‘naturally’ and then go back and top them off if you need to, before you leave an area.

It was a fun change of pace for us that she was playing a Guardian (Tank) and I was playing a Rune Keeper (hybrid healer). When we play EQ2 together, she’s almost always a healer and I’m always a Melee DPS class.

I still love LOTRO, but I’m not at all convinced the game is going to “stick” with Angela. We knocked out 5 quests or so (maybe 20 minutes of playing together), and then she’d had enough. And as a write this, she’s back in her beloved Everquest 2. But even if she decides not to continue, it was a neat experience seeing LOTRO though another person’s eyes. LOTRO seems to be the “Hater Flavor of the Week” now that everyone is done trashing Warhammer and my instinct is always to defend it since I feel its a great game. But seeing someone I care about play it and not being immediately enchanted really gives me perspective; we really are all different when it comes to these games. Knowing that on an intellectual level is a lot diferent from experiencing it on such a personal level. Here’s someone who I care deeply for, and share many, many interests with, and she’s seeing the game in a totally different light than I do. Hopefully from here on out I can be better about ignoring the haters (they’re entitled to their opinion and nothing I say is going to change their mind) and just enjoy talking about the game with my fellow enthusiasts.

Gaming Podcast Review: Giant Bombcast

I’ve been kicking around the idea of reviewing game-related podcasts for a while now. For the past several years I’ve pretty much completely replaced listening to music during my commute with listening to podcasts. But there’re a *lot* of podcasts to choose from. Some are gems, some are junk, and there’s no way any individual can cover them all. But I figured I’d take on this one small slice: the gaming podcast.

I’ll be tweaking the format as I go, and don’t expect these to roll out very regularly since, well, it takes a long time to listen to a bunch of podcasts!

Review: Giant Bombcast
(Based on 10+ episodes)

URL: http://www.giantbomb.com/podcast/
Subscribe on iTunes

Overview: Giant Bombcast is the weekly podcast of GiantBomb.com. Regular cast members are Ryan Davis, Jeff Gerstmann, Brad Shoemaker & Vinnie Caravella. Format is loosely based on 3 segments: What We’ve Been Playing, News of the World, and Listener Feedback. Focus is mostly console games.

Length: This is a long podcast, often over 2 hours.

Production Value: Very good. All four members are in the same room, meaning the quality is excellent. All four are also articulate speakers that seem to have the knack of carrying on a good ‘casual conversation’ without drifting into ‘sloppy’ everyday speech. It’s not like, they’re like, saying like three times in every sentence. All four have good “radio voices” and sound like adults.

Comments: Four guys that clearly love to talk about video games. They definitely do a certain amount of rambling, but never go too far astray. Their individual tastes seem diverse enough to present a nicely rounded view of console gaming and after a few listens you’ll probably gravitate towards one member whose views and opinions most reflect your own. They don’t always agree, but are able to respect each other’s opinions.

PC gaming is definitely not a focus, nor are MMOs. They’ll mention both topics in terms of news, but that’s about the extent of it. Sports games also seem to be pretty lightly covered.

Intangibles: Somehow these four guys talking to each other manage to make the listener feel very included. I feel like I know these guys and that if I were suddenly dropped into the room with them, I’d mesh right into the conversation. The overall vibe is very welcoming.

Quirks: XBox Live Achievement points seem *very* important to the gang. Also Jeff has a fondness for weird music box toys that can get a bit grating at times. The show often opens with some kind of drink taste test, which is often pretty amusing.

Rating: Mature. They’re sometimes drinking, or have been drinking, and language can be a tad salty at times. Nothing overtly obscene going on…just typical language for a group of guys talking passionately.

Conclusion: Listen to the Giant Bombcast if a) you have 2 hours+ to spare every week and b) you’re a console gamer. If you primarily game on your PC, then this is a definite “maybe” podcast; you’ll probably still enjoy it but much of it won’t be directly applicable to your gaming habits.

* * *

OK, so that’s a first pass at a format. Would love to hear comments on how it might be improved, and whether you found it useful. I also welcome suggestions for other gaming podcasts to cover. I have a few more I listen to but beyond them I’ll be reaching out to discover more.