Dragon Age is not perfect!

So I’m about 16 hours into my current game, with enough in other characters that I can probably safely say I’ve put 20 hours into Dragon Age: Origins so far. I’m growing ever more sure that this is my personal Game of The Year, which frankly surprises me given how much I enjoyed Infamous and Uncharted 2.

But no game can stand up to 20 hours scrutiny without revealing some imperfections and Dragon Age is no exception. Of course, no game is perfect. The title of this post is intended to provoke.

Anyway, here’re two things I’d like to see changed/added to Dragon Age: Origins.

First up, inventory. We’ve got a fairly limited amount of inventory space, and I’m not 100% sure why that is. Plus, there’s no way to put something down (unless I’m missing something); if your pack is full and you want to pick something up, you need to destroy something you’re carrying. When I’m in a large area with no vendors and no way out and my inventory fills up, it can be a little annoying. Granted there have to be some limits. But I hate that I’ll have to throw away, for example, a kite shield in order to make room for a silver ring.

Why not let us pile up extra gear somewhere in the corner of an area, so we can come back for it later (there could even be a chance that by the time we get back, someone or something will have rummaged through our loot).

As a sort of corollary to this issue, here’s a more controversial issue. I’d like to have a different inventory system. The way things are now, you get X inventory slots and every item (or stack of items) takes one 1 slot.

I get why they did this: to keep things simple. But Dragon Age isn’t a simple game. Now don’t be alarmed, I’m not calling for a “Tetris” inventory system. Rather, I’d assign a number of “burden points” to every carryable item, and then I’d give the party a set capacity for burden.

An example might make this more clear. Currently you start the game with 70 inventory slots. Instead of 70 slots, give the party the capacity to handle 700 encumbrance points worth of stuff. A ring would have an encumbrance value of 1. A shield would have an encumbrance value of 10. A plate chestpiece might have an encumbrance value of 20.

So now when you’re at capacity and want to pick up a ring, you can throw away a shield and get the ring and have some extra room to spare. Or you could throw away a salve and swap in the ring and still be capped. On the other hand if you find some plate armor you want to lug around, you’re going to have to make a number of sacrifices to fit that in.

Honestly that’s a “thinking out loud” idea. But I do think it’d be nice if we could drop items. This isn’t an MMO where we have to worry about lag from items being dropped by hundreds of parties, after all.

Until we get changes to the inventory system, you can head to Spinksville where Spinks talks about a mod that gives you some storage space in camp. That’ll at least help you squirrel away all those rings, statuettes, bottles of wine and other giftable finery you’ll pick up in your travels (but that each take up the same space as a piece of platemail).

Second, I have a feature request. I want a combat review camera. I love the combat system and I love the spectacle of combat. But I feel like I miss a lot of cool stuff because my back is turned, so to speak. This is particularly true while playing as a rogue, since you’re in the middle of battle and constantly moving to get in some back stabs. It may not be as bad for mages or other ‘back line’ characters.

Too frequently something will happen in a battle when I’m not looking. Suddenly two of my party will fall and I’m not sure what caused it. Or a Tactic condition will be met causing a mage to cast a spell that levels half our enemies and I’m not really positive which spell it was.

Enter the review camera. This gizmo lets you rewind time to the start of a battle and then gives you a free floating camera that lets you observe (passively…I’m not talking about a retry) the combat from whatever angle you feel is best. You can watch from the position of that enemy mage who lurked in the shadows until we sent our hound after him, for instance. Or you could just fly around the battle, watching it from all angles; maybe even add a feature so you could save “films” of epic battles in this way? Wouldn’t it be cool to be able to edit ‘combat films’ and then save them in an online album to show off to friends?

Anyway, that’s enough for today. Can’t wait for the weekend to arrive so I can put in more serious Dragon Age hours. Sneaking in 30-45 minutes on a week night is almost worse than not playing at all!

The return of the weekly Dragon Age video!

I guess the Bioware/EA press juggernaut took a week off to catch their breath. But they’re back and this time a decent video of the combat system in Dragon Age. Clearly the people being filmed expect you to be watching this before you play, so there’s a bit of redundancy (assuming you’re playing DA:O right now, and if you aren’t…why not!?) but they also talk about where they drew inspiration from and what they were ‘going for.’ (You can decide if they hit their target.)

A short epilogue talks about how many more stories there are to tell in this universe. Whether that’s a tease for DLC, an expansion pack, or a sequel, I don’t know. I’d be happy with all three, myself.

City of Eternals hits closed beta

Back when Ohai formed, mostly I thought “Cute name” and then pretty much forgot about the company. They’ve been keeping a low profile until now, when City of Eternals stepped out of the shadows (and you will, I pray, pardon the pun).

This is a web-based, Facebook-connected MMO featuring vampires and zombies and other things that go bump in the night. Oddly, the coverage I’ve been seeing comes from places like TechCrunch and VentureBeat, not the gaming sites (at least, not the ones I read). Facebook games are suddenly big business (just ask EA) and these techie/vc blogs are paying attention to the money.

I’m not in the beta so I’m not being coy when I tell you I don’t know much about the game, but here’s some video from TechCrunch. Hard to really tell much about any depth that may or may not be present, based on the rather simple combat shown, but hopefully their pool of testers will broaden considerably in the near future. You can sign up to be considered for beta here, but you may need to log into your Facebook account on the way to that link.

Question of the Day: Would you play an MMO if you knew it only had a year to live?

Wow, not sure I ever tried a title that long… let’s see what happens.

Anyway, all this idle speculation about the future of Warhammer Online (not to mention Champions, not to mention the early death of Tabula Rasa) has me wondering something.

Would you start playing an MMO if you knew it was only going to be around for 9-12 months?

I’m not going to do a formal poll but I’ll offer my own conflicted answers to the question, just to get you started.

On the one hand, I have an unhealthy level of curiosity about games, so knowing a title won’t be around too long might prompt me to sign up just so I could get a chance to check it out before it ‘dies.’

On the other hand, one of the aspects of MMOs I love is how open-ended and never-ending they are. If I knew one was going to have a limited lifespan, I’m not sure I’d want to bother putting the time into it to ‘establish’ myself.

I do know I quit Tabula Rasa very much intending to come back to it, then when I heard it was shutting down, it didn’t seem worth the effort of going back. Yet I found myself wishing I’d played it more when it launched.

Still I feel conflicted when it comes to answering this question. What about you?

Cross-Post: EA to lay off 1500 employees

I don’t usually do this, but since it is topical I’ll make an exception.

My blog post at ITWorld today is an opinion piece (and I wish that site emphasized posts tagged opinion more) about the EA layoffs:

Game developer Electronic Arts announces 1500 job cuts

A bit more ‘extreme’ thoughts that I didn’t feel comfortable sharing over there; I think this is a really bad sign for the so-called ‘core gamer.’ It sounds to me like EA is shifting it’s emphasis from the PC/Xbox/PS3 triad over to free-to-play web games with micro-scams… I mean micro-transactions.

I never would’ve imagined Facebook would become such a threat to “real” games.

TorchEd release imminent?

RunicGames said on their twitter account today: “TorchED update, we found a bug on the last build, going to try to fix it tonight and get it out tomorrow. Updates in the forums!”

So here’s hoping we get it tomorrow. They’ve posted a few items to get you prepared and/or psyched for the toolset:

First, you’re gonna need .Net installed.

Second, here’s Ten Helpful Tips for Using TorchED

I’m so sucked into Dragon Age I’m not sure I’ll be able to pull myself away to play with TorchED right away, but I have been thinking when I’m finally ready to get my hands dirty, I’ll start with TorchEd and before taking on the rather intimidating Dragon Age toolset.

Rags to riches for me. I haven’t had a neat RPG toolset to play with since NeverWinter Nights, and now I have two at the same time!

Dragon Age: Hoisted on my own petard

So after promoting Dragon Age heavily for the weeks leading up to the game, I’m happy to say that it is everything I hoped it would be, and I’m very much enjoying my time in the game. I spend much too much time reading and re-reading the codex and chatting up every NPC I can find who has a conversation tree (including my own party members).

Because of this, and a slow start, I assume I’m far behind other folks who are just jamming through this like they would any other game while I savor each moment. According to Raptr I have 15 hours into it, and probably another 5 when I wasn’t running the Raptr client. And yet I feel like my journey is just beginning.

The downside is, I don’t have anything to post about the game. I hate spoilers and I don’t want to spoil anything for others. I’m burning to talk about the choices I made but can’t really do that without spoiling things for myself and other people. Heck I’ve started unfollowing (temporarily) people on Twitter who’re talking specifics about the game.

I’m finding I’ve really missed this sense of “What happens next?” in my gaming. I’m usually playing MMOs months after thousands of people have hit cap and are talking nonchalantly about so-and-so actually being a dragon and the instance that exposes her and so on… you can’t really prevent spoilers in an MMO unless you’re one of the obsessed individuals who stays up for 72 hours straight to be the first to hit cap. The first time you do a group-based quest someone (who has done the quest 4 times on different alts) explains exactly what is going to happen when. Just the nature of that kind of game when you’re a slow leveler like me.

I had no idea how much I’d missed rich western-style single player RPG gaming until I started playing Dragon Age: Origins. I’m already thinking of the different choices I’ll make the next time I play. And I’m wondering what sorts of side stories we’ll see both from Bioware and from talented amateur game designers.

I see this one having a pretty long reign on my hard drive, even if it may mean some quiet days here at Dragonchasers.

Dragon Age backstory – If only I had known

If I’d known then what I know now…

I’m not going to go into spoilers, but some events that happen in the Dragon Age storyline are going to hit people who read the prequel novels a lot harder than those who didn’t. If I’d known ahead of time what was going to happen in the story, I would’ve urged folks to read The Stolen Throne and even The Calling (though it wasn’t that great a novel it did contain a goodly amount of backstory) before playing.

And yes, with the weekend here I’m finally done waffling and creating ‘alts’ and am actually moving forward in the story!

Dragon Age: Origins — Learn2Play!!!

If you bought your version of DA:O digitally, or if you bought the console version, you might be interested in downloading the manual for the game (I haven’t seen the console manual but I’m told it’s pretty thin). I just had a read through it and learned some nuances I wasn’t aware of. Plus it gives some info that might help you in picking a race/class combination.

If that isn’t enough, there’s a fan-led project called Dragon Age: Origins – The Missing Manual (at least, that’s what it is called until O’Reilly, who publishes “The Missing Manual” series, hears about it). It’s very much a work-in-progress but already does a good job of making existing information easier to parse. For example, this chart on what each character behavior setting does is, to me at least, easier to grok then looking at the tool tips in-game.