Time, value and scorn

I argue with MMO bloggers a lot. Maybe I’m just old and set in my ways, but so much of what these youngsters say just rings so false to me…

One topic to always get me embroiled in an all-day rasslin’ match is this concept that most MMO publishers are just out to fleece their customers and they make MMO’s full of un-fun time sinks so that people will play longer and so keep subscribed.

I don’t agree with this argument. If the activities that bloggers refer to as “time sinks” aren’t fun to the players, then why don’t the players leave the game? Why stick around if you aren’t having fun? Anyway, I’ve argued that argument until I’m blue in the face. Not going to do it again, life is too short.

In fact, I’m throwing in the towel and I’m going to AGREE with these bloggers, but on condition that they cast their nets wider. It isn’t the MMOs are full of time sinks. GAMES are full of time sinks.

This struck me when I was reading In Praise of the 3-Hour Game (doh, no stretch there.. I sure can make mental leaps, eh?). In it, Wired’s Clive Thompson suggests that most (narrative driven) games are bloatware and shouldn’t run more than 4-5 hours. The argument goes that games cost a lot to make, so you have to charge $60 for them, so you have to fill them with time sinks to stretch out how long they take to play so that players feel they’ve gotten their money’s worth.

For the record, I don’t totally agree with Thompson either, but I agree with him more than I do with the bloggers. When I’m grinding levels in a Final Fantasy in order to take on the next boss, all I’m doing is grinding levels. Nothing unexpected is going to happen. Nothing else in game is going on. Compare that to grinding levels in an MMO. I never know what’s going to happen next. Maybe someone is going to come running past any minute, in need of help or something. And I’m probably talking with guildies or friends while I’m grinding, so even if nothing unexpected happens I’m still having a pleasing conversation.

In either case, people are paying to do time sinks. Either at $15/month, or with that big fat $60 fee up front. If the basis of the argument against time sinks is that time sinks aren’t fun, and we’ve established that both single and mmo games are full of time sinks, then why do we find games fun in the first place?

I mean, any non-gamer would tell you the entire game is a waste of time and a ‘time sink.’

I could do into this some more, but I have to go grind a couple more levels in Star Ocean: First Departure before I can take on the next boss. And y’know what? I’m really looking forward to playing after the day I’ve had.

# # # End gaming discussion # # #

To my friends: A while back I was apologizing about being so negative and all that and mentioned that my mom wasn’t doing too well. A few of you expressed concern, and that was very much appreciated. I just wanted to post a quick update. It’s been an on-going struggle since, as we’ve tried to motivate her to take care of herself. Funny thing I’ve learned. If a person is lucid, you can’t force them to help themselves. We’ve been trying like crazy to get her to check herself into the hospital but she wouldn’t. Then today she fell (not for the first time) and hit her head (the first time). Thank goodness someone happened to be there, and an ambulance was called, and now mom is *finally* in the hospital getting some medical attention. Tests will be run; they think she may have pneumonia, or worse (her white blood cell count is way low – she’s smoked like a fiend for close to 70 years…draw your own conclusions) but at least they have her eating and drinking.

I know it sounds weird to be ‘celebrating’ my mom landing in the hospital, but it feels like such a relief. She’d gotten to where she would choose not to answer the phone, and every time I called I’d get to worrying that she’d fallen or had just passed away and was laying there, or hoping she’d just decided she didn’t feel like talking to anyone (you wonder where I get my crankiness…the apple don’t fall far from the tree!) Thank goodness an old high school friend lives across the street and he’d check on her for us. I’m far less worried with her IN the hospital than I was when she was OUT of it.

Spellborn Quick Tip: Chat Filters

If you’re anything like me, one of the first things you do when you start an MMO is turn off the “General” chat channels. Nothing breaks immersion like the on-going bitch-fest that is General Chat which happens in every single MMO I’ve ever played. In Spellborn, this constant bitching and epeen displaying happens in Zone Chat. Getting rid of it is a little tricky.

To the right of the chat entry window is a little ‘bubble’ icon. If you click on that you get a bunch of chat options, including filters. You can untick Zone chat, and you’d think you’d be done. You’d be wrong. What you’ll see now is the same chat with a warning:

[POST EDITED BECAUSE PEOPLE TAKE THINGS TOO LITERALLY]

Zone: Player1: So psyched for BSG finale tonight! (warning, channel not active)
Zone: Player2: I love that show! (warning, channel not active)
Zone: Player3: Where can I find Young Bears? (warning, channel not active)
Zone: Player2: I need Young Bears too! (warning, channel not active)
Zone: Player4: What’s BSG? (warning, channel not active)

And so on. Clearly the game REALLY wants you to see the Zone chat. So what you have to do is, under that same pop-up chat widget, pick “New Channel” (which really means “New Tab”). On the old tab, re-enable Zone Chat, then move to that new tab, and set your filters accordingly (ie, untick Zone Chat there). Your preferences will be respected in your new chat tab, as long as “Zone chat” is un-filtered in another tab (which you can blissfully ignore).

Now you can enjoy the lore and the magic of Spellborn without all the asshats breaking your immersion!

Combat in Chronicles of Spellborn

Tonight I’m going to try to puzzle out how combat works in The Chronicles of Spellborn. Again, there’s a healthy amount of speculation on my part in this post. The game is growing on me now that I said to hell with frantically jumping around and instead am focusing on using skills and moving a little bit. I think there’s a happy medium where I won’t take too much damage, and also won’t feel too frazzled. Oddly someone in chat said “I’ve been wanting an MMO that played like Oblivion.” and I realized that’s kind of what this combat system is like. (Oooo, I just thought of something…I wonder if there’s a way to play with a gamepad!!?) Somehow, that got me to approach it differently!

Anyway, more on combat.

combat1

This is the top left corner of the screen. The mouse cursor isn’t picked up in screenshots but I’m hovering over those 3 small bars, and the bluish window is the pop-up help window for it.

The red behind the character name is health. The yellowish green circle is my Fame Level (5) and the smaller circle is my current PeP level (1). The orange, purple and green bars are Physique, Morale and Concentration, all of which are at +1. I’m pretty sure that +1 is from having PeP level 1. You can read the pop-up text to see what these do for you. All three of these stats are pretty fluid in combat, as we’ll see.


combat2Here we have a sample skill from my skill book. The cursor is hovering over the skill name (Swift Kick) resulting in the pop-up. We see it’s a short range “Maneuver” skill that deals “calculated” damage.

I’m skipping the “Legal Sigils” because I still have no clue about Sigils!!

At the bottom of the pop-up we learn what a “Maneuver” skill does:  every time we connect with a Swift Kick, our Concentration goes up one (which means, from looking at the image above, that our attack speed increases by 5%, assuming a smooth increase per point of Concentration. If we try to plant a Swift Kick and miss, our Concentration, and attack speed, drops by 5%.

We also learn that Calculated damage means that if my Concentration is higher than the mob’s, I’m going to do increased damage. Not sure how much increased, or if that’s a sliding scale or a flat bonus.


combat3Here’s another skill, Break Defense. This one is a Burst skill. Burst works the same as Maneuver, except here it’s Physique that goes up and down, rather than Concentration. Physique increases movement speed. Having a nice high Physique is great for speeding away from battles going poorly!

Break Defense does Piercing damage, which has nothing to do with our 3 Status Attributes but instead bypasses resistance and affinity values of the target. What’s an affinity value? No clue yet!


combat4 This series of shots just shows what the icons on the right of the skill listing indicate. The first indicates that Break Defense uses the Body attribute. As player gain levels, they get points they can put into 3 attributes: Body, Focus and … um, Will maybe? Persumably, this skill being tagged Body means it gets stronger as you put points into the Body attribute.

combat5The second icon indicates that this is a melee skill.

combat6The third icon indicates the magic type for this skill. Honestly, I don’t understand this one at all. I don’t *think* my character has a magic rating? This one has me really puzzled.

The 4th icon, with the number, is the cooldown time.


skilldeck This, by the way, is what the skill deck setup window looks like. Corrections to yesterday’s post, clearly you have have 5 skills per row (or Tier as they’re more properly called) and eventually 6 Tiers in total.

As of now, my character has 3 Tiers of 3 Skills. I don’t yet have 9 skills (I’m adding them very slowly as I try to understand what I’m doing) so I put Shoot in twice, once in slot 1,3 and once in slot 3,3. In theory I could Shoot, Battle Cry, the Shoot again, but in practice I rarely have that much time before I enter melee, so that second “Shoot” is something of a wasted slot.

One of the challenges is going to be distinguishing the icons. At a glance, a lot of them look pretty similar in the heat of combat. At least to my tired old eyes. Younger folk will probably have an easier time of it, but this gets me wondering if the UI is “modable” and if so if someone might make some cleaner skill icons.

Well, that’s as far as I’ve gotten so far. The game has grown on me a lot in my past 2 play sessions as I started playing it *my* way instead of the way that the drones shouting on Chat were telling everyone to play. Rapid circling might be more efficient, but it isn’t as much fun for me.

I’m already thinking about how I need to re-arrange my Skill Deck as I write all this and stare at that image.

When it launches, my understanding is that the Spellborn client will be free to download and some initial segment of the game will be free to play. I hope everyone interested in MMOs will at least give it a chance, because it *is* something at least a bit different from the standard DIKU MUD system everyone is getting tired of.

Blogger flockers

I find it interesting, and by that I mean sometimes fascinating, other times depressing, how MMO bloggers seem to travel in packs at times (and I’m pointing at myself just as much as at others). The past week or two, Runes of Magic seems to be the place to be. For a while it was Wizard101. Then of course it was the WAR -> WOW transition.

Why do we travel in packs like this? RoM isn’t news…it’s been in open beta since December. The WAR thing made sense; it was a brand new game and everyone was curious. Ditto those in Darkfall now. And the bunch of folks going into CoX to play together is different, too. That’s a bunch of friends looking for a game they all feel like playing.

I’m talking more about this hive-mind mentality that suddenly some MMO that’s been cooking along is the kewl place to be, even though the various bloggers playing don’t seem to be actually playing together.

It’s just weird, and for some reason tonight, it really kind of bugs me. I guess because I don’t understand it..it’s a mystery I can’t unravel. Why Runes of Magic, now? The game’s been in open beta since December and no one deemed it worthy of a second glance until the last couple of weeks. Now suddenly its The New Thing. Why? What changed?

It baffles me. I hate stuff that baffles me… 🙂

Time to retire guilds?

A lot of bloggers spend a lot of time talking about how the mechanics of MMOs need to be refreshed. The level grind, the loot systems, the payment model, whatever… basically a lot of thought is put into how these games might be improved by the enthusiasts who play them.

I wonder if its time we look at the social aspects. Particularly, guilds. Depending on the MMO, being in a guild can range from pretty helpful to crucial. And on the face of it, guilds seem like a good thing, right? A way to meet people and make friends.

But the flip side is the guild drama. In the past few weeks I’ve heard from several different friends about guild drama implosions in each of their (different) guilds. In all cases this has created a lot of bad feelings for the people involved. In each case, these have been guilds of mature, lucid people who I know to be good-hearted individuals. And yet their guilds fractured amid much drama.

Why do these games try to force us into large guilds? Such groupings aren’t natural. We live in a culture of small, liquid groups. Outside of our jobs, what other activities do we, as adults, partake in that requires us to bind ourselves with large groups of people to work shoulder to shoulder with them? The only think I can think of are team sports, and those are generally small groups of people.

Outside of a game, when’s the last time you gathered in a group of 25-100 people to the extent of labeling yourself as a Member of this group and interacting directly with all members of that group. I’m not talking about “joining” a gym or a church. In instances like those, you aren’t directly interacting with all members of that group.

Guilds were a fine idea when we were all 15 or 20 and had endless time for playing games and no other pressures on us. But as the gaming population gets older, we by nature get less flexible as the matrix of our lives grows more complex. Free time grows more precious to us. Political views solidify. We develop Ideals.

The idea that I can find a group of 25-150 people that I can get along with day to day in a specific leisure-time activity is, frankly, ludicrous. I’d feel really really fortunate to find a dozen such people. I’m not saying there aren’t 150 people I can get along with in my social circles. I’m saying there aren’t that many people doing the specific activity (ie, game) in the specific place (ie, server) that I am.

I’m not talking about abolishing grouping or raiding. But I think a better system would involve allowing players to form small-scale long term groups (essentially friend-lists on steroids) and then allow those “micro-guilds” to come together for the purpose of accomplishing a specific task, then going their separate ways.

I realize nothing prevents this from happening now. But game developers could build in better tools for aiding this kind of short-term aggregation. It might be as easy as re-working the “looking for group” into a “forming a raid” system where you could list your group in the window and a raid leader could build a raid by inviting a selection of groups that fit the raid’s needs.

I admit I’m pretty biased in this, as I’m not very social to begin with. But it bothers me to see my friends being upset because of guild drama/implosions, and I don’t think we’d have this kind of drama if games weren’t developed in such a way as to favor large guilds over small ones. Let people form Friendships based on, well, LIKING each other’s company rather than on needing more warm bodies to fill out a raid.

Let’s place the value on the strength of the relationships between players, rather than on numbers alone.

Ys Online – Call of Solum (MMO)

Years and years ago, I popped a CD — very cutting edge technology for gaming at the time — into my TurboDuo and thus discovered the magic of Ys.

Now mind you, that was in 1832 or thereabouts, so I don’t remember it well (OK actually it was 1992 or so) but I remember loving the game. Since (and before) then there’s been a bunch of Ys titles (including a current version for the DS, Legacy of Ys: Books I & II) but up until now I’ve never gone back. You can’t go home again and all that…

So maybe that’s why I was totally unaware that there was an Ys MMO: Ys Online – Call of Solum. It has apparently been live in Japan for some time, and is now being brought to Europe by KeyToPlay, where it has just entered closed beta.

Unfortunately there is no indication that anyone has picked up the title for a North American release. If any of my European readers gets a chance to play, I hope they’ll share their thoughts (assuming any NDAs allow that, of course).

Maybe I need to order that DS version. Or just dig out the old TurboDuo!!
yso_logo

Jumpgate Evolution to release in June

Yeah, just to be different I deliberately avoided the “launches” jokes.

Anyway, the MMO blogosphere is a-buzz with the news that Jumpgate Evolution will go live in June. Source is the Codemaster’s site, which simply lists it as “available from June 2009.”

So there’s that. I’m vaguely bummed that Champions Online and Jumpgate Evolution are both going to launch in the same month. I’ll have to take a leave of absence from my job or something.

A Farewell to War (Warhammer)

I got a notice today that my 60 day time card for Warhammer has run out, and my account is now closed.

My reaction, frankly, was a huge sigh of relief. No more guilt over not playing a game I’d paid for a subscription to. Followed by a touch of sadness. I still have a Warhammer Online Poster on the door to the office (yes, I am still 12 in some ways, plus it covers a hole in the door!) I have Warhammer novels strewn all over the house. I have a head full of memories of all the great times I had in beta and those early days. I have a tag cloud on this blog that still features Warhammer most prominently.

But it just never clicked with me. It was like one of those “love at first sight” encounters that fizzles as you get to know the other person on a deeper level. You try to cling to that early passion, but you know that things just aren’t working out. And yet you hang on, go through the motions, hoping for…what? The world to flip on its axis or something? Nothing is going to change, so finally, you have The Talk.

So Warhammer and I have had The Talk. I can’t visualize ever going back to the game, unlike so many others that I do return to every now and then: City of Heroes, Guild Wars, WoW, EQ2, etc. With many MMOs I go back to see what’s changed and sometimes I end up staying a while. But with Warhammer, I’ve come to like the Mythic Message less and less over the months. I’ve come to like the community less and less. When I joined CoW I was naive enough to think those good folks represented what the Warhammer community would be like, but over time the testosterone-fueled e-peenery that always follows PvP seems to have taken over.

That sounds pretty hostile. Well heck, I guess it *is* pretty hostile. But everyone deserves a place where they can gather with like-minded individuals, and that extends to the testosterone-fueled e-peeners of both sexes. So, hostile or not, I’m glad they have Warhammer Online because quality PvP games are few and far between.

So, farewell, Warhammer Online! I’m really sorry things didn’t work out for us, but I know you’re going to be OK, because you have plenty of enthusiastic fans. As for me, first I have to eat a huge helping of crow because I was a fierce defender of the game back at launch (but I swear, the beta really *was* fun!) Once I choke that down, I’ll be OK because I have a skillion other games to choose from, and now I don’t have the ever-present guilt of “I really should be playing War…after all, I paid for it.”

Freedom!!

Ever thought of trying EQ2?

Now could be a good time, because Sony has introduced a new “Invite a Friend” feature that can get you lots of bonus exp, and a cloak that gives you +25% run speed, and a lot of other goodies.

And why am I telling you this? Do I want to recruit you? Nope, I’m not playing. But Angela (my lady) is, and she’s looking for recruits! She’d be a great one to get this offer from, because she plays *all the time* and is extremely well versed in the game. She’s also running a level 50+ guild, which (if you join in — that’s optional) gets you all kinds of perks.

Check out her blog for details.

SW:TOR Dev Diary

I’m going to admit to being a blasphemer in the geek world…I’m not really that huge of a Star Wars fan. And blaspheme number 2…I’m not a big Bioware fan, either. I didn’t think much of KOTOR, never finished a Baldur’s Gate (except that action-rpg variant), haven’t played Mass Effect yet.

So all the fuss about Star Wars: The Old Republic has kind of washed over me. Until tonight when I sat down and watched this “Developer Dispatch”:
(I can’t figure a way to turn off the autoplay on Bioware’s player, so I’m putting the rest of this post after a More link)
Continue reading “SW:TOR Dev Diary”