Gamer ADD & DC Universe Online

I’ve come to accept and even embrace my gamer ADD. I used to feel guilty about jumping from title to title but y’know, games are for fun. I don’t join guilds so I’m not letting anyone down by skipping out to some other game, so if I’m happy, that’s kind of all that matters.

I’m also easily swayed. At my core, I’d rather love a game than hate a game and I’d rather love a game company than hate it, too. I don’t think I’m that unusual in these preferences, though I think the people who love to hate a game or a company are a lot louder and more vocal online, so it can seem like gamers all hate games and the people who make them.

So this was a tough weekend for me when it came to willpower. SOE was holding its Fan Faire and live streaming some video from it, and Trion did a video feed of the housing in their new expansion. Both events had me wanting to play Rift and SOE games. I always enjoy these videos more for what they tell me about the teams making the games than what they tell me about the games themselves.

To make a long story short, I pre-purchased the Rift expansion and the Planetside 2 starter pack over the weekend. But neither of those are launched yet and I was feeling the itch to try something new, so I finally fired up DC Universe Online, which is set to get a housing expansion pack sometime in the next few months.

Obviously DCUO isn’t a new game and it isn’t even new to me. I played the beta a bit and at some point in launch because when I fired the game up I was surprised to find a couple of characters. I rolled fresh though.

At the time I was downstairs on the couch (Angela and I were watching the livestream from Fan Faire on the living room TV) so DCUO’s controller friendliness was a real point in its favor. I first started it on Saturday and by the time I’d created a character I’d pretty much had enough. Something about the character creation process bugs me; I mean the actual UI and interface of it. It may be that there are just too many choices for the speed that the UI renders. Anyway, I found character creation to be a chore.

But I went back today and played for a few hours, getting my new telekinesis dude to level 6 or 7, and it was quite enjoyable. I still don’t think I’d pay $15/month to play it, but with it being “free” I might dabble in it for a while, and I’m considering buying some of the expansions (they’re $10 or the equivalent in Station Cash and I happen to have a bunch of Station Cash). It just really feels like a ‘lite’game in a lot of ways, and that’s not always a bad thing. Some of the voice acting is real hokey and the character models tend to be pretty low-res, I suppose to keep the speed of the game up. But it’s still a fun comic book superhero world and I just kind of enjoyed zooming around Metropolis and Gotham, beating up on bad guys and tossing them around like rag dolls.

There’s a Halloween event going on and I did that once. I had no clue what I was doing but we didn’t die and the NPC was defeated. You get candy corn for your trouble that you can then spend in a vending machine to get loot. I only got 2 candy corn though so I just saved it.

If you’ve never tried DCUO and have any interest in super heroes, it’s definitely worth the time to download and check out. It starts really slow; like I said, character creation is long and kind of tedious (or can be) and then there’s a pretty long tutorial section that somehow still leaves a lot of questions unanswered. But once you get past that and start flying around the city doing stuff it gets more interesting. As you get a few levels under your belt you find more options opening up and it isn’t quite as directed as the first few levels are.

Aside from the Halloween Event it’s been solo friendly so far, too, and the Event auto-grouped me so I didn’t have to talk to anyone; a big plus when you’re kicked back on the couch playing with a controller and the keyboard is on the other end of the coffee table. 🙂 Yeah, I’m that lazy…

Save City of Heroes!


If you’re a gamer you’ve probably heard by now that NCSoft has decided to shut down Paragon Studios and close City of Heroes, a game that has been running since 2004 and that still has a viable player base. Currently the servers are scheduled to go dark on November 30th, 2012. As expected, City of Heroes community members weren’t happy to hear that news, but they aren’t just crying into their beer. Instead they’re banding together to try to save the game that they love.

At this early stage of the campaign it sounds like they’re still exploring options, from convincing NCSoft to keep the game running to asking them to sell the assets and IP to a 3rd party. For now it’s all about making noise and getting NCSoft’s attention.

So what can you do to help?

1) Sign the Keep NCsoft from shutting down City of Heroes! petition

2) Write a letter to NCSoft. Please follow the guidelines in this forum thread. Quick recap – Be polite and respectful, hand-write the letter, and keep it short. More info at that link.
Here’re the addresses you need:

Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
1501 4th Avenue, Suite 2050
Seattle, WA 98101
UNITED STATES

In Korea:

Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
157-37 Samsung-dong
Kangnamu-gu, Seoul 135-090
KOREA

3) Attend the in-game “Unity Rally” on September 8th. This is happening on the Virtue server. Dress as your favorite Paragon employee! Again, details on the other end of that link.

Have more questions? There’s a “Save City of Heroes FAQ” that should help.

If you love City of Heroes or just want to support the gamers who do, now is the time to step up!!

Full Press Release Below

For Immediate Release

Press Release

Gamers Rally to Save City of Heroes

What happens when a virtual world is condemned to oblivion? Dedicated players of the online game City of Heroes struggle for the very survival of their city.

Mountain View CA, September 6, 2012: The online heroes of Paragon City are currently in an epic battle. Not against the forces of crime and evil that they have been facing for eight years, but against the decision of a company that is preparing to turn off the game servers and end a game that has been running since April 2004.

NCsoft, the publisher of City of Heroes, announced last Friday that it is shutting down Paragon Studios, the game development studio responsible for City of Heroes. Operation of the flagship will cease by November 30 due to a realignment of NCsoft�s focus.

To its community, City of Heroes is more than just a game, it is a vibrant, welcoming community. City of Heroes was the first online role-playing game for many gamers, and introduced them to the wonders of flying through the skies and battling epic menaces with friends. City of Heroes has brought together families, offered comfort during troubling times, and inspired charities that have raised nearly $30,000 for children, members of the armed forces, and to fight hunger.

The City of Heroes community quickly rallied and formed a campaign to save the game from virtual extinction. �We�ve been saving Paragon City for eight and a half years. It�s time to do it one more time,� said Tony Vasquez administrator of the Titan Network, an alliance of City of Heroes fan sites (http://paragonwiki.com), and one of the organizers of the Save Paragon City! campaign.

Through social media outlets, fan web sites, and the City of Heroes official game forums, players have been organizing projects and events to convince NCsoft to allow the game to continue, exploring options including selling the game to another game publishing company or development studio. The �Keep NCsoft from shutting down City of Heroes!� petition initiated by a community member has gathered over 12,600 signatures and continues to grow. (http://change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes) In addition, players have begun a letter writing campaign to NCsoft to demonstrate the reach of their numbers and convey the impact City of Heroes has had on their lives.

City of Heroes players have a non-stop schedule of activities to show their support. Saturday, September 8th, players are organizing an in-game �Unity Rally� and Paragon Appreciation costume contest in which players will dress up as their favorite Paragon Studios staff member (http://boards.cityofheroes.com/showthread.php?t=296768). This event will take place on the Virtue server starting at 5:00pm EDT. Organizers expect that this could be the biggest costume contest in online gaming history. Other ongoing projects beginning this week include a crowd funding drive in which the community has pledged to financially assist acquiring the game from NCsoft and partnership discussions with industry leaders regarding acquisition of the City of Heroes game property.

Chatting up NPCs in The Secret World

The Secret World early access started yesterday. I didn’t get in-game until late last night but I really enjoyed the couple of hours I managed to be in-world. Note I didn’t say “play” because so far I haven’t really played TSW. I’ve opted instead to poke around, exploring and talking to NPCs.

For some reason Funcom and The Secret World seems to attract more than their fair share of haters, so before I go any farther I want to emphasize that I was doing what I was doing by my own choice. I could’ve blasted through the intro stuff, headed to New England and started accumulating quests and leveling up my skills, just as I would in any other MMO. If this seems boring to you, don’t go using it in your flame wars; no one HAS to talk to these flavor NPCs. I just chose to.

Because what I love about TSW is the flavor. I’m also apparently much more patient than most gamers and I’m happy to sit back and enjoy some exposition if it’s well done. I feel like the exposition in TSW is very well done. NPC dialog isn’t really dialog…it’s just clicking on menu items to prompt the NPC to keep talking to you. And yet I’m enjoying it. When I stop enjoying it I’ll go chase quests, but I’m in no hurry here. I opted into the game for the ambiance as much as for the gameplay, after all.

So enough dissembling, here’s my example video. These two women have taken old Gladstone under their wing, trying to rehabilitate him and make him more presentable (to little effect, thus far). I suspect Gladstone (who has a lot to say about his long life of seeking knowledge and good drugs) will figure more prominently in the storyline later but the two ladies are just extras. Still, they had information to share and knowledge is power, after all. On the other hand, what they have to say contains no spoiler-y stuff, which is why I’m using them as my example.

I should also point out that you have to be careful about waiting for them to finish one chunk of dialog before you click on another option. At the end of this clip you see what happens when you click too soon. The NPC starts talking over herself. The voice actors do pause for dramatic effect at times, so be sure they’re done talking before you move on.

Rift 1.9 is good stuff so far

Rift version 1.9 rolled out yesterday. I haven’t had a huge amount of time to check it out, but what I’ve seen so far I’ve really liked.

The Summerfest World Event has some fishing-related quests (maybe too many if you don’t like fishing, but I do) and there’re now daily fishing quests as well. So that’s been fun, though it could be argued that they need the special event fishing spots to spawn in more than one place at a time:

I haven’t tried an Instant Adventure yet but hope to do so this weekend. They’re prominently displayed both in Sanctum and Argent Glade (and I assume the correlating places on the Defiant side).

The mentoring stuff is GREAT. All you do is right click on your portrait and pick your level. Takes just a second and no cost (I’m used to EQ2 where you have to find an NPC and pay in-game gold to self-mentor down). So, for example, I was running through Silverwood doing Summerfest quests and a rift spawns. I’m level 37 and it’s full of level 12 or whatever mobs. So I click my portrait, level myself down to whatever level I want and jump into a Public Group and have a lot more fun than I would have going in totally over-leveled. Once the rift is sealed I right click on my portrait again, cancel the Mentoring thing and I’m back to 37. Great system.

You can also Mentor while doing Instant Adventures. I’m looking forward to going back and doing all the dungeons I missed on the way up. I still have all the gray quests so I’ll scale myself down to an appropriate level and use the dungeon finder. I think you can also just do a random dungeon and the game will scale you down if you land in one lower level than you. Don’t quote me on that yet..I haven’t tried it, but I think I read you can do that (and that you can turn off the mentoring part of that if you just want something random and level appropriate).

There’s a lot more to 1.9 of course but I’m still exploring it all… but those sneaky Trion types sent me an offer for a year’s subscription for 30% off ($116 for the year) right when I was high on the game so yup, now I’ve got the until next June to keep exploring the world at my leisure.

Rift may be my WoW

A few weeks ago my social networking flock returned to Rift after getting excited by the announcement of an upcoming expansion. I dutifully followed because I hate being left out!

I wound up enjoying myself more than I expected to, and I’ve continued to putter around in the game, mostly playing on weekends. Work has been extremely stressful lately and it turns out Rift was something familiar and comfortable that I could slip into and kind of lose myself.

I think this is how a lot of people feel about World of Warcraft. They leave it, often loudly, and move on to other games but then months or years later they’ll (sometimes sheepishly) re-subscribe and find that a bit of time away has left them able to enjoy their old standby again.

WoW doesn’t work that way for me. I just don’t like it any more; I think I have too much baggage associated with it or something. But I vocally quit Rift and now I’m sheepishly enjoying myself again. So yeah, Rift is my WoW.

This is going to sound dumb but the addition of fishing to Rift means a lot to me.

Last night I played hooky from work. I had a ton of stuff I should’ve been doing but I was feeling mentally fractured and fragile and just needed to tune out. I installed Rift on the living room PC (and by the way, their streaming client technology is spectacular; I was able to start playing no more than 5 minutes after I started downloading the client), put my feet up on the coffee table and made room for my couch buddy (aka Lola the dog) to curl up next to me.

And I went fishing in Argent Glade. Fishing requires virtually no skill. You left click to cast, wait for the bobber to bob and right click to real in. Very similar to fishing in other MMOs. There’s a Survival skill that goes with it. So you fish to catch stuff, use the little fish you catch to create lures to improve your fishing experience, and use the big fish you catch to cook food that heals/buffs you.

The trainers and suppliers are right near the fishing hole in South Argent Glade so you barely even have to move. So I sat there, tuned out, fishing with one hand and scritching Lola behind her ears with the other, listening to the denizens of Telera as they came and went. (It’s pretty funny how much “roleplay” revolves around a male character hitting on a female character, often in the most frightfully clumsy way. I hope the players running the male characters are being intentionally bad at their pickup techniques!)

I didn’t “advance” very much (I fished up some gold and some artifacts and some of the food you can make has decent healing abilities) but I didn’t care. Finally there was a “downtime” activity to do in Rift and every once in a while I just want to be in a world without really doing much, but I need to do -something- else I get bored.

Now I’m really looking forward to both the 1.9 patch tomorrow and the expansion later this year (I think?). I don’t expect I’ll be playing Rift straight through, but I do expect it’ll be a game I keep installed on my system as my “comfort zone” MMO, ready to be re-subscribed to whenever the mood hits.

TESO apathy: Has the MMO marketplace finally hit a saturation point?

I’m still catching up on E3 2012 stuff. Reading a ton of posts, watching videos and drinking it all in. One interesting theme I’ve plucked out of this huge mass of content (almost all of it produced by people who write about games for a living, so keep that in mind…game journos get a lot more over-exposed to genres that we regular gamers do) is a reaction to The Elder Scrolls Online that ranges from tepid to openly hostile.

It seems (in game journalist circles anyway) that no one wants this game.

I’m not sure I want it, either, so this isn’t meant as any kind of attack on gaming journalists or on anyone. But I think it postulates an interesting question. If “we” aren’t excited about an Elder Scrolls MMO, does it mean we’re just done with MMOs?

Though at the same time my friends are SUPER excited over the upcoming Guild Wars 2 MMO.

So are we seeing the difference between gaming journalists and regular gamers? Or is it that the Elder Scrolls have such a long history of being deep single player experiences that’s putting us off TESO?

Game Informer ran a bunch of video interviews on TESO that actually piqued my interest a little bit at least. The combat actually sounds a bit GW2-ish. Instead of a bunch of skills you’ll just have a handful but all of them will be “awesome” and the goal is to have the player’s concentration focused on the game, not the UI. These are both good things in my mind.

OTOH it’s hard to get away from the “more of the same” vibe that TESO gives off, too.

So is GW2 going to be the last hurrah for AAA MMO titles? Or is TESO just something unique: a setting that none of us want to play with (lots of) others in. My feeling has always been that most Elder Scrolls players are more interested in smaller-scale multiplayer (if they want multiplayer at all) that they can experience with friends, rather then running through a world of characters named Legolaazzs and Drizzzt.

[Apologies for typos…I’m writing on the big screen TV and can’t see what I’m writing very well! LOL]

Bird on a Rift-y wire

So I joined the flock and re-subbed to Rift yesterday, for a variety of reasons, the main one being that gamer enthusiasm is, for me at least, super contagious. Too many of my friends seemed to be having a blast for me to not at least take a peek in. I mean, it’s only $15 to sub-up for a month and satisfy my curiosity.

What I found was that really, things haven’t changed. Player population is still a huge issue in the mid-levels. I play on Faeblight, Guardian side, and I checked the Social Window at 9:30 Eastern on a Saturday night and here’s what I found (click for a readable version):

You can see that the level 50 population seems pretty healthy and there’s a reasonable amount of under 20 people running around but between 20 and 40 is deserted. Now, I don’t know how accurate the Social Window is — honestly these numbers seem crazy small even to me. But they do bear out my anecdotal experience; it’s really difficult to get a group together in the 30s.

The reason this is a problem is that there are Story-Quests that require a group. In my particular case, I had to close a Fire Rift (a static, placed Rift like you encounter in the intro, not a random Rift) in the Scarlet Gorge. Ironically I did encounter another player in the Gorge and helped him close the Rift before I got the quest, but when my time came there was 1 other player in the zone and s/he was AFK or just ignoring me. I tried and tried to solo that Rift but it’s designed for 3 players and even though I was over-level I wasn’t -that- over-level. I’d given up on the whole thing and was riding out of the zone to find other entertainment when I got a ping of exp/reputation and I realized someone had just killed a Rift mob I’d previously tagged. I rode back, dragging a train of mobs with me in my desperation to get there on time (I’d pushed the Rift to stage 4 of 5 solo) and found a level 50 taking down the final boss. I auto-joined her group and managed to tag the mob with 1 spell before she killed it, and I got the quest complete.

I know the announced expansion will support Mentoring so that those level 50 players can come back to the rest of the world and help out the mid-tier folks and get some fun out of doing so, and I think that’s the single most important feature of the expansion. The only other solution I can think of is some kind of Hireling system for folks who’re stuck with no companions to help them take down small-group content.

So my day in Rift sucked, right?

Actually, no it did not. It didn’t take me long to slip back into the cadence of my bardic rogue and it was fun to be roaming the world of Telara again. Also there is one upside to the sparseness of the population and it’s that when you do run into someone you’re more prone to interact with them. Think about it…when you’re walking down a city street you don’t talk to strangers but when you’re on a country road and haven’t seen anyone for 20 minutes and pass someone walking the other way, you’re more apt to say “Hello” and exchange a few pleasantries. That’s how Rift feels. Also the lack of other players out there makes the world challenging in a good way.

Also the dynamic Rift scaling seems to be working as advertised. I closed a few Rifts solo while wandering deserted areas. The only tricky bit is when you push the Rift into 1 too many bonus stages and get it to where you can’t defeat that stage’s mobs. Then you can’t close the Rift and don’t get credit. That seems like a flaw to me. Why punish the players for pushing into bonus stages? I got to where I’d run around until the timer ran out after about stage 2 so things didn’t get too difficult.

So I had fun and I don’t regret spending my $15 but I don’t think there’s enough here to hold me. The solo PvE experience isn’t that compelling and is filled with very unheroic feeling chores. Last night I had to gather firewood and water plants, for goodness sake. My bard dude fights almost on auto-pilot, spamming the same 3 attacks to build combo points and restore health and then hitting a finisher, either melee or ranged depending on the mob. Over and over again. After TERA this kind of combat feels really uninspired solo; clearly you need the dynamics of a group to make all these skills meaningful. Ditto the varied Roles. When playing alone there’s no reason to change Roles.

Still, I’m sure I’ll re-up for a longer term when the expansion comes out. Trion is still enjoying it’s “Good Guy” status in the MMO Player community; they seem to have managed to avoid doing anything to really piss us off and the regular roll-out of game updates makes me want to see them succeed.

I do wish I could summon the moral fortitude to get rid of all these past World Event trinkets though. My inventory is FULL of those things!

Flock of Gamers

Wednesday afternoon I started feeling a little sick. By the time I got home from work I was feeling a lot sick. I went to bed and stayed there essentially until this morning. So I was off the social networks for about 36 hours.

When I got back online, everyone I know (not literally) was playing Rift again, or getting ready to play Rift again.

I have to tell you, that was freakin’ surreal. Made me feel like I’d been offline for 36 days, not 36 hours!!

As best I can figure it there were two factors leading to this sudden (and I expect, brief) resurgence of interest in Trion’s flagship MMO:

First, an expansion was announced and second, Raptr was giving away copies of the game to certain users.

Oddly everyone who went to PAX East got a copy of Rift but that didn’t seem to lead to anything, so I’m guessing it was the expansion news more than anything that has re-kindled player interest.

Being one of the flock, now I’m interested too. One of the reasons I grew tired of Rift was that the player population left me in the dust and so the mid-levels found me wandering the world with no one to take on rifts with. I’d be in zones with literally 3-4 people. The new expansion is supposed to add a huge amount of content; I sure hope it can also pull in player population to fill that content.

I have to wonder what MMO marketing people think about the viral-ness of an MMO’s waxing and waning. If a marketing person could figure out how to motivate the flock to come back to a game…well it seems to me they could write their own paycheck.

TGIF Gaming Wrap-up for 5/18/2012

Whoa, almost forgot this. Still boring…

Purchases This Week
Almost got through the week unscathed, but just today I bought Crusader Kings II for $10 during an Impluse “Flash Sale”. I blame Chris.

Played This Week
So here’s an interesting thing. I use Raptr to track my time. If I go to my Raptr profile it says I played 4 hours of Diablo 3, 1 hour of Guild Wars and 55 minutes of TERA this week.

But this morning I got my Raptr Weekly Summary and it says 4:24 Diablo 3, 2:34 TERA and 1:18 of Guild Wars. That seems more accurate. I know I played more than an hour of TERA!

I’ve also been dabbling in Hero Academy on the iPad (I suck..want some easy wins? Start a game with me, username pasmith), and last weekend I spent a good amount of time in The Secret World beta, though I wasn’t tracking it so I’m unsure exactly how much time it was.

Plans for the Week to Come
There’s another The Secret World beta weekend this weekend, and I’m hoping against hope to get into the Torchlight 2 stress test weekend.

Otherwise, I’m planning on diving back into TERA this week. And I’ll keep poking along in my solo play-through of Diablo III, depending on if the lag clears up.

Happy gaming, folks!

First glimpse into The Secret World

So as you probably know, Funcom’s new MMO, The Secret World, is having an NDA-free beta weekend. I got in via a PAX East give-away and I’ve now had a wee bit of time to play. Here’re my thoughts based on the first hour or two of play.

TSW makes a pretty horrible first impression, at least in the beta. Character creation options are very limited (there will be more on release), textures on the characters are just awful (details like laces or decorative medals are just ‘painted on’) and there’s a lot of exposition in the form of NPC monologing in the little prologue (which was apparently crafted for this beta).

Your best bet is to get comfortable and just go along with the prologue in order to get it out of the way asap. Once you leave London and head to New England the game starts to really open up.

TSW uses a classless system and at low levels at least, gameplay is going to be defined by your weapon. I chose a sledgehammer for mine. My first 3 skills were a basic attack which generated a Resource and had the potential to Weaken an enemy; a longer cooldown, more powerful attack that also generated a Resource and could trigger AOE secondary damage if used on a Weakened enemy; and a big cone-shaped AOE attack that consumed all those Resources. The more resources, the more damage. You can hold up to 5 Resources and for a Hammer-wielder they’ll fill by themselves, but doing attacks causes them to fill faster.

Honestly at low levels combat isn’t all that exciting but I think it’ll get more interesting as we get deeper into the game. You’re constantly unlocking Skill Points & Ability Points that you can spend on new skills & abilities, but you can only have 7 Active and 7 Passive Abilities in use at any time (Skills seem to be more generic buffs to particular weapon types). So after a while it’s going to be like Guild Wars where you have to pick and choose from your Abilites in order to develop an effective set (or Deck in the game’s nomenclature).

When you finally get to New England, you’re supposed to be on a small island off the coast somewhere near Maine (one of the NPCs talks about kids going to Bangor for hay rides) but everyone on the island was imported from Queens or Jersey or somewhere like that. If you’re not from New England this might not be as jarring as it was for me, but wow, did the voice acting directory ever get these accents wrong!

But once there, you’re kind of overwhelmed with quests. Quests work differently than they do in most games. Rather than run around and gathering a bunch of kill ten rats quests, you can only work on a single quest at a time, as far as I can tell. There are about half a dozen different types of quests and maybe you can work on one of each kind? Still figuring this bit out.

But I want to tell you the [SPOILERY] story of one quest just to try to illustrate why I’m liking this game so much. The Sheriff of Kingsmouth, which is under attack by zombies, wants you to help set up surveillance cameras. So step one is leaving the safety of the barricades and running around pulling down security cameras from buildings (well almost constantly fighting zombies). The first few are really straight foward… you just right click on them. Then you find one you can’t reach, and you have to find a way to climb onto the roof of the building to get to it (via jumping on boxes around back). Then there’s one really high up. To get to that one you have to climb a ladder to the roof of an adjacent building, then leap across the gap between buildings, only to get the camera and find out its broken. But there’s a note attached to it saying there’re replacements in the basement.

You head into the basement of the building, which turns out to be a solo instance. The janitor in charge of the building has turned into something inhuman, though with his last shred of decency he warns you to stay away and then barricades himself behind a series of booby traps. You need to get to him though, so your next task is figuring out how to avoid the booby traps.

The first few are laser trip-wires that you can just leap over, but then you come to a grid of lasers. You have to enter a side room to turn these off. Inside the side room are security cameras, motion sensitive, which will set off deadly bombs if they detect movement. Suddenly you’re in a stealth game, avoiding the cameras by timing their movements and scurrying from cover to cover. Eventually you come to a switch that’ll turn off the grid of booby traps in the hallway, letting you get a bit further.

Before you get to the janitor you’ll have to walk through a maze of laser beams and do another security camera-avoidance room. When you finally get to him, he attacks, so then you have to kill him. And finally when he’s down, you can collect the last camera. I died 4 times in that darned basement!

But you’re still not done. Now you have to place 4 cameras around the Police Department barricade, avoiding or killing the Ravenous Hordes of zombies while doing so.

Once THAT is done, you head back into the police department and access their computer system to bring the new cameras online. When you do, you can actually access the cameras to see what’s going on out there.

Then FINALLY this minor side quest is finished. It was one of the most elaborate quests I can remember doing in an MMO.

So exploration, combat, jumping puzzles, stealth puzzles, more combat, more exploration, more combat and then some basic computer skills, all required to solve that quest.

I have to admit at first I found the basement to be annoying as heck. MMOs aren’t supposed to make you figure out things like this! But then I made a conscious decision to treat The Secret World as its own thing, not like “another MMO” and I started to really get into it.

I’m probably done for the beta weekend. TSW doesn’t lend itself to being played under time pressure, in my opinion. When you’re playing a weekend beta you tend to want to go through content as rapidly as possible so you can see as much as possible, and The Secret World seems designed to be a game you have to think about, puzzle over…maybe even walk away from now and then. Try to rush through it and it’s just going to be frustrating rather than enjoyable, like trying to rush through an adventure game.

I still have a TON of questions and honestly it doesn’t feel like a game that can get polished up between now and June so I expect a rocky launch, but I really like what Funcom is trying to do here. I’ve pre-ordered; I’m happy to support a company that’s breaking the MMO mold; I can tell you that the chat was full of people taken by surprise and really frustrated that they weren’t being given more explicit instructions, so I think TSW is going to be a niche hit that’s disliked by many MMO vets.

When I gave up on SWTOR I remember saying that I was done with MMOs because there weren’t any good ones coming out any time soon. Now I’m hooked on TERA and excited about both The Secret World and Guild Wars 2. Talk about being spoiled for choice; I guess there’s still life left in the MMO genre!

PS: Sorry no screenshots. I was hitting PrintScrn on the assumption it was taking shots (I wasn’t really paying attention) but as in AoC the screenshot button is F11 or something. Doh!