Let it Die is gross and fun and their marketing team got me

I’ve FINALLY started playing Let It Die, and it’s thanks to the marketing team at GungHu and/or Grasshopper. Here’s why.

This weekend they had some kind of event celebrating a million deaths or something. I don’t even know WHY, but I knew that logging in this weekend got you some awards. FREE STUFF? I’m in. But you didn’t just have to log in. You had to log in and enter the tower (ie actually play the game). When you returned to the Waiting Room, this little golden cart would come careening into your waiting room. Inside was something amazing! (Maybe.) But you couldn’t open it for 19 hours. That meant you had to log in again the next day to find out what you got, and as long as you were there why not head into the tower and then another golden cart shows up!

Hey it worked for me, I logged in every day this weekend.

This game is so gory and so gross. Normally not my thing at all, but the gameplay is fun enough that I could look past it. Mostly. The blood is so over-the-top that it doesn’t really bother me that much, but it’s stuff like my character chowing down on a live frog that is kind of off-putting. And then there are the looks I get from Angela when she walks past and sees my female character running around in what she calls the bootiest of booty shorts (characters start wearing almost nothing). I guess I should pick a male body next time.

I’m really glad its a free game as I never would have purchased it, but now I’m feeling like I should spend some money just to support the game. In the process of learning to play I’ve been doing some research on the game and I was really encouraged to see a good number of people saying the same thing: that they’ve been pleasantly surprised and have spent money not because they felt like they needed to, but because they wanted to support the developer.

I’m never going to be great at this game and I’m never going to get far into it. I got a character to level 12 before a gang caught and killed her. Luckily I’d seen somewhere that you should have a few fighters going at the same time so you don’t have to start from scratch. I pulled my level 8 fighter out the freezer and went in hunt of myself. I took an explosive mushroom that weakened my former self, so it was a pretty easy fight.

Apparently (I learned this after the fact) that means my level 12 body should be back in the freezer. I hope so! I’m still trying to learn the death system. When you die you can use an item you (mostly) buy with real money to resurrect. Or you can return to the Waiting Room and spend in-game currency to “Salvage” your body. I’m not sure what that does…I think it gets your items back but I’m not sure if it gets your body back. Or you can go find your former-self and kill it and get the body, but not the items, back that way.

Anyway, I’m having fun puttering in the game. I’ve only been as far as the 2nd floor! Who knows how far I’ll get. Possibly no farther than I’ve been. What keeps me going is that weapon mastery persists between bodies. So if I die and have to start again, I’m now kind of a badass with my fists thanks to the work prior bodies did. I also am finding blueprints that, once researched, lets me purchase gear which is a huge boost over running around in my undies with the new body.

Of course typical me, no screenshots, but here’s a super-short clip I saved for a friend after I encountered his character in my game:

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