FTL, the indie spaceship simulation rogue-like, finished their Kickstarter drive today. They were hoping to raise $10,000 to help finish the game. They barely squeaked by, finishing up at $200,542.
This is a game being made by a team so tiny they don’t even have a company name. It’s just FTL by Matthew Davis and Justin Ma. And they got as far as getting a demo onto OnLive and winning a couple of Independent Game Festival Honorable Mentions (for the Seumas McNally Grand Prize and for Excellence in Design) without any funding (as far as I know).
Now they’ve got about 20 times what they were hoping for. I wonder what they’ll do with it? If it costs them $10K to finish the game, will they just pocket the other $190K (hopefully using it to fund their next game). Or will they try to add $190K worth of new features to FTL?
They must be overwhelmed, to be honest. Estimated launch date is this August. Maybe they’ll quit their day jobs and work full time on the game. Who knows?
I just know I’m looking forward to playing it! I kicked in enough to get into the closed beta that’s supposed to start in May because I was too impatient to wait for August. 🙂
Congrats to Davis and Ma, and here’s hoping Kickstarter continues to be a great way for people to get unique game ideas funded!