Construction vs Destruction

Warning: Much pondering and thinking out loud ahead.

So for the past week or so I’ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She reviewed the game today and I urge you to read what she had to say.

I don’t disagree with her at all, and yet I think I like the game more than she does, and I was going to post a comment explaining why when I realized I couldn’t exactly say why. So I’ve been pondering that, and then Scopique talked about crafting and process and minigames and that kind of got stirred into my thought process.

I’ve always loved crafting in MMOs. I remember when Ultima Online was the reigning king, some upstart (I think it was EQ but don’t quote me that) ran an ad campaign where they kind of jeered at UO saying, “Would you rather craft a chair or kill an orc.” And I was all like “RAWR! KILL THE ORC! KILL THE ORC!”

At least, that’s what I thought I wanted. But crafting in EQ was really frustrating and not a huge part of the game (at least back then) and I missed UO’s crafting system. I still miss it to an extent. There’re only a handful of MMOs with really rich crafting systems. UO, SWG, Vanguard… maybe I’ve missed some.

But the idea of harvesting materials and using them to make something is really appealing to me. Back when I lived in a rural area I had an interest in woodworking and gardening and constructing things, but that all sort of dropped away when I became an urban/suburban apartment dweller. Crafting scratches that construction itch, in some small way.

There are many, many games about Destruction (at the very simplest level…killing opponents) but not as many about Construction. Or at least I’m not familiar with as many. City-building games (and 4X games scratch both itches… you build up your empire and tear down the enemy’s). Most Construction in games is either in a kind of software toy (ie The Sims) or it means actually building assets for the game (Little Big Planet, or any game with a level editor).

Tipa says of Frontierville: “As a GAME game, well, there�s really no point to the game.” and she’s right. Zynga’s #1 goal is that you never “finish” the game and stop paying for items, right?

But what I get from Frontierville is that same UO construction itch scratched. I take some odd satisfaction out of clearing the land (and in so doing harvesting wood for buildings) and then bringing order to my little plot. Technically I guess this is Destruction: I’m destroying trees and such. Maybe I should be using “increasing/decreasing entropy” rather than construction/destruction.

It’s true my options are limited, but they’re not fixed. I can start to build whatever building I feel the urge to build (though as you gain levels you gain more options) but then I have to rely on “Neighbors” for supplies.

Neighbors, though… they’re kind of important to me. Remember back when I talked about We Rule on the iPad? I didn’t have much good to say about it, but guess what? I still play it.

But Construction gaming is always more fun when you can show it off. No one really sees my We Rule kingdom anymore, but in Frontierville I have evidence of who has come to visit. Granted they don’t come to see what I’ve done…they come to get bonuses and materials…for gameplay reasons. But I know when I go visiting I make note of what my friends are up to. This one is all about function, that one is chaotic, and this third one has spent a lot of real $$ on special items…what a surprise. I feel like I get tiny glimpses into the personalities and minds of the players.

Going back to UO, once you built your house and furnished it, what was the next logical step? Throwing a party, of course. Have people come over to see what you’ve made.

Someone on my forums referred to a type of gamer they called a Decorator and I thought that was a very good term. It was in a discussion about “What is a real game” and he (I know him only as Bognor) said:

There is a class of gamer called a “collector” and another called a “decorator”. Farmville and its ilk appeals to these classes because they have opportunities to acquire “rares” and to build esthetically pleasing farm layouts. There exist choices in this context, and competition within these classes. To those of use who are not collectors or decorators, there is not much appeal in Farmville.

That made a ton of sense to me. That collector part of me, I’ve always known about, but the decorator is a new self-discovery. My We Rule kingdom is now laid out like a “real” kingdom would be, with the road to the castle literally paved in gold and surrounded by statuary and sparkly trees. Why? There’s no gameplay reason for it, but it was pleasing to me to do… although it took me weeks and weeks of playing before I started doing it.

I’m not an artist, although I’ve always wished I had some artistic talent. In some way these not-games like We Rule, Frontierville, or MMOs with rich crafting systems let me pretend to be an artist for a little while.

Does my Frontierville plot look unique? Honestly no…there isn’t that much variability between plots. But it is still mine, laid out as I wanted to lay it out. I’m pretty anal about pulling weeds that sprout up in cleared areas…I guess in some tiny sense I take some pride in my space. And I suspect when I get to the point where all the forest has been cleared and all the land tamed, I’ll probably lose interest (if not before).

My next project might be actually working on my character’s inn room in EQ2. I see the crazy things people build and while I’m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There’s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y’know?

I don’t know if I have a point here. Like I said at the top of the post, this is more stream-of-consciousness thinking about *why* I’m enjoying a game that is hardly a game (and which draws such ire from a large population of ‘core gamers’).

DC Universe Online trailer from Comic Con

I’m sure you’ve seen this, but on the off chance you haven’t…

Now don’t go grumping at me in the comments. I fully realize a trailer like this has next to nothing to do with how the game will play; it just sets up the lore. But just forget there’s a game for a few minutes and enjoy some pretty great CGI mini-movie super-hero-ality.

I’m embedding it but I urge you to click through and watch it in HD.

When I played WoW…

Riffing on a quick back and forth I had on Twitter, I thought I’d wax nostalgic a little bit about my WoW phase.

When I played WoW, I lived alone. I was unemployed and in-between job interviews and freelance gigs I’d spend 20, 30 or even more hours playing each week. These days if I spend 10 hours gaming in a week, it’s a big gaming week.

Because I spent so much time playing, I was in an active guild and knew everyone else in it. We’d be on Vent with open mikes, laughing, talking, cursing, and laughing some more. I knew my guildie’s spouses and kids (tho as often as not, said spouses and kids were in the guild anyway). I knew when person X walked the dog at night, and what time person Y got home from work. These people were my social circle at the time. We weren’t big enough to be a raiding guild but back then doing 5 & 10 man instances had enough of an end-game feel that they felt very satisfying.

When I wasn’t doing something with the guild, I’d hang out in Stormwind. There was a strong role-play community at the time and I spent hours just sitting around in the taverns in Stormwind, chatting with people while drinking real beer in the real world. Not having a job to go to, I didn’t have to go to bed at a reasonable hour and so got to enjoy “late night WoW” which, at the time, was a period starting at 1 or 2 am and stretching until dawn when a lot of the ‘noise’ of the server went away and the people left felt like a real community. We’d chat until all hours. Azeroth became, effectively, my local bar to hang out in. With so much time to play, I never felt pressured to hurry through anything.

Then life changed. I got a job, got a girl, we all were sort of feeling like we’d done everything we could in-game and people started trying other titles. I didn’t have time to keep up. The guild kind of drifted apart and I left the game.

I’ve tried to go back a few times since, but it’s like going back to the places you spent your evenings-out at as a young person. There’re still people there, but you don’t know who they are, and the music they’re playing is different, and the decor is different, and the guy behind the bar sure doesn’t know you…he was probably in diapers that last time you hung out there. You just don’t fit in any longer and it just feels kind of depressing.

And yet today I bought Wrath of the Lich King and now I really don’t know why. I know I’ll log in, feel incredibly lonely because my old friends are no longer there, and log out again. Maybe Cataclysm will change things up enough that WoW will feel like a new place to me.

FrontierVille and other Facebook games

I’ve been having problems with my arm lately (friends will remember I went through this last fall…it’s a recurring RSI/pinched nerve/something thing that hits my left shoulder every so often) which means traditional gaming was more or less off the table this weekend. A bit of Deathspanking but that was about it.

So I’m mindlessly clicking around the internet (my mouse arm is fine) and I find myself on Facebook and decide to try Frontierville again. And this time I got hooked. I’ve been playing it off and on all weekend; I feel like I ought to be ashamed of that fact but the truth is, I was having fun.

The best way I can find to describe Frontierville is that it’s like Harvest Moon turned into a social game. You still have the real time energy accumulation of social gaming so you can only play in fits and starts, but otherwise it’s very Harvest Moon-like. Clearing land, planting crops, raising animals, and meeting goals to progress the storyline (such that it is…to a great extent the storyline happens in your own head). For instance right now I’m working on the requirements to get my bride-to-be to move out West with me. It isn’t as in-depth as Harvest Moon; you’re not choosing a townsperson to woo or anything. But it’s still pretty fun.

On the other hand, figuring out how to play as much as possible adds a kind of meta-game layer to the real game. I’d accumulated tons of gift offers (turns out I have a lot of Facebook friends who’re playing) and that carried me through most of the weekend. Eating meals gets you energy and lots of people had sent me meals. You can also get an energy boost by visiting friends’ homesteads.

You do have to do some trading with friends, or spend money, in order to play. I’ve been doing the former. And there are goals built around visiting your friends’ lands, so playing solo would strip out a good chunk of activities.

I used to hate how these games spammed my Facebook wall, but since I don’t use Facebook (except now, for playing games), and since Facebook now stacks the spam (so you see one event with a “see 40 other Frontierville notifications” link below it), and allows you to block notifications from a given app, I decided not to worry about it anymore. If people who don’t game on Facebook unfriended me, I probably wouldn’t even notice.

Swept up in the moment, I tried a bunch of other games but only two sorta stuck: My Empire (which reminds me a tiny bit of the old Ceasar games, if Ceasar had no military component and was just city building) and My Tribes, which is a Facebook-ized version of the Virtual Villagers casual game. Neither of these really grabbed me powerfully yet but we’ll see.

I must be mellowing in my old age or something. Playing Facebook games. What’s next? Sunday afternoons at the Bingo parlor? I even *almost* spent money on Frontierville, too! There’s an item you can buy that increases the amount of Energy you can store up. It would’ve cost me $5.00 to buy enough “Horseshoes” to buy it. I came damned close…

Anyone else have a good Facebook game to recommend? Something that feels like a real game? I prefer some kind of map/gameboard… stuff like Mafia Wars or Castle Age that are more or less text-based don’t really grab me. And I don’t want anything that I have to log into every 2 hours. Any suggestions?

Deathspank strands me in a Demonic Mine

So I’ve been playing Deathspank, the hack & slash rpg-lite game from Ron Gilbert and Hothead Games. You can find it on PSN or XBLA for $15, or whatever arcane equivalent that is in Microsoft Points.

It plays basically like a Diablo or Torchlight, though it’s stripped down somewhat. Still, I’m really enjoying it but there’re reviews all over the place. So I’m not going to review it but I do want to tell you a story.

The other night I was on a quest to rescue a lost orphan. I have a special orphan sack in my inventory so I can carry lots of orphans, you see. I’ve heard one of these little tykes is in the Demon Mine. So off I go. The fighting is challenging but not impossibly so. I’m level 12 and the demons are 12-14. I can do this thing. I follow the signs to the Orphan Storage Area and finally I come face to face with the Demon Nanny, who is responsible for taking care of the captured orphans.

And I find that this Demon Nanny is a lot tougher than her Demon colleagues. I die. And die again. And again. And finally decide that I’ve bit off more than I can chew and that it’s time to head back above ground to take on easier tasks until I level up a bit. But it’s nearly midnight so I save my game and quit for the night.

So tonight I fire up Deathspank again and start making my way out of the Demon Mines. But all the baddies I killed on the way in have respawned. No worries, I killed them once, I can kill them again, and I need the exp. Then I run out of food. Uh-oh. As far as I can see, in Deathspank you don’t regain health automagically (if you do, it’s very, very slowly). You need to eat or drink potions to heal. Eating takes time and combat ‘breaks’ the process, and potions are instant regens. When you die, your drop a bunch of coins and respawn with about 1/3rd health at the Outhouse you most recently passed by.

So I was trapped. A horde of demons between myself and the exit, and me with no way to heal myself. The only thing I could do was whittle away at the baddies: kill one or two, die, respawn, kill another couple, respawn. Sometimes I wouldn’t even kill a single demon. Other times I’d get through three of four. I did find a couple of mushrooms (food items) in my pack which I used very judiciously.

It was *awesome* to be stuck in this position. It took me back to my days of playing Diablo when death meant dropping all your gear on your corpse and hoping you had backup stuff in town. Sometimes you’d died a second time and lose even more gear. Sometimes you’d start doing naked corpse runs… run through the monsters frantically clicking on gear and picking up a few bits before you died (you’d drop equipped gear but not stuff in your backpack, and clicking on fallen gear put it in your backpack). We’d curse up a storm in these situations and wind up playing much too late into the night and when finally we had all our stuff back it was *so* satisfying.

Kill-die-respawn. Kill-die-respawn. Slowly, painfully, I made it through the dungeon and finally saw the light of day once again. Deathspank was saved! He immediately ran back to town to gorge on pizza and fries.

It was the most fun I’ve had gaming in quite a while. And I’m sure most of today’s gamers, in that situation, would be complaining about how the game was broken, or too grindy, or something.

So here’s a salute to Ron Gilbert and Hothead Games for building something that can tickle the fancy of us old-timers who remember when games sometimes stacked the odds against you. Sometimes its good to be a punching bag.

Separation anxiety: An evening without an iPad

Today TechCrunch posted a really stupid article called Why I�m Craigslisting My iPads. It isn’t timely (we saw many similar articles in April) and the author clearly had no idea what an iPad was when he bought it. Basically he was looking for a laptop replacement, and the iPad isn’t one, except in edge cases.

Anyway, after reading that piece, it seemed like a good time for another (mostly) pro-iPad post.

The other day Apple released a minor upgrade to the iPad’s OS. It was supposed to address wireless connectivity problems a few people were having, as well as some other minor fixes. Thursday night I decided to install the update.

Here’s the non-pro-iPad part of the post. My iPad can take *forever* to backup. Some google-research indicates that this is a semi-common problem for Windows 64-bit users and depends on what apps you have on your iPad. In my case I suspect it’s Wired’s app with its 800 megs of data. I’m not sure why this is but it might have to do with the number of files. My iPad backup directories take up about 1 gig of space but contain 18,000 files… no sub-directories. That’s 18,000 files in a single directory. That can’t be efficient.

Anyway, for whatever the reason it can take hours for me to backup the iPad. My solution has been just to not back it up. That sounds crazy but it isn’t. I don’t back it up but I do sync it (which takes just a few minutes). So I have all my apps and music and data synced to my computer. Backing up seems redundant to me. If my iPad crashes and gets wiped during a repair then yes, I’ll have to redo all my settings by hand, but then I can just sync all the apps, music, ebooks, data and everything else back over from the PC.

Except part of installing this new update was a mandatory backup first. Bleh. I started it at 7:30 pm and when I went to bed that night around midnight, it was still backing up. So Thursday night I couldn’t use my iPad.

And I was *lost* without it!! I really hadn’t realized how often I pick up my iPad in a typical evening until I didn’t have it available. Sure my books and stuff were on it so when I went to bed I couldn’t read, but even before then. When I’m playing on the Xbox or PS3 I have the iPad handy to check gamefaqs or just to look up random things that pop into my head, or to check in on twitter. When I’m sitting at the PC and waiting for something to complete, I flip on the iPad to poke at a game or something. When we’re in the kitchen cooking something new, the iPad is there with a recipe on it (though that wasn’t a problem Thursday evening).

The point is, the iPad has become a natural part of my lifestyle and one I use constantly. I use it first thing in the morning when I get up, and normally the last thing I do before going to sleep is read on it. I use it at lunchtime at the office. I use it during meetings at the office. I use it while preparing meals, while watching TV, while playing games. It is a constant companion and I find I carry it from room to room with me.

I wanted a tablet for a long, long time and now I finally have one and it really is everything I’d hoped it would be and more. And this isn’t Apple fanboyism… I bought an iPad because it was the first good tablet that hit the market. I’m still very excited about the possibility of a good Android tablet hitting the market, since I enjoy the more open environment of Android (which is why I have a Droid, not an iPhone…I had a choice when it came to phones).

That TechCrunch author missed the point when he bought an iPad as a laptop replacement. That’s not where the device shines. The iPad (or, presumably any tablet) as a computing device fits into the cracks and crevices of your life. As an entertainment device, it’s kind of its own thing. A super-sized iPod Touch? That’s not entirely inaccurate, but don’t downplay the super-sized. Would you rather watch a 13″ TV or a 52″ home theater? Bigger is better. I tried to read on my Droid Thursday night and while I could do it, the experience was significantly less pleasant than reading on the iPad. Of course you can get a Kindle or a Nook for reading, but then you lose out on all the other things the iPad can do.

I won’t be putting my iPad on Craigslist (at least not until after I get another tablet) and if mine was stolen or destroyed today I’d be at the store tomorrow trying to replace it. It’s as vital a part of my lifestyle now as my TV and PC are. Sure I could live without it, but I’d very much prefer not to have to.

[Edits for Meghan and Petter… *grumbles*]

Playstation Move in this month’s Qore

In the run-up to E3 I was pretty excited to see what Sony was going to show with regard to Move, their new Wii-like motion controller.

At the end of E3 I was asking myself “Why was I ever excited about that product?” The offers on display were pretty mediocre. There was that Sorcery game which looked fun, and the possibility of playing Socom with it, but most of the rest of the stuff just looked like higher res Wii games.

Then this month’s Qore came out and I remembered why I’d been excited. Move at E3 2009 was more interesting than Move at E3 2010 (and I’d honestly say the same for Microsoft’s Natal/Kinect). The July Qore has the same boring games on display, but then a series of tech demos which we (or at least I) haven’t seen since E3 2009. They have me interested in the potential (at least) of Move again. Whether any game developers ever use that potential is a very big question.

As a worst, and most likely, case most gamers, having seen the dull E3 2010 coverage of Move, will stay away from it in droves, and so developers will see no reason to support it, and it’ll end up another withered branch of the Playstation tree.

But before I gave up on Move entirely, I wanted to share these videos. (We’ll see how long they stay on YouTube before Sony has them removed.) In video 1, skip to the 5 minute mark if you’re not interested in seeing Veronica Belmont spew happy marketing-speak about the Move. The rest of video 1 and first half of video 2 are kind of interesting Move tech demos. The 2nd half of video two is a developer visit with the people making Move Sports or whatever their Wii sports clone is called.

A lot of this stuff boils down to using Move as a 3D mouse, really. I just think about the potential for using it in strategy games or RPGs, rather than silly Wii Sports wannabe titles.

Does sequel potential impact purchase decisions?

So Alpha Protocol came out a few weeks back. Reviews have been moderate, but I’ve heard more than one person say that in spite of some jankiness, they were still having fun with the game.

I was on the fence about getting it, figuring I would eventually but waiting on a good sale (after all, I’m neck deep in Steam games after the big 4th of July sale they had). Then, earlier this week, Sega announced that because sales of Alpha Protocol weren’t very good, they wouldn’t be creating any kind of a sequel for it. It was to be a 1 game intellectual property (IP).

I was surprised to find that this announcement dampened my interest in the existing game. I’m really not sure why; I haven’t taken the time to dig through my own psyche to figure it out. I mean, as far as I know Alpha Protocol stands along as a cohesive whole; no sequel is needed to complete the narrative or anything.

For the purposes of this post, why I feel the way I do isn’t really relevant. What’s interesting to me is just the fact that I felt that way: that by announcing there would be no sequel, Sega cost themselves a sale (or at least, delayed it…now I’ll wait for it to be a $5-$10 game on Steam before trying it).

And I was wondering if this is just another case where I’m way out on the lunatic fringe, or if anyone else felt this same way. So here’s today’s question:

Do you think that knowing a company has given up on a new IP would adversely impact your decision to buy the game that debuted the IP?

Isis (2004-2010) Rest in Peace

Isis gave up her long battle with health issues and left us last night.

She’d been unwell for a couple of years, really, but a few weeks ago she got really bad and I feared we were going to lose her. We made a vet appointment but by the time we got in to see him, she’d mostly recovered. Nevertheless the vet gave her a slow-release hormone shot and she sprang back, seemingly better than she’d been in months and months. We knew she was really old for a guinea pig and that we didn’t have much time left with her, but it was so great to see her cavorting like a young pig again.

Then yesterday afternoon I noticed she hadn’t eaten some treats I gave her. By evening her breathing had become very labored, as it had last month. She was still eating some but was becoming very selective. By the time I went to bed she was moving around again and I thought she was going to spring back, but this morning I was greeted by her still body rather than her usual strident demands for breakfast. It seems she went peacefully…she looked like she was sleeping.

On some level there’s a sense of relief. It’s so hard to tell how much discomfort a guinea pig is in, since they’re ‘prey animals’ and showing weakness is a good way to draw the attention of a predator. But I think she’d been pretty uncomfortable for a long while. She was slowly losing weight over the past few months in spite of eating plenty. I suspect her eyesight was going, too.

Her appreciation for pets and cuddles and scritches never left, though. Yesterday evening both Angela and I spent some quality ‘lap time’ with her (though in my case it was more like neck time… she’d crawled up and settled in on my shoulder with her little bum under my chin) and the last thing I did when I went to bed was give her a pet and I got a purr as a reward.

If you’ve never lived with a guinea pig all this fuss probably seems silly. I thought Angela was a bit bonkers when I first met her and she’d talk about Isis. Then I met her and my attitude changed and since then we’ve added two more members to our guinea pig family. Over the years as the vet bills ran into thousands of dollars friends would tell me “Just go buy another guinea pig!” and the pre-Isis me would’ve thought the same thing. But these creatures have strong personalities and are smarter than you might think. They are definitely not interchangeable.

So goodbye to Isis, or “Little bear” as I often called her. She’s somewhere in a better place where there’s plenty of fresh grass to eat and nothing looking to eat her. She’s probably already bossing other guinea pig spirits around, making things “just so” in the same way she managed to do that here with us.

Mimi and Mona are unsettled and a bit confused. When I came into the room this morning instead of the usual chorus of good morning purrs and soft wheeks, there was just silence. They knew something was wrong. Angela wanted to give them a chance to ‘say goodbye’ so we put them with Isis’s body. Mona just seemed perplexed but Mimi kept trying to prod or nip Isis awake. Heartbreaking.

If you have a pet of any kind, give him or her a hug for me today, will ya?

APB vs GiantBomb

I was listening to GiantBomb’s podcast, the BombCast, yesterday, and Jeff Gerstmann was talking about APB. He did a real hatchet job on the game, talking at length about things he didn’t like about the game. In some cases, things that don’t actually exist in APB.

Now in all fairness he said “I’m reserving judgement” but by the time he was done he’d convinced at least one of his cohorts (Ryan Davis) to not give the game a try. And I’m sure that same applies to some percentage of his listenership.

And even this wouldn’t be a problem if he wasn’t basing his experience totally on playing “for about an hour” during the pre-launch event.

Now APB most definitely has some flaws and I myself am still undecided about it. But I’m not a professional game journalist talking to thousands of listeners to my podcast and conveying mis-information about the game.

I’m going from memory, but here were some of his issues:

Point 1: the first ten minutes of him playing the game was chugging as it struggled to load textures.

OK, maybe that happened to him on his system. I haven’t seen that problem but APB is a beast that brings high-end systems to their knees. Should a journalist slag a game because it won’t run on their system? Virtually every PC game won’t run on someone’s system, somewhere. If this is a systemic problem then it’s fair game. If it only happens on his PC, then it isn’t.

Point 2: He went on and on about the payment model. He made it sound more confusing than doing your taxes when you’ve worked 2 jobs, owned a business, made half a million gambling and gotten married all in the same year. In fact this was his main focus: that the payment model is too hard.

Here is the payment model: The game comes with 50 hours of playing time. When you use that up, you can either go to a $10/month unlimited subscription, or you can spent $7 and get 20 more hours. For 99% of the players, that’s the whole payment model.

There are other things you can do if you really get into the game, but most players won’t ever touch them (I haven’t). Gerstmann focused on them. Here they are:

A) When you use the in-game voice chat you’ll get an ad once every 3 hours when you change zones. If that really bothers you (I almost never change zones in a single play session) you can pay some small fee to remove the ads.

B) There’s something called RTW Points that you can optionally purchase for real money and spend on a cash-shop to buy items. Same as almost every other MMO. This seemed incredibly confusing to Gerstmann; I guess he doesn’t play many MMOs.

He went on and on about the payment model to the point where he had Ryan Davis saying APB sounded like an accounting program and talking about roll-over minutes. WTF??

Point 3: The single player missions were dull and the PvP too infrequent.

This is where my jaw really dropped. There ARE NO SINGLE PLAY MISSIONS IN APB! Every mission has 2 sides. When you get invited to a mission you’re either initializing the mission, or you’re responding to a mission.

If you initialize the mission, the game will start asking people from the other side to respond to that mission. Until someone accepts the invite to respond, you will be playing unopposed. And its true that sometimes no one responds and you never encounter opposition. During pre-launch that happened a lot more than it does now.

If you respond to a mission in progress, you’ll immediately be in conflict with another team.

The point is, there are no dedicated solo missions and now that the game has launched you’re doing PvP pretty constantly. When you do end up running a mission unopposed it feels more like a breather than a problem.

OK I’ve rambled on enough about this. Like I said, APB has legitimate issues and if Gerstmann had gone after those (semi-broken matchmaking, lack of a manual, high system requirements) I wouldn’t have a problem with his comments.

But if you’re talking to a huge audience who, by the looks of the comments on Giant Bomb, idolizes you for some reason, I think you should be a bit more careful when it comes to talking trash about a game that you’ve barely played. RTW has enough of a challenge in front of them without high-profile gaming journalists tearing them apart over imagined issues.