Octopath Traveler and the Temptation of the Internet

I think I’ve mentioned that I bought a Switch 2. I’m liking it a lot and have been using it pretty much every day. Rather than running out and buying new games I’m trying to play the handful I own from the Switch 1 days. One of those games is Octopath Traveller.

This is an old game but in case you’ve never heard of it, it’s a turn-based JRPG. The hook is that there are 8 playable characters in the game. Each character has their own “main story”. You start by picking one of the 8 and doing their first quest and then the world opens up. Chapter 2 of their quest requires a much higher level character so what most people do (and what I did) is travel around the world and ‘meet’ the other seven characters, after which you can add them to your party. Of the eight, four can be in your party at any one time, and your initial “main” character you picked is locked in. So you have 3 slots to fill.

So I did that, and then set out to do the 2nd chapter of my main character’s story. It culminated in a tough boss fight that took me a few tries to make it past, but I completed it. Chapter 3 once again requires a much higher level character than I have. So I switched to work on Chapter 2 of one of the other characters. This meant that this second character was also locked into the party. So now I have two slots open to swap characters in and out of.

Generic combat screenshot from Octopath Traveller
NOT the boss I’m having trouble with!

The boss at the end of Chapter 2 of this character is wiping the floor with me even though my levels are high enough that I should be able to take it on. I’m sure it’s a matter of getting the right characters on the team to combat this particular boss and it’s minions. What to do, what to do…

I know what old me would have done: gone to the Internet for a walk-through. As this is an old game I am confident that out there on the web is a guide telling me exactly which characters I should use, and which weapons and gear they should have equipped, to make this boss fight easy-peasy.

Instead of doing that, new me reached for a notebook. I made a list of the weapons and skills that my characters use, and a list of the weaknesses of the boss and his minions. Then I had a think about what the best combo should be. I came up with a plan but now I have to level up the characters I’ve swapped into my party before I have another go. This is going to take some time and if my plan fails I’ll have to loop through this process again.

It’s REALLY tempting to look up the solution but I’m holding strong for now. The analogy I’ve been using to convince myself is that this way of playing is like building a nice chair out of a pile of lumber, whereas looking up the best party online is like building a flatpack chair kit from Ikea. Both are fun, both get you a place to park your backside, but these days I personally am finding the former is more satisfying.

Character Sheet from Octopath Traveller

What I would be willing to research online, if I could do it without spoilers, is how some of the game systems work. For example I have a character who has a spell that does Wind Damage which is something I need in this battle. But the damage she does is tiny compared to how expensive the spell is in mana cost. I know that certain spells scale based on certain stats, but I’m not sure what influences what. I COULD, I guess, puzzle that out through lengthy trial and error but, as much as I like Octopath Traveller, I don’t really want to spend 2 years finishing it. So there’s a balancing act there.

Going back to my analogy, learning what attribute impacts which spells is like learning how to use the tools you’re going to use to build the chair.

I probably need to let go of absolutes, too. Right now I want to solve the puzzle of how to beat this boss. On the other hand I also want to experience the story and eventually finish the game. If this boss fight holds me back for days and days I know my patience will erode and I guess at that point I should let go and find a guide. For right now, though, figuring out how to beat this boss feels rewarding. It feels like learning. Sure, very specific learning that I’ll never use again (unless maybe in Octopath Traveller 2) but at my age learning ANYTHING is good for keeping the old brain sharp. And that alone seems worth the effort.

Outbound, Neverness to Everness, and Nintendo Switch

This is one of those ‘grab bag’ posts we do when we have a little to say about a few things.

First, progress in Neverness to Everness was going great but look at what happened!

Screenshot from Neverness to Everness showing I have no quests in my quest log

I’ve also pushed the ‘battle pass’ thingie to level 50 which is where the interesting rewards end. After that every level just gives you some in-game currency, which is useful but not exciting.

There are, I’m sure, a few quests I’ve missed and I know I have some character micro-quests floating around, but in terms of narrative for now I’m tapped out on NTE. So I’ve just been fighting bosses to get materials to level up characters that I’m not using and basically biding my time waiting for the next content patch to drop.

Nintendo Switch 2

The other day after the “Summer Game Fest”-adjacent Nintendo Showcase, I bought myself a Switch 2. This was weird becuase I barely use my Switch 1, but we’d gotten PartPurple a Switch 2 back when Nintendo announced the price would be going up. When she games, she games on Switch so I’ll call it her main gaming platform; made sense to get her the upgrade in case, for example, a Switch 2 exclusive Animal Crossing ever comes out. Normally we’d wait for that to happen but with the price increase coming we took the plunge. Anyway I of course checked it out when she got hers and I was impressed. I didn’t realize how much bigger the screen was.

One of my issues with the original Switch is that I found it pretty hard to read text on the screen with my bad old eyes. I could of course play on the TV but there it had to compete with PS5 and Xbox Series X and it just couldn’t. It wasn’t powerful enough. The Switch 2 solves both of those issues. The screen is bigger and higher res and much more comfortable for me to read, and the device iself is light enough to be enjoyable to use in handheld mode. I mention the weight because I also have a Steam Deck which has a nice big screen but I find it to be a little too heavy and bulky to play for very long. The Switch 2 is 1080P on the device and does 4K on the TV. I don’t think it is as powerful as the other consoles, still, [honestly I may be wrong] but it is powerful enough to at least be a comparable experience.

Bottom line, I’m actually really happy with the Switch 2 and have been using it a lot. Right now I’m trying, for the 3rd or 4th time, to play Octopath Traveler. I’d originally purchased it on Switch but abandoned it because, well, see above re: my issues with the original Switch. Then the game hit Game Pass and/or PS Plus and I’d started it but bounced off it, or it left the services. I can’t remember. Finally I bought it on PC so I could play it on the Steam Deck but, again, see above re: issues with the Steam Deck.

So now I’m back to the Switch version only playing on Switch 2 which is a joy. I’m only maybe 10 hours in but that’s at least twice as much time as I’d spent on it in the past. I’m still doing the initial loop where you go around and meet all the characters and get them to join you. But after splashing out for the console itself and a few accessories, including the VERY nice Switch 2 Pro Controller, I didn’t really have the $$ to spend on Switch 2 games. But I’m adding stuff to my wish list!

Partial screenshot from Outbound showing my RV parked at night next to a cheery campfilre

Outbound

When the Outbound demo came out last winter I tried it and I LOVED it. I couldn’t wait to play this cozy game about rambling around the countryside in a camper and… just exploring.

But when the full game came out I found it was pretty meh. I was so puzzled by this that I kept playing it just to try to understand what changed. Maybe it was just that I’d changed. Here’s what I’ve identified so far and it’s kind of a laundry list of little things

  1.  I don’t remember my character having a voice. He does now and it isn’t good. It just feels super artificial and it bugs me. You can turn it off, mostly, and that helped.
  2.  The inventory system annoys me. You can carry 20 items. That’s fine. But when you go to 21 items my character starts groaning from the struggle and you’re told you’re carrying too much weight. What is silly is if you’re carrying 21 rocks, or 21 flower petals, you still groan from the exertion of it all. Don’t limit inventory by quantity but then call it weight because it just shatters the immersion, for me at least. I’m carrying a pack full of rocks, then I (literally) add a bottlecap to the pack and suddenly it’s too heavy!
  3. The world is basically dead. You never see another person, at least I haven’t. Everyone has gone to some festival. Yet trash and stuff pops up all over. Where is it coming from?
  4. Days go by really quickly, but nighttimes never end. Literally as far as I can tell. Night only ends when you go to sleep. I don’t know why the game counts the number of days you’ve been through but on the assumption there’s a reason, I do most of my stuff at night so as not to use up too many days. But nights are legit dark, too, so it’s a little frustrating stumbling around in the dark gathering things.
  5. Then there are a lot of little friction points: you can’t scroll the map while you drive. You can look at it, but you can’t scroll it. You have to stop and get out of the vehicle first. When you deposit stuff into the ‘stash’ in your van, EVERYTHING goes in at once unless you ‘lock’ an item first. Annoying. At some point you get a dog. There are 4 dogs at a shelter you find, and you can pick 1. You then leave the other 3 to starve because no one is there to feed them. The game doesn’t say this, but it was how I felt. The dog is just a beast of burden; it doesn’t even ride in the RV with you but has to chase you around. Cruelty to animals! The dog can carry 10 items so it’s basically an inventory upgrade.

There’re a lot of survivalbox systems here: you gather materials to make tools to get better materials to make better tools. You can research upgrades and stuff. This all works OK but at least at lower levels it feels rather rote. You craft an Axe. Then you craft Axe 2. Then Axe 3. It’s no different then crafting a shabby axe, then a decent axe, then a good axe, but it just feels lazy. Gear tiers seem to gate you between zones. At least between the first and second zone. I haven’t been to the 3rd one yet.

Maybe it is just me. Outbound has decent reviews on Steam but only a 64% on Metacritic. It might be a better game for folks who love to decorate as you unlock a lot of blueprints for nicer tables and chairs and stuff, all of which are just cosmetic.

I dunno. It’s a pretty game and it is definitely very chill. Your RV crawls along at a very low speed and there’s no other traffic or anything so driving is relaxing, I guess? I guess maybe I just need more of a goal or something? Sorry, Outbound!

And that’s about it for what I’ve been playing lately. I hope we get more NTE content soon because that’s what I WANT to be playing; it’s just that constant grinding for materials isn’t enough to hold me in that game for very long each day.