Improving OpenRvR in Warhammer

Jobildo has a great post up outlining some ideas to make OpenRvR in Warhammer more appealing than it is now. It is (unsurprisingly) a well thought-out post and you should go read it if you haven’t already.

I was honestly a bit shocked when I learned how much exp you can get from playing a scenario mini-game. Now I understand why everyone does them over and over until they start talking about the boredom of grinding scenarios.

Note to Mythic: When players start putting the word “grinding” ahead of one aspect of your game, it’s time for you to pay attention. For many (not all) players, Grinding isn’t an affectionate term.

Note to Players: We’ve seen evidence that Mythic listens and responds to player feedback. So don’t get discouraged! As Moltke said, keenly anticipating the age of the MMORPG, No battle plan survives contact with the enemy and WAR is a matter of expedients. I’m pretty sure Mythic’s battle plan didn’t anticipate people ignoring 3/4ths of the world in order to sit in a scenario queue all night, and that they’ll continue to refine the game until players are enjoying all aspects of it. Mythic’s method seems to be to slowly add bonuses rather than to go overboard and then have to nerf. Smart fellas.

What can we do? Provide feedback to Mythic, either on forums or in blog posts. Link to good posts like Jobildo’s to get it more attention. Make some noise and let Mythic know we want to be able to progress at a reasonable pace via OpenRvR!

It will come in time. WAR is Everywhere and Everwhen. It isn’t going anywhere; at least not anytime soon.